server/dep/acelite/ace/Active_Map_Manager_T.h
2023-01-01 00:55:45 +00:00

211 lines
6.8 KiB
C++

/* -*- C++ -*- */
//=============================================================================
/**
* @file Active_Map_Manager_T.h
*
* $Id: Active_Map_Manager_T.h 84316 2009-02-03 19:46:05Z johnnyw $
*
* @author Irfan Pyarali
*/
//=============================================================================
#ifndef ACE_ACTIVE_MAP_MANAGER_T_H
#define ACE_ACTIVE_MAP_MANAGER_T_H
#include /**/ "ace/pre.h"
#include "ace/Map_Manager.h"
#include "ace/Active_Map_Manager.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "ace/Null_Mutex.h"
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
/**
* @class ACE_Active_Map_Manager
*
* @brief Define a map abstraction that associates system generated
* keys with user specified values.
*
* Since the key is system generated, searches are very fast and
* take a constant amount of time.
*/
template <class T>
class ACE_Active_Map_Manager : public ACE_Map_Manager<ACE_Active_Map_Manager_Key, T, ACE_Null_Mutex>
{
public:
// = Traits.
typedef ACE_Active_Map_Manager_Key key_type;
typedef T mapped_type;
typedef ACE_Map_Entry<ACE_Active_Map_Manager_Key, T> ENTRY;
typedef ACE_Map_Iterator<ACE_Active_Map_Manager_Key, T, ACE_Null_Mutex> ITERATOR;
typedef ACE_Map_Reverse_Iterator<ACE_Active_Map_Manager_Key, T, ACE_Null_Mutex> REVERSE_ITERATOR;
typedef ENTRY entry;
typedef ITERATOR iterator;
typedef REVERSE_ITERATOR reverse_iterator;
// = Initialization and termination methods.
/// Initialize a Active_Map_Manager with the ACE_DEFAULT_MAP_SIZE.
ACE_Active_Map_Manager (ACE_Allocator *alloc = 0);
/// Initialize a Active_Map_Manager with @a size entries.
ACE_Active_Map_Manager (size_t size,
ACE_Allocator *alloc = 0);
/// Close down a Active_Map_Manager and release dynamically
/// allocated resources.
~ACE_Active_Map_Manager (void);
/// Initialize a Active_Map_Manager with size @a length.
int open (size_t length = ACE_DEFAULT_MAP_SIZE,
ACE_Allocator *alloc = 0);
/// Close down a Active_Map_Manager and release dynamically
/// allocated resources.
int close (void);
/// Add @a value to the map, and the corresponding key produced by the
/// Active_Map_Manager is returned through @a key.
int bind (const T &value,
ACE_Active_Map_Manager_Key &key);
/// Add @a value to the map. The user does not care about the
/// corresponding key produced by the Active_Map_Manager.
int bind (const T &value);
/**
* Reserves a slot in the internal structure and returns the key and
* a pointer to the value. User should place their @a value into
* @a internal_value. This method is useful in reducing the number
* of copies required in some cases. Note that @a internal_value is
* only a temporary pointer and will change when the map resizes.
* Therefore, the user should use the pointer immediately and not
* hold on to it.
*/
int bind (ACE_Active_Map_Manager_Key &key,
T *&internal_value);
/// Reassociate @a key with @a value. The function fails if @a key is
/// not in the map.
int rebind (const ACE_Active_Map_Manager_Key &key,
const T &value);
/**
* Reassociate @a key with @a value, storing the old value into the
* "out" parameter @a old_value. The function fails if @a key is not
* in the map.
*/
int rebind (const ACE_Active_Map_Manager_Key &key,
const T &value,
T &old_value);
/**
* Reassociate @a key with @a value, storing the old key and value
* into the "out" parameter @a old_key and @a old_value. The function
* fails if @a key is not in the map.
*/
int rebind (const ACE_Active_Map_Manager_Key &key,
const T &value,
ACE_Active_Map_Manager_Key &old_key,
T &old_value);
/// Locate @a value associated with @a key.
int find (const ACE_Active_Map_Manager_Key &key,
T &value) const;
/// Is @a key in the map?
int find (const ACE_Active_Map_Manager_Key &key) const;
/**
* Locate @a value associated with @a key. The value is returned via
* @a internal_value and hence a copy is saved. Note that
* @a internal_value is only a temporary pointer and will change when
* the map resizes. Therefore, the user should use the pointer
* immediately and not hold on to it.
*/
int find (const ACE_Active_Map_Manager_Key &key,
T *&internal_value) const;
// Creates a key. User should place their @a value into
// <*internal_value>. This method is useful in reducing the number
// of copies required in some cases.
/// Remove @a key from the map.
int unbind (const ACE_Active_Map_Manager_Key &key);
/// Remove @a key from the map, and return the @a value associated with
/// @a key.
int unbind (const ACE_Active_Map_Manager_Key &key,
T &value);
/**
* Locate @a value associated with @a key. The value is returned via
* @a internal_value and hence a copy is saved. Note that
* @a internal_value is only a temporary pointer and will change when
* the map resizes or when this slot is reused. Therefore, the user
* should use the pointer immediately and not hold on to it.
*/
int unbind (const ACE_Active_Map_Manager_Key &key,
T *&internal_value);
/// Return the current size of the map.
size_t current_size (void) const;
/// Return the total size of the map.
size_t total_size (void) const;
/// Returns a key that cannot be found in the map.
static const ACE_Active_Map_Manager_Key npos (void);
/// Dump the state of an object.
void dump (void) const;
// = STL styled iterator factory functions.
/// Return forward iterator.
ACE_Map_Iterator<ACE_Active_Map_Manager_Key, T, ACE_Null_Mutex> begin (void);
ACE_Map_Iterator<ACE_Active_Map_Manager_Key, T, ACE_Null_Mutex> end (void);
/// Return reverse iterator.
ACE_Map_Reverse_Iterator<ACE_Active_Map_Manager_Key, T, ACE_Null_Mutex> rbegin (void);
ACE_Map_Reverse_Iterator<ACE_Active_Map_Manager_Key, T, ACE_Null_Mutex> rend (void);
/// Declare the dynamic allocation hooks.
ACE_ALLOC_HOOK_DECLARE;
protected:
/// Private base class
typedef ACE_Map_Manager<ACE_Active_Map_Manager_Key, T, ACE_Null_Mutex> ACE_AMM_BASE;
private:
// = Disallow these operations.
ACE_UNIMPLEMENTED_FUNC (void operator= (const ACE_Active_Map_Manager<T> &))
ACE_UNIMPLEMENTED_FUNC (ACE_Active_Map_Manager (const ACE_Active_Map_Manager<T> &))
};
ACE_END_VERSIONED_NAMESPACE_DECL
#if defined (__ACE_INLINE__)
#include "ace/Active_Map_Manager_T.inl"
#endif /* __ACE_INLINE__ */
#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
#include "ace/Active_Map_Manager_T.cpp"
#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */
#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
#pragma implementation ("Active_Map_Manager_T.cpp")
#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
#include /**/ "ace/post.h"
#endif /* ACE_ACTIVE_MAP_MANAGER_T_H */