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194 lines
6.1 KiB
C++
194 lines
6.1 KiB
C++
// -*- C++ -*-
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//=============================================================================
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/**
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* @file Task_Ex_T.h
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*
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* $Id: Task_Ex_T.h 96061 2012-08-16 09:36:07Z mcorino $
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*
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* @author Kobi Cohen-Arazi <kobi-co@barak-online.net>
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*/
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//=============================================================================
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#ifndef ACE_TASK_EX_T_H
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#define ACE_TASK_EX_T_H
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#include /**/ "ace/pre.h"
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#include "ace/Service_Object.h"
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#if !defined (ACE_LACKS_PRAGMA_ONCE)
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# pragma once
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#endif /* ACE_LACKS_PRAGMA_ONCE */
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#include "ace/Synch_Traits.h"
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#include "ace/Task.h"
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ACE_BEGIN_VERSIONED_NAMESPACE_DECL
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// Forward decls...
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template <ACE_SYNCH_DECL, class TIME_POLICY> class ACE_Module;
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/**
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* @class ACE_Task_Ex
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*
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* @brief Primary interface for application message processing, as well
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* as input and output message queueing.
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*
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* Unlike ACE_Task, these class doesn't have the ability to be a part of
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* a Stream chain. I.e. You cannot (yet) chain modules based on ACE_Task_Ex.
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*
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* @todo: We can merge ACE_Task and ACE_Task_Ex to be one class.
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* something like that:
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* template <ACE_SYNCH_DECL, ACE_MESSAGE_TYPE = ACE_Message_Block>
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* class ACE_Task : public ACE_Task_Base
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* {
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* // use here the code from ACE_Task_Ex using ACE_Message_Queue_Ex
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* };
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*
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* Now specialized version of ACE_Task with ACE_Message_Block as its
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* ACE_MESSAGE_TYPE...
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*
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* template <ACE_SYNCH_DECL>
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* class ACE_Task <ACE_SYNCH_USE, ACE_Message_Block> : public ACE_Task_Base
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* {
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* // put here the good old ACE_Task code
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* };
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*
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* When User (and legacy code) write ACE_Task<ACE_MT_SYNCH>, specialized ACE_Task
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* code is in action.
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*/
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template <ACE_SYNCH_DECL, class ACE_MESSAGE_TYPE, class TIME_POLICY = ACE_System_Time_Policy>
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class ACE_Task_Ex : public ACE_Task_Base,
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private ACE_Copy_Disabled
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{
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public:
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friend class ACE_Module<ACE_SYNCH_USE, TIME_POLICY>;
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friend class ACE_Module_Type;
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typedef ACE_Message_Queue_Ex<ACE_MESSAGE_TYPE, ACE_SYNCH_USE, TIME_POLICY> MESSAGE_QUEUE_EX;
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// = Initialization/termination methods.
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/**
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* Initialize a Task, supplying a thread manager and a message
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* queue. If the user doesn't supply a ACE_Message_Queue pointer
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* then we'll allocate one dynamically. Otherwise, we'll use the
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* one passed as a parameter.
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*/
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ACE_Task_Ex (ACE_Thread_Manager *thr_mgr = 0,
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MESSAGE_QUEUE_EX *mq = 0);
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/// Destructor.
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virtual ~ACE_Task_Ex (void);
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/// Gets the message queue associated with this task.
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MESSAGE_QUEUE_EX *msg_queue (void);
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/// Sets the message queue associated with this task.
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void msg_queue (MESSAGE_QUEUE_EX *);
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public: // Should be protected:
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// = Message queue manipulation methods.
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// = Enqueue and dequeue methods.
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// For the following five method if @a timeout == 0, the caller will
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// block until action is possible, else will wait until the
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// <{absolute}> time specified in *@a timeout elapses). These calls
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// will return, however, when queue is closed, deactivated, when a
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// signal occurs, or if the time specified in timeout elapses, (in
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// which case errno = EWOULDBLOCK).
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/// Insert message into the message queue. Note that @a timeout uses
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/// <{absolute}> time rather than <{relative}> time.
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int putq (ACE_MESSAGE_TYPE *, ACE_Time_Value *timeout = 0);
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/**
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* Extract the first message from the queue (blocking). Note that
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* @a timeout uses <{absolute}> time rather than <{relative}> time.
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* Returns number of items in queue if the call succeeds or -1 otherwise.
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*/
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int getq (ACE_MESSAGE_TYPE *&mb, ACE_Time_Value *timeout = 0);
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/// Return a message to the queue. Note that @a timeout uses
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/// <{absolute}> time rather than <{relative}> time.
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int ungetq (ACE_MESSAGE_TYPE *, ACE_Time_Value *timeout = 0);
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/**
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* Turn the message around and send it back down the Stream. Note
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* that @a timeout uses <{absolute}> time rather than <{relative}>
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* time.
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*/
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int reply (ACE_MESSAGE_TYPE *, ACE_Time_Value *timeout = 0);
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/**
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* Transfer message to the adjacent ACE_Task_Ex in a ACE_Stream. Note
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* that @a timeout uses <{absolute}> time rather than <{relative}>
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* time.
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*/
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int put_next (ACE_MESSAGE_TYPE *msg, ACE_Time_Value *timeout = 0);
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// = ACE_Task utility routines to identify names et al.
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/// Return the name of the enclosing Module if there's one associated
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/// with the Task, else returns 0.
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const ACE_TCHAR *name (void) const;
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// = Pointers to next ACE_Task_Base (if ACE is part of an ACE_Stream).
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/// Get next Task pointer.
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ACE_Task<ACE_SYNCH_USE, TIME_POLICY> *next (void);
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/// Set next Task pointer.
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void next (ACE_Task<ACE_SYNCH_USE, TIME_POLICY> *);
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/// Alwasy return 0. @todo FIXME
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ACE_Task<ACE_SYNCH_USE, TIME_POLICY> *sibling (void);
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/// Return the Task's Module if there is one, else returns 0.
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ACE_Module<ACE_SYNCH_USE, TIME_POLICY> *module (void) const;
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/**
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* Flush the task's queue, i.e., free all of the enqueued
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* message blocks and releases any threads blocked on the queue.
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* Note that if this conflicts with the C++ iostream <flush>
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* function, just rewrite the iostream function as ::<flush>.
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*/
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int flush (u_long flag = ACE_Task_Flags::ACE_FLUSHALL);
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// = Special routines corresponding to certain message types.
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/// Manipulate watermarks.
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void water_marks (ACE_IO_Cntl_Msg::ACE_IO_Cntl_Cmds, size_t);
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/// Queue of messages on the ACE_Task..
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MESSAGE_QUEUE_EX *msg_queue_;
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/// true if should delete Message_Queue, false otherwise.
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bool delete_msg_queue_;
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/// Back-pointer to the enclosing module.
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ACE_Module<ACE_SYNCH_USE, TIME_POLICY> *mod_;
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/// Pointer to adjacent ACE_Task.
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ACE_Task<ACE_SYNCH_USE, TIME_POLICY> *next_;
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/// Dump the state of an object.
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void dump (void) const;
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/// Declare the dynamic allocation hooks.
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ACE_ALLOC_HOOK_DECLARE;
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};
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ACE_END_VERSIONED_NAMESPACE_DECL
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#if defined (__ACE_INLINE__)
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#include "ace/Task_Ex_T.inl"
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#endif /* __ACE_INLINE__ */
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#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
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#include "ace/Task_Ex_T.cpp"
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#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */
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#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
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#pragma implementation ("Task_Ex_T.cpp")
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#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
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#include /**/ "ace/post.h"
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#endif /* ACE_TASK_EX_H */
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