server/dep/acelite/ace/Timer_Hash_T.cpp
2023-01-01 00:55:45 +00:00

871 lines
26 KiB
C++

// $Id: Timer_Hash_T.cpp 97646 2014-03-07 12:35:48Z johnnyw $
#ifndef ACE_TIMER_HASH_T_CPP
#define ACE_TIMER_HASH_T_CPP
#include "ace/Timer_Hash_T.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "ace/OS_NS_sys_time.h"
#include "ace/Guard_T.h"
#include "ace/Log_Category.h"
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
template <class TYPE>
class Hash_Token
{
public:
// This constructor is required by ACE_Locked_Free_List::alloc.
Hash_Token (void) :
act_ (0),
pos_ (0),
orig_id_ (0),
next_ (0)
{
}
Hash_Token<TYPE> *get_next (void)
{
return this->next_;
}
void set_next (Hash_Token<TYPE> *next)
{
this->next_ = next;
}
void set (const void *act,
size_t pos,
long orig_id,
const TYPE &type)
{
this->act_ = act;
this->pos_ = pos;
this->orig_id_ = orig_id;
this->type_ = type;
this->next_ = 0;
}
const void *act_;
size_t pos_;
long orig_id_;
TYPE type_;
/// Pointer to next token.
Hash_Token<TYPE> *next_;
};
// Default constructor
template <class TYPE, class FUNCTOR, class ACE_LOCK>
ACE_Timer_Hash_Upcall<TYPE, FUNCTOR, ACE_LOCK>::ACE_Timer_Hash_Upcall (void)
: timer_hash_ (0)
{
// Nothing
}
// Constructor that specifies a Timer_Hash to call up to
template <class TYPE, class FUNCTOR, class ACE_LOCK>
ACE_Timer_Hash_Upcall<TYPE, FUNCTOR, ACE_LOCK>::ACE_Timer_Hash_Upcall (
ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK> *timer_hash)
: timer_hash_ (timer_hash)
{
// Nothing
}
template <class TYPE, class FUNCTOR, class ACE_LOCK> int
ACE_Timer_Hash_Upcall<TYPE, FUNCTOR, ACE_LOCK>::registration (
TIMER_QUEUE &,
ACE_Event_Handler *,
const void *)
{
// Registration will be handled by the upcall functor of the timer
// hash.
return 0;
}
template <class TYPE, class FUNCTOR, class ACE_LOCK> int
ACE_Timer_Hash_Upcall<TYPE, FUNCTOR, ACE_LOCK>::preinvoke (TIMER_QUEUE &,
ACE_Event_Handler *,
const void *,
int,
const ACE_Time_Value &,
const void *&)
{
// This method should never be invoked since we don't invoke
// expire() on the buckets.
ACE_ASSERT (0);
return 0;
}
template <class TYPE, class FUNCTOR, class ACE_LOCK> int
ACE_Timer_Hash_Upcall<TYPE, FUNCTOR, ACE_LOCK>::postinvoke (
TIMER_QUEUE &,
ACE_Event_Handler *,
const void *,
int,
const ACE_Time_Value &,
const void *)
{
// This method should never be invoked since we don't invoke
// expire() on the buckets.
ACE_ASSERT (0);
return 0;
}
// Calls up to timer_hash's upcall functor
template <class TYPE, class FUNCTOR, class ACE_LOCK> int
ACE_Timer_Hash_Upcall<TYPE, FUNCTOR, ACE_LOCK>::timeout (
TIMER_QUEUE &,
ACE_Event_Handler *,
const void *,
int,
const ACE_Time_Value &)
{
// This method should never be invoked since we don't invoke
// expire() on the buckets.
ACE_ASSERT (0);
return 0;
}
template <class TYPE, class FUNCTOR, class ACE_LOCK> int
ACE_Timer_Hash_Upcall<TYPE, FUNCTOR, ACE_LOCK>::cancel_type (
TIMER_QUEUE &,
ACE_Event_Handler *,
int,
int &)
{
// Cancellation will be handled by the upcall functor of the timer
// hash.
return 0;
}
template <class TYPE, class FUNCTOR, class ACE_LOCK> int
ACE_Timer_Hash_Upcall<TYPE, FUNCTOR, ACE_LOCK>::cancel_timer (
TIMER_QUEUE &,
ACE_Event_Handler *,
int,
int)
{
// Cancellation will be handled by the upcall functor of the timer
// hash.
return 0;
}
template <class TYPE, class FUNCTOR, class ACE_LOCK> int
ACE_Timer_Hash_Upcall<TYPE, FUNCTOR, ACE_LOCK>::deletion (
TIMER_QUEUE &,
ACE_Event_Handler *event_handler,
const void *arg)
{
// Call up to the upcall functor of the timer hash since the timer
// hash does not invoke deletion() on its upcall functor directly.
Hash_Token<TYPE> *h =
reinterpret_cast<Hash_Token<TYPE> *> (const_cast<void *> (arg));
int result =
this->timer_hash_->upcall_functor ().
deletion (*this->timer_hash_,
event_handler,
h->act_);
return result;
}
template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET, typename TIME_POLICY>
ACE_Timer_Hash_Iterator_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET, TIME_POLICY>::ACE_Timer_Hash_Iterator_T (Hash & hash)
: timer_hash_ (hash)
{
this->first ();
// Nothing
}
template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET, typename TIME_POLICY>
ACE_Timer_Hash_Iterator_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET, TIME_POLICY>::~ACE_Timer_Hash_Iterator_T ()
{
// Nothing
}
// Positions the iterator at the first node in the timing hash table
template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET, typename TIME_POLICY> void
ACE_Timer_Hash_Iterator_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET, TIME_POLICY>::first (void)
{
for (this->position_ = 0;
this->position_ < this->timer_hash_.table_size_;
++this->position_)
{
// Check for an empty entry
if (!this->timer_hash_.table_[this->position_]->is_empty ())
{
this->iter_ = &this->timer_hash_.table_[this->position_]->iter ();
this->iter_->first ();
return;
}
}
// Didn't find any
this->iter_ = 0;
}
// Positions the iterator at the next node in the bucket or goes to the next
// bucket
template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET, typename TIME_POLICY> void
ACE_Timer_Hash_Iterator_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET, TIME_POLICY>::next (void)
{
if (this->isdone ())
return;
// If there is no more in the current bucket, go to the next
if (this->iter_->isdone ())
{
for (++this->position_;
this->position_ < this->timer_hash_.table_size_;
++this->position_)
{
// Check for an empty entry
if (!this->timer_hash_.table_[this->position_]->is_empty ())
{
this->iter_ = &this->timer_hash_.table_[this->position_]->iter ();
this->iter_->first ();
return;
}
}
// Didn't find any.
this->iter_ = 0;
}
else
this->iter_->next ();
}
// Returns true when we are at the end (when bucket_item_ == 0)
template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET, typename TIME_POLICY> bool
ACE_Timer_Hash_Iterator_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET, TIME_POLICY>::isdone (void) const
{
return this->iter_ == 0;
}
// Returns the node at the current position in the sequence
template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET, typename TIME_POLICY>
ACE_Timer_Node_T<TYPE> *
ACE_Timer_Hash_Iterator_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET, TIME_POLICY>::item (void)
{
if (this->isdone ())
return 0;
return this->iter_->item ();
}
template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET, typename TIME_POLICY>
ACE_Timer_Queue_Iterator_T<TYPE> &
ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET, TIME_POLICY>::iter (void)
{
this->iterator_->first ();
return *this->iterator_;
}
// Create an empty queue.
template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET, typename TIME_POLICY>
ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET, TIME_POLICY>::ACE_Timer_Hash_T (
size_t table_size,
FUNCTOR *upcall_functor,
ACE_Free_List<ACE_Timer_Node_T <TYPE> > *freelist,
TIME_POLICY const & time_policy)
: Base_Timer_Queue (upcall_functor, freelist, time_policy),
size_ (0),
table_size_ (table_size),
table_functor_ (this),
earliest_position_ (0),
iterator_ (0)
#if defined (ACE_WIN64)
, pointer_base_ (0)
#endif /* ACE_WIN64 */
, token_list_ ()
{
ACE_TRACE ("ACE_Timer_Hash_T::ACE_Timer_Hash_T");
ACE_NEW (table_,
BUCKET *[table_size]);
for (size_t i = 0;
i < table_size;
++i)
{
ACE_NEW (this->table_[i],
BUCKET (&this->table_functor_,
this->free_list_,
time_policy));
}
ACE_NEW (iterator_,
HASH_ITERATOR (*this));
}
template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET, typename TIME_POLICY>
ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET, TIME_POLICY>::ACE_Timer_Hash_T (
FUNCTOR *upcall_functor,
ACE_Free_List<ACE_Timer_Node_T <TYPE> > *freelist,
TIME_POLICY const & time_policy)
: Base_Timer_Queue (upcall_functor, freelist, time_policy),
size_ (0),
table_size_ (ACE_DEFAULT_TIMER_HASH_TABLE_SIZE),
table_functor_ (this),
earliest_position_ (0)
#if defined (ACE_WIN64)
, pointer_base_ (0)
#endif /* ACE_WIN64 */
, token_list_ ()
{
ACE_TRACE ("ACE_Timer_Hash_T::ACE_Timer_Hash_T");
ACE_NEW (table_,
BUCKET *[ACE_DEFAULT_TIMER_HASH_TABLE_SIZE]);
for (size_t i = 0;
i < this->table_size_;
++i)
{
ACE_NEW (this->table_[i],
BUCKET (&this->table_functor_,
this->free_list_,
time_policy));
}
ACE_NEW (iterator_,
HASH_ITERATOR (*this));
}
// Remove all remaining items in the Queue.
template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET, typename TIME_POLICY>
ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET, TIME_POLICY>::~ACE_Timer_Hash_T (void)
{
ACE_TRACE ("ACE_Timer_Hash_T::~ACE_Timer_Hash_T");
ACE_MT (ACE_GUARD (ACE_LOCK, ace_mon, this->mutex_));
delete iterator_;
this->close ();
for (size_t i = 0;
i < this->table_size_;
++i)
delete this->table_[i];
delete [] this->table_;
}
template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET, typename TIME_POLICY> int
ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET, TIME_POLICY>::close (void)
{
ACE_TRACE ("ACE_Timer_Hash_T::close");
ACE_MT (ACE_GUARD_RETURN (ACE_LOCK, ace_mon, this->mutex_, -1));
// Remove all remaining items from the queue.
while (!this->is_empty())
{
ACE_Timer_Node_T<TYPE>* n = this->remove_first();
this->upcall_functor ().deletion (*this,
n->get_type(),
n->get_act());
this->free_node (n);
}
// leave the rest to destructor
return 0;
}
// Checks if queue is empty.
template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET, typename TIME_POLICY> bool
ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET, TIME_POLICY>::is_empty (void) const
{
ACE_TRACE ("ACE_Timer_Hash_T::is_empty");
return this->table_[this->earliest_position_]->is_empty ();
}
// Returns earliest time in a non-empty bucket
template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET, typename TIME_POLICY>
const ACE_Time_Value &
ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET, TIME_POLICY>::earliest_time (void) const
{
ACE_TRACE ("ACE_Timer_Hash_T::earliest_time");
return this->table_[this->earliest_position_]->earliest_time ();
}
template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET, typename TIME_POLICY> void
ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET, TIME_POLICY>::dump (void) const
{
#if defined (ACE_HAS_DUMP)
ACE_TRACE ("ACE_Timer_Hash_T::dump");
ACELIB_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
ACELIB_DEBUG ((LM_DEBUG, ACE_TEXT ("\ntable_size_ = %d"), this->table_size_));
ACELIB_DEBUG ((LM_DEBUG, ACE_TEXT ("\nearliest_position_ = %d"), this->earliest_position_));
for (size_t i = 0; i < this->table_size_; ++i)
if (!this->table_[i]->is_empty ())
ACELIB_DEBUG ((LM_DEBUG, ACE_TEXT ("\nBucket %d contains nodes"), i));
ACELIB_DEBUG ((LM_DEBUG, ACE_TEXT ("\n")));
ACELIB_DEBUG ((LM_DEBUG, ACE_END_DUMP));
#endif /* ACE_HAS_DUMP */
}
// Reschedule a periodic timer. This function must be called with the
// mutex lock held.
template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET, typename TIME_POLICY>
void
ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET, TIME_POLICY>::reschedule (
ACE_Timer_Node_T<TYPE> *expired)
{
ACE_TRACE ("ACE_Timer_Hash_T::reschedule");
Hash_Token<TYPE> *h =
reinterpret_cast<Hash_Token<TYPE> *> (
const_cast<void *> (expired->get_act ()));
// Don't use ACE_Utils::truncate_cast<> here. A straight
// static_cast<> will provide more unique results when the number
// of seconds is greater than std::numeric_limits<size_t>::max().
size_t const secs_hash_input =
static_cast<size_t> (expired->get_timer_value ().sec ());
h->pos_ = secs_hash_input % this->table_size_;
h->orig_id_ =
this->table_[h->pos_]->schedule (expired->get_type (),
h,
expired->get_timer_value (),
expired->get_interval ());
ACE_ASSERT (h->orig_id_ != -1);
// Since schedule() above will allocate a new node
// then here schedule <expired> for deletion. Don't call
// this->free_node() because that will invalidate <h>
// and that's what user have as timer_id.
Base_Timer_Queue::free_node (expired);
if (this->table_[this->earliest_position_]->is_empty ()
|| this->table_[h->pos_]->earliest_time ()
< this->table_[this->earliest_position_]->earliest_time ())
this->earliest_position_ = h->pos_;
}
// Insert a new handler that expires at time future_time; if interval
// is > 0, the handler will be reinvoked periodically.
template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET, typename TIME_POLICY>
long
ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET, TIME_POLICY>::schedule_i (
const TYPE &type,
const void *act,
const ACE_Time_Value &future_time,
const ACE_Time_Value &interval)
{
ACE_TRACE ("ACE_Timer_Hash_T::schedule_i");
// Don't use ACE_Utils::truncate_cast<> here. A straight
// static_cast<> will provide more unique results when the number
// of seconds is greater than std::numeric_limits<size_t>::max().
size_t const secs_hash_input = static_cast<size_t> (future_time.sec ());
size_t const position = secs_hash_input % this->table_size_;
// Don't create Hash_Token directly. Instead we get one from Free_List
// and then set it properly.
Hash_Token<TYPE> *h = this->token_list_.remove ();
h->set (act, position, 0, type);
h->orig_id_ =
this->table_[position]->schedule (type,
h,
future_time,
interval);
ACE_ASSERT (h->orig_id_ != -1);
if (this->table_[this->earliest_position_]->is_empty ()
|| this->table_[position]->earliest_time ()
< this->table_[this->earliest_position_]->earliest_time ())
this->earliest_position_ = position;
++this->size_;
#if defined (ACE_WIN64)
// This is a Win64 hack, necessary because of the original (bad) decision
// to use a pointer as the timer ID. This class doesn't follow the usual
// timer expiration rules (see comments in header file) and is probably
// not used much. The dynamic allocation of Hash_Tokens without
// recording them anywhere is a large problem for Win64 since the
// size of a pointer is 64 bits, but a long is 32. Since this class
// is not much used, I'm hacking this, at least for now. If it becomes
// an issue, I'll look at it again then.
intptr_t hi = reinterpret_cast<intptr_t> (h);
if (this->pointer_base_ == 0)
this->pointer_base_ = hi & 0xffffffff00000000;
return static_cast<long> (hi & 0xffffffff);
#else
return reinterpret_cast<long> (h);
#endif
}
// Locate and update the inteval on the timer_id
template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET, typename TIME_POLICY>
int
ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET, TIME_POLICY>::reset_interval (
long timer_id,
const ACE_Time_Value & interval)
{
ACE_TRACE ("ACE_Timer_Hash_T::reset_interval");
// Make sure we are getting a valid <timer_id>, not an error
// returned by <schedule>.
if (timer_id == -1)
return -1;
#if defined (ACE_WIN64)
unsigned long const timer_offset =
static_cast<unsigned long> (timer_id);
ACE_MT (ACE_GUARD_RETURN (ACE_LOCK, ace_mon, this->mutex_, -1));
Hash_Token<TYPE> * const h =
reinterpret_cast<Hash_Token<TYPE> *> (this->pointer_base_ + timer_offset);
#else
Hash_Token<TYPE> * const h =
reinterpret_cast<Hash_Token<TYPE> *> (timer_id);
// Grab the lock before accessing the table. We don't need to do so
// before this point since no members are accessed until now.
ACE_MT (ACE_GUARD_RETURN (ACE_LOCK, ace_mon, this->mutex_, -1));
#endif /* ACE_WIN64 */
return this->table_[h->pos_]->reset_interval (h->orig_id_,
interval);
}
// Locate and remove the single <ACE_Event_Handler> with a value of
// @a timer_id from the correct table timer queue.
template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET, typename TIME_POLICY>
int
ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET, TIME_POLICY>::cancel (long timer_id,
const void **act,
int dont_call)
{
ACE_TRACE ("ACE_Timer_Hash_T::cancel");
// Make sure we are getting a valid <timer_id>, not an error
// returned by <schedule>.
if (timer_id == -1)
return 0;
#if defined (ACE_WIN64)
unsigned long const timer_offset =
static_cast<unsigned long> (timer_id);
ACE_MT (ACE_GUARD_RETURN (ACE_LOCK, ace_mon, this->mutex_, -1));
Hash_Token<TYPE> * const h =
reinterpret_cast<Hash_Token<TYPE> *> (this->pointer_base_ + timer_offset);
#else
Hash_Token<TYPE> * const h =
reinterpret_cast<Hash_Token<TYPE> *> (timer_id);
// Grab the lock before accessing the table. We don't need to do so
// before this point since no members are accessed until now.
ACE_MT (ACE_GUARD_RETURN (ACE_LOCK, ace_mon, this->mutex_, -1));
#endif /* ACE_WIN64 */
int const result = this->table_[h->pos_]->cancel (h->orig_id_,
0,
dont_call);
if (result == 1)
{
// Call the close hooks.
int cookie = 0;
// cancel_type() called once per <type>.
this->upcall_functor ().cancel_type (*this,
h->type_,
dont_call,
cookie);
// cancel_timer() called once per <timer>.
this->upcall_functor ().cancel_timer (*this,
h->type_,
dont_call,
cookie);
if (h->pos_ == this->earliest_position_)
this->find_new_earliest ();
if (act != 0)
*act = h->act_;
// We could destruct Hash_Token explicitly but we better
// schedule it for destruction. In this case next
// token_list_.remove () will use it.
this->token_list_.add (h);
--this->size_;
}
return result;
}
// Locate and remove all values of <type> from the timer queue.
template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET, typename TIME_POLICY>
int
ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET, TIME_POLICY>::cancel (const TYPE &type,
int dont_call)
{
ACE_TRACE ("ACE_Timer_Hash_T::cancel");
size_t i; // loop variable.
Hash_Token<TYPE> **timer_ids = 0;
size_t pos = 0;
ACE_MT (ACE_GUARD_RETURN (ACE_LOCK, ace_mon, this->mutex_, -1));
ACE_NEW_RETURN (timer_ids,
Hash_Token<TYPE> *[this->size_],
-1);
for (i = 0;
i < this->table_size_;
++i)
{
ACE_Timer_Queue_Iterator_T<TYPE> & iter =
this->table_[i]->iter ();
for (iter.first ();
!iter.isdone ();
iter.next ())
if (iter.item ()->get_type () == type)
timer_ids[pos++] =
reinterpret_cast<Hash_Token<TYPE> *> (
const_cast<void *> (iter.item ()->get_act ()));
}
if (pos > this->size_)
return -1;
for (i = 0; i < pos; ++i)
{
int const result =
this->table_[timer_ids[i]->pos_]->cancel (timer_ids[i]->orig_id_,
0,
dont_call);
ACE_ASSERT (result == 1);
ACE_UNUSED_ARG (result);
// We could destruct Hash_Token explicitly but we better
// schedule it for destruction.
this->token_list_.add (timer_ids[i]);
--this->size_;
}
delete [] timer_ids;
this->find_new_earliest ();
// Call the close hooks.
int cookie = 0;
// cancel_type() called once per <type>.
this->upcall_functor ().cancel_type (*this,
type,
dont_call,
cookie);
for (i = 0;
i < pos;
++i)
{
// cancel_timer() called once per <timer>.
this->upcall_functor ().cancel_timer (*this,
type,
dont_call,
cookie);
}
return static_cast<int> (pos);
}
// Removes the earliest node and finds the new earliest position
template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET, typename TIME_POLICY> ACE_Timer_Node_T<TYPE> *
ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET, TIME_POLICY>::remove_first (void)
{
if (this->is_empty ())
return 0;
ACE_Timer_Node_T<TYPE> *temp =
this->table_[this->earliest_position_]->remove_first ();
this->find_new_earliest ();
--this->size_;
return temp;
}
// Finds a new earliest position
template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET, typename TIME_POLICY> void
ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET, TIME_POLICY>::find_new_earliest (void)
{
for (size_t i = 0; i < this->table_size_; ++i)
if (!this->table_[i]->is_empty ())
if (this->table_[this->earliest_position_]->is_empty ()
|| this->earliest_time () == ACE_Time_Value::zero
|| this->table_[i]->earliest_time () <= this->earliest_time ())
this->earliest_position_ = i;
}
// Returns the earliest node without removing it
template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET, typename TIME_POLICY> ACE_Timer_Node_T<TYPE> *
ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET, TIME_POLICY>::get_first (void)
{
ACE_TRACE ("ACE_Timer_Hash_T::get_first");
if (this->is_empty ())
return 0;
return this->table_[this->earliest_position_]->get_first ();
}
template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET, typename TIME_POLICY> void
ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET, TIME_POLICY>::free_node (ACE_Timer_Node_T<TYPE> *node)
{
Base_Timer_Queue::free_node (node);
Hash_Token<TYPE> *h =
reinterpret_cast<Hash_Token<TYPE> *> (const_cast<void *> (node->get_act ()));
this->token_list_.add (h);
}
template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET, typename TIME_POLICY> int
ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET, TIME_POLICY>::dispatch_info_i (const ACE_Time_Value &cur_time,
ACE_Timer_Node_Dispatch_Info_T<TYPE> &info)
{
int const result =
Base_Timer_Queue::dispatch_info_i (cur_time, info);
if (result == 1)
{
Hash_Token<TYPE> *h =
reinterpret_cast<Hash_Token<TYPE> *> (const_cast<void *> (info.act_));
info.act_ = h->act_;
}
return result;
}
// Dummy version of expire to get rid of warnings in Sun CC 4.2
template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET, typename TIME_POLICY> int
ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET, TIME_POLICY>::expire ()
{
return Base_Timer_Queue::expire();
}
// Specialized expire for Timer Hash
template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET, typename TIME_POLICY> int
ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET, TIME_POLICY>::expire (const ACE_Time_Value &cur_time)
{
ACE_TRACE ("ACE_Timer_Hash_T::expire");
int number_of_timers_expired = 0;
ACE_Timer_Node_T<TYPE> *expired = 0;
ACE_MT (ACE_GUARD_RETURN (ACE_LOCK, ace_mon, this->mutex_, -1));
// Go through the table and expire anything that can be expired
for (size_t i = 0;
i < this->table_size_;
++i)
{
while (!this->table_[i]->is_empty ()
&& this->table_[i]->earliest_time () <= cur_time)
{
expired = this->table_[i]->remove_first ();
const void *act = expired->get_act ();
bool reclaim = true;
Hash_Token<TYPE> *h =
reinterpret_cast<Hash_Token<TYPE> *> (const_cast<void *> (act));
ACE_ASSERT (h->pos_ == i);
// Check if this is an interval timer.
if (expired->get_interval () > ACE_Time_Value::zero)
{
// Make sure that we skip past values that have already
// "expired".
this->recompute_next_abs_interval_time (expired, cur_time);
// Since this is an interval timer, we need to
// reschedule it.
this->reschedule (expired);
reclaim = false;
}
else
{
this->free_node (expired);
}
ACE_Timer_Node_Dispatch_Info_T<TYPE> info;
// Get the dispatch info
expired->get_dispatch_info (info);
info.act_ = h->act_;
const void *upcall_act = 0;
this->preinvoke (info, cur_time, upcall_act);
this->upcall (info, cur_time);
this->postinvoke (info, cur_time, upcall_act);
if (reclaim)
{
--this->size_;
}
++number_of_timers_expired;
}
}
if (number_of_timers_expired > 0)
this->find_new_earliest ();
return number_of_timers_expired;
}
ACE_END_VERSIONED_NAMESPACE_DECL
#endif /* ACE_TIMER_HASH_T_CPP */