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353 lines
12 KiB
C++
353 lines
12 KiB
C++
/* -*- C++ -*- */
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//=============================================================================
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/**
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* @file Timer_Hash_T.h
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*
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* $Id: Timer_Hash_T.h 97645 2014-03-07 12:01:21Z johnnyw $
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*
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* @author Darrell Brunsch <brunsch@cs.wustl.edu>
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*/
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//=============================================================================
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#ifndef ACE_TIMER_HASH_T_H
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#define ACE_TIMER_HASH_T_H
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#include /**/ "ace/pre.h"
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#include "ace/Timer_Queue_T.h"
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#if !defined (ACE_LACKS_PRAGMA_ONCE)
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# pragma once
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#endif /* ACE_LACKS_PRAGMA_ONCE */
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#include "ace/Free_List.h"
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ACE_BEGIN_VERSIONED_NAMESPACE_DECL
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// Forward declaration.
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template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET, typename TIME_POLICY>
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class ACE_Timer_Hash_T;
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template <typename TYPE>
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class Hash_Token;
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class ACE_Event_Handler;
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/**
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* @class ACE_Timer_Hash_Upcall
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*
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* @brief Functor for Timer_Hash
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*
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* This class calls up to the Timer Hash's functor from the
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* timer queues in the hash table
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*/
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template <class TYPE, class FUNCTOR, class ACE_LOCK>
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class ACE_Timer_Hash_Upcall
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: private ACE_Copy_Disabled
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{
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public:
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typedef ACE_Timer_Queue_T<ACE_Event_Handler *,
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ACE_Timer_Hash_Upcall<TYPE, FUNCTOR, ACE_LOCK>,
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ACE_Null_Mutex>
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TIMER_QUEUE;
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/// Default constructor (creates an invalid object, but needs to be here
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/// so timer queues using this functor can be constructed)
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ACE_Timer_Hash_Upcall (void);
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/// Constructor that specifies a Timer_Hash to call up to
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ACE_Timer_Hash_Upcall (ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK> *timer_hash);
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/// This method is called when a timer is registered.
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int registration (TIMER_QUEUE &timer_queue,
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ACE_Event_Handler *handler,
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const void *arg);
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/// This method is called before the timer expires.
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int preinvoke (TIMER_QUEUE &timer_queue,
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ACE_Event_Handler *handler,
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const void *arg,
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int recurring_timer,
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const ACE_Time_Value &cur_time,
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const void *&upcall_act);
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/// This method is called when the timer expires.
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int timeout (TIMER_QUEUE &timer_queue,
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ACE_Event_Handler *handler,
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const void *arg,
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int recurring_timer,
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const ACE_Time_Value &cur_time);
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/// This method is called after the timer expires.
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int postinvoke (TIMER_QUEUE &timer_queue,
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ACE_Event_Handler *handler,
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const void *arg,
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int recurring_timer,
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const ACE_Time_Value &cur_time,
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const void *upcall_act);
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/// This method is called when a handler is cancelled
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int cancel_type (TIMER_QUEUE &timer_queue,
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ACE_Event_Handler *handler,
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int dont_call,
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int &requires_reference_counting);
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/// This method is called when a timer is cancelled
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int cancel_timer (TIMER_QUEUE &timer_queue,
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ACE_Event_Handler *handler,
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int dont_call,
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int requires_reference_counting);
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/// This method is called when the timer queue is destroyed and
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/// the timer is still contained in it
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int deletion (TIMER_QUEUE &timer_queue,
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ACE_Event_Handler *handler,
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const void *arg);
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private:
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/// Timer Queue to do the calling up to
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ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK> *timer_hash_;
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};
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/**
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* @class ACE_Timer_Hash_Iterator_T
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*
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* @brief Iterates over an ACE_Timer_Hash_T.
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*
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* This is a generic iterator that can be used to visit every
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* node of a timer queue. Be aware that it doesn't transverse
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* in the order of timeout values.
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*/
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template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET, typename TIME_POLICY = ACE_Default_Time_Policy>
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class ACE_Timer_Hash_Iterator_T : public ACE_Timer_Queue_Iterator_T <TYPE>
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{
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public:
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/// Constructor.
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typedef ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET, TIME_POLICY> Hash;
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ACE_Timer_Hash_Iterator_T (Hash &);
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virtual ~ACE_Timer_Hash_Iterator_T ();
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/// Positions the iterator at the earliest node in the Timer Queue
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virtual void first (void);
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/// Positions the iterator at the next node in the Timer Queue
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virtual void next (void);
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/// Returns true when there are no more nodes in the sequence
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virtual bool isdone (void) const;
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/// Returns the node at the current position in the sequence
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virtual ACE_Timer_Node_T<TYPE> *item (void);
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protected:
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/// Pointer to the ACE_Timer_Hash that we are iterating over.
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Hash & timer_hash_;
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/// Current position in <timer_hash_>'s table
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size_t position_;
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/// Current iterator used on <position>'s bucket
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ACE_Timer_Queue_Iterator_T<TYPE> *iter_;
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};
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/**
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* @class ACE_Timer_Hash_T
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*
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* @brief Provides a hash table of BUCKETs as an implementation for
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* a timer queue.
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*
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* This implementation uses a hash table of BUCKETs. The hash
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* is based on the time_value of the event. Unlike other Timer
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* Queues, ACE_Timer_Hash does not expire events in strict order,
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* i.e., all events are expired after their deadline. But two events
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* may expired out of order as defined by their deadlines.
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*/
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template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET, typename TIME_POLICY = ACE_Default_Time_Policy>
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class ACE_Timer_Hash_T : public ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY>
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{
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public:
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/// Type of iterator
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typedef ACE_Timer_Hash_Iterator_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET, TIME_POLICY>
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HASH_ITERATOR;
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/// Iterator is a friend
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friend class ACE_Timer_Hash_Iterator_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET, TIME_POLICY>;
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/// Type inherited from
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typedef ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY> Base_Timer_Queue;
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// = Initialization and termination methods.
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/**
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* Default constructor. @a table_size determines the size of the
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* hash table. @a upcall_functor is the instance of the FUNCTOR
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* to be used by the buckets. If @a upcall_functor is 0, a default
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* FUNCTOR will be created.
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*/
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ACE_Timer_Hash_T (size_t table_size,
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FUNCTOR *upcall_functor = 0,
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ACE_Free_List<ACE_Timer_Node_T <TYPE> > *freelist = 0,
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TIME_POLICY const & time_policy = TIME_POLICY());
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/**
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* Default constructor. @a upcall_functor is the instance of the
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* FUNCTOR to be used by the queue. If @a upcall_functor is 0, Timer
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* Hash will create a default FUNCTOR. @a freelist the freelist of
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* timer nodes. If 0, then a default freelist will be created. The default
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* size will be ACE_DEFAULT_TIMERS and there will be no preallocation.
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*/
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ACE_Timer_Hash_T (FUNCTOR *upcall_functor = 0,
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ACE_Free_List<ACE_Timer_Node_T <TYPE> > *freelist = 0,
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TIME_POLICY const & time_policy = TIME_POLICY());
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/// Destructor
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virtual ~ACE_Timer_Hash_T (void);
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/// True if queue is empty, else false.
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virtual bool is_empty (void) const;
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/// Returns the time of the earlier node in the <ACE_Timer_Hash>.
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/// Must be called on a non-empty queue.
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virtual const ACE_Time_Value &earliest_time (void) const;
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/**
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* Resets the interval of the timer represented by @a timer_id to
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* @a interval, which is specified in relative time to the current
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* <gettimeofday>. If @a interval is equal to
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* ACE_Time_Value::zero, the timer will become a non-rescheduling
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* timer. Returns 0 if successful, -1 if not.
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*/
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virtual int reset_interval (long timer_id,
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const ACE_Time_Value &interval);
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/**
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* Cancel all timer associated with @a type. If <dont_call> is 0
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* then the <functor> will be invoked. Returns number of timers
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* cancelled. If any valid timer is not cancelled before destruction
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* of this instance of ACE_Timer_Hash_T then user will get a memory
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* leak.
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*/
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virtual int cancel (const TYPE &type,
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int dont_call_handle_close = 1);
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/**
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* Cancel the single timer that matches the @a timer_id value (which
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* was returned from the <schedule> method). If act is non-NULL
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* then it will be set to point to the ``magic cookie'' argument
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* passed in when the timer was registered. This makes it possible
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* to free up the memory and avoid memory leaks. If
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* @a dont_call_handle_close is 0 then the <functor> will be invoked.
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* Returns 1 if cancellation succeeded and 0 if the @a timer_id wasn't
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* found. If any valid timer is not cancelled before destruction of
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* this instance of ACE_Timer_Hash_T then user will get a memory leak.
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*/
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virtual int cancel (long timer_id,
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const void **act = 0,
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int dont_call_handle_close = 1);
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/**
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* Destroy timer queue. Cancels all timers.
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*/
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virtual int close (void);
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/**
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* Run the <functor> for all timers whose values are <=
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* gettimeofday. Also accounts for <timer_skew>. Returns
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* the number of timers canceled.
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*/
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virtual int expire (void);
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/**
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* Run the <functor> for all timers whose values are <= @a current_time.
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* This does not account for <timer_skew>. Returns the number of
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* timers canceled.
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*/
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virtual int expire (const ACE_Time_Value ¤t_time);
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/// Returns a pointer to this ACE_Timer_Queue's iterator.
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virtual ACE_Timer_Queue_Iterator_T<TYPE> &iter (void);
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/// Removes the earliest node from the queue and returns it
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virtual ACE_Timer_Node_T<TYPE> *remove_first (void);
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/// Dump the state of an object.
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virtual void dump (void) const;
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/// Reads the earliest node from the queue and returns it.
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virtual ACE_Timer_Node_T<TYPE> *get_first (void);
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protected:
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/// Factory method that frees a previously allocated node.
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virtual void free_node (ACE_Timer_Node_T<TYPE> *);
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private:
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/**
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* Schedule @a type that will expire at @a future_time,
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* which is specified in absolute time. If it expires then @a act is
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* passed in as the value to the <functor>. If @a interval is != to
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* ACE_Time_Value::zero then it is used to reschedule the @a type
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* automatically, using relative time to the current <gettimeofday>.
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* This method returns a <timer_id> that is a pointer to a token
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* which stores information about the event. This <timer_id> can be
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* used to cancel the timer before it expires. Returns -1 on
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* failure.
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*/
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virtual long schedule_i (const TYPE &type,
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const void *act,
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const ACE_Time_Value &future_time,
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const ACE_Time_Value &interval);
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/// Non-locking version of dispatch_info ()
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virtual int dispatch_info_i (const ACE_Time_Value ¤t_time,
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ACE_Timer_Node_Dispatch_Info_T<TYPE> &info);
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/// Reschedule an "interval" ACE_Timer_Node.
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virtual void reschedule (ACE_Timer_Node_T<TYPE> *);
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/// Finds the earliest node
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void find_new_earliest (void);
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/// Keeps track of the size of the queue
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size_t size_;
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/// Table of BUCKETS
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BUCKET **table_;
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/// Keeps track of the size of table_
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size_t table_size_;
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/// Functor used for the table's timer queues
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ACE_Timer_Hash_Upcall<TYPE, FUNCTOR, ACE_LOCK> table_functor_;
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/// Index to the position with the earliest entry
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size_t earliest_position_;
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/// Iterator used to expire timers.
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HASH_ITERATOR *iterator_;
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#if defined (ACE_WIN64)
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/// Part of a hack... see comments in schedule().
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/// This is, essentially, the upper 32 bits of a 64-bit pointer on Win64.
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ptrdiff_t pointer_base_;
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#endif
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/// Hash_Token is usually allocated in schedule but its
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/// deallocation is problematic and token_list_ helps with this.
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ACE_Locked_Free_List<Hash_Token<TYPE>, ACE_Null_Mutex> token_list_;
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// = Don't allow these operations for now.
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ACE_UNIMPLEMENTED_FUNC (ACE_Timer_Hash_T (const ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET> &))
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ACE_UNIMPLEMENTED_FUNC (void operator= (const ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET> &))
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};
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ACE_END_VERSIONED_NAMESPACE_DECL
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#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
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#include "ace/Timer_Hash_T.cpp"
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#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */
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#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
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#pragma implementation ("Timer_Hash_T.cpp")
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#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
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#include /**/ "ace/post.h"
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#endif /* ACE_TIMER_HASH_T_H */
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