| .. |
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AccountMgr.cpp
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AccountMgr.h
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AchievementMgr.cpp
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Added placeholders for new battlegrounds, some other stuff.
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2009-06-25 19:08:53 +04:00 |
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AchievementMgr.h
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[8067] Fixed tabs and trailing whitespaces in code.
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2009-06-22 15:43:47 +04:00 |
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AggressorAI.cpp
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[7826] Avoid use GetDistance* that used slow sqrt call where possible, other related speedups.
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2009-05-14 18:51:13 +04:00 |
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AggressorAI.h
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[7667] Add to CreatureAI field pointing to creature itself. Use it instead diff. fields in subclases.
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2009-04-14 06:52:16 +04:00 |
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AnimalRandomMovementGenerator.h
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ArenaTeam.cpp
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[7730] Some optimizantion and code style.
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2009-04-29 01:05:21 +04:00 |
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ArenaTeam.h
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ArenaTeamHandler.cpp
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[7918] Improve portability in work with uint64 string format specifiers and in code literals.
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2009-05-30 22:44:20 +04:00 |
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AuctionHouseHandler.cpp
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[7918] Improve portability in work with uint64 string format specifiers and in code literals.
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2009-05-30 22:44:20 +04:00 |
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AuctionHouseMgr.cpp
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[7918] Improve portability in work with uint64 string format specifiers and in code literals.
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2009-05-30 22:44:20 +04:00 |
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AuctionHouseMgr.h
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[7730] Some optimizantion and code style.
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2009-04-29 01:05:21 +04:00 |
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Bag.cpp
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[7730] Some optimizantion and code style.
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2009-04-29 01:05:21 +04:00 |
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Bag.h
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BattleGround.cpp
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[8006] Fixed crash in EndBattleGround().
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2009-06-14 00:44:31 +04:00 |
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BattleGround.h
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Added placeholders for new battlegrounds, some other stuff.
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2009-06-25 19:08:53 +04:00 |
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BattleGroundAA.cpp
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BattleGroundAA.h
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BattleGroundAB.cpp
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[7632] more "if"-condition related codestyle in battlegroundfiles
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2009-04-07 17:25:53 +00:00 |
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BattleGroundAB.h
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[7731] Some code cleanups, warrning fixes.
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2009-04-29 04:03:59 +04:00 |
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BattleGroundABG.cpp
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Added placeholders for new battlegrounds, some other stuff.
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2009-06-25 19:08:53 +04:00 |
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BattleGroundABG.h
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Added placeholders for new battlegrounds, some other stuff.
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2009-06-25 19:08:53 +04:00 |
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BattleGroundAV.cpp
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[7632] more "if"-condition related codestyle in battlegroundfiles
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2009-04-07 17:25:53 +00:00 |
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BattleGroundAV.h
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BattleGroundBE.cpp
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[7730] Some optimizantion and code style.
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2009-04-29 01:05:21 +04:00 |
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BattleGroundBE.h
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BattleGroundDS.cpp
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BattleGroundDS.h
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BattleGroundEY.cpp
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[7918] Improve portability in work with uint64 string format specifiers and in code literals.
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2009-05-30 22:44:20 +04:00 |
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BattleGroundEY.h
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[7731] Some code cleanups, warrning fixes.
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2009-04-29 04:03:59 +04:00 |
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BattleGroundHandler.cpp
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[8044] Fixed: group members teleported on BG ending to locations they were before BG start.
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2009-06-18 23:47:20 +04:00 |
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BattleGroundIC.cpp
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Added placeholders for new battlegrounds, some other stuff.
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2009-06-25 19:08:53 +04:00 |
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BattleGroundIC.h
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Added placeholders for new battlegrounds, some other stuff.
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2009-06-25 19:08:53 +04:00 |
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BattleGroundMgr.cpp
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Added placeholders for new battlegrounds, some other stuff.
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2009-06-25 19:08:53 +04:00 |
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BattleGroundMgr.h
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Merge commit 'origin/master' into 310
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2009-04-29 11:51:15 +04:00 |
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BattleGroundNA.cpp
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[7730] Some optimizantion and code style.
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2009-04-29 01:05:21 +04:00 |
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BattleGroundNA.h
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BattleGroundRL.cpp
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[7730] Some optimizantion and code style.
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2009-04-29 01:05:21 +04:00 |
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BattleGroundRL.h
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BattleGroundRV.cpp
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BattleGroundRV.h
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BattleGroundSA.cpp
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[7731] Some code cleanups, warrning fixes.
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2009-04-29 04:03:59 +04:00 |
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BattleGroundSA.h
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BattleGroundWS.cpp
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[7730] Some optimizantion and code style.
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2009-04-29 01:05:21 +04:00 |
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BattleGroundWS.h
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[7432] Fixed BattleGround's bonus_honor based on player level and reputation rewards. Implement functions for BattleGroundWeekends. Patch originally provided by Balrok. Thx
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2009-03-09 22:32:11 +01:00 |
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Calendar.cpp
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Calendar.h
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CalendarHandler.cpp
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Added placeholders for new battlegrounds, some other stuff.
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2009-06-25 19:08:53 +04:00 |
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Cell.h
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CellImpl.h
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Channel.cpp
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[7731] Some code cleanups, warrning fixes.
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2009-04-29 04:03:59 +04:00 |
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Channel.h
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ChannelHandler.cpp
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[7911] Applied coding style.
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2009-05-29 19:07:28 +04:00 |
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ChannelMgr.h
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[7730] Some optimizantion and code style.
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2009-04-29 01:05:21 +04:00 |
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CharacterHandler.cpp
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[8072] First step to get rid of data blob.
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2009-06-23 17:51:48 +02:00 |
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Chat.cpp
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Merge commit 'origin/master' into 310
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2009-06-09 09:51:34 +04:00 |
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Chat.h
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[7980] Implement item use target requirements store and check (new table item_required_target).
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2009-06-09 00:26:36 +04:00 |
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ChatHandler.cpp
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[7731] Some code cleanups, warrning fixes.
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2009-04-29 04:03:59 +04:00 |
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CombatHandler.cpp
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[7905] Implement ACTION_T_SET_SHEATH for creature event ai make possibility set ranged fire state.
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2009-05-29 01:05:39 +04:00 |
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ConfusedMovementGenerator.cpp
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[8026] Obtain object's map directly by calling appropriate WorldObject::GetMap()/GetBaseMap() functions instead of accessing MapManager. Code cleanups. Big thanks Infinity for tests.
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2009-06-16 12:47:02 +04:00 |
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ConfusedMovementGenerator.h
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Corpse.cpp
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[7967] Removed unused field. (cherry picked from commit acb3e8402f08aa0c2073bc78607f76c8d7098105)
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2009-06-06 06:40:06 +04:00 |
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Corpse.h
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[7577] Implement YellToZone for different world object types.
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2009-03-29 01:09:15 +03:00 |
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Creature.cpp
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[8058] Avoid use error_log in non-scripting DLL code.
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2009-06-21 04:13:07 +04:00 |
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Creature.h
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Added placeholders for new battlegrounds, some other stuff.
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2009-06-25 19:08:53 +04:00 |
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CreatureAI.cpp
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[7668] Cleanup In CreatureAI function descriptions and AttackStart/AttackedBy use.
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2009-04-14 10:14:10 +04:00 |
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CreatureAI.h
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[7731] Some code cleanups, warrning fixes.
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2009-04-29 04:03:59 +04:00 |
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CreatureAIImpl.h
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[7667] Add to CreatureAI field pointing to creature itself. Use it instead diff. fields in subclases.
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2009-04-14 06:52:16 +04:00 |
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CreatureAIRegistry.cpp
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[7622] Added creatureAI with related database tables.
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2009-04-05 23:05:44 +04:00 |
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CreatureAIRegistry.h
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CreatureAISelector.cpp
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[7731] Some code cleanups, warrning fixes.
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2009-04-29 04:03:59 +04:00 |
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CreatureAISelector.h
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CreatureEventAI.cpp
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[8057] Move code from Event AI to class Creature function for reuse in other scripting cases.
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2009-06-21 03:39:43 +04:00 |
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CreatureEventAI.h
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[8057] Move code from Event AI to class Creature function for reuse in other scripting cases.
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2009-06-21 03:39:43 +04:00 |
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CreatureEventAIMgr.cpp
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[8040] Implement Creature::ForcedDespawn and ACTION_T_FORCE_DESPAWN for EventAI.
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2009-06-18 19:11:57 +04:00 |
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CreatureEventAIMgr.h
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[7717] Use more safe code in EventAI.
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2009-04-26 19:19:36 +04:00 |
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DBCEnums.h
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[7825] Fixed typo in comment and var. name.
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2009-05-14 12:36:14 +04:00 |
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DBCfmt.h
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Updated to client 3.2.0.10026, not tested.
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2009-06-24 10:23:02 +04:00 |
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DBCStores.cpp
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[7996] Fixed loaded DBC count.
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2009-06-11 23:04:01 +04:00 |
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DBCStores.h
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[7995] Check display id correctness for creature and gameobjects.
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2009-06-11 22:43:18 +04:00 |
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DBCStructure.h
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Added placeholders for new battlegrounds, some other stuff.
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2009-06-25 19:08:53 +04:00 |
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debugcmds.cpp
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[7980] Implement item use target requirements store and check (new table item_required_target).
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2009-06-09 00:26:36 +04:00 |
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DestinationHolder.cpp
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DestinationHolder.h
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[8026] Obtain object's map directly by calling appropriate WorldObject::GetMap()/GetBaseMap() functions instead of accessing MapManager. Code cleanups. Big thanks Infinity for tests.
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2009-06-16 12:47:02 +04:00 |
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DestinationHolderImp.h
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[8026] Obtain object's map directly by calling appropriate WorldObject::GetMap()/GetBaseMap() functions instead of accessing MapManager. Code cleanups. Big thanks Infinity for tests.
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2009-06-16 12:47:02 +04:00 |
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DuelHandler.cpp
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Added placeholders for new battlegrounds, some other stuff.
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2009-06-25 19:08:53 +04:00 |
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DynamicObject.cpp
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Updated to client 3.2.0.10026, not tested.
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2009-06-24 10:23:02 +04:00 |
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DynamicObject.h
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[7967] Removed unused field. (cherry picked from commit acb3e8402f08aa0c2073bc78607f76c8d7098105)
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2009-06-06 06:40:06 +04:00 |
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FleeingMovementGenerator.cpp
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[8026] Obtain object's map directly by calling appropriate WorldObject::GetMap()/GetBaseMap() functions instead of accessing MapManager. Code cleanups. Big thanks Infinity for tests.
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2009-06-16 12:47:02 +04:00 |
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FleeingMovementGenerator.h
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Mobs fleeing and getting assistance feature implementaion.
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2009-05-21 01:33:28 +04:00 |
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FollowerReference.cpp
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FollowerReference.h
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FollowerRefManager.h
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Formulas.h
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GameEventMgr.cpp
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[8026] Obtain object's map directly by calling appropriate WorldObject::GetMap()/GetBaseMap() functions instead of accessing MapManager. Code cleanups. Big thanks Infinity for tests.
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2009-06-16 12:47:02 +04:00 |
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GameEventMgr.h
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[7580] Add Policies/Singleton.h include in all headers where it expected.
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2009-03-29 15:49:44 +04:00 |
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GameObject.cpp
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[8026] Obtain object's map directly by calling appropriate WorldObject::GetMap()/GetBaseMap() functions instead of accessing MapManager. Code cleanups. Big thanks Infinity for tests.
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2009-06-16 12:47:02 +04:00 |
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GameObject.h
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Added placeholders for new battlegrounds, some other stuff.
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2009-06-25 19:08:53 +04:00 |
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GlobalEvents.cpp
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GlobalEvents.h
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GMTicketHandler.cpp
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[8013] Fixed SMSG_RAID_INSTANCE_INFO opcode, some other fixes.
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2009-06-14 19:24:56 +04:00 |
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GMTicketMgr.cpp
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[7730] Some optimizantion and code style.
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2009-04-29 01:05:21 +04:00 |
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GMTicketMgr.h
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GossipDef.cpp
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Merge commit 'origin/master' into 310
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2009-06-02 15:01:26 +04:00 |
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GossipDef.h
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GridDefines.h
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Updated to 3.1.2.9855 client build, fixed quests, some work on monster movement. Not tested.
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2009-05-02 19:41:00 +04:00 |
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GridNotifiers.cpp
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[7826] Avoid use GetDistance* that used slow sqrt call where possible, other related speedups.
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2009-05-14 18:51:13 +04:00 |
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GridNotifiers.h
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[7957] Implemented for AnyAoETargetUnitInObjectRangeCheck possibility to allow/disallow selecting hidden units.
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2009-06-05 03:01:20 +02:00 |
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GridNotifiersImpl.h
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[7836] Fixes for distance range checks.
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2009-05-16 10:25:11 +04:00 |
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GridStates.cpp
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GridStates.h
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Group.cpp
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Added placeholders for new battlegrounds, some other stuff.
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2009-06-25 19:08:53 +04:00 |
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Group.h
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Added placeholders for new battlegrounds, some other stuff.
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2009-06-25 19:08:53 +04:00 |
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GroupHandler.cpp
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[7926] Implement loot roll achievement criteria types used in statistics
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2009-05-31 10:05:25 +04:00 |
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GroupReference.cpp
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GroupReference.h
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GroupRefManager.h
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GuardAI.cpp
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[7826] Avoid use GetDistance* that used slow sqrt call where possible, other related speedups.
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2009-05-14 18:51:13 +04:00 |
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GuardAI.h
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[7667] Add to CreatureAI field pointing to creature itself. Use it instead diff. fields in subclases.
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2009-04-14 06:52:16 +04:00 |
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Guild.cpp
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[8072] First step to get rid of data blob.
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2009-06-23 17:51:48 +02:00 |
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Guild.h
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[7762] Fixed build in *nix.
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2009-05-04 21:58:29 +04:00 |
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GuildHandler.cpp
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[8072] First step to get rid of data blob.
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2009-06-23 17:51:48 +02:00 |
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HomeMovementGenerator.cpp
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Updated to latest PTR client build 9868.
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2009-05-05 10:41:22 +04:00 |
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HomeMovementGenerator.h
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HostilRefManager.cpp
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[7552] Move client version dependend DBC code to src/game.
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2009-03-27 01:59:26 +03:00 |
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HostilRefManager.h
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IdleMovementGenerator.cpp
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Mobs fleeing and getting assistance feature implementaion.
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2009-05-21 01:33:28 +04:00 |
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IdleMovementGenerator.h
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Mobs fleeing and getting assistance feature implementaion.
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2009-05-21 01:33:28 +04:00 |
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InstanceData.cpp
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InstanceData.h
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[7871] Drop unused second arg in InstanceData::OnCreatureCreate.
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2009-05-22 06:33:08 +04:00 |
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InstanceSaveMgr.cpp
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Added placeholders for new battlegrounds, some other stuff.
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2009-06-25 19:08:53 +04:00 |
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InstanceSaveMgr.h
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[7810] Moved ZThread related code on ACE framework.
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2009-05-11 12:14:22 +04:00 |
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Item.cpp
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Merge commit 'origin/master' into 310
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2009-06-10 18:56:29 +04:00 |
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Item.h
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Merge commit 'origin/master' into 310
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2009-06-09 09:51:34 +04:00 |
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ItemEnchantmentMgr.cpp
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[7730] Some optimizantion and code style.
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2009-04-29 01:05:21 +04:00 |
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ItemEnchantmentMgr.h
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ItemHandler.cpp
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Added placeholders for new battlegrounds, some other stuff.
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2009-06-25 19:08:53 +04:00 |
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ItemPrototype.h
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Added placeholders for new battlegrounds, some other stuff.
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2009-06-25 19:08:53 +04:00 |
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Language.h
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[7839] Rafactoring player targeting code in chat command and related cleanups/improvments.
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2009-05-17 14:29:55 +04:00 |
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Level0.cpp
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[7731] Some code cleanups, warrning fixes.
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2009-04-29 04:03:59 +04:00 |
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Level1.cpp
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Added placeholders for new battlegrounds, some other stuff.
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2009-06-25 19:08:53 +04:00 |
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Level2.cpp
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[8072] First step to get rid of data blob.
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2009-06-23 17:51:48 +02:00 |
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Level3.cpp
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Added placeholders for new battlegrounds, some other stuff.
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2009-06-25 19:08:53 +04:00 |
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LFGHandler.cpp
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[7911] Applied coding style.
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2009-05-29 19:07:28 +04:00 |
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LootHandler.cpp
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[7826] Avoid use GetDistance* that used slow sqrt call where possible, other related speedups.
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2009-05-14 18:51:13 +04:00 |
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LootMgr.cpp
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[8070] Restore spell casting loot items and recipes.
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2009-06-23 03:46:27 +04:00 |
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LootMgr.h
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[7737] Implement ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE.
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2009-04-30 03:07:05 +04:00 |
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Mail.cpp
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[8072] First step to get rid of data blob.
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2009-06-23 17:51:48 +02:00 |
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Mail.h
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[7898] Improve client error output at different mail send errors, cleanup code.
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2009-05-27 01:14:17 +04:00 |
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Makefile.am
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Added placeholders for new battlegrounds, some other stuff.
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2009-06-25 19:08:53 +04:00 |
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Map.cpp
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Added placeholders for new battlegrounds, some other stuff.
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2009-06-25 19:08:53 +04:00 |
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Map.h
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Added placeholders for new battlegrounds, some other stuff.
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2009-06-25 19:08:53 +04:00 |
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MapInstanced.cpp
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Added placeholders for new battlegrounds, some other stuff.
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2009-06-25 19:08:53 +04:00 |
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MapInstanced.h
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[8026] Obtain object's map directly by calling appropriate WorldObject::GetMap()/GetBaseMap() functions instead of accessing MapManager. Code cleanups. Big thanks Infinity for tests.
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2009-06-16 12:47:02 +04:00 |
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MapManager.cpp
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Added placeholders for new battlegrounds, some other stuff.
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2009-06-25 19:08:53 +04:00 |
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MapManager.h
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[8026] Obtain object's map directly by calling appropriate WorldObject::GetMap()/GetBaseMap() functions instead of accessing MapManager. Code cleanups. Big thanks Infinity for tests.
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2009-06-16 12:47:02 +04:00 |
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MapReference.h
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MapRefManager.h
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MiscHandler.cpp
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Added placeholders for new battlegrounds, some other stuff.
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2009-06-25 19:08:53 +04:00 |
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MotionMaster.cpp
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Mobs fleeing and getting assistance feature implementaion.
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2009-05-21 01:33:28 +04:00 |
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MotionMaster.h
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Mobs fleeing and getting assistance feature implementaion.
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2009-05-21 01:33:28 +04:00 |
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MovementGenerator.cpp
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MovementGenerator.h
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MovementGeneratorImpl.h
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MovementHandler.cpp
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Added placeholders for new battlegrounds, some other stuff.
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2009-06-25 19:08:53 +04:00 |
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NPCHandler.cpp
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[7971] Implement support exotic pets limtations related to hunter telent 53270.
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2009-06-06 21:21:27 +04:00 |
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NPCHandler.h
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NullCreatureAI.cpp
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NullCreatureAI.h
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[7668] Cleanup In CreatureAI function descriptions and AttackStart/AttackedBy use.
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2009-04-14 10:14:10 +04:00 |
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Object.cpp
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[8026] Obtain object's map directly by calling appropriate WorldObject::GetMap()/GetBaseMap() functions instead of accessing MapManager. Code cleanups. Big thanks Infinity for tests.
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2009-06-16 12:47:02 +04:00 |
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Object.h
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[8026] Obtain object's map directly by calling appropriate WorldObject::GetMap()/GetBaseMap() functions instead of accessing MapManager. Code cleanups. Big thanks Infinity for tests.
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2009-06-16 12:47:02 +04:00 |
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ObjectAccessor.cpp
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[8042] Speedup search creature/pet/vehicle by guid.
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2009-06-18 22:33:23 +04:00 |
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ObjectAccessor.h
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[8031] Move player update code to Map::Update.
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2009-06-17 01:59:41 +04:00 |
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ObjectDefines.h
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[7918] Improve portability in work with uint64 string format specifiers and in code literals.
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2009-05-30 22:44:20 +04:00 |
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ObjectGridLoader.cpp
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ObjectGridLoader.h
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ObjectMgr.cpp
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Added placeholders for new battlegrounds, some other stuff.
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2009-06-25 19:08:53 +04:00 |
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ObjectMgr.h
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[8016] Work at npc click table data use.
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2009-06-15 01:01:38 +04:00 |
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ObjectPosSelector.cpp
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ObjectPosSelector.h
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Opcodes.cpp
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Updated to latest PTR build 10048.
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2009-06-30 09:46:27 +04:00 |
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Opcodes.h
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Updated to latest PTR build 10048.
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2009-06-30 09:46:27 +04:00 |
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Path.h
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pchdef.cpp
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[7744] Use Precompiled Headers for fast build in win.
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2009-05-03 18:07:55 +04:00 |
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pchdef.h
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[7744] Use Precompiled Headers for fast build in win.
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2009-05-03 18:07:55 +04:00 |
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Pet.cpp
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[8053] At character talents reset using chat command also reset talents for all character pets.
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2009-06-21 00:29:46 +04:00 |
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Pet.h
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[8053] At character talents reset using chat command also reset talents for all character pets.
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2009-06-21 00:29:46 +04:00 |
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PetAI.cpp
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[7978] Pets now can be send to fight another target even if pet in combat with some unit.
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2009-06-08 00:49:25 +02:00 |
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PetAI.h
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[7745] Fixed gcc warnings.
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2009-05-03 20:25:27 +04:00 |
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PetHandler.cpp
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[8056] Move SMSG_CLEAR_COOLDOWN into function and use it. Other cleanups.
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2009-06-21 03:07:54 +04:00 |
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PetitionsHandler.cpp
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[7730] Some optimizantion and code style.
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2009-04-29 01:05:21 +04:00 |
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Player.cpp
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[8074] Fixed typo in money save.
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2009-07-02 09:17:28 +04:00 |
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Player.h
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Added placeholders for new battlegrounds, some other stuff.
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2009-06-25 19:08:53 +04:00 |
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PlayerDump.cpp
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[7935] Move seldom used access to query data by field names to independent object.
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2009-06-01 10:24:14 +04:00 |
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PlayerDump.h
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[7665] Include achievement data to pdumps.
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2009-04-14 01:04:19 +04:00 |
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PointMovementGenerator.cpp
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Merge commit 'origin/master' into 310
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2009-06-08 11:28:08 +04:00 |
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PointMovementGenerator.h
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Mobs fleeing and getting assistance feature implementaion.
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2009-05-21 01:33:28 +04:00 |
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PoolHandler.cpp
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[8026] Obtain object's map directly by calling appropriate WorldObject::GetMap()/GetBaseMap() functions instead of accessing MapManager. Code cleanups. Big thanks Infinity for tests.
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2009-06-16 12:47:02 +04:00 |
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PoolHandler.h
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[7580] Add Policies/Singleton.h include in all headers where it expected.
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2009-03-29 15:49:44 +04:00 |
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QueryHandler.cpp
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Added placeholders for new battlegrounds, some other stuff.
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2009-06-25 19:08:53 +04:00 |
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QuestDef.cpp
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[7945] Implement support quest data for DetailsEmoteDelay and OfferRewardEmoteDelay value for set time ordering details and reward emotes.
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2009-06-02 14:47:13 +04:00 |
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QuestDef.h
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Merge commit 'origin/master' into 310
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2009-06-02 15:01:26 +04:00 |
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QuestHandler.cpp
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Applied coding style.
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2009-05-29 19:23:28 +04:00 |
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RandomMovementGenerator.cpp
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[8026] Obtain object's map directly by calling appropriate WorldObject::GetMap()/GetBaseMap() functions instead of accessing MapManager. Code cleanups. Big thanks Infinity for tests.
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2009-06-16 12:47:02 +04:00 |
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RandomMovementGenerator.h
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|
|
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ReactorAI.cpp
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[7723] New AI call EnterCombat called at enter creature to combat (and re-enter if leave by some reason).
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2009-04-27 03:40:50 +04:00 |
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ReactorAI.h
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[7667] Add to CreatureAI field pointing to creature itself. Use it instead diff. fields in subclases.
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2009-04-14 06:52:16 +04:00 |
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ReputationMgr.cpp
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[7553] Fixed character save/creating.
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2009-03-27 06:02:07 +03:00 |
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ReputationMgr.h
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[7552] Move client version dependend DBC code to src/game.
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2009-03-27 01:59:26 +03:00 |
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ScriptCalls.cpp
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Merge 'master' into 310
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2009-04-18 17:21:29 +04:00 |
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ScriptCalls.h
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Merge 'master' into 310
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2009-04-18 17:21:29 +04:00 |
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SharedDefines.h
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Added placeholders for new battlegrounds, some other stuff.
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2009-06-25 19:08:53 +04:00 |
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SkillDiscovery.cpp
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[8043] Fixed typo in LoadSkillDiscoveryTable()
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2009-06-18 23:18:00 +04:00 |
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SkillDiscovery.h
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|
|
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SkillExtraItems.cpp
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|
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SkillExtraItems.h
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|
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SkillHandler.cpp
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[7911] Applied coding style.
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2009-05-29 19:07:28 +04:00 |
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SocialMgr.cpp
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[7745] Fixed gcc warnings.
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2009-05-03 20:25:27 +04:00 |
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SocialMgr.h
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|
|
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Spell.cpp
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[8070] Restore spell casting loot items and recipes.
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2009-06-23 03:46:27 +04:00 |
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Spell.h
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[8070] Restore spell casting loot items and recipes.
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2009-06-23 03:46:27 +04:00 |
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SpellAuraDefines.h
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[8024] Implement SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR(285).
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2009-06-16 12:13:06 +04:00 |
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SpellAuras.cpp
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[8064] Implemented dummy procs for spell 47535 and ranks
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2009-06-22 00:22:25 +04:00 |
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SpellAuras.h
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[8024] Implement SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR(285).
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2009-06-16 12:13:06 +04:00 |
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SpellEffects.cpp
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[8070] Restore spell casting loot items and recipes.
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2009-06-23 03:46:27 +04:00 |
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SpellHandler.cpp
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[8019] Prevent npc spell click when player or target in combat.
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2009-06-15 02:47:53 +04:00 |
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SpellMgr.cpp
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[8070] Restore spell casting loot items and recipes.
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2009-06-23 03:46:27 +04:00 |
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SpellMgr.h
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[8070] Restore spell casting loot items and recipes.
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2009-06-23 03:46:27 +04:00 |
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StatSystem.cpp
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[8024] Implement SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR(285).
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2009-06-16 12:13:06 +04:00 |
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TargetedMovementGenerator.cpp
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Merge commit 'origin/master' into 310
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2009-05-21 20:17:19 +04:00 |
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TargetedMovementGenerator.h
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|
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TaxiHandler.cpp
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[8015] More dislpay id selection fixes...
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2009-06-14 21:57:56 +04:00 |
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TemporarySummon.cpp
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|
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TemporarySummon.h
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ThreatManager.cpp
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[8032] partially reverted b4c7e95cbdf72d41fe529b2d6261d3096596c674
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2009-06-17 01:19:38 +02:00 |
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ThreatManager.h
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[7620] Make GCC happy. Restore build at Unix/Linux.
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2009-04-05 19:57:08 +04:00 |
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Totem.cpp
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[8015] More dislpay id selection fixes...
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2009-06-14 21:57:56 +04:00 |
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Totem.h
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|
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TotemAI.cpp
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[7697] Interrupt casting at enter to evade mode.
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2009-04-22 18:05:59 +04:00 |
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TotemAI.h
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[7667] Add to CreatureAI field pointing to creature itself. Use it instead diff. fields in subclases.
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2009-04-14 06:52:16 +04:00 |
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TradeHandler.cpp
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[7826] Avoid use GetDistance* that used slow sqrt call where possible, other related speedups.
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2009-05-14 18:51:13 +04:00 |
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Transports.cpp
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[8026] Obtain object's map directly by calling appropriate WorldObject::GetMap()/GetBaseMap() functions instead of accessing MapManager. Code cleanups. Big thanks Infinity for tests.
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2009-06-16 12:47:02 +04:00 |
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Transports.h
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[7911] Applied coding style.
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2009-05-29 19:07:28 +04:00 |
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Traveller.h
|
Updated to latest PTR client build 9868.
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2009-05-05 10:41:22 +04:00 |
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Unit.cpp
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[8068] Fixed crash from 33201 and ranks, remove outdated rank case.
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2009-06-22 15:59:47 +04:00 |
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Unit.h
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[8056] Move SMSG_CLEAR_COOLDOWN into function and use it. Other cleanups.
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2009-06-21 03:07:54 +04:00 |
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UnitEvents.h
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|
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UpdateData.cpp
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Fixed typos, merge errors.
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2009-06-07 22:04:45 +04:00 |
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UpdateData.h
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Fixed typos, merge errors.
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2009-06-07 22:04:45 +04:00 |
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UpdateFields.h
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Updated to latest PTR build 10048.
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2009-06-30 09:46:27 +04:00 |
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UpdateMask.h
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[7730] Some optimizantion and code style.
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2009-04-29 01:05:21 +04:00 |
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Vehicle.cpp
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Merge branch 'master' into 310
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2009-03-11 12:22:58 +03:00 |
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Vehicle.h
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VoiceChatHandler.cpp
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[7911] Applied coding style.
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2009-05-29 19:07:28 +04:00 |
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WaypointManager.cpp
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[8026] Obtain object's map directly by calling appropriate WorldObject::GetMap()/GetBaseMap() functions instead of accessing MapManager. Code cleanups. Big thanks Infinity for tests.
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2009-06-16 12:47:02 +04:00 |
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WaypointManager.h
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[7580] Add Policies/Singleton.h include in all headers where it expected.
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2009-03-29 15:49:44 +04:00 |
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WaypointMovementGenerator.cpp
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[8026] Obtain object's map directly by calling appropriate WorldObject::GetMap()/GetBaseMap() functions instead of accessing MapManager. Code cleanups. Big thanks Infinity for tests.
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2009-06-16 12:47:02 +04:00 |
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WaypointMovementGenerator.h
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Weather.cpp
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Weather.h
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World.cpp
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Merge commit 'origin/master' into 310
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2009-06-09 09:51:34 +04:00 |
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World.h
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[8009] Pass const string reference to functions where possible.
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2009-06-14 11:21:26 +02:00 |
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WorldLog.cpp
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[7810] Moved ZThread related code on ACE framework.
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2009-05-11 12:14:22 +04:00 |
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WorldLog.h
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[7810] Moved ZThread related code on ACE framework.
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2009-05-11 12:14:22 +04:00 |
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WorldSession.cpp
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[8054] First do cleanup then removefromworld for player.
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2009-06-21 01:09:16 +04:00 |
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WorldSession.h
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Added placeholders for new battlegrounds, some other stuff.
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2009-06-25 19:08:53 +04:00 |
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WorldSocket.cpp
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Merge commit 'origin/master' into 310
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2009-05-24 10:11:26 +04:00 |
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WorldSocket.h
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WorldSocketMgr.cpp
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[7733] Fixed compile error on VC2005ee.
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2009-04-29 15:30:19 +04:00 |
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WorldSocketMgr.h
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