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2695 lines
97 KiB
C++
2695 lines
97 KiB
C++
/**
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* MaNGOS is a full featured server for World of Warcraft, supporting
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* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
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*
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* Copyright (C) 2005-2015 MaNGOS project <http://getmangos.eu>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* World of Warcraft, and all World of Warcraft or Warcraft art, images,
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* and lore are copyrighted by Blizzard Entertainment, Inc.
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*/
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#include "Database/DatabaseEnv.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "Player.h"
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#include "Opcodes.h"
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#include "ObjectMgr.h"
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#include "Guild.h"
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#include "GuildMgr.h"
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#include "Chat.h"
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#include "SocialMgr.h"
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#include "Util.h"
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#include "Language.h"
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#include "World.h"
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#include "Calendar.h"
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//// MemberSlot ////////////////////////////////////////////
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void MemberSlot::SetMemberStats(Player* player)
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{
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Name = player->GetName();
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Level = player->getLevel();
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Class = player->getClass();
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ZoneId = player->IsInWorld() ? player->GetZoneId() : player->GetCachedZoneId();
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}
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void MemberSlot::UpdateLogoutTime()
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{
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LogoutTime = time(NULL);
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}
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void MemberSlot::SetPNOTE(std::string pnote)
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{
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Pnote = pnote;
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// pnote now can be used for encoding to DB
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CharacterDatabase.escape_string(pnote);
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CharacterDatabase.PExecute("UPDATE guild_member SET pnote = '%s' WHERE guid = '%u'", pnote.c_str(), guid.GetCounter());
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}
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void MemberSlot::SetOFFNOTE(std::string offnote)
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{
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OFFnote = offnote;
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// offnote now can be used for encoding to DB
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CharacterDatabase.escape_string(offnote);
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CharacterDatabase.PExecute("UPDATE guild_member SET offnote = '%s' WHERE guid = '%u'", offnote.c_str(), guid.GetCounter());
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}
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void MemberSlot::ChangeRank(uint32 newRank)
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{
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RankId = newRank;
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Player* player = sObjectMgr.GetPlayer(guid);
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// If player not online data in data field will be loaded from guild tabs no need to update it !!
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if (player)
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player->SetRank(newRank);
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CharacterDatabase.PExecute("UPDATE guild_member SET rank='%u' WHERE guid='%u'", newRank, guid.GetCounter());
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}
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//// Guild /////////////////////////////////////////////////
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Guild::Guild()
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{
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m_Id = 0;
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m_Level = 1;
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m_Name = "";
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GINFO = MOTD = "";
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m_EmblemStyle = 0;
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m_EmblemColor = 0;
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m_BorderStyle = 0;
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m_BorderColor = 0;
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m_BackgroundColor = 0;
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m_accountsNumber = 0;
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m_CreatedDate = 0;
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m_GuildBankMoney = 0;
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m_GuildEventLogNextGuid = 0;
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m_GuildBankEventLogNextGuid_Money = 0;
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for (uint8 i = 0; i < GUILD_BANK_MAX_TABS; ++i)
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m_GuildBankEventLogNextGuid_Item[i] = 0;
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}
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Guild::~Guild()
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{
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DeleteGuildBankItems();
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}
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bool Guild::Create(Player* leader, std::string gname)
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{
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if (sGuildMgr.GetGuildByName(gname))
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return false;
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WorldSession* lSession = leader->GetSession();
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if (!lSession)
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return false;
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m_LeaderGuid = leader->GetObjectGuid();
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m_Name = gname;
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GINFO = "";
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MOTD = "No message set.";
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m_GuildBankMoney = 0;
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m_Id = sObjectMgr.GenerateGuildId();
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m_CreatedDate = time(0);
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DEBUG_LOG("GUILD: creating guild %s to leader: %s", gname.c_str(), m_LeaderGuid.GetString().c_str());
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// gname already assigned to Guild::name, use it to encode string for DB
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CharacterDatabase.escape_string(gname);
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std::string dbGINFO = GINFO;
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std::string dbMOTD = MOTD;
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CharacterDatabase.escape_string(dbGINFO);
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CharacterDatabase.escape_string(dbMOTD);
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CharacterDatabase.BeginTransaction();
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// CharacterDatabase.PExecute("DELETE FROM guild WHERE guildid='%u'", Id); - MAX(guildid)+1 not exist
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CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guildid='%u'", m_Id);
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CharacterDatabase.PExecute("INSERT INTO guild (guildid,name,leaderguid,info,motd,createdate,EmblemStyle,EmblemColor,BorderStyle,BorderColor,BackgroundColor,BankMoney) "
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"VALUES('%u','%s','%u', '%s', '%s','" UI64FMTD "','%u','%u','%u','%u','%u','" UI64FMTD "')",
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m_Id, gname.c_str(), m_LeaderGuid.GetCounter(), dbGINFO.c_str(), dbMOTD.c_str(), uint64(m_CreatedDate), m_EmblemStyle, m_EmblemColor, m_BorderStyle, m_BorderColor, m_BackgroundColor, m_GuildBankMoney);
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CharacterDatabase.CommitTransaction();
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CreateDefaultGuildRanks(lSession->GetSessionDbLocaleIndex());
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return AddMember(m_LeaderGuid, (uint32)GR_GUILDMASTER);
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}
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void Guild::CreateDefaultGuildRanks(int locale_idx)
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{
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CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid='%u'", m_Id);
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CharacterDatabase.PExecute("DELETE FROM guild_bank_right WHERE guildid = '%u'", m_Id);
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CreateRank(sObjectMgr.GetMangosString(LANG_GUILD_MASTER, locale_idx), GR_RIGHT_ALL);
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CreateRank(sObjectMgr.GetMangosString(LANG_GUILD_OFFICER, locale_idx), GR_RIGHT_ALL);
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CreateRank(sObjectMgr.GetMangosString(LANG_GUILD_VETERAN, locale_idx), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
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CreateRank(sObjectMgr.GetMangosString(LANG_GUILD_MEMBER, locale_idx), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
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CreateRank(sObjectMgr.GetMangosString(LANG_GUILD_INITIATE, locale_idx), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
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SetBankMoneyPerDay((uint32)GR_GUILDMASTER, (uint32)WITHDRAW_MONEY_UNLIMITED);
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}
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bool Guild::AddMember(ObjectGuid plGuid, uint32 plRank)
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{
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Player* pl = sObjectMgr.GetPlayer(plGuid);
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if (pl)
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{
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if (pl->GetGuildId() != 0)
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return false;
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}
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else
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{
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if (Player::GetGuildIdFromDB(plGuid) != 0) // player already in guild
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return false;
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}
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// remove all player signs from another petitions
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// this will be prevent attempt joining player to many guilds and corrupt guild data integrity
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Player::RemovePetitionsAndSigns(plGuid);
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uint32 lowguid = plGuid.GetCounter();
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// fill player data
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MemberSlot newmember;
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newmember.guid = plGuid;
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if (pl)
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{
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newmember.accountId = pl->GetSession()->GetAccountId();
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newmember.Name = pl->GetName();
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newmember.Level = pl->getLevel();
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newmember.Class = pl->getClass();
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newmember.ZoneId = pl->GetZoneId();
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}
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else
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{
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// 0 1 2 3 4
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QueryResult* result = CharacterDatabase.PQuery("SELECT name,level,class,zone,account FROM characters WHERE guid = '%u'", lowguid);
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if (!result)
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return false; // player doesn't exist
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Field* fields = result->Fetch();
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newmember.Name = fields[0].GetCppString();
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newmember.Level = fields[1].GetUInt8();
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newmember.Class = fields[2].GetUInt8();
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newmember.ZoneId = fields[3].GetUInt32();
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newmember.accountId = fields[4].GetInt32();
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delete result;
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if (newmember.Level < 1 || newmember.Level > STRONG_MAX_LEVEL ||
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!((1 << (newmember.Class - 1)) & CLASSMASK_ALL_PLAYABLE))
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{
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sLog.outError("%s has a broken data in field `characters` table, cannot add him to guild.", plGuid.GetString().c_str());
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return false;
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}
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}
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newmember.RankId = plRank;
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newmember.OFFnote = (std::string)"";
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newmember.Pnote = (std::string)"";
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newmember.LogoutTime = time(NULL);
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newmember.BankResetTimeMoney = 0; // this will force update at first query
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for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i)
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newmember.BankResetTimeTab[i] = 0;
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members[lowguid] = newmember;
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std::string dbPnote = newmember.Pnote;
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std::string dbOFFnote = newmember.OFFnote;
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CharacterDatabase.escape_string(dbPnote);
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CharacterDatabase.escape_string(dbOFFnote);
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CharacterDatabase.PExecute("INSERT INTO guild_member (guildid,guid,rank,pnote,offnote) VALUES ('%u', '%u', '%u','%s','%s')",
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m_Id, lowguid, newmember.RankId, dbPnote.c_str(), dbOFFnote.c_str());
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// If player not in game data in data field will be loaded from guild tables, no need to update it!!
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if (pl)
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{
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pl->SetInGuild(m_Id);
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pl->SetGuildLevel(GetLevel());
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pl->SetRank(newmember.RankId);
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pl->SetGuildIdInvited(0);
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}
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UpdateAccountsNumber();
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return true;
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}
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void Guild::SetMOTD(std::string motd)
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{
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MOTD = motd;
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// motd now can be used for encoding to DB
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CharacterDatabase.escape_string(motd);
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CharacterDatabase.PExecute("UPDATE guild SET motd='%s' WHERE guildid='%u'", motd.c_str(), m_Id);
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}
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void Guild::SetGINFO(std::string ginfo)
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{
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GINFO = ginfo;
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// ginfo now can be used for encoding to DB
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CharacterDatabase.escape_string(ginfo);
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CharacterDatabase.PExecute("UPDATE guild SET info='%s' WHERE guildid='%u'", ginfo.c_str(), m_Id);
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}
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bool Guild::LoadGuildFromDB(QueryResult* guildDataResult)
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{
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if (!guildDataResult)
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return false;
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Field* fields = guildDataResult->Fetch();
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m_Id = fields[0].GetUInt32();
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m_Name = fields[1].GetCppString();
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m_LeaderGuid = ObjectGuid(HIGHGUID_PLAYER, fields[2].GetUInt32());
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m_EmblemStyle = fields[3].GetUInt32();
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m_EmblemColor = fields[4].GetUInt32();
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m_BorderStyle = fields[5].GetUInt32();
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m_BorderColor = fields[6].GetUInt32();
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m_BackgroundColor = fields[7].GetUInt32();
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GINFO = fields[8].GetCppString();
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MOTD = fields[9].GetCppString();
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m_CreatedDate = time_t(fields[10].GetUInt64());
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m_GuildBankMoney = fields[11].GetUInt64();
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uint32 purchasedTabs = fields[12].GetUInt32();
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if (purchasedTabs > GUILD_BANK_MAX_TABS)
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purchasedTabs = GUILD_BANK_MAX_TABS;
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m_TabListMap.resize(purchasedTabs);
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for (uint8 i = 0; i < purchasedTabs; ++i)
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m_TabListMap[i] = new GuildBankTab;
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return true;
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}
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bool Guild::CheckGuildStructure()
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{
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// Repair the structure of guild
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// If the guildmaster doesn't exist or isn't the member of guild
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// attempt to promote another member
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int32 GM_rights = GetRank(m_LeaderGuid);
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if (GM_rights == -1)
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{
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if (DelMember(m_LeaderGuid))
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return false; // guild will disbanded and deleted in caller
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}
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else if (GM_rights != GR_GUILDMASTER)
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SetLeader(m_LeaderGuid);
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// Allow only 1 guildmaster, set other to officer
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for (MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
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if (itr->second.RankId == GR_GUILDMASTER && m_LeaderGuid != itr->second.guid)
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itr->second.ChangeRank(GR_OFFICER);
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return true;
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}
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bool Guild::LoadRanksFromDB(QueryResult* guildRanksResult)
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{
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if (!guildRanksResult)
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{
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sLog.outError("Guild %u has broken `guild_rank` data, creating new...", m_Id);
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CreateDefaultGuildRanks(0);
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return true;
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}
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Field* fields;
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bool broken_ranks = false;
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// GUILD RANKS are sequence starting from 0 = GUILD_MASTER (ALL PRIVILEGES) to max 9 (lowest privileges)
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// the lower rank id is considered higher rank - so promotion does rank-- and demotion does rank++
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// between ranks in sequence cannot be gaps - so 0,1,2,4 cannot be
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// min ranks count is 5 and max is 10.
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do
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{
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fields = guildRanksResult->Fetch();
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// condition that would be true when all ranks in QueryResult will be processed and guild without ranks is being processed
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if (!fields)
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break;
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uint32 guildId = fields[0].GetUInt32();
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if (guildId < m_Id)
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{
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// there is in table guild_rank record which doesn't have guildid in guild table, report error
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sLog.outErrorDb("Guild %u does not exist but it has a record in guild_rank table, deleting it!", guildId);
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CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid = '%u'", guildId);
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continue;
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}
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if (guildId > m_Id) // we loaded all ranks for this guild already, break cycle
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break;
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uint32 rankID = fields[1].GetUInt32();
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std::string rankName = fields[2].GetCppString();
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uint32 rankRights = fields[3].GetUInt32();
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uint32 rankMoney = fields[4].GetUInt32();
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if (rankID != m_Ranks.size()) // guild_rank.ids are sequence 0,1,2,3..
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broken_ranks = true;
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// first rank is guildmaster, prevent loss leader rights
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if (m_Ranks.empty())
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rankRights |= GR_RIGHT_ALL;
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AddRank(rankName, rankRights, rankMoney);
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}
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while (guildRanksResult->NextRow());
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if (m_Ranks.size() < GUILD_RANKS_MIN_COUNT) // if too few ranks, renew them
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{
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m_Ranks.clear();
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sLog.outError("Guild %u has broken `guild_rank` data, creating new...", m_Id);
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CreateDefaultGuildRanks(0); // 0 is default locale_idx
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broken_ranks = false;
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}
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// guild_rank have wrong numbered ranks, repair
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if (broken_ranks)
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{
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sLog.outError("Guild %u has broken `guild_rank` data, repairing...", m_Id);
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CharacterDatabase.BeginTransaction();
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CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid='%u'", m_Id);
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for (size_t i = 0; i < m_Ranks.size(); ++i)
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{
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std::string name = m_Ranks[i].Name;
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uint32 rights = m_Ranks[i].Rights;
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CharacterDatabase.escape_string(name);
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CharacterDatabase.PExecute("INSERT INTO guild_rank (guildid,rid,rname,rights) VALUES ('%u', '%u', '%s', '%u')", m_Id, uint32(i), name.c_str(), rights);
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}
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CharacterDatabase.CommitTransaction();
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}
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return true;
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}
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bool Guild::LoadMembersFromDB(QueryResult* guildMembersResult)
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{
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if (!guildMembersResult)
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return false;
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do
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{
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Field* fields = guildMembersResult->Fetch();
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// this condition will be true when all rows in QueryResult are processed and new guild without members is going to be loaded - prevent crash
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if (!fields)
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break;
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uint32 guildId = fields[0].GetUInt32();
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if (guildId < m_Id)
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{
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// there is in table guild_member record which doesn't have guildid in guild table, report error
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sLog.outErrorDb("Guild %u does not exist but it has a record in guild_member table, deleting it!", guildId);
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CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guildid = '%u'", guildId);
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continue;
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}
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if (guildId > m_Id)
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// we loaded all members for this guild already, break cycle
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break;
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MemberSlot newmember;
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uint32 lowguid = fields[1].GetUInt32();
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newmember.guid = ObjectGuid(HIGHGUID_PLAYER, lowguid);
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newmember.RankId = fields[2].GetUInt32();
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// don't allow member to have not existing rank!
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if (newmember.RankId >= m_Ranks.size())
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newmember.RankId = GetLowestRank();
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newmember.Pnote = fields[3].GetCppString();
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newmember.OFFnote = fields[4].GetCppString();
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newmember.BankResetTimeMoney = fields[5].GetUInt32();
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newmember.BankRemMoney = fields[6].GetUInt32();
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for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i)
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{
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newmember.BankResetTimeTab[i] = fields[7 + (2 * i)].GetUInt32();
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newmember.BankRemSlotsTab[i] = fields[8 + (2 * i)].GetUInt32();
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}
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newmember.Name = fields[19].GetCppString();
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newmember.Level = fields[20].GetUInt8();
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newmember.Class = fields[21].GetUInt8();
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newmember.ZoneId = fields[22].GetUInt32();
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newmember.LogoutTime = fields[23].GetUInt64();
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newmember.accountId = fields[24].GetInt32();
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// this code will remove not existing character guids from guild
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if (newmember.Level < 1 || newmember.Level > STRONG_MAX_LEVEL) // can be at broken `data` field
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{
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sLog.outError("%s has a broken data in field `characters`.`data`, deleting him from guild!", newmember.guid.GetString().c_str());
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CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guid = '%u'", lowguid);
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continue;
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}
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if (!newmember.ZoneId)
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{
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sLog.outError("%s has broken zone-data", newmember.guid.GetString().c_str());
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// here it will also try the same, to get the zone from characters-table, but additional it tries to find
|
|
// the zone through xy coords .. this is a bit redundant, but shouldn't be called often
|
|
newmember.ZoneId = Player::GetZoneIdFromDB(newmember.guid);
|
|
}
|
|
if (!((1 << (newmember.Class - 1)) & CLASSMASK_ALL_PLAYABLE)) // can be at broken `class` field
|
|
{
|
|
sLog.outError("%s has a broken data in field `characters`.`class`, deleting him from guild!", newmember.guid.GetString().c_str());
|
|
CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guid = '%u'", lowguid);
|
|
continue;
|
|
}
|
|
|
|
members[lowguid] = newmember;
|
|
}
|
|
while (guildMembersResult->NextRow());
|
|
|
|
if (members.empty())
|
|
return false;
|
|
|
|
UpdateAccountsNumber();
|
|
|
|
return true;
|
|
}
|
|
|
|
void Guild::SetLeader(ObjectGuid guid)
|
|
{
|
|
MemberSlot* slot = GetMemberSlot(guid);
|
|
if (!slot)
|
|
return;
|
|
|
|
m_LeaderGuid = guid;
|
|
slot->ChangeRank(GR_GUILDMASTER);
|
|
|
|
CharacterDatabase.PExecute("UPDATE guild SET leaderguid='%u' WHERE guildid='%u'", guid.GetCounter(), m_Id);
|
|
}
|
|
|
|
/**
|
|
* Remove character from guild
|
|
*
|
|
* @param guid Character that removed from guild
|
|
* @param isDisbanding Flag set if function called from Guild::Disband, so not need update DB in per-member mode only or leader update
|
|
*
|
|
* @return true, if guild need to be disband and erase (no members or can't setup leader)
|
|
*/
|
|
bool Guild::DelMember(ObjectGuid guid, bool isDisbanding)
|
|
{
|
|
uint32 lowguid = guid.GetCounter();
|
|
|
|
// guild master can be deleted when loading guild and guid doesn't exist in characters table
|
|
// or when he is removed from guild by gm command
|
|
if (m_LeaderGuid == guid && !isDisbanding)
|
|
{
|
|
MemberSlot* oldLeader = NULL;
|
|
MemberSlot* best = NULL;
|
|
ObjectGuid newLeaderGUID;
|
|
for (Guild::MemberList::iterator i = members.begin(); i != members.end(); ++i)
|
|
{
|
|
if (i->first == lowguid)
|
|
{
|
|
oldLeader = &(i->second);
|
|
continue;
|
|
}
|
|
|
|
if (!best || best->RankId > i->second.RankId)
|
|
{
|
|
best = &(i->second);
|
|
newLeaderGUID = ObjectGuid(HIGHGUID_PLAYER, i->first);
|
|
}
|
|
}
|
|
|
|
if (!best)
|
|
return true;
|
|
|
|
SetLeader(newLeaderGUID);
|
|
|
|
// If player not online data in data field will be loaded from guild tabs no need to update it !!
|
|
if (Player* newLeader = sObjectMgr.GetPlayer(newLeaderGUID))
|
|
newLeader->SetRank(GR_GUILDMASTER);
|
|
|
|
// when leader non-exist (at guild load with deleted leader only) not send broadcasts
|
|
if (oldLeader)
|
|
{
|
|
BroadcastEvent(GE_LEADER_CHANGED, oldLeader->Name.c_str(), best->Name.c_str());
|
|
BroadcastEvent(GE_LEFT, guid, oldLeader->Name.c_str());
|
|
}
|
|
}
|
|
|
|
members.erase(lowguid);
|
|
|
|
Player* player = sObjectMgr.GetPlayer(guid);
|
|
// If player not online data in data field will be loaded from guild tabs no need to update it !!
|
|
if (player)
|
|
{
|
|
player->SetInGuild(0);
|
|
player->SetGuildLevel(0);
|
|
player->SetRank(0);
|
|
}
|
|
|
|
CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guid = '%u'", lowguid);
|
|
|
|
if (!isDisbanding)
|
|
UpdateAccountsNumber();
|
|
|
|
return members.empty();
|
|
}
|
|
|
|
bool Guild::ChangeMemberRank(ObjectGuid guid, uint8 newRank)
|
|
{
|
|
if (newRank <= GetLowestRank()) // Validate rank (allow only existing ranks)
|
|
if (MemberSlot* member = GetMemberSlot(guid))
|
|
{
|
|
member->ChangeRank(newRank);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void Guild::BroadcastToGuild(WorldSession* session, const std::string& msg, uint32 language)
|
|
{
|
|
if (session && session->GetPlayer() && HasRankRight(session->GetPlayer()->GetRank(), GR_RIGHT_GCHATSPEAK))
|
|
{
|
|
WorldPacket data;
|
|
ChatHandler::FillMessageData(&data, session, CHAT_MSG_GUILD, language, msg.c_str());
|
|
|
|
for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
|
|
{
|
|
Player* pl = ObjectAccessor::FindPlayer(ObjectGuid(HIGHGUID_PLAYER, itr->first));
|
|
|
|
if (pl && pl->GetSession() && HasRankRight(pl->GetRank(), GR_RIGHT_GCHATLISTEN) && !pl->GetSocial()->HasIgnore(session->GetPlayer()->GetObjectGuid()))
|
|
pl->GetSession()->SendPacket(&data);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Guild::BroadcastAddonToGuild(WorldSession* session, const std::string& msg, const std::string& prefix)
|
|
{
|
|
if (session && session->GetPlayer() && HasRankRight(session->GetPlayer()->GetRank(), GR_RIGHT_GCHATSPEAK))
|
|
{
|
|
WorldPacket data;
|
|
ChatHandler::FillMessageData(&data, session,CHAT_MSG_GUILD, CHAT_MSG_ADDON, NULL, ObjectGuid(), msg.c_str(), NULL, prefix.c_str());
|
|
|
|
for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
|
|
{
|
|
Player* pl = ObjectAccessor::FindPlayer(ObjectGuid(HIGHGUID_PLAYER, itr->first));
|
|
|
|
if (pl && pl->GetSession() && HasRankRight(pl->GetRank(), GR_RIGHT_GCHATLISTEN) && !pl->GetSocial()->HasIgnore(session->GetPlayer()->GetObjectGuid()))
|
|
pl->GetSession()->SendPacket(&data);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Guild::BroadcastToOfficers(WorldSession* session, const std::string& msg, uint32 language)
|
|
{
|
|
if (session && session->GetPlayer() && HasRankRight(session->GetPlayer()->GetRank(), GR_RIGHT_OFFCHATSPEAK))
|
|
{
|
|
for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
|
|
{
|
|
WorldPacket data;
|
|
ChatHandler::FillMessageData(&data, session, CHAT_MSG_OFFICER, language, msg.c_str());
|
|
|
|
Player* pl = ObjectAccessor::FindPlayer(ObjectGuid(HIGHGUID_PLAYER, itr->first));
|
|
|
|
if (pl && pl->GetSession() && HasRankRight(pl->GetRank(), GR_RIGHT_OFFCHATLISTEN) && !pl->GetSocial()->HasIgnore(session->GetPlayer()->GetObjectGuid()))
|
|
pl->GetSession()->SendPacket(&data);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Guild::BroadcastAddonToOfficers(WorldSession* session, const std::string& msg, const std::string& prefix)
|
|
{
|
|
if (session && session->GetPlayer() && HasRankRight(session->GetPlayer()->GetRank(), GR_RIGHT_OFFCHATSPEAK))
|
|
{
|
|
for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
|
|
{
|
|
WorldPacket data;
|
|
ChatHandler::FillMessageData(&data, session, CHAT_MSG_OFFICER, CHAT_MSG_ADDON, NULL, ObjectGuid(), msg.c_str(), NULL, prefix.c_str());
|
|
|
|
Player* pl = ObjectAccessor::FindPlayer(ObjectGuid(HIGHGUID_PLAYER, itr->first));
|
|
|
|
if (pl && pl->GetSession() && HasRankRight(pl->GetRank(), GR_RIGHT_OFFCHATLISTEN) && !pl->GetSocial()->HasIgnore(session->GetPlayer()->GetObjectGuid()))
|
|
pl->GetSession()->SendPacket(&data);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Guild::BroadcastPacket(WorldPacket* packet)
|
|
{
|
|
for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
|
|
{
|
|
Player* player = ObjectAccessor::FindPlayer(ObjectGuid(HIGHGUID_PLAYER, itr->first));
|
|
if (player)
|
|
player->GetSession()->SendPacket(packet);
|
|
}
|
|
}
|
|
|
|
void Guild::BroadcastPacketToRank(WorldPacket* packet, uint32 rankId)
|
|
{
|
|
for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
|
|
{
|
|
if (itr->second.RankId == rankId)
|
|
{
|
|
Player* player = ObjectAccessor::FindPlayer(ObjectGuid(HIGHGUID_PLAYER, itr->first));
|
|
if (player)
|
|
player->GetSession()->SendPacket(packet);
|
|
}
|
|
}
|
|
}
|
|
|
|
// add new event to all already connected guild memebers
|
|
void Guild::MassInviteToEvent(WorldSession* session, uint32 minLevel, uint32 maxLevel, uint32 minRank)
|
|
{
|
|
uint32 count = 0;
|
|
|
|
WorldPacket data(SMSG_CALENDAR_FILTER_GUILD);
|
|
data << uint32(count); // count placeholder
|
|
|
|
for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
|
|
{
|
|
// not sure if needed, maybe client checks it as well
|
|
if (count >= CALENDAR_MAX_INVITES)
|
|
{
|
|
sCalendarMgr.SendCalendarCommandResult(session->GetPlayer(), CALENDAR_ERROR_INVITES_EXCEEDED);
|
|
return;
|
|
}
|
|
|
|
MemberSlot const* member = &itr->second;
|
|
uint32 level = Player::GetLevelFromDB(member->guid);
|
|
|
|
if (member->guid != session->GetPlayer()->GetObjectGuid() && level >= minLevel && level <= maxLevel && member->RankId <= minRank)
|
|
{
|
|
data << member->guid.WriteAsPacked();
|
|
data << uint8(level);
|
|
++count;
|
|
}
|
|
}
|
|
|
|
data.put<uint32>(0, count);
|
|
|
|
session->SendPacket(&data);
|
|
}
|
|
|
|
void Guild::CreateRank(std::string name_, uint32 rights)
|
|
{
|
|
if (m_Ranks.size() >= GUILD_RANKS_MAX_COUNT)
|
|
return;
|
|
|
|
// ranks are sequence 0,1,2,... where 0 means guildmaster
|
|
uint32 new_rank_id = m_Ranks.size();
|
|
|
|
AddRank(name_, rights, 0);
|
|
|
|
// existing records in db should be deleted before calling this procedure and m_PurchasedTabs must be loaded already
|
|
|
|
for (uint32 i = 0; i < uint32(GetPurchasedTabs()); ++i)
|
|
{
|
|
// create bank rights with 0
|
|
CharacterDatabase.PExecute("INSERT INTO guild_bank_right (guildid,TabId,rid) VALUES ('%u','%u','%u')", m_Id, i, new_rank_id);
|
|
}
|
|
// name now can be used for encoding to DB
|
|
CharacterDatabase.escape_string(name_);
|
|
CharacterDatabase.PExecute("INSERT INTO guild_rank (guildid,rid,rname,rights) VALUES ('%u', '%u', '%s', '%u')", m_Id, new_rank_id, name_.c_str(), rights);
|
|
}
|
|
|
|
void Guild::AddRank(const std::string& name_, uint32 rights, uint32 money)
|
|
{
|
|
m_Ranks.push_back(RankInfo(name_, rights, money));
|
|
}
|
|
|
|
void Guild::DelRank(uint32 rankId)
|
|
{
|
|
if (rankId >= m_Ranks.size())
|
|
return;
|
|
|
|
// client won't allow to have less than GUILD_RANKS_MIN_COUNT ranks in guild
|
|
if (m_Ranks.size() <= GUILD_RANKS_MIN_COUNT || rankId < GUILD_RANKS_MIN_COUNT)
|
|
return;
|
|
|
|
RankList::iterator itr = m_Ranks.erase(m_Ranks.begin() + rankId);
|
|
// delete lowest guild_rank
|
|
CharacterDatabase.BeginTransaction();
|
|
CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE rid ='%u' AND guildid='%u'", rankId, m_Id);
|
|
CharacterDatabase.PExecute("DELETE FROM guild_bank_right WHERE rid ='%u' AND guildid='%u'", rankId, m_Id);
|
|
CharacterDatabase.PExecute("UPDATE guild_rank SET rid = rid - 1 WHERE rid > '%u' AND guildid='%u'", rankId, m_Id);
|
|
CharacterDatabase.PExecute("UPDATE guild_bank_right SET rid = rid - 1 WHERE rid > '%u' AND guildid='%u'", rankId, m_Id);
|
|
CharacterDatabase.CommitTransaction();
|
|
}
|
|
|
|
void Guild::SwitchRank(uint32 rankId, bool up)
|
|
{
|
|
if (rankId >= m_Ranks.size())
|
|
return;
|
|
|
|
if (rankId == GR_GUILDMASTER && up || rankId == GetLowestRank() && !up)
|
|
return;
|
|
|
|
uint32 otherRankId = rankId + (up ? -1 : 1);
|
|
DEBUG_LOG("rank: %u otherrank %u", rankId, otherRankId);
|
|
|
|
std::swap(m_Ranks[rankId], m_Ranks[otherRankId]);
|
|
|
|
CharacterDatabase.BeginTransaction();
|
|
for (uint32 i = 0; i < uint32(GetPurchasedTabs()); ++i)
|
|
{
|
|
CharacterDatabase.PExecute("REPLACE INTO guild_bank_right (guildid,TabId,rid,gbright,SlotPerDay) "
|
|
"VALUES ('%u','%u','%u','%u','%u')", m_Id, i, rankId, m_Ranks[rankId].TabRight[i], m_Ranks[rankId].TabSlotPerDay[i]);
|
|
CharacterDatabase.PExecute("REPLACE INTO guild_bank_right (guildid,TabId,rid,gbright,SlotPerDay) "
|
|
"VALUES ('%u','%u','%u','%u','%u')", m_Id, i, otherRankId, m_Ranks[otherRankId].TabRight[i], m_Ranks[otherRankId].TabSlotPerDay[i]);
|
|
}
|
|
|
|
CharacterDatabase.PExecute("REPLACE INTO guild_rank (guildid,rid,rname,rights,BankMoneyPerDay) "
|
|
"VALUES ('%u', '%u', '%s', '%u', '%u')", m_Id, rankId, m_Ranks[rankId].Name.c_str(),m_Ranks[rankId].Rights,m_Ranks[rankId].BankMoneyPerDay);
|
|
CharacterDatabase.PExecute("REPLACE INTO guild_rank (guildid,rid,rname,rights,BankMoneyPerDay) "
|
|
"VALUES ('%u', '%u', '%s', '%u', '%u')", m_Id, otherRankId, m_Ranks[otherRankId].Name.c_str(),m_Ranks[otherRankId].Rights,m_Ranks[otherRankId].BankMoneyPerDay);
|
|
|
|
for (MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
|
|
if (itr->second.RankId == rankId)
|
|
itr->second.ChangeRank(otherRankId);
|
|
else if (itr->second.RankId == otherRankId)
|
|
itr->second.ChangeRank(rankId);
|
|
|
|
CharacterDatabase.CommitTransaction();
|
|
}
|
|
|
|
std::string Guild::GetRankName(uint32 rankId)
|
|
{
|
|
if (rankId >= m_Ranks.size())
|
|
return "<unknown>";
|
|
|
|
return m_Ranks[rankId].Name;
|
|
}
|
|
|
|
uint32 Guild::GetRankRights(uint32 rankId)
|
|
{
|
|
if (rankId >= m_Ranks.size())
|
|
return 0;
|
|
|
|
return m_Ranks[rankId].Rights;
|
|
}
|
|
|
|
void Guild::SetRankName(uint32 rankId, std::string name_)
|
|
{
|
|
if (rankId >= m_Ranks.size())
|
|
return;
|
|
|
|
m_Ranks[rankId].Name = name_;
|
|
|
|
// name now can be used for encoding to DB
|
|
CharacterDatabase.escape_string(name_);
|
|
CharacterDatabase.PExecute("UPDATE guild_rank SET rname='%s' WHERE rid='%u' AND guildid='%u'", name_.c_str(), rankId, m_Id);
|
|
}
|
|
|
|
void Guild::SetRankRights(uint32 rankId, uint32 rights)
|
|
{
|
|
if (rankId >= m_Ranks.size())
|
|
return;
|
|
|
|
m_Ranks[rankId].Rights = rights;
|
|
|
|
CharacterDatabase.PExecute("UPDATE guild_rank SET rights='%u' WHERE rid='%u' AND guildid='%u'", rights, rankId, m_Id);
|
|
}
|
|
|
|
/**
|
|
* Disband guild including cleanup structures and DB
|
|
*
|
|
* Note: guild object need deleted after this in caller code.
|
|
*/
|
|
void Guild::Disband()
|
|
{
|
|
BroadcastEvent(GE_DISBANDED);
|
|
|
|
while (!members.empty())
|
|
{
|
|
MemberList::const_iterator itr = members.begin();
|
|
DelMember(ObjectGuid(HIGHGUID_PLAYER, itr->first), true);
|
|
}
|
|
|
|
CharacterDatabase.BeginTransaction();
|
|
CharacterDatabase.PExecute("DELETE FROM guild WHERE guildid = '%u'", m_Id);
|
|
CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid = '%u'", m_Id);
|
|
CharacterDatabase.PExecute("DELETE FROM guild_bank_tab WHERE guildid = '%u'", m_Id);
|
|
|
|
// Free bank tab used memory and delete items stored in them
|
|
DeleteGuildBankItems(true);
|
|
|
|
CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE guildid = '%u'", m_Id);
|
|
CharacterDatabase.PExecute("DELETE FROM guild_bank_right WHERE guildid = '%u'", m_Id);
|
|
CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid = '%u'", m_Id);
|
|
CharacterDatabase.PExecute("DELETE FROM guild_eventlog WHERE guildid = '%u'", m_Id);
|
|
CharacterDatabase.CommitTransaction();
|
|
sGuildMgr.RemoveGuild(m_Id);
|
|
}
|
|
|
|
void Guild::Roster(WorldSession* session /*= NULL*/)
|
|
{
|
|
ByteBuffer buffer;
|
|
|
|
// we can only guess size
|
|
WorldPacket data(SMSG_GUILD_ROSTER, (4 + MOTD.length() + 1 + GINFO.length() + 1 + 4 + members.size() * 50));
|
|
data.WriteBits(MOTD.length(), 11);
|
|
data.WriteBits(members.size(), 18);
|
|
|
|
for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
|
|
{
|
|
MemberSlot const member = itr->second;
|
|
Player* player = ObjectAccessor::FindPlayer(ObjectGuid(HIGHGUID_PLAYER, itr->first));
|
|
|
|
ObjectGuid guid = member.guid;
|
|
data.WriteGuidMask<3, 4>(guid);
|
|
data.WriteBit(false); // Has Authenticator
|
|
data.WriteBit(false); // Can Scroll of Ressurect
|
|
data.WriteBits(member.Pnote.length(), 8);
|
|
data.WriteBits(member.OFFnote.length(), 8);
|
|
data.WriteGuidMask<0>(guid);
|
|
data.WriteBits(member.Name.length(), 7);
|
|
data.WriteGuidMask<1, 2, 6, 5, 7>(guid);
|
|
|
|
uint8 flags = GUILDMEMBER_STATUS_NONE;
|
|
if (player)
|
|
{
|
|
flags |= GUILDMEMBER_STATUS_ONLINE;
|
|
if (player->isAFK())
|
|
flags |= GUILDMEMBER_STATUS_AFK;
|
|
if (player->isDND())
|
|
flags |= GUILDMEMBER_STATUS_DND;
|
|
}
|
|
|
|
buffer << uint8(member.Class);
|
|
buffer << int32(0); // unk
|
|
buffer.WriteGuidBytes<0>(guid);
|
|
buffer << uint64(0); // weekly activity
|
|
buffer << uint32(member.RankId);
|
|
buffer << uint32(0); // achievement points
|
|
|
|
// professions: id, value, rank
|
|
buffer << uint32(0) << uint32(0) << uint32(0);
|
|
buffer << uint32(0) << uint32(0) << uint32(0);
|
|
|
|
buffer.WriteGuidBytes<2>(guid);
|
|
buffer << uint8(flags);
|
|
buffer << uint32(player ? player->GetZoneId() : member.ZoneId);
|
|
buffer << uint64(0); // Total activity
|
|
buffer.WriteGuidBytes<7>(guid);
|
|
buffer << uint32(0); // Remaining guild week Rep
|
|
|
|
buffer.WriteStringData(member.Pnote);
|
|
|
|
buffer.WriteGuidBytes<3>(guid);
|
|
buffer << uint8(player ? player->getLevel() : member.Level);
|
|
buffer << int32(0); // unk
|
|
buffer.WriteGuidBytes<5, 4>(guid);
|
|
buffer << uint8(0); // unk
|
|
buffer.WriteGuidBytes<1>(guid);
|
|
buffer << float(player ? 0.0f : float(time(NULL) - itr->second.LogoutTime) / DAY);
|
|
|
|
buffer.WriteStringData(member.OFFnote);
|
|
|
|
buffer.WriteGuidBytes<6>(guid);
|
|
buffer.WriteStringData(member.Name);
|
|
}
|
|
|
|
data.WriteBits(GINFO.length(), 12);
|
|
|
|
data.FlushBits();
|
|
data.append(buffer);
|
|
|
|
data.WriteStringData(GINFO);
|
|
data.WriteStringData(MOTD);
|
|
|
|
data << uint32(m_accountsNumber);
|
|
data << uint32(0); // weekly rep cap
|
|
data << secsToTimeBitFields(m_CreatedDate);
|
|
data << uint32(0);
|
|
|
|
if (session)
|
|
session->SendPacket(&data);
|
|
else
|
|
BroadcastPacket(&data);
|
|
DEBUG_LOG("WORLD: Sent (SMSG_GUILD_ROSTER)");
|
|
}
|
|
|
|
void Guild::Query(WorldSession* session)
|
|
{
|
|
WorldPacket data(SMSG_GUILD_QUERY_RESPONSE, 8 * 32 + 200); // we can only guess size
|
|
|
|
data << GetObjectGuid();
|
|
data << m_Name;
|
|
|
|
for (size_t i = 0 ; i < GUILD_RANKS_MAX_COUNT; ++i) // show always 10 ranks
|
|
{
|
|
if (i < m_Ranks.size())
|
|
data << m_Ranks[i].Name;
|
|
else
|
|
data << uint8(0); // null string
|
|
}
|
|
|
|
// Rank order of creation
|
|
for (uint8 i = 0; i < GUILD_RANKS_MAX_COUNT; ++i)
|
|
{
|
|
if (i < m_Ranks.size())
|
|
data << uint32(i);
|
|
else
|
|
data << uint32(0);
|
|
}
|
|
|
|
// Rank order of "importance" (sorting by rights)
|
|
for (uint8 i = 0; i < GUILD_RANKS_MAX_COUNT; ++i)
|
|
{
|
|
if (i < m_Ranks.size())
|
|
data << uint32(i);
|
|
else
|
|
data << uint32(0);
|
|
}
|
|
|
|
data << uint32(m_EmblemStyle);
|
|
data << uint32(m_EmblemColor);
|
|
data << uint32(m_BorderStyle);
|
|
data << uint32(m_BorderColor);
|
|
data << uint32(m_BackgroundColor);
|
|
data << uint32(m_Ranks.size());
|
|
|
|
session->SendPacket(&data);
|
|
DEBUG_LOG("WORLD: Sent (SMSG_GUILD_QUERY_RESPONSE)");
|
|
}
|
|
|
|
void Guild::QueryRanks(WorldSession* session)
|
|
{
|
|
WorldPacket data(SMSG_GUILD_QUERY_RANKS_RESULT, (4 * 2 * 8 + 4 * 3 + 1) * m_Ranks.size()); // we can only guess size
|
|
|
|
data.WriteBits(m_Ranks.size(), 18);
|
|
|
|
for (uint8 i = 0; i < m_Ranks.size(); ++i)
|
|
data.WriteBits(m_Ranks[i].Name.length(), 7);
|
|
|
|
for (uint8 i = 0; i < m_Ranks.size(); ++i)
|
|
{
|
|
data << uint32(i);
|
|
|
|
for (uint8 j = 0; j < GUILD_BANK_MAX_TABS; ++j)
|
|
{
|
|
data << uint32(m_Ranks[i].TabSlotPerDay[j]);
|
|
data << uint32(m_Ranks[i].TabRight[j]);
|
|
}
|
|
|
|
data << uint32(m_Ranks[i].BankMoneyPerDay);
|
|
data << uint32(m_Ranks[i].Rights);
|
|
|
|
data.WriteStringData(m_Ranks[i].Name);
|
|
|
|
data << uint32(i); // rank id
|
|
}
|
|
|
|
session->SendPacket(&data);
|
|
}
|
|
|
|
void Guild::SetEmblem(uint32 emblemStyle, uint32 emblemColor, uint32 borderStyle, uint32 borderColor, uint32 backgroundColor)
|
|
{
|
|
m_EmblemStyle = emblemStyle;
|
|
m_EmblemColor = emblemColor;
|
|
m_BorderStyle = borderStyle;
|
|
m_BorderColor = borderColor;
|
|
m_BackgroundColor = backgroundColor;
|
|
|
|
CharacterDatabase.PExecute("UPDATE guild SET EmblemStyle=%u, EmblemColor=%u, BorderStyle=%u, BorderColor=%u, BackgroundColor=%u WHERE guildid = %u", m_EmblemStyle, m_EmblemColor, m_BorderStyle, m_BorderColor, m_BackgroundColor, m_Id);
|
|
}
|
|
|
|
/**
|
|
* Return the number of accounts that are in the guild after possible update if required
|
|
* A player may have many characters in the guild, but with the same account
|
|
*/
|
|
uint32 Guild::GetAccountsNumber()
|
|
{
|
|
// not need recalculation
|
|
if (m_accountsNumber)
|
|
return m_accountsNumber;
|
|
|
|
// We use a set to be sure each element will be unique
|
|
std::set<uint32> accountsIdSet;
|
|
for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
|
|
accountsIdSet.insert(itr->second.accountId);
|
|
|
|
m_accountsNumber = accountsIdSet.size();
|
|
|
|
return m_accountsNumber;
|
|
}
|
|
|
|
// *************************************************
|
|
// Guild Eventlog part
|
|
// *************************************************
|
|
// Display guild eventlog
|
|
void Guild::DisplayGuildEventLog(WorldSession* session)
|
|
{
|
|
// Sending result
|
|
ByteBuffer buffer;
|
|
WorldPacket data(SMSG_GUILD_EVENT_LOG, 0);
|
|
// count, max count == 100
|
|
data.WriteBits(m_GuildEventLog.size(), 23);
|
|
for (GuildEventLog::iterator itr = m_GuildEventLog.begin(); itr != m_GuildEventLog.end(); ++itr)
|
|
itr->WriteData(data, buffer);
|
|
if (!buffer.empty())
|
|
{
|
|
data.FlushBits();
|
|
data.append(buffer);
|
|
}
|
|
session->SendPacket(&data);
|
|
DEBUG_LOG("WORLD: Sent (SMSG_GUILD_EVENT_LOG)");
|
|
}
|
|
|
|
// Load guild eventlog from DB
|
|
void Guild::LoadGuildEventLogFromDB()
|
|
{
|
|
// 0 1 2 3 4 5
|
|
QueryResult* result = CharacterDatabase.PQuery("SELECT LogGuid, EventType, PlayerGuid1, PlayerGuid2, NewRank, TimeStamp FROM guild_eventlog WHERE guildid=%u ORDER BY TimeStamp DESC,LogGuid DESC LIMIT %u", m_Id, GUILD_EVENTLOG_MAX_RECORDS);
|
|
if (!result)
|
|
return;
|
|
bool isNextLogGuidSet = false;
|
|
// uint32 configCount = sWorld.getConfig(CONFIG_UINT32_GUILD_EVENT_LOG_COUNT);
|
|
// First event in list will be the oldest and the latest event is last event in list
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
if (!isNextLogGuidSet)
|
|
{
|
|
m_GuildEventLogNextGuid = fields[0].GetUInt32();
|
|
isNextLogGuidSet = true;
|
|
}
|
|
// Fill entry
|
|
GuildEventLogEntry NewEvent;
|
|
NewEvent.EventType = fields[1].GetUInt8();
|
|
NewEvent.PlayerGuid1 = fields[2].GetUInt32();
|
|
NewEvent.PlayerGuid2 = fields[3].GetUInt32();
|
|
NewEvent.NewRank = fields[4].GetUInt8();
|
|
NewEvent.TimeStamp = fields[5].GetUInt64();
|
|
|
|
// There can be a problem if more events have same TimeStamp the ORDER can be broken when fields[0].GetUInt32() == configCount, but
|
|
// events with same timestamp can appear when there is lag, and we naively suppose that mangos isn't laggy
|
|
// but if problem appears, player will see set of guild events that have same timestamp in bad order
|
|
|
|
// Add entry to list
|
|
m_GuildEventLog.push_front(NewEvent);
|
|
}
|
|
while (result->NextRow());
|
|
delete result;
|
|
}
|
|
|
|
// Add entry to guild eventlog
|
|
void Guild::LogGuildEvent(uint8 EventType, ObjectGuid playerGuid1, ObjectGuid playerGuid2, uint8 newRank)
|
|
{
|
|
GuildEventLogEntry NewEvent;
|
|
// Create event
|
|
NewEvent.EventType = EventType;
|
|
NewEvent.PlayerGuid1 = playerGuid1.GetCounter();
|
|
NewEvent.PlayerGuid2 = playerGuid2.GetCounter();
|
|
NewEvent.NewRank = newRank;
|
|
NewEvent.TimeStamp = uint32(time(NULL));
|
|
// Count new LogGuid
|
|
m_GuildEventLogNextGuid = (m_GuildEventLogNextGuid + 1) % sWorld.getConfig(CONFIG_UINT32_GUILD_EVENT_LOG_COUNT);
|
|
// Check max records limit
|
|
if (m_GuildEventLog.size() >= GUILD_EVENTLOG_MAX_RECORDS)
|
|
m_GuildEventLog.pop_front();
|
|
// Add event to list
|
|
m_GuildEventLog.push_back(NewEvent);
|
|
// Save event to DB
|
|
CharacterDatabase.PExecute("DELETE FROM guild_eventlog WHERE guildid='%u' AND LogGuid='%u'", m_Id, m_GuildEventLogNextGuid);
|
|
CharacterDatabase.PExecute("INSERT INTO guild_eventlog (guildid, LogGuid, EventType, PlayerGuid1, PlayerGuid2, NewRank, TimeStamp) VALUES ('%u','%u','%u','%u','%u','%u','" UI64FMTD "')",
|
|
m_Id, m_GuildEventLogNextGuid, uint32(NewEvent.EventType), NewEvent.PlayerGuid1, NewEvent.PlayerGuid2, uint32(NewEvent.NewRank), NewEvent.TimeStamp);
|
|
}
|
|
|
|
// *************************************************
|
|
// Guild Bank part
|
|
// *************************************************
|
|
// Bank content related
|
|
void Guild::DisplayGuildBankContent(WorldSession* session, uint8 TabId)
|
|
{
|
|
if (TabId >= GetPurchasedTabs())
|
|
return;
|
|
|
|
GuildBankTab const* tab = m_TabListMap[TabId];
|
|
|
|
if (!IsMemberHaveRights(session->GetPlayer()->GetGUIDLow(), TabId, GUILD_BANK_RIGHT_VIEW_TAB))
|
|
return;
|
|
|
|
WorldPacket data(SMSG_GUILD_BANK_LIST, 1200);
|
|
ByteBuffer buffer;
|
|
data.WriteBit(0);
|
|
uint32 itemCount = 0;
|
|
for (int i = 0; i < GUILD_BANK_MAX_SLOTS; ++i)
|
|
if (tab->Slots[i])
|
|
++itemCount;
|
|
|
|
data.WriteBits(itemCount, 20);
|
|
data.WriteBits(0, 22); // Tell client that there's no tab info in this packet
|
|
for (int i = 0; i < GUILD_BANK_MAX_SLOTS; ++i)
|
|
if (tab->Slots[i])
|
|
AppendDisplayGuildBankSlot(data, buffer, tab, i);
|
|
|
|
data << uint64(m_GuildBankMoney);
|
|
if (!buffer.empty())
|
|
data.append(buffer);
|
|
|
|
data << uint32(TabId);
|
|
data << uint32(GetMemberSlotWithdrawRem(session->GetPlayer()->GetObjectGuid(), TabId));
|
|
|
|
session->SendPacket(&data);
|
|
|
|
DEBUG_LOG("WORLD: Sent (SMSG_GUILD_BANK_LIST), tabid %u itemCount %u", TabId, itemCount);
|
|
}
|
|
|
|
void Guild::DisplayGuildBankMoneyUpdate(WorldSession* session)
|
|
{
|
|
WorldPacket data(SMSG_GUILD_BANK_LIST, 8 + 1 + 4 + 1 + 1);
|
|
data.WriteBit(0);
|
|
data.WriteBits(0, 20); // not send items
|
|
data.WriteBits(0, 22); // Tell that there's no tab info in this packet
|
|
|
|
data << uint64(GetGuildBankMoney());
|
|
data << uint32(0); // TabId, default 0
|
|
data << uint32(GetMemberSlotWithdrawRem(session->GetPlayer()->GetObjectGuid(), 0));
|
|
|
|
BroadcastPacket(&data);
|
|
|
|
DEBUG_LOG("WORLD: Sent (SMSG_GUILD_BANK_LIST)");
|
|
}
|
|
|
|
void Guild::DisplayGuildBankContentUpdate(uint8 TabId, int32 slot1, int32 slot2)
|
|
{
|
|
GuildBankTab const* tab = m_TabListMap[TabId];
|
|
|
|
ByteBuffer buffer;
|
|
WorldPacket data(SMSG_GUILD_BANK_LIST, 1200);
|
|
|
|
data.WriteBit(0);
|
|
if (slot2 == -1) // single item in slot1
|
|
data.WriteBits(1, 20); // item count
|
|
else // 2 items (in slot1 and slot2)
|
|
data.WriteBits(2, 20); // item count
|
|
data.WriteBits(0, 22); // Tell client that there's no tab info in this packet
|
|
|
|
if (slot2 == -1) // single item in slot1
|
|
AppendDisplayGuildBankSlot(data, buffer, tab, slot1);
|
|
else // 2 items (in slot1 and slot2)
|
|
{
|
|
if (slot1 > slot2)
|
|
std::swap(slot1, slot2);
|
|
|
|
AppendDisplayGuildBankSlot(data, buffer, tab, slot1);
|
|
AppendDisplayGuildBankSlot(data, buffer, tab, slot2);
|
|
}
|
|
|
|
data << uint64(GetGuildBankMoney());
|
|
if (!buffer.empty())
|
|
data.append(buffer);
|
|
data << uint32(TabId);
|
|
|
|
size_t rempos = data.wpos();
|
|
data << uint32(0); // item withdraw amount, will be filled later
|
|
|
|
for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
|
|
{
|
|
Player* player = ObjectAccessor::FindPlayer(ObjectGuid(HIGHGUID_PLAYER, itr->first));
|
|
if (!player)
|
|
continue;
|
|
|
|
if (!IsMemberHaveRights(itr->first, TabId, GUILD_BANK_RIGHT_VIEW_TAB))
|
|
continue;
|
|
|
|
data.put<uint32>(rempos, uint32(GetMemberSlotWithdrawRem(player->GetGUIDLow(), TabId)));
|
|
|
|
player->GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
DEBUG_LOG("WORLD: Sent (SMSG_GUILD_BANK_LIST)");
|
|
}
|
|
|
|
void Guild::DisplayGuildBankContentUpdate(uint8 TabId, GuildItemPosCountVec const& slots)
|
|
{
|
|
GuildBankTab const* tab = m_TabListMap[TabId];
|
|
|
|
ByteBuffer buffer;
|
|
WorldPacket data(SMSG_GUILD_BANK_LIST, 1200);
|
|
data.WriteBit(0);
|
|
data.WriteBits(slots.size(), 20); // updates count
|
|
data.WriteBits(0, 22); // Tell client that there's no tab info in this packet
|
|
|
|
for (GuildItemPosCountVec::const_iterator itr = slots.begin(); itr != slots.end(); ++itr)
|
|
AppendDisplayGuildBankSlot(data, buffer, tab, itr->Slot);
|
|
|
|
data << uint64(GetGuildBankMoney());
|
|
if (!buffer.empty())
|
|
data.append(buffer);
|
|
|
|
data << uint32(TabId);
|
|
|
|
size_t rempos = data.wpos();
|
|
data << uint32(0); // item withdraw amount, will be filled later
|
|
|
|
for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
|
|
{
|
|
Player* player = ObjectAccessor::FindPlayer(ObjectGuid(HIGHGUID_PLAYER, itr->first));
|
|
if (!player)
|
|
continue;
|
|
|
|
if (!IsMemberHaveRights(itr->first, TabId, GUILD_BANK_RIGHT_VIEW_TAB))
|
|
continue;
|
|
|
|
data.put<uint32>(rempos, uint32(GetMemberSlotWithdrawRem(player->GetGUIDLow(), TabId)));
|
|
|
|
player->GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
DEBUG_LOG("WORLD: Sent (SMSG_GUILD_BANK_LIST)");
|
|
}
|
|
|
|
Item* Guild::GetItem(uint8 TabId, uint8 SlotId)
|
|
{
|
|
if (TabId >= GetPurchasedTabs() || SlotId >= GUILD_BANK_MAX_SLOTS)
|
|
return NULL;
|
|
return m_TabListMap[TabId]->Slots[SlotId];
|
|
}
|
|
|
|
// *************************************************
|
|
// Tab related
|
|
|
|
void Guild::DisplayGuildBankTabsInfo(WorldSession* session)
|
|
{
|
|
WorldPacket data(SMSG_GUILD_BANK_LIST, 500);
|
|
data.WriteBit(0);
|
|
data.WriteBits(0, 20); // Do not send tab content
|
|
data.WriteBits(GetPurchasedTabs(), 22); // here is the number of tabs
|
|
|
|
for (uint8 i = 0; i < GetPurchasedTabs(); ++i)
|
|
{
|
|
data.WriteBits(m_TabListMap[i]->Icon.length(), 9);
|
|
data.WriteBits(m_TabListMap[i]->Name.length(), 7);
|
|
}
|
|
|
|
data.FlushBits();
|
|
|
|
for (uint8 i = 0; i < GetPurchasedTabs(); ++i)
|
|
{
|
|
data.WriteStringData(m_TabListMap[i]->Icon);
|
|
data << uint32(i);
|
|
data.WriteStringData(m_TabListMap[i]->Name);
|
|
}
|
|
|
|
data << uint64(GetGuildBankMoney());
|
|
data << uint32(0); // TabInfo packet must be for TabId 0
|
|
data << uint32(GetMemberSlotWithdrawRem(session->GetPlayer()->GetGUIDLow(), 0));
|
|
|
|
session->SendPacket(&data);
|
|
|
|
DEBUG_LOG("WORLD: Sent SMSG_GUILD_BANK_LIST (Guild::DisplayGuildBankTabsInfo)");
|
|
}
|
|
|
|
void Guild::CreateNewBankTab()
|
|
{
|
|
if (GetPurchasedTabs() >= GUILD_BANK_MAX_TABS)
|
|
return;
|
|
|
|
uint32 tabId = GetPurchasedTabs(); // next free id
|
|
m_TabListMap.push_back(new GuildBankTab);
|
|
|
|
CharacterDatabase.BeginTransaction();
|
|
CharacterDatabase.PExecute("DELETE FROM guild_bank_tab WHERE guildid='%u' AND TabId='%u'", m_Id, tabId);
|
|
CharacterDatabase.PExecute("INSERT INTO guild_bank_tab (guildid,TabId) VALUES ('%u','%u')", m_Id, tabId);
|
|
CharacterDatabase.CommitTransaction();
|
|
}
|
|
|
|
void Guild::SetGuildBankTabInfo(uint8 TabId, std::string Name, std::string Icon)
|
|
{
|
|
if (m_TabListMap[TabId]->Name == Name && m_TabListMap[TabId]->Icon == Icon)
|
|
return;
|
|
|
|
m_TabListMap[TabId]->Name = Name;
|
|
m_TabListMap[TabId]->Icon = Icon;
|
|
|
|
CharacterDatabase.escape_string(Name);
|
|
CharacterDatabase.escape_string(Icon);
|
|
CharacterDatabase.PExecute("UPDATE guild_bank_tab SET TabName='%s',TabIcon='%s' WHERE guildid='%u' AND TabId='%u'", Name.c_str(), Icon.c_str(), m_Id, uint32(TabId));
|
|
}
|
|
|
|
uint32 Guild::GetBankRights(uint32 rankId, uint8 TabId) const
|
|
{
|
|
if (rankId >= m_Ranks.size() || TabId >= GUILD_BANK_MAX_TABS)
|
|
return 0;
|
|
|
|
return m_Ranks[rankId].TabRight[TabId];
|
|
}
|
|
|
|
// *************************************************
|
|
// Guild bank loading related
|
|
|
|
// This load should be called on startup only
|
|
void Guild::LoadGuildBankFromDB()
|
|
{
|
|
// 0 1 2 3
|
|
QueryResult* result = CharacterDatabase.PQuery("SELECT TabId, TabName, TabIcon, TabText FROM guild_bank_tab WHERE guildid='%u' ORDER BY TabId", m_Id);
|
|
if (!result)
|
|
{
|
|
m_TabListMap.clear();
|
|
return;
|
|
}
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint8 tabId = fields[0].GetUInt8();
|
|
if (tabId >= GetPurchasedTabs())
|
|
{
|
|
sLog.outError("Table `guild_bank_tab` have not purchased tab %u for guild %u, skipped", tabId, m_Id);
|
|
continue;
|
|
}
|
|
|
|
GuildBankTab* NewTab = new GuildBankTab;
|
|
|
|
NewTab->Name = fields[1].GetCppString();
|
|
NewTab->Icon = fields[2].GetCppString();
|
|
NewTab->Text = fields[3].GetCppString();
|
|
|
|
m_TabListMap[tabId] = NewTab;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
delete result;
|
|
|
|
// data needs to be at first place for Item::LoadFromDB
|
|
// 0 1 2 3 4 5
|
|
result = CharacterDatabase.PQuery("SELECT data, text, TabId, SlotId, item_guid, item_entry FROM guild_bank_item JOIN item_instance ON item_guid = guid WHERE guildid='%u' ORDER BY TabId", m_Id);
|
|
if (!result)
|
|
return;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint8 TabId = fields[2].GetUInt8();
|
|
uint8 SlotId = fields[3].GetUInt8();
|
|
uint32 ItemGuid = fields[4].GetUInt32();
|
|
uint32 ItemEntry = fields[5].GetUInt32();
|
|
|
|
if (TabId >= GetPurchasedTabs())
|
|
{
|
|
sLog.outError("Guild::LoadGuildBankFromDB: Invalid tab for item (GUID: %u id: #%u) in guild bank, skipped.", ItemGuid, ItemEntry);
|
|
continue;
|
|
}
|
|
|
|
if (SlotId >= GUILD_BANK_MAX_SLOTS)
|
|
{
|
|
sLog.outError("Guild::LoadGuildBankFromDB: Invalid slot for item (GUID: %u id: #%u) in guild bank, skipped.", ItemGuid, ItemEntry);
|
|
continue;
|
|
}
|
|
|
|
ItemPrototype const* proto = ObjectMgr::GetItemPrototype(ItemEntry);
|
|
|
|
if (!proto)
|
|
{
|
|
sLog.outError("Guild::LoadGuildBankFromDB: Unknown item (GUID: %u id: #%u) in guild bank, skipped.", ItemGuid, ItemEntry);
|
|
continue;
|
|
}
|
|
|
|
Item* pItem = NewItemOrBag(proto);
|
|
if (!pItem->LoadFromDB(ItemGuid, fields))
|
|
{
|
|
CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE guildid='%u' AND TabId='%u' AND SlotId='%u'", m_Id, uint32(TabId), uint32(SlotId));
|
|
sLog.outError("Item GUID %u not found in item_instance, deleting from Guild Bank!", ItemGuid);
|
|
delete pItem;
|
|
continue;
|
|
}
|
|
|
|
pItem->AddToWorld();
|
|
m_TabListMap[TabId]->Slots[SlotId] = pItem;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
delete result;
|
|
}
|
|
|
|
// *************************************************
|
|
// Money deposit/withdraw related
|
|
|
|
void Guild::SendMoneyInfo(WorldSession* session, uint32 LowGuid)
|
|
{
|
|
WorldPacket data(SMSG_GUILD_BANK_MONEY_WITHDRAWN, 8);
|
|
data << uint64(GetMemberMoneyWithdrawRem(LowGuid));
|
|
session->SendPacket(&data);
|
|
DEBUG_LOG("WORLD: Sent SMSG_GUILD_BANK_MONEY_WITHDRAWN");
|
|
}
|
|
|
|
bool Guild::MemberMoneyWithdraw(uint64 amount, uint32 LowGuid)
|
|
{
|
|
uint64 MoneyWithDrawRight = GetMemberMoneyWithdrawRem(LowGuid);
|
|
|
|
if (MoneyWithDrawRight < amount || GetGuildBankMoney() < amount)
|
|
return false;
|
|
|
|
SetBankMoney(GetGuildBankMoney() - amount);
|
|
|
|
if (MoneyWithDrawRight < WITHDRAW_MONEY_UNLIMITED)
|
|
{
|
|
MemberList::iterator itr = members.find(LowGuid);
|
|
if (itr == members.end())
|
|
return false;
|
|
itr->second.BankRemMoney -= amount;
|
|
CharacterDatabase.PExecute("UPDATE guild_member SET BankRemMoney='%u' WHERE guildid='%u' AND guid='%u'",
|
|
itr->second.BankRemMoney, m_Id, LowGuid);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void Guild::SetBankMoney(int64 money)
|
|
{
|
|
if (money < 0) // I don't know how this happens, it does!!
|
|
money = 0;
|
|
m_GuildBankMoney = money;
|
|
|
|
CharacterDatabase.PExecute("UPDATE guild SET BankMoney='" UI64FMTD "' WHERE guildid='%u'", money, m_Id);
|
|
}
|
|
|
|
// *************************************************
|
|
// Item per day and money per day related
|
|
|
|
bool Guild::MemberItemWithdraw(uint8 TabId, uint32 LowGuid)
|
|
{
|
|
uint32 SlotsWithDrawRight = GetMemberSlotWithdrawRem(LowGuid, TabId);
|
|
|
|
if (SlotsWithDrawRight == 0)
|
|
return false;
|
|
|
|
if (SlotsWithDrawRight < WITHDRAW_SLOT_UNLIMITED)
|
|
{
|
|
MemberList::iterator itr = members.find(LowGuid);
|
|
if (itr == members.end())
|
|
return false;
|
|
--itr->second.BankRemSlotsTab[TabId];
|
|
CharacterDatabase.PExecute("UPDATE guild_member SET BankRemSlotsTab%u='%u' WHERE guildid='%u' AND guid='%u'",
|
|
uint32(TabId), itr->second.BankRemSlotsTab[TabId], m_Id, LowGuid);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Guild::IsMemberHaveRights(uint32 LowGuid, uint8 TabId, uint32 rights) const
|
|
{
|
|
MemberList::const_iterator itr = members.find(LowGuid);
|
|
if (itr == members.end())
|
|
return false;
|
|
|
|
if (itr->second.RankId == GR_GUILDMASTER)
|
|
return true;
|
|
|
|
return (GetBankRights(itr->second.RankId, TabId) & rights) == rights;
|
|
}
|
|
|
|
uint32 Guild::GetMemberSlotWithdrawRem(uint32 LowGuid, uint8 TabId)
|
|
{
|
|
MemberList::iterator itr = members.find(LowGuid);
|
|
if (itr == members.end())
|
|
return 0;
|
|
|
|
if (itr->second.RankId == GR_GUILDMASTER)
|
|
return WITHDRAW_SLOT_UNLIMITED;
|
|
|
|
if ((GetBankRights(itr->second.RankId, TabId) & GUILD_BANK_RIGHT_VIEW_TAB) != GUILD_BANK_RIGHT_VIEW_TAB)
|
|
return 0;
|
|
|
|
uint32 curTime = uint32(time(NULL) / MINUTE);
|
|
if (curTime - itr->second.BankResetTimeTab[TabId] >= 24 * HOUR / MINUTE)
|
|
{
|
|
itr->second.BankResetTimeTab[TabId] = curTime;
|
|
itr->second.BankRemSlotsTab[TabId] = GetBankSlotPerDay(itr->second.RankId, TabId);
|
|
CharacterDatabase.PExecute("UPDATE guild_member SET BankResetTimeTab%u='%u', BankRemSlotsTab%u='%u' WHERE guildid='%u' AND guid='%u'",
|
|
uint32(TabId), itr->second.BankResetTimeTab[TabId], uint32(TabId), itr->second.BankRemSlotsTab[TabId], m_Id, LowGuid);
|
|
}
|
|
return itr->second.BankRemSlotsTab[TabId];
|
|
}
|
|
|
|
uint64 Guild::GetMemberMoneyWithdrawRem(uint32 LowGuid)
|
|
{
|
|
MemberList::iterator itr = members.find(LowGuid);
|
|
if (itr == members.end())
|
|
return 0;
|
|
|
|
if (itr->second.RankId == GR_GUILDMASTER)
|
|
return WITHDRAW_MONEY_UNLIMITED;
|
|
|
|
uint32 curTime = uint32(time(NULL) / MINUTE); // minutes
|
|
// 24 hours
|
|
if (curTime > itr->second.BankResetTimeMoney + 24 * HOUR / MINUTE)
|
|
{
|
|
itr->second.BankResetTimeMoney = curTime;
|
|
itr->second.BankRemMoney = GetBankMoneyPerDay(itr->second.RankId);
|
|
CharacterDatabase.PExecute("UPDATE guild_member SET BankResetTimeMoney='%u', BankRemMoney='%u' WHERE guildid='%u' AND guid='%u'",
|
|
itr->second.BankResetTimeMoney, itr->second.BankRemMoney, m_Id, LowGuid);
|
|
}
|
|
return itr->second.BankRemMoney;
|
|
}
|
|
|
|
void Guild::SetBankMoneyPerDay(uint32 rankId, uint32 money)
|
|
{
|
|
if (rankId >= m_Ranks.size())
|
|
return;
|
|
|
|
if (rankId == GR_GUILDMASTER)
|
|
money = (uint32)WITHDRAW_MONEY_UNLIMITED;
|
|
|
|
m_Ranks[rankId].BankMoneyPerDay = money;
|
|
|
|
for (MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
|
|
if (itr->second.RankId == rankId)
|
|
itr->second.BankResetTimeMoney = 0;
|
|
|
|
CharacterDatabase.PExecute("UPDATE guild_rank SET BankMoneyPerDay='%u' WHERE rid='%u' AND guildid='%u'", money, rankId, m_Id);
|
|
CharacterDatabase.PExecute("UPDATE guild_member SET BankResetTimeMoney='0' WHERE guildid='%u' AND rank='%u'", m_Id, rankId);
|
|
}
|
|
|
|
void Guild::SetBankRightsAndSlots(uint32 rankId, uint8 TabId, uint32 right, uint32 nbSlots, bool db)
|
|
{
|
|
if (rankId >= m_Ranks.size() || TabId >= GetPurchasedTabs())
|
|
{
|
|
// TODO remove next line, It is there just to repair existing bug in deleting guild rank
|
|
CharacterDatabase.PExecute("DELETE FROM guild_bank_right WHERE guildid='%u' AND rid='%u' AND TabId='%u'", m_Id, rankId, TabId);
|
|
return;
|
|
}
|
|
|
|
if (rankId == GR_GUILDMASTER)
|
|
{
|
|
nbSlots = WITHDRAW_SLOT_UNLIMITED;
|
|
right = GUILD_BANK_RIGHT_FULL;
|
|
}
|
|
|
|
m_Ranks[rankId].TabSlotPerDay[TabId] = nbSlots;
|
|
m_Ranks[rankId].TabRight[TabId] = right;
|
|
|
|
if (db)
|
|
{
|
|
for (MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
|
|
if (itr->second.RankId == rankId)
|
|
for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i)
|
|
itr->second.BankResetTimeTab[i] = 0;
|
|
|
|
CharacterDatabase.PExecute("DELETE FROM guild_bank_right WHERE guildid='%u' AND TabId='%u' AND rid='%u'", m_Id, uint32(TabId), rankId);
|
|
CharacterDatabase.PExecute("INSERT INTO guild_bank_right (guildid,TabId,rid,gbright,SlotPerDay) VALUES "
|
|
"('%u','%u','%u','%u','%u')", m_Id, uint32(TabId), rankId, m_Ranks[rankId].TabRight[TabId], m_Ranks[rankId].TabSlotPerDay[TabId]);
|
|
CharacterDatabase.PExecute("UPDATE guild_member SET BankResetTimeTab%u='0' WHERE guildid='%u' AND rank='%u'", uint32(TabId), m_Id, rankId);
|
|
}
|
|
}
|
|
|
|
uint32 Guild::GetBankMoneyPerDay(uint32 rankId)
|
|
{
|
|
if (rankId >= m_Ranks.size())
|
|
return 0;
|
|
|
|
if (rankId == GR_GUILDMASTER)
|
|
return (uint32)WITHDRAW_MONEY_UNLIMITED;
|
|
return m_Ranks[rankId].BankMoneyPerDay;
|
|
}
|
|
|
|
uint32 Guild::GetBankSlotPerDay(uint32 rankId, uint8 TabId)
|
|
{
|
|
if (rankId >= m_Ranks.size() || TabId >= GUILD_BANK_MAX_TABS)
|
|
return 0;
|
|
|
|
if (rankId == GR_GUILDMASTER)
|
|
return WITHDRAW_SLOT_UNLIMITED;
|
|
return m_Ranks[rankId].TabSlotPerDay[TabId];
|
|
}
|
|
|
|
// *************************************************
|
|
// Rights per day related
|
|
|
|
bool Guild::LoadBankRightsFromDB(QueryResult* guildBankTabRightsResult)
|
|
{
|
|
if (!guildBankTabRightsResult)
|
|
return true;
|
|
|
|
do
|
|
{
|
|
Field* fields = guildBankTabRightsResult->Fetch();
|
|
// prevent crash when all rights in result are already processed
|
|
if (!fields)
|
|
break;
|
|
uint32 guildId = fields[0].GetUInt32();
|
|
if (guildId < m_Id)
|
|
{
|
|
// there is in table guild_bank_right record which doesn't have guildid in guild table, report error
|
|
sLog.outErrorDb("Guild %u does not exist but it has a record in guild_bank_right table, deleting it!", guildId);
|
|
CharacterDatabase.PExecute("DELETE FROM guild_bank_right WHERE guildid = '%u'", guildId);
|
|
continue;
|
|
}
|
|
|
|
if (guildId > m_Id)
|
|
// we loaded all ranks for this guild bank already, break cycle
|
|
break;
|
|
uint8 TabId = fields[1].GetUInt8();
|
|
uint32 rankId = fields[2].GetUInt32();
|
|
uint16 right = fields[3].GetUInt16();
|
|
uint16 SlotPerDay = fields[4].GetUInt16();
|
|
|
|
SetBankRightsAndSlots(rankId, TabId, right, SlotPerDay, false);
|
|
}
|
|
while (guildBankTabRightsResult->NextRow());
|
|
|
|
return true;
|
|
}
|
|
|
|
// *************************************************
|
|
// Bank log related
|
|
|
|
void Guild::LoadGuildBankEventLogFromDB()
|
|
{
|
|
// Money log is in TabId = GUILD_BANK_MONEY_LOGS_TAB
|
|
|
|
// uint32 configCount = sWorld.getConfig(CONFIG_UINT32_GUILD_BANK_EVENT_LOG_COUNT);
|
|
// cycle through all purchased guild bank item tabs
|
|
for (uint32 tabId = 0; tabId < uint32(GetPurchasedTabs()); ++tabId)
|
|
{
|
|
// 0 1 2 3 4 5 6
|
|
QueryResult* result = CharacterDatabase.PQuery("SELECT LogGuid, EventType, PlayerGuid, ItemOrMoney, ItemStackCount, DestTabId, TimeStamp FROM guild_bank_eventlog WHERE guildid='%u' AND TabId='%u' ORDER BY TimeStamp DESC,LogGuid DESC LIMIT %u", m_Id, tabId, GUILD_BANK_MAX_LOGS);
|
|
if (!result)
|
|
continue;
|
|
|
|
bool isNextLogGuidSet = false;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
GuildBankEventLogEntry NewEvent;
|
|
NewEvent.EventType = fields[1].GetUInt8();
|
|
NewEvent.PlayerGuid = fields[2].GetUInt32();
|
|
NewEvent.ItemOrMoney = fields[3].GetUInt32();
|
|
NewEvent.ItemStackCount = fields[4].GetUInt8();
|
|
NewEvent.DestTabId = fields[5].GetUInt8();
|
|
NewEvent.TimeStamp = fields[6].GetUInt64();
|
|
|
|
// if newEvent is moneyEvent, move it to moneyEventTab in DB and report error
|
|
if (NewEvent.isMoneyEvent())
|
|
{
|
|
uint32 logGuid = fields[0].GetUInt32();
|
|
CharacterDatabase.PExecute("UPDATE guild_bank_eventlog SET TabId='%u' WHERE guildid='%u' AND TabId='%u' AND LogGuid='%u'", GUILD_BANK_MONEY_LOGS_TAB, m_Id, tabId, logGuid);
|
|
sLog.outError("GuildBankEventLog ERROR: MoneyEvent LogGuid %u for Guild %u had incorrectly set its TabId to %u, correcting it to %u TabId", logGuid, m_Id, tabId, GUILD_BANK_MONEY_LOGS_TAB);
|
|
continue;
|
|
}
|
|
else
|
|
// add event to list
|
|
// events are ordered from oldest (in beginning) to latest (in the end)
|
|
m_GuildBankEventLog_Item[tabId].push_front(NewEvent);
|
|
|
|
if (!isNextLogGuidSet)
|
|
{
|
|
m_GuildBankEventLogNextGuid_Item[tabId] = fields[0].GetUInt32();
|
|
// we don't have to do m_GuildBankEventLogNextGuid_Item[tabId] %= configCount; - it will be done when creating new record
|
|
isNextLogGuidSet = true;
|
|
}
|
|
}
|
|
while (result->NextRow());
|
|
delete result;
|
|
}
|
|
|
|
// special handle for guild bank money log
|
|
// 0 1 2 3 4 5 6
|
|
QueryResult* result = CharacterDatabase.PQuery("SELECT LogGuid, EventType, PlayerGuid, ItemOrMoney, ItemStackCount, DestTabId, TimeStamp FROM guild_bank_eventlog WHERE guildid='%u' AND TabId='%u' ORDER BY TimeStamp DESC,LogGuid DESC LIMIT %u", m_Id, GUILD_BANK_MONEY_LOGS_TAB, GUILD_BANK_MAX_LOGS);
|
|
if (!result)
|
|
return;
|
|
|
|
bool isNextMoneyLogGuidSet = false;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
if (!isNextMoneyLogGuidSet)
|
|
{
|
|
m_GuildBankEventLogNextGuid_Money = fields[0].GetUInt32();
|
|
// we don't have to do m_GuildBankEventLogNextGuid_Money %= configCount; - it will be done when creating new record
|
|
isNextMoneyLogGuidSet = true;
|
|
}
|
|
GuildBankEventLogEntry NewEvent;
|
|
|
|
NewEvent.EventType = fields[1].GetUInt8();
|
|
NewEvent.PlayerGuid = fields[2].GetUInt32();
|
|
NewEvent.ItemOrMoney = fields[3].GetUInt32();
|
|
NewEvent.ItemStackCount = fields[4].GetUInt8();
|
|
NewEvent.DestTabId = fields[5].GetUInt8();
|
|
NewEvent.TimeStamp = fields[6].GetUInt64();
|
|
|
|
// if newEvent is not moneyEvent, then report error
|
|
if (!NewEvent.isMoneyEvent())
|
|
sLog.outError("GuildBankEventLog ERROR: MoneyEvent LogGuid %u for Guild %u is not MoneyEvent - ignoring...", fields[0].GetUInt32(), m_Id);
|
|
else
|
|
// add event to list
|
|
// events are ordered from oldest (in beginning) to latest (in the end)
|
|
m_GuildBankEventLog_Money.push_front(NewEvent);
|
|
}
|
|
while (result->NextRow());
|
|
delete result;
|
|
}
|
|
|
|
void Guild::DisplayGuildBankLogs(WorldSession* session, uint8 TabId)
|
|
{
|
|
if (TabId > GUILD_BANK_MAX_TABS)
|
|
return;
|
|
|
|
ByteBuffer buffer;
|
|
bool hasCashFlow = GetLevel() >= 5 && TabId == GUILD_BANK_MAX_TABS; // has Cash Flow perk
|
|
WorldPacket data(SMSG_GUILD_BANK_LOG_QUERY_RESULT, m_GuildBankEventLog_Money.size() * (4 * 4 + 1) + 1 + 1);
|
|
data.WriteBit(hasCashFlow);
|
|
|
|
if (TabId == GUILD_BANK_MAX_TABS)
|
|
{
|
|
// Here we display money logs
|
|
data.WriteBits(m_GuildBankEventLog_Money.size(), 23);
|
|
for (GuildBankEventLog::iterator itr = m_GuildBankEventLog_Money.begin(); itr != m_GuildBankEventLog_Money.end(); ++itr)
|
|
itr->WriteData(data, buffer);
|
|
}
|
|
else
|
|
{
|
|
// here we display current tab logs
|
|
// number of log entries
|
|
data.WriteBits(m_GuildBankEventLog_Item[TabId].size(), 23);
|
|
for (GuildBankEventLog::iterator itr = m_GuildBankEventLog_Item[TabId].begin(); itr != m_GuildBankEventLog_Item[TabId].end(); ++itr)
|
|
itr->WriteData(data, buffer);
|
|
}
|
|
if (!buffer.empty())
|
|
{
|
|
data.FlushBits();
|
|
data.append(buffer);
|
|
}
|
|
|
|
data << uint32(TabId);
|
|
if (hasCashFlow)
|
|
data << uint64(0); // cash flow contribution
|
|
|
|
session->SendPacket(&data);
|
|
|
|
DEBUG_LOG("WORLD: Sent (SMSG_GUILD_BANK_LOG_QUERY_RESULT)");
|
|
}
|
|
|
|
void Guild::LogBankEvent(uint8 EventType, uint8 TabId, uint32 PlayerGuidLow, uint32 ItemOrMoney, uint8 ItemStackCount, uint8 DestTabId)
|
|
{
|
|
// create Event
|
|
GuildBankEventLogEntry NewEvent;
|
|
NewEvent.EventType = EventType;
|
|
NewEvent.PlayerGuid = PlayerGuidLow;
|
|
NewEvent.ItemOrMoney = ItemOrMoney;
|
|
NewEvent.ItemStackCount = ItemStackCount;
|
|
NewEvent.DestTabId = DestTabId;
|
|
NewEvent.TimeStamp = uint32(time(NULL));
|
|
|
|
// add new event to the end of event list
|
|
uint32 currentTabId = TabId;
|
|
uint32 currentLogGuid = 0;
|
|
if (NewEvent.isMoneyEvent())
|
|
{
|
|
m_GuildBankEventLogNextGuid_Money = (m_GuildBankEventLogNextGuid_Money + 1) % sWorld.getConfig(CONFIG_UINT32_GUILD_BANK_EVENT_LOG_COUNT);
|
|
currentLogGuid = m_GuildBankEventLogNextGuid_Money;
|
|
currentTabId = GUILD_BANK_MONEY_LOGS_TAB;
|
|
if (m_GuildBankEventLog_Money.size() >= GUILD_BANK_MAX_LOGS)
|
|
m_GuildBankEventLog_Money.pop_front();
|
|
|
|
m_GuildBankEventLog_Money.push_back(NewEvent);
|
|
}
|
|
else
|
|
{
|
|
m_GuildBankEventLogNextGuid_Item[TabId] = ((m_GuildBankEventLogNextGuid_Item[TabId]) + 1) % sWorld.getConfig(CONFIG_UINT32_GUILD_BANK_EVENT_LOG_COUNT);
|
|
currentLogGuid = m_GuildBankEventLogNextGuid_Item[TabId];
|
|
if (m_GuildBankEventLog_Item[TabId].size() >= GUILD_BANK_MAX_LOGS)
|
|
m_GuildBankEventLog_Item[TabId].pop_front();
|
|
|
|
m_GuildBankEventLog_Item[TabId].push_back(NewEvent);
|
|
}
|
|
|
|
// save event to database
|
|
CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid='%u' AND LogGuid='%u' AND TabId='%u'", m_Id, currentLogGuid, currentTabId);
|
|
|
|
CharacterDatabase.PExecute("INSERT INTO guild_bank_eventlog (guildid,LogGuid,TabId,EventType,PlayerGuid,ItemOrMoney,ItemStackCount,DestTabId,TimeStamp) VALUES ('%u','%u','%u','%u','%u','%u','%u','%u','" UI64FMTD "')",
|
|
m_Id, currentLogGuid, currentTabId, uint32(NewEvent.EventType), NewEvent.PlayerGuid, NewEvent.ItemOrMoney, uint32(NewEvent.ItemStackCount), uint32(NewEvent.DestTabId), NewEvent.TimeStamp);
|
|
}
|
|
|
|
bool Guild::AddGBankItemToDB(uint32 GuildId, uint32 BankTab , uint32 BankTabSlot , uint32 GUIDLow, uint32 Entry)
|
|
{
|
|
CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE guildid = '%u' AND TabId = '%u'AND SlotId = '%u'", GuildId, BankTab, BankTabSlot);
|
|
CharacterDatabase.PExecute("INSERT INTO guild_bank_item (guildid,TabId,SlotId,item_guid,item_entry) "
|
|
"VALUES ('%u', '%u', '%u', '%u', '%u')", GuildId, BankTab, BankTabSlot, GUIDLow, Entry);
|
|
return true;
|
|
}
|
|
|
|
void Guild::AppendDisplayGuildBankSlot(WorldPacket& data, ByteBuffer& buffer, GuildBankTab const* tab, int slot)
|
|
{
|
|
Item* pItem = tab->Slots[slot];
|
|
uint32 entry = pItem ? pItem->GetEntry() : 0;
|
|
|
|
uint32 enchCount = 0;
|
|
if (entry)
|
|
{
|
|
for (uint32 i = PERM_ENCHANTMENT_SLOT; i < MAX_ENCHANTMENT_SLOT; ++i)
|
|
{
|
|
if (uint32 enchId = pItem->GetEnchantmentId(EnchantmentSlot(i)))
|
|
{
|
|
buffer << uint32(enchId);
|
|
buffer << uint32(i);
|
|
++enchCount;
|
|
}
|
|
}
|
|
}
|
|
|
|
data.WriteBit(0); // unk
|
|
data.WriteBits(enchCount, 23); // number of enchantments
|
|
|
|
buffer << uint32(0);
|
|
buffer << uint32(0);
|
|
buffer << uint32(0);
|
|
buffer << uint32(entry ? pItem->GetCount() : 0); // ITEM_FIELD_STACK_COUNT
|
|
buffer << uint32(slot);
|
|
buffer << uint32(0);
|
|
buffer << uint32(entry);
|
|
buffer << uint32(entry ? pItem->GetItemRandomPropertyId() : 0); // random item property id
|
|
buffer << uint32(entry ? abs(pItem->GetSpellCharges()) : 0); // Spell charges
|
|
buffer << uint32(entry ? pItem->GetItemSuffixFactor() : 0); // SuffixFactor
|
|
}
|
|
|
|
Item* Guild::StoreItem(uint8 tabId, GuildItemPosCountVec const& dest, Item* pItem)
|
|
{
|
|
if (!pItem)
|
|
return NULL;
|
|
|
|
Item* lastItem = pItem;
|
|
|
|
for (GuildItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end();)
|
|
{
|
|
uint8 slot = itr->Slot;
|
|
uint32 count = itr->Count;
|
|
|
|
++itr;
|
|
|
|
if (itr == dest.end())
|
|
{
|
|
lastItem = _StoreItem(tabId, slot, pItem, count, false);
|
|
break;
|
|
}
|
|
|
|
lastItem = _StoreItem(tabId, slot, pItem, count, true);
|
|
}
|
|
|
|
return lastItem;
|
|
}
|
|
|
|
// Return stored item (if stored to stack, it can diff. from pItem). And pItem ca be deleted in this case.
|
|
Item* Guild::_StoreItem(uint8 tab, uint8 slot, Item* pItem, uint32 count, bool clone)
|
|
{
|
|
if (!pItem)
|
|
return NULL;
|
|
|
|
DEBUG_LOG("GUILD STORAGE: StoreItem tab = %u, slot = %u, item = %u, count = %u", tab, slot, pItem->GetEntry(), count);
|
|
|
|
Item* pItem2 = m_TabListMap[tab]->Slots[slot];
|
|
|
|
if (!pItem2)
|
|
{
|
|
if (clone)
|
|
pItem = pItem->CloneItem(count);
|
|
else
|
|
pItem->SetCount(count);
|
|
|
|
if (!pItem)
|
|
return NULL;
|
|
|
|
m_TabListMap[tab]->Slots[slot] = pItem;
|
|
|
|
pItem->SetGuidValue(ITEM_FIELD_CONTAINED, ObjectGuid());
|
|
pItem->SetGuidValue(ITEM_FIELD_OWNER, ObjectGuid());
|
|
AddGBankItemToDB(GetId(), tab, slot, pItem->GetGUIDLow(), pItem->GetEntry());
|
|
pItem->FSetState(ITEM_NEW);
|
|
pItem->SaveToDB(); // not in inventory and can be save standalone
|
|
|
|
return pItem;
|
|
}
|
|
else
|
|
{
|
|
pItem2->SetCount(pItem2->GetCount() + count);
|
|
pItem2->FSetState(ITEM_CHANGED);
|
|
pItem2->SaveToDB(); // not in inventory and can be save standalone
|
|
|
|
if (!clone)
|
|
{
|
|
pItem->RemoveFromWorld();
|
|
pItem->DeleteFromDB();
|
|
delete pItem;
|
|
}
|
|
|
|
return pItem2;
|
|
}
|
|
}
|
|
|
|
void Guild::RemoveItem(uint8 tab, uint8 slot)
|
|
{
|
|
m_TabListMap[tab]->Slots[slot] = NULL;
|
|
CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE guildid='%u' AND TabId='%u' AND SlotId='%u'",
|
|
GetId(), uint32(tab), uint32(slot));
|
|
}
|
|
|
|
InventoryResult Guild::_CanStoreItem_InSpecificSlot(uint8 tab, uint8 slot, GuildItemPosCountVec& dest, uint32& count, bool swap, Item* pSrcItem) const
|
|
{
|
|
Item* pItem2 = m_TabListMap[tab]->Slots[slot];
|
|
|
|
// ignore move item (this slot will be empty at move)
|
|
if (pItem2 == pSrcItem)
|
|
pItem2 = NULL;
|
|
|
|
uint32 need_space;
|
|
|
|
// empty specific slot - check item fit to slot
|
|
if (!pItem2 || swap)
|
|
{
|
|
// non empty stack with space
|
|
need_space = pSrcItem->GetMaxStackCount();
|
|
}
|
|
// non empty slot, check item type
|
|
else
|
|
{
|
|
// check item type
|
|
if (pItem2->GetEntry() != pSrcItem->GetEntry())
|
|
return EQUIP_ERR_ITEM_CANT_STACK;
|
|
|
|
// check free space
|
|
if (pItem2->GetCount() >= pSrcItem->GetMaxStackCount())
|
|
return EQUIP_ERR_ITEM_CANT_STACK;
|
|
|
|
need_space = pSrcItem->GetMaxStackCount() - pItem2->GetCount();
|
|
}
|
|
|
|
if (need_space > count)
|
|
need_space = count;
|
|
|
|
GuildItemPosCount newPosition = GuildItemPosCount(slot, need_space);
|
|
if (!newPosition.isContainedIn(dest))
|
|
{
|
|
dest.push_back(newPosition);
|
|
count -= need_space;
|
|
}
|
|
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
InventoryResult Guild::_CanStoreItem_InTab(uint8 tab, GuildItemPosCountVec& dest, uint32& count, bool merge, Item* pSrcItem, uint8 skip_slot) const
|
|
{
|
|
for (uint32 j = 0; j < GUILD_BANK_MAX_SLOTS; ++j)
|
|
{
|
|
// skip specific slot already processed in first called _CanStoreItem_InSpecificSlot
|
|
if (j == skip_slot)
|
|
continue;
|
|
|
|
Item* pItem2 = m_TabListMap[tab]->Slots[j];
|
|
|
|
// ignore move item (this slot will be empty at move)
|
|
if (pItem2 == pSrcItem)
|
|
pItem2 = NULL;
|
|
|
|
// if merge skip empty, if !merge skip non-empty
|
|
if ((pItem2 != NULL) != merge)
|
|
continue;
|
|
|
|
if (pItem2)
|
|
{
|
|
if (pItem2->GetEntry() == pSrcItem->GetEntry() && pItem2->GetCount() < pSrcItem->GetMaxStackCount())
|
|
{
|
|
uint32 need_space = pSrcItem->GetMaxStackCount() - pItem2->GetCount();
|
|
if (need_space > count)
|
|
need_space = count;
|
|
|
|
GuildItemPosCount newPosition = GuildItemPosCount(j, need_space);
|
|
if (!newPosition.isContainedIn(dest))
|
|
{
|
|
dest.push_back(newPosition);
|
|
count -= need_space;
|
|
|
|
if (count == 0)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
uint32 need_space = pSrcItem->GetMaxStackCount();
|
|
if (need_space > count)
|
|
need_space = count;
|
|
|
|
GuildItemPosCount newPosition = GuildItemPosCount(j, need_space);
|
|
if (!newPosition.isContainedIn(dest))
|
|
{
|
|
dest.push_back(newPosition);
|
|
count -= need_space;
|
|
|
|
if (count == 0)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
}
|
|
}
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
InventoryResult Guild::CanStoreItem(uint8 tab, uint8 slot, GuildItemPosCountVec& dest, uint32 count, Item* pItem, bool swap) const
|
|
{
|
|
DEBUG_LOG("GUILD STORAGE: CanStoreItem tab = %u, slot = %u, item = %u, count = %u", tab, slot, pItem->GetEntry(), count);
|
|
|
|
if (count > pItem->GetCount())
|
|
return EQUIP_ERR_COULDNT_SPLIT_ITEMS;
|
|
|
|
if (pItem->IsSoulBound())
|
|
return EQUIP_ERR_CANT_DROP_SOULBOUND;
|
|
|
|
// in specific slot
|
|
if (slot != NULL_SLOT)
|
|
{
|
|
InventoryResult res = _CanStoreItem_InSpecificSlot(tab, slot, dest, count, swap, pItem);
|
|
if (res != EQUIP_ERR_OK)
|
|
return res;
|
|
|
|
if (count == 0)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
// not specific slot or have space for partly store only in specific slot
|
|
|
|
// search stack in tab for merge to
|
|
if (pItem->GetMaxStackCount() > 1)
|
|
{
|
|
InventoryResult res = _CanStoreItem_InTab(tab, dest, count, true, pItem, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
return res;
|
|
|
|
if (count == 0)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
// search free slot in bag for place to
|
|
InventoryResult res = _CanStoreItem_InTab(tab, dest, count, false, pItem, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
return res;
|
|
|
|
if (count == 0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
return EQUIP_ERR_BANK_FULL;
|
|
}
|
|
|
|
void Guild::SetGuildBankTabText(uint8 TabId, std::string text)
|
|
{
|
|
if (TabId >= GetPurchasedTabs())
|
|
return;
|
|
|
|
if (!m_TabListMap[TabId])
|
|
return;
|
|
|
|
if (m_TabListMap[TabId]->Text == text)
|
|
return;
|
|
|
|
utf8truncate(text, 500); // DB and client size limitation
|
|
|
|
m_TabListMap[TabId]->Text = text;
|
|
|
|
CharacterDatabase.escape_string(text);
|
|
CharacterDatabase.PExecute("UPDATE guild_bank_tab SET TabText='%s' WHERE guildid='%u' AND TabId='%u'", text.c_str(), m_Id, uint32(TabId));
|
|
|
|
// announce
|
|
SendGuildBankTabText(NULL, TabId);
|
|
}
|
|
|
|
void Guild::SendGuildBankTabText(WorldSession* session, uint8 TabId)
|
|
{
|
|
GuildBankTab const* tab = m_TabListMap[TabId];
|
|
|
|
WorldPacket data(SMSG_GUILD_BANK_TEXT, 1 + tab->Text.size() + 1);
|
|
data.WriteBits(tab->Text.length(), 14);
|
|
data << uint32(TabId);
|
|
data.WriteStringData(tab->Text);
|
|
|
|
if (session)
|
|
session->SendPacket(&data);
|
|
else
|
|
BroadcastPacket(&data);
|
|
}
|
|
|
|
void Guild::SwapItems(Player* pl, uint8 BankTab, uint8 BankTabSlot, uint8 BankTabDst, uint8 BankTabSlotDst, uint32 SplitedAmount)
|
|
{
|
|
// empty operation
|
|
if (BankTab == BankTabDst && BankTabSlot == BankTabSlotDst)
|
|
return;
|
|
|
|
Item* pItemSrc = GetItem(BankTab, BankTabSlot);
|
|
if (!pItemSrc) // may prevent crash
|
|
return;
|
|
|
|
if (SplitedAmount > pItemSrc->GetCount())
|
|
return; // cheating?
|
|
else if (SplitedAmount == pItemSrc->GetCount())
|
|
SplitedAmount = 0; // no split
|
|
|
|
Item* pItemDst = GetItem(BankTabDst, BankTabSlotDst);
|
|
|
|
if (BankTab != BankTabDst)
|
|
{
|
|
// check dest pos rights (if different tabs)
|
|
if (!IsMemberHaveRights(pl->GetGUIDLow(), BankTabDst, GUILD_BANK_RIGHT_DEPOSIT_ITEM))
|
|
return;
|
|
|
|
// check source pos rights (if different tabs)
|
|
uint32 remRight = GetMemberSlotWithdrawRem(pl->GetGUIDLow(), BankTab);
|
|
if (remRight <= 0)
|
|
return;
|
|
}
|
|
|
|
if (SplitedAmount)
|
|
{
|
|
// Bank -> Bank item split (in empty or non empty slot
|
|
GuildItemPosCountVec dest;
|
|
InventoryResult msg = CanStoreItem(BankTabDst, BankTabSlotDst, dest, SplitedAmount, pItemSrc, false);
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
pl->SendEquipError(msg, pItemSrc, NULL);
|
|
return;
|
|
}
|
|
|
|
Item* pNewItem = pItemSrc->CloneItem(SplitedAmount);
|
|
if (!pNewItem)
|
|
{
|
|
pl->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItemSrc, NULL);
|
|
return;
|
|
}
|
|
|
|
CharacterDatabase.BeginTransaction();
|
|
|
|
if (BankTab != BankTabDst)
|
|
LogBankEvent(GUILD_BANK_LOG_MOVE_ITEM, BankTab, pl->GetGUIDLow(), pItemSrc->GetEntry(), SplitedAmount, BankTabDst);
|
|
|
|
pl->ItemRemovedQuestCheck(pItemSrc->GetEntry(), SplitedAmount);
|
|
pItemSrc->SetCount(pItemSrc->GetCount() - SplitedAmount);
|
|
pItemSrc->FSetState(ITEM_CHANGED);
|
|
pItemSrc->SaveToDB(); // not in inventory and can be save standalone
|
|
StoreItem(BankTabDst, dest, pNewItem);
|
|
CharacterDatabase.CommitTransaction();
|
|
}
|
|
else // non split
|
|
{
|
|
GuildItemPosCountVec gDest;
|
|
InventoryResult msg = CanStoreItem(BankTabDst, BankTabSlotDst, gDest, pItemSrc->GetCount(), pItemSrc, false);
|
|
if (msg == EQUIP_ERR_OK) // merge to
|
|
{
|
|
CharacterDatabase.BeginTransaction();
|
|
|
|
if (BankTab != BankTabDst)
|
|
LogBankEvent(GUILD_BANK_LOG_MOVE_ITEM, BankTab, pl->GetGUIDLow(), pItemSrc->GetEntry(), pItemSrc->GetCount(), BankTabDst);
|
|
|
|
RemoveItem(BankTab, BankTabSlot);
|
|
StoreItem(BankTabDst, gDest, pItemSrc);
|
|
CharacterDatabase.CommitTransaction();
|
|
}
|
|
else // swap
|
|
{
|
|
gDest.clear();
|
|
msg = CanStoreItem(BankTabDst, BankTabSlotDst, gDest, pItemSrc->GetCount(), pItemSrc, true);
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
pl->SendEquipError(msg, pItemSrc, NULL);
|
|
return;
|
|
}
|
|
|
|
GuildItemPosCountVec gSrc;
|
|
msg = CanStoreItem(BankTab, BankTabSlot, gSrc, pItemDst->GetCount(), pItemDst, true);
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
pl->SendEquipError(msg, pItemDst, NULL);
|
|
return;
|
|
}
|
|
|
|
if (BankTab != BankTabDst)
|
|
{
|
|
// check source pos rights (item swapped to src)
|
|
if (!IsMemberHaveRights(pl->GetGUIDLow(), BankTab, GUILD_BANK_RIGHT_DEPOSIT_ITEM))
|
|
return;
|
|
|
|
// check dest pos rights (item swapped to src)
|
|
uint32 remRightDst = GetMemberSlotWithdrawRem(pl->GetGUIDLow(), BankTabDst);
|
|
if (remRightDst <= 0)
|
|
return;
|
|
}
|
|
|
|
CharacterDatabase.BeginTransaction();
|
|
|
|
if (BankTab != BankTabDst)
|
|
{
|
|
LogBankEvent(GUILD_BANK_LOG_MOVE_ITEM, BankTab, pl->GetGUIDLow(), pItemSrc->GetEntry(), pItemSrc->GetCount(), BankTabDst);
|
|
LogBankEvent(GUILD_BANK_LOG_MOVE_ITEM, BankTabDst, pl->GetGUIDLow(), pItemDst->GetEntry(), pItemDst->GetCount(), BankTab);
|
|
}
|
|
|
|
RemoveItem(BankTab, BankTabSlot);
|
|
RemoveItem(BankTabDst, BankTabSlotDst);
|
|
StoreItem(BankTab, gSrc, pItemDst);
|
|
StoreItem(BankTabDst, gDest, pItemSrc);
|
|
CharacterDatabase.CommitTransaction();
|
|
}
|
|
}
|
|
DisplayGuildBankContentUpdate(BankTab, BankTabSlot, BankTab == BankTabDst ? BankTabSlotDst : -1);
|
|
if (BankTab != BankTabDst)
|
|
DisplayGuildBankContentUpdate(BankTabDst, BankTabSlotDst);
|
|
}
|
|
|
|
|
|
void Guild::MoveFromBankToChar(Player* pl, uint8 BankTab, uint8 BankTabSlot, uint8 PlayerBag, uint8 PlayerSlot, uint32 SplitedAmount)
|
|
{
|
|
Item* pItemBank = GetItem(BankTab, BankTabSlot);
|
|
Item* pItemChar = pl->GetItemByPos(PlayerBag, PlayerSlot);
|
|
|
|
if (!pItemBank) // Problem to get bank item
|
|
return;
|
|
|
|
if (SplitedAmount > pItemBank->GetCount())
|
|
return; // cheating?
|
|
else if (SplitedAmount == pItemBank->GetCount())
|
|
SplitedAmount = 0; // no split
|
|
|
|
if (SplitedAmount)
|
|
{
|
|
// Bank -> Char split to slot (patly move)
|
|
Item* pNewItem = pItemBank->CloneItem(SplitedAmount);
|
|
if (!pNewItem)
|
|
{
|
|
pl->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItemBank, NULL);
|
|
return;
|
|
}
|
|
|
|
ItemPosCountVec dest;
|
|
InventoryResult msg = pl->CanStoreItem(PlayerBag, PlayerSlot, dest, pNewItem, false);
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
pl->SendEquipError(msg, pNewItem, NULL);
|
|
delete pNewItem;
|
|
return;
|
|
}
|
|
|
|
// check source pos rights (item moved to inventory)
|
|
uint32 remRight = GetMemberSlotWithdrawRem(pl->GetGUIDLow(), BankTab);
|
|
if (remRight <= 0)
|
|
{
|
|
delete pNewItem;
|
|
return;
|
|
}
|
|
|
|
CharacterDatabase.BeginTransaction();
|
|
LogBankEvent(GUILD_BANK_LOG_WITHDRAW_ITEM, BankTab, pl->GetGUIDLow(), pItemBank->GetEntry(), SplitedAmount);
|
|
|
|
pItemBank->SetCount(pItemBank->GetCount() - SplitedAmount);
|
|
pItemBank->FSetState(ITEM_CHANGED);
|
|
pItemBank->SaveToDB(); // not in inventory and can be save standalone
|
|
pl->MoveItemToInventory(dest, pNewItem, true);
|
|
pl->SaveInventoryAndGoldToDB();
|
|
|
|
MemberItemWithdraw(BankTab, pl->GetGUIDLow());
|
|
CharacterDatabase.CommitTransaction();
|
|
}
|
|
else // Bank -> Char swap with slot (move)
|
|
{
|
|
ItemPosCountVec dest;
|
|
InventoryResult msg = pl->CanStoreItem(PlayerBag, PlayerSlot, dest, pItemBank, false);
|
|
if (msg == EQUIP_ERR_OK) // merge case
|
|
{
|
|
// check source pos rights (item moved to inventory)
|
|
uint32 remRight = GetMemberSlotWithdrawRem(pl->GetGUIDLow(), BankTab);
|
|
if (remRight <= 0)
|
|
return;
|
|
|
|
CharacterDatabase.BeginTransaction();
|
|
LogBankEvent(GUILD_BANK_LOG_WITHDRAW_ITEM, BankTab, pl->GetGUIDLow(), pItemBank->GetEntry(), pItemBank->GetCount());
|
|
|
|
RemoveItem(BankTab, BankTabSlot);
|
|
pl->MoveItemToInventory(dest, pItemBank, true);
|
|
pl->SaveInventoryAndGoldToDB();
|
|
|
|
MemberItemWithdraw(BankTab, pl->GetGUIDLow());
|
|
CharacterDatabase.CommitTransaction();
|
|
}
|
|
else // Bank <-> Char swap items
|
|
{
|
|
// check source pos rights (item swapped to bank)
|
|
if (!IsMemberHaveRights(pl->GetGUIDLow(), BankTab, GUILD_BANK_RIGHT_DEPOSIT_ITEM))
|
|
return;
|
|
|
|
if (pItemChar)
|
|
{
|
|
if (!pItemChar->CanBeTraded())
|
|
{
|
|
pl->SendEquipError(EQUIP_ERR_ITEMS_CANT_BE_SWAPPED, pItemChar, NULL);
|
|
return;
|
|
}
|
|
}
|
|
|
|
ItemPosCountVec iDest;
|
|
msg = pl->CanStoreItem(PlayerBag, PlayerSlot, iDest, pItemBank, true);
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
pl->SendEquipError(msg, pItemBank, NULL);
|
|
return;
|
|
}
|
|
|
|
GuildItemPosCountVec gDest;
|
|
if (pItemChar)
|
|
{
|
|
msg = CanStoreItem(BankTab, BankTabSlot, gDest, pItemChar->GetCount(), pItemChar, true);
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
pl->SendEquipError(msg, pItemChar, NULL);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// check source pos rights (item moved to inventory)
|
|
uint32 remRight = GetMemberSlotWithdrawRem(pl->GetGUIDLow(), BankTab);
|
|
if (remRight <= 0)
|
|
return;
|
|
|
|
if (pItemChar)
|
|
{
|
|
// logging item move to bank
|
|
if (pl->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE))
|
|
{
|
|
sLog.outCommand(pl->GetSession()->GetAccountId(), "GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u )",
|
|
pl->GetName(), pl->GetSession()->GetAccountId(),
|
|
pItemChar->GetProto()->Name1, pItemChar->GetEntry(), pItemChar->GetCount(),
|
|
m_Id);
|
|
}
|
|
}
|
|
|
|
CharacterDatabase.BeginTransaction();
|
|
LogBankEvent(GUILD_BANK_LOG_WITHDRAW_ITEM, BankTab, pl->GetGUIDLow(), pItemBank->GetEntry(), pItemBank->GetCount());
|
|
if (pItemChar)
|
|
LogBankEvent(GUILD_BANK_LOG_DEPOSIT_ITEM, BankTab, pl->GetGUIDLow(), pItemChar->GetEntry(), pItemChar->GetCount());
|
|
|
|
RemoveItem(BankTab, BankTabSlot);
|
|
if (pItemChar)
|
|
{
|
|
pl->MoveItemFromInventory(PlayerBag, PlayerSlot, true);
|
|
pItemChar->DeleteFromInventoryDB();
|
|
}
|
|
|
|
if (pItemChar)
|
|
StoreItem(BankTab, gDest, pItemChar);
|
|
pl->MoveItemToInventory(iDest, pItemBank, true);
|
|
pl->SaveInventoryAndGoldToDB();
|
|
|
|
MemberItemWithdraw(BankTab, pl->GetGUIDLow());
|
|
CharacterDatabase.CommitTransaction();
|
|
}
|
|
}
|
|
DisplayGuildBankContentUpdate(BankTab, BankTabSlot);
|
|
}
|
|
|
|
|
|
void Guild::MoveFromCharToBank(Player* pl, uint8 PlayerBag, uint8 PlayerSlot, uint8 BankTab, uint8 BankTabSlot, uint32 SplitedAmount)
|
|
{
|
|
Item* pItemBank = GetItem(BankTab, BankTabSlot);
|
|
Item* pItemChar = pl->GetItemByPos(PlayerBag, PlayerSlot);
|
|
|
|
if (!pItemChar) // Problem to get item from player
|
|
return;
|
|
|
|
if (!pItemChar->CanBeTraded())
|
|
{
|
|
pl->SendEquipError(EQUIP_ERR_ITEMS_CANT_BE_SWAPPED, pItemChar, NULL);
|
|
return;
|
|
}
|
|
|
|
// check source pos rights (item moved to bank)
|
|
if (!IsMemberHaveRights(pl->GetGUIDLow(), BankTab, GUILD_BANK_RIGHT_DEPOSIT_ITEM))
|
|
return;
|
|
|
|
if (SplitedAmount > pItemChar->GetCount())
|
|
return; // cheating?
|
|
else if (SplitedAmount == pItemChar->GetCount())
|
|
SplitedAmount = 0; // no split
|
|
|
|
if (SplitedAmount)
|
|
{
|
|
// Char -> Bank split to empty or non-empty slot (partly move)
|
|
GuildItemPosCountVec dest;
|
|
InventoryResult msg = CanStoreItem(BankTab, BankTabSlot, dest, SplitedAmount, pItemChar, false);
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
pl->SendEquipError(msg, pItemChar, NULL);
|
|
return;
|
|
}
|
|
|
|
Item* pNewItem = pItemChar->CloneItem(SplitedAmount);
|
|
if (!pNewItem)
|
|
{
|
|
pl->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItemChar, NULL);
|
|
return;
|
|
}
|
|
|
|
// logging item move to bank (before items merge
|
|
if (pl->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE))
|
|
{
|
|
sLog.outCommand(pl->GetSession()->GetAccountId(), "GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u )",
|
|
pl->GetName(), pl->GetSession()->GetAccountId(),
|
|
pItemChar->GetProto()->Name1, pItemChar->GetEntry(), SplitedAmount, m_Id);
|
|
}
|
|
|
|
CharacterDatabase.BeginTransaction();
|
|
LogBankEvent(GUILD_BANK_LOG_DEPOSIT_ITEM, BankTab, pl->GetGUIDLow(), pItemChar->GetEntry(), SplitedAmount);
|
|
|
|
pl->ItemRemovedQuestCheck(pItemChar->GetEntry(), SplitedAmount);
|
|
pItemChar->SetCount(pItemChar->GetCount() - SplitedAmount);
|
|
pItemChar->SetState(ITEM_CHANGED);
|
|
pl->SaveInventoryAndGoldToDB();
|
|
StoreItem(BankTab, dest, pNewItem);
|
|
CharacterDatabase.CommitTransaction();
|
|
|
|
DisplayGuildBankContentUpdate(BankTab, dest);
|
|
}
|
|
else // Char -> Bank swap with empty or non-empty (move)
|
|
{
|
|
GuildItemPosCountVec dest;
|
|
InventoryResult msg = CanStoreItem(BankTab, BankTabSlot, dest, pItemChar->GetCount(), pItemChar, false);
|
|
if (msg == EQUIP_ERR_OK) // merge
|
|
{
|
|
// logging item move to bank
|
|
if (pl->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE))
|
|
{
|
|
sLog.outCommand(pl->GetSession()->GetAccountId(), "GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u )",
|
|
pl->GetName(), pl->GetSession()->GetAccountId(),
|
|
pItemChar->GetProto()->Name1, pItemChar->GetEntry(), pItemChar->GetCount(),
|
|
m_Id);
|
|
}
|
|
|
|
CharacterDatabase.BeginTransaction();
|
|
LogBankEvent(GUILD_BANK_LOG_DEPOSIT_ITEM, BankTab, pl->GetGUIDLow(), pItemChar->GetEntry(), pItemChar->GetCount());
|
|
|
|
pl->MoveItemFromInventory(PlayerBag, PlayerSlot, true);
|
|
pItemChar->DeleteFromInventoryDB();
|
|
|
|
StoreItem(BankTab, dest, pItemChar);
|
|
pl->SaveInventoryAndGoldToDB();
|
|
CharacterDatabase.CommitTransaction();
|
|
|
|
DisplayGuildBankContentUpdate(BankTab, dest);
|
|
}
|
|
else // Char <-> Bank swap items (posible NULL bank item)
|
|
{
|
|
ItemPosCountVec iDest;
|
|
if (pItemBank)
|
|
{
|
|
msg = pl->CanStoreItem(PlayerBag, PlayerSlot, iDest, pItemBank, true);
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
pl->SendEquipError(msg, pItemBank, NULL);
|
|
return;
|
|
}
|
|
}
|
|
|
|
GuildItemPosCountVec gDest;
|
|
msg = CanStoreItem(BankTab, BankTabSlot, gDest, pItemChar->GetCount(), pItemChar, true);
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
pl->SendEquipError(msg, pItemChar, NULL);
|
|
return;
|
|
}
|
|
|
|
if (pItemBank)
|
|
{
|
|
// check bank pos rights (item swapped with inventory)
|
|
uint32 remRight = GetMemberSlotWithdrawRem(pl->GetGUIDLow(), BankTab);
|
|
if (remRight <= 0)
|
|
return;
|
|
}
|
|
|
|
// logging item move to bank
|
|
if (pl->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE))
|
|
{
|
|
sLog.outCommand(pl->GetSession()->GetAccountId(), "GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u )",
|
|
pl->GetName(), pl->GetSession()->GetAccountId(),
|
|
pItemChar->GetProto()->Name1, pItemChar->GetEntry(), pItemChar->GetCount(),
|
|
m_Id);
|
|
}
|
|
|
|
CharacterDatabase.BeginTransaction();
|
|
if (pItemBank)
|
|
LogBankEvent(GUILD_BANK_LOG_WITHDRAW_ITEM, BankTab, pl->GetGUIDLow(), pItemBank->GetEntry(), pItemBank->GetCount());
|
|
LogBankEvent(GUILD_BANK_LOG_DEPOSIT_ITEM, BankTab, pl->GetGUIDLow(), pItemChar->GetEntry(), pItemChar->GetCount());
|
|
|
|
pl->MoveItemFromInventory(PlayerBag, PlayerSlot, true);
|
|
pItemChar->DeleteFromInventoryDB();
|
|
if (pItemBank)
|
|
RemoveItem(BankTab, BankTabSlot);
|
|
|
|
StoreItem(BankTab, gDest, pItemChar);
|
|
if (pItemBank)
|
|
pl->MoveItemToInventory(iDest, pItemBank, true);
|
|
pl->SaveInventoryAndGoldToDB();
|
|
if (pItemBank)
|
|
MemberItemWithdraw(BankTab, pl->GetGUIDLow());
|
|
CharacterDatabase.CommitTransaction();
|
|
|
|
DisplayGuildBankContentUpdate(BankTab, gDest);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Guild::BroadcastEvent(GuildEvents event, ObjectGuid guid, char const* str1 /*=NULL*/, char const* str2 /*=NULL*/, char const* str3 /*=NULL*/)
|
|
{
|
|
uint8 strCount = !str1 ? 0 : (!str2 ? 1 : (!str3 ? 2 : 3));
|
|
|
|
WorldPacket data(SMSG_GUILD_EVENT, 1 + 1 + 1 * strCount + (!guid ? 0 : 8));
|
|
data << uint8(event);
|
|
data << uint8(strCount);
|
|
|
|
if (str3)
|
|
{
|
|
data << str1;
|
|
data << str2;
|
|
data << str3;
|
|
}
|
|
else if (str2)
|
|
{
|
|
data << str1;
|
|
data << str2;
|
|
}
|
|
else if (str1)
|
|
data << str1;
|
|
|
|
if (guid)
|
|
data << ObjectGuid(guid);
|
|
|
|
BroadcastPacket(&data);
|
|
|
|
DEBUG_LOG("WORLD: Sent SMSG_GUILD_EVENT");
|
|
}
|
|
|
|
void Guild::DeleteGuildBankItems(bool alsoInDB /*= false*/)
|
|
{
|
|
for (size_t i = 0; i < m_TabListMap.size(); ++i)
|
|
{
|
|
for (uint8 j = 0; j < GUILD_BANK_MAX_SLOTS; ++j)
|
|
{
|
|
if (Item* pItem = m_TabListMap[i]->Slots[j])
|
|
{
|
|
pItem->RemoveFromWorld();
|
|
|
|
if (alsoInDB)
|
|
pItem->DeleteFromDB();
|
|
|
|
delete pItem;
|
|
}
|
|
}
|
|
delete m_TabListMap[i];
|
|
}
|
|
m_TabListMap.clear();
|
|
}
|
|
|
|
bool GuildItemPosCount::isContainedIn(GuildItemPosCountVec const& vec) const
|
|
{
|
|
for (GuildItemPosCountVec::const_iterator itr = vec.begin(); itr != vec.end(); ++itr)
|
|
if (itr->Slot == this->Slot)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
void GuildEventLogEntry::WriteData(WorldPacket& data, ByteBuffer& buffer)
|
|
{
|
|
// Player 1
|
|
ObjectGuid guid1 = ObjectGuid(HIGHGUID_PLAYER, PlayerGuid1);
|
|
// Player 2 not for left/join guild events
|
|
ObjectGuid guid2 = ObjectGuid(HIGHGUID_PLAYER, PlayerGuid2);
|
|
data.WriteGuidMask<2, 4>(guid1);
|
|
data.WriteGuidMask<7, 6>(guid2);
|
|
data.WriteGuidMask<3>(guid1);
|
|
data.WriteGuidMask<3, 5>(guid2);
|
|
data.WriteGuidMask<7, 5, 0>(guid1);
|
|
data.WriteGuidMask<4, 2, 0, 1>(guid2);
|
|
data.WriteGuidMask<1, 6>(guid1);
|
|
|
|
buffer.WriteGuidBytes<3, 2, 5>(guid2);
|
|
|
|
// New Rank - only for promote/demote guild events
|
|
buffer << uint8(NewRank);
|
|
|
|
buffer.WriteGuidBytes<4>(guid2);
|
|
buffer.WriteGuidBytes<0, 4>(guid1);
|
|
|
|
// Event timestamp
|
|
buffer << uint32(time(NULL) - TimeStamp);
|
|
|
|
buffer.WriteGuidBytes<7, 3>(guid1);
|
|
buffer.WriteGuidBytes<0, 6, 7>(guid2);
|
|
buffer.WriteGuidBytes<5>(guid1);
|
|
|
|
// Event type
|
|
buffer << uint8(EventType);
|
|
|
|
buffer.WriteGuidBytes<1>(guid2);
|
|
buffer.WriteGuidBytes<2, 6, 1>(guid1);
|
|
}
|
|
|
|
void GuildBankEventLogEntry::WriteData(WorldPacket& data, ByteBuffer& buffer)
|
|
{
|
|
ObjectGuid logGuid = ObjectGuid(HIGHGUID_PLAYER, PlayerGuid);
|
|
|
|
bool hasItem = EventType == GUILD_BANK_LOG_DEPOSIT_ITEM || EventType == GUILD_BANK_LOG_WITHDRAW_ITEM ||
|
|
EventType == GUILD_BANK_LOG_MOVE_ITEM || EventType == GUILD_BANK_LOG_MOVE_ITEM2;
|
|
|
|
bool itemMoved = EventType == GUILD_BANK_LOG_MOVE_ITEM || EventType == GUILD_BANK_LOG_MOVE_ITEM2;
|
|
|
|
bool hasStack = hasItem && ItemStackCount > 1 || itemMoved;
|
|
|
|
data.WriteBit(isMoneyEvent());
|
|
data.WriteGuidMask<4, 1>(logGuid);
|
|
data.WriteBit(hasItem);
|
|
data.WriteBit(hasStack);
|
|
data.WriteGuidMask<2, 5, 3, 6, 0>(logGuid);
|
|
data.WriteBit(itemMoved);
|
|
data.WriteGuidMask<7>(logGuid);
|
|
|
|
buffer.WriteGuidBytes<6, 1, 5>(logGuid);
|
|
if (hasStack)
|
|
buffer << uint32(ItemStackCount);
|
|
|
|
buffer << uint8(EventType);
|
|
buffer.WriteGuidBytes<2, 4, 0, 7, 3>(logGuid);
|
|
if (hasItem)
|
|
buffer << uint32(ItemOrMoney);
|
|
|
|
buffer << uint32(time(NULL) - TimeStamp);
|
|
|
|
if (isMoneyEvent())
|
|
buffer << uint64(ItemOrMoney);
|
|
|
|
if (itemMoved)
|
|
buffer << uint8(DestTabId); // moved tab
|
|
}
|