server/src/game/Object/Guild.h
2020-02-17 12:08:28 +00:00

558 lines
21 KiB
C++

/**
* MaNGOS is a full featured server for World of Warcraft, supporting
* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
*
* Copyright (C) 2005-2016 MaNGOS project <https://getmangos.eu>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* World of Warcraft, and all World of Warcraft or Warcraft art, images,
* and lore are copyrighted by Blizzard Entertainment, Inc.
*/
#ifndef MANGOSSERVER_GUILD_H
#define MANGOSSERVER_GUILD_H
#define WITHDRAW_MONEY_UNLIMITED UI64LIT(0xFFFFFFFFFFFFFFFF)
#define WITHDRAW_SLOT_UNLIMITED 0xFFFFFFFF
#include "Common.h"
#include "Item.h"
#include "ObjectAccessor.h"
#include "SharedDefines.h"
class Item;
#define GUILD_RANK_NONE 0xFF
enum GuildDefaultRanks
{
// these ranks can be modified, but they cannot be deleted
GR_GUILDMASTER = 0,
GR_OFFICER = 1,
GR_VETERAN = 2,
GR_MEMBER = 3,
GR_INITIATE = 4,
// When promoting member server does: rank--;!
// When demoting member server does: rank++;!
};
enum GuildRankRights
{
GR_RIGHT_EMPTY = 0x00000040,
GR_RIGHT_GCHATLISTEN = 0x00000041,
GR_RIGHT_GCHATSPEAK = 0x00000042,
GR_RIGHT_OFFCHATLISTEN = 0x00000044,
GR_RIGHT_OFFCHATSPEAK = 0x00000048,
GR_RIGHT_PROMOTE = 0x000000C0,
GR_RIGHT_DEMOTE = 0x00000140,
GR_RIGHT_INVITE = 0x00000050,
GR_RIGHT_REMOVE = 0x00000060,
GR_RIGHT_SETMOTD = 0x00001040,
GR_RIGHT_EPNOTE = 0x00002040,
GR_RIGHT_VIEWOFFNOTE = 0x00004040,
GR_RIGHT_EOFFNOTE = 0x00008040,
GR_RIGHT_MODIFY_GUILD_INFO = 0x00010040,
GR_RIGHT_WITHDRAW_GOLD_LOCK = 0x00020000, // remove money withdraw capacity
GR_RIGHT_WITHDRAW_REPAIR = 0x00040000, // withdraw for repair
GR_RIGHT_WITHDRAW_GOLD = 0x00080000, // withdraw gold
GR_RIGHT_CREATE_GUILD_EVENT = 0x00100000, // wotlk
GR_RIGHT_REQUIRES_AUTHENTICATOR = 0x00200000,
GR_RIGHT_MODIFY_BANK_TABS = 0x00400000, // cata?
GR_RIGHT_REMOVE_GUILD_EVENT = 0x00800000, // wotlk
GR_RIGHT_ALL = 0x00DDF1FF,
};
enum Typecommand
{
GUILD_CREATE_S = 0x00,
GUILD_INVITE_S = 0x01,
GUILD_QUIT_S = 0x03,
// 0x05?
GUILD_FOUNDER_S = 0x0E,
GUILD_UNK1 = 0x14,
GUILD_UNK2 = 0x15,
};
enum CommandErrors
{
ERR_PLAYER_NO_MORE_IN_GUILD = 0x00,
ERR_GUILD_INTERNAL = 0x01,
ERR_ALREADY_IN_GUILD = 0x02,
ERR_ALREADY_IN_GUILD_S = 0x03,
ERR_INVITED_TO_GUILD = 0x04,
ERR_ALREADY_INVITED_TO_GUILD_S = 0x05,
ERR_GUILD_NAME_INVALID = 0x06,
ERR_GUILD_NAME_EXISTS_S = 0x07,
ERR_GUILD_LEADER_LEAVE = 0x08,
ERR_GUILD_PERMISSIONS = 0x08,
ERR_GUILD_PLAYER_NOT_IN_GUILD = 0x09,
ERR_GUILD_PLAYER_NOT_IN_GUILD_S = 0x0A,
ERR_GUILD_PLAYER_NOT_FOUND_S = 0x0B,
ERR_GUILD_NOT_ALLIED = 0x0C,
ERR_GUILD_RANK_TOO_HIGH_S = 0x0D,
ERR_GUILD_RANK_TOO_LOW_S = 0x0E,
ERR_GUILD_RANKS_LOCKED = 0x11,
ERR_GUILD_RANK_IN_USE = 0x12,
ERR_GUILD_IGNORING_YOU_S = 0x13,
ERR_GUILD_UNK1 = 0x14,
ERR_GUILD_WITHDRAW_LIMIT = 0x19,
ERR_GUILD_NOT_ENOUGH_MONEY = 0x1A,
ERR_GUILD_BANK_FULL = 0x1C,
ERR_GUILD_ITEM_NOT_FOUND = 0x1D,
ERR_GUILD_TOO_MUCH_MONEY = 0x1F,
ERR_GUILD_BANK_WRONG_TAB = 0x20,
ERR_RANK_REQUIRES_AUTHENTICATOR = 0x22,
ERR_GUILD_BANK_VOUCHER_FAILED = 0x23,
ERR_GUILD_TRIAL_ACCOUNT = 0x24,
ERR_GUILD_UNDELETABLE_DUE_TO_LEVEL = 0x25,
ERR_GUILD_MOVE_STARTING = 0x26,
ERR_GUILD_REP_TOO_LOW = 0x27,
};
enum GuildEvents
{
GE_PROMOTION = 0x01,
GE_DEMOTION = 0x02,
GE_MOTD = 0x03,
GE_JOINED = 0x04,
GE_LEFT = 0x05,
GE_REMOVED = 0x06,
GE_LEADER_IS = 0x07,
GE_LEADER_CHANGED = 0x08,
GE_DISBANDED = 0x09,
//GE_TABARDCHANGE = 0x0A, // not exists in 4.3.4
GE_UPDATE_RANK = 0x0B, // string, string EVENT_GUILD_ROSTER_UPDATE tab content change?
GE_CREATE_RANK = 0x0C, // EVENT_GUILD_ROSTER_UPDATE
GE_DELETE_RANK = 0x0D,
GE_RANK_ORDER_CHANGE = 0x0E,
GE_UNK = 0x0F,
GE_SIGNED_ON = 0x10, // ERR_FRIEND_ONLINE_SS
GE_SIGNED_OFF = 0x11, // ERR_FRIEND_OFFLINE_S
GE_GUILDBANKBAGSLOTS_CHANGED = 0x12, // EVENT_GUILDBANKBAGSLOTS_CHANGED
GE_BANKTAB_PURCHASED = 0x13, // EVENT_GUILDBANK_UPDATE_TABS
GE_BANKTAB_UPDATED = 0x14, // EVENT_GUILDBANK_UPDATE_TABS
GE_GUILDBANK_UPDATE_MONEY = 0x15, // EVENT_GUILDBANK_UPDATE_MONEY, string 0000000000002710 is 1 gold
//GE_GUILD_BANK_MONEY_WITHDRAWN = 0x16, // not exists in 4.3.4
GE_GUILDBANK_TEXT_CHANGED = 0x17 // EVENT_GUILDBANK_TEXT_CHANGED
};
enum PetitionTurns
{
PETITION_TURN_OK = 0,
PETITION_TURN_ALREADY_IN_GUILD = 2,
PETITION_TURN_NEED_MORE_SIGNATURES = 4,
PETITION_TURN_GUILD_PERMISSIONS = 11,
PETITION_TURN_GUILD_NAME_INVALID = 12,
};
enum PetitionSigns
{
PETITION_SIGN_OK = 0,
PETITION_SIGN_ALREADY_SIGNED = 1,
PETITION_SIGN_ALREADY_IN_GUILD = 2,
PETITION_SIGN_CANT_SIGN_OWN = 3,
PETITION_SIGN_NOT_SAME_SERVER = 5,
PETITION_SIGN_PETITION_FULL = 8,
PETITION_SIGN_ALREADY_SIGNED_OTHER = 10,
PETITION_SIGN_RESTRICTED_ACCOUNT = 11,
};
enum GuildBankRights
{
GUILD_BANK_RIGHT_VIEW_TAB = 0x01,
GUILD_BANK_RIGHT_PUT_ITEM = 0x02,
GUILD_BANK_RIGHT_UPDATE_TEXT = 0x04,
GUILD_BANK_RIGHT_DEPOSIT_ITEM = GUILD_BANK_RIGHT_VIEW_TAB | GUILD_BANK_RIGHT_PUT_ITEM,
GUILD_BANK_RIGHT_FULL = 0xFF,
};
enum GuildBankEventLogTypes
{
GUILD_BANK_LOG_DEPOSIT_ITEM = 1,
GUILD_BANK_LOG_WITHDRAW_ITEM = 2,
GUILD_BANK_LOG_MOVE_ITEM = 3,
GUILD_BANK_LOG_DEPOSIT_MONEY = 4,
GUILD_BANK_LOG_WITHDRAW_MONEY = 5,
GUILD_BANK_LOG_REPAIR_MONEY = 6,
GUILD_BANK_LOG_MOVE_ITEM2 = 7,
GUILD_BANK_LOG_UNK1 = 8,
GUILD_BANK_LOG_BUY_SLOT = 9,
GUILD_BANK_LOG_CASH_FLOW_DEPOSIT = 10,
};
enum GuildEventLogTypes
{
GUILD_EVENT_LOG_INVITE_PLAYER = 1,
GUILD_EVENT_LOG_JOIN_GUILD = 2,
GUILD_EVENT_LOG_PROMOTE_PLAYER = 3,
GUILD_EVENT_LOG_DEMOTE_PLAYER = 4,
GUILD_EVENT_LOG_UNINVITE_PLAYER = 5,
GUILD_EVENT_LOG_LEAVE_GUILD = 6,
};
enum GuildEmblem
{
ERR_GUILDEMBLEM_SUCCESS = 0,
ERR_GUILDEMBLEM_INVALID_TABARD_COLORS = 1,
ERR_GUILDEMBLEM_NOGUILD = 2,
ERR_GUILDEMBLEM_NOTGUILDMASTER = 3,
ERR_GUILDEMBLEM_NOTENOUGHMONEY = 4,
ERR_GUILDEMBLEM_INVALIDVENDOR = 5
};
enum GuildMemberFlags
{
GUILDMEMBER_STATUS_NONE = 0x0000,
GUILDMEMBER_STATUS_ONLINE = 0x0001,
GUILDMEMBER_STATUS_AFK = 0x0002,
GUILDMEMBER_STATUS_DND = 0x0004,
GUILDMEMBER_STATUS_MOBILE = 0x0008,
};
inline uint64 GetGuildBankTabPrice(uint8 Index)
{
switch (Index)
{
case 0: return 100;
case 1: return 250;
case 2: return 500;
case 3: return 1000;
case 4: return 2500;
case 5: return 5000;
default:
return 0;
}
}
struct GuildEventLogEntry
{
uint8 EventType;
uint32 PlayerGuid1;
uint32 PlayerGuid2;
uint8 NewRank;
uint64 TimeStamp;
void WriteData(WorldPacket& data, ByteBuffer& buffer);
};
struct GuildBankEventLogEntry
{
uint8 EventType;
uint32 PlayerGuid;
uint32 ItemOrMoney;
uint8 ItemStackCount;
uint8 DestTabId;
uint64 TimeStamp;
bool isMoneyEvent() const
{
return EventType == GUILD_BANK_LOG_DEPOSIT_MONEY ||
EventType == GUILD_BANK_LOG_WITHDRAW_MONEY ||
EventType == GUILD_BANK_LOG_REPAIR_MONEY;
}
void WriteData(WorldPacket& data, ByteBuffer& buffer);
};
struct GuildBankTab
{
GuildBankTab() { memset(Slots, 0, GUILD_BANK_MAX_SLOTS * sizeof(Item*)); }
Item* Slots[GUILD_BANK_MAX_SLOTS];
std::string Name;
std::string Icon;
std::string Text;
};
struct GuildItemPosCount
{
GuildItemPosCount(uint8 _slot, uint32 _count) : Slot(_slot), Count(_count) {}
bool isContainedIn(std::vector<GuildItemPosCount> const& vec) const;
uint8 Slot;
uint32 Count;
};
typedef std::vector<GuildItemPosCount> GuildItemPosCountVec;
struct MemberSlot
{
void SetMemberStats(Player* player);
void UpdateLogoutTime();
void SetPNOTE(std::string pnote);
void SetOFFNOTE(std::string offnote);
void ChangeRank(uint32 newRank);
ObjectGuid guid;
uint32 accountId;
std::string Name;
uint32 RankId;
uint8 Level;
uint8 Class;
uint32 ZoneId;
uint64 LogoutTime;
std::string Pnote;
std::string OFFnote;
uint32 BankResetTimeMoney;
uint32 BankRemMoney;
uint32 BankResetTimeTab[GUILD_BANK_MAX_TABS];
uint32 BankRemSlotsTab[GUILD_BANK_MAX_TABS];
};
struct RankInfo
{
RankInfo(const std::string& _name, uint32 _rights, uint32 _money) : Name(_name), Rights(_rights), BankMoneyPerDay(_money)
{
for (uint8 i = 0; i < GUILD_BANK_MAX_TABS; ++i)
{
TabRight[i] = 0;
TabSlotPerDay[i] = 0;
}
}
std::string Name;
uint32 Rights;
uint32 BankMoneyPerDay;
uint32 TabRight[GUILD_BANK_MAX_TABS];
uint32 TabSlotPerDay[GUILD_BANK_MAX_TABS];
};
class Guild
{
public:
Guild();
~Guild();
bool Create(Player* leader, std::string gname);
void CreateDefaultGuildRanks(int locale_idx);
void Disband();
void DeleteGuildBankItems(bool alsoInDB = false);
typedef UNORDERED_MAP<uint32, MemberSlot> MemberList;
typedef std::vector<RankInfo> RankList;
uint32 GetId() const { return m_Id; }
uint32 GetLevel() const { return m_Level; }
ObjectGuid GetObjectGuid() const { return ObjectGuid(HIGHGUID_GUILD, 0, m_Id); }
ObjectGuid GetLeaderGuid() const { return m_LeaderGuid; }
std::string const& GetName() const { return m_Name; }
std::string const& GetMOTD() const { return MOTD; }
std::string const& GetGINFO() const { return GINFO; }
time_t GetCreatedDate() const { return m_CreatedDate; }
uint32 GetEmblemStyle() const { return m_EmblemStyle; }
uint32 GetEmblemColor() const { return m_EmblemColor; }
uint32 GetBorderStyle() const { return m_BorderStyle; }
uint32 GetBorderColor() const { return m_BorderColor; }
uint32 GetBackgroundColor() const { return m_BackgroundColor; }
void SetLeader(ObjectGuid guid);
bool AddMember(ObjectGuid plGuid, uint32 plRank);
bool DelMember(ObjectGuid guid, bool isDisbanding = false);
bool ChangeMemberRank(ObjectGuid guid, uint8 newRank);
// lowest rank is the count of ranks - 1 (the highest rank_id in table)
uint32 GetLowestRank() const { return m_Ranks.size() - 1; }
void SetMOTD(std::string motd);
void SetGINFO(std::string ginfo);
void SetEmblem(uint32 emblemStyle, uint32 emblemColor, uint32 borderStyle, uint32 borderColor, uint32 backgroundColor);
uint32 GetMemberSize() const { return members.size(); }
uint32 GetAccountsNumber();
bool LoadGuildFromDB(QueryResult* guildDataResult);
bool CheckGuildStructure();
bool LoadRanksFromDB(QueryResult* guildRanksResult);
bool LoadMembersFromDB(QueryResult* guildMembersResult);
void BroadcastToGuild(WorldSession* session, const std::string& msg, uint32 language = LANG_UNIVERSAL);
void BroadcastAddonToGuild(WorldSession* session, const std::string& msg, const std::string& prefix);
void BroadcastToOfficers(WorldSession* session, const std::string& msg, uint32 language = LANG_UNIVERSAL);
void BroadcastAddonToOfficers(WorldSession* session, const std::string& msg, const std::string& prefix);
void BroadcastPacketToRank(WorldPacket* packet, uint32 rankId);
void BroadcastPacket(WorldPacket* packet);
// for calendar
void MassInviteToEvent(WorldSession* session, uint32 minLevel, uint32 maxLevel, uint32 minRank);
void BroadcastEvent(GuildEvents event, ObjectGuid guid, char const* str1 = NULL, char const* str2 = NULL, char const* str3 = NULL);
void BroadcastEvent(GuildEvents event, char const* str1 = NULL, char const* str2 = NULL, char const* str3 = NULL)
{
BroadcastEvent(event, ObjectGuid(), str1, str2, str3);
}
template<class Do>
void BroadcastWorker(Do& _do, Player* except = NULL)
{
for (MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
if (Player* player = ObjectAccessor::FindPlayer(ObjectGuid(HIGHGUID_PLAYER, itr->first)))
if (player != except)
_do(player);
}
void CreateRank(std::string name, uint32 rights);
void DelRank(uint32 rankId);
void SwitchRank(uint32 rankId, bool up);
std::string GetRankName(uint32 rankId);
uint32 GetRankRights(uint32 rankId);
uint32 GetRanksSize() const { return m_Ranks.size(); }
void SetRankName(uint32 rankId, std::string name);
void SetRankRights(uint32 rankId, uint32 rights);
bool HasRankRight(uint32 rankId, uint32 right)
{
return ((GetRankRights(rankId) & right) != GR_RIGHT_EMPTY) ? true : false;
}
bool HasMembersWithRank(uint32 rankId) const
{
for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
if (itr->second.RankId == rankId)
return true;
return false;
}
int32 GetRank(ObjectGuid guid)
{
MemberSlot* slot = GetMemberSlot(guid);
return slot ? slot->RankId : -1;
}
MemberSlot* GetMemberSlot(ObjectGuid guid)
{
MemberList::iterator itr = members.find(guid.GetCounter());
return itr != members.end() ? &itr->second : NULL;
}
MemberSlot* GetMemberSlot(const std::string& name)
{
for (MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
if (itr->second.Name == name)
return &itr->second;
return NULL;
}
void Roster(WorldSession* session = NULL); // NULL = broadcast
void Query(WorldSession* session);
void QueryRanks(WorldSession* session);
// Guild EventLog
void LoadGuildEventLogFromDB();
void DisplayGuildEventLog(WorldSession* session);
void LogGuildEvent(uint8 EventType, ObjectGuid playerGuid1, ObjectGuid playerGuid2 = ObjectGuid(), uint8 newRank = 0);
// ** Guild bank **
// Content & item deposit/withdraw
void DisplayGuildBankContent(WorldSession* session, uint8 TabId);
void DisplayGuildBankMoneyUpdate(WorldSession* session);
void SwapItems(Player* pl, uint8 BankTab, uint8 BankTabSlot, uint8 BankTabDst, uint8 BankTabSlotDst, uint32 SplitedAmount);
void MoveFromBankToChar(Player* pl, uint8 BankTab, uint8 BankTabSlot, uint8 PlayerBag, uint8 PlayerSlot, uint32 SplitedAmount);
void MoveFromCharToBank(Player* pl, uint8 PlayerBag, uint8 PlayerSlot, uint8 BankTab, uint8 BankTabSlot, uint32 SplitedAmount);
// Tabs
void DisplayGuildBankTabsInfo(WorldSession* session);
void CreateNewBankTab();
void SetGuildBankTabText(uint8 TabId, std::string text);
void SendGuildBankTabText(WorldSession* session, uint8 TabId);
void SetGuildBankTabInfo(uint8 TabId, std::string name, std::string icon);
uint8 GetPurchasedTabs() const { return m_TabListMap.size(); }
uint32 GetBankRights(uint32 rankId, uint8 TabId) const;
bool IsMemberHaveRights(uint32 LowGuid, uint8 TabId, uint32 rights) const;
bool CanMemberViewTab(uint32 LowGuid, uint8 TabId) const;
// Load
void LoadGuildBankFromDB();
// Money deposit/withdraw
void SendMoneyInfo(WorldSession* session, uint32 LowGuid);
bool MemberMoneyWithdraw(uint64 amount, uint32 LowGuid);
uint64 GetGuildBankMoney() { return m_GuildBankMoney; }
void SetBankMoney(int64 money);
// per days
bool MemberItemWithdraw(uint8 TabId, uint32 LowGuid);
uint32 GetMemberSlotWithdrawRem(uint32 LowGuid, uint8 TabId);
uint64 GetMemberMoneyWithdrawRem(uint32 LowGuid);
void SetBankMoneyPerDay(uint32 rankId, uint32 money);
void SetBankRightsAndSlots(uint32 rankId, uint8 TabId, uint32 right, uint32 SlotPerDay, bool db);
uint32 GetBankMoneyPerDay(uint32 rankId);
uint32 GetBankSlotPerDay(uint32 rankId, uint8 TabId);
// rights per day
bool LoadBankRightsFromDB(QueryResult* guildBankTabRightsResult);
// Guild Bank Event Logs
void LoadGuildBankEventLogFromDB();
void DisplayGuildBankLogs(WorldSession* session, uint8 TabId);
void LogBankEvent(uint8 EventType, uint8 TabId, uint32 PlayerGuidLow, uint32 ItemOrMoney, uint8 ItemStackCount = 0, uint8 DestTabId = 0);
bool AddGBankItemToDB(uint32 GuildId, uint32 BankTab , uint32 BankTabSlot , uint32 GUIDLow, uint32 Entry);
protected:
void AddRank(const std::string& name, uint32 rights, uint32 money);
uint32 m_Id;
uint32 m_Level;
std::string m_Name;
ObjectGuid m_LeaderGuid;
std::string MOTD;
std::string GINFO;
time_t m_CreatedDate;
uint32 m_EmblemStyle;
uint32 m_EmblemColor;
uint32 m_BorderStyle;
uint32 m_BorderColor;
uint32 m_BackgroundColor;
uint32 m_accountsNumber; // 0 used as marker for need lazy calculation at request
RankList m_Ranks;
MemberList members;
typedef std::vector<GuildBankTab*> TabListMap;
TabListMap m_TabListMap;
/** These are actually ordered lists. The first element is the oldest entry.*/
typedef std::list<GuildEventLogEntry> GuildEventLog;
typedef std::list<GuildBankEventLogEntry> GuildBankEventLog;
GuildEventLog m_GuildEventLog;
GuildBankEventLog m_GuildBankEventLog_Money;
GuildBankEventLog m_GuildBankEventLog_Item[GUILD_BANK_MAX_TABS];
uint32 m_GuildEventLogNextGuid;
uint32 m_GuildBankEventLogNextGuid_Money;
uint32 m_GuildBankEventLogNextGuid_Item[GUILD_BANK_MAX_TABS];
uint64 m_GuildBankMoney;
private:
void UpdateAccountsNumber() { m_accountsNumber = 0;}// mark for lazy calculation at request in GetAccountsNumber
void _ChangeRank(ObjectGuid guid, MemberSlot* slot, uint32 newRank);
// used only from high level Swap/Move functions
Item* GetItem(uint8 TabId, uint8 SlotId);
InventoryResult CanStoreItem(uint8 tab, uint8 slot, GuildItemPosCountVec& dest, uint32 count, Item* pItem, bool swap = false) const;
Item* StoreItem(uint8 tab, GuildItemPosCountVec const& pos, Item* pItem);
void RemoveItem(uint8 tab, uint8 slot);
void DisplayGuildBankContentUpdate(uint8 TabId, int32 slot1, int32 slot2 = -1);
void DisplayGuildBankContentUpdate(uint8 TabId, GuildItemPosCountVec const& slots);
// internal common parts for CanStore/StoreItem functions
void AppendDisplayGuildBankSlot(WorldPacket& data, ByteBuffer& buffer, GuildBankTab const* tab, int32 slot);
InventoryResult _CanStoreItem_InSpecificSlot(uint8 tab, uint8 slot, GuildItemPosCountVec& dest, uint32& count, bool swap, Item* pSrcItem) const;
InventoryResult _CanStoreItem_InTab(uint8 tab, GuildItemPosCountVec& dest, uint32& count, bool merge, Item* pSrcItem, uint8 skip_slot) const;
Item* _StoreItem(uint8 tab, uint8 slot, Item* pItem, uint32 count, bool clone);
};
#endif