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128 lines
2.1 KiB
C++
128 lines
2.1 KiB
C++
#ifndef ADT_H
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#define ADT_H
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#define TILESIZE (533.33333f)
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#define CHUNKSIZE ((TILESIZE) / 16.0f)
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#define UNITSIZE (CHUNKSIZE / 8.0f)
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typedef unsigned char uint8;
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typedef unsigned short uint16;
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typedef unsigned int uint32;
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class Liquid;
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typedef struct
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{
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float x;
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float y;
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float z;
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} svec;
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typedef struct
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{
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double x;
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double y;
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double z;
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} vec;
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typedef struct
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{
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vec v[3];
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} triangle;
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typedef struct
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{
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float v9[16 * 8 + 1][16 * 8 + 1];
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float v8[16 * 8][16 * 8];
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} Cell;
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typedef struct
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{
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double v9[9][9];
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double v8[8][8];
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uint16 area_id;
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} chunk;
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typedef struct
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{
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chunk ch[16][16];
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} mcell;
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struct MapChunkHeader
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{
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uint32 flags;
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uint32 ix;
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uint32 iy;
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uint32 nLayers;
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uint32 nDoodadRefs;
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uint32 ofsHeight;
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uint32 ofsNormal;
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uint32 ofsLayer;
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uint32 ofsRefs;
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uint32 ofsAlpha;
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uint32 sizeAlpha;
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uint32 ofsShadow;
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uint32 sizeShadow;
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uint32 areaid;
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uint32 nMapObjRefs;
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uint32 holes;
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uint16 s1;
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uint16 s2;
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uint32 d1;
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uint32 d2;
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uint32 d3;
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uint32 predTex;
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uint32 nEffectDoodad;
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uint32 ofsSndEmitters;
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uint32 nSndEmitters;
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uint32 ofsLiquid; // not use in WotLK
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uint32 sizeLiquid; // not use in WotLK
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float zpos;
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float xpos;
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float ypos;
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uint32 textureId; // new offsColorValues in WotLK
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uint32 props;
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uint32 effectId;
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};
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typedef struct
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{
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uint32 offsData1;
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uint32 used;
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uint32 offsData2;
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} MH2O_offsData;
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typedef struct
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{
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uint16 LiquidTypeId;
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uint16 type;
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float heightLevel1;
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float heightLevel2;
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uint8 xOffset;
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uint8 yOffset;
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uint8 width;
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uint8 height;
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uint32 ofsData2a;
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uint32 ofsData2b;
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} MH2O_Data1;
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typedef struct
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{
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uint16 unk1;
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uint16 unk2;
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float height;
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} LiqData;
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enum LiquidType
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{
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LIQUID_TYPE_WATER = 0,
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LIQUID_TYPE_OCEAN = 1,
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LIQUID_TYPE_MAGMA = 2,
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LIQUID_TYPE_SLIME = 3
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};
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class MPQFile;
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float *MapLiqHeight;
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uint8 *MapLiqFlag;
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uint32 k, m, chunk_num;
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void LoadMapChunk(MPQFile &, chunk*);
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#endif
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