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66 lines
2 KiB
C++
66 lines
2 KiB
C++
/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef MANGOS_INSTANCE_DATA_H
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#define MANGOS_INSTANCE_DATA_H
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#include "Common.h"
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class Map;
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class Unit;
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class Player;
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class GameObject;
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class Creature;
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class MANGOS_DLL_SPEC InstanceData
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{
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public:
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explicit InstanceData(Map *map) : instance(map) {}
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virtual ~InstanceData() {}
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Map *instance;
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//On creation, NOT load.
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virtual void Initialize() {}
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//On load
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virtual void Load(const char* /*data*/) {}
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//When save is needed, this function generates the data
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virtual const char* Save() { return ""; }
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void SaveToDB();
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//Called every map update
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virtual void Update(uint32 /*diff*/) {}
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//Used by the map's CanEnter function.
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//This is to prevent players from entering during boss encounters.
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virtual bool IsEncounterInProgress() const { return false; };
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//Called when a player successfully enters the instance.
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virtual void OnPlayerEnter(Player *) {}
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//Called when a gameobject is created
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virtual void OnObjectCreate(GameObject *) {}
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//called on creature creation
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virtual void OnCreatureCreate(Creature * /*creature*/, uint32 /*creature_entry*/) {}
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};
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#endif
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