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VladimirMangos 9a8a74c2ad [11138] Make sure GameEvent/Pool systems work with static instance object guids
* Pool System for correct full power work in instance need implement
  MapPersistentState local pool system state for instanceable maps.
  Unit this not implemented pool system must avoid creating/despawn/touch
  instance map objects. Currently this work because instance map object use
  dynamic generated guids and "invisible" for Pool System, with explcitly forbiden
  for it spawn directly new objects. Code changes add explicit checks for preserve
  this way work for time when instance object will use static guids. When local pool
  state storing in persistent state this protection checks will possible drop.
  Non-instanced working cases converted in local map object search calls.

* GameEvent Systems currently have code that work correctly only with objects at
  non-instanced maps by same reasons as Pool System. But in different Pool System
  case game event activate/deactivate expected applied to _all_ object copies in all
  existed instanceable map copies. Code modified for work in expected way.
  Direct spawn disabled for instanceable maps until swith to static guids.
  Despawn code will make affect only for non-instanceavble maps unit swithc to static guids as-is.
  This is preserve current code working result.

* Convert last case usage global creature search in aura code to map local case.
  Player case also possible not need now after including caster damage/heal mods
  part to aura base damage/heal. In any cases player case preserved in old way work.

NOTE: this last places dependent from global creature/gameobject guid search so look like this
      make possible start direct work to switch instances use static guids instead dynamic generated
2011-02-12 07:24:04 +03:00
contrib [11091] In similar way with prev commit rename extarctor sources magic string. 2011-02-01 05:38:38 +03:00
dep [11060] Fix compile of builtin ACE on FreeBSD 2011-01-22 02:06:03 +05:00
doc [10956] Implement support triggered spells in SCRIPT_COMMAND_CAST_SPELL 2011-01-04 04:15:47 +03:00
m4 [11066] Remove tail whitespaces. 2011-01-25 00:22:29 +03:00
sql [11117] Allow for non-instancable maps have InstanceData and instance scripts. 2011-02-08 04:15:13 +03:00
src [11138] Make sure GameEvent/Pool systems work with static instance object guids 2011-02-12 07:24:04 +03:00
win [11127] Rename src/game/InstanceSaveMgr.* -> src/game/MapPersistentStateMgr.* 2011-02-10 05:35:07 +03:00
.gitignore [10464] Revert a part of [10463] and move them back to the .gitignore file in the sub-directory 2010-09-10 22:11:35 +02:00
AUTHORS Created MaNGOS GIT repository. 2008-10-13 22:06:16 +02:00
ChangeLog [11066] Remove tail whitespaces. 2011-01-25 00:22:29 +03:00
configure.ac [10947] Update copyright notice for 2011 year. 2011-01-01 20:33:43 +03:00
COPYING Imported MaNGOS revision 6767 from http://mangos.svn.sourceforge.net/svnroot/mangos/trunk/ 2008-10-14 00:29:20 +02:00
Makefile.am [10947] Update copyright notice for 2011 year. 2011-01-01 20:33:43 +03:00
NEWS [10947] Update copyright notice for 2011 year. 2011-01-01 20:33:43 +03:00
README [10947] Update copyright notice for 2011 year. 2011-01-01 20:33:43 +03:00
THANKS Updated THANKS file 2008-10-31 23:37:32 +03:00
WARNING [8796] * Add WARNING file to mangosd.vcproj. Also minor cosmetics. 2009-11-09 01:19:49 +01:00

= MaNGOS -- README =

Copyright (C) 2005-2011 MaNGOS project <http://getmangos.com/>

  MaNGOS is free software; you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation; either version 2 of the License, or
  (at your option) any later version.

  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.

  You should have received a copy of the GNU General Public License
  along with this program; if not, write to the Free Software
  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

  In addition, as a special exception, the MaNGOS project
  gives permission to link the code of its release of MaNGOS with the
  OpenSSL project's "OpenSSL" library (or with modified versions of it
  that use the same license as the "OpenSSL" library), and distribute
  the linked executables.  You must obey the GNU General Public License
  in all respects for all of the code used other than "OpenSSL".  If you
  modify this file, you may extend this exception to your version of the
  file, but you are not obligated to do so.  If you do not wish to do
  so, delete this exception statement from your version.

Comments are welcome.

	- theluda <theluda@getmangos.com>

== Welcome to MaNGOS ==

MaNGOS (the Massive Network Game Object Server) is an Open Source reference
implementation for a MMORPG server system. Please see the file COPYING for
license details.

For further information on the MaNGOS project, please visit our project web
site at <http://getmangos.com/>

Documentation on various development related topics can be found in the doc/
subdirectory, including Doxygen-generated API documentation.

The required SQL files for creating the database backend are included in the
sql/ subdirectory. In case you are upgrading from an older MaNGOS release,
make sure you as well take a look at the SQL files in the sql/updates/ sub-
directory.

In order to build and install MaNGOS under Linux, follow the instructions
described in the INSTALL file.

In case you have checked out MaNGOS from the GIT repository, please run

$ autoreconf --install --force

prior to building, as you may otherwise not be able to run a build.