mirror of
https://github.com/mangosfour/server.git
synced 2025-12-12 10:37:03 +00:00
1) comparison singed and unsigned values 2) redundent includes 3) wrong constructor :-part field initilization 4) unused not-/*name*/-guarded args in template/virtual functions that not required like args. 5) explicitly list not implemented achievement types. Also bugs fixed: 1) Drop wrong phase mask 0 check in WorldObject::InSamePhase. 2) ArenaTeamMember::ModifyPersonalRating incorrect work with move points in negative with infinity values in result. 3) ArenaTeam::SaveToDB code send uint64 value to string with arg format %u.
1272 lines
52 KiB
C++
1272 lines
52 KiB
C++
/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "AchievementMgr.h"
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#include "Common.h"
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#include "Player.h"
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#include "WorldPacket.h"
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#include "Database/DBCEnums.h"
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#include "ObjectMgr.h"
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#include "Guild.h"
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#include "Database/DatabaseEnv.h"
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#include "GameEvent.h"
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#include "World.h"
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#include "SpellMgr.h"
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#include "ProgressBar.h"
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#include "GridNotifiersImpl.h"
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#include "CellImpl.h"
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#include "Language.h"
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#include "Policies/SingletonImp.h"
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INSTANTIATE_SINGLETON_1(AchievementGlobalMgr);
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const CriteriaCastSpellRequirement AchievementGlobalMgr::m_criteriaCastSpellRequirements[CRITERIA_CAST_SPELL_REQ_COUNT] =
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{
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{5272, 3057, 0, 0},
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{5273, 2784, 0, 0},
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{5752, 9099, 0, 0},
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{5753, 8403, 0, 0},
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{5772, 0, 0, RACE_GNOME},
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{5774, 0, 0, RACE_BLOODELF},
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{5775, 0, 0, RACE_DRAENEI},
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{5776, 0, 0, RACE_DWARF},
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{5777, 0, 0, RACE_HUMAN},
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{5778, 0, 0, RACE_NIGHTELF},
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{5779, 0, 0, RACE_ORC},
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{5780, 0, 0, RACE_TAUREN},
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{5781, 0, 0, RACE_TROLL},
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{5782, 0, 0, RACE_UNDEAD_PLAYER},
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{6225, 5661, 0, 0},
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{6226, 26044, 0, 0},
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{6228, 739, 0, 0},
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{6229, 927, 0, 0},
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{6230, 1444, 0, 0},
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{6231, 8140, 0, 0},
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{6232, 5489, 0, 0},
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{6233,12336, 0, 0},
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{6234, 1351, 0, 0},
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{6235, 5484, 0, 0},
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{6236, 1182, 0, 0},
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{6237, 0, CLASS_DEATH_KNIGHT, RACE_ORC},
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{6238, 0, CLASS_WARRIOR, RACE_HUMAN},
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{6239, 0, CLASS_SHAMAN, RACE_TAUREN},
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{6240, 0, CLASS_DRUID, RACE_NIGHTELF},
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{6241, 0, CLASS_ROGUE, RACE_UNDEAD_PLAYER},
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{6242, 0, CLASS_HUNTER, RACE_TROLL},
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{6243, 0, CLASS_MAGE, RACE_GNOME},
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{6244, 0, CLASS_PALADIN, RACE_DWARF},
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{6245, 0, CLASS_WARLOCK, RACE_BLOODELF},
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{6246, 0, CLASS_PRIEST, RACE_DRAENEI},
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{6312, 0, CLASS_WARLOCK, RACE_GNOME},
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{6313, 0, CLASS_DEATH_KNIGHT, RACE_HUMAN},
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{6314, 0, CLASS_PRIEST, RACE_NIGHTELF},
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{6315, 0, CLASS_SHAMAN, RACE_ORC},
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{6316, 0, CLASS_DRUID, RACE_TAUREN},
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{6317, 0, CLASS_ROGUE, RACE_TROLL},
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{6318, 0, CLASS_WARRIOR, RACE_UNDEAD_PLAYER},
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{6319, 0, CLASS_MAGE, RACE_BLOODELF},
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{6320, 0, CLASS_PALADIN, RACE_DRAENEI},
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{6321, 0, CLASS_HUNTER, RACE_DWARF},
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{6662, 31261, 0, 0}
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};
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namespace MaNGOS
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{
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class AchievementChatBuilder
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{
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public:
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AchievementChatBuilder(Player const& pl, ChatMsg msgtype, int32 textId, uint32 ach_id)
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: i_player(pl), i_msgtype(msgtype), i_textId(textId), i_achievementId(ach_id) {}
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void operator()(WorldPacket& data, int32 loc_idx)
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{
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char const* text = objmgr.GetMangosString(i_textId,loc_idx);
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data << uint8(i_msgtype);
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data << uint32(LANG_UNIVERSAL);
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data << uint64(i_player.GetGUID());
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data << uint32(5);
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data << uint64(i_player.GetGUID());
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data << uint32(strlen(text)+1);
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data << text;
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data << uint8(0);
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data << uint32(i_achievementId);
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}
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private:
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Player const& i_player;
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ChatMsg i_msgtype;
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int32 i_textId;
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uint32 i_achievementId;
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};
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} // namespace MaNGOS
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AchievementMgr::AchievementMgr(Player *player)
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{
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m_player = player;
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}
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AchievementMgr::~AchievementMgr()
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{
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}
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void AchievementMgr::Reset()
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{
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for(CompletedAchievementMap::iterator iter = m_completedAchievements.begin(); iter!=m_completedAchievements.end(); ++iter)
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{
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WorldPacket data(SMSG_ACHIEVEMENT_DELETED,4);
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data << uint32(iter->first);
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m_player->SendDirectMessage(&data);
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}
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for(CriteriaProgressMap::iterator iter = m_criteriaProgress.begin(); iter!=m_criteriaProgress.end(); ++iter)
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{
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WorldPacket data(SMSG_CRITERIA_DELETED,4);
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data << uint32(iter->first);
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m_player->SendDirectMessage(&data);
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}
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m_completedAchievements.clear();
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m_criteriaProgress.clear();
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DeleteFromDB(m_player->GetGUIDLow());
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// re-fill data
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CheckAllAchievementCriteria();
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}
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void AchievementMgr::DeleteFromDB(uint32 lowguid)
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{
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CharacterDatabase.BeginTransaction ();
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CharacterDatabase.PExecute("DELETE FROM character_achievement WHERE guid = %u",lowguid);
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CharacterDatabase.PExecute("DELETE FROM character_achievement_progress WHERE guid = %u",lowguid);
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CharacterDatabase.CommitTransaction ();
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}
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void AchievementMgr::SaveToDB()
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{
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if(!m_completedAchievements.empty())
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{
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bool need_execute = false;
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std::ostringstream ssdel;
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std::ostringstream ssins;
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for(CompletedAchievementMap::iterator iter = m_completedAchievements.begin(); iter!=m_completedAchievements.end(); ++iter)
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{
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if(!iter->second.changed)
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continue;
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/// first new/changed record prefix
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if(!need_execute)
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{
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ssdel << "DELETE FROM character_achievement WHERE guid = " << GetPlayer()->GetGUIDLow() << " AND achievement IN (";
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ssins << "INSERT INTO character_achievement (guid, achievement, date) VALUES ";
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need_execute = true;
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}
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/// next new/changed record prefix
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else
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{
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ssdel << ", ";
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ssins << ", ";
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}
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// new/changed record data
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ssdel << iter->first;
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ssins << "("<<GetPlayer()->GetGUIDLow() << ", " << iter->first << ", " << uint64(iter->second.date) << ")";
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/// mark as saved in db
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iter->second.changed = false;
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}
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if(need_execute)
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ssdel << ")";
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if(need_execute)
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{
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CharacterDatabase.BeginTransaction ();
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CharacterDatabase.Execute( ssdel.str().c_str() );
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CharacterDatabase.Execute( ssins.str().c_str() );
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CharacterDatabase.CommitTransaction ();
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}
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}
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if(!m_criteriaProgress.empty())
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{
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/// prepare deleting and insert
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bool need_execute_del = false;
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bool need_execute_ins = false;
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std::ostringstream ssdel;
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std::ostringstream ssins;
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for(CriteriaProgressMap::iterator iter = m_criteriaProgress.begin(); iter!=m_criteriaProgress.end(); ++iter)
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{
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if(!iter->second.changed)
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continue;
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// deleted data (including 0 progress state)
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{
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/// first new/changed record prefix (for any counter value)
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if(!need_execute_del)
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{
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ssdel << "DELETE FROM character_achievement_progress WHERE guid = " << GetPlayer()->GetGUIDLow() << " AND criteria IN (";
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need_execute_del = true;
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}
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/// next new/changed record prefix
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else
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ssdel << ", ";
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// new/changed record data
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ssdel << iter->first;
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}
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// store data only for real progress
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if(iter->second.counter != 0)
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{
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/// first new/changed record prefix
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if(!need_execute_ins)
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{
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ssins << "INSERT INTO character_achievement_progress (guid, criteria, counter, date) VALUES ";
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need_execute_ins = true;
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}
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/// next new/changed record prefix
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else
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ssins << ", ";
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// new/changed record data
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ssins << "(" << GetPlayer()->GetGUIDLow() << ", " << iter->first << ", " << iter->second.counter << ", " << iter->second.date << ")";
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}
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/// mark as updated in db
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iter->second.changed = false;
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}
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if(need_execute_del) // DELETE ... IN (.... _)_
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ssdel << ")";
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if(need_execute_del || need_execute_ins)
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{
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CharacterDatabase.BeginTransaction ();
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if(need_execute_del)
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CharacterDatabase.Execute( ssdel.str().c_str() );
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if(need_execute_ins)
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CharacterDatabase.Execute( ssins.str().c_str() );
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CharacterDatabase.CommitTransaction ();
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}
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}
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}
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void AchievementMgr::LoadFromDB(QueryResult *achievementResult, QueryResult *criteriaResult)
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{
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if(achievementResult)
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{
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do
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{
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Field *fields = achievementResult->Fetch();
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CompletedAchievementData& ca = m_completedAchievements[fields[0].GetUInt32()];
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ca.date = time_t(fields[1].GetUInt64());
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ca.changed = false;
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} while(achievementResult->NextRow());
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delete achievementResult;
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}
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if(criteriaResult)
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{
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do
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{
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Field *fields = criteriaResult->Fetch();
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uint32 id = fields[0].GetUInt32();
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uint32 counter = fields[1].GetUInt32();
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time_t date = time_t(fields[2].GetUInt64());
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AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(id);
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if (!criteria || (criteria->timeLimit && time_t(date + criteria->timeLimit) < time(NULL)))
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continue;
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CriteriaProgress& progress = m_criteriaProgress[id];
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progress.counter = counter;
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progress.date = date;
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progress.changed = false;
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} while(criteriaResult->NextRow());
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delete criteriaResult;
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}
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}
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void AchievementMgr::SendAchievementEarned(AchievementEntry const* achievement)
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{
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sLog.outDebug("AchievementMgr::SendAchievementEarned(%u)", achievement->ID);
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if(Guild* guild = objmgr.GetGuildById(GetPlayer()->GetGuildId()))
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{
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MaNGOS::AchievementChatBuilder say_builder(*GetPlayer(), CHAT_MSG_GUILD_ACHIEVEMENT, LANG_ACHIEVEMENT_EARNED,achievement->ID);
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MaNGOS::LocalizedPacketDo<MaNGOS::AchievementChatBuilder> say_do(say_builder);
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guild->BroadcastWorker(say_do,GetPlayer());
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}
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if(achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_KILL|ACHIEVEMENT_FLAG_REALM_FIRST_REACH))
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{
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// broadcast realm first reached
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WorldPacket data(SMSG_SERVER_FIRST_ACHIEVEMENT, strlen(GetPlayer()->GetName())+1+8+4+4);
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data << GetPlayer()->GetName();
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data << uint64(GetPlayer()->GetGUID());
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data << uint32(achievement->ID);
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data << uint32(0); // 1=link supplied string as player name, 0=display plain string
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sWorld.SendGlobalMessage(&data);
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}
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else
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{
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CellPair p = MaNGOS::ComputeCellPair(GetPlayer()->GetPositionX(), GetPlayer()->GetPositionY());
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Cell cell(p);
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cell.data.Part.reserved = ALL_DISTRICT;
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cell.SetNoCreate();
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MaNGOS::AchievementChatBuilder say_builder(*GetPlayer(), CHAT_MSG_GUILD_ACHIEVEMENT, LANG_ACHIEVEMENT_EARNED,achievement->ID);
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MaNGOS::LocalizedPacketDo<MaNGOS::AchievementChatBuilder> say_do(say_builder);
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MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::AchievementChatBuilder> > say_worker(GetPlayer(),sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY),say_do);
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TypeContainerVisitor<MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::AchievementChatBuilder> >, WorldTypeMapContainer > message(say_worker);
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CellLock<GridReadGuard> cell_lock(cell, p);
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cell_lock->Visit(cell_lock, message, *GetPlayer()->GetMap());
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}
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WorldPacket data(SMSG_ACHIEVEMENT_EARNED, 8+4+8);
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data.append(GetPlayer()->GetPackGUID());
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data << uint32(achievement->ID);
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data << uint32(secsToTimeBitFields(time(NULL)));
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data << uint32(0);
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GetPlayer()->SendMessageToSet(&data, true);
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}
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void AchievementMgr::SendCriteriaUpdate(uint32 id, CriteriaProgress const* progress)
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{
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WorldPacket data(SMSG_CRITERIA_UPDATE, 8+4+8);
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data << uint32(id);
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// the counter is packed like a packed Guid
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data.appendPackGUID(progress->counter);
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data.append(GetPlayer()->GetPackGUID());
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data << uint32(0);
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data << uint32(secsToTimeBitFields(progress->date));
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data << uint32(0); // timer 1
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data << uint32(0); // timer 2
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GetPlayer()->SendMessageToSet(&data, true);
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}
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/**
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* called at player login. The player might have fulfilled some achievements when the achievement system wasn't working yet
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*/
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void AchievementMgr::CheckAllAchievementCriteria()
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{
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// suppress sending packets
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for(uint32 i=0; i<ACHIEVEMENT_CRITERIA_TYPE_TOTAL; ++i)
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UpdateAchievementCriteria(AchievementCriteriaTypes(i));
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}
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/**
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* this function will be called whenever the user might have done a criteria relevant action
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*/
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void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1, uint32 miscvalue2, Unit *unit, uint32 time)
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{
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sLog.outDetail("AchievementMgr::UpdateAchievementCriteria(%u, %u, %u, %u)", type, miscvalue1, miscvalue2, time);
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if (!sWorld.getConfig(CONFIG_GM_ALLOW_ACHIEVEMENT_GAINS) && m_player->GetSession()->GetSecurity() > SEC_PLAYER)
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return;
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AchievementCriteriaEntryList const& achievementCriteriaList = achievementmgr.GetAchievementCriteriaByType(type);
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for(AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i!=achievementCriteriaList.end(); ++i)
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{
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AchievementCriteriaEntry const *achievementCriteria = (*i);
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// don't update already completed criteria
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if(IsCompletedCriteria(achievementCriteria))
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continue;
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if(achievementCriteria->groupFlag & ACHIEVEMENT_CRITERIA_GROUP_NOT_IN_GROUP && GetPlayer()->GetGroup())
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continue;
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AchievementEntry const *achievement = sAchievementStore.LookupEntry(achievementCriteria->referredAchievement);
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if(!achievement)
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continue;
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if ((achievement->factionFlag == ACHIEVEMENT_FACTION_FLAG_HORDE && GetPlayer()->GetTeam() != HORDE) ||
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(achievement->factionFlag == ACHIEVEMENT_FACTION_FLAG_ALLIANCE && GetPlayer()->GetTeam() != ALLIANCE))
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continue;
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switch (type)
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{
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case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
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SetCriteriaProgress(achievementCriteria, GetPlayer()->getLevel());
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break;
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case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT:
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SetCriteriaProgress(achievementCriteria, GetPlayer()->GetByteValue(PLAYER_BYTES_2, 2)+1);
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break;
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case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
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// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
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if(!miscvalue1)
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continue;
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if(achievementCriteria->kill_creature.creatureID != miscvalue1)
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continue;
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SetCriteriaProgress(achievementCriteria, miscvalue2, true);
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break;
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case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL:
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if(uint32 skillvalue = GetPlayer()->GetBaseSkillValue(achievementCriteria->reach_skill_level.skillID))
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SetCriteriaProgress(achievementCriteria, skillvalue);
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break;
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case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT:
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{
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uint32 counter =0;
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for(QuestStatusMap::iterator itr = GetPlayer()->getQuestStatusMap().begin(); itr!=GetPlayer()->getQuestStatusMap().end(); itr++)
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if(itr->second.m_rewarded)
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counter++;
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SetCriteriaProgress(achievementCriteria, counter);
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break;
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}
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case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
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{
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uint32 counter =0;
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for(QuestStatusMap::iterator itr = GetPlayer()->getQuestStatusMap().begin(); itr!=GetPlayer()->getQuestStatusMap().end(); itr++)
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{
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Quest const* quest = objmgr.GetQuestTemplate(itr->first);
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if(itr->second.m_rewarded && quest->GetZoneOrSort() >= 0 && uint32(quest->GetZoneOrSort()) == achievementCriteria->complete_quests_in_zone.zoneID)
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counter++;
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}
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SetCriteriaProgress(achievementCriteria, counter);
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break;
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}
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case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST:
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// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
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if(!miscvalue1)
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continue;
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SetCriteriaProgress(achievementCriteria, miscvalue1, true);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
|
|
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
|
|
if(!miscvalue1)
|
|
continue;
|
|
if(GetPlayer()->GetMapId() != achievementCriteria->complete_battleground.mapID)
|
|
continue;
|
|
SetCriteriaProgress(achievementCriteria, miscvalue1, true);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
|
|
if(GetPlayer()->HasSpell(achievementCriteria->learn_spell.spellID))
|
|
SetCriteriaProgress(achievementCriteria, 1);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT:
|
|
if(m_completedAchievements.find(achievementCriteria->complete_achievement.linkedAchievement) != m_completedAchievements.end())
|
|
SetCriteriaProgress(achievementCriteria, 1);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP:
|
|
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
|
|
if(!miscvalue1)
|
|
continue;
|
|
if(GetPlayer()->GetMapId() != achievementCriteria->death_at_map.mapID)
|
|
continue;
|
|
SetCriteriaProgress(achievementCriteria, 1, true);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE:
|
|
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
|
|
if(!miscvalue1)
|
|
continue;
|
|
if(miscvalue1 != achievementCriteria->killed_by_creature.creatureEntry)
|
|
continue;
|
|
SetCriteriaProgress(achievementCriteria, 1, true);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER:
|
|
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
|
|
if(!miscvalue1)
|
|
continue;
|
|
SetCriteriaProgress(achievementCriteria, 1, true);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
|
|
{
|
|
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
|
|
if(!miscvalue1)
|
|
continue;
|
|
if(achievement->ID == 1260)
|
|
{
|
|
if(Player::GetDrunkenstateByValue(GetPlayer()->GetDrunkValue()) != DRUNKEN_SMASHED)
|
|
continue;
|
|
// TODO: hardcoding eventid is bad, it can differ from DB to DB - maye implement something using HolidayNames.dbc?
|
|
if(!gameeventmgr.IsActiveEvent(26))
|
|
continue;
|
|
}
|
|
// miscvalue1 is the ingame fallheight*100 as stored in dbc
|
|
SetCriteriaProgress(achievementCriteria, miscvalue1);
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
|
|
if(GetPlayer()->GetQuestRewardStatus(achievementCriteria->complete_quest.questID))
|
|
SetCriteriaProgress(achievementCriteria, 1);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
|
|
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
|
|
if(!miscvalue1)
|
|
continue;
|
|
if(achievementCriteria->use_item.itemID != miscvalue1)
|
|
continue;
|
|
SetCriteriaProgress(achievementCriteria, 1, true);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
|
|
// speedup for non-login case
|
|
if(miscvalue1 && achievementCriteria->own_item.itemID!=miscvalue1)
|
|
continue;
|
|
SetCriteriaProgress(achievementCriteria, GetPlayer()->GetItemCount(achievementCriteria->own_item.itemID, true));
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM:
|
|
// You _have_ to loot that item, just owning it when logging in does _not_ count!
|
|
if(!miscvalue1)
|
|
continue;
|
|
if(miscvalue1 != achievementCriteria->own_item.itemID)
|
|
continue;
|
|
SetCriteriaProgress(achievementCriteria, miscvalue2, true);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
|
|
if (!miscvalue1 || miscvalue1 != achievementCriteria->be_spell_target.spellID)
|
|
continue;
|
|
SetCriteriaProgress(achievementCriteria, 1, true);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
|
|
if (!miscvalue1 || miscvalue1 != achievementCriteria->cast_spell.spellID)
|
|
continue;
|
|
SetCriteriaProgress(achievementCriteria, 1, true);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
|
|
{
|
|
if (!miscvalue1 || miscvalue1 != achievementCriteria->cast_spell.spellID)
|
|
continue;
|
|
|
|
// those requirements couldn't be found in the dbc
|
|
if (CriteriaCastSpellRequirement const* requirement = AchievementGlobalMgr::GetCriteriaCastSpellRequirement(achievementCriteria))
|
|
{
|
|
if (!unit)
|
|
continue;
|
|
|
|
if (requirement->creatureEntry && unit->GetEntry() != requirement->creatureEntry)
|
|
continue;
|
|
|
|
if (requirement->playerRace && (unit->GetTypeId() != TYPEID_PLAYER || unit->getRace()!=requirement->playerRace))
|
|
continue;
|
|
|
|
if (requirement->playerClass && (unit->GetTypeId() != TYPEID_PLAYER || unit->getClass()!=requirement->playerClass))
|
|
continue;
|
|
}
|
|
|
|
SetCriteriaProgress(achievementCriteria, 1, true);
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
|
|
{
|
|
uint32 spellCount = 0;
|
|
for (PlayerSpellMap::const_iterator spellIter = GetPlayer()->GetSpellMap().begin();
|
|
spellIter != GetPlayer()->GetSpellMap().end();
|
|
spellIter++)
|
|
{
|
|
for(SkillLineAbilityMap::const_iterator skillIter = spellmgr.GetBeginSkillLineAbilityMap(spellIter->first);
|
|
skillIter != spellmgr.GetEndSkillLineAbilityMap(spellIter->first);
|
|
skillIter++)
|
|
{
|
|
if(skillIter->second->skillId == achievementCriteria->learn_skilline_spell.skillLine)
|
|
spellCount++;
|
|
}
|
|
}
|
|
SetCriteriaProgress(achievementCriteria, spellCount);
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP:
|
|
{
|
|
// skip for login case
|
|
if(!miscvalue1)
|
|
continue;
|
|
SetCriteriaProgress(achievementCriteria, 1);
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION:
|
|
{
|
|
int32 reputation = GetPlayer()->GetReputation(achievementCriteria->gain_reputation.factionID);
|
|
if (reputation > 0)
|
|
SetCriteriaProgress(achievementCriteria, reputation);
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION:
|
|
{
|
|
uint32 counter = 0;
|
|
const FactionStateList factionStateList = GetPlayer()->GetFactionStateList();
|
|
for (FactionStateList::const_iterator iter = factionStateList.begin(); iter!= factionStateList.end(); iter++)
|
|
{
|
|
if(GetPlayer()->ReputationToRank(iter->second.Standing) >= REP_EXALTED)
|
|
++counter;
|
|
}
|
|
SetCriteriaProgress(achievementCriteria, counter);
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA:
|
|
{
|
|
WorldMapOverlayEntry const* worldOverlayEntry = sWorldMapOverlayStore.LookupEntry(achievementCriteria->explore_area.areaReference);
|
|
if(!worldOverlayEntry)
|
|
break;
|
|
|
|
int32 exploreFlag = GetAreaFlagByAreaID(worldOverlayEntry->areatableID);
|
|
if(exploreFlag < 0)
|
|
break;
|
|
|
|
uint32 playerIndexOffset = uint32(exploreFlag) / 32;
|
|
uint32 mask = 1<< (uint32(exploreFlag) % 32);
|
|
|
|
if(GetPlayer()->GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + playerIndexOffset) & mask)
|
|
SetCriteriaProgress(achievementCriteria, 1);
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
|
|
{
|
|
// miscvalue1 = itemid
|
|
// miscvalue2 = diced value
|
|
if(!miscvalue1)
|
|
continue;
|
|
if(miscvalue2 != achievementCriteria->roll_greed_on_loot.rollValue)
|
|
continue;
|
|
ItemPrototype const *pProto = objmgr.GetItemPrototype( miscvalue1 );
|
|
|
|
uint32 requiredItemLevel = 0;
|
|
if (achievementCriteria->ID == 2412 || achievementCriteria->ID == 2358)
|
|
requiredItemLevel = 185;
|
|
|
|
if(!pProto || pProto->ItemLevel <requiredItemLevel)
|
|
continue;
|
|
SetCriteriaProgress(achievementCriteria, 1, true);
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_DEATH:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_REACH_TEAM_RATING:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_EARNED_PVP_TITLE:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_TOTAL:
|
|
break; // Not implemented yet :(
|
|
}
|
|
if(IsCompletedCriteria(achievementCriteria))
|
|
CompletedCriteria(achievementCriteria);
|
|
}
|
|
}
|
|
|
|
bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achievementCriteria)
|
|
{
|
|
AchievementEntry const* achievement = sAchievementStore.LookupEntry(achievementCriteria->referredAchievement);
|
|
if(!achievement)
|
|
return false;
|
|
|
|
// counter can never complete
|
|
if(achievement->flags & ACHIEVEMENT_FLAG_COUNTER)
|
|
return false;
|
|
|
|
if(achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_KILL))
|
|
{
|
|
// someone on this realm has already completed that achievement
|
|
if(achievementmgr.IsRealmCompleted(achievement))
|
|
return false;
|
|
}
|
|
|
|
CriteriaProgressMap::const_iterator itr = m_criteriaProgress.find(achievementCriteria->ID);
|
|
if(itr == m_criteriaProgress.end())
|
|
return false;
|
|
|
|
CriteriaProgress const* progress = &itr->second;
|
|
|
|
switch(achievementCriteria->requiredType)
|
|
{
|
|
case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
|
|
if ((achievement->ID == 467 && GetPlayer()->getClass() != CLASS_SHAMAN ) ||
|
|
(achievement->ID == 466 && GetPlayer()->getClass() != CLASS_DRUID ) ||
|
|
(achievement->ID == 465 && GetPlayer()->getClass() != CLASS_PALADIN ) ||
|
|
(achievement->ID == 464 && GetPlayer()->getClass() != CLASS_PRIEST ) ||
|
|
(achievement->ID == 463 && GetPlayer()->getClass() != CLASS_WARLOCK ) ||
|
|
(achievement->ID == 462 && GetPlayer()->getClass() != CLASS_HUNTER ) ||
|
|
(achievement->ID == 461 && GetPlayer()->getClass() != CLASS_DEATH_KNIGHT)||
|
|
(achievement->ID == 460 && GetPlayer()->getClass() != CLASS_MAGE ) ||
|
|
(achievement->ID == 459 && GetPlayer()->getClass() != CLASS_WARRIOR ) ||
|
|
(achievement->ID == 458 && GetPlayer()->getClass() != CLASS_ROGUE ) ||
|
|
|
|
(achievement->ID == 1404 && GetPlayer()->getRace() != RACE_GNOME ) ||
|
|
(achievement->ID == 1405 && GetPlayer()->getRace() != RACE_BLOODELF ) ||
|
|
(achievement->ID == 1406 && GetPlayer()->getRace() != RACE_DRAENEI ) ||
|
|
(achievement->ID == 1407 && GetPlayer()->getRace() != RACE_DWARF ) ||
|
|
(achievement->ID == 1408 && GetPlayer()->getRace() != RACE_HUMAN ) ||
|
|
(achievement->ID == 1409 && GetPlayer()->getRace() != RACE_NIGHTELF ) ||
|
|
(achievement->ID == 1410 && GetPlayer()->getRace() != RACE_ORC ) ||
|
|
(achievement->ID == 1411 && GetPlayer()->getRace() != RACE_TAUREN ) ||
|
|
(achievement->ID == 1412 && GetPlayer()->getRace() != RACE_TROLL ) ||
|
|
(achievement->ID == 1413 && GetPlayer()->getRace() != RACE_UNDEAD_PLAYER) )
|
|
return false;
|
|
return progress->counter >= achievementCriteria->reach_level.level;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT:
|
|
return progress->counter >= achievementCriteria->buy_bank_slot.numberOfSlots;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
|
|
return progress->counter >= achievementCriteria->kill_creature.creatureCount;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT:
|
|
return progress->counter >= 1;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL:
|
|
return progress->counter >= achievementCriteria->reach_skill_level.skillLevel;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT:
|
|
return progress->counter >= achievementCriteria->complete_quest_count.totalQuestCount;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
|
|
return progress->counter >= achievementCriteria->complete_quests_in_zone.questCount;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST:
|
|
return progress->counter >= achievementCriteria->complete_daily_quest.questCount;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
|
|
return progress->counter >= 1;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
|
|
return progress->counter >= achievementCriteria->fall_without_dying.fallHeight;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
|
|
return progress->counter >= 1;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
|
|
return progress->counter >= achievementCriteria->use_item.itemCount;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
|
|
return progress->counter >= achievementCriteria->own_item.itemCount;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM:
|
|
return progress->counter >= achievementCriteria->loot_item.itemCount;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
|
|
return progress->counter >= achievementCriteria->be_spell_target.spellCount;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
|
|
return progress->counter >= achievementCriteria->cast_spell.castCount;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
|
|
return progress->counter >= achievementCriteria->learn_skilline_spell.spellCount;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP:
|
|
return progress->counter >= achievementCriteria->visit_barber.numberOfVisits;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION:
|
|
return progress->counter >= achievementCriteria->gain_reputation.reputationAmount;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION:
|
|
return progress->counter >= achievementCriteria->gain_exalted_reputation.numberOfExaltedFactions;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA:
|
|
return progress->counter >= 1;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
|
|
return progress->counter >= achievementCriteria->roll_greed_on_loot.count;
|
|
|
|
// handle all statistic-only criteria here
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER:
|
|
return false;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void AchievementMgr::CompletedCriteria(AchievementCriteriaEntry const* criteria)
|
|
{
|
|
AchievementEntry const* achievement = sAchievementStore.LookupEntry(criteria->referredAchievement);
|
|
if(!achievement)
|
|
return;
|
|
// counter can never complete
|
|
if(achievement->flags & ACHIEVEMENT_FLAG_COUNTER)
|
|
return;
|
|
|
|
if(criteria->completionFlag & ACHIEVEMENT_CRITERIA_COMPLETE_FLAG_ALL || GetAchievementCompletionState(achievement)==ACHIEVEMENT_COMPLETED_COMPLETED_NOT_STORED)
|
|
{
|
|
CompletedAchievement(achievement);
|
|
}
|
|
}
|
|
|
|
// TODO: achievement 705 requires 4 criteria to be fulfilled
|
|
AchievementCompletionState AchievementMgr::GetAchievementCompletionState(AchievementEntry const* entry)
|
|
{
|
|
if(m_completedAchievements.find(entry->ID)!=m_completedAchievements.end())
|
|
return ACHIEVEMENT_COMPLETED_COMPLETED_STORED;
|
|
|
|
bool foundOutstanding = false;
|
|
for (uint32 entryId = 0; entryId<sAchievementCriteriaStore.GetNumRows(); entryId++)
|
|
{
|
|
AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(entryId);
|
|
if(!criteria || criteria->referredAchievement!= entry->ID)
|
|
continue;
|
|
|
|
if(IsCompletedCriteria(criteria) && criteria->completionFlag & ACHIEVEMENT_CRITERIA_COMPLETE_FLAG_ALL)
|
|
return ACHIEVEMENT_COMPLETED_COMPLETED_NOT_STORED;
|
|
|
|
// found an umcompleted criteria, but DONT return false yet - there might be a completed criteria with ACHIEVEMENT_CRITERIA_COMPLETE_FLAG_ALL
|
|
if(!IsCompletedCriteria(criteria))
|
|
foundOutstanding = true;
|
|
}
|
|
if(foundOutstanding)
|
|
return ACHIEVEMENT_COMPLETED_NONE;
|
|
else
|
|
return ACHIEVEMENT_COMPLETED_COMPLETED_NOT_STORED;
|
|
}
|
|
|
|
void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry, uint32 newValue, bool relative)
|
|
{
|
|
sLog.outDetail("AchievementMgr::SetCriteriaProgress(%u, %u)", entry->ID, newValue);
|
|
CriteriaProgress *progress = NULL;
|
|
|
|
CriteriaProgressMap::iterator iter = m_criteriaProgress.find(entry->ID);
|
|
|
|
if(iter == m_criteriaProgress.end())
|
|
{
|
|
// not create record for 0 counter
|
|
if(newValue == 0)
|
|
return;
|
|
|
|
progress = &m_criteriaProgress[entry->ID];
|
|
progress->counter = newValue;
|
|
progress->date = time(NULL);
|
|
}
|
|
else
|
|
{
|
|
progress = &iter->second;
|
|
if(relative)
|
|
newValue += progress->counter;
|
|
|
|
// not update (not mark as changed) if counter will have same value
|
|
if(progress->counter == newValue)
|
|
return;
|
|
|
|
progress->counter = newValue;
|
|
}
|
|
|
|
progress->changed = true;
|
|
|
|
if(entry->timeLimit)
|
|
{
|
|
time_t now = time(NULL);
|
|
if(time_t(progress->date + entry->timeLimit) < now)
|
|
progress->counter = 1;
|
|
|
|
// also it seems illogical, the timeframe will be extended at every criteria update
|
|
progress->date = now;
|
|
}
|
|
SendCriteriaUpdate(entry->ID,progress);
|
|
}
|
|
|
|
void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement)
|
|
{
|
|
sLog.outDetail("AchievementMgr::CompletedAchievement(%u)", achievement->ID);
|
|
if(achievement->flags & ACHIEVEMENT_FLAG_COUNTER || m_completedAchievements.find(achievement->ID)!=m_completedAchievements.end())
|
|
return;
|
|
|
|
SendAchievementEarned(achievement);
|
|
CompletedAchievementData& ca = m_completedAchievements[achievement->ID];
|
|
ca.date = time(NULL);
|
|
ca.changed = true;
|
|
|
|
// don't insert for ACHIEVEMENT_FLAG_REALM_FIRST_KILL since otherwise only the first group member would reach that achievement
|
|
// TODO: where do set this instead?
|
|
if(!(achievement->flags & ACHIEVEMENT_FLAG_REALM_FIRST_KILL))
|
|
achievementmgr.SetRealmCompleted(achievement);
|
|
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT);
|
|
|
|
// reward items and titles if any
|
|
AchievementReward const* reward = achievementmgr.GetAchievementReward(achievement);
|
|
|
|
// no rewards
|
|
if(!reward)
|
|
return;
|
|
|
|
// titles
|
|
if(uint32 titleId = reward->titleId[GetPlayer()->GetTeam() == HORDE?0:1])
|
|
{
|
|
if(CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(titleId))
|
|
GetPlayer()->SetTitle(titleEntry);
|
|
}
|
|
|
|
// mail
|
|
if(reward->sender)
|
|
{
|
|
Item* item = reward->itemId ? Item::CreateItem(reward->itemId,1,GetPlayer ()) : NULL;
|
|
|
|
MailItemsInfo mi;
|
|
if(item)
|
|
{
|
|
// save new item before send
|
|
item->SaveToDB(); // save for prevent lost at next mail load, if send fail then item will deleted
|
|
|
|
// item
|
|
mi.AddItem(item->GetGUIDLow(), item->GetEntry(), item);
|
|
}
|
|
|
|
int loc_idx = GetPlayer()->GetSession()->GetSessionDbLocaleIndex();
|
|
|
|
// subject and text
|
|
std::string subject = reward->subject;
|
|
std::string text = reward->text;
|
|
if ( loc_idx >= 0 )
|
|
{
|
|
if(AchievementRewardLocale const* loc = achievementmgr.GetAchievementRewardLocale(achievement))
|
|
{
|
|
if (loc->subject.size() > size_t(loc_idx) && !loc->subject[loc_idx].empty())
|
|
subject = loc->subject[loc_idx];
|
|
if (loc->text.size() > size_t(loc_idx) && !loc->text[loc_idx].empty())
|
|
text = loc->text[loc_idx];
|
|
}
|
|
}
|
|
|
|
uint32 itemTextId = objmgr.CreateItemText( text );
|
|
|
|
WorldSession::SendMailTo(GetPlayer(), MAIL_CREATURE, MAIL_STATIONERY_NORMAL, reward->sender, GetPlayer()->GetGUIDLow(), subject, itemTextId , &mi, 0, 0, MAIL_CHECK_MASK_NONE);
|
|
}
|
|
}
|
|
|
|
void AchievementMgr::SendAllAchievementData()
|
|
{
|
|
// since we don't know the exact size of the packed GUIDs this is just an approximation
|
|
WorldPacket data(SMSG_ALL_ACHIEVEMENT_DATA, 4*2+m_completedAchievements.size()*4*2+m_completedAchievements.size()*7*4);
|
|
BuildAllDataPacket(&data);
|
|
GetPlayer()->GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void AchievementMgr::SendRespondInspectAchievements(Player* player)
|
|
{
|
|
// since we don't know the exact size of the packed GUIDs this is just an approximation
|
|
WorldPacket data(SMSG_RESPOND_INSPECT_ACHIEVEMENTS, 4+4*2+m_completedAchievements.size()*4*2+m_completedAchievements.size()*7*4);
|
|
data.append(GetPlayer()->GetPackGUID());
|
|
BuildAllDataPacket(&data);
|
|
player->GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
/**
|
|
* used by both SMSG_ALL_ACHIEVEMENT_DATA and SMSG_RESPOND_INSPECT_ACHIEVEMENT
|
|
*/
|
|
void AchievementMgr::BuildAllDataPacket(WorldPacket *data)
|
|
{
|
|
for(CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter!=m_completedAchievements.end(); ++iter)
|
|
{
|
|
*data << uint32(iter->first);
|
|
*data << uint32(secsToTimeBitFields(iter->second.date));
|
|
}
|
|
*data << int32(-1);
|
|
|
|
for(CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter!=m_criteriaProgress.end(); ++iter)
|
|
{
|
|
*data << uint32(iter->first);
|
|
data->appendPackGUID(iter->second.counter);
|
|
data->append(GetPlayer()->GetPackGUID());
|
|
*data << uint32(0);
|
|
*data << uint32(secsToTimeBitFields(iter->second.date));
|
|
*data << uint32(0);
|
|
*data << uint32(0);
|
|
}
|
|
|
|
*data << int32(-1);
|
|
}
|
|
|
|
//==========================================================
|
|
AchievementCriteriaEntryList const& AchievementGlobalMgr::GetAchievementCriteriaByType(AchievementCriteriaTypes type)
|
|
{
|
|
return m_AchievementCriteriasByType[type];
|
|
}
|
|
|
|
void AchievementGlobalMgr::LoadAchievementCriteriaList()
|
|
{
|
|
if(sAchievementCriteriaStore.GetNumRows()==0)
|
|
{
|
|
barGoLink bar(1);
|
|
bar.step();
|
|
|
|
sLog.outString();
|
|
sLog.outErrorDb(">> Loaded 0 achievement criteria.");
|
|
return;
|
|
}
|
|
|
|
barGoLink bar( sAchievementCriteriaStore.GetNumRows() );
|
|
for (uint32 entryId = 0; entryId<sAchievementCriteriaStore.GetNumRows(); entryId++)
|
|
{
|
|
bar.step();
|
|
|
|
AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(entryId);
|
|
if(!criteria)
|
|
continue;
|
|
|
|
m_AchievementCriteriasByType[criteria->requiredType].push_back(criteria);
|
|
}
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u achievement criteria.",m_AchievementCriteriasByType->size());
|
|
}
|
|
|
|
|
|
void AchievementGlobalMgr::LoadCompletedAchievements()
|
|
{
|
|
QueryResult *result = CharacterDatabase.Query("SELECT achievement FROM character_achievement GROUP BY achievement");
|
|
|
|
if(!result)
|
|
{
|
|
barGoLink bar(1);
|
|
bar.step();
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded 0 realm completed achievements . DB table `character_achievement` is empty.");
|
|
return;
|
|
}
|
|
|
|
barGoLink bar(result->GetRowCount());
|
|
do
|
|
{
|
|
bar.step();
|
|
Field *fields = result->Fetch();
|
|
m_allCompletedAchievements.insert(fields[0].GetUInt32());
|
|
} while(result->NextRow());
|
|
|
|
delete result;
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u realm completed achievements.",m_allCompletedAchievements.size());
|
|
}
|
|
|
|
void AchievementGlobalMgr::LoadRewards()
|
|
{
|
|
m_achievementRewards.clear(); // need for reload case
|
|
|
|
// 0 1 2 3 4 5 6
|
|
QueryResult *result = WorldDatabase.Query("SELECT entry, title_A, title_H, item, sender, subject, text FROM achievement_reward");
|
|
|
|
if(!result)
|
|
{
|
|
barGoLink bar(1);
|
|
|
|
bar.step();
|
|
|
|
sLog.outString();
|
|
sLog.outErrorDb(">> Loaded 0 achievement rewards. DB table `achievement_reward` is empty.");
|
|
return;
|
|
}
|
|
|
|
barGoLink bar(result->GetRowCount());
|
|
|
|
do
|
|
{
|
|
bar.step();
|
|
|
|
Field *fields = result->Fetch();
|
|
uint32 entry = fields[0].GetUInt32();
|
|
if (!sAchievementStore.LookupEntry(entry))
|
|
{
|
|
sLog.outErrorDb( "Table `achievement_reward` has wrong achievement (Entry: %u), ignore", entry);
|
|
continue;
|
|
}
|
|
|
|
AchievementReward reward;
|
|
reward.titleId[0] = fields[1].GetUInt32();
|
|
reward.titleId[1] = fields[2].GetUInt32();
|
|
reward.itemId = fields[3].GetUInt32();
|
|
reward.sender = fields[4].GetUInt32();
|
|
reward.subject = fields[5].GetCppString();
|
|
reward.text = fields[6].GetCppString();
|
|
|
|
if ((reward.titleId[0]==0)!=(reward.titleId[1]==0))
|
|
sLog.outErrorDb( "Table `achievement_reward` (Entry: %u) has title (A: %u H: %u) only for one from teams.", entry, reward.titleId[0], reward.titleId[1]);
|
|
|
|
// must be title or mail at least
|
|
if (!reward.titleId[0] && !reward.titleId[1] && !reward.sender)
|
|
{
|
|
sLog.outErrorDb( "Table `achievement_reward` (Entry: %u) not have title or item reward data, ignore.", entry);
|
|
continue;
|
|
}
|
|
|
|
if (reward.titleId[0])
|
|
{
|
|
CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(reward.titleId[0]);
|
|
if (!titleEntry)
|
|
{
|
|
sLog.outErrorDb( "Table `achievement_reward` (Entry: %u) has invalid title id (%u) in `title_A`, set to 0", entry, reward.titleId[0]);
|
|
reward.titleId[0] = 0;
|
|
}
|
|
}
|
|
|
|
if (reward.titleId[1])
|
|
{
|
|
CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(reward.titleId[1]);
|
|
if (!titleEntry)
|
|
{
|
|
sLog.outErrorDb( "Table `achievement_reward` (Entry: %u) has invalid title id (%u) in `title_A`, set to 0", entry, reward.titleId[1]);
|
|
reward.titleId[1] = 0;
|
|
}
|
|
}
|
|
|
|
//check mail data before item for report including wrong item case
|
|
if (reward.sender)
|
|
{
|
|
if (!objmgr.GetCreatureTemplate(reward.sender))
|
|
{
|
|
sLog.outErrorDb( "Table `achievement_reward` (Entry: %u) has invalid creature entry %u as sender, mail reward skipped.", entry, reward.sender);
|
|
reward.sender = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (reward.itemId)
|
|
sLog.outErrorDb( "Table `achievement_reward` (Entry: %u) not have sender data but have item reward, item will not rewarded", entry);
|
|
|
|
if (!reward.subject.empty())
|
|
sLog.outErrorDb( "Table `achievement_reward` (Entry: %u) not have sender data but have mail subject.", entry);
|
|
|
|
if (!reward.text.empty())
|
|
sLog.outErrorDb( "Table `achievement_reward` (Entry: %u) not have sender data but have mail text.", entry);
|
|
}
|
|
|
|
if (reward.itemId)
|
|
{
|
|
if (!objmgr.GetItemPrototype(reward.itemId))
|
|
{
|
|
sLog.outErrorDb( "Table `achievement_reward` (Entry: %u) has invalid item id %u, reward mail will be without item.", entry, reward.itemId);
|
|
reward.itemId = 0;
|
|
}
|
|
}
|
|
|
|
m_achievementRewards[entry] = reward;
|
|
|
|
} while (result->NextRow());
|
|
|
|
delete result;
|
|
|
|
sLog.outString();
|
|
sLog.outString( ">> Loaded %u achievement reward locale strings", m_achievementRewardLocales.size() );
|
|
}
|
|
|
|
void AchievementGlobalMgr::LoadRewardLocales()
|
|
{
|
|
m_achievementRewardLocales.clear(); // need for reload case
|
|
|
|
QueryResult *result = WorldDatabase.Query("SELECT entry,subject_loc1,text_loc1,subject_loc2,text_loc2,subject_loc3,text_loc3,subject_loc4,text_loc4,subject_loc5,text_loc5,subject_loc6,text_loc6,subject_loc7,text_loc7,subject_loc8,text_loc8 FROM locales_achievement_reward");
|
|
|
|
if(!result)
|
|
{
|
|
barGoLink bar(1);
|
|
|
|
bar.step();
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded 0 achievement reward locale strings. DB table `locales_achievement_reward` is empty.");
|
|
return;
|
|
}
|
|
|
|
barGoLink bar(result->GetRowCount());
|
|
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
bar.step();
|
|
|
|
uint32 entry = fields[0].GetUInt32();
|
|
|
|
if(m_achievementRewards.find(entry)==m_achievementRewards.end())
|
|
{
|
|
sLog.outErrorDb( "Table `locales_achievement_reward` (Entry: %u) has locale strings for not existed achievement reward .", entry);
|
|
continue;
|
|
}
|
|
|
|
AchievementRewardLocale& data = m_achievementRewardLocales[entry];
|
|
|
|
for(int i = 1; i < MAX_LOCALE; ++i)
|
|
{
|
|
std::string str = fields[1+2*(i-1)].GetCppString();
|
|
if(!str.empty())
|
|
{
|
|
int idx = objmgr.GetOrNewIndexForLocale(LocaleConstant(i));
|
|
if(idx >= 0)
|
|
{
|
|
if(data.subject.size() <= size_t(idx))
|
|
data.subject.resize(idx+1);
|
|
|
|
data.subject[idx] = str;
|
|
}
|
|
}
|
|
str = fields[1+2*(i-1)+1].GetCppString();
|
|
if(!str.empty())
|
|
{
|
|
int idx = objmgr.GetOrNewIndexForLocale(LocaleConstant(i));
|
|
if(idx >= 0)
|
|
{
|
|
if(data.text.size() <= size_t(idx))
|
|
data.text.resize(idx+1);
|
|
|
|
data.text[idx] = str;
|
|
}
|
|
}
|
|
}
|
|
} while (result->NextRow());
|
|
|
|
delete result;
|
|
|
|
sLog.outString();
|
|
sLog.outString( ">> Loaded %u achievement reward locale strings", m_achievementRewardLocales.size() );
|
|
}
|