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Signed-off-by: VladimirMangos <vladimir@getmangos.com> Implemented OffhandCheckAtTalentsReset option for unequip at zone change (default) and at talent reset itself (can be enabled).
568 lines
22 KiB
C++
568 lines
22 KiB
C++
/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/// \addtogroup world The World
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/// @{
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/// \file
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#ifndef __WORLD_H
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#define __WORLD_H
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#include "Common.h"
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#include "Timer.h"
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#include "Policies/Singleton.h"
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#include "SharedDefines.h"
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#include <map>
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#include <set>
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#include <list>
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class Object;
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class WorldPacket;
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class WorldSession;
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class Player;
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class Weather;
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struct ScriptAction;
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struct ScriptInfo;
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class SqlResultQueue;
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class QueryResult;
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class WorldSocket;
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enum ShutdownMask
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{
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SHUTDOWN_MASK_RESTART = 1,
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SHUTDOWN_MASK_IDLE = 2,
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};
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enum ShutdownExitCode
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{
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SHUTDOWN_EXIT_CODE = 0,
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ERROR_EXIT_CODE = 1,
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RESTART_EXIT_CODE = 2,
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};
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/// Timers for different object refresh rates
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enum WorldTimers
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{
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WUPDATE_OBJECTS = 0,
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WUPDATE_SESSIONS = 1,
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WUPDATE_AUCTIONS = 2,
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WUPDATE_WEATHERS = 3,
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WUPDATE_UPTIME = 4,
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WUPDATE_CORPSES = 5,
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WUPDATE_EVENTS = 6,
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WUPDATE_COUNT = 7
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};
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/// Configuration elements
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enum WorldConfigs
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{
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CONFIG_COMPRESSION = 0,
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CONFIG_GRID_UNLOAD,
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CONFIG_INTERVAL_SAVE,
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CONFIG_INTERVAL_GRIDCLEAN,
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CONFIG_INTERVAL_MAPUPDATE,
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CONFIG_INTERVAL_CHANGEWEATHER,
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CONFIG_PORT_WORLD,
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CONFIG_SOCKET_SELECTTIME,
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CONFIG_GROUP_XP_DISTANCE,
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CONFIG_SIGHT_MONSTER,
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CONFIG_SIGHT_GUARDER,
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CONFIG_GAME_TYPE,
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CONFIG_REALM_ZONE,
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CONFIG_ALLOW_TWO_SIDE_ACCOUNTS,
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CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT,
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CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL,
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CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP,
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CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD,
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CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION,
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CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL,
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CONFIG_ALLOW_TWO_SIDE_WHO_LIST,
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CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND,
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CONFIG_STRICT_PLAYER_NAMES,
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CONFIG_STRICT_CHARTER_NAMES,
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CONFIG_STRICT_PET_NAMES,
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CONFIG_CHARACTERS_CREATING_DISABLED,
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CONFIG_CHARACTERS_PER_ACCOUNT,
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CONFIG_CHARACTERS_PER_REALM,
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CONFIG_HEROIC_CHARACTERS_PER_REALM,
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CONFIG_MIN_LEVEL_FOR_HEROIC_CHARACTER_CREATING,
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CONFIG_SKIP_CINEMATICS,
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CONFIG_MAX_PLAYER_LEVEL,
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CONFIG_START_PLAYER_LEVEL,
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CONFIG_START_HEROIC_PLAYER_LEVEL,
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CONFIG_START_PLAYER_MONEY,
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CONFIG_MAX_HONOR_POINTS,
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CONFIG_START_HONOR_POINTS,
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CONFIG_MAX_ARENA_POINTS,
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CONFIG_START_ARENA_POINTS,
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CONFIG_INSTANCE_IGNORE_LEVEL,
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CONFIG_INSTANCE_IGNORE_RAID,
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CONFIG_INSTANCE_RESET_TIME_HOUR,
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CONFIG_INSTANCE_UNLOAD_DELAY,
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CONFIG_CAST_UNSTUCK,
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CONFIG_MAX_PRIMARY_TRADE_SKILL,
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CONFIG_MIN_PETITION_SIGNS,
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CONFIG_GM_LOGIN_STATE,
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CONFIG_GM_VISIBLE_STATE,
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CONFIG_GM_ACCEPT_TICKETS,
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CONFIG_GM_CHAT,
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CONFIG_GM_WISPERING_TO,
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CONFIG_GM_IN_GM_LIST,
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CONFIG_GM_IN_WHO_LIST,
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CONFIG_GM_LOG_TRADE,
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CONFIG_START_GM_LEVEL,
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CONFIG_GM_LOWER_SECURITY,
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CONFIG_GM_ALLOW_ACHIEVEMENT_GAINS,
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CONFIG_GROUP_VISIBILITY,
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CONFIG_MAIL_DELIVERY_DELAY,
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CONFIG_UPTIME_UPDATE,
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CONFIG_SKILL_CHANCE_ORANGE,
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CONFIG_SKILL_CHANCE_YELLOW,
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CONFIG_SKILL_CHANCE_GREEN,
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CONFIG_SKILL_CHANCE_GREY,
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CONFIG_SKILL_CHANCE_MINING_STEPS,
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CONFIG_SKILL_CHANCE_SKINNING_STEPS,
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CONFIG_SKILL_PROSPECTING,
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CONFIG_SKILL_GAIN_CRAFTING,
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CONFIG_SKILL_GAIN_DEFENSE,
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CONFIG_SKILL_GAIN_GATHERING,
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CONFIG_SKILL_GAIN_WEAPON,
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CONFIG_MAX_OVERSPEED_PINGS,
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CONFIG_SAVE_RESPAWN_TIME_IMMEDIATLY,
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CONFIG_ALWAYS_MAX_SKILL_FOR_LEVEL,
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CONFIG_WEATHER,
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CONFIG_EXPANSION,
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CONFIG_CHATFLOOD_MESSAGE_COUNT,
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CONFIG_CHATFLOOD_MESSAGE_DELAY,
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CONFIG_CHATFLOOD_MUTE_TIME,
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CONFIG_EVENT_ANNOUNCE,
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CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS,
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CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY,
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CONFIG_WORLD_BOSS_LEVEL_DIFF,
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CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF,
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CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF,
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CONFIG_DETECT_POS_COLLISION,
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CONFIG_RESTRICTED_LFG_CHANNEL,
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CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL,
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CONFIG_TALENTS_INSPECTING,
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CONFIG_CHAT_FAKE_MESSAGE_PREVENTING,
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CONFIG_CORPSE_DECAY_NORMAL,
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CONFIG_CORPSE_DECAY_RARE,
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CONFIG_CORPSE_DECAY_ELITE,
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CONFIG_CORPSE_DECAY_RAREELITE,
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CONFIG_CORPSE_DECAY_WORLDBOSS,
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CONFIG_ADDON_CHANNEL,
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CONFIG_DEATH_SICKNESS_LEVEL,
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CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP,
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CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE,
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CONFIG_DEATH_BONES_WORLD,
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CONFIG_DEATH_BONES_BG_OR_ARENA,
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CONFIG_THREAT_RADIUS,
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CONFIG_INSTANT_LOGOUT,
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CONFIG_DISABLE_BREATHING,
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CONFIG_ALL_TAXI_PATHS,
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CONFIG_DECLINED_NAMES_USED,
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CONFIG_LISTEN_RANGE_SAY,
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CONFIG_LISTEN_RANGE_TEXTEMOTE,
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CONFIG_LISTEN_RANGE_YELL,
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CONFIG_SKILL_MILLING,
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CONFIG_BATTLEGROUND_CAST_DESERTER,
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CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE,
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CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY,
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CONFIG_BATTLEGROUND_INVITATION_TYPE,
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CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER,
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CONFIG_BATTLEGROUND_PREMADE_GROUP_WAIT_FOR_MATCH,
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CONFIG_ARENA_MAX_RATING_DIFFERENCE,
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CONFIG_ARENA_RATING_DISCARD_TIMER,
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CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS,
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CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS,
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CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE,
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CONFIG_ARENA_SEASON_ID,
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CONFIG_ARENA_SEASON_IN_PROGRESS,
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CONFIG_OFFHAND_CHECK_AT_TALENTS_RESET,
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CONFIG_VALUE_COUNT
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};
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/// Server rates
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enum Rates
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{
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RATE_HEALTH=0,
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RATE_POWER_MANA,
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RATE_POWER_RAGE_INCOME,
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RATE_POWER_RAGE_LOSS,
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RATE_POWER_RUNICPOWER_INCOME,
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RATE_POWER_RUNICPOWER_LOSS,
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RATE_POWER_FOCUS,
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RATE_SKILL_DISCOVERY,
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RATE_DROP_ITEM_POOR,
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RATE_DROP_ITEM_NORMAL,
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RATE_DROP_ITEM_UNCOMMON,
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RATE_DROP_ITEM_RARE,
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RATE_DROP_ITEM_EPIC,
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RATE_DROP_ITEM_LEGENDARY,
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RATE_DROP_ITEM_ARTIFACT,
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RATE_DROP_ITEM_REFERENCED,
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RATE_DROP_MONEY,
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RATE_XP_KILL,
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RATE_XP_QUEST,
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RATE_XP_EXPLORE,
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RATE_REPUTATION_GAIN,
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RATE_CREATURE_NORMAL_HP,
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RATE_CREATURE_ELITE_ELITE_HP,
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RATE_CREATURE_ELITE_RAREELITE_HP,
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RATE_CREATURE_ELITE_WORLDBOSS_HP,
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RATE_CREATURE_ELITE_RARE_HP,
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RATE_CREATURE_NORMAL_DAMAGE,
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RATE_CREATURE_ELITE_ELITE_DAMAGE,
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RATE_CREATURE_ELITE_RAREELITE_DAMAGE,
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RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE,
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RATE_CREATURE_ELITE_RARE_DAMAGE,
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RATE_CREATURE_NORMAL_SPELLDAMAGE,
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RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE,
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RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE,
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RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE,
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RATE_CREATURE_ELITE_RARE_SPELLDAMAGE,
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RATE_CREATURE_AGGRO,
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RATE_REST_INGAME,
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RATE_REST_OFFLINE_IN_TAVERN_OR_CITY,
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RATE_REST_OFFLINE_IN_WILDERNESS,
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RATE_DAMAGE_FALL,
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RATE_AUCTION_TIME,
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RATE_AUCTION_DEPOSIT,
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RATE_AUCTION_CUT,
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RATE_HONOR,
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RATE_MINING_AMOUNT,
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RATE_MINING_NEXT,
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RATE_TALENT,
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RATE_CORPSE_DECAY_LOOTED,
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RATE_INSTANCE_RESET_TIME,
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RATE_TARGET_POS_RECALCULATION_RANGE,
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RATE_DURABILITY_LOSS_DAMAGE,
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RATE_DURABILITY_LOSS_PARRY,
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RATE_DURABILITY_LOSS_ABSORB,
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RATE_DURABILITY_LOSS_BLOCK,
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MAX_RATES
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};
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/// Type of server
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enum RealmType
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{
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REALM_TYPE_NORMAL = 0,
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REALM_TYPE_PVP = 1,
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REALM_TYPE_NORMAL2 = 4,
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REALM_TYPE_RP = 6,
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REALM_TYPE_RPPVP = 8,
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REALM_TYPE_FFA_PVP = 16 // custom, free for all pvp mode like arena PvP in all zones except rest activated places and sanctuaries
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// replaced by REALM_PVP in realm list
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};
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enum RealmZone
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{
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REALM_ZONE_UNKNOWN = 0, // any language
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REALM_ZONE_DEVELOPMENT = 1, // any language
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REALM_ZONE_UNITED_STATES = 2, // extended-Latin
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REALM_ZONE_OCEANIC = 3, // extended-Latin
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REALM_ZONE_LATIN_AMERICA = 4, // extended-Latin
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REALM_ZONE_TOURNAMENT_5 = 5, // basic-Latin at create, any at login
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REALM_ZONE_KOREA = 6, // East-Asian
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REALM_ZONE_TOURNAMENT_7 = 7, // basic-Latin at create, any at login
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REALM_ZONE_ENGLISH = 8, // extended-Latin
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REALM_ZONE_GERMAN = 9, // extended-Latin
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REALM_ZONE_FRENCH = 10, // extended-Latin
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REALM_ZONE_SPANISH = 11, // extended-Latin
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REALM_ZONE_RUSSIAN = 12, // Cyrillic
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REALM_ZONE_TOURNAMENT_13 = 13, // basic-Latin at create, any at login
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REALM_ZONE_TAIWAN = 14, // East-Asian
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REALM_ZONE_TOURNAMENT_15 = 15, // basic-Latin at create, any at login
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REALM_ZONE_CHINA = 16, // East-Asian
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REALM_ZONE_CN1 = 17, // basic-Latin at create, any at login
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REALM_ZONE_CN2 = 18, // basic-Latin at create, any at login
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REALM_ZONE_CN3 = 19, // basic-Latin at create, any at login
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REALM_ZONE_CN4 = 20, // basic-Latin at create, any at login
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REALM_ZONE_CN5 = 21, // basic-Latin at create, any at login
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REALM_ZONE_CN6 = 22, // basic-Latin at create, any at login
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REALM_ZONE_CN7 = 23, // basic-Latin at create, any at login
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REALM_ZONE_CN8 = 24, // basic-Latin at create, any at login
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REALM_ZONE_TOURNAMENT_25 = 25, // basic-Latin at create, any at login
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REALM_ZONE_TEST_SERVER = 26, // any language
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REALM_ZONE_TOURNAMENT_27 = 27, // basic-Latin at create, any at login
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REALM_ZONE_QA_SERVER = 28, // any language
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REALM_ZONE_CN9 = 29 // basic-Latin at create, any at login
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};
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// DB scripting commands
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#define SCRIPT_COMMAND_TALK 0 // source = unit, target=any, datalong ( 0=say, 1=whisper, 2=yell, 3=emote text)
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#define SCRIPT_COMMAND_EMOTE 1 // source = unit, datalong = anim_id
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#define SCRIPT_COMMAND_FIELD_SET 2 // source = any, datalong = field_id, datalog2 = value
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#define SCRIPT_COMMAND_MOVE_TO 3 // source = Creature, datalog2 = time, x/y/z
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#define SCRIPT_COMMAND_FLAG_SET 4 // source = any, datalong = field_id, datalog2 = bitmask
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#define SCRIPT_COMMAND_FLAG_REMOVE 5 // source = any, datalong = field_id, datalog2 = bitmask
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#define SCRIPT_COMMAND_TELEPORT_TO 6 // source or target with Player, datalong = map_id, x/y/z
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#define SCRIPT_COMMAND_QUEST_EXPLORED 7 // one from source or target must be Player, another GO/Creature, datalong=quest_id, datalong2=distance or 0
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#define SCRIPT_COMMAND_RESPAWN_GAMEOBJECT 9 // source = any (summoner), datalong=db_guid, datalong2=despawn_delay
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#define SCRIPT_COMMAND_TEMP_SUMMON_CREATURE 10 // source = any (summoner), datalong=creature entry, datalong2=despawn_delay
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#define SCRIPT_COMMAND_OPEN_DOOR 11 // source = unit, datalong=db_guid, datalong2=reset_delay
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#define SCRIPT_COMMAND_CLOSE_DOOR 12 // source = unit, datalong=db_guid, datalong2=reset_delay
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#define SCRIPT_COMMAND_ACTIVATE_OBJECT 13 // source = unit, target=GO
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#define SCRIPT_COMMAND_REMOVE_AURA 14 // source (datalong2!=0) or target (datalong==0) unit, datalong = spell_id
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#define SCRIPT_COMMAND_CAST_SPELL 15 // source/target cast spell at target/source (script->datalong2: 0: s->t 1: s->s 2: t->t 3: t->s
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/// Storage class for commands issued for delayed execution
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struct CliCommandHolder
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{
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typedef void Print(const char*);
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char *m_command;
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Print* m_print;
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CliCommandHolder(const char *command, Print* zprint)
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: m_print(zprint)
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{
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size_t len = strlen(command)+1;
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m_command = new char[len];
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memcpy(m_command, command, len);
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}
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~CliCommandHolder() { delete[] m_command; }
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};
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/// The World
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class World
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{
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public:
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static volatile uint32 m_worldLoopCounter;
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World();
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~World();
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WorldSession* FindSession(uint32 id) const;
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void AddSession(WorldSession *s);
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bool RemoveSession(uint32 id);
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/// Get the number of current active sessions
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void UpdateMaxSessionCounters();
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uint32 GetActiveAndQueuedSessionCount() const { return m_sessions.size(); }
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uint32 GetActiveSessionCount() const { return m_sessions.size() - m_QueuedPlayer.size(); }
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uint32 GetQueuedSessionCount() const { return m_QueuedPlayer.size(); }
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/// Get the maximum number of parallel sessions on the server since last reboot
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uint32 GetMaxQueuedSessionCount() const { return m_maxQueuedSessionCount; }
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uint32 GetMaxActiveSessionCount() const { return m_maxActiveSessionCount; }
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Player* FindPlayerInZone(uint32 zone);
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Weather* FindWeather(uint32 id) const;
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Weather* AddWeather(uint32 zone_id);
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void RemoveWeather(uint32 zone_id);
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/// Get the active session server limit (or security level limitations)
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uint32 GetPlayerAmountLimit() const { return m_playerLimit >= 0 ? m_playerLimit : 0; }
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AccountTypes GetPlayerSecurityLimit() const { return m_playerLimit <= 0 ? AccountTypes(-m_playerLimit) : SEC_PLAYER; }
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/// Set the active session server limit (or security level limitation)
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void SetPlayerLimit(int32 limit, bool needUpdate = false);
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//player Queue
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typedef std::list<WorldSession*> Queue;
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void AddQueuedPlayer(WorldSession*);
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bool RemoveQueuedPlayer(WorldSession* session);
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int32 GetQueuePos(WorldSession*);
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uint32 GetQueueSize() const { return m_QueuedPlayer.size(); }
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/// \todo Actions on m_allowMovement still to be implemented
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/// Is movement allowed?
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bool getAllowMovement() const { return m_allowMovement; }
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/// Allow/Disallow object movements
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void SetAllowMovement(bool allow) { m_allowMovement = allow; }
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/// Set a new Message of the Day
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void SetMotd(std::string motd) { m_motd = motd; }
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/// Get the current Message of the Day
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const char* GetMotd() const { return m_motd.c_str(); }
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uint32 GetDefaultDbcLocale() const { return m_defaultDbcLocale; }
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/// Get the path where data (dbc, maps) are stored on disk
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std::string GetDataPath() const { return m_dataPath; }
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/// When server started?
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time_t const& GetStartTime() const { return m_startTime; }
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/// What time is it?
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time_t const& GetGameTime() const { return m_gameTime; }
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/// Uptime (in secs)
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uint32 GetUptime() const { return uint32(m_gameTime - m_startTime); }
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/// Get the maximum skill level a player can reach
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uint16 GetConfigMaxSkillValue() const
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{
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uint32 lvl = getConfig(CONFIG_MAX_PLAYER_LEVEL);
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return lvl > 60 ? 300 + ((lvl - 60) * 75) / 10 : lvl*5;
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}
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void SetInitialWorldSettings();
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void LoadConfigSettings(bool reload = false);
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void SendWorldText(int32 string_id, ...);
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void SendGlobalText(const char* text, WorldSession *self);
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void SendGlobalMessage(WorldPacket *packet, WorldSession *self = 0, uint32 team = 0);
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void SendZoneMessage(uint32 zone, WorldPacket *packet, WorldSession *self = 0, uint32 team = 0);
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void SendZoneText(uint32 zone, const char *text, WorldSession *self = 0, uint32 team = 0);
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void SendServerMessage(uint32 type, const char *text = "", Player* player = NULL);
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/// Are we in the middle of a shutdown?
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bool IsShutdowning() const { return m_ShutdownTimer > 0; }
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void ShutdownServ(uint32 time, uint32 options, uint8 exitcode);
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void ShutdownCancel();
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void ShutdownMsg(bool show = false, Player* player = NULL);
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static uint8 GetExitCode() { return m_ExitCode; }
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static void StopNow(uint8 exitcode) { m_stopEvent = true; m_ExitCode = exitcode; }
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static bool IsStopped() { return m_stopEvent; }
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void Update(uint32 diff);
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void UpdateSessions( uint32 diff );
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/// Set a server rate (see #Rates)
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void setRate(Rates rate,float value) { rate_values[rate]=value; }
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/// Get a server rate (see #Rates)
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float getRate(Rates rate) const { return rate_values[rate]; }
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/// Set a server configuration element (see #WorldConfigs)
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void setConfig(uint32 index,uint32 value)
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{
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if(index<CONFIG_VALUE_COUNT)
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m_configs[index]=value;
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}
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/// Get a server configuration element (see #WorldConfigs)
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uint32 getConfig(uint32 index) const
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{
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if(index<CONFIG_VALUE_COUNT)
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return m_configs[index];
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else
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return 0;
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}
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/// Are we on a "Player versus Player" server?
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bool IsPvPRealm() { return (getConfig(CONFIG_GAME_TYPE) == REALM_TYPE_PVP || getConfig(CONFIG_GAME_TYPE) == REALM_TYPE_RPPVP || getConfig(CONFIG_GAME_TYPE) == REALM_TYPE_FFA_PVP); }
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bool IsFFAPvPRealm() { return getConfig(CONFIG_GAME_TYPE) == REALM_TYPE_FFA_PVP; }
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|
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bool KickPlayer(const std::string& playerName);
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void KickAll();
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void KickAllLess(AccountTypes sec);
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BanReturn BanAccount(BanMode mode, std::string nameOrIP, std::string duration, std::string reason, std::string author);
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bool RemoveBanAccount(BanMode mode, std::string nameOrIP);
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|
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void ScriptsStart(std::map<uint32, std::multimap<uint32, ScriptInfo> > const& scripts, uint32 id, Object* source, Object* target);
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void ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* source, Object* target);
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bool IsScriptScheduled() const { return !m_scriptSchedule.empty(); }
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|
|
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// for max speed access
|
|
static float GetMaxVisibleDistanceForCreature() { return m_MaxVisibleDistanceForCreature; }
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|
static float GetMaxVisibleDistanceForPlayer() { return m_MaxVisibleDistanceForPlayer; }
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|
static float GetMaxVisibleDistanceForObject() { return m_MaxVisibleDistanceForObject; }
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|
static float GetMaxVisibleDistanceInFlight() { return m_MaxVisibleDistanceInFlight; }
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|
static float GetVisibleUnitGreyDistance() { return m_VisibleUnitGreyDistance; }
|
|
static float GetVisibleObjectGreyDistance() { return m_VisibleObjectGreyDistance; }
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|
|
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void ProcessCliCommands();
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|
void QueueCliCommand( CliCommandHolder::Print* zprintf, char const* input ) { cliCmdQueue.add(new CliCommandHolder(input, zprintf)); }
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|
|
|
void UpdateResultQueue();
|
|
void InitResultQueue();
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|
|
|
void UpdateRealmCharCount(uint32 accid);
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|
|
|
LocaleConstant GetAvailableDbcLocale(LocaleConstant locale) const { if(m_availableDbcLocaleMask & (1 << locale)) return locale; else return m_defaultDbcLocale; }
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|
|
|
//used World DB version
|
|
void LoadDBVersion();
|
|
char const* GetDBVersion() { return m_DBVersion.c_str(); }
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|
|
|
//used Script version
|
|
void SetScriptsVersion(char const* version) { m_ScriptsVersion = version ? version : "unknown scripting library"; }
|
|
char const* GetScriptsVersion() { return m_ScriptsVersion.c_str(); }
|
|
|
|
protected:
|
|
void _UpdateGameTime();
|
|
void ScriptsProcess();
|
|
// callback for UpdateRealmCharacters
|
|
void _UpdateRealmCharCount(QueryResult *resultCharCount, uint32 accountId);
|
|
|
|
void InitDailyQuestResetTime();
|
|
void ResetDailyQuests();
|
|
private:
|
|
static volatile bool m_stopEvent;
|
|
static uint8 m_ExitCode;
|
|
uint32 m_ShutdownTimer;
|
|
uint32 m_ShutdownMask;
|
|
|
|
time_t m_startTime;
|
|
time_t m_gameTime;
|
|
IntervalTimer m_timers[WUPDATE_COUNT];
|
|
uint32 mail_timer;
|
|
uint32 mail_timer_expires;
|
|
|
|
typedef UNORDERED_MAP<uint32, Weather*> WeatherMap;
|
|
WeatherMap m_weathers;
|
|
typedef UNORDERED_MAP<uint32, WorldSession*> SessionMap;
|
|
SessionMap m_sessions;
|
|
uint32 m_maxActiveSessionCount;
|
|
uint32 m_maxQueuedSessionCount;
|
|
|
|
std::multimap<time_t, ScriptAction> m_scriptSchedule;
|
|
|
|
float rate_values[MAX_RATES];
|
|
uint32 m_configs[CONFIG_VALUE_COUNT];
|
|
int32 m_playerLimit;
|
|
LocaleConstant m_defaultDbcLocale; // from config for one from loaded DBC locales
|
|
uint32 m_availableDbcLocaleMask; // by loaded DBC
|
|
void DetectDBCLang();
|
|
bool m_allowMovement;
|
|
std::string m_motd;
|
|
std::string m_dataPath;
|
|
|
|
// for max speed access
|
|
static float m_MaxVisibleDistanceForCreature;
|
|
static float m_MaxVisibleDistanceForPlayer;
|
|
static float m_MaxVisibleDistanceForObject;
|
|
static float m_MaxVisibleDistanceInFlight;
|
|
static float m_VisibleUnitGreyDistance;
|
|
static float m_VisibleObjectGreyDistance;
|
|
|
|
// CLI command holder to be thread safe
|
|
ZThread::LockedQueue<CliCommandHolder*, ZThread::FastMutex> cliCmdQueue;
|
|
SqlResultQueue *m_resultQueue;
|
|
|
|
// next daily quests reset time
|
|
time_t m_NextDailyQuestReset;
|
|
|
|
//Player Queue
|
|
Queue m_QueuedPlayer;
|
|
|
|
//sessions that are added async
|
|
void AddSession_(WorldSession* s);
|
|
ZThread::LockedQueue<WorldSession*, ZThread::FastMutex> addSessQueue;
|
|
|
|
//used versions
|
|
std::string m_DBVersion;
|
|
std::string m_ScriptsVersion;
|
|
};
|
|
|
|
extern uint32 realmID;
|
|
|
|
#define sWorld MaNGOS::Singleton<World>::Instance()
|
|
#endif
|
|
/// @}
|