server/src/game/Transports.h
2011-01-01 20:33:43 +03:00

81 lines
2.7 KiB
C++

/*
* Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef TRANSPORTS_H
#define TRANSPORTS_H
#include "GameObject.h"
#include <map>
#include <set>
#include <string>
class Transport : public GameObject
{
public:
explicit Transport();
bool Create(uint32 guidlow, uint32 mapid, float x, float y, float z, float ang, uint8 animprogress, uint16 dynamicHighValue);
bool GenerateWaypoints(uint32 pathid, std::set<uint32> &mapids);
void Update(uint32 update_diff, uint32 p_time);
bool AddPassenger(Player* passenger);
bool RemovePassenger(Player* passenger);
typedef std::set<Player*> PlayerSet;
PlayerSet const& GetPassengers() const { return m_passengers; }
private:
struct WayPoint
{
WayPoint() : mapid(0), x(0), y(0), z(0), teleport(false) {}
WayPoint(uint32 _mapid, float _x, float _y, float _z, bool _teleport, uint32 _arrivalEventID = 0, uint32 _departureEventID = 0)
: mapid(_mapid), x(_x), y(_y), z(_z), teleport(_teleport),
arrivalEventID(_arrivalEventID), departureEventID(_departureEventID)
{
}
uint32 mapid;
float x;
float y;
float z;
bool teleport;
uint32 arrivalEventID;
uint32 departureEventID;
};
typedef std::map<uint32, WayPoint> WayPointMap;
WayPointMap::const_iterator m_curr;
WayPointMap::const_iterator m_next;
uint32 m_pathTime;
uint32 m_timer;
PlayerSet m_passengers;
public:
WayPointMap m_WayPoints;
uint32 m_nextNodeTime;
uint32 m_period;
private:
void TeleportTransport(uint32 newMapid, float x, float y, float z);
void UpdateForMap(Map const* map);
void DoEventIfAny(WayPointMap::value_type const& node, bool departure);
void MoveToNextWayPoint(); // move m_next/m_cur to next points
};
#endif