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81 lines
2.7 KiB
C++
81 lines
2.7 KiB
C++
/*
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* Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef TRANSPORTS_H
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#define TRANSPORTS_H
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#include "GameObject.h"
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#include <map>
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#include <set>
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#include <string>
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class Transport : public GameObject
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{
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public:
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explicit Transport();
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bool Create(uint32 guidlow, uint32 mapid, float x, float y, float z, float ang, uint8 animprogress, uint16 dynamicHighValue);
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bool GenerateWaypoints(uint32 pathid, std::set<uint32> &mapids);
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void Update(uint32 update_diff, uint32 p_time);
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bool AddPassenger(Player* passenger);
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bool RemovePassenger(Player* passenger);
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typedef std::set<Player*> PlayerSet;
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PlayerSet const& GetPassengers() const { return m_passengers; }
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private:
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struct WayPoint
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{
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WayPoint() : mapid(0), x(0), y(0), z(0), teleport(false) {}
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WayPoint(uint32 _mapid, float _x, float _y, float _z, bool _teleport, uint32 _arrivalEventID = 0, uint32 _departureEventID = 0)
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: mapid(_mapid), x(_x), y(_y), z(_z), teleport(_teleport),
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arrivalEventID(_arrivalEventID), departureEventID(_departureEventID)
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{
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}
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uint32 mapid;
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float x;
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float y;
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float z;
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bool teleport;
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uint32 arrivalEventID;
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uint32 departureEventID;
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};
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typedef std::map<uint32, WayPoint> WayPointMap;
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WayPointMap::const_iterator m_curr;
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WayPointMap::const_iterator m_next;
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uint32 m_pathTime;
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uint32 m_timer;
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PlayerSet m_passengers;
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public:
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WayPointMap m_WayPoints;
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uint32 m_nextNodeTime;
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uint32 m_period;
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private:
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void TeleportTransport(uint32 newMapid, float x, float y, float z);
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void UpdateForMap(Map const* map);
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void DoEventIfAny(WayPointMap::value_type const& node, bool departure);
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void MoveToNextWayPoint(); // move m_next/m_cur to next points
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};
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#endif
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