mirror of
https://github.com/mangosfour/server.git
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3585 lines
134 KiB
C++
3585 lines
134 KiB
C++
/*
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* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "SpellMgr.h"
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#include "ObjectMgr.h"
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#include "SpellAuraDefines.h"
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#include "ProgressBar.h"
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#include "DBCStores.h"
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#include "World.h"
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#include "Chat.h"
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#include "Spell.h"
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#include "BattleGroundMgr.h"
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SpellMgr::SpellMgr()
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{
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}
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SpellMgr::~SpellMgr()
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{
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}
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SpellMgr& SpellMgr::Instance()
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{
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static SpellMgr spellMgr;
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return spellMgr;
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}
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int32 GetSpellDuration(SpellEntry const *spellInfo)
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{
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if(!spellInfo)
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return 0;
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SpellDurationEntry const *du = sSpellDurationStore.LookupEntry(spellInfo->DurationIndex);
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if(!du)
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return 0;
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return (du->Duration[0] == -1) ? -1 : abs(du->Duration[0]);
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}
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int32 GetSpellMaxDuration(SpellEntry const *spellInfo)
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{
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if(!spellInfo)
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return 0;
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SpellDurationEntry const *du = sSpellDurationStore.LookupEntry(spellInfo->DurationIndex);
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if(!du)
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return 0;
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return (du->Duration[2] == -1) ? -1 : abs(du->Duration[2]);
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}
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uint32 GetSpellCastTime(SpellEntry const* spellInfo, Spell const* spell)
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{
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// some triggered spells have data only usable for client
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if (spell && spell->IsTriggeredSpellWithRedundentData())
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return 0;
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SpellCastTimesEntry const *spellCastTimeEntry = sSpellCastTimesStore.LookupEntry(spellInfo->CastingTimeIndex);
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// not all spells have cast time index and this is all is pasiive abilities
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if (!spellCastTimeEntry)
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return 0;
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int32 castTime = spellCastTimeEntry->CastTime;
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if (spell)
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{
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if (Player* modOwner = spell->GetCaster()->GetSpellModOwner())
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modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CASTING_TIME, castTime, spell);
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if (!(spellInfo->Attributes & (SPELL_ATTR_UNK4|SPELL_ATTR_TRADESPELL)))
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castTime = int32(castTime * spell->GetCaster()->GetFloatValue(UNIT_MOD_CAST_SPEED));
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else
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{
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if (spell->IsRangedSpell() && !spell->IsAutoRepeat())
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castTime = int32(castTime * spell->GetCaster()->m_modAttackSpeedPct[RANGED_ATTACK]);
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}
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}
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if (spellInfo->Attributes & SPELL_ATTR_RANGED && (!spell || !spell->IsAutoRepeat()))
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castTime += 500;
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return (castTime > 0) ? uint32(castTime) : 0;
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}
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uint16 GetSpellAuraMaxTicks(SpellEntry const* spellInfo)
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{
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int32 DotDuration = GetSpellDuration(spellInfo);
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if(DotDuration == 0)
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return 1;
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// 200% limit
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if(DotDuration > 30000)
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DotDuration = 30000;
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for (int j = 0; j < MAX_EFFECT_INDEX; ++j)
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{
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if (spellInfo->Effect[j] == SPELL_EFFECT_APPLY_AURA && (
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spellInfo->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE ||
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spellInfo->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_HEAL ||
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spellInfo->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) )
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{
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if (spellInfo->EffectAmplitude[j] != 0)
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return DotDuration / spellInfo->EffectAmplitude[j];
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break;
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}
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}
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return 6;
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}
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WeaponAttackType GetWeaponAttackType(SpellEntry const *spellInfo)
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{
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if(!spellInfo)
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return BASE_ATTACK;
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switch (spellInfo->DmgClass)
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{
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case SPELL_DAMAGE_CLASS_MELEE:
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if (spellInfo->AttributesEx3 & SPELL_ATTR_EX3_REQ_OFFHAND)
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return OFF_ATTACK;
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else
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return BASE_ATTACK;
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break;
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case SPELL_DAMAGE_CLASS_RANGED:
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return RANGED_ATTACK;
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break;
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default:
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// Wands
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if (spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG)
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return RANGED_ATTACK;
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else
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return BASE_ATTACK;
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break;
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}
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}
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bool IsPassiveSpell(uint32 spellId)
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{
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SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
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if (!spellInfo)
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return false;
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return (spellInfo->Attributes & SPELL_ATTR_PASSIVE) != 0;
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}
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bool IsNoStackAuraDueToAura(uint32 spellId_1, SpellEffectIndex effIndex_1, uint32 spellId_2, SpellEffectIndex effIndex_2)
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{
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SpellEntry const *spellInfo_1 = sSpellStore.LookupEntry(spellId_1);
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SpellEntry const *spellInfo_2 = sSpellStore.LookupEntry(spellId_2);
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if(!spellInfo_1 || !spellInfo_2) return false;
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if(spellInfo_1->Id == spellId_2) return false;
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if (spellInfo_1->Effect[effIndex_1] != spellInfo_2->Effect[effIndex_2] ||
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spellInfo_1->EffectItemType[effIndex_1] != spellInfo_2->EffectItemType[effIndex_2] ||
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spellInfo_1->EffectMiscValue[effIndex_1] != spellInfo_2->EffectMiscValue[effIndex_2] ||
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spellInfo_1->EffectApplyAuraName[effIndex_1] != spellInfo_2->EffectApplyAuraName[effIndex_2])
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return false;
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return true;
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}
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int32 CompareAuraRanks(uint32 spellId_1, SpellEffectIndex effIndex_1, uint32 spellId_2, SpellEffectIndex effIndex_2)
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{
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SpellEntry const*spellInfo_1 = sSpellStore.LookupEntry(spellId_1);
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SpellEntry const*spellInfo_2 = sSpellStore.LookupEntry(spellId_2);
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if(!spellInfo_1 || !spellInfo_2) return 0;
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if (spellId_1 == spellId_2) return 0;
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int32 diff = spellInfo_1->EffectBasePoints[effIndex_1] - spellInfo_2->EffectBasePoints[effIndex_2];
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if (spellInfo_1->CalculateSimpleValue(effIndex_1) < 0 && spellInfo_2->CalculateSimpleValue(effIndex_2) < 0)
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return -diff;
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else return diff;
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}
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SpellSpecific GetSpellSpecific(uint32 spellId)
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{
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SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
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if(!spellInfo)
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return SPELL_NORMAL;
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switch(spellInfo->SpellFamilyName)
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{
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case SPELLFAMILY_GENERIC:
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{
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// Food / Drinks (mostly)
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if(spellInfo->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED)
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{
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bool food = false;
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bool drink = false;
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for(int i = 0; i < MAX_EFFECT_INDEX; ++i)
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{
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switch(spellInfo->EffectApplyAuraName[i])
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{
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// Food
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case SPELL_AURA_MOD_REGEN:
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case SPELL_AURA_OBS_MOD_HEALTH:
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food = true;
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break;
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// Drink
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case SPELL_AURA_MOD_POWER_REGEN:
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case SPELL_AURA_OBS_MOD_MANA:
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drink = true;
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break;
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default:
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break;
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}
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}
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if(food && drink)
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return SPELL_FOOD_AND_DRINK;
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else if(food)
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return SPELL_FOOD;
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else if(drink)
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return SPELL_DRINK;
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}
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else
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{
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// Well Fed buffs (must be exclusive with Food / Drink replenishment effects, or else Well Fed will cause them to be removed)
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// SpellIcon 2560 is Spell 46687, does not have this flag
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if ((spellInfo->AttributesEx2 & SPELL_ATTR_EX2_FOOD_BUFF) || spellInfo->SpellIconID == 2560)
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return SPELL_WELL_FED;
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}
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break;
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}
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case SPELLFAMILY_MAGE:
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{
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// family flags 18(Molten), 25(Frost/Ice), 28(Mage)
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if (spellInfo->SpellFamilyFlags & UI64LIT(0x12040000))
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return SPELL_MAGE_ARMOR;
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if ((spellInfo->SpellFamilyFlags & UI64LIT(0x1000000)) && spellInfo->EffectApplyAuraName[EFFECT_INDEX_0] == SPELL_AURA_MOD_CONFUSE)
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return SPELL_MAGE_POLYMORPH;
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break;
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}
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case SPELLFAMILY_WARRIOR:
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{
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if (spellInfo->SpellFamilyFlags & UI64LIT(0x00008000010000))
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return SPELL_POSITIVE_SHOUT;
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break;
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}
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case SPELLFAMILY_WARLOCK:
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{
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// only warlock curses have this
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if (spellInfo->Dispel == DISPEL_CURSE)
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return SPELL_CURSE;
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// Warlock (Demon Armor | Demon Skin | Fel Armor)
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if (spellInfo->SpellFamilyFlags & UI64LIT(0x2000002000000000) || spellInfo->SpellFamilyFlags2 & 0x00000010)
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return SPELL_WARLOCK_ARMOR;
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break;
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}
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case SPELLFAMILY_PRIEST:
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{
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// "Well Fed" buff from Blessed Sunfruit, Blessed Sunfruit Juice, Alterac Spring Water
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if ((spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_SITTING) &&
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(spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_AUTOATTACK) &&
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(spellInfo->SpellIconID == 52 || spellInfo->SpellIconID == 79))
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return SPELL_WELL_FED;
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break;
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}
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case SPELLFAMILY_HUNTER:
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{
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// only hunter stings have this
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if (spellInfo->Dispel == DISPEL_POISON)
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return SPELL_STING;
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// only hunter aspects have this (but not all aspects in hunter family)
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if( spellInfo->SpellFamilyFlags & UI64LIT(0x0044000000380000) || spellInfo->SpellFamilyFlags2 & 0x00001010)
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return SPELL_ASPECT;
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break;
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}
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case SPELLFAMILY_PALADIN:
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{
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if (IsSealSpell(spellInfo))
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return SPELL_SEAL;
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if (spellInfo->SpellFamilyFlags & UI64LIT(0x0000000011010002))
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return SPELL_BLESSING;
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if (spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000002190))
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return SPELL_HAND;
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// skip Heart of the Crusader that have also same spell family mask
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if ((spellInfo->SpellFamilyFlags & UI64LIT(0x00000820180400)) && (spellInfo->AttributesEx3 & 0x200) && (spellInfo->SpellIconID != 237))
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return SPELL_JUDGEMENT;
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// only paladin auras have this (for palaldin class family)
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if( spellInfo->SpellFamilyFlags2 & 0x00000020 )
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return SPELL_AURA;
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break;
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}
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case SPELLFAMILY_SHAMAN:
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{
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if (IsElementalShield(spellInfo))
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return SPELL_ELEMENTAL_SHIELD;
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break;
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}
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case SPELLFAMILY_POTION:
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return sSpellMgr.GetSpellElixirSpecific(spellInfo->Id);
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case SPELLFAMILY_DEATHKNIGHT:
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if (spellInfo->Category == 47)
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return SPELL_PRESENCE;
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break;
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}
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// Tracking spells
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if(IsSpellHaveAura(spellInfo, SPELL_AURA_TRACK_CREATURES) || IsSpellHaveAura(spellInfo, SPELL_AURA_TRACK_RESOURCES))
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return SPELL_TRACKER;
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// elixirs can have different families, but potion most ofc.
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if(SpellSpecific sp = sSpellMgr.GetSpellElixirSpecific(spellInfo->Id))
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return sp;
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return SPELL_NORMAL;
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}
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// target not allow have more one spell specific from same caster
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bool IsSingleFromSpellSpecificPerTargetPerCaster(SpellSpecific spellSpec1,SpellSpecific spellSpec2)
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{
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switch(spellSpec1)
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{
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case SPELL_BLESSING:
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case SPELL_AURA:
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case SPELL_STING:
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case SPELL_CURSE:
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case SPELL_ASPECT:
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case SPELL_POSITIVE_SHOUT:
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case SPELL_JUDGEMENT:
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case SPELL_HAND:
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return spellSpec1==spellSpec2;
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default:
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return false;
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}
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}
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// target not allow have more one ranks from spell from spell specific per target
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bool IsSingleFromSpellSpecificSpellRanksPerTarget(SpellSpecific spellSpec1,SpellSpecific spellSpec2)
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{
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switch(spellSpec1)
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{
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case SPELL_BLESSING:
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case SPELL_AURA:
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case SPELL_CURSE:
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case SPELL_ASPECT:
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case SPELL_HAND:
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return spellSpec1==spellSpec2;
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default:
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return false;
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}
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}
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// target not allow have more one spell specific per target from any caster
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bool IsSingleFromSpellSpecificPerTarget(SpellSpecific spellSpec1,SpellSpecific spellSpec2)
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{
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switch(spellSpec1)
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{
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case SPELL_SEAL:
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case SPELL_TRACKER:
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case SPELL_WARLOCK_ARMOR:
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case SPELL_MAGE_ARMOR:
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case SPELL_ELEMENTAL_SHIELD:
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case SPELL_MAGE_POLYMORPH:
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case SPELL_PRESENCE:
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case SPELL_WELL_FED:
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return spellSpec1==spellSpec2;
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case SPELL_BATTLE_ELIXIR:
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return spellSpec2==SPELL_BATTLE_ELIXIR
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|| spellSpec2==SPELL_FLASK_ELIXIR;
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case SPELL_GUARDIAN_ELIXIR:
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return spellSpec2==SPELL_GUARDIAN_ELIXIR
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|| spellSpec2==SPELL_FLASK_ELIXIR;
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case SPELL_FLASK_ELIXIR:
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return spellSpec2==SPELL_BATTLE_ELIXIR
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|| spellSpec2==SPELL_GUARDIAN_ELIXIR
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|| spellSpec2==SPELL_FLASK_ELIXIR;
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case SPELL_FOOD:
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return spellSpec2==SPELL_FOOD
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|| spellSpec2==SPELL_FOOD_AND_DRINK;
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case SPELL_DRINK:
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return spellSpec2==SPELL_DRINK
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|| spellSpec2==SPELL_FOOD_AND_DRINK;
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case SPELL_FOOD_AND_DRINK:
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return spellSpec2==SPELL_FOOD
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|| spellSpec2==SPELL_DRINK
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|| spellSpec2==SPELL_FOOD_AND_DRINK;
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default:
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return false;
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}
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}
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bool IsPositiveTarget(uint32 targetA, uint32 targetB)
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{
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// non-positive targets
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switch(targetA)
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{
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case TARGET_CHAIN_DAMAGE:
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case TARGET_ALL_ENEMY_IN_AREA:
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case TARGET_ALL_ENEMY_IN_AREA_INSTANT:
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case TARGET_IN_FRONT_OF_CASTER:
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case TARGET_ALL_ENEMY_IN_AREA_CHANNELED:
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case TARGET_CURRENT_ENEMY_COORDINATES:
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case TARGET_SINGLE_ENEMY:
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case TARGET_IN_FRONT_OF_CASTER_30:
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return false;
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case TARGET_CASTER_COORDINATES:
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return (targetB == TARGET_ALL_PARTY || targetB == TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER);
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default:
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break;
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}
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if (targetB)
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return IsPositiveTarget(targetB, 0);
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return true;
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}
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bool IsExplicitPositiveTarget(uint32 targetA)
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{
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// positive targets that in target selection code expect target in m_targers, so not that auto-select target by spell data by m_caster and etc
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switch(targetA)
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{
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case TARGET_SINGLE_FRIEND:
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case TARGET_SINGLE_PARTY:
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case TARGET_CHAIN_HEAL:
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case TARGET_SINGLE_FRIEND_2:
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case TARGET_AREAEFFECT_PARTY_AND_CLASS:
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return true;
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default:
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break;
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}
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return false;
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}
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bool IsExplicitNegativeTarget(uint32 targetA)
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{
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// non-positive targets that in target selection code expect target in m_targers, so not that auto-select target by spell data by m_caster and etc
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switch(targetA)
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{
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case TARGET_CHAIN_DAMAGE:
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case TARGET_CURRENT_ENEMY_COORDINATES:
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case TARGET_SINGLE_ENEMY:
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return true;
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default:
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break;
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}
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return false;
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}
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bool IsPositiveEffect(uint32 spellId, SpellEffectIndex effIndex)
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{
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SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId);
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if (!spellproto) return false;
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switch(spellproto->Effect[effIndex])
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{
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case SPELL_EFFECT_DUMMY:
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// some explicitly required dummy effect sets
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switch(spellId)
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{
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case 28441: // AB Effect 000
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return false;
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default:
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break;
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}
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break;
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// always positive effects (check before target checks that provided non-positive result in some case for positive effects)
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case SPELL_EFFECT_HEAL:
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case SPELL_EFFECT_LEARN_SPELL:
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case SPELL_EFFECT_SKILL_STEP:
|
|
case SPELL_EFFECT_HEAL_PCT:
|
|
case SPELL_EFFECT_ENERGIZE_PCT:
|
|
return true;
|
|
|
|
// non-positive aura use
|
|
case SPELL_EFFECT_APPLY_AURA:
|
|
case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND:
|
|
{
|
|
switch(spellproto->EffectApplyAuraName[effIndex])
|
|
{
|
|
case SPELL_AURA_DUMMY:
|
|
{
|
|
// dummy aura can be positive or negative dependent from casted spell
|
|
switch(spellproto->Id)
|
|
{
|
|
case 13139: // net-o-matic special effect
|
|
case 23445: // evil twin
|
|
case 35679: // Protectorate Demolitionist
|
|
case 38637: // Nether Exhaustion (red)
|
|
case 38638: // Nether Exhaustion (green)
|
|
case 38639: // Nether Exhaustion (blue)
|
|
case 11196: // Recently Bandaged
|
|
case 44689: // Relay Race Accept Hidden Debuff - DND
|
|
return false;
|
|
// some spells have unclear target modes for selection, so just make effect positive
|
|
case 27184:
|
|
case 27190:
|
|
case 27191:
|
|
case 27201:
|
|
case 27202:
|
|
case 27203:
|
|
return true;
|
|
default:
|
|
break;
|
|
}
|
|
} break;
|
|
case SPELL_AURA_MOD_DAMAGE_DONE: // dependent from base point sign (negative -> negative)
|
|
case SPELL_AURA_MOD_STAT:
|
|
case SPELL_AURA_MOD_SKILL:
|
|
case SPELL_AURA_MOD_HEALING_PCT:
|
|
case SPELL_AURA_MOD_HEALING_DONE:
|
|
if(spellproto->CalculateSimpleValue(effIndex) < 0)
|
|
return false;
|
|
break;
|
|
case SPELL_AURA_MOD_DAMAGE_TAKEN: // dependent from bas point sign (positive -> negative)
|
|
if(spellproto->CalculateSimpleValue(effIndex) > 0)
|
|
return false;
|
|
break;
|
|
case SPELL_AURA_MOD_SPELL_CRIT_CHANCE:
|
|
case SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT:
|
|
case SPELL_AURA_MOD_DAMAGE_PERCENT_DONE:
|
|
if(spellproto->CalculateSimpleValue(effIndex) > 0)
|
|
return true; // some expected positive spells have SPELL_ATTR_EX_NEGATIVE or unclear target modes
|
|
break;
|
|
case SPELL_AURA_ADD_TARGET_TRIGGER:
|
|
return true;
|
|
case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
|
|
if (spellId != spellproto->EffectTriggerSpell[effIndex])
|
|
{
|
|
uint32 spellTriggeredId = spellproto->EffectTriggerSpell[effIndex];
|
|
SpellEntry const *spellTriggeredProto = sSpellStore.LookupEntry(spellTriggeredId);
|
|
|
|
if (spellTriggeredProto)
|
|
{
|
|
// non-positive targets of main spell return early
|
|
for(int i = 0; i < MAX_EFFECT_INDEX; ++i)
|
|
{
|
|
// if non-positive trigger cast targeted to positive target this main cast is non-positive
|
|
// this will place this spell auras as debuffs
|
|
if (IsPositiveTarget(spellTriggeredProto->EffectImplicitTargetA[effIndex],spellTriggeredProto->EffectImplicitTargetB[effIndex]) &&
|
|
!IsPositiveEffect(spellTriggeredId,SpellEffectIndex(i)))
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case SPELL_AURA_PROC_TRIGGER_SPELL:
|
|
// many positive auras have negative triggered spells at damage for example and this not make it negative (it can be canceled for example)
|
|
break;
|
|
case SPELL_AURA_MOD_STUN: //have positive and negative spells, we can't sort its correctly at this moment.
|
|
if (effIndex == EFFECT_INDEX_0 && spellproto->Effect[EFFECT_INDEX_1] == 0 && spellproto->Effect[EFFECT_INDEX_2] == 0)
|
|
return false; // but all single stun aura spells is negative
|
|
|
|
// Petrification
|
|
if(spellproto->Id == 17624)
|
|
return false;
|
|
break;
|
|
case SPELL_AURA_MOD_PACIFY_SILENCE:
|
|
switch(spellproto->Id)
|
|
{
|
|
case 24740: // Wisp Costume
|
|
case 47585: // Dispersion
|
|
return true;
|
|
default: break;
|
|
}
|
|
return false;
|
|
case SPELL_AURA_MOD_ROOT:
|
|
case SPELL_AURA_MOD_SILENCE:
|
|
case SPELL_AURA_GHOST:
|
|
case SPELL_AURA_PERIODIC_LEECH:
|
|
case SPELL_AURA_MOD_STALKED:
|
|
case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
|
|
return false;
|
|
case SPELL_AURA_PERIODIC_DAMAGE: // used in positive spells also.
|
|
// part of negative spell if casted at self (prevent cancel)
|
|
if (spellproto->EffectImplicitTargetA[effIndex] == TARGET_SELF ||
|
|
spellproto->EffectImplicitTargetA[effIndex] == TARGET_SELF2)
|
|
return false;
|
|
break;
|
|
case SPELL_AURA_MOD_DECREASE_SPEED: // used in positive spells also
|
|
// part of positive spell if casted at self
|
|
if ((spellproto->EffectImplicitTargetA[effIndex] == TARGET_SELF ||
|
|
spellproto->EffectImplicitTargetA[effIndex] == TARGET_SELF2) &&
|
|
spellproto->SpellFamilyName == SPELLFAMILY_GENERIC)
|
|
return false;
|
|
// but not this if this first effect (don't found better check)
|
|
if (spellproto->Attributes & 0x4000000 && effIndex == EFFECT_INDEX_0)
|
|
return false;
|
|
break;
|
|
case SPELL_AURA_TRANSFORM:
|
|
// some spells negative
|
|
switch(spellproto->Id)
|
|
{
|
|
case 36897: // Transporter Malfunction (race mutation to horde)
|
|
case 36899: // Transporter Malfunction (race mutation to alliance)
|
|
return false;
|
|
}
|
|
break;
|
|
case SPELL_AURA_MOD_SCALE:
|
|
// some spells negative
|
|
switch(spellproto->Id)
|
|
{
|
|
case 802: // Mutate Bug, wrongly negative by target modes
|
|
return true;
|
|
case 36900: // Soul Split: Evil!
|
|
case 36901: // Soul Split: Good
|
|
case 36893: // Transporter Malfunction (decrease size case)
|
|
case 36895: // Transporter Malfunction (increase size case)
|
|
return false;
|
|
}
|
|
break;
|
|
case SPELL_AURA_MECHANIC_IMMUNITY:
|
|
{
|
|
// non-positive immunities
|
|
switch(spellproto->EffectMiscValue[effIndex])
|
|
{
|
|
case MECHANIC_BANDAGE:
|
|
case MECHANIC_SHIELD:
|
|
case MECHANIC_MOUNT:
|
|
case MECHANIC_INVULNERABILITY:
|
|
return false;
|
|
default:
|
|
break;
|
|
}
|
|
} break;
|
|
case SPELL_AURA_ADD_FLAT_MODIFIER: // mods
|
|
case SPELL_AURA_ADD_PCT_MODIFIER:
|
|
{
|
|
// non-positive mods
|
|
switch(spellproto->EffectMiscValue[effIndex])
|
|
{
|
|
case SPELLMOD_COST: // dependent from bas point sign (negative -> positive)
|
|
if(spellproto->CalculateSimpleValue(effIndex) > 0)
|
|
return false;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
} break;
|
|
case SPELL_AURA_FORCE_REACTION:
|
|
if(spellproto->Id==42792) // Recently Dropped Flag (prevent cancel)
|
|
return false;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// non-positive targets
|
|
if(!IsPositiveTarget(spellproto->EffectImplicitTargetA[effIndex],spellproto->EffectImplicitTargetB[effIndex]))
|
|
return false;
|
|
|
|
// AttributesEx check
|
|
if(spellproto->AttributesEx & SPELL_ATTR_EX_NEGATIVE)
|
|
return false;
|
|
|
|
// ok, positive
|
|
return true;
|
|
}
|
|
|
|
bool IsPositiveSpell(uint32 spellId)
|
|
{
|
|
SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId);
|
|
if (!spellproto)
|
|
return false;
|
|
|
|
// spells with atleast one negative effect are considered negative
|
|
// some self-applied spells have negative effects but in self casting case negative check ignored.
|
|
for (int i = 0; i < MAX_EFFECT_INDEX; ++i)
|
|
if (!IsPositiveEffect(spellId, SpellEffectIndex(i)))
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
bool IsSingleTargetSpell(SpellEntry const *spellInfo)
|
|
{
|
|
// all other single target spells have if it has AttributesEx5
|
|
if ( spellInfo->AttributesEx5 & SPELL_ATTR_EX5_SINGLE_TARGET_SPELL )
|
|
return true;
|
|
|
|
// TODO - need found Judgements rule
|
|
switch(GetSpellSpecific(spellInfo->Id))
|
|
{
|
|
case SPELL_JUDGEMENT:
|
|
return true;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// single target triggered spell.
|
|
// Not real client side single target spell, but it' not triggered until prev. aura expired.
|
|
// This is allow store it in single target spells list for caster for spell proc checking
|
|
if(spellInfo->Id==38324) // Regeneration (triggered by 38299 (HoTs on Heals))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
bool IsSingleTargetSpells(SpellEntry const *spellInfo1, SpellEntry const *spellInfo2)
|
|
{
|
|
// TODO - need better check
|
|
// Equal icon and spellfamily
|
|
if( spellInfo1->SpellFamilyName == spellInfo2->SpellFamilyName &&
|
|
spellInfo1->SpellIconID == spellInfo2->SpellIconID )
|
|
return true;
|
|
|
|
// TODO - need found Judgements rule
|
|
SpellSpecific spec1 = GetSpellSpecific(spellInfo1->Id);
|
|
// spell with single target specific types
|
|
switch(spec1)
|
|
{
|
|
case SPELL_JUDGEMENT:
|
|
case SPELL_MAGE_POLYMORPH:
|
|
if(GetSpellSpecific(spellInfo2->Id) == spec1)
|
|
return true;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
SpellCastResult GetErrorAtShapeshiftedCast (SpellEntry const *spellInfo, uint32 form)
|
|
{
|
|
// talents that learn spells can have stance requirements that need ignore
|
|
// (this requirement only for client-side stance show in talent description)
|
|
if( GetTalentSpellCost(spellInfo->Id) > 0 &&
|
|
(spellInfo->Effect[EFFECT_INDEX_0] == SPELL_EFFECT_LEARN_SPELL || spellInfo->Effect[EFFECT_INDEX_1] == SPELL_EFFECT_LEARN_SPELL || spellInfo->Effect[EFFECT_INDEX_2] == SPELL_EFFECT_LEARN_SPELL) )
|
|
return SPELL_CAST_OK;
|
|
|
|
uint32 stanceMask = (form ? 1 << (form - 1) : 0);
|
|
|
|
if (stanceMask & spellInfo->StancesNot) // can explicitly not be casted in this stance
|
|
return SPELL_FAILED_NOT_SHAPESHIFT;
|
|
|
|
if (stanceMask & spellInfo->Stances) // can explicitly be casted in this stance
|
|
return SPELL_CAST_OK;
|
|
|
|
bool actAsShifted = false;
|
|
if (form > 0)
|
|
{
|
|
SpellShapeshiftEntry const *shapeInfo = sSpellShapeshiftStore.LookupEntry(form);
|
|
if (!shapeInfo)
|
|
{
|
|
sLog.outError("GetErrorAtShapeshiftedCast: unknown shapeshift %u", form);
|
|
return SPELL_CAST_OK;
|
|
}
|
|
actAsShifted = !(shapeInfo->flags1 & 1); // shapeshift acts as normal form for spells
|
|
}
|
|
|
|
if(actAsShifted)
|
|
{
|
|
if (spellInfo->Attributes & SPELL_ATTR_NOT_SHAPESHIFT) // not while shapeshifted
|
|
return SPELL_FAILED_NOT_SHAPESHIFT;
|
|
else if (spellInfo->Stances != 0) // needs other shapeshift
|
|
return SPELL_FAILED_ONLY_SHAPESHIFT;
|
|
}
|
|
else
|
|
{
|
|
// needs shapeshift
|
|
if(!(spellInfo->AttributesEx2 & SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT) && spellInfo->Stances != 0)
|
|
return SPELL_FAILED_ONLY_SHAPESHIFT;
|
|
}
|
|
|
|
return SPELL_CAST_OK;
|
|
}
|
|
|
|
void SpellMgr::LoadSpellTargetPositions()
|
|
{
|
|
mSpellTargetPositions.clear(); // need for reload case
|
|
|
|
uint32 count = 0;
|
|
|
|
// 0 1 2 3 4 5
|
|
QueryResult *result = WorldDatabase.Query("SELECT id, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM spell_target_position");
|
|
if( !result )
|
|
{
|
|
|
|
barGoLink bar( 1 );
|
|
|
|
bar.step();
|
|
|
|
sLog.outString();
|
|
sLog.outString( ">> Loaded %u spell target coordinates", count );
|
|
return;
|
|
}
|
|
|
|
barGoLink bar( (int)result->GetRowCount() );
|
|
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
|
|
bar.step();
|
|
|
|
uint32 Spell_ID = fields[0].GetUInt32();
|
|
|
|
SpellTargetPosition st;
|
|
|
|
st.target_mapId = fields[1].GetUInt32();
|
|
st.target_X = fields[2].GetFloat();
|
|
st.target_Y = fields[3].GetFloat();
|
|
st.target_Z = fields[4].GetFloat();
|
|
st.target_Orientation = fields[5].GetFloat();
|
|
|
|
SpellEntry const* spellInfo = sSpellStore.LookupEntry(Spell_ID);
|
|
if(!spellInfo)
|
|
{
|
|
sLog.outErrorDb("Spell (ID:%u) listed in `spell_target_position` does not exist.",Spell_ID);
|
|
continue;
|
|
}
|
|
|
|
bool found = false;
|
|
for(int i = 0; i < MAX_EFFECT_INDEX; ++i)
|
|
{
|
|
if( spellInfo->EffectImplicitTargetA[i]==TARGET_TABLE_X_Y_Z_COORDINATES || spellInfo->EffectImplicitTargetB[i]==TARGET_TABLE_X_Y_Z_COORDINATES )
|
|
{
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
if(!found)
|
|
{
|
|
sLog.outErrorDb("Spell (Id: %u) listed in `spell_target_position` does not have target TARGET_TABLE_X_Y_Z_COORDINATES (17).",Spell_ID);
|
|
continue;
|
|
}
|
|
|
|
MapEntry const* mapEntry = sMapStore.LookupEntry(st.target_mapId);
|
|
if(!mapEntry)
|
|
{
|
|
sLog.outErrorDb("Spell (ID:%u) target map (ID: %u) does not exist in `Map.dbc`.",Spell_ID,st.target_mapId);
|
|
continue;
|
|
}
|
|
|
|
if(st.target_X==0 && st.target_Y==0 && st.target_Z==0)
|
|
{
|
|
sLog.outErrorDb("Spell (ID:%u) target coordinates not provided.",Spell_ID);
|
|
continue;
|
|
}
|
|
|
|
mSpellTargetPositions[Spell_ID] = st;
|
|
++count;
|
|
|
|
} while( result->NextRow() );
|
|
|
|
delete result;
|
|
|
|
sLog.outString();
|
|
sLog.outString( ">> Loaded %u spell teleport coordinates", count );
|
|
}
|
|
|
|
struct DoSpellProcEvent
|
|
{
|
|
DoSpellProcEvent(SpellProcEventEntry const& _spe) : spe(_spe) {}
|
|
void operator() (uint32 spell_id) { sSpellMgr.mSpellProcEventMap[spell_id] = spe; }
|
|
SpellProcEventEntry const& spe;
|
|
};
|
|
|
|
void SpellMgr::LoadSpellProcEvents()
|
|
{
|
|
mSpellProcEventMap.clear(); // need for reload case
|
|
|
|
uint32 count = 0;
|
|
|
|
// 0 1 2 3 4 5 6 7 8 9 10
|
|
QueryResult *result = WorldDatabase.Query("SELECT entry, SchoolMask, SpellFamilyName, SpellFamilyMask0, SpellFamilyMask1, SpellFamilyMask2, procFlags, procEx, ppmRate, CustomChance, Cooldown FROM spell_proc_event");
|
|
if( !result )
|
|
{
|
|
barGoLink bar( 1 );
|
|
bar.step();
|
|
sLog.outString();
|
|
sLog.outString( ">> Loaded %u spell proc event conditions", count );
|
|
return;
|
|
}
|
|
|
|
barGoLink bar( (int)result->GetRowCount() );
|
|
uint32 customProc = 0;
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
|
|
bar.step();
|
|
|
|
uint32 entry = fields[0].GetUInt32();
|
|
|
|
const SpellEntry *spell = sSpellStore.LookupEntry(entry);
|
|
if (!spell)
|
|
{
|
|
sLog.outErrorDb("Spell %u listed in `spell_proc_event` does not exist", entry);
|
|
continue;
|
|
}
|
|
|
|
uint32 first_id = GetFirstSpellInChain(entry);
|
|
|
|
if ( first_id != entry )
|
|
{
|
|
sLog.outErrorDb("Spell %u listed in `spell_proc_event` is not first rank (%u) in chain", entry, first_id);
|
|
// prevent loading since it won't have an effect anyway
|
|
continue;
|
|
}
|
|
|
|
SpellProcEventEntry spe;
|
|
|
|
spe.schoolMask = fields[1].GetUInt32();
|
|
spe.spellFamilyName = fields[2].GetUInt32();
|
|
spe.spellFamilyMask = (uint64)fields[3].GetUInt32()|((uint64)fields[4].GetUInt32()<<32);
|
|
spe.spellFamilyMask2= fields[5].GetUInt32();
|
|
spe.procFlags = fields[6].GetUInt32();
|
|
spe.procEx = fields[7].GetUInt32();
|
|
spe.ppmRate = fields[8].GetFloat();
|
|
spe.customChance = fields[9].GetFloat();
|
|
spe.cooldown = fields[10].GetUInt32();
|
|
|
|
mSpellProcEventMap[entry] = spe;
|
|
|
|
// also add to high ranks
|
|
DoSpellProcEvent worker(spe);
|
|
doForHighRanks(entry,worker);
|
|
|
|
if (spell->procFlags==0)
|
|
{
|
|
if (spe.procFlags == 0)
|
|
{
|
|
sLog.outErrorDb("Spell %u listed in `spell_proc_event` probally not triggered spell", entry);
|
|
continue;
|
|
}
|
|
customProc++;
|
|
}
|
|
++count;
|
|
} while( result->NextRow() );
|
|
|
|
delete result;
|
|
|
|
sLog.outString();
|
|
if (customProc)
|
|
sLog.outString( ">> Loaded %u extra spell proc event conditions +%u custom", count, customProc );
|
|
else
|
|
sLog.outString( ">> Loaded %u extra spell proc event conditions", count );
|
|
}
|
|
|
|
struct DoSpellProcItemEnchant
|
|
{
|
|
DoSpellProcItemEnchant(float _ppm) : ppm(_ppm) {}
|
|
void operator() (uint32 spell_id) { sSpellMgr.mSpellProcItemEnchantMap[spell_id] = ppm; }
|
|
float ppm;
|
|
};
|
|
|
|
void SpellMgr::LoadSpellProcItemEnchant()
|
|
{
|
|
mSpellProcItemEnchantMap.clear(); // need for reload case
|
|
|
|
uint32 count = 0;
|
|
|
|
// 0 1
|
|
QueryResult *result = WorldDatabase.Query("SELECT entry, ppmRate FROM spell_proc_item_enchant");
|
|
if( !result )
|
|
{
|
|
|
|
barGoLink bar( 1 );
|
|
|
|
bar.step();
|
|
|
|
sLog.outString();
|
|
sLog.outString( ">> Loaded %u proc item enchant definitions", count );
|
|
return;
|
|
}
|
|
|
|
barGoLink bar( (int)result->GetRowCount() );
|
|
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
|
|
bar.step();
|
|
|
|
uint32 entry = fields[0].GetUInt32();
|
|
float ppmRate = fields[1].GetFloat();
|
|
|
|
SpellEntry const* spellInfo = sSpellStore.LookupEntry(entry);
|
|
|
|
if (!spellInfo)
|
|
{
|
|
sLog.outErrorDb("Spell %u listed in `spell_proc_item_enchant` does not exist", entry);
|
|
continue;
|
|
}
|
|
|
|
uint32 first_id = GetFirstSpellInChain(entry);
|
|
|
|
if ( first_id != entry )
|
|
{
|
|
sLog.outErrorDb("Spell %u listed in `spell_proc_item_enchant` is not first rank (%u) in chain", entry, first_id);
|
|
// prevent loading since it won't have an effect anyway
|
|
continue;
|
|
}
|
|
|
|
mSpellProcItemEnchantMap[entry] = ppmRate;
|
|
|
|
// also add to high ranks
|
|
DoSpellProcItemEnchant worker(ppmRate);
|
|
doForHighRanks(entry,worker);
|
|
|
|
++count;
|
|
} while( result->NextRow() );
|
|
|
|
delete result;
|
|
|
|
sLog.outString();
|
|
sLog.outString( ">> Loaded %u proc item enchant definitions", count );
|
|
}
|
|
|
|
struct DoSpellBonusess
|
|
{
|
|
DoSpellBonusess(SpellBonusEntry const& _spellBonus) : spellBonus(_spellBonus) {}
|
|
void operator() (uint32 spell_id) { sSpellMgr.mSpellBonusMap[spell_id] = spellBonus; }
|
|
SpellBonusEntry const& spellBonus;
|
|
};
|
|
|
|
void SpellMgr::LoadSpellBonusess()
|
|
{
|
|
mSpellBonusMap.clear(); // need for reload case
|
|
uint32 count = 0;
|
|
// 0 1 2 3
|
|
QueryResult *result = WorldDatabase.Query("SELECT entry, direct_bonus, dot_bonus, ap_bonus FROM spell_bonus_data");
|
|
if( !result )
|
|
{
|
|
barGoLink bar( 1 );
|
|
bar.step();
|
|
sLog.outString();
|
|
sLog.outString( ">> Loaded %u spell bonus data", count);
|
|
return;
|
|
}
|
|
|
|
barGoLink bar( (int)result->GetRowCount() );
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
bar.step();
|
|
uint32 entry = fields[0].GetUInt32();
|
|
|
|
SpellEntry const* spell = sSpellStore.LookupEntry(entry);
|
|
if (!spell)
|
|
{
|
|
sLog.outErrorDb("Spell %u listed in `spell_bonus_data` does not exist", entry);
|
|
continue;
|
|
}
|
|
|
|
uint32 first_id = GetFirstSpellInChain(entry);
|
|
|
|
if ( first_id != entry )
|
|
{
|
|
sLog.outErrorDb("Spell %u listed in `spell_bonus_data` is not first rank (%u) in chain", entry, first_id);
|
|
// prevent loading since it won't have an effect anyway
|
|
continue;
|
|
}
|
|
|
|
SpellBonusEntry sbe;
|
|
|
|
sbe.direct_damage = fields[1].GetFloat();
|
|
sbe.dot_damage = fields[2].GetFloat();
|
|
sbe.ap_bonus = fields[3].GetFloat();
|
|
|
|
mSpellBonusMap[entry] = sbe;
|
|
|
|
// also add to high ranks
|
|
DoSpellBonusess worker(sbe);
|
|
doForHighRanks(entry,worker);
|
|
|
|
++count;
|
|
|
|
} while( result->NextRow() );
|
|
|
|
delete result;
|
|
|
|
sLog.outString();
|
|
sLog.outString( ">> Loaded %u extra spell bonus data", count);
|
|
}
|
|
|
|
bool SpellMgr::IsSpellProcEventCanTriggeredBy(SpellProcEventEntry const * spellProcEvent, uint32 EventProcFlag, SpellEntry const * procSpell, uint32 procFlags, uint32 procExtra, bool active)
|
|
{
|
|
// No extra req need
|
|
uint32 procEvent_procEx = PROC_EX_NONE;
|
|
|
|
// check prockFlags for condition
|
|
if((procFlags & EventProcFlag) == 0)
|
|
return false;
|
|
|
|
// Always trigger for this
|
|
if (EventProcFlag & (PROC_FLAG_KILLED | PROC_FLAG_KILL | PROC_FLAG_ON_TRAP_ACTIVATION))
|
|
return true;
|
|
|
|
if (spellProcEvent) // Exist event data
|
|
{
|
|
// Store extra req
|
|
procEvent_procEx = spellProcEvent->procEx;
|
|
|
|
// For melee triggers
|
|
if (procSpell == NULL)
|
|
{
|
|
// Check (if set) for school (melee attack have Normal school)
|
|
if(spellProcEvent->schoolMask && (spellProcEvent->schoolMask & SPELL_SCHOOL_MASK_NORMAL) == 0)
|
|
return false;
|
|
}
|
|
else // For spells need check school/spell family/family mask
|
|
{
|
|
// Check (if set) for school
|
|
if(spellProcEvent->schoolMask && (spellProcEvent->schoolMask & procSpell->SchoolMask) == 0)
|
|
return false;
|
|
|
|
// Check (if set) for spellFamilyName
|
|
if(spellProcEvent->spellFamilyName && (spellProcEvent->spellFamilyName != procSpell->SpellFamilyName))
|
|
return false;
|
|
|
|
// spellFamilyName is Ok need check for spellFamilyMask if present
|
|
if(spellProcEvent->spellFamilyMask || spellProcEvent->spellFamilyMask2)
|
|
{
|
|
if ((spellProcEvent->spellFamilyMask & procSpell->SpellFamilyFlags ) == 0 &&
|
|
(spellProcEvent->spellFamilyMask2 & procSpell->SpellFamilyFlags2) == 0)
|
|
return false;
|
|
active = true; // Spell added manualy -> so its active spell
|
|
}
|
|
}
|
|
}
|
|
// Check for extra req (if none) and hit/crit
|
|
if (procEvent_procEx == PROC_EX_NONE)
|
|
{
|
|
// No extra req, so can trigger only for active (damage/healing present) and hit/crit
|
|
if((procExtra & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) && active)
|
|
return true;
|
|
}
|
|
else // Passive spells hits here only if resist/reflect/immune/evade
|
|
{
|
|
// Exist req for PROC_EX_EX_TRIGGER_ALWAYS
|
|
if (procEvent_procEx & PROC_EX_EX_TRIGGER_ALWAYS)
|
|
return true;
|
|
// Passive spells can`t trigger if need hit (exclude cases when procExtra include non-active flags)
|
|
if ((procEvent_procEx & PROC_EX_NORMAL_HIT & procExtra) && !active)
|
|
return false;
|
|
// Check Extra Requirement like (hit/crit/miss/resist/parry/dodge/block/immune/reflect/absorb and other)
|
|
if (procEvent_procEx & procExtra)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void SpellMgr::LoadSpellElixirs()
|
|
{
|
|
mSpellElixirs.clear(); // need for reload case
|
|
|
|
uint32 count = 0;
|
|
|
|
// 0 1
|
|
QueryResult *result = WorldDatabase.Query("SELECT entry, mask FROM spell_elixir");
|
|
if( !result )
|
|
{
|
|
|
|
barGoLink bar( 1 );
|
|
|
|
bar.step();
|
|
|
|
sLog.outString();
|
|
sLog.outString( ">> Loaded %u spell elixir definitions", count );
|
|
return;
|
|
}
|
|
|
|
barGoLink bar( (int)result->GetRowCount() );
|
|
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
|
|
bar.step();
|
|
|
|
uint32 entry = fields[0].GetUInt32();
|
|
uint8 mask = fields[1].GetUInt8();
|
|
|
|
SpellEntry const* spellInfo = sSpellStore.LookupEntry(entry);
|
|
|
|
if (!spellInfo)
|
|
{
|
|
sLog.outErrorDb("Spell %u listed in `spell_elixir` does not exist", entry);
|
|
continue;
|
|
}
|
|
|
|
mSpellElixirs[entry] = mask;
|
|
|
|
++count;
|
|
} while( result->NextRow() );
|
|
|
|
delete result;
|
|
|
|
sLog.outString();
|
|
sLog.outString( ">> Loaded %u spell elixir definitions", count );
|
|
}
|
|
|
|
void SpellMgr::LoadSpellThreats()
|
|
{
|
|
mSpellThreatMap.clear(); // need for reload case
|
|
|
|
uint32 count = 0;
|
|
|
|
// 0 1
|
|
QueryResult *result = WorldDatabase.Query("SELECT entry, Threat FROM spell_threat");
|
|
if( !result )
|
|
{
|
|
|
|
barGoLink bar( 1 );
|
|
|
|
bar.step();
|
|
|
|
sLog.outString();
|
|
sLog.outString( ">> Loaded %u aggro generating spells", count );
|
|
return;
|
|
}
|
|
|
|
barGoLink bar( (int)result->GetRowCount() );
|
|
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
|
|
bar.step();
|
|
|
|
uint32 entry = fields[0].GetUInt32();
|
|
uint16 Threat = fields[1].GetUInt16();
|
|
|
|
if (!sSpellStore.LookupEntry(entry))
|
|
{
|
|
sLog.outErrorDb("Spell %u listed in `spell_threat` does not exist", entry);
|
|
continue;
|
|
}
|
|
|
|
mSpellThreatMap[entry] = Threat;
|
|
|
|
++count;
|
|
} while( result->NextRow() );
|
|
|
|
delete result;
|
|
|
|
sLog.outString();
|
|
sLog.outString( ">> Loaded %u aggro generating spells", count );
|
|
}
|
|
|
|
bool SpellMgr::IsRankSpellDueToSpell(SpellEntry const *spellInfo_1,uint32 spellId_2) const
|
|
{
|
|
SpellEntry const *spellInfo_2 = sSpellStore.LookupEntry(spellId_2);
|
|
if(!spellInfo_1 || !spellInfo_2) return false;
|
|
if(spellInfo_1->Id == spellId_2) return false;
|
|
|
|
return GetFirstSpellInChain(spellInfo_1->Id)==GetFirstSpellInChain(spellId_2);
|
|
}
|
|
|
|
bool SpellMgr::canStackSpellRanks(SpellEntry const *spellInfo)
|
|
{
|
|
if(IsPassiveSpell(spellInfo->Id)) // ranked passive spell
|
|
return false;
|
|
if(spellInfo->powerType != POWER_MANA && spellInfo->powerType != POWER_HEALTH)
|
|
return false;
|
|
if(IsProfessionOrRidingSpell(spellInfo->Id))
|
|
return false;
|
|
|
|
if(sSpellMgr.IsSkillBonusSpell(spellInfo->Id))
|
|
return false;
|
|
|
|
// All stance spells. if any better way, change it.
|
|
for (int i = 0; i < MAX_EFFECT_INDEX; ++i)
|
|
{
|
|
switch(spellInfo->SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_PALADIN:
|
|
// Paladin aura Spell
|
|
if (spellInfo->Effect[i]==SPELL_EFFECT_APPLY_AREA_AURA_RAID)
|
|
return false;
|
|
break;
|
|
case SPELLFAMILY_DRUID:
|
|
// Druid form Spell
|
|
if (spellInfo->Effect[i]==SPELL_EFFECT_APPLY_AURA &&
|
|
spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_SHAPESHIFT)
|
|
return false;
|
|
break;
|
|
case SPELLFAMILY_ROGUE:
|
|
// Rogue Stealth
|
|
if (spellInfo->Effect[i]==SPELL_EFFECT_APPLY_AURA &&
|
|
spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_SHAPESHIFT)
|
|
return false;
|
|
break;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool SpellMgr::IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2) const
|
|
{
|
|
SpellEntry const *spellInfo_1 = sSpellStore.LookupEntry(spellId_1);
|
|
SpellEntry const *spellInfo_2 = sSpellStore.LookupEntry(spellId_2);
|
|
|
|
if(!spellInfo_1 || !spellInfo_2)
|
|
return false;
|
|
|
|
if(spellId_1 == spellId_2)
|
|
return false;
|
|
|
|
//I think we don't check this correctly because i need a exception for spell:
|
|
//72,11327,18461...(called from 1856,1857...) Call Aura 16,31, after trigger another spell who call aura 77 and 77 remove 16 and 31, this should not happen.
|
|
if(spellInfo_2->SpellFamilyFlags == 2048)
|
|
return false;
|
|
|
|
// Resurrection sickness
|
|
if((spellInfo_1->Id == SPELL_ID_PASSIVE_RESURRECTION_SICKNESS) != (spellInfo_2->Id==SPELL_ID_PASSIVE_RESURRECTION_SICKNESS))
|
|
return false;
|
|
|
|
// Allow stack passive and not passive spells
|
|
if ((spellInfo_1->Attributes & SPELL_ATTR_PASSIVE)!=(spellInfo_2->Attributes & SPELL_ATTR_PASSIVE))
|
|
return false;
|
|
|
|
// Specific spell family spells
|
|
switch(spellInfo_1->SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_GENERIC:
|
|
switch(spellInfo_2->SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_GENERIC: // same family case
|
|
{
|
|
// Thunderfury
|
|
if ((spellInfo_1->Id == 21992 && spellInfo_2->Id == 27648) ||
|
|
(spellInfo_2->Id == 21992 && spellInfo_1->Id == 27648))
|
|
return false;
|
|
|
|
// Lightning Speed (Mongoose) and Fury of the Crashing Waves (Tsunami Talisman)
|
|
if ((spellInfo_1->Id == 28093 && spellInfo_2->Id == 42084) ||
|
|
(spellInfo_2->Id == 28093 && spellInfo_1->Id == 42084))
|
|
return false;
|
|
|
|
// Soulstone Resurrection and Twisting Nether (resurrector)
|
|
if( spellInfo_1->SpellIconID == 92 && spellInfo_2->SpellIconID == 92 && (
|
|
spellInfo_1->SpellVisual[0] == 99 && spellInfo_2->SpellVisual[0] == 0 ||
|
|
spellInfo_2->SpellVisual[0] == 99 && spellInfo_1->SpellVisual[0] == 0 ) )
|
|
return false;
|
|
|
|
// Heart of the Wild, Agility and various Idol Triggers
|
|
if(spellInfo_1->SpellIconID == 240 && spellInfo_2->SpellIconID == 240)
|
|
return false;
|
|
|
|
// Personalized Weather (thunder effect should overwrite rainy aura)
|
|
if(spellInfo_1->SpellIconID == 2606 && spellInfo_2->SpellIconID == 2606)
|
|
return false;
|
|
|
|
// Brood Affliction: Bronze
|
|
if( (spellInfo_1->Id == 23170 && spellInfo_2->Id == 23171) ||
|
|
(spellInfo_2->Id == 23170 && spellInfo_1->Id == 23171) )
|
|
return false;
|
|
|
|
// Cool Down (See PeriodicAuraTick())
|
|
if ((spellInfo_1->Id == 52441 && spellInfo_2->Id == 52443) ||
|
|
(spellInfo_2->Id == 52441 && spellInfo_1->Id == 52443))
|
|
return false;
|
|
|
|
// See Chapel Invisibility and See Noth Invisibility
|
|
if( (spellInfo_1->Id == 52950 && spellInfo_2->Id == 52707) ||
|
|
(spellInfo_2->Id == 52950 && spellInfo_1->Id == 52707) )
|
|
return false;
|
|
|
|
// Regular and Night Elf Ghost
|
|
if( (spellInfo_1->Id == 8326 && spellInfo_2->Id == 20584) ||
|
|
(spellInfo_2->Id == 8326 && spellInfo_1->Id == 20584) )
|
|
return false;
|
|
|
|
break;
|
|
}
|
|
case SPELLFAMILY_MAGE:
|
|
// Arcane Intellect and Insight
|
|
if( spellInfo_2->SpellIconID == 125 && spellInfo_1->Id == 18820 )
|
|
return false;
|
|
break;
|
|
case SPELLFAMILY_WARRIOR:
|
|
{
|
|
// Scroll of Protection and Defensive Stance (multi-family check)
|
|
if( spellInfo_1->SpellIconID == 276 && spellInfo_1->SpellVisual[0] == 196 && spellInfo_2->Id == 71)
|
|
return false;
|
|
|
|
// Improved Hamstring -> Hamstring (multi-family check)
|
|
if( (spellInfo_2->SpellFamilyFlags & UI64LIT(0x2)) && spellInfo_1->Id == 23694 )
|
|
return false;
|
|
|
|
break;
|
|
}
|
|
case SPELLFAMILY_DRUID:
|
|
{
|
|
// Scroll of Stamina and Leader of the Pack (multi-family check)
|
|
if( spellInfo_1->SpellIconID == 312 && spellInfo_1->SpellVisual[0] == 216 && spellInfo_2->Id == 24932 )
|
|
return false;
|
|
|
|
// Dragonmaw Illusion (multi-family check)
|
|
if (spellId_1 == 40216 && spellId_2 == 42016 )
|
|
return false;
|
|
|
|
break;
|
|
}
|
|
case SPELLFAMILY_ROGUE:
|
|
{
|
|
// Garrote-Silence -> Garrote (multi-family check)
|
|
if( spellInfo_1->SpellIconID == 498 && spellInfo_1->SpellVisual[0] == 0 && spellInfo_2->SpellIconID == 498 )
|
|
return false;
|
|
|
|
break;
|
|
}
|
|
case SPELLFAMILY_HUNTER:
|
|
{
|
|
// Concussive Shot and Imp. Concussive Shot (multi-family check)
|
|
if( spellInfo_1->Id == 19410 && spellInfo_2->Id == 5116 )
|
|
return false;
|
|
|
|
// Improved Wing Clip -> Wing Clip (multi-family check)
|
|
if( (spellInfo_2->SpellFamilyFlags & UI64LIT(0x40)) && spellInfo_1->Id == 19229 )
|
|
return false;
|
|
break;
|
|
}
|
|
case SPELLFAMILY_PALADIN:
|
|
{
|
|
// Unstable Currents and other -> *Sanctity Aura (multi-family check)
|
|
if( spellInfo_2->SpellIconID==502 && spellInfo_1->SpellIconID==502 && spellInfo_1->SpellVisual[0]==969 )
|
|
return false;
|
|
|
|
// *Band of Eternal Champion and Seal of Command(multi-family check)
|
|
if( spellId_1 == 35081 && spellInfo_2->SpellIconID==561 && spellInfo_2->SpellVisual[0]==7992)
|
|
return false;
|
|
|
|
// Blessing of Sanctuary (multi-family check, some from 16 spell icon spells)
|
|
if (spellInfo_1->Id == 67480 && spellInfo_2->Id == 20911)
|
|
return false;
|
|
|
|
break;
|
|
}
|
|
}
|
|
// Dragonmaw Illusion, Blood Elf Illusion, Human Illusion, Illidari Agent Illusion, Scarlet Crusade Disguise
|
|
if(spellInfo_1->SpellIconID == 1691 && spellInfo_2->SpellIconID == 1691)
|
|
return false;
|
|
break;
|
|
case SPELLFAMILY_MAGE:
|
|
if( spellInfo_2->SpellFamilyName == SPELLFAMILY_MAGE )
|
|
{
|
|
// Blizzard & Chilled (and some other stacked with blizzard spells
|
|
if( (spellInfo_1->SpellFamilyFlags & UI64LIT(0x80)) && (spellInfo_2->SpellFamilyFlags & UI64LIT(0x100000)) ||
|
|
(spellInfo_2->SpellFamilyFlags & UI64LIT(0x80)) && (spellInfo_1->SpellFamilyFlags & UI64LIT(0x100000)) )
|
|
return false;
|
|
|
|
// Blink & Improved Blink
|
|
if( (spellInfo_1->SpellFamilyFlags & UI64LIT(0x0000000000010000)) && (spellInfo_2->SpellVisual[0] == 72 && spellInfo_2->SpellIconID == 1499) ||
|
|
(spellInfo_2->SpellFamilyFlags & UI64LIT(0x0000000000010000)) && (spellInfo_1->SpellVisual[0] == 72 && spellInfo_1->SpellIconID == 1499) )
|
|
return false;
|
|
|
|
// Living Bomb & Ignite (Dots)
|
|
if( (spellInfo_1->SpellFamilyFlags & UI64LIT(0x2000000000000)) && (spellInfo_2->SpellFamilyFlags & UI64LIT(0x8000000)) ||
|
|
(spellInfo_2->SpellFamilyFlags & UI64LIT(0x2000000000000)) && (spellInfo_1->SpellFamilyFlags & UI64LIT(0x8000000)) )
|
|
return false;
|
|
|
|
// Fireball & Pyroblast (Dots)
|
|
if( (spellInfo_1->SpellFamilyFlags & UI64LIT(0x1)) && (spellInfo_2->SpellFamilyFlags & UI64LIT(0x400000)) ||
|
|
(spellInfo_2->SpellFamilyFlags & UI64LIT(0x1)) && (spellInfo_1->SpellFamilyFlags & UI64LIT(0x400000)) )
|
|
return false;
|
|
}
|
|
// Detect Invisibility and Mana Shield (multi-family check)
|
|
if( spellInfo_2->Id == 132 && spellInfo_1->SpellIconID == 209 && spellInfo_1->SpellVisual[0] == 968 )
|
|
return false;
|
|
|
|
// Combustion and Fire Protection Aura (multi-family check)
|
|
if( spellInfo_1->Id == 11129 && spellInfo_2->SpellIconID == 33 && spellInfo_2->SpellVisual[0] == 321 )
|
|
return false;
|
|
|
|
// Arcane Intellect and Insight
|
|
if( spellInfo_1->SpellIconID == 125 && spellInfo_2->Id == 18820 )
|
|
return false;
|
|
|
|
break;
|
|
case SPELLFAMILY_WARLOCK:
|
|
if( spellInfo_2->SpellFamilyName == SPELLFAMILY_WARLOCK )
|
|
{
|
|
// Siphon Life and Drain Life
|
|
if( spellInfo_1->SpellIconID == 152 && spellInfo_2->SpellIconID == 546 ||
|
|
spellInfo_2->SpellIconID == 152 && spellInfo_1->SpellIconID == 546 )
|
|
return false;
|
|
|
|
//Corruption & Seed of corruption
|
|
if( spellInfo_1->SpellIconID == 313 && spellInfo_2->SpellIconID == 1932 ||
|
|
spellInfo_2->SpellIconID == 313 && spellInfo_1->SpellIconID == 1932 )
|
|
if(spellInfo_1->SpellVisual[0] != 0 && spellInfo_2->SpellVisual[0] != 0)
|
|
return true; // can't be stacked
|
|
|
|
// Corruption and Unstable Affliction
|
|
if( spellInfo_1->SpellIconID == 313 && spellInfo_2->SpellIconID == 2039 ||
|
|
spellInfo_2->SpellIconID == 313 && spellInfo_1->SpellIconID == 2039 )
|
|
return false;
|
|
|
|
// (Corruption or Unstable Affliction) and (Curse of Agony or Curse of Doom)
|
|
if( (spellInfo_1->SpellIconID == 313 || spellInfo_1->SpellIconID == 2039) && (spellInfo_2->SpellIconID == 544 || spellInfo_2->SpellIconID == 91) ||
|
|
(spellInfo_2->SpellIconID == 313 || spellInfo_2->SpellIconID == 2039) && (spellInfo_1->SpellIconID == 544 || spellInfo_1->SpellIconID == 91) )
|
|
return false;
|
|
|
|
// Metamorphosis, diff effects
|
|
if (spellInfo_1->SpellIconID == 3314 && spellInfo_2->SpellIconID == 3314)
|
|
return false;
|
|
}
|
|
// Detect Invisibility and Mana Shield (multi-family check)
|
|
if( spellInfo_1->Id == 132 && spellInfo_2->SpellIconID == 209 && spellInfo_2->SpellVisual[0] == 968 )
|
|
return false;
|
|
break;
|
|
case SPELLFAMILY_WARRIOR:
|
|
if( spellInfo_2->SpellFamilyName == SPELLFAMILY_WARRIOR )
|
|
{
|
|
// Rend and Deep Wound
|
|
if( (spellInfo_1->SpellFamilyFlags & UI64LIT(0x20)) && (spellInfo_2->SpellFamilyFlags & UI64LIT(0x1000000000)) ||
|
|
(spellInfo_2->SpellFamilyFlags & UI64LIT(0x20)) && (spellInfo_1->SpellFamilyFlags & UI64LIT(0x1000000000)) )
|
|
return false;
|
|
|
|
// Battle Shout and Rampage
|
|
if( (spellInfo_1->SpellIconID == 456 && spellInfo_2->SpellIconID == 2006) ||
|
|
(spellInfo_2->SpellIconID == 456 && spellInfo_1->SpellIconID == 2006) )
|
|
return false;
|
|
}
|
|
|
|
// Hamstring -> Improved Hamstring (multi-family check)
|
|
if( (spellInfo_1->SpellFamilyFlags & UI64LIT(0x2)) && spellInfo_2->Id == 23694 )
|
|
return false;
|
|
|
|
// Defensive Stance and Scroll of Protection (multi-family check)
|
|
if( spellInfo_1->Id == 71 && spellInfo_2->SpellIconID == 276 && spellInfo_2->SpellVisual[0] == 196 )
|
|
return false;
|
|
|
|
// Bloodlust and Bloodthirst (multi-family check)
|
|
if( spellInfo_2->Id == 2825 && spellInfo_1->SpellIconID == 38 && spellInfo_1->SpellVisual[0] == 0 )
|
|
return false;
|
|
|
|
break;
|
|
case SPELLFAMILY_PRIEST:
|
|
if( spellInfo_2->SpellFamilyName == SPELLFAMILY_PRIEST )
|
|
{
|
|
//Devouring Plague and Shadow Vulnerability
|
|
if ((spellInfo_1->SpellFamilyFlags & UI64LIT(0x2000000)) && (spellInfo_2->SpellFamilyFlags & UI64LIT(0x800000000)) ||
|
|
(spellInfo_2->SpellFamilyFlags & UI64LIT(0x2000000)) && (spellInfo_1->SpellFamilyFlags & UI64LIT(0x800000000)))
|
|
return false;
|
|
|
|
//StarShards and Shadow Word: Pain
|
|
if ((spellInfo_1->SpellFamilyFlags & UI64LIT(0x200000)) && (spellInfo_2->SpellFamilyFlags & UI64LIT(0x8000)) ||
|
|
(spellInfo_2->SpellFamilyFlags & UI64LIT(0x200000)) && (spellInfo_1->SpellFamilyFlags & UI64LIT(0x8000)))
|
|
return false;
|
|
// Dispersion
|
|
if ((spellInfo_1->Id == 47585 && spellInfo_2->Id == 60069) ||
|
|
(spellInfo_2->Id == 47585 && spellInfo_1->Id == 60069))
|
|
return false;
|
|
}
|
|
break;
|
|
case SPELLFAMILY_DRUID:
|
|
if( spellInfo_2->SpellFamilyName == SPELLFAMILY_DRUID )
|
|
{
|
|
//Omen of Clarity and Blood Frenzy
|
|
if( (spellInfo_1->SpellFamilyFlags == UI64LIT(0x0) && spellInfo_1->SpellIconID == 108) && (spellInfo_2->SpellFamilyFlags & UI64LIT(0x20000000000000)) ||
|
|
(spellInfo_2->SpellFamilyFlags == UI64LIT(0x0) && spellInfo_2->SpellIconID == 108) && (spellInfo_1->SpellFamilyFlags & UI64LIT(0x20000000000000)) )
|
|
return false;
|
|
|
|
// Tree of Life (Shapeshift) and 34123 Tree of Life (Passive)
|
|
if ((spellId_1 == 33891 && spellId_2 == 34123) ||
|
|
(spellId_2 == 33891 && spellId_1 == 34123))
|
|
return false;
|
|
|
|
// Lifebloom and Wild Growth
|
|
if (spellInfo_1->SpellIconID == 2101 && spellInfo_2->SpellIconID == 2864 ||
|
|
spellInfo_2->SpellIconID == 2101 && spellInfo_1->SpellIconID == 2864 )
|
|
return false;
|
|
|
|
// Innervate and Glyph of Innervate and some other spells
|
|
if (spellInfo_1->SpellIconID == 62 && spellInfo_2->SpellIconID == 62)
|
|
return false;
|
|
|
|
// Wrath of Elune and Nature's Grace
|
|
if( spellInfo_1->Id == 16886 && spellInfo_2->Id == 46833 || spellInfo_2->Id == 16886 && spellInfo_1->Id == 46833 )
|
|
return false;
|
|
|
|
// Bear Rage (Feral T4 (2)) and Omen of Clarity
|
|
if( spellInfo_1->Id == 16864 && spellInfo_2->Id == 37306 || spellInfo_2->Id == 16864 && spellInfo_1->Id == 37306 )
|
|
return false;
|
|
|
|
// Cat Energy (Feral T4 (2)) and Omen of Clarity
|
|
if( spellInfo_1->Id == 16864 && spellInfo_2->Id == 37311 || spellInfo_2->Id == 16864 && spellInfo_1->Id == 37311 )
|
|
return false;
|
|
|
|
// Survival Instincts and Survival Instincts
|
|
if( spellInfo_1->Id == 61336 && spellInfo_2->Id == 50322 || spellInfo_2->Id == 61336 && spellInfo_1->Id == 50322 )
|
|
return false;
|
|
|
|
// Savage Roar and Savage Roar (triggered)
|
|
if (spellInfo_1->SpellIconID == 2865 && spellInfo_2->SpellIconID == 2865)
|
|
return false;
|
|
|
|
// Frenzied Regeneration and Savage Defense
|
|
if( spellInfo_1->Id == 22842 && spellInfo_2->Id == 62606 || spellInfo_2->Id == 22842 && spellInfo_1->Id == 62606 )
|
|
return false;
|
|
}
|
|
|
|
// Leader of the Pack and Scroll of Stamina (multi-family check)
|
|
if( spellInfo_1->Id == 24932 && spellInfo_2->SpellIconID == 312 && spellInfo_2->SpellVisual[0] == 216 )
|
|
return false;
|
|
|
|
// Dragonmaw Illusion (multi-family check)
|
|
if (spellId_1 == 42016 && spellId_2 == 40216 )
|
|
return false;
|
|
|
|
break;
|
|
case SPELLFAMILY_ROGUE:
|
|
if( spellInfo_2->SpellFamilyName == SPELLFAMILY_ROGUE )
|
|
{
|
|
// Master of Subtlety
|
|
if (spellId_1 == 31665 && spellId_2 == 31666 || spellId_1 == 31666 && spellId_2 == 31665 )
|
|
return false;
|
|
|
|
// Sprint & Sprint (waterwalk)
|
|
if( spellInfo_1->SpellIconID == 516 && spellInfo_2->SpellIconID == 516 &&
|
|
(spellInfo_1->Category == 44 && spellInfo_2->Category == 0 ||
|
|
spellInfo_2->Category == 44 && spellInfo_1->Category == 0))
|
|
return false;
|
|
}
|
|
|
|
//Overkill
|
|
if( spellInfo_1->SpellIconID == 2285 && spellInfo_2->SpellIconID == 2285 )
|
|
return false;
|
|
|
|
// Garrote -> Garrote-Silence (multi-family check)
|
|
if( spellInfo_1->SpellIconID == 498 && spellInfo_2->SpellIconID == 498 && spellInfo_2->SpellVisual[0] == 0 )
|
|
return false;
|
|
break;
|
|
case SPELLFAMILY_HUNTER:
|
|
if( spellInfo_2->SpellFamilyName == SPELLFAMILY_HUNTER )
|
|
{
|
|
// Rapid Fire & Quick Shots
|
|
if( (spellInfo_1->SpellFamilyFlags & UI64LIT(0x20)) && (spellInfo_2->SpellFamilyFlags & UI64LIT(0x20000000000)) ||
|
|
(spellInfo_2->SpellFamilyFlags & UI64LIT(0x20)) && (spellInfo_1->SpellFamilyFlags & UI64LIT(0x20000000000)) )
|
|
return false;
|
|
|
|
// Serpent Sting & (Immolation/Explosive Trap Effect)
|
|
if( (spellInfo_1->SpellFamilyFlags & UI64LIT(0x4)) && (spellInfo_2->SpellFamilyFlags & UI64LIT(0x00000004000)) ||
|
|
(spellInfo_2->SpellFamilyFlags & UI64LIT(0x4)) && (spellInfo_1->SpellFamilyFlags & UI64LIT(0x00000004000)) )
|
|
return false;
|
|
|
|
// Bestial Wrath
|
|
if( spellInfo_1->SpellIconID == 1680 && spellInfo_2->SpellIconID == 1680 )
|
|
return false;
|
|
}
|
|
|
|
// Wing Clip -> Improved Wing Clip (multi-family check)
|
|
if( (spellInfo_1->SpellFamilyFlags & UI64LIT(0x40)) && spellInfo_2->Id == 19229 )
|
|
return false;
|
|
|
|
// Concussive Shot and Imp. Concussive Shot (multi-family check)
|
|
if( spellInfo_2->Id == 19410 && spellInfo_1->Id == 5116 )
|
|
return false;
|
|
break;
|
|
case SPELLFAMILY_PALADIN:
|
|
if( spellInfo_2->SpellFamilyName == SPELLFAMILY_PALADIN )
|
|
{
|
|
// Paladin Seals
|
|
if (IsSealSpell(spellInfo_1) && IsSealSpell(spellInfo_2))
|
|
return true;
|
|
|
|
// Swift Retribution / Improved Devotion Aura (talents) and Paladin Auras
|
|
if ((spellInfo_1->SpellFamilyFlags2 & 0x00000020) && (spellInfo_2->SpellIconID == 291 || spellInfo_2->SpellIconID == 3028) ||
|
|
(spellInfo_2->SpellFamilyFlags2 & 0x00000020) && (spellInfo_1->SpellIconID == 291 || spellInfo_1->SpellIconID == 3028))
|
|
return false;
|
|
|
|
// Beacon of Light and Light's Beacon
|
|
if ((spellInfo_1->SpellIconID == 3032) && (spellInfo_2->SpellIconID == 3032))
|
|
return false;
|
|
|
|
// Concentration Aura and Improved Concentration Aura and Aura Mastery
|
|
if ((spellInfo_1->SpellIconID == 1487) && (spellInfo_2->SpellIconID == 1487))
|
|
return false;
|
|
|
|
// Seal of Corruption (caster/target parts stacking allow, other stacking checked by spell specs)
|
|
if (spellInfo_1->SpellIconID == 2292 && spellInfo_2->SpellIconID == 2292)
|
|
return false;
|
|
|
|
// Divine Sacrifice and Divine Guardian
|
|
if (spellInfo_1->SpellIconID == 3837 && spellInfo_2->SpellIconID == 3837)
|
|
return false;
|
|
}
|
|
|
|
// Blessing of Sanctuary (multi-family check, some from 16 spell icon spells)
|
|
if (spellInfo_2->Id == 67480 && spellInfo_1->Id == 20911)
|
|
return false;
|
|
|
|
// Combustion and Fire Protection Aura (multi-family check)
|
|
if( spellInfo_2->Id == 11129 && spellInfo_1->SpellIconID == 33 && spellInfo_1->SpellVisual[0] == 321 )
|
|
return false;
|
|
|
|
// *Sanctity Aura -> Unstable Currents and other (multi-family check)
|
|
if( spellInfo_1->SpellIconID==502 && spellInfo_2->SpellFamilyName == SPELLFAMILY_GENERIC && spellInfo_2->SpellIconID==502 && spellInfo_2->SpellVisual[0]==969 )
|
|
return false;
|
|
|
|
// *Seal of Command and Band of Eternal Champion (multi-family check)
|
|
if( spellInfo_1->SpellIconID==561 && spellInfo_1->SpellVisual[0]==7992 && spellId_2 == 35081)
|
|
return false;
|
|
break;
|
|
case SPELLFAMILY_SHAMAN:
|
|
if( spellInfo_2->SpellFamilyName == SPELLFAMILY_SHAMAN )
|
|
{
|
|
// Windfury weapon
|
|
if( spellInfo_1->SpellIconID==220 && spellInfo_2->SpellIconID==220 &&
|
|
spellInfo_1->SpellFamilyFlags != spellInfo_2->SpellFamilyFlags )
|
|
return false;
|
|
|
|
// Ghost Wolf
|
|
if (spellInfo_1->SpellIconID == 67 && spellInfo_2->SpellIconID == 67)
|
|
return false;
|
|
|
|
// Totem of Wrath (positive/negative), ranks checked early
|
|
if (spellInfo_1->SpellIconID == 2019 && spellInfo_2->SpellIconID == 2019)
|
|
return false;
|
|
}
|
|
// Bloodlust and Bloodthirst (multi-family check)
|
|
if( spellInfo_1->Id == 2825 && spellInfo_2->SpellIconID == 38 && spellInfo_2->SpellVisual[0] == 0 )
|
|
return false;
|
|
break;
|
|
case SPELLFAMILY_DEATHKNIGHT:
|
|
if (spellInfo_2->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT)
|
|
{
|
|
// Lichborne and Lichborne (triggered)
|
|
if (spellInfo_1->SpellIconID == 61 && spellInfo_2->SpellIconID == 61)
|
|
return false;
|
|
|
|
// Frost Presence and Frost Presence (triggered)
|
|
if (spellInfo_1->SpellIconID == 2632 && spellInfo_2->SpellIconID == 2632)
|
|
return false;
|
|
|
|
// Unholy Presence and Unholy Presence (triggered)
|
|
if (spellInfo_1->SpellIconID == 2633 && spellInfo_2->SpellIconID == 2633)
|
|
return false;
|
|
|
|
// Blood Presence and Blood Presence (triggered)
|
|
if (spellInfo_1->SpellIconID == 2636 && spellInfo_2->SpellIconID == 2636)
|
|
return false;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// more generic checks
|
|
if (spellInfo_1->SpellIconID == spellInfo_2->SpellIconID &&
|
|
spellInfo_1->SpellIconID != 0 && spellInfo_2->SpellIconID != 0)
|
|
{
|
|
bool isModifier = false;
|
|
for (int i = 0; i < MAX_EFFECT_INDEX; ++i)
|
|
{
|
|
if (spellInfo_1->EffectApplyAuraName[i] == SPELL_AURA_ADD_FLAT_MODIFIER ||
|
|
spellInfo_1->EffectApplyAuraName[i] == SPELL_AURA_ADD_PCT_MODIFIER ||
|
|
spellInfo_2->EffectApplyAuraName[i] == SPELL_AURA_ADD_FLAT_MODIFIER ||
|
|
spellInfo_2->EffectApplyAuraName[i] == SPELL_AURA_ADD_PCT_MODIFIER )
|
|
isModifier = true;
|
|
}
|
|
|
|
if (!isModifier)
|
|
return true;
|
|
}
|
|
|
|
if (IsRankSpellDueToSpell(spellInfo_1, spellId_2))
|
|
return true;
|
|
|
|
if (spellInfo_1->SpellFamilyName == 0 || spellInfo_2->SpellFamilyName == 0)
|
|
return false;
|
|
|
|
if (spellInfo_1->SpellFamilyName != spellInfo_2->SpellFamilyName)
|
|
return false;
|
|
|
|
bool dummy_only = true;
|
|
for (int i = 0; i < MAX_EFFECT_INDEX; ++i)
|
|
{
|
|
if (spellInfo_1->Effect[i] != spellInfo_2->Effect[i] ||
|
|
spellInfo_1->EffectItemType[i] != spellInfo_2->EffectItemType[i] ||
|
|
spellInfo_1->EffectMiscValue[i] != spellInfo_2->EffectMiscValue[i] ||
|
|
spellInfo_1->EffectApplyAuraName[i] != spellInfo_2->EffectApplyAuraName[i])
|
|
return false;
|
|
|
|
// ignore dummy only spells
|
|
if(spellInfo_1->Effect[i] && spellInfo_1->Effect[i] != SPELL_EFFECT_DUMMY && spellInfo_1->EffectApplyAuraName[i] != SPELL_AURA_DUMMY)
|
|
dummy_only = false;
|
|
}
|
|
if (dummy_only)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool SpellMgr::IsProfessionOrRidingSpell(uint32 spellId)
|
|
{
|
|
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
|
|
if(!spellInfo)
|
|
return false;
|
|
|
|
if (spellInfo->Effect[EFFECT_INDEX_1] != SPELL_EFFECT_SKILL)
|
|
return false;
|
|
|
|
uint32 skill = spellInfo->EffectMiscValue[EFFECT_INDEX_1];
|
|
|
|
return IsProfessionOrRidingSkill(skill);
|
|
}
|
|
|
|
bool SpellMgr::IsProfessionSpell(uint32 spellId)
|
|
{
|
|
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
|
|
if(!spellInfo)
|
|
return false;
|
|
|
|
if (spellInfo->Effect[EFFECT_INDEX_1] != SPELL_EFFECT_SKILL)
|
|
return false;
|
|
|
|
uint32 skill = spellInfo->EffectMiscValue[EFFECT_INDEX_1];
|
|
|
|
return IsProfessionSkill(skill);
|
|
}
|
|
|
|
bool SpellMgr::IsPrimaryProfessionSpell(uint32 spellId)
|
|
{
|
|
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
|
|
if(!spellInfo)
|
|
return false;
|
|
|
|
if (spellInfo->Effect[EFFECT_INDEX_1] != SPELL_EFFECT_SKILL)
|
|
return false;
|
|
|
|
uint32 skill = spellInfo->EffectMiscValue[EFFECT_INDEX_1];
|
|
|
|
return IsPrimaryProfessionSkill(skill);
|
|
}
|
|
|
|
bool SpellMgr::IsPrimaryProfessionFirstRankSpell(uint32 spellId) const
|
|
{
|
|
return IsPrimaryProfessionSpell(spellId) && GetSpellRank(spellId)==1;
|
|
}
|
|
|
|
bool SpellMgr::IsSkillBonusSpell(uint32 spellId) const
|
|
{
|
|
SkillLineAbilityMapBounds bounds = GetSkillLineAbilityMapBounds(spellId);
|
|
|
|
for(SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
|
|
{
|
|
SkillLineAbilityEntry const *pAbility = _spell_idx->second;
|
|
if (!pAbility || pAbility->learnOnGetSkill != ABILITY_LEARNED_ON_GET_PROFESSION_SKILL)
|
|
continue;
|
|
|
|
if (pAbility->req_skill_value > 0)
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
SpellEntry const* SpellMgr::SelectAuraRankForPlayerLevel(SpellEntry const* spellInfo, uint32 playerLevel) const
|
|
{
|
|
// ignore passive spells
|
|
if(IsPassiveSpell(spellInfo->Id))
|
|
return spellInfo;
|
|
|
|
bool needRankSelection = false;
|
|
for(int i = 0; i < MAX_EFFECT_INDEX; ++i)
|
|
{
|
|
if (IsPositiveEffect(spellInfo->Id, SpellEffectIndex(i)) && (
|
|
spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA ||
|
|
spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_PARTY ||
|
|
spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_RAID))
|
|
{
|
|
needRankSelection = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// not required
|
|
if(!needRankSelection)
|
|
return spellInfo;
|
|
|
|
for(uint32 nextSpellId = spellInfo->Id; nextSpellId != 0; nextSpellId = GetPrevSpellInChain(nextSpellId))
|
|
{
|
|
SpellEntry const *nextSpellInfo = sSpellStore.LookupEntry(nextSpellId);
|
|
if(!nextSpellInfo)
|
|
break;
|
|
|
|
// if found appropriate level
|
|
if(playerLevel + 10 >= nextSpellInfo->spellLevel)
|
|
return nextSpellInfo;
|
|
|
|
// one rank less then
|
|
}
|
|
|
|
// not found
|
|
return NULL;
|
|
}
|
|
|
|
void SpellMgr::LoadSpellChains()
|
|
{
|
|
mSpellChains.clear(); // need for reload case
|
|
mSpellChainsNext.clear(); // need for reload case
|
|
|
|
QueryResult *result = WorldDatabase.Query("SELECT spell_id, prev_spell, first_spell, rank, req_spell FROM spell_chain");
|
|
if(result == NULL)
|
|
{
|
|
barGoLink bar( 1 );
|
|
bar.step();
|
|
|
|
sLog.outString();
|
|
sLog.outString( ">> Loaded 0 spell chain records" );
|
|
sLog.outErrorDb("`spell_chains` table is empty!");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
barGoLink bar( (int)result->GetRowCount() );
|
|
do
|
|
{
|
|
bar.step();
|
|
Field *fields = result->Fetch();
|
|
|
|
uint32 spell_id = fields[0].GetUInt32();
|
|
|
|
SpellChainNode node;
|
|
node.prev = fields[1].GetUInt32();
|
|
node.first = fields[2].GetUInt32();
|
|
node.rank = fields[3].GetUInt8();
|
|
node.req = fields[4].GetUInt32();
|
|
|
|
if(!sSpellStore.LookupEntry(spell_id))
|
|
{
|
|
sLog.outErrorDb("Spell %u listed in `spell_chain` does not exist",spell_id);
|
|
continue;
|
|
}
|
|
|
|
if(node.prev!=0 && !sSpellStore.LookupEntry(node.prev))
|
|
{
|
|
sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not existed previous rank spell.",
|
|
spell_id,node.prev,node.first,node.rank,node.req);
|
|
continue;
|
|
}
|
|
|
|
if(!sSpellStore.LookupEntry(node.first))
|
|
{
|
|
sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not existing first rank spell.",
|
|
spell_id,node.prev,node.first,node.rank,node.req);
|
|
continue;
|
|
}
|
|
|
|
// check basic spell chain data integrity (note: rank can be equal 0 or 1 for first/single spell)
|
|
if( (spell_id == node.first) != (node.rank <= 1) ||
|
|
(spell_id == node.first) != (node.prev == 0) ||
|
|
(node.rank <= 1) != (node.prev == 0) )
|
|
{
|
|
sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not compatible chain data.",
|
|
spell_id,node.prev,node.first,node.rank,node.req);
|
|
continue;
|
|
}
|
|
|
|
if(node.req!=0 && !sSpellStore.LookupEntry(node.req))
|
|
{
|
|
sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not existing required spell.",
|
|
spell_id,node.prev,node.first,node.rank,node.req);
|
|
continue;
|
|
}
|
|
|
|
// talents not required data in spell chain for work, but must be checked if present for intergrity
|
|
if(TalentSpellPos const* pos = GetTalentSpellPos(spell_id))
|
|
{
|
|
if(node.rank!=pos->rank+1)
|
|
{
|
|
sLog.outErrorDb("Talent %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has wrong rank.",
|
|
spell_id,node.prev,node.first,node.rank,node.req);
|
|
continue;
|
|
}
|
|
|
|
if(TalentEntry const* talentEntry = sTalentStore.LookupEntry(pos->talent_id))
|
|
{
|
|
if(node.first!=talentEntry->RankID[0])
|
|
{
|
|
sLog.outErrorDb("Talent %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has wrong first rank spell.",
|
|
spell_id,node.prev,node.first,node.rank,node.req);
|
|
continue;
|
|
}
|
|
|
|
if(node.rank > 1 && node.prev != talentEntry->RankID[node.rank-1-1])
|
|
{
|
|
sLog.outErrorDb("Talent %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has wrong prev rank spell.",
|
|
spell_id,node.prev,node.first,node.rank,node.req);
|
|
continue;
|
|
}
|
|
|
|
/*if(node.req!=talentEntry->DependsOnSpell)
|
|
{
|
|
sLog.outErrorDb("Talent %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has wrong required spell.",
|
|
spell_id,node.prev,node.first,node.rank,node.req);
|
|
continue;
|
|
}*/
|
|
}
|
|
}
|
|
|
|
mSpellChains[spell_id] = node;
|
|
|
|
if(node.prev)
|
|
mSpellChainsNext.insert(SpellChainMapNext::value_type(node.prev,spell_id));
|
|
|
|
if(node.req)
|
|
mSpellChainsNext.insert(SpellChainMapNext::value_type(node.req,spell_id));
|
|
|
|
++count;
|
|
} while( result->NextRow() );
|
|
|
|
delete result;
|
|
|
|
// additional integrity checks
|
|
for(SpellChainMap::const_iterator i = mSpellChains.begin(); i != mSpellChains.end(); ++i)
|
|
{
|
|
if(i->second.prev)
|
|
{
|
|
SpellChainMap::const_iterator i_prev = mSpellChains.find(i->second.prev);
|
|
if(i_prev == mSpellChains.end())
|
|
{
|
|
sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not found previous rank spell in table.",
|
|
i->first,i->second.prev,i->second.first,i->second.rank,i->second.req);
|
|
}
|
|
else if( i_prev->second.first != i->second.first )
|
|
{
|
|
sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has different first spell in chain compared to previous rank spell (prev: %u, first: %u, rank: %d, req: %u).",
|
|
i->first,i->second.prev,i->second.first,i->second.rank,i->second.req,
|
|
i_prev->second.prev,i_prev->second.first,i_prev->second.rank,i_prev->second.req);
|
|
}
|
|
else if( i_prev->second.rank+1 != i->second.rank )
|
|
{
|
|
sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has different rank compared to previous rank spell (prev: %u, first: %u, rank: %d, req: %u).",
|
|
i->first,i->second.prev,i->second.first,i->second.rank,i->second.req,
|
|
i_prev->second.prev,i_prev->second.first,i_prev->second.rank,i_prev->second.req);
|
|
}
|
|
}
|
|
|
|
if(i->second.req)
|
|
{
|
|
SpellChainMap::const_iterator i_req = mSpellChains.find(i->second.req);
|
|
if(i_req == mSpellChains.end())
|
|
{
|
|
sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not found required rank spell in table.",
|
|
i->first,i->second.prev,i->second.first,i->second.rank,i->second.req);
|
|
}
|
|
else if( i_req->second.first == i->second.first )
|
|
{
|
|
sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has required rank spell from same spell chain (prev: %u, first: %u, rank: %d, req: %u).",
|
|
i->first,i->second.prev,i->second.first,i->second.rank,i->second.req,
|
|
i_req->second.prev,i_req->second.first,i_req->second.rank,i_req->second.req);
|
|
}
|
|
else if( i_req->second.req )
|
|
{
|
|
sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has required rank spell with required spell (prev: %u, first: %u, rank: %d, req: %u).",
|
|
i->first,i->second.prev,i->second.first,i->second.rank,i->second.req,
|
|
i_req->second.prev,i_req->second.first,i_req->second.rank,i_req->second.req);
|
|
}
|
|
}
|
|
}
|
|
|
|
sLog.outString();
|
|
sLog.outString( ">> Loaded %u spell chain records", count );
|
|
}
|
|
|
|
void SpellMgr::LoadSpellLearnSkills()
|
|
{
|
|
mSpellLearnSkills.clear(); // need for reload case
|
|
|
|
// search auto-learned skills and add its to map also for use in unlearn spells/talents
|
|
uint32 dbc_count = 0;
|
|
barGoLink bar( sSpellStore.GetNumRows() );
|
|
for(uint32 spell = 0; spell < sSpellStore.GetNumRows(); ++spell)
|
|
{
|
|
bar.step();
|
|
SpellEntry const* entry = sSpellStore.LookupEntry(spell);
|
|
|
|
if(!entry)
|
|
continue;
|
|
|
|
for(int i = 0; i < MAX_EFFECT_INDEX; ++i)
|
|
{
|
|
if(entry->Effect[i]==SPELL_EFFECT_SKILL)
|
|
{
|
|
SpellLearnSkillNode dbc_node;
|
|
dbc_node.skill = entry->EffectMiscValue[i];
|
|
if ( dbc_node.skill != SKILL_RIDING )
|
|
dbc_node.value = 1;
|
|
else
|
|
dbc_node.value = entry->CalculateSimpleValue(SpellEffectIndex(i))*75;
|
|
dbc_node.maxvalue = entry->CalculateSimpleValue(SpellEffectIndex(i))*75;
|
|
|
|
mSpellLearnSkills[spell] = dbc_node;
|
|
++dbc_count;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
sLog.outString();
|
|
sLog.outString( ">> Loaded %u Spell Learn Skills from DBC", dbc_count );
|
|
}
|
|
|
|
void SpellMgr::LoadSpellLearnSpells()
|
|
{
|
|
mSpellLearnSpells.clear(); // need for reload case
|
|
|
|
// 0 1 2
|
|
QueryResult *result = WorldDatabase.Query("SELECT entry, SpellID, Active FROM spell_learn_spell");
|
|
if (!result)
|
|
{
|
|
barGoLink bar( 1 );
|
|
bar.step();
|
|
|
|
sLog.outString();
|
|
sLog.outString( ">> Loaded 0 spell learn spells" );
|
|
sLog.outErrorDb("`spell_learn_spell` table is empty!");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
barGoLink bar( (int)result->GetRowCount() );
|
|
do
|
|
{
|
|
bar.step();
|
|
Field *fields = result->Fetch();
|
|
|
|
uint32 spell_id = fields[0].GetUInt32();
|
|
|
|
SpellLearnSpellNode node;
|
|
node.spell = fields[1].GetUInt32();
|
|
node.active = fields[2].GetBool();
|
|
node.autoLearned= false;
|
|
|
|
if (!sSpellStore.LookupEntry(spell_id))
|
|
{
|
|
sLog.outErrorDb("Spell %u listed in `spell_learn_spell` does not exist",spell_id);
|
|
continue;
|
|
}
|
|
|
|
if (!sSpellStore.LookupEntry(node.spell))
|
|
{
|
|
sLog.outErrorDb("Spell %u listed in `spell_learn_spell` learning not existed spell %u",spell_id,node.spell);
|
|
continue;
|
|
}
|
|
|
|
if (GetTalentSpellCost(node.spell))
|
|
{
|
|
sLog.outErrorDb("Spell %u listed in `spell_learn_spell` attempt learning talent spell %u, skipped",spell_id,node.spell);
|
|
continue;
|
|
}
|
|
|
|
mSpellLearnSpells.insert(SpellLearnSpellMap::value_type(spell_id,node));
|
|
|
|
++count;
|
|
} while( result->NextRow() );
|
|
|
|
delete result;
|
|
|
|
// search auto-learned spells and add its to map also for use in unlearn spells/talents
|
|
uint32 dbc_count = 0;
|
|
for(uint32 spell = 0; spell < sSpellStore.GetNumRows(); ++spell)
|
|
{
|
|
SpellEntry const* entry = sSpellStore.LookupEntry(spell);
|
|
|
|
if (!entry)
|
|
continue;
|
|
|
|
for(int i = 0; i < MAX_EFFECT_INDEX; ++i)
|
|
{
|
|
if(entry->Effect[i]==SPELL_EFFECT_LEARN_SPELL)
|
|
{
|
|
SpellLearnSpellNode dbc_node;
|
|
dbc_node.spell = entry->EffectTriggerSpell[i];
|
|
dbc_node.active = true; // all dbc based learned spells is active (show in spell book or hide by client itself)
|
|
|
|
// ignore learning not existed spells (broken/outdated/or generic learnig spell 483
|
|
if (!sSpellStore.LookupEntry(dbc_node.spell))
|
|
continue;
|
|
|
|
// talent or passive spells or skill-step spells auto-casted and not need dependent learning,
|
|
// pet teaching spells don't must be dependent learning (casted)
|
|
// other required explicit dependent learning
|
|
dbc_node.autoLearned = entry->EffectImplicitTargetA[i]==TARGET_PET || GetTalentSpellCost(spell) > 0 || IsPassiveSpell(spell) || IsSpellHaveEffect(entry,SPELL_EFFECT_SKILL_STEP);
|
|
|
|
SpellLearnSpellMapBounds db_node_bounds = GetSpellLearnSpellMapBounds(spell);
|
|
|
|
bool found = false;
|
|
for(SpellLearnSpellMap::const_iterator itr = db_node_bounds.first; itr != db_node_bounds.second; ++itr)
|
|
{
|
|
if (itr->second.spell == dbc_node.spell)
|
|
{
|
|
sLog.outErrorDb("Spell %u auto-learn spell %u in spell.dbc then the record in `spell_learn_spell` is redundant, please fix DB.",
|
|
spell,dbc_node.spell);
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!found) // add new spell-spell pair if not found
|
|
{
|
|
mSpellLearnSpells.insert(SpellLearnSpellMap::value_type(spell,dbc_node));
|
|
++dbc_count;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
sLog.outString();
|
|
sLog.outString( ">> Loaded %u spell learn spells + %u found in DBC", count, dbc_count );
|
|
}
|
|
|
|
void SpellMgr::LoadSpellScriptTarget()
|
|
{
|
|
mSpellScriptTarget.clear(); // need for reload case
|
|
|
|
uint32 count = 0;
|
|
|
|
QueryResult *result = WorldDatabase.Query("SELECT entry,type,targetEntry FROM spell_script_target");
|
|
|
|
if (!result)
|
|
{
|
|
barGoLink bar(1);
|
|
|
|
bar.step();
|
|
|
|
sLog.outString();
|
|
sLog.outErrorDb(">> Loaded 0 SpellScriptTarget. DB table `spell_script_target` is empty.");
|
|
return;
|
|
}
|
|
|
|
barGoLink bar((int)result->GetRowCount());
|
|
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
bar.step();
|
|
|
|
uint32 spellId = fields[0].GetUInt32();
|
|
uint32 type = fields[1].GetUInt32();
|
|
uint32 targetEntry = fields[2].GetUInt32();
|
|
|
|
SpellEntry const* spellProto = sSpellStore.LookupEntry(spellId);
|
|
|
|
if (!spellProto)
|
|
{
|
|
sLog.outErrorDb("Table `spell_script_target`: spellId %u listed for TargetEntry %u does not exist.",spellId,targetEntry);
|
|
continue;
|
|
}
|
|
|
|
bool targetfound = false;
|
|
for (int i = 0; i < MAX_EFFECT_INDEX; ++i)
|
|
{
|
|
if( spellProto->EffectImplicitTargetA[i] == TARGET_SCRIPT ||
|
|
spellProto->EffectImplicitTargetB[i] == TARGET_SCRIPT ||
|
|
spellProto->EffectImplicitTargetA[i] == TARGET_SCRIPT_COORDINATES ||
|
|
spellProto->EffectImplicitTargetB[i] == TARGET_SCRIPT_COORDINATES ||
|
|
spellProto->EffectImplicitTargetA[i] == TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT ||
|
|
spellProto->EffectImplicitTargetB[i] == TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT )
|
|
{
|
|
targetfound = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!targetfound)
|
|
{
|
|
sLog.outErrorDb("Table `spell_script_target`: spellId %u listed for TargetEntry %u does not have any implicit target TARGET_SCRIPT(38) or TARGET_SCRIPT_COORDINATES (46) or TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT (40).", spellId, targetEntry);
|
|
continue;
|
|
}
|
|
|
|
if (type >= MAX_SPELL_TARGET_TYPE)
|
|
{
|
|
sLog.outErrorDb("Table `spell_script_target`: target type %u for TargetEntry %u is incorrect.",type,targetEntry);
|
|
continue;
|
|
}
|
|
|
|
// Checks by target type
|
|
switch (type)
|
|
{
|
|
case SPELL_TARGET_TYPE_GAMEOBJECT:
|
|
{
|
|
if (!targetEntry)
|
|
break;
|
|
|
|
if (!sGOStorage.LookupEntry<GameObjectInfo>(targetEntry))
|
|
{
|
|
sLog.outErrorDb("Table `spell_script_target`: gameobject template entry %u does not exist.",targetEntry);
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
if (!targetEntry)
|
|
{
|
|
sLog.outErrorDb("Table `spell_script_target`: target entry == 0 for not GO target type (%u).",type);
|
|
continue;
|
|
}
|
|
if (const CreatureInfo* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(targetEntry))
|
|
{
|
|
if (spellId == 30427 && !cInfo->SkinLootId)
|
|
{
|
|
sLog.outErrorDb("Table `spell_script_target` has creature %u as a target of spellid 30427, but this creature has no skinlootid. Gas extraction will not work!", cInfo->Entry);
|
|
continue;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
sLog.outErrorDb("Table `spell_script_target`: creature template entry %u does not exist.",targetEntry);
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
|
|
mSpellScriptTarget.insert(SpellScriptTarget::value_type(spellId,SpellTargetEntry(SpellTargetType(type),targetEntry)));
|
|
|
|
++count;
|
|
} while (result->NextRow());
|
|
|
|
delete result;
|
|
|
|
// Check all spells
|
|
/* Disabled (lot errors at this moment)
|
|
for(uint32 i = 1; i < sSpellStore.nCount; ++i)
|
|
{
|
|
SpellEntry const * spellInfo = sSpellStore.LookupEntry(i);
|
|
if(!spellInfo)
|
|
continue;
|
|
|
|
bool found = false;
|
|
for(int j = 0; j < MAX_EFFECT_INDEX; ++j)
|
|
{
|
|
if( spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT || spellInfo->EffectImplicitTargetA[j] != TARGET_SELF && spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT )
|
|
{
|
|
SpellScriptTarget::const_iterator lower = GetBeginSpellScriptTarget(spellInfo->Id);
|
|
SpellScriptTarget::const_iterator upper = GetEndSpellScriptTarget(spellInfo->Id);
|
|
if(lower==upper)
|
|
{
|
|
sLog.outErrorDb("Spell (ID: %u) has effect EffectImplicitTargetA/EffectImplicitTargetB = %u (TARGET_SCRIPT), but does not have record in `spell_script_target`",spellInfo->Id,TARGET_SCRIPT);
|
|
break; // effects of spell
|
|
}
|
|
}
|
|
}
|
|
}
|
|
*/
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u Spell Script Targets", count);
|
|
}
|
|
|
|
void SpellMgr::LoadSpellPetAuras()
|
|
{
|
|
mSpellPetAuraMap.clear(); // need for reload case
|
|
|
|
uint32 count = 0;
|
|
|
|
// 0 1 2 3
|
|
QueryResult *result = WorldDatabase.Query("SELECT spell, effectId, pet, aura FROM spell_pet_auras");
|
|
if( !result )
|
|
{
|
|
|
|
barGoLink bar( 1 );
|
|
|
|
bar.step();
|
|
|
|
sLog.outString();
|
|
sLog.outString( ">> Loaded %u spell pet auras", count );
|
|
return;
|
|
}
|
|
|
|
barGoLink bar( (int)result->GetRowCount() );
|
|
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
|
|
bar.step();
|
|
|
|
uint32 spell = fields[0].GetUInt32();
|
|
SpellEffectIndex eff = SpellEffectIndex(fields[1].GetUInt32());
|
|
uint32 pet = fields[2].GetUInt32();
|
|
uint32 aura = fields[3].GetUInt32();
|
|
|
|
if (eff >= MAX_EFFECT_INDEX)
|
|
{
|
|
sLog.outErrorDb("Spell %u listed in `spell_pet_auras` with wrong spell effect index (%u)", spell, eff);
|
|
continue;
|
|
}
|
|
|
|
SpellPetAuraMap::iterator itr = mSpellPetAuraMap.find((spell<<8) + eff);
|
|
if(itr != mSpellPetAuraMap.end())
|
|
{
|
|
itr->second.AddAura(pet, aura);
|
|
}
|
|
else
|
|
{
|
|
SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell);
|
|
if (!spellInfo)
|
|
{
|
|
sLog.outErrorDb("Spell %u listed in `spell_pet_auras` does not exist", spell);
|
|
continue;
|
|
}
|
|
|
|
if (spellInfo->Effect[eff] != SPELL_EFFECT_DUMMY &&
|
|
(spellInfo->Effect[eff] != SPELL_EFFECT_APPLY_AURA ||
|
|
spellInfo->EffectApplyAuraName[eff] != SPELL_AURA_DUMMY))
|
|
{
|
|
sLog.outError("Spell %u listed in `spell_pet_auras` does not have dummy aura or dummy effect", spell);
|
|
continue;
|
|
}
|
|
|
|
SpellEntry const* spellInfo2 = sSpellStore.LookupEntry(aura);
|
|
if (!spellInfo2)
|
|
{
|
|
sLog.outErrorDb("Aura %u listed in `spell_pet_auras` does not exist", aura);
|
|
continue;
|
|
}
|
|
|
|
PetAura pa(pet, aura, spellInfo->EffectImplicitTargetA[eff] == TARGET_PET, spellInfo->CalculateSimpleValue(eff));
|
|
mSpellPetAuraMap[(spell<<8) + eff] = pa;
|
|
}
|
|
|
|
++count;
|
|
} while( result->NextRow() );
|
|
|
|
delete result;
|
|
|
|
sLog.outString();
|
|
sLog.outString( ">> Loaded %u spell pet auras", count );
|
|
}
|
|
|
|
void SpellMgr::LoadPetLevelupSpellMap()
|
|
{
|
|
uint32 count = 0;
|
|
uint32 family_count = 0;
|
|
|
|
for (uint32 i = 0; i < sCreatureFamilyStore.GetNumRows(); ++i)
|
|
{
|
|
CreatureFamilyEntry const *creatureFamily = sCreatureFamilyStore.LookupEntry(i);
|
|
if(!creatureFamily) // not exist
|
|
continue;
|
|
|
|
for (uint32 j = 0; j < sSkillLineAbilityStore.GetNumRows(); ++j)
|
|
{
|
|
SkillLineAbilityEntry const *skillLine = sSkillLineAbilityStore.LookupEntry(j);
|
|
if( !skillLine )
|
|
continue;
|
|
|
|
if (skillLine->skillId!=creatureFamily->skillLine[0] &&
|
|
(!creatureFamily->skillLine[1] || skillLine->skillId!=creatureFamily->skillLine[1]))
|
|
continue;
|
|
|
|
if(skillLine->learnOnGetSkill != ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL)
|
|
continue;
|
|
|
|
SpellEntry const *spell = sSpellStore.LookupEntry(skillLine->spellId);
|
|
if(!spell) // not exist
|
|
continue;
|
|
|
|
PetLevelupSpellSet& spellSet = mPetLevelupSpellMap[creatureFamily->ID];
|
|
if(spellSet.empty())
|
|
++family_count;
|
|
|
|
spellSet.insert(PetLevelupSpellSet::value_type(spell->spellLevel,spell->Id));
|
|
count++;
|
|
}
|
|
}
|
|
|
|
sLog.outString();
|
|
sLog.outString( ">> Loaded %u pet levelup and default spells for %u families", count, family_count );
|
|
}
|
|
|
|
bool LoadPetDefaultSpells_helper(CreatureInfo const* cInfo, PetDefaultSpellsEntry& petDefSpells)
|
|
{
|
|
// skip empty list;
|
|
bool have_spell = false;
|
|
for(int j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j)
|
|
{
|
|
if(petDefSpells.spellid[j])
|
|
{
|
|
have_spell = true;
|
|
break;
|
|
}
|
|
}
|
|
if(!have_spell)
|
|
return false;
|
|
|
|
// remove duplicates with levelupSpells if any
|
|
if(PetLevelupSpellSet const *levelupSpells = cInfo->family ? sSpellMgr.GetPetLevelupSpellList(cInfo->family) : NULL)
|
|
{
|
|
for(int j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j)
|
|
{
|
|
if(!petDefSpells.spellid[j])
|
|
continue;
|
|
|
|
for(PetLevelupSpellSet::const_iterator itr = levelupSpells->begin(); itr != levelupSpells->end(); ++itr)
|
|
{
|
|
if (itr->second == petDefSpells.spellid[j])
|
|
{
|
|
petDefSpells.spellid[j] = 0;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// skip empty list;
|
|
have_spell = false;
|
|
for(int j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j)
|
|
{
|
|
if(petDefSpells.spellid[j])
|
|
{
|
|
have_spell = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return have_spell;
|
|
}
|
|
|
|
void SpellMgr::LoadPetDefaultSpells()
|
|
{
|
|
assert(MAX_CREATURE_SPELL_DATA_SLOT==CREATURE_MAX_SPELLS);
|
|
|
|
mPetDefaultSpellsMap.clear();
|
|
|
|
uint32 countCreature = 0;
|
|
uint32 countData = 0;
|
|
|
|
for(uint32 i = 0; i < sCreatureStorage.MaxEntry; ++i )
|
|
{
|
|
CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(i);
|
|
if(!cInfo)
|
|
continue;
|
|
|
|
if(!cInfo->PetSpellDataId)
|
|
continue;
|
|
|
|
// for creature with PetSpellDataId get default pet spells from dbc
|
|
CreatureSpellDataEntry const* spellDataEntry = sCreatureSpellDataStore.LookupEntry(cInfo->PetSpellDataId);
|
|
if(!spellDataEntry)
|
|
continue;
|
|
|
|
int32 petSpellsId = -(int32)cInfo->PetSpellDataId;
|
|
PetDefaultSpellsEntry petDefSpells;
|
|
for(int j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j)
|
|
petDefSpells.spellid[j] = spellDataEntry->spellId[j];
|
|
|
|
if(LoadPetDefaultSpells_helper(cInfo, petDefSpells))
|
|
{
|
|
mPetDefaultSpellsMap[petSpellsId] = petDefSpells;
|
|
++countData;
|
|
}
|
|
}
|
|
|
|
// different summon spells
|
|
for(uint32 i = 0; i < sSpellStore.GetNumRows(); ++i )
|
|
{
|
|
SpellEntry const* spellEntry = sSpellStore.LookupEntry(i);
|
|
if(!spellEntry)
|
|
continue;
|
|
|
|
for(int k = 0; k < MAX_EFFECT_INDEX; ++k)
|
|
{
|
|
if(spellEntry->Effect[k]==SPELL_EFFECT_SUMMON || spellEntry->Effect[k]==SPELL_EFFECT_SUMMON_PET)
|
|
{
|
|
uint32 creature_id = spellEntry->EffectMiscValue[k];
|
|
CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(creature_id);
|
|
if(!cInfo)
|
|
continue;
|
|
|
|
// already loaded
|
|
if(cInfo->PetSpellDataId)
|
|
continue;
|
|
|
|
// for creature without PetSpellDataId get default pet spells from creature_template
|
|
int32 petSpellsId = cInfo->Entry;
|
|
if(mPetDefaultSpellsMap.find(cInfo->Entry) != mPetDefaultSpellsMap.end())
|
|
continue;
|
|
|
|
PetDefaultSpellsEntry petDefSpells;
|
|
for(int j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j)
|
|
petDefSpells.spellid[j] = cInfo->spells[j];
|
|
|
|
if(LoadPetDefaultSpells_helper(cInfo, petDefSpells))
|
|
{
|
|
mPetDefaultSpellsMap[petSpellsId] = petDefSpells;
|
|
++countCreature;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
sLog.outString();
|
|
sLog.outString( ">> Loaded addition spells for %u pet spell data entries and %u summonable creature templates", countData, countCreature );
|
|
}
|
|
|
|
/// Some checks for spells, to prevent adding deprecated/broken spells for trainers, spell book, etc
|
|
bool SpellMgr::IsSpellValid(SpellEntry const* spellInfo, Player* pl, bool msg)
|
|
{
|
|
// not exist
|
|
if(!spellInfo)
|
|
return false;
|
|
|
|
bool need_check_reagents = false;
|
|
|
|
// check effects
|
|
for(int i = 0; i < MAX_EFFECT_INDEX; ++i)
|
|
{
|
|
switch(spellInfo->Effect[i])
|
|
{
|
|
case 0:
|
|
continue;
|
|
|
|
// craft spell for crafting non-existed item (break client recipes list show)
|
|
case SPELL_EFFECT_CREATE_ITEM:
|
|
case SPELL_EFFECT_CREATE_ITEM_2:
|
|
{
|
|
if (spellInfo->EffectItemType[i] == 0)
|
|
{
|
|
// skip auto-loot crafting spells, its not need explicit item info (but have special fake items sometime)
|
|
if (!IsLootCraftingSpell(spellInfo))
|
|
{
|
|
if(msg)
|
|
{
|
|
if(pl)
|
|
ChatHandler(pl).PSendSysMessage("Craft spell %u not have create item entry.",spellInfo->Id);
|
|
else
|
|
sLog.outErrorDb("Craft spell %u not have create item entry.",spellInfo->Id);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
}
|
|
// also possible IsLootCraftingSpell case but fake item must exist anyway
|
|
else if (!ObjectMgr::GetItemPrototype( spellInfo->EffectItemType[i] ))
|
|
{
|
|
if(msg)
|
|
{
|
|
if(pl)
|
|
ChatHandler(pl).PSendSysMessage("Craft spell %u create item (Entry: %u) but item does not exist in item_template.",spellInfo->Id,spellInfo->EffectItemType[i]);
|
|
else
|
|
sLog.outErrorDb("Craft spell %u create item (Entry: %u) but item does not exist in item_template.",spellInfo->Id,spellInfo->EffectItemType[i]);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
need_check_reagents = true;
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_LEARN_SPELL:
|
|
{
|
|
SpellEntry const* spellInfo2 = sSpellStore.LookupEntry(spellInfo->EffectTriggerSpell[i]);
|
|
if( !IsSpellValid(spellInfo2,pl,msg) )
|
|
{
|
|
if(msg)
|
|
{
|
|
if(pl)
|
|
ChatHandler(pl).PSendSysMessage("Spell %u learn to broken spell %u, and then...",spellInfo->Id,spellInfo->EffectTriggerSpell[i]);
|
|
else
|
|
sLog.outErrorDb("Spell %u learn to invalid spell %u, and then...",spellInfo->Id,spellInfo->EffectTriggerSpell[i]);
|
|
}
|
|
return false;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(need_check_reagents)
|
|
{
|
|
for(int j = 0; j < 8; ++j)
|
|
{
|
|
if(spellInfo->Reagent[j] > 0 && !ObjectMgr::GetItemPrototype( spellInfo->Reagent[j] ))
|
|
{
|
|
if(msg)
|
|
{
|
|
if(pl)
|
|
ChatHandler(pl).PSendSysMessage("Craft spell %u requires reagent item (Entry: %u) but item does not exist in item_template.",spellInfo->Id,spellInfo->Reagent[j]);
|
|
else
|
|
sLog.outErrorDb("Craft spell %u requires reagent item (Entry: %u) but item does not exist in item_template.",spellInfo->Id,spellInfo->Reagent[j]);
|
|
}
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void SpellMgr::LoadSpellAreas()
|
|
{
|
|
mSpellAreaMap.clear(); // need for reload case
|
|
mSpellAreaForQuestMap.clear();
|
|
mSpellAreaForActiveQuestMap.clear();
|
|
mSpellAreaForQuestEndMap.clear();
|
|
mSpellAreaForAuraMap.clear();
|
|
|
|
uint32 count = 0;
|
|
|
|
// 0 1 2 3 4 5 6 7 8
|
|
QueryResult *result = WorldDatabase.Query("SELECT spell, area, quest_start, quest_start_active, quest_end, aura_spell, racemask, gender, autocast FROM spell_area");
|
|
|
|
if( !result )
|
|
{
|
|
barGoLink bar( 1 );
|
|
|
|
bar.step();
|
|
|
|
sLog.outString();
|
|
sLog.outString( ">> Loaded %u spell area requirements", count );
|
|
return;
|
|
}
|
|
|
|
barGoLink bar( (int)result->GetRowCount() );
|
|
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
|
|
bar.step();
|
|
|
|
uint32 spell = fields[0].GetUInt32();
|
|
SpellArea spellArea;
|
|
spellArea.spellId = spell;
|
|
spellArea.areaId = fields[1].GetUInt32();
|
|
spellArea.questStart = fields[2].GetUInt32();
|
|
spellArea.questStartCanActive = fields[3].GetBool();
|
|
spellArea.questEnd = fields[4].GetUInt32();
|
|
spellArea.auraSpell = fields[5].GetInt32();
|
|
spellArea.raceMask = fields[6].GetUInt32();
|
|
spellArea.gender = Gender(fields[7].GetUInt8());
|
|
spellArea.autocast = fields[8].GetBool();
|
|
|
|
if(!sSpellStore.LookupEntry(spell))
|
|
{
|
|
sLog.outErrorDb("Spell %u listed in `spell_area` does not exist", spell);
|
|
continue;
|
|
}
|
|
|
|
{
|
|
bool ok = true;
|
|
SpellAreaMapBounds sa_bounds = GetSpellAreaMapBounds(spellArea.spellId);
|
|
for(SpellAreaMap::const_iterator itr = sa_bounds.first; itr != sa_bounds.second; ++itr)
|
|
{
|
|
if (spellArea.spellId != itr->second.spellId)
|
|
continue;
|
|
if (spellArea.areaId != itr->second.areaId)
|
|
continue;
|
|
if (spellArea.questStart != itr->second.questStart)
|
|
continue;
|
|
if (spellArea.auraSpell != itr->second.auraSpell)
|
|
continue;
|
|
if ((spellArea.raceMask & itr->second.raceMask) == 0)
|
|
continue;
|
|
if (spellArea.gender != itr->second.gender)
|
|
continue;
|
|
|
|
// duplicate by requirements
|
|
ok =false;
|
|
break;
|
|
}
|
|
|
|
if(!ok)
|
|
{
|
|
sLog.outErrorDb("Spell %u listed in `spell_area` already listed with similar requirements.", spell);
|
|
continue;
|
|
}
|
|
|
|
}
|
|
|
|
if(spellArea.areaId && !GetAreaEntryByAreaID(spellArea.areaId))
|
|
{
|
|
sLog.outErrorDb("Spell %u listed in `spell_area` have wrong area (%u) requirement", spell,spellArea.areaId);
|
|
continue;
|
|
}
|
|
|
|
if(spellArea.questStart && !sObjectMgr.GetQuestTemplate(spellArea.questStart))
|
|
{
|
|
sLog.outErrorDb("Spell %u listed in `spell_area` have wrong start quest (%u) requirement", spell,spellArea.questStart);
|
|
continue;
|
|
}
|
|
|
|
if(spellArea.questEnd)
|
|
{
|
|
if(!sObjectMgr.GetQuestTemplate(spellArea.questEnd))
|
|
{
|
|
sLog.outErrorDb("Spell %u listed in `spell_area` have wrong end quest (%u) requirement", spell,spellArea.questEnd);
|
|
continue;
|
|
}
|
|
|
|
if(spellArea.questEnd==spellArea.questStart && !spellArea.questStartCanActive)
|
|
{
|
|
sLog.outErrorDb("Spell %u listed in `spell_area` have quest (%u) requirement for start and end in same time", spell,spellArea.questEnd);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if(spellArea.auraSpell)
|
|
{
|
|
SpellEntry const* spellInfo = sSpellStore.LookupEntry(abs(spellArea.auraSpell));
|
|
if(!spellInfo)
|
|
{
|
|
sLog.outErrorDb("Spell %u listed in `spell_area` have wrong aura spell (%u) requirement", spell,abs(spellArea.auraSpell));
|
|
continue;
|
|
}
|
|
|
|
switch(spellInfo->EffectApplyAuraName[EFFECT_INDEX_0])
|
|
{
|
|
case SPELL_AURA_DUMMY:
|
|
case SPELL_AURA_PHASE:
|
|
case SPELL_AURA_GHOST:
|
|
break;
|
|
default:
|
|
sLog.outErrorDb("Spell %u listed in `spell_area` have aura spell requirement (%u) without dummy/phase/ghost aura in effect 0", spell,abs(spellArea.auraSpell));
|
|
continue;
|
|
}
|
|
|
|
if(abs(spellArea.auraSpell)==spellArea.spellId)
|
|
{
|
|
sLog.outErrorDb("Spell %u listed in `spell_area` have aura spell (%u) requirement for itself", spell,abs(spellArea.auraSpell));
|
|
continue;
|
|
}
|
|
|
|
// not allow autocast chains by auraSpell field (but allow use as alternative if not present)
|
|
if(spellArea.autocast && spellArea.auraSpell > 0)
|
|
{
|
|
bool chain = false;
|
|
SpellAreaForAuraMapBounds saBound = GetSpellAreaForAuraMapBounds(spellArea.spellId);
|
|
for(SpellAreaForAuraMap::const_iterator itr = saBound.first; itr != saBound.second; ++itr)
|
|
{
|
|
if(itr->second->autocast && itr->second->auraSpell > 0)
|
|
{
|
|
chain = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(chain)
|
|
{
|
|
sLog.outErrorDb("Spell %u listed in `spell_area` have aura spell (%u) requirement that itself autocast from aura", spell,spellArea.auraSpell);
|
|
continue;
|
|
}
|
|
|
|
SpellAreaMapBounds saBound2 = GetSpellAreaMapBounds(spellArea.auraSpell);
|
|
for(SpellAreaMap::const_iterator itr2 = saBound2.first; itr2 != saBound2.second; ++itr2)
|
|
{
|
|
if(itr2->second.autocast && itr2->second.auraSpell > 0)
|
|
{
|
|
chain = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(chain)
|
|
{
|
|
sLog.outErrorDb("Spell %u listed in `spell_area` have aura spell (%u) requirement that itself autocast from aura", spell,spellArea.auraSpell);
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(spellArea.raceMask && (spellArea.raceMask & RACEMASK_ALL_PLAYABLE)==0)
|
|
{
|
|
sLog.outErrorDb("Spell %u listed in `spell_area` have wrong race mask (%u) requirement", spell,spellArea.raceMask);
|
|
continue;
|
|
}
|
|
|
|
if(spellArea.gender!=GENDER_NONE && spellArea.gender!=GENDER_FEMALE && spellArea.gender!=GENDER_MALE)
|
|
{
|
|
sLog.outErrorDb("Spell %u listed in `spell_area` have wrong gender (%u) requirement", spell,spellArea.gender);
|
|
continue;
|
|
}
|
|
|
|
SpellArea const* sa = &mSpellAreaMap.insert(SpellAreaMap::value_type(spell,spellArea))->second;
|
|
|
|
// for search by current zone/subzone at zone/subzone change
|
|
if(spellArea.areaId)
|
|
mSpellAreaForAreaMap.insert(SpellAreaForAreaMap::value_type(spellArea.areaId,sa));
|
|
|
|
// for search at quest start/reward
|
|
if(spellArea.questStart)
|
|
{
|
|
if(spellArea.questStartCanActive)
|
|
mSpellAreaForActiveQuestMap.insert(SpellAreaForQuestMap::value_type(spellArea.questStart,sa));
|
|
else
|
|
mSpellAreaForQuestMap.insert(SpellAreaForQuestMap::value_type(spellArea.questStart,sa));
|
|
}
|
|
|
|
// for search at quest start/reward
|
|
if(spellArea.questEnd)
|
|
mSpellAreaForQuestEndMap.insert(SpellAreaForQuestMap::value_type(spellArea.questEnd,sa));
|
|
|
|
// for search at aura apply
|
|
if(spellArea.auraSpell)
|
|
mSpellAreaForAuraMap.insert(SpellAreaForAuraMap::value_type(abs(spellArea.auraSpell),sa));
|
|
|
|
++count;
|
|
} while( result->NextRow() );
|
|
|
|
delete result;
|
|
|
|
sLog.outString();
|
|
sLog.outString( ">> Loaded %u spell area requirements", count );
|
|
}
|
|
|
|
SpellCastResult SpellMgr::GetSpellAllowedInLocationError(SpellEntry const *spellInfo, uint32 map_id, uint32 zone_id, uint32 area_id, Player const* player)
|
|
{
|
|
// normal case
|
|
if (spellInfo->AreaGroupId > 0)
|
|
{
|
|
bool found = false;
|
|
AreaGroupEntry const* groupEntry = sAreaGroupStore.LookupEntry(spellInfo->AreaGroupId);
|
|
while (groupEntry)
|
|
{
|
|
for (uint32 i=0; i<6; ++i)
|
|
if (groupEntry->AreaId[i] == zone_id || groupEntry->AreaId[i] == area_id)
|
|
found = true;
|
|
if (found || !groupEntry->nextGroup)
|
|
break;
|
|
// Try search in next group
|
|
groupEntry = sAreaGroupStore.LookupEntry(groupEntry->nextGroup);
|
|
}
|
|
|
|
if (!found)
|
|
return SPELL_FAILED_INCORRECT_AREA;
|
|
}
|
|
|
|
// continent limitation (virtual continent)
|
|
if (spellInfo->AttributesEx4 & SPELL_ATTR_EX4_CAST_ONLY_IN_OUTLAND)
|
|
{
|
|
uint32 v_map = GetVirtualMapForMapAndZone(map_id, zone_id);
|
|
MapEntry const* mapEntry = sMapStore.LookupEntry(v_map);
|
|
if (!mapEntry || mapEntry->addon < 1 || !mapEntry->IsContinent())
|
|
return SPELL_FAILED_INCORRECT_AREA;
|
|
}
|
|
|
|
// raid instance limitation
|
|
if (spellInfo->AttributesEx6 & SPELL_ATTR_EX6_NOT_IN_RAID_INSTANCE)
|
|
{
|
|
MapEntry const* mapEntry = sMapStore.LookupEntry(map_id);
|
|
if (!mapEntry || mapEntry->IsRaid())
|
|
return SPELL_FAILED_NOT_IN_RAID_INSTANCE;
|
|
}
|
|
|
|
// DB base check (if non empty then must fit at least single for allow)
|
|
SpellAreaMapBounds saBounds = GetSpellAreaMapBounds(spellInfo->Id);
|
|
if (saBounds.first != saBounds.second)
|
|
{
|
|
for(SpellAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
|
|
{
|
|
if(itr->second.IsFitToRequirements(player,zone_id,area_id))
|
|
return SPELL_CAST_OK;
|
|
}
|
|
return SPELL_FAILED_INCORRECT_AREA;
|
|
}
|
|
|
|
// bg spell checks
|
|
|
|
// do not allow spells to be cast in arenas
|
|
// - with SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA flag
|
|
// - with greater than 15 min CD
|
|
if ((spellInfo->AttributesEx4 & SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA) ||
|
|
(GetSpellRecoveryTime(spellInfo) > 15 * MINUTE * IN_MILISECONDS && !(spellInfo->AttributesEx4 & SPELL_ATTR_EX4_USABLE_IN_ARENA)))
|
|
if (player && player->InArena())
|
|
return SPELL_FAILED_NOT_IN_ARENA;
|
|
|
|
// Spell casted only on battleground
|
|
if ((spellInfo->AttributesEx3 & SPELL_ATTR_EX3_BATTLEGROUND))
|
|
if (!player || !player->InBattleGround())
|
|
return SPELL_FAILED_ONLY_BATTLEGROUNDS;
|
|
|
|
switch(spellInfo->Id)
|
|
{
|
|
// a trinket in alterac valley allows to teleport to the boss
|
|
case 22564: // recall
|
|
case 22563: // recall
|
|
{
|
|
if (!player)
|
|
return SPELL_FAILED_REQUIRES_AREA;
|
|
BattleGround* bg = player->GetBattleGround();
|
|
return map_id == 30 && bg
|
|
&& bg->GetStatus() != STATUS_WAIT_JOIN ? SPELL_CAST_OK : SPELL_FAILED_REQUIRES_AREA;
|
|
}
|
|
case 23333: // Warsong Flag
|
|
case 23335: // Silverwing Flag
|
|
return map_id == 489 && player && player->InBattleGround() ? SPELL_CAST_OK : SPELL_FAILED_REQUIRES_AREA;
|
|
case 34976: // Netherstorm Flag
|
|
return map_id == 566 && player && player->InBattleGround() ? SPELL_CAST_OK : SPELL_FAILED_REQUIRES_AREA;
|
|
case 2584: // Waiting to Resurrect
|
|
case 42792: // Recently Dropped Flag
|
|
case 43681: // Inactive
|
|
{
|
|
return player && player->InBattleGround() ? SPELL_CAST_OK : SPELL_FAILED_ONLY_BATTLEGROUNDS;
|
|
}
|
|
case 22011: // Spirit Heal Channel
|
|
case 22012: // Spirit Heal
|
|
case 24171: // Resurrection Impact Visual
|
|
case 44535: // Spirit Heal (mana)
|
|
{
|
|
MapEntry const* mapEntry = sMapStore.LookupEntry(map_id);
|
|
if (!mapEntry)
|
|
return SPELL_FAILED_INCORRECT_AREA;
|
|
return mapEntry->IsBattleGround()? SPELL_CAST_OK : SPELL_FAILED_ONLY_BATTLEGROUNDS;
|
|
}
|
|
case 44521: // Preparation
|
|
{
|
|
if (!player)
|
|
return SPELL_FAILED_REQUIRES_AREA;
|
|
|
|
BattleGround* bg = player->GetBattleGround();
|
|
return bg && bg->GetStatus()==STATUS_WAIT_JOIN ? SPELL_CAST_OK : SPELL_FAILED_ONLY_BATTLEGROUNDS;
|
|
}
|
|
case 32724: // Gold Team (Alliance)
|
|
case 32725: // Green Team (Alliance)
|
|
case 35774: // Gold Team (Horde)
|
|
case 35775: // Green Team (Horde)
|
|
{
|
|
return player && player->InArena() ? SPELL_CAST_OK : SPELL_FAILED_ONLY_IN_ARENA;
|
|
}
|
|
case 32727: // Arena Preparation
|
|
{
|
|
if (!player)
|
|
return SPELL_FAILED_REQUIRES_AREA;
|
|
if (!player->InArena())
|
|
return SPELL_FAILED_REQUIRES_AREA;
|
|
|
|
BattleGround* bg = player->GetBattleGround();
|
|
return bg && bg->GetStatus()==STATUS_WAIT_JOIN ? SPELL_CAST_OK : SPELL_FAILED_ONLY_IN_ARENA;
|
|
}
|
|
}
|
|
|
|
return SPELL_CAST_OK;
|
|
}
|
|
|
|
void SpellMgr::LoadSkillLineAbilityMap()
|
|
{
|
|
mSkillLineAbilityMap.clear();
|
|
|
|
barGoLink bar( (int)sSkillLineAbilityStore.GetNumRows() );
|
|
uint32 count = 0;
|
|
|
|
for (uint32 i = 0; i < sSkillLineAbilityStore.GetNumRows(); ++i)
|
|
{
|
|
bar.step();
|
|
SkillLineAbilityEntry const *SkillInfo = sSkillLineAbilityStore.LookupEntry(i);
|
|
if(!SkillInfo)
|
|
continue;
|
|
|
|
mSkillLineAbilityMap.insert(SkillLineAbilityMap::value_type(SkillInfo->spellId,SkillInfo));
|
|
++count;
|
|
}
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u SkillLineAbility MultiMap Data", count);
|
|
}
|
|
|
|
void SpellMgr::CheckUsedSpells(char const* table)
|
|
{
|
|
uint32 countSpells = 0;
|
|
uint32 countMasks = 0;
|
|
|
|
// 0 1 2 3 4 5 6 7 8 9 10 11
|
|
QueryResult *result = WorldDatabase.PQuery("SELECT spellid,SpellFamilyName,SpellFamilyMaskA,SpellFamilyMaskB,SpellIcon,SpellVisual,SpellCategory,EffectType,EffectAura,EffectIdx,Name,Code FROM %s",table);
|
|
|
|
if( !result )
|
|
{
|
|
barGoLink bar( 1 );
|
|
|
|
bar.step();
|
|
|
|
sLog.outString();
|
|
sLog.outErrorDb("`%s` table is empty!",table);
|
|
return;
|
|
}
|
|
|
|
barGoLink bar( (int)result->GetRowCount() );
|
|
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
|
|
bar.step();
|
|
|
|
uint32 spell = fields[0].GetUInt32();
|
|
int32 family = fields[1].GetInt32();
|
|
uint64 familyMaskA = fields[2].GetUInt64();
|
|
uint32 familyMaskB = fields[3].GetUInt32();
|
|
int32 spellIcon = fields[4].GetInt32();
|
|
int32 spellVisual = fields[5].GetInt32();
|
|
int32 category = fields[6].GetInt32();
|
|
int32 effectType = fields[7].GetInt32();
|
|
int32 auraType = fields[8].GetInt32();
|
|
int32 effectIdx = fields[9].GetInt32();
|
|
std::string name = fields[10].GetCppString();
|
|
std::string code = fields[11].GetCppString();
|
|
|
|
// checks of correctness requirements itself
|
|
|
|
if (family < -1 || family > SPELLFAMILY_PET)
|
|
{
|
|
sLog.outError("Table '%s' for spell %u have wrong SpellFamily value(%u), skipped.",table,spell,family);
|
|
continue;
|
|
}
|
|
|
|
// TODO: spellIcon check need dbc loading
|
|
if (spellIcon < -1)
|
|
{
|
|
sLog.outError("Table '%s' for spell %u have wrong SpellIcon value(%u), skipped.",table,spell,spellIcon);
|
|
continue;
|
|
}
|
|
|
|
// TODO: spellVisual check need dbc loading
|
|
if (spellVisual < -1)
|
|
{
|
|
sLog.outError("Table '%s' for spell %u have wrong SpellVisual value(%u), skipped.",table,spell,spellVisual);
|
|
continue;
|
|
}
|
|
|
|
// TODO: for spellCategory better check need dbc loading
|
|
if (category < -1 || category >=0 && sSpellCategoryStore.find(category) == sSpellCategoryStore.end())
|
|
{
|
|
sLog.outError("Table '%s' for spell %u have wrong SpellCategory value(%u), skipped.",table,spell,category);
|
|
continue;
|
|
}
|
|
|
|
if (effectType < -1 || effectType >= TOTAL_SPELL_EFFECTS)
|
|
{
|
|
sLog.outError("Table '%s' for spell %u have wrong SpellEffect type value(%u), skipped.",table,spell,effectType);
|
|
continue;
|
|
}
|
|
|
|
if (auraType < -1 || auraType >= TOTAL_AURAS)
|
|
{
|
|
sLog.outError("Table '%s' for spell %u have wrong SpellAura type value(%u), skipped.",table,spell,auraType);
|
|
continue;
|
|
}
|
|
|
|
if (effectIdx < -1 || effectIdx >= 3)
|
|
{
|
|
sLog.outError("Table '%s' for spell %u have wrong EffectIdx value(%u), skipped.",table,spell,effectIdx);
|
|
continue;
|
|
}
|
|
|
|
// now checks of requirements
|
|
|
|
if(spell)
|
|
{
|
|
++countSpells;
|
|
|
|
SpellEntry const* spellEntry = sSpellStore.LookupEntry(spell);
|
|
if(!spellEntry)
|
|
{
|
|
sLog.outError("Spell %u '%s' not exist but used in %s.",spell,name.c_str(),code.c_str());
|
|
continue;
|
|
}
|
|
|
|
if(family >= 0 && spellEntry->SpellFamilyName != family)
|
|
{
|
|
sLog.outError("Spell %u '%s' family(%u) <> %u but used in %s.",spell,name.c_str(),spellEntry->SpellFamilyName,family,code.c_str());
|
|
continue;
|
|
}
|
|
|
|
if(familyMaskA != UI64LIT(0xFFFFFFFFFFFFFFFF) || familyMaskB != 0xFFFFFFFF)
|
|
{
|
|
if(familyMaskA == UI64LIT(0x0000000000000000) && familyMaskB == 0x00000000)
|
|
{
|
|
if(spellEntry->SpellFamilyFlags != 0 || spellEntry->SpellFamilyFlags2 != 0)
|
|
{
|
|
sLog.outError("Spell %u '%s' not fit to (" I64FMT "," I32FMT ") but used in %s.",
|
|
spell, name.c_str(), familyMaskA, familyMaskB, code.c_str());
|
|
continue;
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
if((spellEntry->SpellFamilyFlags & familyMaskA)==0 && (spellEntry->SpellFamilyFlags2 & familyMaskB)==0)
|
|
{
|
|
sLog.outError("Spell %u '%s' not fit to (" I64FMT "," I32FMT ") but used in %s.",spell,name.c_str(),familyMaskA,familyMaskB,code.c_str());
|
|
continue;
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
if(spellIcon >= 0 && spellEntry->SpellIconID != spellIcon)
|
|
{
|
|
sLog.outError("Spell %u '%s' icon(%u) <> %u but used in %s.",spell,name.c_str(),spellEntry->SpellIconID,spellIcon,code.c_str());
|
|
continue;
|
|
}
|
|
|
|
if(spellVisual >= 0 && spellEntry->SpellVisual[0] != spellVisual)
|
|
{
|
|
sLog.outError("Spell %u '%s' visual(%u) <> %u but used in %s.",spell,name.c_str(),spellEntry->SpellVisual[0],spellVisual,code.c_str());
|
|
continue;
|
|
}
|
|
|
|
if(category >= 0 && spellEntry->Category != category)
|
|
{
|
|
sLog.outError("Spell %u '%s' category(%u) <> %u but used in %s.",spell,name.c_str(),spellEntry->Category,category,code.c_str());
|
|
continue;
|
|
}
|
|
|
|
if (effectIdx >= EFFECT_INDEX_0)
|
|
{
|
|
if(effectType >= 0 && spellEntry->Effect[effectIdx] != effectType)
|
|
{
|
|
sLog.outError("Spell %u '%s' effect%d <> %u but used in %s.",spell,name.c_str(),effectIdx+1,effectType,code.c_str());
|
|
continue;
|
|
}
|
|
|
|
if(auraType >= 0 && spellEntry->EffectApplyAuraName[effectIdx] != auraType)
|
|
{
|
|
sLog.outError("Spell %u '%s' aura%d <> %u but used in %s.",spell,name.c_str(),effectIdx+1,auraType,code.c_str());
|
|
continue;
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
if(effectType >= 0 && !IsSpellHaveEffect(spellEntry,SpellEffects(effectType)))
|
|
{
|
|
sLog.outError("Spell %u '%s' not have effect %u but used in %s.",spell,name.c_str(),effectType,code.c_str());
|
|
continue;
|
|
}
|
|
|
|
if(auraType >= 0 && !IsSpellHaveAura(spellEntry,AuraType(auraType)))
|
|
{
|
|
sLog.outError("Spell %u '%s' not have aura %u but used in %s.",spell,name.c_str(),auraType,code.c_str());
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
++countMasks;
|
|
|
|
bool found = false;
|
|
for(uint32 spellId = 1; spellId < sSpellStore.GetNumRows(); ++spellId)
|
|
{
|
|
SpellEntry const* spellEntry = sSpellStore.LookupEntry(spellId);
|
|
if(!spellEntry)
|
|
continue;
|
|
|
|
if(family >=0 && spellEntry->SpellFamilyName != family)
|
|
continue;
|
|
|
|
if(familyMaskA != UI64LIT(0xFFFFFFFFFFFFFFFF) || familyMaskB != 0xFFFFFFFF)
|
|
{
|
|
if(familyMaskA == UI64LIT(0x0000000000000000) && familyMaskB == 0x00000000)
|
|
{
|
|
if(spellEntry->SpellFamilyFlags != 0 || spellEntry->SpellFamilyFlags2 != 0)
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
if((spellEntry->SpellFamilyFlags & familyMaskA)==0 && (spellEntry->SpellFamilyFlags2 & familyMaskB)==0)
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if(spellIcon >= 0 && spellEntry->SpellIconID != spellIcon)
|
|
continue;
|
|
|
|
if(spellVisual >= 0 && spellEntry->SpellVisual[0] != spellVisual)
|
|
continue;
|
|
|
|
if(category >= 0 && spellEntry->Category != category)
|
|
continue;
|
|
|
|
if(effectIdx >= 0)
|
|
{
|
|
if(effectType >=0 && spellEntry->Effect[effectIdx] != effectType)
|
|
continue;
|
|
|
|
if(auraType >=0 && spellEntry->EffectApplyAuraName[effectIdx] != auraType)
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
if(effectType >=0 && !IsSpellHaveEffect(spellEntry,SpellEffects(effectType)))
|
|
continue;
|
|
|
|
if(auraType >=0 && !IsSpellHaveAura(spellEntry,AuraType(auraType)))
|
|
continue;
|
|
}
|
|
|
|
found = true;
|
|
break;
|
|
}
|
|
|
|
if(!found)
|
|
{
|
|
if(effectIdx >= 0)
|
|
sLog.outError("Spells '%s' not found for family %i (" I64FMT "," I32FMT ") icon(%i) visual(%i) category(%i) effect%d(%i) aura%d(%i) but used in %s",
|
|
name.c_str(),family,familyMaskA,familyMaskB,spellIcon,spellVisual,category,effectIdx+1,effectType,effectIdx+1,auraType,code.c_str());
|
|
else
|
|
sLog.outError("Spells '%s' not found for family %i (" I64FMT "," I32FMT ") icon(%i) visual(%i) category(%i) effect(%i) aura(%i) but used in %s",
|
|
name.c_str(),family,familyMaskA,familyMaskB,spellIcon,spellVisual,category,effectType,auraType,code.c_str());
|
|
continue;
|
|
}
|
|
}
|
|
|
|
} while( result->NextRow() );
|
|
|
|
delete result;
|
|
|
|
sLog.outString();
|
|
sLog.outString( ">> Checked %u spells and %u spell masks", countSpells, countMasks );
|
|
}
|
|
|
|
DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellEntry const* spellproto, bool triggered)
|
|
{
|
|
// Explicit Diminishing Groups
|
|
switch(spellproto->SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_GENERIC:
|
|
// some generic arena related spells have by some strange reason MECHANIC_TURN
|
|
if (spellproto->Mechanic == MECHANIC_TURN)
|
|
return DIMINISHING_NONE;
|
|
break;
|
|
case SPELLFAMILY_MAGE:
|
|
// Dragon's Breath
|
|
if (spellproto->SpellIconID == 1548)
|
|
return DIMINISHING_DISORIENT;
|
|
break;
|
|
case SPELLFAMILY_ROGUE:
|
|
{
|
|
// Blind
|
|
if (spellproto->SpellFamilyFlags & UI64LIT(0x00001000000))
|
|
return DIMINISHING_FEAR_CHARM_BLIND;
|
|
// Cheap Shot
|
|
else if (spellproto->SpellFamilyFlags & UI64LIT(0x00000000400))
|
|
return DIMINISHING_CHEAPSHOT_POUNCE;
|
|
// Crippling poison - Limit to 10 seconds in PvP (No SpellFamilyFlags)
|
|
else if (spellproto->SpellIconID == 163)
|
|
return DIMINISHING_LIMITONLY;
|
|
break;
|
|
}
|
|
case SPELLFAMILY_HUNTER:
|
|
{
|
|
// Freezing Trap & Freezing Arrow & Wyvern Sting
|
|
if (spellproto->SpellIconID == 180 || spellproto->SpellIconID == 1721)
|
|
return DIMINISHING_DISORIENT;
|
|
break;
|
|
}
|
|
case SPELLFAMILY_WARLOCK:
|
|
{
|
|
// Curses/etc
|
|
if (spellproto->SpellFamilyFlags & UI64LIT(0x00080000000))
|
|
return DIMINISHING_LIMITONLY;
|
|
break;
|
|
}
|
|
case SPELLFAMILY_DRUID:
|
|
{
|
|
// Cyclone
|
|
if (spellproto->SpellFamilyFlags & UI64LIT(0x02000000000))
|
|
return DIMINISHING_CYCLONE;
|
|
// Pounce
|
|
else if (spellproto->SpellFamilyFlags & UI64LIT(0x00000020000))
|
|
return DIMINISHING_CHEAPSHOT_POUNCE;
|
|
// Faerie Fire
|
|
else if (spellproto->SpellFamilyFlags & UI64LIT(0x00000000400))
|
|
return DIMINISHING_LIMITONLY;
|
|
break;
|
|
}
|
|
case SPELLFAMILY_WARRIOR:
|
|
{
|
|
// Hamstring - limit duration to 10s in PvP
|
|
if (spellproto->SpellFamilyFlags & UI64LIT(0x00000000002))
|
|
return DIMINISHING_LIMITONLY;
|
|
break;
|
|
}
|
|
case SPELLFAMILY_PRIEST:
|
|
{
|
|
// Vampiric Embrace
|
|
if ((spellproto->SpellFamilyFlags & UI64LIT(0x00000000004)) && spellproto->SpellIconID == 150)
|
|
return DIMINISHING_LIMITONLY;
|
|
// Shackle Undead
|
|
else if (spellproto->SpellIconID == 27)
|
|
return DIMINISHING_DISORIENT;
|
|
break;
|
|
}
|
|
case SPELLFAMILY_DEATHKNIGHT:
|
|
{
|
|
// Hungering Cold (no flags)
|
|
if (spellproto->SpellIconID == 2797)
|
|
return DIMINISHING_DISORIENT;
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// Get by mechanic
|
|
uint32 mechanic = GetAllSpellMechanicMask(spellproto);
|
|
if (!mechanic)
|
|
return DIMINISHING_NONE;
|
|
|
|
if (mechanic & ((1<<(MECHANIC_STUN-1))|(1<<(MECHANIC_SHACKLE-1))))
|
|
return triggered ? DIMINISHING_TRIGGER_STUN : DIMINISHING_CONTROL_STUN;
|
|
if (mechanic & ((1<<(MECHANIC_SLEEP-1))|(1<<(MECHANIC_FREEZE-1))))
|
|
return DIMINISHING_FREEZE_SLEEP;
|
|
if (mechanic & ((1<<(MECHANIC_KNOCKOUT-1))|(1<<(MECHANIC_POLYMORPH-1))|(1<<(MECHANIC_SAPPED-1))))
|
|
return DIMINISHING_DISORIENT;
|
|
if (mechanic & (1<<(MECHANIC_ROOT-1)))
|
|
return triggered ? DIMINISHING_TRIGGER_ROOT : DIMINISHING_CONTROL_ROOT;
|
|
if (mechanic & ((1<<(MECHANIC_FEAR-1))|(1<<(MECHANIC_CHARM-1))))
|
|
return DIMINISHING_FEAR_CHARM_BLIND;
|
|
if (mechanic & ((1<<(MECHANIC_SILENCE-1))|(1<<(MECHANIC_INTERRUPT-1))))
|
|
return DIMINISHING_SILENCE;
|
|
if (mechanic & (1<<(MECHANIC_DISARM-1)))
|
|
return DIMINISHING_DISARM;
|
|
if (mechanic & (1<<(MECHANIC_BANISH-1)))
|
|
return DIMINISHING_BANISH;
|
|
if (mechanic & (1<<(MECHANIC_HORROR-1)))
|
|
return DIMINISHING_HORROR;
|
|
|
|
return DIMINISHING_NONE;
|
|
}
|
|
|
|
int32 GetDiminishingReturnsLimitDuration(DiminishingGroup group, SpellEntry const* spellproto)
|
|
{
|
|
if(!IsDiminishingReturnsGroupDurationLimited(group))
|
|
return 0;
|
|
|
|
// Explicit diminishing duration
|
|
switch(spellproto->SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_HUNTER:
|
|
{
|
|
// Wyvern Sting
|
|
if (spellproto->SpellFamilyFlags & UI64LIT(0x0000100000000000))
|
|
return 6000;
|
|
break;
|
|
}
|
|
case SPELLFAMILY_PALADIN:
|
|
{
|
|
// Repentance - limit to 6 seconds in PvP
|
|
if (spellproto->SpellFamilyFlags & UI64LIT(0x00000000004))
|
|
return 6000;
|
|
break;
|
|
}
|
|
case SPELLFAMILY_DRUID:
|
|
{
|
|
// Faerie Fire - limit to 40 seconds in PvP (3.1)
|
|
if (spellproto->SpellFamilyFlags & UI64LIT(0x00000000400))
|
|
return 40000;
|
|
break;
|
|
}
|
|
case SPELLFAMILY_PRIEST:
|
|
{
|
|
// Vampiric Embrace - limit to 60 seconds in PvP (3.1)
|
|
if ((spellproto->SpellFamilyFlags & UI64LIT(0x00000000004)) && spellproto->SpellIconID == 150)
|
|
return 60000;
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return 10000;
|
|
}
|
|
|
|
bool IsDiminishingReturnsGroupDurationLimited(DiminishingGroup group)
|
|
{
|
|
switch(group)
|
|
{
|
|
case DIMINISHING_CONTROL_STUN:
|
|
case DIMINISHING_TRIGGER_STUN:
|
|
case DIMINISHING_CONTROL_ROOT:
|
|
case DIMINISHING_TRIGGER_ROOT:
|
|
case DIMINISHING_FEAR_CHARM_BLIND:
|
|
case DIMINISHING_DISORIENT:
|
|
case DIMINISHING_CHEAPSHOT_POUNCE:
|
|
case DIMINISHING_FREEZE_SLEEP:
|
|
case DIMINISHING_CYCLONE:
|
|
case DIMINISHING_BANISH:
|
|
case DIMINISHING_LIMITONLY:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
DiminishingReturnsType GetDiminishingReturnsGroupType(DiminishingGroup group)
|
|
{
|
|
switch(group)
|
|
{
|
|
case DIMINISHING_CYCLONE:
|
|
case DIMINISHING_TRIGGER_STUN:
|
|
case DIMINISHING_CONTROL_STUN:
|
|
return DRTYPE_ALL;
|
|
case DIMINISHING_CONTROL_ROOT:
|
|
case DIMINISHING_TRIGGER_ROOT:
|
|
case DIMINISHING_FEAR_CHARM_BLIND:
|
|
case DIMINISHING_DISORIENT:
|
|
case DIMINISHING_SILENCE:
|
|
case DIMINISHING_DISARM:
|
|
case DIMINISHING_HORROR:
|
|
case DIMINISHING_FREEZE_SLEEP:
|
|
case DIMINISHING_BANISH:
|
|
case DIMINISHING_CHEAPSHOT_POUNCE:
|
|
return DRTYPE_PLAYER;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return DRTYPE_NONE;
|
|
}
|
|
|
|
bool SpellArea::IsFitToRequirements(Player const* player, uint32 newZone, uint32 newArea) const
|
|
{
|
|
if(gender!=GENDER_NONE)
|
|
{
|
|
// not in expected gender
|
|
if(!player || gender != player->getGender())
|
|
return false;
|
|
}
|
|
|
|
if(raceMask)
|
|
{
|
|
// not in expected race
|
|
if(!player || !(raceMask & player->getRaceMask()))
|
|
return false;
|
|
}
|
|
|
|
if(areaId)
|
|
{
|
|
// not in expected zone
|
|
if(newZone!=areaId && newArea!=areaId)
|
|
return false;
|
|
}
|
|
|
|
if(questStart)
|
|
{
|
|
// not in expected required quest state
|
|
if(!player || (!questStartCanActive || !player->IsActiveQuest(questStart)) && !player->GetQuestRewardStatus(questStart))
|
|
return false;
|
|
}
|
|
|
|
if(questEnd)
|
|
{
|
|
// not in expected forbidden quest state
|
|
if(!player || player->GetQuestRewardStatus(questEnd))
|
|
return false;
|
|
}
|
|
|
|
if(auraSpell)
|
|
{
|
|
// not have expected aura
|
|
if(!player)
|
|
return false;
|
|
if(auraSpell > 0)
|
|
// have expected aura
|
|
return player->HasAura(auraSpell, EFFECT_INDEX_0);
|
|
else
|
|
// not have expected aura
|
|
return !player->HasAura(-auraSpell, EFFECT_INDEX_0);
|
|
}
|
|
|
|
return true;
|
|
}
|