server/contrib/vmap_extractor_v3
VladimirMangos ebe28d025b [10191] Update vmaps extractor/assembler binaries using vs2008.
* This make some ppl happy who not have installed VS2010 runtime.
* Also vmap assembler include recent fix for absend locale support,
  that ofc only affect ppl who before can't use assembler with this locales supporting client.
* Also small update for vmap extarctor project .gitignore
2010-07-15 01:04:13 +04:00
..
vmapextract [10188] Add missing locales to vmap extractor. 2010-07-13 04:42:01 +02:00
win [10191] Update vmaps extractor/assembler binaries using vs2008. 2010-07-15 01:04:13 +04:00
.gitignore [10167] Bump vmap extractor version to 3.00 2010-07-08 23:53:07 +02:00
CMakeLists.txt [10167] Bump vmap extractor version to 3.00 2010-07-08 23:53:07 +02:00
README [10176] Use std::isnan in the hope more non-MS platforms provide it. 2010-07-10 13:54:35 +02:00

Linux:

1. Building

	Because vmap_extractor depends on libmpq for reading mpq files, you will have
	to build libmpq prior to vmap_extractor. Therefore cd to dep/libmpq and execute:

	$ ./autogen.sh
	$ ./configure
	$ make

	After that, cd to contrib/vmap_extractor_v2/ and execute:

	$ cmake .
	$ make

	You should now have an executable file at vmapextract/vmapextractor

2. Extracting

	Use the created executable to extract model information. Change the data path if
	needed.

	$ vmapextract/vmapextractor -d /mnt/windows/games/wow/Data/

	Resulting files will be in ./Buildings

###########################
Windows:

1. Building

	Just build the solution in contrib\vmap_extractor_v2\win
	Resulting binaries will be in contrib\vmap_extractor_v2\bin\$(PlatformName)_$(ConfigurationName)

2. Extracting

	Use the created executable (from command prompt) to extract model information.
	It should find the data path for your client installation through the windows registry,
	but the data path can be specified with the -d option.

	Resulting files will be in .\Buildings