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Also increase tempory at stack buffere for utf8 convertion. It used in sql quaries log output and need have apporpriate size support.
910 lines
37 KiB
C++
910 lines
37 KiB
C++
/*
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* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "AchievementMgr.h"
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#include "Common.h"
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#include "Player.h"
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#include "WorldPacket.h"
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#include "Database/DBCEnums.h"
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#include "ObjectMgr.h"
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#include "Guild.h"
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#include "Database/DatabaseEnv.h"
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#include "GameEvent.h"
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#include "World.h"
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#include "SpellMgr.h"
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const CriteriaCastSpellRequirement AchievementMgr::criteriaCastSpellRequirements[CRITERIA_CAST_SPELL_REQ_COUNT] =
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{
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{5272, 3057, 0, 0},
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{5273, 2784, 0, 0},
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{5752, 9099, 0, 0},
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{5753, 8403, 0, 0},
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{5772, 0, 0, RACE_GNOME},
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{5774, 0, 0, RACE_BLOODELF},
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{5775, 0, 0, RACE_DRAENEI},
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{5776, 0, 0, RACE_DWARF},
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{5777, 0, 0, RACE_HUMAN},
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{5778, 0, 0, RACE_NIGHTELF},
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{5779, 0, 0, RACE_ORC},
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{5780, 0, 0, RACE_TAUREN},
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{5781, 0, 0, RACE_TROLL},
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{5782, 0, 0, RACE_UNDEAD_PLAYER},
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{6225, 5661, 0, 0},
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{6226, 26044, 0, 0},
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{6228, 739, 0, 0},
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{6229, 927, 0, 0},
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{6230, 1444, 0, 0},
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{6231, 8140, 0, 0},
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{6232, 5489, 0, 0},
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{6233,12336, 0, 0},
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{6234, 1351, 0, 0},
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{6235, 5484, 0, 0},
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{6236, 1182, 0, 0},
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{6237, 0, CLASS_DEATH_KNIGHT, RACE_ORC},
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{6238, 0, CLASS_WARRIOR, RACE_HUMAN},
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{6239, 0, CLASS_SHAMAN, RACE_TAUREN},
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{6240, 0, CLASS_DRUID, RACE_NIGHTELF},
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{6241, 0, CLASS_ROGUE, RACE_UNDEAD_PLAYER},
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{6242, 0, CLASS_HUNTER, RACE_TROLL},
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{6243, 0, CLASS_MAGE, RACE_GNOME},
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{6244, 0, CLASS_PALADIN, RACE_DWARF},
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{6245, 0, CLASS_WARLOCK, RACE_BLOODELF},
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{6246, 0, CLASS_PRIEST, RACE_DRAENEI},
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{6312, 0, CLASS_WARLOCK, RACE_GNOME},
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{6313, 0, CLASS_DEATH_KNIGHT, RACE_HUMAN},
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{6314, 0, CLASS_PRIEST, RACE_NIGHTELF},
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{6315, 0, CLASS_SHAMAN, RACE_ORC},
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{6316, 0, CLASS_DRUID, RACE_TAUREN},
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{6317, 0, CLASS_ROGUE, RACE_TROLL},
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{6318, 0, CLASS_WARRIOR, RACE_UNDEAD_PLAYER},
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{6319, 0, CLASS_MAGE, RACE_BLOODELF},
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{6320, 0, CLASS_PALADIN, RACE_DRAENEI},
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{6321, 0, CLASS_HUNTER, RACE_DWARF},
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{6662, 31261, 0, 0}
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};
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const AchievementReward AchievementMgr::achievementRewards[ACHIEVEMENT_REWARD_COUNT] =
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{
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// achievementId, horde titleid, alliance titleid, itemid
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{45, 0, 0, 43348},
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{46, 78, 78, 0},
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{230, 72, 72, 0},
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{456, 139, 139, 0},
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{614, 0, 0, 44223},
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{619, 0, 0, 44224},
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{714, 47, 47, 0},
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{762, 130, 130, 0},
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{870, 127, 126, 0},
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{871, 144, 144, 0},
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{876, 0, 0, 43349},
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{907, 48, 48, 0},
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{913, 74, 74, 0},
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{942, 79, 79, 0},
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{943, 79, 79, 0},
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{945, 131, 131, 0},
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{948, 130, 130, 0},
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{953, 132, 132, 0},
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{978, 81, 81, 0},
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{1015, 77, 77, 0},
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{1021, 0, 0, 40643},
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{1038, 75, 75, 0},
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{1039, 76, 76, 0},
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{1163, 128, 128, 0},
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{1174, 82, 82, 0},
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{1175, 72, 72, 0},
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{1250, 0, 0, 40653},
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{1400, 120, 120, 0},
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{1402, 122, 122, 0},
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{1516, 83, 83, 0},
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{1563, 84, 84, 0},
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{1656, 124, 124, 0},
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{1657, 124, 124, 0},
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{1658, 129, 129, 0},
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{1681, 125, 125, 43300},
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{1682, 125, 125, 43300},
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{1683, 133, 133, 0},
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{1684, 133, 133, 0},
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{1691, 134, 134, 0},
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{1692, 134, 134, 0},
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{1693, 135, 135, 0},
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{1707, 135, 135, 0},
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{1784, 84, 84, 0},
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{1793, 137, 137, 0},
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{1956, 0, 0, 43824},
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{2051, 140, 140, 0},
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{2054, 121, 121, 0},
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{2096, 0, 0, 44430},
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{2136, 0, 0, 0},// <- TODO: find item for spell 59961
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{2137, 0, 0, 0},// <- TODO: find item for spell 60021
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{2138, 0, 0, 0},// <- TODO: find item for spell 59976
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{2143, 0, 0, 44178},
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{2144, 0, 0, 0},// <- TODO: find item for spell 60024
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{2145, 0, 0, 0},// <- TODO: find item for spell 60024
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{2186, 141, 141, 0},
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{2187, 142, 142, 0},
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{2188, 143, 143, 0}
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};
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AchievementMgr::AchievementMgr(Player *player)
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{
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m_player = player;
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}
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AchievementMgr::~AchievementMgr()
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{
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}
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void AchievementMgr::SaveToDB()
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{
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if(!m_completedAchievements.empty())
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{
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bool need_execute = false;
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std::ostringstream ssdel;
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std::ostringstream ssins;
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for(CompletedAchievementMap::iterator iter = m_completedAchievements.begin(); iter!=m_completedAchievements.end(); iter++)
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{
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if(!iter->second.changed)
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continue;
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/// first new/changed record prefix
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if(!need_execute)
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{
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ssdel << "DELETE FROM character_achievement WHERE guid = " << GetPlayer()->GetGUIDLow() << " AND achievement IN (";
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ssins << "INSERT INTO character_achievement (guid, achievement, date) VALUES ";
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need_execute = true;
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}
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/// next new/changed record prefix
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else
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{
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ssdel << ", ";
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ssins << ", ";
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}
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// new/changed record data
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ssdel << iter->first;
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ssins << "("<<GetPlayer()->GetGUIDLow() << ", " << iter->first << ", " << uint64(iter->second.date) << ")";
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/// mark as saved in db
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iter->second.changed = false;
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}
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if(need_execute)
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ssdel << ")";
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if(need_execute)
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{
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CharacterDatabase.BeginTransaction ();
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CharacterDatabase.Execute( ssdel.str().c_str() );
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CharacterDatabase.Execute( ssins.str().c_str() );
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CharacterDatabase.CommitTransaction ();
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}
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}
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if(!m_criteriaProgress.empty())
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{
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/// prepare deleting and insert
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bool need_execute = false;
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std::ostringstream ssdel;
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std::ostringstream ssins;
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for(CriteriaProgressMap::iterator iter = m_criteriaProgress.begin(); iter!=m_criteriaProgress.end(); ++iter)
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{
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if(!iter->second.changed)
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continue;
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/// first new/changed record prefix
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if(!need_execute)
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{
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ssdel << "DELETE FROM character_achievement_progress WHERE guid = " << GetPlayer()->GetGUIDLow() << " AND criteria IN (";
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ssins << "INSERT INTO character_achievement_progress (guid, criteria, counter, date) VALUES ";
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need_execute = true;
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}
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/// next new/changed record prefix
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else
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{
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ssdel << ", ";
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ssins << ", ";
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}
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// new/changed record data
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ssdel << iter->first;
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ssins << "(" << GetPlayer()->GetGUIDLow() << ", " << iter->first << ", " << iter->second.counter << ", " << iter->second.date << ")";
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/// mark as saved in db
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iter->second.changed = false;
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}
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if(need_execute)
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ssdel << ")";
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if(need_execute)
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{
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CharacterDatabase.BeginTransaction ();
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CharacterDatabase.Execute( ssdel.str().c_str() );
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CharacterDatabase.Execute( ssins.str().c_str() );
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CharacterDatabase.CommitTransaction ();
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}
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}
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}
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void AchievementMgr::LoadFromDB(QueryResult *achievementResult, QueryResult *criteriaResult)
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{
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if(achievementResult)
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{
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do
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{
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Field *fields = achievementResult->Fetch();
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CompletedAchievementData& ca = m_completedAchievements[fields[0].GetUInt32()];
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ca.date = time_t(fields[1].GetUInt64());
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ca.changed = false;
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} while(achievementResult->NextRow());
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delete achievementResult;
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}
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if(criteriaResult)
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{
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do
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{
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Field *fields = criteriaResult->Fetch();
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uint32 id = fields[0].GetUInt32();
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uint32 counter = fields[1].GetUInt32();
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time_t date = time_t(fields[2].GetUInt64());
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AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(id);
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if(!criteria || criteria->timeLimit && date + criteria->timeLimit < time(NULL))
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continue;
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CriteriaProgress& progress = m_criteriaProgress[id];
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progress.counter = counter;
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progress.date = date;
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progress.changed = false;
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} while(criteriaResult->NextRow());
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delete criteriaResult;
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}
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}
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void AchievementMgr::SendAchievementEarned(AchievementEntry const* achievement)
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{
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sLog.outString("AchievementMgr::SendAchievementEarned(%u)", achievement->ID);
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const char *msg = "|Hplayer:$N|h[$N]|h has earned the achievement $a!";
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if(Guild* guild = objmgr.GetGuildById(GetPlayer()->GetGuildId()))
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{
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WorldPacket data(SMSG_MESSAGECHAT, 200);
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data << uint8(CHAT_MSG_ACHIEVEMENT);
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data << uint8(CHAT_MSG_GUILD_ACHIEVEMENT);
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data << uint32(LANG_UNIVERSAL);
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data << uint64(GetPlayer()->GetGUID());
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data << uint32(5);
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data << uint64(GetPlayer()->GetGUID());
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data << uint32(strlen(msg)+1);
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data << msg;
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data << uint8(0);
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data << uint32(achievement->ID);
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guild->BroadcastPacket(&data);
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}
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if(achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_KILL|ACHIEVEMENT_FLAG_REALM_FIRST_REACH))
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{
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// broadcast realm first reached
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WorldPacket data(SMSG_SERVER_FIRST_ACHIEVEMENT, strlen(GetPlayer()->GetName())+1+8+4+4);
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data << GetPlayer()->GetName();
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data << uint64(GetPlayer()->GetGUID());
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data << uint32(achievement->ID);
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data << uint32(0); // 1=link supplied string as player name, 0=display plain string
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sWorld.SendGlobalMessage(&data);
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}
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else
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{
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WorldPacket data(SMSG_MESSAGECHAT, 200);
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data << uint8(CHAT_MSG_ACHIEVEMENT);
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data << uint32(LANG_UNIVERSAL);
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data << uint64(GetPlayer()->GetGUID());
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data << uint32(5);
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data << uint64(GetPlayer()->GetGUID());
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data << uint32(strlen(msg)+1);
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data << msg;
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data << uint8(0);
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data << uint32(achievement->ID);
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GetPlayer()->SendMessageToSet(&data, true);
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}
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WorldPacket data(SMSG_ACHIEVEMENT_EARNED, 8+4+8);
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data.append(GetPlayer()->GetPackGUID());
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data << uint32(achievement->ID);
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data << uint32(secsToTimeBitFields(time(NULL)));
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data << uint32(0);
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GetPlayer()->SendMessageToSet(&data, true);
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}
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void AchievementMgr::SendCriteriaUpdate(uint32 id, CriteriaProgress const* progress)
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{
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WorldPacket data(SMSG_CRITERIA_UPDATE, 8+4+8);
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data << uint32(id);
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// the counter is packed like a packed Guid
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data.appendPackGUID(progress->counter);
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data.append(GetPlayer()->GetPackGUID());
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data << uint32(0);
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data << uint32(secsToTimeBitFields(progress->date));
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data << uint32(0); // timer 1
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data << uint32(0); // timer 2
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GetPlayer()->SendMessageToSet(&data, true);
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}
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/**
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* called at player login. The player might have fulfilled some achievements when the achievement system wasn't working yet
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*/
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void AchievementMgr::CheckAllAchievementCriteria()
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{
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// suppress sending packets
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for(uint32 i=0; i<ACHIEVEMENT_CRITERIA_TYPE_TOTAL; i++)
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UpdateAchievementCriteria(AchievementCriteriaTypes(i));
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}
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/**
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* this function will be called whenever the user might have done a criteria relevant action
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*/
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void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1, uint32 miscvalue2, Unit *unit, uint32 time)
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{
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sLog.outString("AchievementMgr::UpdateAchievementCriteria(%u, %u, %u, %u)", type, miscvalue1, miscvalue2, time);
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AchievementCriteriaEntryList const& achievementCriteriaList = objmgr.GetAchievementCriteriaByType(type);
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for(AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i!=achievementCriteriaList.end(); ++i)
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{
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AchievementCriteriaEntry const *achievementCriteria = (*i);
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// don't update already completed criteria
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if(IsCompletedCriteria(achievementCriteria))
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continue;
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if(achievementCriteria->groupFlag & ACHIEVEMENT_CRITERIA_GROUP_NOT_IN_GROUP && GetPlayer()->GetGroup())
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continue;
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AchievementEntry const *achievement = sAchievementStore.LookupEntry(achievementCriteria->referredAchievement);
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if(!achievement)
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continue;
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if(achievement->factionFlag == ACHIEVEMENT_FACTION_FLAG_HORDE && GetPlayer()->GetTeam() != HORDE ||
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achievement->factionFlag == ACHIEVEMENT_FACTION_FLAG_ALLIANCE && GetPlayer()->GetTeam() != ALLIANCE)
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continue;
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switch (type)
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{
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case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
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SetCriteriaProgress(achievementCriteria, GetPlayer()->getLevel());
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break;
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case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT:
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SetCriteriaProgress(achievementCriteria, GetPlayer()->GetByteValue(PLAYER_BYTES_2, 2)+1);
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break;
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case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
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// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
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if(!miscvalue1)
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continue;
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if(achievementCriteria->kill_creature.creatureID != miscvalue1)
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continue;
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SetCriteriaProgress(achievementCriteria, miscvalue2, true);
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break;
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case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL:
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if(uint32 skillvalue = GetPlayer()->GetBaseSkillValue(achievementCriteria->reach_skill_level.skillID))
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SetCriteriaProgress(achievementCriteria, skillvalue);
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break;
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case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT:
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{
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uint32 counter =0;
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for(QuestStatusMap::iterator itr = GetPlayer()->getQuestStatusMap().begin(); itr!=GetPlayer()->getQuestStatusMap().end(); itr++)
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if(itr->second.m_rewarded)
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counter++;
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SetCriteriaProgress(achievementCriteria, counter);
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break;
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}
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case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
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{
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uint32 counter =0;
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for(QuestStatusMap::iterator itr = GetPlayer()->getQuestStatusMap().begin(); itr!=GetPlayer()->getQuestStatusMap().end(); itr++)
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{
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Quest const* quest = objmgr.GetQuestTemplate(itr->first);
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if(itr->second.m_rewarded && quest->GetZoneOrSort() == achievementCriteria->complete_quests_in_zone.zoneID)
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counter++;
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}
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SetCriteriaProgress(achievementCriteria, counter);
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break;
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}
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case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST:
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// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
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if(!miscvalue1)
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continue;
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SetCriteriaProgress(achievementCriteria, miscvalue1, true);
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break;
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case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
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// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
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if(!miscvalue1)
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continue;
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if(GetPlayer()->GetMapId() != achievementCriteria->complete_battleground.mapID)
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continue;
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SetCriteriaProgress(achievementCriteria, miscvalue1, true);
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break;
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case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
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if(GetPlayer()->HasSpell(achievementCriteria->learn_spell.spellID))
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SetCriteriaProgress(achievementCriteria, 1);
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break;
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case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP:
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// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
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if(!miscvalue1)
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continue;
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if(GetPlayer()->GetMapId() != achievementCriteria->death_at_map.mapID)
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continue;
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SetCriteriaProgress(achievementCriteria, 1, true);
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break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE:
|
|
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
|
|
if(!miscvalue1)
|
|
continue;
|
|
if(miscvalue1 != achievementCriteria->killed_by_creature.creatureEntry)
|
|
continue;
|
|
SetCriteriaProgress(achievementCriteria, 1, true);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER:
|
|
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
|
|
if(!miscvalue1)
|
|
continue;
|
|
SetCriteriaProgress(achievementCriteria, 1, true);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
|
|
{
|
|
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
|
|
if(!miscvalue1)
|
|
continue;
|
|
if(achievement->ID == 1260)
|
|
{
|
|
if(Player::GetDrunkenstateByValue(GetPlayer()->GetDrunkValue()) != DRUNKEN_SMASHED)
|
|
continue;
|
|
// TODO: hardcoding eventid is bad, it can differ from DB to DB - maye implement something using HolidayNames.dbc?
|
|
if(!gameeventmgr.IsActiveEvent(26))
|
|
continue;
|
|
}
|
|
// miscvalue1 is the ingame fallheight*100 as stored in dbc
|
|
SetCriteriaProgress(achievementCriteria, miscvalue1);
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
|
|
if(GetPlayer()->GetQuestRewardStatus(achievementCriteria->complete_quest.questID))
|
|
SetCriteriaProgress(achievementCriteria, 1);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
|
|
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
|
|
if(!miscvalue1)
|
|
continue;
|
|
if(achievementCriteria->use_item.itemID != miscvalue1)
|
|
continue;
|
|
SetCriteriaProgress(achievementCriteria, 1, true);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
|
|
// speedup for non-login case
|
|
if(miscvalue1 && achievementCriteria->own_item.itemID!=miscvalue1)
|
|
continue;
|
|
SetCriteriaProgress(achievementCriteria, GetPlayer()->GetItemCount(achievementCriteria->own_item.itemID, true));
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM:
|
|
// You _have_ to loot that item, just owning it when logging in does _not_ count!
|
|
if(!miscvalue1)
|
|
continue;
|
|
if(miscvalue1 != achievementCriteria->own_item.itemID)
|
|
continue;
|
|
SetCriteriaProgress(achievementCriteria, miscvalue2, true);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
|
|
if (!miscvalue1 || miscvalue1 != achievementCriteria->be_spell_target.spellID)
|
|
continue;
|
|
SetCriteriaProgress(achievementCriteria, 1, true);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
|
|
if (!miscvalue1 || miscvalue1 != achievementCriteria->cast_spell.spellID)
|
|
continue;
|
|
SetCriteriaProgress(achievementCriteria, 1, true);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
|
|
{
|
|
if (!miscvalue1 || miscvalue1 != achievementCriteria->cast_spell.spellID)
|
|
continue;
|
|
// those requirements couldn't be found in the dbc
|
|
|
|
const CriteriaCastSpellRequirement *requirement = NULL;
|
|
for (uint32 i=0; i<CRITERIA_CAST_SPELL_REQ_COUNT; i++)
|
|
{
|
|
if (criteriaCastSpellRequirements[i].achievementCriteriaId == achievementCriteria->ID)
|
|
{
|
|
requirement = &criteriaCastSpellRequirements[i];
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (requirement)
|
|
{
|
|
if (!unit)
|
|
continue;
|
|
|
|
if (requirement->creatureEntry && unit->GetEntry() != requirement->creatureEntry)
|
|
continue;
|
|
|
|
if (requirement->playerRace && (unit->GetTypeId() != TYPEID_PLAYER || unit->getRace()!=requirement->playerRace))
|
|
continue;
|
|
|
|
if (requirement->playerClass && (unit->GetTypeId() != TYPEID_PLAYER || unit->getClass()!=requirement->playerClass))
|
|
continue;
|
|
}
|
|
SetCriteriaProgress(achievementCriteria, 1, true);
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
|
|
{
|
|
uint32 spellCount = 0;
|
|
for (PlayerSpellMap::const_iterator spellIter = GetPlayer()->GetSpellMap().begin();
|
|
spellIter != GetPlayer()->GetSpellMap().end();
|
|
spellIter++)
|
|
{
|
|
for(SkillLineAbilityMap::const_iterator skillIter = spellmgr.GetBeginSkillLineAbilityMap(spellIter->first);
|
|
skillIter != spellmgr.GetEndSkillLineAbilityMap(spellIter->first);
|
|
skillIter++)
|
|
{
|
|
if(skillIter->second->skillId == achievementCriteria->learn_skilline_spell.skillLine)
|
|
spellCount++;
|
|
}
|
|
}
|
|
SetCriteriaProgress(achievementCriteria, spellCount);
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP:
|
|
{
|
|
// skip for login case
|
|
if(!miscvalue1)
|
|
continue;
|
|
SetCriteriaProgress(achievementCriteria, 1);
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION:
|
|
{
|
|
int32 reputation = GetPlayer()->GetReputation(achievementCriteria->gain_reputation.factionID);
|
|
if (reputation > 0)
|
|
SetCriteriaProgress(achievementCriteria, reputation);
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION:
|
|
{
|
|
uint32 counter = 0;
|
|
const FactionStateList factionStateList = GetPlayer()->GetFactionStateList();
|
|
for (FactionStateList::const_iterator iter = factionStateList.begin(); iter!= factionStateList.end(); iter++)
|
|
{
|
|
if(GetPlayer()->ReputationToRank(iter->second.Standing) >= REP_EXALTED)
|
|
++counter;
|
|
}
|
|
SetCriteriaProgress(achievementCriteria, counter);
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA:
|
|
{
|
|
WorldMapOverlayEntry const* worldOverlayEntry = sWorldMapOverlayStore.LookupEntry(achievementCriteria->explore_area.areaReference);
|
|
if(!worldOverlayEntry)
|
|
break;
|
|
|
|
int32 exploreFlag = GetAreaFlagByAreaID(worldOverlayEntry->areatableID);
|
|
if(exploreFlag < 0)
|
|
break;
|
|
|
|
uint32 playerIndexOffset = uint32(exploreFlag) / 32;
|
|
uint32 mask = 1<< (uint32(exploreFlag) % 32);
|
|
|
|
if(GetPlayer()->GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + playerIndexOffset) & mask)
|
|
SetCriteriaProgress(achievementCriteria, 1);
|
|
break;
|
|
}
|
|
|
|
}
|
|
if(IsCompletedCriteria(achievementCriteria))
|
|
CompletedCriteria(achievementCriteria);
|
|
}
|
|
}
|
|
|
|
bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achievementCriteria)
|
|
{
|
|
AchievementEntry const* achievement = sAchievementStore.LookupEntry(achievementCriteria->referredAchievement);
|
|
if(!achievement)
|
|
return false;
|
|
|
|
// counter can never complete
|
|
if(achievement->flags & ACHIEVEMENT_FLAG_COUNTER)
|
|
return false;
|
|
|
|
if(achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_KILL))
|
|
{
|
|
// someone on this realm has already completed that achievement
|
|
if(objmgr.allCompletedAchievements.find(achievement->ID)!=objmgr.allCompletedAchievements.end())
|
|
return false;
|
|
}
|
|
|
|
CriteriaProgressMap::const_iterator itr = m_criteriaProgress.find(achievementCriteria->ID);
|
|
if(itr == m_criteriaProgress.end())
|
|
return false;
|
|
|
|
CriteriaProgress const* progress = &itr->second;
|
|
|
|
switch(achievementCriteria->requiredType)
|
|
{
|
|
case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
|
|
if(achievement->ID == 467 && GetPlayer()->getClass() != CLASS_SHAMAN ||
|
|
achievement->ID == 466 && GetPlayer()->getClass() != CLASS_DRUID ||
|
|
achievement->ID == 465 && GetPlayer()->getClass() != CLASS_PALADIN ||
|
|
achievement->ID == 464 && GetPlayer()->getClass() != CLASS_PRIEST ||
|
|
achievement->ID == 463 && GetPlayer()->getClass() != CLASS_WARLOCK ||
|
|
achievement->ID == 462 && GetPlayer()->getClass() != CLASS_HUNTER ||
|
|
achievement->ID == 461 && GetPlayer()->getClass() != CLASS_DEATH_KNIGHT ||
|
|
achievement->ID == 460 && GetPlayer()->getClass() != CLASS_MAGE ||
|
|
achievement->ID == 459 && GetPlayer()->getClass() != CLASS_WARRIOR ||
|
|
achievement->ID == 458 && GetPlayer()->getClass() != CLASS_ROGUE ||
|
|
|
|
achievement->ID == 1404 && GetPlayer()->getRace() != RACE_GNOME ||
|
|
achievement->ID == 1405 && GetPlayer()->getRace() != RACE_BLOODELF ||
|
|
achievement->ID == 1406 && GetPlayer()->getRace() != RACE_DRAENEI ||
|
|
achievement->ID == 1407 && GetPlayer()->getRace() != RACE_DWARF ||
|
|
achievement->ID == 1408 && GetPlayer()->getRace() != RACE_HUMAN ||
|
|
achievement->ID == 1409 && GetPlayer()->getRace() != RACE_NIGHTELF ||
|
|
achievement->ID == 1410 && GetPlayer()->getRace() != RACE_ORC ||
|
|
achievement->ID == 1411 && GetPlayer()->getRace() != RACE_TAUREN ||
|
|
achievement->ID == 1412 && GetPlayer()->getRace() != RACE_TROLL ||
|
|
achievement->ID == 1413 && GetPlayer()->getRace() != RACE_UNDEAD_PLAYER )
|
|
return false;
|
|
return progress->counter >= achievementCriteria->reach_level.level;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT:
|
|
return progress->counter >= achievementCriteria->buy_bank_slot.numberOfSlots;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
|
|
return progress->counter >= achievementCriteria->kill_creature.creatureCount;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT:
|
|
return m_completedAchievements.find(achievementCriteria->complete_achievement.linkedAchievement) != m_completedAchievements.end();
|
|
case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL:
|
|
return progress->counter >= achievementCriteria->reach_skill_level.skillLevel;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
|
|
return progress->counter >= achievementCriteria->complete_quests_in_zone.questCount;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST:
|
|
return progress->counter >= achievementCriteria->complete_daily_quest.questCount;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
|
|
return progress->counter >= 1;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
|
|
return progress->counter >= achievementCriteria->fall_without_dying.fallHeight;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
|
|
return progress->counter >= 1;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
|
|
return progress->counter >= achievementCriteria->use_item.itemCount;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
|
|
return progress->counter >= achievementCriteria->own_item.itemCount;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM:
|
|
return progress->counter >= achievementCriteria->loot_item.itemCount;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
|
|
return progress->counter >= achievementCriteria->be_spell_target.spellCount;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
|
|
return progress->counter >= achievementCriteria->cast_spell.castCount;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
|
|
return progress->counter >= achievementCriteria->learn_skilline_spell.spellCount;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP:
|
|
return progress->counter >= achievementCriteria->visit_barber.numberOfVisits;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION:
|
|
return progress->counter >= achievementCriteria->gain_reputation.reputationAmount;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION:
|
|
return progress->counter >= achievementCriteria->gain_exalted_reputation.numberOfExaltedFactions;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA:
|
|
return progress->counter >= 1;
|
|
|
|
// handle all statistic-only criteria here
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER:
|
|
return false;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void AchievementMgr::CompletedCriteria(AchievementCriteriaEntry const* criteria)
|
|
{
|
|
AchievementEntry const* achievement = sAchievementStore.LookupEntry(criteria->referredAchievement);
|
|
if(!achievement)
|
|
return;
|
|
// counter can never complete
|
|
if(achievement->flags & ACHIEVEMENT_FLAG_COUNTER)
|
|
return;
|
|
|
|
if(criteria->completionFlag & ACHIEVEMENT_CRITERIA_COMPLETE_FLAG_ALL || GetAchievementCompletionState(achievement)==ACHIEVEMENT_COMPLETED_COMPLETED_NOT_STORED)
|
|
{
|
|
CompletedAchievement(achievement);
|
|
}
|
|
}
|
|
|
|
// TODO: achievement 705 requires 4 criteria to be fulfilled
|
|
AchievementCompletionState AchievementMgr::GetAchievementCompletionState(AchievementEntry const* entry)
|
|
{
|
|
if(m_completedAchievements.find(entry->ID)!=m_completedAchievements.end())
|
|
return ACHIEVEMENT_COMPLETED_COMPLETED_STORED;
|
|
|
|
bool foundOutstanding = false;
|
|
for (uint32 entryId = 0; entryId<sAchievementCriteriaStore.GetNumRows(); entryId++)
|
|
{
|
|
AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(entryId);
|
|
if(!criteria || criteria->referredAchievement!= entry->ID)
|
|
continue;
|
|
|
|
if(IsCompletedCriteria(criteria) && criteria->completionFlag & ACHIEVEMENT_CRITERIA_COMPLETE_FLAG_ALL)
|
|
return ACHIEVEMENT_COMPLETED_COMPLETED_NOT_STORED;
|
|
|
|
// found an umcompleted criteria, but DONT return false yet - there might be a completed criteria with ACHIEVEMENT_CRITERIA_COMPLETE_FLAG_ALL
|
|
if(!IsCompletedCriteria(criteria))
|
|
foundOutstanding = true;
|
|
}
|
|
if(foundOutstanding)
|
|
return ACHIEVEMENT_COMPLETED_NONE;
|
|
else
|
|
return ACHIEVEMENT_COMPLETED_COMPLETED_NOT_STORED;
|
|
}
|
|
|
|
void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry, uint32 newValue, bool relative)
|
|
{
|
|
sLog.outString("AchievementMgr::SetCriteriaProgress(%u, %u)", entry->ID, newValue);
|
|
CriteriaProgress *progress = NULL;
|
|
|
|
CriteriaProgressMap::iterator iter = m_criteriaProgress.find(entry->ID);
|
|
|
|
if(iter == m_criteriaProgress.end())
|
|
{
|
|
progress = &m_criteriaProgress[entry->ID];
|
|
progress->counter = 0;
|
|
progress->date = time(NULL);
|
|
}
|
|
else
|
|
{
|
|
progress = &iter->second;
|
|
if(relative)
|
|
newValue += progress->counter;
|
|
if(progress->counter == newValue)
|
|
return;
|
|
progress->counter = newValue;
|
|
}
|
|
|
|
progress->changed = true;
|
|
|
|
if(entry->timeLimit)
|
|
{
|
|
time_t now = time(NULL);
|
|
if(progress->date + entry->timeLimit < now)
|
|
{
|
|
progress->counter = 1;
|
|
}
|
|
// also it seems illogical, the timeframe will be extended at every criteria update
|
|
progress->date = now;
|
|
}
|
|
SendCriteriaUpdate(entry->ID,progress);
|
|
}
|
|
|
|
void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement)
|
|
{
|
|
sLog.outString("AchievementMgr::CompletedAchievement(%u)", achievement->ID);
|
|
if(achievement->flags & ACHIEVEMENT_FLAG_COUNTER || m_completedAchievements.find(achievement->ID)!=m_completedAchievements.end())
|
|
return;
|
|
|
|
SendAchievementEarned(achievement);
|
|
CompletedAchievementData& ca = m_completedAchievements[achievement->ID];
|
|
ca.date = time(NULL);
|
|
ca.changed = true;
|
|
|
|
// don't insert for ACHIEVEMENT_FLAG_REALM_FIRST_KILL since otherwise only the first group member would reach that achievement
|
|
// TODO: where do set this instead?
|
|
if(!(achievement->flags & ACHIEVEMENT_FLAG_REALM_FIRST_KILL))
|
|
objmgr.allCompletedAchievements.insert(achievement->ID);
|
|
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT);
|
|
|
|
// reward items and titles
|
|
AchievementReward const* reward = NULL;
|
|
for (uint32 i=0; i<ACHIEVEMENT_REWARD_COUNT; i++)
|
|
{
|
|
if (achievementRewards[i].achievementId == achievement->ID)
|
|
{
|
|
reward = &achievementRewards[i];
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (reward)
|
|
{
|
|
sLog.outString("achiev %u, title= %u, %u", reward->achievementId, reward->titleId[0], reward->titleId[1]);
|
|
uint32 titleId = reward->titleId[GetPlayer()->GetTeam() == HORDE?0:1];
|
|
if(CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(titleId))
|
|
GetPlayer()->SetTitle(titleEntry);
|
|
|
|
if (reward->itemId)
|
|
{
|
|
ItemPrototype const *pProto = objmgr.GetItemPrototype( reward->itemId );
|
|
|
|
if(!pProto)
|
|
{
|
|
GetPlayer()->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
|
|
return;
|
|
}
|
|
|
|
ItemPosCountVec dest;
|
|
uint32 no_space = 0;
|
|
uint8 msg = GetPlayer()->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, reward->itemId, 1, &no_space );
|
|
|
|
if( msg != EQUIP_ERR_OK )
|
|
{
|
|
GetPlayer()->SendEquipError( msg, NULL, NULL );
|
|
return;
|
|
}
|
|
Item* pItem = GetPlayer()->StoreNewItem( dest, reward->itemId, true);
|
|
|
|
if(!pItem)
|
|
{
|
|
GetPlayer()->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void AchievementMgr::SendAllAchievementData()
|
|
{
|
|
// since we don't know the exact size of the packed GUIDs this is just an approximation
|
|
WorldPacket data(SMSG_ALL_ACHIEVEMENT_DATA, 4*2+m_completedAchievements.size()*4*2+m_completedAchievements.size()*7*4);
|
|
BuildAllDataPacket(&data);
|
|
GetPlayer()->GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void AchievementMgr::SendRespondInspectAchievements(Player* player)
|
|
{
|
|
// since we don't know the exact size of the packed GUIDs this is just an approximation
|
|
WorldPacket data(SMSG_RESPOND_INSPECT_ACHIEVEMENTS, 4+4*2+m_completedAchievements.size()*4*2+m_completedAchievements.size()*7*4);
|
|
data.append(GetPlayer()->GetPackGUID());
|
|
BuildAllDataPacket(&data);
|
|
player->GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
/**
|
|
* used by both SMSG_ALL_ACHIEVEMENT_DATA and SMSG_RESPOND_INSPECT_ACHIEVEMENT
|
|
*/
|
|
void AchievementMgr::BuildAllDataPacket(WorldPacket *data)
|
|
{
|
|
for(CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter!=m_completedAchievements.end(); ++iter)
|
|
{
|
|
*data << uint32(iter->first);
|
|
*data << uint32(secsToTimeBitFields(iter->second.date));
|
|
}
|
|
*data << int32(-1);
|
|
|
|
for(CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter!=m_criteriaProgress.end(); ++iter)
|
|
{
|
|
*data << uint32(iter->first);
|
|
data->appendPackGUID(iter->second.counter);
|
|
data->append(GetPlayer()->GetPackGUID());
|
|
*data << uint32(0);
|
|
*data << uint32(secsToTimeBitFields(iter->second.date));
|
|
*data << uint32(0);
|
|
*data << uint32(0);
|
|
}
|
|
|
|
*data << int32(-1);
|
|
}
|