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872 lines
31 KiB
C++
872 lines
31 KiB
C++
/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Mail.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "Opcodes.h"
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#include "Log.h"
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#include "World.h"
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#include "ObjectMgr.h"
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#include "Player.h"
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#include "UpdateMask.h"
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#include "Unit.h"
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#include "Language.h"
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#include "DBCStores.h"
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void MailItem::deleteItem( bool inDB )
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{
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if(item)
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{
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if(inDB)
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CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid='%u'", item->GetGUIDLow());
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delete item;
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item=NULL;
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}
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}
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void WorldSession::HandleSendMail(WorldPacket & recv_data )
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{
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CHECK_PACKET_SIZE(recv_data,8+1+1+1+4+4+1+4+4+8+1);
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uint64 mailbox, unk3;
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std::string receiver, subject, body;
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uint32 unk1, unk2, money, COD;
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uint8 unk4;
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recv_data >> mailbox;
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recv_data >> receiver;
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if (!objmgr.IsGameObjectOfTypeInRange(_player, mailbox, GAMEOBJECT_TYPE_MAILBOX))
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return;
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// recheck
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CHECK_PACKET_SIZE(recv_data, 8+(receiver.size()+1)+1+1+4+4+1+4+4+8+1);
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recv_data >> subject;
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// recheck
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CHECK_PACKET_SIZE(recv_data, 8+(receiver.size()+1)+(subject.size()+1)+1+4+4+1+4+4+8+1);
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recv_data >> body;
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// recheck
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CHECK_PACKET_SIZE(recv_data, 8+(receiver.size()+1)+(subject.size()+1)+(body.size()+1)+4+4+1+4+4+8+1);
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recv_data >> unk1; // stationery?
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recv_data >> unk2; // 0x00000000
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MailItemsInfo mi;
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uint8 items_count;
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recv_data >> items_count; // attached items count
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if(items_count > 12) // client limit
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return;
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// recheck
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CHECK_PACKET_SIZE(recv_data, 8+(receiver.size()+1)+(subject.size()+1)+(body.size()+1)+4+4+1+items_count*(1+8)+4+4+8+1);
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if(items_count)
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{
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for(uint8 i = 0; i < items_count; ++i)
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{
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uint8 item_slot;
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uint64 item_guid;
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recv_data >> item_slot;
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recv_data >> item_guid;
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mi.AddItem(GUID_LOPART(item_guid), item_slot);
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}
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}
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recv_data >> money >> COD; // money and cod
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recv_data >> unk3; // const 0
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recv_data >> unk4; // const 0
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items_count = mi.size(); // this is the real size after the duplicates have been removed
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if (receiver.empty())
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return;
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Player* pl = _player;
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uint64 rc = 0;
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if(normalizePlayerName(receiver))
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rc = objmgr.GetPlayerGUIDByName(receiver);
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if (!rc)
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{
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sLog.outDetail("Player %u is sending mail to %s (GUID: not existed!) with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u",
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pl->GetGUIDLow(), receiver.c_str(), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2);
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pl->SendMailResult(0, 0, MAIL_ERR_RECIPIENT_NOT_FOUND);
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return;
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}
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sLog.outDetail("Player %u is sending mail to %s (GUID: %u) with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u", pl->GetGUIDLow(), receiver.c_str(), GUID_LOPART(rc), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2);
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if(pl->GetGUID() == rc)
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{
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pl->SendMailResult(0, 0, MAIL_ERR_CANNOT_SEND_TO_SELF);
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return;
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}
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uint32 cost = items_count ? 30 * items_count : 30; // price hardcoded in client
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uint32 reqmoney = cost + money;
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if (pl->GetMoney() < reqmoney)
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{
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pl->SendMailResult(0, 0, MAIL_ERR_NOT_ENOUGH_MONEY);
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return;
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}
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Player *receive = objmgr.GetPlayer(rc);
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uint32 rc_team = 0;
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uint8 mails_count = 0; //do not allow to send to one player more than 100 mails
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if(receive)
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{
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rc_team = receive->GetTeam();
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mails_count = receive->GetMailSize();
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}
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else
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{
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rc_team = objmgr.GetPlayerTeamByGUID(rc);
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QueryResult* result = CharacterDatabase.PQuery("SELECT COUNT(*) FROM mail WHERE receiver = '%u'", GUID_LOPART(rc));
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if(result)
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{
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Field *fields = result->Fetch();
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mails_count = fields[0].GetUInt32();
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delete result;
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}
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}
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//do not allow to have more than 100 mails in mailbox.. mails count is in opcode uint8!!! - so max can be 255..
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if (mails_count > 100)
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{
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pl->SendMailResult(0, 0, MAIL_ERR_INTERNAL_ERROR);
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return;
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}
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// test the receiver's Faction...
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if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL) && pl->GetTeam() != rc_team && GetSecurity() == SEC_PLAYER)
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{
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pl->SendMailResult(0, 0, MAIL_ERR_NOT_YOUR_TEAM);
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return;
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}
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if (items_count)
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{
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for(MailItemMap::iterator mailItemIter = mi.begin(); mailItemIter != mi.end(); ++mailItemIter)
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{
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MailItem& mailItem = mailItemIter->second;
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if(!mailItem.item_guidlow)
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{
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pl->SendMailResult(0, 0, MAIL_ERR_INTERNAL_ERROR);
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return;
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}
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mailItem.item = pl->GetItemByGuid(MAKE_NEW_GUID(mailItem.item_guidlow, 0, HIGHGUID_ITEM));
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// prevent sending bag with items (cheat: can be placed in bag after adding equipped empty bag to mail)
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if(!mailItem.item || !mailItem.item->CanBeTraded())
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{
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pl->SendMailResult(0, 0, MAIL_ERR_INTERNAL_ERROR);
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return;
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}
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if (mailItem.item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_CONJURED) || mailItem.item->GetUInt32Value(ITEM_FIELD_DURATION))
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{
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pl->SendMailResult(0, 0, MAIL_ERR_INTERNAL_ERROR);
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return;
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}
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if(COD && mailItem.item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED))
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{
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pl->SendMailResult(0, 0, MAIL_ERR_CANT_SEND_WRAPPED_COD);
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return;
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}
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}
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}
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pl->SendMailResult(0, 0, MAIL_OK);
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uint32 itemTextId = 0;
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if (!body.empty())
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{
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itemTextId = objmgr.CreateItemText( body );
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}
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pl->ModifyMoney( -int32(reqmoney) );
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pl->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL, cost);
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bool needItemDelay = false;
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if(items_count > 0 || money > 0)
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{
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uint32 rc_account = 0;
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if(receive)
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rc_account = receive->GetSession()->GetAccountId();
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else
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rc_account = objmgr.GetPlayerAccountIdByGUID(rc);
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if (items_count > 0)
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{
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for(MailItemMap::iterator mailItemIter = mi.begin(); mailItemIter != mi.end(); ++mailItemIter)
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{
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MailItem& mailItem = mailItemIter->second;
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if(!mailItem.item)
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continue;
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mailItem.item_template = mailItem.item ? mailItem.item->GetEntry() : 0;
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if( GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE) )
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{
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sLog.outCommand(GetAccountId(), "GM %s (Account: %u) mail item: %s (Entry: %u Count: %u) to player: %s (Account: %u)",
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GetPlayerName(), GetAccountId(), mailItem.item->GetProto()->Name1, mailItem.item->GetEntry(), mailItem.item->GetCount(), receiver.c_str(), rc_account);
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}
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pl->MoveItemFromInventory(mailItem.item->GetBagSlot(), mailItem.item->GetSlot(), true);
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CharacterDatabase.BeginTransaction();
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mailItem.item->DeleteFromInventoryDB(); //deletes item from character's inventory
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mailItem.item->SaveToDB(); // recursive and not have transaction guard into self, item not in inventory and can be save standalone
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// owner in data will set at mail receive and item extracting
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CharacterDatabase.PExecute("UPDATE item_instance SET owner_guid = '%u' WHERE guid='%u'", GUID_LOPART(rc), mailItem.item->GetGUIDLow());
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CharacterDatabase.CommitTransaction();
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}
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// if item send to character at another account, then apply item delivery delay
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needItemDelay = pl->GetSession()->GetAccountId() != rc_account;
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}
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if(money > 0 && GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
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{
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sLog.outCommand(GetAccountId(),"GM %s (Account: %u) mail money: %u to player: %s (Account: %u)",
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GetPlayerName(), GetAccountId(), money, receiver.c_str(), rc_account);
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}
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}
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// If theres is an item, there is a one hour delivery delay if sent to another account's character.
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uint32 deliver_delay = needItemDelay ? sWorld.getConfig(CONFIG_MAIL_DELIVERY_DELAY) : 0;
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// will delete item or place to receiver mail list
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WorldSession::SendMailTo(receive, MAIL_NORMAL, MAIL_STATIONERY_NORMAL, pl->GetGUIDLow(), GUID_LOPART(rc), subject, itemTextId, &mi, money, COD, MAIL_CHECK_MASK_NONE, deliver_delay);
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CharacterDatabase.BeginTransaction();
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pl->SaveInventoryAndGoldToDB();
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CharacterDatabase.CommitTransaction();
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}
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//called when mail is read
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void WorldSession::HandleMarkAsRead(WorldPacket & recv_data )
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{
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CHECK_PACKET_SIZE(recv_data,8+4);
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uint64 mailbox;
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uint32 mailId;
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recv_data >> mailbox;
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if (!objmgr.IsGameObjectOfTypeInRange(_player, mailbox, GAMEOBJECT_TYPE_MAILBOX))
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return;
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recv_data >> mailId;
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Player *pl = _player;
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Mail *m = pl->GetMail(mailId);
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if (m)
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{
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if (pl->unReadMails)
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--pl->unReadMails;
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m->checked = m->checked | MAIL_CHECK_MASK_READ;
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// m->expire_time = time(NULL) + (30 * DAY); // Expire time do not change at reading mail
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pl->m_mailsUpdated = true;
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m->state = MAIL_STATE_CHANGED;
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}
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}
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//called when client deletes mail
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void WorldSession::HandleMailDelete(WorldPacket & recv_data )
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{
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CHECK_PACKET_SIZE(recv_data,8+4);
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uint64 mailbox;
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uint32 mailId;
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recv_data >> mailbox;
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recv_data >> mailId;
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if (!objmgr.IsGameObjectOfTypeInRange(_player, mailbox, GAMEOBJECT_TYPE_MAILBOX))
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return;
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Player* pl = _player;
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pl->m_mailsUpdated = true;
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Mail *m = pl->GetMail(mailId);
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if(m)
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m->state = MAIL_STATE_DELETED;
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pl->SendMailResult(mailId, MAIL_DELETED, 0);
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}
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void WorldSession::HandleReturnToSender(WorldPacket & recv_data )
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{
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CHECK_PACKET_SIZE(recv_data,8+4);
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uint64 mailbox;
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uint32 mailId;
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recv_data >> mailbox;
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if (!objmgr.IsGameObjectOfTypeInRange(_player, mailbox, GAMEOBJECT_TYPE_MAILBOX))
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return;
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recv_data >> mailId;
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Player *pl = _player;
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Mail *m = pl->GetMail(mailId);
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if(!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
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{
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pl->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, MAIL_ERR_INTERNAL_ERROR);
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return;
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}
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//we can return mail now
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//so firstly delete the old one
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CharacterDatabase.BeginTransaction();
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CharacterDatabase.PExecute("DELETE FROM mail WHERE id = '%u'", mailId);
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// needed?
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CharacterDatabase.PExecute("DELETE FROM mail_items WHERE mail_id = '%u'", mailId);
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CharacterDatabase.CommitTransaction();
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pl->RemoveMail(mailId);
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MailItemsInfo mi;
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if(m->HasItems())
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{
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for(std::vector<MailItemInfo>::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
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{
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Item *item = pl->GetMItem(itr2->item_guid);
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if(item)
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mi.AddItem(item->GetGUIDLow(), item->GetEntry(), item);
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else
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{
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//WTF?
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}
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pl->RemoveMItem(itr2->item_guid);
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}
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}
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SendReturnToSender(MAIL_NORMAL, GetAccountId(), m->receiver, m->sender, m->subject, m->itemTextId, &mi, m->money, m->mailTemplateId);
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delete m; //we can deallocate old mail
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pl->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, 0);
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}
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void WorldSession::SendReturnToSender(uint8 messageType, uint32 sender_acc, uint32 sender_guid, uint32 receiver_guid, const std::string& subject, uint32 itemTextId, MailItemsInfo *mi, uint32 money, uint16 mailTemplateId )
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{
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if(messageType != MAIL_NORMAL) // return only to players
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{
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mi->deleteIncludedItems(true);
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return;
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}
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Player *receiver = objmgr.GetPlayer(MAKE_NEW_GUID(receiver_guid, 0, HIGHGUID_PLAYER));
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uint32 rc_account = 0;
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if(!receiver)
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rc_account = objmgr.GetPlayerAccountIdByGUID(MAKE_NEW_GUID(receiver_guid, 0, HIGHGUID_PLAYER));
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if(!receiver && !rc_account) // sender not exist
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{
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mi->deleteIncludedItems(true);
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return;
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}
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// prepare mail and send in other case
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bool needItemDelay = false;
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if(mi && !mi->empty())
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{
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// if item send to character at another account, then apply item delivery delay
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needItemDelay = sender_acc != rc_account;
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// set owner to new receiver (to prevent delete item with sender char deleting)
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CharacterDatabase.BeginTransaction();
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for(MailItemMap::iterator mailItemIter = mi->begin(); mailItemIter != mi->end(); ++mailItemIter)
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{
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MailItem& mailItem = mailItemIter->second;
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mailItem.item->SaveToDB(); // item not in inventory and can be save standalone
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// owner in data will set at mail receive and item extracting
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CharacterDatabase.PExecute("UPDATE item_instance SET owner_guid = '%u' WHERE guid='%u'", receiver_guid, mailItem.item->GetGUIDLow());
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}
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CharacterDatabase.CommitTransaction();
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}
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// If theres is an item, there is a one hour delivery delay.
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uint32 deliver_delay = needItemDelay ? sWorld.getConfig(CONFIG_MAIL_DELIVERY_DELAY) : 0;
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// will delete item or place to receiver mail list
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WorldSession::SendMailTo(receiver, MAIL_NORMAL, MAIL_STATIONERY_NORMAL, sender_guid, receiver_guid, subject, itemTextId, mi, money, 0, MAIL_CHECK_MASK_RETURNED,deliver_delay,mailTemplateId);
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}
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//called when player takes item attached in mail
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void WorldSession::HandleTakeItem(WorldPacket & recv_data )
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{
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CHECK_PACKET_SIZE(recv_data,8+4+4);
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uint64 mailbox;
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uint32 mailId;
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uint32 itemId;
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recv_data >> mailbox;
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if (!objmgr.IsGameObjectOfTypeInRange(_player, mailbox, GAMEOBJECT_TYPE_MAILBOX))
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return;
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recv_data >> mailId;
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recv_data >> itemId; // item guid low?
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Player* pl = _player;
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Mail* m = pl->GetMail(mailId);
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if(!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
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{
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pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_INTERNAL_ERROR);
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return;
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}
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// prevent cheating with skip client money check
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if(pl->GetMoney() < m->COD)
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{
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pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_NOT_ENOUGH_MONEY);
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return;
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}
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Item *it = pl->GetMItem(itemId);
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ItemPosCountVec dest;
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uint8 msg = _player->CanStoreItem( NULL_BAG, NULL_SLOT, dest, it, false );
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if( msg == EQUIP_ERR_OK )
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{
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m->RemoveItem(itemId);
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m->removedItems.push_back(itemId);
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if (m->COD > 0) //if there is COD, take COD money from player and send them to sender by mail
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{
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uint64 sender_guid = MAKE_NEW_GUID(m->sender, 0, HIGHGUID_PLAYER);
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Player *receive = objmgr.GetPlayer(sender_guid);
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uint32 sender_accId = 0;
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if( GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE) )
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{
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std::string sender_name;
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if(receive)
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{
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sender_accId = receive->GetSession()->GetAccountId();
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sender_name = receive->GetName();
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}
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else
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{
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// can be calculated early
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sender_accId = objmgr.GetPlayerAccountIdByGUID(sender_guid);
|
|
|
|
if(!objmgr.GetPlayerNameByGUID(sender_guid,sender_name))
|
|
sender_name = objmgr.GetMangosStringForDBCLocale(LANG_UNKNOWN);
|
|
}
|
|
sLog.outCommand(GetAccountId(),"GM %s (Account: %u) receive mail item: %s (Entry: %u Count: %u) and send COD money: %u to player: %s (Account: %u)",
|
|
GetPlayerName(),GetAccountId(),it->GetProto()->Name1,it->GetEntry(),it->GetCount(),m->COD,sender_name.c_str(),sender_accId);
|
|
}
|
|
else if(!receive)
|
|
sender_accId = objmgr.GetPlayerAccountIdByGUID(sender_guid);
|
|
|
|
// check player existence
|
|
if(receive || sender_accId)
|
|
{
|
|
WorldSession::SendMailTo(receive, MAIL_NORMAL, MAIL_STATIONERY_NORMAL, m->receiver, m->sender, m->subject, 0, NULL, m->COD, 0, MAIL_CHECK_MASK_COD_PAYMENT);
|
|
}
|
|
|
|
pl->ModifyMoney( -int32(m->COD) );
|
|
}
|
|
m->COD = 0;
|
|
m->state = MAIL_STATE_CHANGED;
|
|
pl->m_mailsUpdated = true;
|
|
pl->RemoveMItem(it->GetGUIDLow());
|
|
|
|
uint32 count = it->GetCount(); // save counts before store and possible merge with deleting
|
|
pl->MoveItemToInventory(dest,it,true);
|
|
|
|
CharacterDatabase.BeginTransaction();
|
|
pl->SaveInventoryAndGoldToDB();
|
|
pl->_SaveMail();
|
|
CharacterDatabase.CommitTransaction();
|
|
|
|
pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_OK, 0, itemId, count);
|
|
}
|
|
else
|
|
pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_BAG_FULL, msg);
|
|
}
|
|
|
|
void WorldSession::HandleTakeMoney(WorldPacket & recv_data )
|
|
{
|
|
CHECK_PACKET_SIZE(recv_data,8+4);
|
|
|
|
uint64 mailbox;
|
|
uint32 mailId;
|
|
recv_data >> mailbox;
|
|
recv_data >> mailId;
|
|
|
|
if (!objmgr.IsGameObjectOfTypeInRange(_player, mailbox, GAMEOBJECT_TYPE_MAILBOX))
|
|
return;
|
|
|
|
Player *pl = _player;
|
|
|
|
Mail* m = pl->GetMail(mailId);
|
|
if(!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
|
|
{
|
|
pl->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_ERR_INTERNAL_ERROR);
|
|
return;
|
|
}
|
|
|
|
pl->SendMailResult(mailId, MAIL_MONEY_TAKEN, 0);
|
|
|
|
pl->ModifyMoney(m->money);
|
|
m->money = 0;
|
|
m->state = MAIL_STATE_CHANGED;
|
|
pl->m_mailsUpdated = true;
|
|
|
|
// save money and mail to prevent cheating
|
|
CharacterDatabase.BeginTransaction();
|
|
pl->SaveDataFieldToDB(); // contains money
|
|
pl->_SaveMail();
|
|
CharacterDatabase.CommitTransaction();
|
|
}
|
|
|
|
//called when player lists his received mails
|
|
void WorldSession::HandleGetMail(WorldPacket & recv_data )
|
|
{
|
|
CHECK_PACKET_SIZE(recv_data,8);
|
|
|
|
uint64 mailbox;
|
|
recv_data >> mailbox;
|
|
|
|
if (!objmgr.IsGameObjectOfTypeInRange(_player, mailbox, GAMEOBJECT_TYPE_MAILBOX))
|
|
return;
|
|
|
|
Player* pl = _player;
|
|
|
|
//load players mails, and mailed items
|
|
if(!pl->m_mailsLoaded)
|
|
pl ->_LoadMail();
|
|
|
|
// client can't work with packets > max int16 value
|
|
const uint32 maxPacketSize = 32767;
|
|
|
|
uint32 mails_count = 0; // real send to client mails amount
|
|
|
|
WorldPacket data(SMSG_MAIL_LIST_RESULT, (200)); // guess size
|
|
data << uint8(0); // mail's count
|
|
time_t cur_time = time(NULL);
|
|
|
|
for(PlayerMails::iterator itr = pl->GetmailBegin(); itr != pl->GetmailEnd(); ++itr)
|
|
{
|
|
// skip deleted or not delivered (deliver delay not expired) mails
|
|
if ((*itr)->state == MAIL_STATE_DELETED || cur_time < (*itr)->deliver_time)
|
|
continue;
|
|
|
|
uint8 item_count = (*itr)->items.size(); // max count is MAX_MAIL_ITEMS (12)
|
|
|
|
size_t next_mail_size = 2+4+1+8+4*8+((*itr)->subject.size()+1)+1+item_count*(1+4+4+6*3*4+4+4+1+4+4+4);
|
|
|
|
if(data.wpos()+next_mail_size > maxPacketSize)
|
|
break;
|
|
|
|
data << (uint16) 0x0040; // unknown 2.3.0, different values
|
|
data << (uint32) (*itr)->messageID; // Message ID
|
|
data << (uint8) (*itr)->messageType; // Message Type
|
|
|
|
switch((*itr)->messageType)
|
|
{
|
|
case MAIL_NORMAL: // sender guid
|
|
data << uint64(MAKE_NEW_GUID((*itr)->sender, 0, HIGHGUID_PLAYER));
|
|
break;
|
|
case MAIL_CREATURE:
|
|
case MAIL_GAMEOBJECT:
|
|
case MAIL_AUCTION:
|
|
data << (uint32) (*itr)->sender; // creature/gameobject entry, auction id
|
|
break;
|
|
case MAIL_ITEM: // item entry (?) sender = "Unknown", NYI
|
|
break;
|
|
}
|
|
|
|
data << (uint32) (*itr)->COD; // COD
|
|
data << (uint32) (*itr)->itemTextId; // sure about this
|
|
data << (uint32) 0; // unknown
|
|
data << (uint32) (*itr)->stationery; // stationery (Stationery.dbc)
|
|
data << (uint32) (*itr)->money; // Gold
|
|
data << (uint32) 0x04; // unknown, 0x4 - auction, 0x10 - normal
|
|
// Time
|
|
data << (float) ((*itr)->expire_time-time(NULL))/DAY;
|
|
data << (uint32) (*itr)->mailTemplateId; // mail template (MailTemplate.dbc)
|
|
data << (*itr)->subject; // Subject string - once 00, when mail type = 3
|
|
|
|
data << (uint8) item_count; // client limit is 0x10
|
|
|
|
for(uint8 i = 0; i < item_count; ++i)
|
|
{
|
|
Item *item = pl->GetMItem((*itr)->items[i].item_guid);
|
|
// item index (0-6?)
|
|
data << (uint8) i;
|
|
// item guid low?
|
|
data << (uint32) (item ? item->GetGUIDLow() : 0);
|
|
// entry
|
|
data << (uint32) (item ? item->GetEntry() : 0);
|
|
for(uint8 j = 0; j < MAX_INSPECTED_ENCHANTMENT_SLOT; ++j)
|
|
{
|
|
// unsure
|
|
data << (uint32) (item ? item->GetEnchantmentCharges((EnchantmentSlot)j) : 0);
|
|
// unsure
|
|
data << (uint32) (item ? item->GetEnchantmentDuration((EnchantmentSlot)j) : 0);
|
|
// unsure
|
|
data << (uint32) (item ? item->GetEnchantmentId((EnchantmentSlot)j) : 0);
|
|
}
|
|
// can be negative
|
|
data << (uint32) (item ? item->GetItemRandomPropertyId() : 0);
|
|
// unk
|
|
data << (uint32) (item ? item->GetItemSuffixFactor() : 0);
|
|
// stack count
|
|
data << (uint32) (item ? item->GetCount() : 0);
|
|
// charges
|
|
data << (uint32) (item ? item->GetSpellCharges() : 0);
|
|
// durability
|
|
data << (uint32) (item ? item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY) : 0);
|
|
// durability
|
|
data << (uint32) (item ? item->GetUInt32Value(ITEM_FIELD_DURABILITY) : 0);
|
|
// unknown wotlk
|
|
data << (uint8) 0;
|
|
}
|
|
|
|
mails_count += 1;
|
|
}
|
|
|
|
data.put<uint8>(0, mails_count); // set real send mails to client
|
|
SendPacket(&data);
|
|
|
|
// recalculate m_nextMailDelivereTime and unReadMails
|
|
_player->UpdateNextMailTimeAndUnreads();
|
|
}
|
|
|
|
///this function is called when client needs mail message body, or when player clicks on item which has ITEM_FIELD_ITEM_TEXT_ID > 0
|
|
void WorldSession::HandleItemTextQuery(WorldPacket & recv_data )
|
|
{
|
|
CHECK_PACKET_SIZE(recv_data,4+4+4);
|
|
|
|
uint32 itemTextId;
|
|
uint32 mailId; //this value can be item id in bag, but it is also mail id
|
|
uint32 unk; //maybe something like state - 0x70000000
|
|
|
|
recv_data >> itemTextId >> mailId >> unk;
|
|
|
|
//some check needed, if player has item with guid mailId, or has mail with id mailId
|
|
|
|
sLog.outDebug("CMSG_ITEM_TEXT_QUERY itemguid: %u, mailId: %u, unk: %u", itemTextId, mailId, unk);
|
|
|
|
WorldPacket data(SMSG_ITEM_TEXT_QUERY_RESPONSE, (4+10));// guess size
|
|
data << itemTextId;
|
|
data << objmgr.GetItemText( itemTextId );
|
|
SendPacket(&data);
|
|
}
|
|
|
|
//used when player copies mail body to his inventory
|
|
void WorldSession::HandleMailCreateTextItem(WorldPacket & recv_data )
|
|
{
|
|
CHECK_PACKET_SIZE(recv_data,8+4);
|
|
|
|
uint64 mailbox;
|
|
uint32 mailId;
|
|
|
|
recv_data >> mailbox >> mailId;
|
|
|
|
if (!objmgr.IsGameObjectOfTypeInRange(_player, mailbox, GAMEOBJECT_TYPE_MAILBOX))
|
|
return;
|
|
|
|
Player *pl = _player;
|
|
|
|
Mail* m = pl->GetMail(mailId);
|
|
if(!m || !m->itemTextId || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
|
|
{
|
|
pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_INTERNAL_ERROR);
|
|
return;
|
|
}
|
|
|
|
Item *bodyItem = new Item; // This is not bag and then can be used new Item.
|
|
if(!bodyItem->Create(objmgr.GenerateLowGuid(HIGHGUID_ITEM), MAIL_BODY_ITEM_TEMPLATE, pl))
|
|
{
|
|
delete bodyItem;
|
|
return;
|
|
}
|
|
|
|
bodyItem->SetUInt32Value( ITEM_FIELD_ITEM_TEXT_ID , m->itemTextId );
|
|
bodyItem->SetUInt32Value( ITEM_FIELD_CREATOR, m->sender);
|
|
|
|
sLog.outDetail("HandleMailCreateTextItem mailid=%u",mailId);
|
|
|
|
ItemPosCountVec dest;
|
|
uint8 msg = _player->CanStoreItem( NULL_BAG, NULL_SLOT, dest, bodyItem, false );
|
|
if( msg == EQUIP_ERR_OK )
|
|
{
|
|
m->itemTextId = 0;
|
|
m->state = MAIL_STATE_CHANGED;
|
|
pl->m_mailsUpdated = true;
|
|
|
|
pl->StoreItem(dest, bodyItem, true);
|
|
//bodyItem->SetState(ITEM_NEW, pl); is set automatically
|
|
pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, 0);
|
|
}
|
|
else
|
|
{
|
|
pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_BAG_FULL, msg);
|
|
delete bodyItem;
|
|
}
|
|
}
|
|
|
|
//TODO Fix me! ... this void has probably bad condition, but good data are sent
|
|
void WorldSession::HandleMsgQueryNextMailtime(WorldPacket & /*recv_data*/ )
|
|
{
|
|
WorldPacket data(MSG_QUERY_NEXT_MAIL_TIME, 8);
|
|
|
|
if(!_player->m_mailsLoaded)
|
|
_player->_LoadMail();
|
|
|
|
if( _player->unReadMails > 0 )
|
|
{
|
|
data << (uint32) 0; // float
|
|
data << (uint32) 0; // count
|
|
uint32 count = 0;
|
|
for(PlayerMails::iterator itr = _player->GetmailBegin(); itr != _player->GetmailEnd(); ++itr)
|
|
{
|
|
Mail *m = (*itr);
|
|
// not checked yet, already must be delivered
|
|
if((m->checked & MAIL_CHECK_MASK_READ)==0 && (m->deliver_time <= time(NULL)))
|
|
{
|
|
++count;
|
|
|
|
if(count > 2)
|
|
{
|
|
count = 2;
|
|
break;
|
|
}
|
|
|
|
data << (uint64) m->sender; // sender guid
|
|
|
|
switch(m->messageType)
|
|
{
|
|
case MAIL_AUCTION:
|
|
data << (uint32) 2;
|
|
data << (uint32) 2;
|
|
data << (uint32) m->stationery;
|
|
break;
|
|
default:
|
|
data << (uint32) 0;
|
|
data << (uint32) 0;
|
|
data << (uint32) m->stationery;
|
|
break;
|
|
}
|
|
data << (uint32) 0xC6000000; // float unk, time or something
|
|
}
|
|
}
|
|
data.put<uint32>(4, count);
|
|
}
|
|
else
|
|
{
|
|
data << (uint32) 0xC7A8C000;
|
|
data << (uint32) 0x00000000;
|
|
}
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::SendMailTo(Player* receiver, uint8 messageType, uint8 stationery, uint32 sender_guidlow_or_entry, uint32 receiver_guidlow, std::string subject, uint32 itemTextId, MailItemsInfo* mi, uint32 money, uint32 COD, uint32 checked, uint32 deliver_delay, uint16 mailTemplateId)
|
|
{
|
|
uint32 mailId = objmgr.GenerateMailID();
|
|
|
|
time_t deliver_time = time(NULL) + deliver_delay;
|
|
|
|
//expire time if COD 3 days, if no COD 30 days, if auction sale pending 1 hour
|
|
uint32 expire_delay;
|
|
if(messageType == MAIL_AUCTION && !mi && !money) // auction mail without any items and money
|
|
expire_delay = HOUR;
|
|
else
|
|
expire_delay = (COD > 0) ? 3*DAY : 30*DAY;
|
|
|
|
time_t expire_time = deliver_time + expire_delay;
|
|
|
|
if(mailTemplateId && !sMailTemplateStore.LookupEntry(mailTemplateId))
|
|
{
|
|
sLog.outError( "WorldSession::SendMailTo - Mail have not existed MailTemplateId (%u), remove at send", mailTemplateId);
|
|
mailTemplateId = 0;
|
|
}
|
|
|
|
if(receiver)
|
|
{
|
|
receiver->AddNewMailDeliverTime(deliver_time);
|
|
|
|
if ( receiver->IsMailsLoaded() )
|
|
{
|
|
Mail * m = new Mail;
|
|
m->messageID = mailId;
|
|
m->messageType = messageType;
|
|
m->stationery = stationery;
|
|
m->mailTemplateId = mailTemplateId;
|
|
m->sender = sender_guidlow_or_entry;
|
|
m->receiver = receiver->GetGUIDLow();
|
|
m->subject = subject;
|
|
m->itemTextId = itemTextId;
|
|
|
|
if(mi)
|
|
m->AddAllItems(*mi);
|
|
|
|
m->expire_time = expire_time;
|
|
m->deliver_time = deliver_time;
|
|
m->money = money;
|
|
m->COD = COD;
|
|
m->checked = checked;
|
|
m->state = MAIL_STATE_UNCHANGED;
|
|
|
|
receiver->AddMail(m); //to insert new mail to beginning of maillist
|
|
|
|
if(mi)
|
|
{
|
|
for(MailItemMap::iterator mailItemIter = mi->begin(); mailItemIter != mi->end(); ++mailItemIter)
|
|
{
|
|
MailItem& mailItem = mailItemIter->second;
|
|
if(mailItem.item)
|
|
receiver->AddMItem(mailItem.item);
|
|
}
|
|
}
|
|
}
|
|
else if(mi)
|
|
mi->deleteIncludedItems();
|
|
}
|
|
else if(mi)
|
|
mi->deleteIncludedItems();
|
|
|
|
CharacterDatabase.BeginTransaction();
|
|
CharacterDatabase.escape_string(subject);
|
|
CharacterDatabase.PExecute("INSERT INTO mail (id,messageType,stationery,mailTemplateId,sender,receiver,subject,itemTextId,has_items,expire_time,deliver_time,money,cod,checked) "
|
|
"VALUES ('%u', '%u', '%u', '%u', '%u', '%u', '%s', '%u', '%u', '" I64FMTD "','" I64FMTD "', '%u', '%u', '%d')",
|
|
mailId, messageType, stationery, mailTemplateId, sender_guidlow_or_entry, receiver_guidlow, subject.c_str(), itemTextId, (mi && !mi->empty() ? 1 : 0), (uint64)expire_time, (uint64)deliver_time, money, COD, checked);
|
|
|
|
if(mi)
|
|
{
|
|
for(MailItemMap::const_iterator mailItemIter = mi->begin(); mailItemIter != mi->end(); ++mailItemIter)
|
|
{
|
|
MailItem const& mailItem = mailItemIter->second;
|
|
CharacterDatabase.PExecute("INSERT INTO mail_items (mail_id,item_guid,item_template,receiver) VALUES ('%u', '%u', '%u','%u')", mailId, mailItem.item_guidlow, mailItem.item_template,receiver_guidlow);
|
|
}
|
|
}
|
|
CharacterDatabase.CommitTransaction();
|
|
}
|