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All commands can only have creature as the affected by command *_SET_ACTIVEOBJECT - switch activeObject state on/off *_SET_FACTION - changes faction *_MORPH_TO_ENTRY_OR_MODEL - changes model to model from creature_template entry or model id explicit *_MOUNT_TO_ENTRY_OR_MODEL - mounts on model from creature_template entry or model id explicit *_SET_RUN - switch walkmode on/off Signed-off-by: NoFantasy <nofantasy@nf.no> |
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| .. | ||
| .gitignore | ||
| DocStructure.dox | ||
| Doxyfile.in | ||
| EventAI.txt | ||
| Makefile.am | ||
| script_commands.txt | ||