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148 lines
5 KiB
C++
148 lines
5 KiB
C++
/*
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* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef _SHORTBOX_H
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#define _SHORTBOX_H
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#include <G3D/Vector3.h>
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#include <G3D/AABox.h>
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#include <G3D/Triangle.h>
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#include <G3D/Ray.h>
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#include "ShortVector.h"
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/**
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This is a box and a triangle Class using ShortVectors. Each vector has 16 bit an a fixed point 12.4 representation.
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*/
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namespace VMAP
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{
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class ShortBox
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{
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private:
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ShortVector iV1;
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ShortVector iV2;
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public:
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ShortBox() {}
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inline const ShortVector& getLo() const { return(iV1); }
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inline const ShortVector& getHi() const { return(iV2); }
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inline void setLo(const ShortVector& pV){ iV1 = pV; }
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inline void setHi(const ShortVector& pV){ iV2 = pV; }
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inline void setLo(const G3D::Vector3& pV){ iV1 = ShortVector(pV); }
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inline void setHi(const G3D::Vector3& pV){ iV2 = ShortVector(pV); }
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inline bool operator==(const ShortBox& b) const
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{
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return ((iV1 == b.iV1) && (iV2 == b.iV2));
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}
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inline bool operator!=(const ShortBox& b) const
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{
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return !((iV1 == b.iV1) && (iV2 == b.iV2));
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}
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};
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//=====================================================================
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#ifdef _DEBUG_VMAPS
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#ifndef gBoxArray
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extern G3D::Vector3 p1,p2,p3,p4,p5,p6,p7;
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extern G3D::Array<G3D::AABox>gBoxArray;
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extern G3D::Array<G3D::Triangle>gTriArray;
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extern int gCount1, gCount2, gCount3, gCount4;
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extern bool myfound;
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#endif
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#endif
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static const G3D::Vector3 dummyZeroPosition = G3D::Vector3(0,0,0);
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class TriangleBox
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{
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private:
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ShortVector _vertex[3];
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//ShortBox iBox;
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public:
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inline TriangleBox() { }
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inline TriangleBox(const ShortVector& pV1, const ShortVector& pV2, const ShortVector& pV3)
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{
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_vertex[0] = pV1;
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_vertex[1] = pV2;
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_vertex[2] = pV3;
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}
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inline const ShortVector& vertex (int n) const
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{
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return(_vertex[n]);
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}
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inline const ShortBox getBounds()const
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{
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ShortBox box;
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ShortVector lo = _vertex[0];
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ShortVector hi = lo;
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for (int i = 1; i < 3; ++i)
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{
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lo = lo.min(_vertex[i]);
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hi = hi.max(_vertex[i]);
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}
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box.setLo(lo);
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box.setHi(hi);
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return(box);
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}
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inline const G3D::Vector3& getBasePosition() { return(dummyZeroPosition); }
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inline const G3D::AABox getAABoxBounds() const { ShortBox box = getBounds(); return(G3D::AABox(box.getLo().getVector3(), box.getHi().getVector3())); }
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inline bool operator==(const TriangleBox& t) const
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{
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return ((_vertex[0] == t._vertex[0]) && (_vertex[1] == t._vertex[1]) &&(_vertex[2] == t._vertex[2]));
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}
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inline bool operator!=(const TriangleBox& t) const
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{
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return !((_vertex[0] == t._vertex[0]) && (_vertex[1] == t._vertex[1]) &&(_vertex[2] == t._vertex[2]));
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}
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inline void intersect(const G3D::Ray& pRay, float& pMaxDist, bool /*pStopAtFirstHitDummy*/, G3D::Vector3& /*pOutLocationDummy*/, G3D::Vector3& /*pOutNormalDummy*/) const
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{
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static const double epsilon = 0.00001;
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G3D::Triangle testT(vertex(0).getVector3(),vertex(1).getVector3(),vertex(2).getVector3());
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float t = pRay.intersectionTime(testT);
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if ((t < pMaxDist) || t < (pMaxDist + epsilon))
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pMaxDist = t;
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else
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{
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testT = G3D::Triangle(vertex(2).getVector3(),vertex(1).getVector3(),vertex(0).getVector3());
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#ifdef _DEBUG_VMAPS
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{
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G3D::Triangle myt(testT.vertex(0)+p6, testT.vertex(1)+p6,testT.vertex(2)+p6);
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gTriArray.push_back(myt);
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}
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#endif
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t = pRay.intersectionTime(testT);
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if ((t < pMaxDist) || t < (pMaxDist + epsilon))
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pMaxDist = t;
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}
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}
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};
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}
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#endif
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