mirror of
https://github.com/mangosfour/server.git
synced 2025-12-25 04:37:02 +00:00
134 lines
4.5 KiB
C++
134 lines
4.5 KiB
C++
/*
|
|
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
#ifndef _SHORTVECTOR_H
|
|
#define _SHORTVECTOR_H
|
|
|
|
#include <G3D/Vector3.h>
|
|
|
|
namespace VMAP
|
|
{
|
|
/**
|
|
Vector with 16 bit fix point values 12.4 bit.
|
|
*/
|
|
|
|
class ShortVector
|
|
{
|
|
private:
|
|
short iX;
|
|
short iY;
|
|
short iZ;
|
|
|
|
const static short maxvalue = 0x7fff;
|
|
const static short minvalue = -0x7fff;
|
|
const static int fixpointdiv = 16;
|
|
const static short fixpoint_maxvalue = maxvalue / fixpointdiv;
|
|
const static short fixpoint_minvalue = minvalue / fixpointdiv;
|
|
|
|
inline short float2Short(float fv) const
|
|
{
|
|
short sv;
|
|
debugAssert((fv <= fixpoint_maxvalue || fv >= 1000000) && (fv >= fixpoint_minvalue || fv <= -1000000));
|
|
if(fv >= fixpoint_maxvalue)
|
|
sv=maxvalue;
|
|
else if(fv <= fixpoint_minvalue)
|
|
sv=minvalue;
|
|
else
|
|
sv = (short) (fv * fixpointdiv + 0.5);
|
|
return(sv);
|
|
}
|
|
inline float short2Float(short sv) const
|
|
{
|
|
float fv;
|
|
if(sv >= maxvalue)
|
|
fv=G3D::inf();
|
|
else if(sv <= minvalue)
|
|
fv=-G3D::inf();
|
|
else
|
|
fv = ((float)sv) / fixpointdiv;
|
|
return fv;
|
|
}
|
|
|
|
inline float getFX() const { return(short2Float(iX)); }
|
|
inline float getFY() const { return(short2Float(iY)); }
|
|
inline float getFZ() const { return(short2Float(iZ)); }
|
|
public:
|
|
inline ShortVector() {}
|
|
inline ShortVector(const G3D::Vector3& pVector)
|
|
{
|
|
iX = float2Short(pVector.x);
|
|
iY = float2Short(pVector.y);
|
|
iZ = float2Short(pVector.z);
|
|
}
|
|
|
|
inline ShortVector(float pX, float pY, float pZ)
|
|
{
|
|
iX = float2Short(pX);
|
|
iY = float2Short(pY);
|
|
iZ = float2Short(pZ);
|
|
}
|
|
inline ShortVector(short pX, short pY, short pZ)
|
|
{
|
|
iX = pX;
|
|
iY = pY;
|
|
iZ = pZ;
|
|
}
|
|
inline ShortVector(const ShortVector& pShortVector)
|
|
{
|
|
iX = pShortVector.iX;
|
|
iY = pShortVector.iY;
|
|
iZ = pShortVector.iZ;
|
|
}
|
|
|
|
inline float getX() const { return(iX); }
|
|
inline float getY() const { return(iY); }
|
|
inline float getZ() const { return(iZ); }
|
|
|
|
inline G3D::Vector3 getVector3() const { return(G3D::Vector3(getFX(), getFY(), getFZ())); }
|
|
|
|
inline ShortVector min(const ShortVector pShortVector)
|
|
{
|
|
ShortVector result = pShortVector;
|
|
if(pShortVector.iX > iX) { result.iX = iX; }
|
|
if(pShortVector.iY > iY) { result.iY = iY; }
|
|
if(pShortVector.iZ > iZ) { result.iZ = iZ; }
|
|
return(result);
|
|
}
|
|
|
|
inline ShortVector max(const ShortVector pShortVector)
|
|
{
|
|
ShortVector result = pShortVector;
|
|
if(pShortVector.iX < iX) { result.iX = iX; }
|
|
if(pShortVector.iY < iY) { result.iY = iY; }
|
|
if(pShortVector.iZ < iZ) { result.iZ = iZ; }
|
|
return(result);
|
|
}
|
|
|
|
inline bool operator==(const ShortVector& v) const
|
|
{
|
|
return (iX == v.iX && iY == v.iY && iZ == v.iZ);
|
|
}
|
|
|
|
inline bool operator!=(const ShortVector& v) const
|
|
{
|
|
return !(iX == v.iX && iY == v.iY && iZ == v.iZ);
|
|
}
|
|
|
|
};
|
|
}
|
|
#endif
|