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CHECK_PACKET_SIZE was pretty error prone; once it was forgotten mangosd could crash due to the asserts in ByteBuffer.h. That was exploitable by malicious players. Furthermore, there were duplicate checks: Additionally to CHECK_PACKET_SIZE, the ByteBuffer assertions keept an eye on not exceeding the packet boundaries - just to crash the server for sure in such a case. To prevent memory leaks or other undesirable states, please read in every handler all variables _before_ doing any concrete handling.
84 lines
2.7 KiB
C++
84 lines
2.7 KiB
C++
/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Common.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "Log.h"
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#include "Opcodes.h"
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#include "UpdateData.h"
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#include "Player.h"
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void WorldSession::HandleDuelAcceptedOpcode(WorldPacket& recvPacket)
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{
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uint64 guid;
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Player *pl;
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Player *plTarget;
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if(!GetPlayer()->duel) // ignore accept from duel-sender
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return;
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recvPacket >> guid;
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pl = GetPlayer();
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plTarget = pl->duel->opponent;
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if(pl == pl->duel->initiator || !plTarget || pl == plTarget || pl->duel->startTime != 0 || plTarget->duel->startTime != 0)
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return;
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//sLog.outDebug( "WORLD: received CMSG_DUEL_ACCEPTED" );
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DEBUG_LOG("Player 1 is: %u (%s)", pl->GetGUIDLow(),pl->GetName());
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DEBUG_LOG("Player 2 is: %u (%s)", plTarget->GetGUIDLow(),plTarget->GetName());
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time_t now = time(NULL);
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pl->duel->startTimer = now;
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plTarget->duel->startTimer = now;
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WorldPacket data(SMSG_DUEL_COUNTDOWN, 4);
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data << (uint32)3000; // 3 seconds
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pl->GetSession()->SendPacket(&data);
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plTarget->GetSession()->SendPacket(&data);
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}
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void WorldSession::HandleDuelCancelledOpcode(WorldPacket& recvPacket)
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{
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//sLog.outDebug( "WORLD: received CMSG_DUEL_CANCELLED" );
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// no duel requested
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if(!GetPlayer()->duel)
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return;
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// player surrendered in a duel using /forfeit
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if(GetPlayer()->duel->startTime != 0)
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{
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GetPlayer()->CombatStopWithPets(true);
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if(GetPlayer()->duel->opponent)
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GetPlayer()->duel->opponent->CombatStopWithPets(true);
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GetPlayer()->CastSpell(GetPlayer(), 7267, true); // beg
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GetPlayer()->DuelComplete(DUEL_WON);
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return;
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}
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// player either discarded the duel using the "discard button"
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// or used "/forfeit" before countdown reached 0
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uint64 guid;
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recvPacket >> guid;
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GetPlayer()->DuelComplete(DUEL_INTERUPTED);
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}
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