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96 lines
3.3 KiB
C++
96 lines
3.3 KiB
C++
/**
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* MaNGOS is a full featured server for World of Warcraft, supporting
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* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
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*
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* Copyright (C) 2005-2016 MaNGOS project <https://getmangos.eu>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* World of Warcraft, and all World of Warcraft or Warcraft art, images,
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* and lore are copyrighted by Blizzard Entertainment, Inc.
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*/
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#ifndef _HOSTILEREFMANAGER
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#define _HOSTILEREFMANAGER
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#include "Common.h"
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#include "ObjectGuid.h"
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#include "Utilities/LinkedReference/RefManager.h"
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class Unit;
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class ThreatManager;
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class HostileReference;
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struct SpellEntry;
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//=================================================
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class HostileRefManager : public RefManager<Unit, ThreatManager>
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{
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public:
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explicit HostileRefManager(Unit* pOwner);
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~HostileRefManager();
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Unit* getOwner() { return iOwner; }
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// send threat to all my hateres for the pVictim
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// The pVictim is hated than by them as well
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// use for buffs and healing threat functionality
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void threatAssist(Unit* pVictim, float threat, SpellEntry const* threatSpell = 0, bool pSingleTarget = false);
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void addThreatPercent(int32 pValue);
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// The references are not needed anymore
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// tell the source to remove them from the list and free the mem
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void deleteReferences();
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// Remove specific faction references
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void deleteReferencesForFaction(uint32 faction);
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HostileReference* getFirst() { return ((HostileReference*) RefManager<Unit, ThreatManager>::getFirst()); }
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void updateThreatTables();
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void setOnlineOfflineState(bool pIsOnline);
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// set state for one reference, defined by Unit
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void setOnlineOfflineState(Unit* pCreature, bool pIsOnline);
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// delete one reference, defined by Unit
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void deleteReference(Unit* pCreature);
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// redirection threat data
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void SetThreatRedirection(ObjectGuid guid, uint32 pct)
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{
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m_redirectionTargetGuid = guid;
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m_redirectionMod = pct / 100.0f;
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}
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void ResetThreatRedirection()
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{
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m_redirectionTargetGuid.Clear();
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m_redirectionMod = 0.0f;
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}
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float GetThreatRedirectionMod() const { return m_redirectionMod; }
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Unit* GetThreatRedirectionTarget() const;
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private:
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Unit* iOwner; // owner of manager variable, back ref. to it, always exist
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float m_redirectionMod;
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ObjectGuid m_redirectionTargetGuid; // in 2.x redirected only full threat
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};
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//=================================================
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#endif
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