server/src/game/World.h
VladimirMangos 2591a2333a [9947] More skinning fixes.
* Restore work with money loot.
* Old code sometime generate empty loot windows for normal loot and sometime skip its.
  Code changed to be more consistent. Added new option Corpse.EmptyLootShow that control
  show empty normal loot window in some cases enabled by default:
   - if creature expected to be lootable but loot generated empty by some reasons.
   - if creature can be skinnable
  If option disabled thne code attempt avoid empty normal loot windows for empty cases.
* Possible fixed case instant despawn non-skinable creature after normal loot complete.
2010-05-21 11:10:59 +04:00

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32 KiB
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/*
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/// \addtogroup world The World
/// @{
/// \file
#ifndef __WORLD_H
#define __WORLD_H
#include "Common.h"
#include "Timer.h"
#include "Policies/Singleton.h"
#include "SharedDefines.h"
#include "ace/Atomic_Op.h"
#include <map>
#include <set>
#include <list>
class Object;
class WorldPacket;
class WorldSession;
class Player;
class Weather;
struct ScriptAction;
struct ScriptInfo;
class SqlResultQueue;
class QueryResult;
class WorldSocket;
// ServerMessages.dbc
enum ServerMessageType
{
SERVER_MSG_SHUTDOWN_TIME = 1,
SERVER_MSG_RESTART_TIME = 2,
SERVER_MSG_STRING = 3,
SERVER_MSG_SHUTDOWN_CANCELLED = 4,
SERVER_MSG_RESTART_CANCELLED = 5
};
enum ShutdownMask
{
SHUTDOWN_MASK_RESTART = 1,
SHUTDOWN_MASK_IDLE = 2,
};
enum ShutdownExitCode
{
SHUTDOWN_EXIT_CODE = 0,
ERROR_EXIT_CODE = 1,
RESTART_EXIT_CODE = 2,
};
/// Timers for different object refresh rates
enum WorldTimers
{
WUPDATE_OBJECTS = 0,
WUPDATE_SESSIONS = 1,
WUPDATE_AUCTIONS = 2,
WUPDATE_WEATHERS = 3,
WUPDATE_UPTIME = 4,
WUPDATE_CORPSES = 5,
WUPDATE_EVENTS = 6,
WUPDATE_DELETECHARS = 7,
WUPDATE_COUNT = 8
};
/// Configuration elements
enum eConfigUInt32Values
{
CONFIG_UINT32_COMPRESSION = 0,
CONFIG_UINT32_INTERVAL_SAVE,
CONFIG_UINT32_INTERVAL_GRIDCLEAN,
CONFIG_UINT32_INTERVAL_MAPUPDATE,
CONFIG_UINT32_INTERVAL_CHANGEWEATHER,
CONFIG_UINT32_PORT_WORLD,
CONFIG_UINT32_SOCKET_SELECTTIME,
CONFIG_UINT32_GAME_TYPE,
CONFIG_UINT32_REALM_ZONE,
CONFIG_UINT32_STRICT_PLAYER_NAMES,
CONFIG_UINT32_STRICT_CHARTER_NAMES,
CONFIG_UINT32_STRICT_PET_NAMES,
CONFIG_UINT32_MIN_PLAYER_NAME,
CONFIG_UINT32_MIN_CHARTER_NAME,
CONFIG_UINT32_MIN_PET_NAME,
CONFIG_UINT32_CHARACTERS_CREATING_DISABLED,
CONFIG_UINT32_CHARACTERS_PER_ACCOUNT,
CONFIG_UINT32_CHARACTERS_PER_REALM,
CONFIG_UINT32_HEROIC_CHARACTERS_PER_REALM,
CONFIG_UINT32_MIN_LEVEL_FOR_HEROIC_CHARACTER_CREATING,
CONFIG_UINT32_SKIP_CINEMATICS,
CONFIG_UINT32_MAX_PLAYER_LEVEL,
CONFIG_UINT32_START_PLAYER_LEVEL,
CONFIG_UINT32_START_HEROIC_PLAYER_LEVEL,
CONFIG_UINT32_START_PLAYER_MONEY,
CONFIG_UINT32_MAX_HONOR_POINTS,
CONFIG_UINT32_START_HONOR_POINTS,
CONFIG_UINT32_MAX_ARENA_POINTS,
CONFIG_UINT32_START_ARENA_POINTS,
CONFIG_UINT32_INSTANCE_RESET_TIME_HOUR,
CONFIG_UINT32_INSTANCE_UNLOAD_DELAY,
CONFIG_UINT32_MAX_SPELL_CASTS_IN_CHAIN,
CONFIG_UINT32_MAX_PRIMARY_TRADE_SKILL,
CONFIG_UINT32_MIN_PETITION_SIGNS,
CONFIG_UINT32_GM_LOGIN_STATE,
CONFIG_UINT32_GM_VISIBLE_STATE,
CONFIG_UINT32_GM_ACCEPT_TICKETS,
CONFIG_UINT32_GM_CHAT,
CONFIG_UINT32_GM_WISPERING_TO,
CONFIG_UINT32_GM_LEVEL_IN_GM_LIST,
CONFIG_UINT32_GM_LEVEL_IN_WHO_LIST,
CONFIG_UINT32_START_GM_LEVEL,
CONFIG_UINT32_GROUP_VISIBILITY,
CONFIG_UINT32_MAIL_DELIVERY_DELAY,
CONFIG_UINT32_UPTIME_UPDATE,
CONFIG_UINT32_SKILL_CHANCE_ORANGE,
CONFIG_UINT32_SKILL_CHANCE_YELLOW,
CONFIG_UINT32_SKILL_CHANCE_GREEN,
CONFIG_UINT32_SKILL_CHANCE_GREY,
CONFIG_UINT32_SKILL_CHANCE_MINING_STEPS,
CONFIG_UINT32_SKILL_CHANCE_SKINNING_STEPS,
CONFIG_UINT32_SKILL_GAIN_CRAFTING,
CONFIG_UINT32_SKILL_GAIN_DEFENSE,
CONFIG_UINT32_SKILL_GAIN_GATHERING,
CONFIG_UINT32_SKILL_GAIN_WEAPON,
CONFIG_UINT32_MAX_OVERSPEED_PINGS,
CONFIG_UINT32_EXPANSION,
CONFIG_UINT32_CHATFLOOD_MESSAGE_COUNT,
CONFIG_UINT32_CHATFLOOD_MESSAGE_DELAY,
CONFIG_UINT32_CHATFLOOD_MUTE_TIME,
CONFIG_UINT32_CREATURE_FAMILY_ASSISTANCE_DELAY,
CONFIG_UINT32_CREATURE_FAMILY_FLEE_DELAY,
CONFIG_UINT32_WORLD_BOSS_LEVEL_DIFF,
CONFIG_UINT32_QUEST_LOW_LEVEL_HIDE_DIFF,
CONFIG_UINT32_QUEST_HIGH_LEVEL_HIDE_DIFF,
CONFIG_UINT32_QUEST_DAILY_RESET_HOUR,
CONFIG_UINT32_QUEST_WEEKLY_RESET_WEEK_DAY,
CONFIG_UINT32_QUEST_WEEKLY_RESET_HOUR,
CONFIG_UINT32_CHAT_STRICT_LINK_CHECKING_SEVERITY,
CONFIG_UINT32_CHAT_STRICT_LINK_CHECKING_KICK,
CONFIG_UINT32_CORPSE_DECAY_NORMAL,
CONFIG_UINT32_CORPSE_DECAY_RARE,
CONFIG_UINT32_CORPSE_DECAY_ELITE,
CONFIG_UINT32_CORPSE_DECAY_RAREELITE,
CONFIG_UINT32_CORPSE_DECAY_WORLDBOSS,
CONFIG_UINT32_INSTANT_LOGOUT,
CONFIG_UINT32_BATTLEGROUND_INVITATION_TYPE,
CONFIG_UINT32_BATTLEGROUND_PREMATURE_FINISH_TIMER,
CONFIG_UINT32_BATTLEGROUND_PREMADE_GROUP_WAIT_FOR_MATCH,
CONFIG_UINT32_BATTLEGROUND_QUEUE_ANNOUNCER_JOIN,
CONFIG_UINT32_ARENA_MAX_RATING_DIFFERENCE,
CONFIG_UINT32_ARENA_RATING_DISCARD_TIMER,
CONFIG_UINT32_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS,
CONFIG_UINT32_ARENA_SEASON_ID,
CONFIG_UINT32_CLIENTCACHE_VERSION,
CONFIG_UINT32_GUILD_EVENT_LOG_COUNT,
CONFIG_UINT32_GUILD_BANK_EVENT_LOG_COUNT,
CONFIG_UINT32_TIMERBAR_FATIGUE_GMLEVEL,
CONFIG_UINT32_TIMERBAR_FATIGUE_MAX,
CONFIG_UINT32_TIMERBAR_BREATH_GMLEVEL,
CONFIG_UINT32_TIMERBAR_BREATH_MAX,
CONFIG_UINT32_TIMERBAR_FIRE_GMLEVEL,
CONFIG_UINT32_TIMERBAR_FIRE_MAX,
CONFIG_UINT32_MIN_LEVEL_STAT_SAVE,
CONFIG_UINT32_CHARDELETE_KEEP_DAYS,
CONFIG_UINT32_CHARDELETE_METHOD,
CONFIG_UINT32_CHARDELETE_MIN_LEVEL,
CONFIG_UINT32_VALUE_COUNT
};
/// Configuration elements
enum eConfigInt32Values
{
CONFIG_INT32_DEATH_SICKNESS_LEVEL = 0,
CONFIG_INT32_VALUE_COUNT
};
/// Server config
enum eConfigFloatValues
{
CONFIG_FLOAT_RATE_HEALTH = 0,
CONFIG_FLOAT_RATE_POWER_MANA,
CONFIG_FLOAT_RATE_POWER_RAGE_INCOME,
CONFIG_FLOAT_RATE_POWER_RAGE_LOSS,
CONFIG_FLOAT_RATE_POWER_RUNICPOWER_INCOME,
CONFIG_FLOAT_RATE_POWER_RUNICPOWER_LOSS,
CONFIG_FLOAT_RATE_POWER_FOCUS,
CONFIG_FLOAT_RATE_SKILL_DISCOVERY,
CONFIG_FLOAT_RATE_DROP_ITEM_POOR,
CONFIG_FLOAT_RATE_DROP_ITEM_NORMAL,
CONFIG_FLOAT_RATE_DROP_ITEM_UNCOMMON,
CONFIG_FLOAT_RATE_DROP_ITEM_RARE,
CONFIG_FLOAT_RATE_DROP_ITEM_EPIC,
CONFIG_FLOAT_RATE_DROP_ITEM_LEGENDARY,
CONFIG_FLOAT_RATE_DROP_ITEM_ARTIFACT,
CONFIG_FLOAT_RATE_DROP_ITEM_REFERENCED,
CONFIG_FLOAT_RATE_DROP_MONEY,
CONFIG_FLOAT_RATE_XP_KILL,
CONFIG_FLOAT_RATE_XP_QUEST,
CONFIG_FLOAT_RATE_XP_EXPLORE,
CONFIG_FLOAT_RATE_REPUTATION_GAIN,
CONFIG_FLOAT_RATE_REPUTATION_LOWLEVEL_KILL,
CONFIG_FLOAT_RATE_REPUTATION_LOWLEVEL_QUEST,
CONFIG_FLOAT_RATE_CREATURE_NORMAL_HP,
CONFIG_FLOAT_RATE_CREATURE_ELITE_ELITE_HP,
CONFIG_FLOAT_RATE_CREATURE_ELITE_RAREELITE_HP,
CONFIG_FLOAT_RATE_CREATURE_ELITE_WORLDBOSS_HP,
CONFIG_FLOAT_RATE_CREATURE_ELITE_RARE_HP,
CONFIG_FLOAT_RATE_CREATURE_NORMAL_DAMAGE,
CONFIG_FLOAT_RATE_CREATURE_ELITE_ELITE_DAMAGE,
CONFIG_FLOAT_RATE_CREATURE_ELITE_RAREELITE_DAMAGE,
CONFIG_FLOAT_RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE,
CONFIG_FLOAT_RATE_CREATURE_ELITE_RARE_DAMAGE,
CONFIG_FLOAT_RATE_CREATURE_NORMAL_SPELLDAMAGE,
CONFIG_FLOAT_RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE,
CONFIG_FLOAT_RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE,
CONFIG_FLOAT_RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE,
CONFIG_FLOAT_RATE_CREATURE_ELITE_RARE_SPELLDAMAGE,
CONFIG_FLOAT_RATE_CREATURE_AGGRO,
CONFIG_FLOAT_RATE_REST_INGAME,
CONFIG_FLOAT_RATE_REST_OFFLINE_IN_TAVERN_OR_CITY,
CONFIG_FLOAT_RATE_REST_OFFLINE_IN_WILDERNESS,
CONFIG_FLOAT_RATE_DAMAGE_FALL,
CONFIG_FLOAT_RATE_AUCTION_TIME,
CONFIG_FLOAT_RATE_AUCTION_DEPOSIT,
CONFIG_FLOAT_RATE_AUCTION_CUT,
CONFIG_FLOAT_RATE_HONOR,
CONFIG_FLOAT_RATE_MINING_AMOUNT,
CONFIG_FLOAT_RATE_MINING_NEXT,
CONFIG_FLOAT_RATE_TALENT,
CONFIG_FLOAT_RATE_CORPSE_DECAY_LOOTED,
CONFIG_FLOAT_RATE_INSTANCE_RESET_TIME,
CONFIG_FLOAT_RATE_TARGET_POS_RECALCULATION_RANGE,
CONFIG_FLOAT_RATE_DURABILITY_LOSS_DAMAGE,
CONFIG_FLOAT_RATE_DURABILITY_LOSS_PARRY,
CONFIG_FLOAT_RATE_DURABILITY_LOSS_ABSORB,
CONFIG_FLOAT_RATE_DURABILITY_LOSS_BLOCK,
CONFIG_FLOAT_SIGHT_GUARDER,
CONFIG_FLOAT_SIGHT_MONSTER,
CONFIG_FLOAT_LISTEN_RANGE_SAY,
CONFIG_FLOAT_LISTEN_RANGE_YELL,
CONFIG_FLOAT_LISTEN_RANGE_TEXTEMOTE,
CONFIG_FLOAT_CREATURE_FAMILY_FLEE_ASSISTANCE_RADIUS,
CONFIG_FLOAT_CREATURE_FAMILY_ASSISTANCE_RADIUS,
CONFIG_FLOAT_GROUP_XP_DISTANCE,
CONFIG_FLOAT_THREAT_RADIUS,
CONFIG_FLOAT_VALUE_COUNT
};
/// Configuration elements
enum eConfigBoolValues
{
CONFIG_BOOL_GRID_UNLOAD = 0,
CONFIG_BOOL_SAVE_RESPAWN_TIME_IMMEDIATLY,
CONFIG_BOOL_OFFHAND_CHECK_AT_TALENTS_RESET,
CONFIG_BOOL_ARENA_SEASON_IN_PROGRESS,
CONFIG_BOOL_ALLOW_TWO_SIDE_ACCOUNTS,
CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_CHAT,
CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_CHANNEL,
CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_GROUP,
CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_GUILD,
CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_AUCTION,
CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_MAIL,
CONFIG_BOOL_ALLOW_TWO_SIDE_WHO_LIST,
CONFIG_BOOL_ALLOW_TWO_SIDE_ADD_FRIEND,
CONFIG_BOOL_INSTANCE_IGNORE_LEVEL,
CONFIG_BOOL_INSTANCE_IGNORE_RAID,
CONFIG_BOOL_CAST_UNSTUCK,
CONFIG_BOOL_GM_LOG_TRADE,
CONFIG_BOOL_GM_LOWER_SECURITY,
CONFIG_BOOL_GM_ALLOW_ACHIEVEMENT_GAINS,
CONFIG_BOOL_SKILL_PROSPECTING,
CONFIG_BOOL_ALWAYS_MAX_SKILL_FOR_LEVEL,
CONFIG_BOOL_WEATHER,
CONFIG_BOOL_EVENT_ANNOUNCE,
CONFIG_BOOL_DETECT_POS_COLLISION,
CONFIG_BOOL_RESTRICTED_LFG_CHANNEL,
CONFIG_BOOL_SILENTLY_GM_JOIN_TO_CHANNEL,
CONFIG_BOOL_TALENTS_INSPECTING,
CONFIG_BOOL_CHAT_FAKE_MESSAGE_PREVENTING,
CONFIG_BOOL_CHAT_STRICT_LINK_CHECKING_SEVERITY,
CONFIG_BOOL_CHAT_STRICT_LINK_CHECKING_KICK,
CONFIG_BOOL_ADDON_CHANNEL,
CONFIG_BOOL_CORPSE_EMPTY_LOOT_SHOW,
CONFIG_BOOL_DEATH_CORPSE_RECLAIM_DELAY_PVP,
CONFIG_BOOL_DEATH_CORPSE_RECLAIM_DELAY_PVE,
CONFIG_BOOL_DEATH_BONES_WORLD,
CONFIG_BOOL_DEATH_BONES_BG_OR_ARENA,
CONFIG_BOOL_ALL_TAXI_PATHS,
CONFIG_BOOL_DECLINED_NAMES_USED,
CONFIG_BOOL_SKILL_MILLING,
CONFIG_BOOL_BATTLEGROUND_CAST_DESERTER,
CONFIG_BOOL_BATTLEGROUND_QUEUE_ANNOUNCER_START,
CONFIG_BOOL_ARENA_AUTO_DISTRIBUTE_POINTS,
CONFIG_BOOL_ARENA_QUEUE_ANNOUNCER_JOIN,
CONFIG_BOOL_ARENA_QUEUE_ANNOUNCER_EXIT,
CONFIG_BOOL_KICK_PLAYER_ON_BAD_PACKET,
CONFIG_BOOL_STATS_SAVE_ONLY_ON_LOGOUT,
CONFIG_BOOL_CLEAN_CHARACTER_DB,
CONFIG_BOOL_VALUE_COUNT
};
/// Can be used in SMSG_AUTH_RESPONSE packet
enum BillingPlanFlags
{
SESSION_NONE = 0x00,
SESSION_UNUSED = 0x01,
SESSION_RECURRING_BILL = 0x02,
SESSION_FREE_TRIAL = 0x04,
SESSION_IGR = 0x08,
SESSION_USAGE = 0x10,
SESSION_TIME_MIXTURE = 0x20,
SESSION_RESTRICTED = 0x40,
SESSION_ENABLE_CAIS = 0x80,
};
/// Type of server, this is values from second column of Cfg_Configs.dbc (1.12.1 have another numeration)
enum RealmType
{
REALM_TYPE_NORMAL = 0,
REALM_TYPE_PVP = 1,
REALM_TYPE_NORMAL2 = 4,
REALM_TYPE_RP = 6,
REALM_TYPE_RPPVP = 8,
REALM_TYPE_FFA_PVP = 16 // custom, free for all pvp mode like arena PvP in all zones except rest activated places and sanctuaries
// replaced by REALM_PVP in realm list
};
/// This is values from first column of Cfg_Categories.dbc (1.12.1 have another numeration)
enum RealmZone
{
REALM_ZONE_UNKNOWN = 0, // any language
REALM_ZONE_DEVELOPMENT = 1, // any language
REALM_ZONE_UNITED_STATES = 2, // extended-Latin
REALM_ZONE_OCEANIC = 3, // extended-Latin
REALM_ZONE_LATIN_AMERICA = 4, // extended-Latin
REALM_ZONE_TOURNAMENT_5 = 5, // basic-Latin at create, any at login
REALM_ZONE_KOREA = 6, // East-Asian
REALM_ZONE_TOURNAMENT_7 = 7, // basic-Latin at create, any at login
REALM_ZONE_ENGLISH = 8, // extended-Latin
REALM_ZONE_GERMAN = 9, // extended-Latin
REALM_ZONE_FRENCH = 10, // extended-Latin
REALM_ZONE_SPANISH = 11, // extended-Latin
REALM_ZONE_RUSSIAN = 12, // Cyrillic
REALM_ZONE_TOURNAMENT_13 = 13, // basic-Latin at create, any at login
REALM_ZONE_TAIWAN = 14, // East-Asian
REALM_ZONE_TOURNAMENT_15 = 15, // basic-Latin at create, any at login
REALM_ZONE_CHINA = 16, // East-Asian
REALM_ZONE_CN1 = 17, // basic-Latin at create, any at login
REALM_ZONE_CN2 = 18, // basic-Latin at create, any at login
REALM_ZONE_CN3 = 19, // basic-Latin at create, any at login
REALM_ZONE_CN4 = 20, // basic-Latin at create, any at login
REALM_ZONE_CN5 = 21, // basic-Latin at create, any at login
REALM_ZONE_CN6 = 22, // basic-Latin at create, any at login
REALM_ZONE_CN7 = 23, // basic-Latin at create, any at login
REALM_ZONE_CN8 = 24, // basic-Latin at create, any at login
REALM_ZONE_TOURNAMENT_25 = 25, // basic-Latin at create, any at login
REALM_ZONE_TEST_SERVER = 26, // any language
REALM_ZONE_TOURNAMENT_27 = 27, // basic-Latin at create, any at login
REALM_ZONE_QA_SERVER = 28, // any language
REALM_ZONE_CN9 = 29, // basic-Latin at create, any at login
REALM_ZONE_TEST_SERVER_2 = 30, // any language
// in 3.x
REALM_ZONE_CN10 = 31, // basic-Latin at create, any at login
REALM_ZONE_CTC = 32,
REALM_ZONE_CNC = 33,
REALM_ZONE_CN1_4 = 34, // basic-Latin at create, any at login
REALM_ZONE_CN2_6_9 = 35, // basic-Latin at create, any at login
REALM_ZONE_CN3_7 = 36, // basic-Latin at create, any at login
REALM_ZONE_CN5_8 = 37 // basic-Latin at create, any at login
};
// DB scripting commands
#define SCRIPT_COMMAND_TALK 0 // source = WorldObject, target = any/none, datalong (see enum ChatType for supported CHAT_TYPE_'s)
// datalong2 = creature entry (searching for a buddy, closest to source), datalong3 = creature search radius
// data_flags = flag_target_player_as_source = 0x01
// flag_original_source_as_target = 0x02
// flag_buddy_as_target = 0x04
#define SCRIPT_COMMAND_EMOTE 1 // source = unit, datalong = anim_id
#define SCRIPT_COMMAND_FIELD_SET 2 // source = any, datalong = field_id, datalog2 = value
#define SCRIPT_COMMAND_MOVE_TO 3 // source = Creature, datalog2 = time, x/y/z
#define SCRIPT_COMMAND_FLAG_SET 4 // source = any, datalong = field_id, datalog2 = bitmask
#define SCRIPT_COMMAND_FLAG_REMOVE 5 // source = any, datalong = field_id, datalog2 = bitmask
#define SCRIPT_COMMAND_TELEPORT_TO 6 // source or target with Player, datalong = map_id, x/y/z
#define SCRIPT_COMMAND_QUEST_EXPLORED 7 // one from source or target must be Player, another GO/Creature, datalong=quest_id, datalong2=distance or 0
#define SCRIPT_COMMAND_KILL_CREDIT 8 // source or target with Player, datalong = creature entry, datalong2 = bool (0=personal credit, 1=group credit)
#define SCRIPT_COMMAND_RESPAWN_GAMEOBJECT 9 // source = any (summoner), datalong=db_guid, datalong2=despawn_delay
#define SCRIPT_COMMAND_TEMP_SUMMON_CREATURE 10 // source = any (summoner), datalong=creature entry, datalong2=despawn_delay
#define SCRIPT_COMMAND_OPEN_DOOR 11 // source = unit, datalong=db_guid, datalong2=reset_delay
#define SCRIPT_COMMAND_CLOSE_DOOR 12 // source = unit, datalong=db_guid, datalong2=reset_delay
#define SCRIPT_COMMAND_ACTIVATE_OBJECT 13 // source = unit, target=GO
#define SCRIPT_COMMAND_REMOVE_AURA 14 // source (datalong2!=0) or target (datalong==0) unit, datalong = spell_id
#define SCRIPT_COMMAND_CAST_SPELL 15 // source/target cast spell at target/source (script->datalong2: 0: s->t 1: s->s 2: t->t 3: t->s
#define SCRIPT_COMMAND_PLAY_SOUND 16 // source = any object, target=any/player, datalong (sound_id), datalong2 (bitmask: 0/1=anyone/target, 0/2=with distance dependent, so 1|2 = 3 is target with distance dependent)
#define SCRIPT_COMMAND_CREATE_ITEM 17 // source or target must be player, datalong = item entry, datalong2 = amount
#define SCRIPT_COMMAND_DESPAWN_SELF 18 // source or target must be creature, datalong = despawn delay
/// Storage class for commands issued for delayed execution
struct CliCommandHolder
{
typedef void Print(void*, const char*);
typedef void CommandFinished(void*, bool success);
uint32 m_cliAccountId; // 0 for console and real account id for RA/soap
AccountTypes m_cliAccessLevel;
void* m_callbackArg;
char *m_command;
Print* m_print;
CommandFinished* m_commandFinished;
CliCommandHolder(uint32 accountId, AccountTypes cliAccessLevel, void* callbackArg, const char *command, Print* zprint, CommandFinished* commandFinished)
: m_cliAccountId(accountId), m_cliAccessLevel(cliAccessLevel), m_callbackArg(callbackArg), m_print(zprint), m_commandFinished(commandFinished)
{
size_t len = strlen(command)+1;
m_command = new char[len];
memcpy(m_command, command, len);
}
~CliCommandHolder() { delete[] m_command; }
};
/// The World
class World
{
public:
static volatile uint32 m_worldLoopCounter;
World();
~World();
WorldSession* FindSession(uint32 id) const;
void AddSession(WorldSession *s);
bool RemoveSession(uint32 id);
/// Get the number of current active sessions
void UpdateMaxSessionCounters();
uint32 GetActiveAndQueuedSessionCount() const { return m_sessions.size(); }
uint32 GetActiveSessionCount() const { return m_sessions.size() - m_QueuedPlayer.size(); }
uint32 GetQueuedSessionCount() const { return m_QueuedPlayer.size(); }
/// Get the maximum number of parallel sessions on the server since last reboot
uint32 GetMaxQueuedSessionCount() const { return m_maxQueuedSessionCount; }
uint32 GetMaxActiveSessionCount() const { return m_maxActiveSessionCount; }
Player* FindPlayerInZone(uint32 zone);
Weather* FindWeather(uint32 id) const;
Weather* AddWeather(uint32 zone_id);
void RemoveWeather(uint32 zone_id);
/// Get the active session server limit (or security level limitations)
uint32 GetPlayerAmountLimit() const { return m_playerLimit >= 0 ? m_playerLimit : 0; }
AccountTypes GetPlayerSecurityLimit() const { return m_playerLimit <= 0 ? AccountTypes(-m_playerLimit) : SEC_PLAYER; }
/// Set the active session server limit (or security level limitation)
void SetPlayerLimit(int32 limit, bool needUpdate = false);
//player Queue
typedef std::list<WorldSession*> Queue;
void AddQueuedPlayer(WorldSession*);
bool RemoveQueuedPlayer(WorldSession* session);
int32 GetQueuePos(WorldSession*);
uint32 GetQueueSize() const { return m_QueuedPlayer.size(); }
/// \todo Actions on m_allowMovement still to be implemented
/// Is movement allowed?
bool getAllowMovement() const { return m_allowMovement; }
/// Allow/Disallow object movements
void SetAllowMovement(bool allow) { m_allowMovement = allow; }
/// Set a new Message of the Day
void SetMotd(const std::string& motd) { m_motd = motd; }
/// Get the current Message of the Day
const char* GetMotd() const { return m_motd.c_str(); }
LocaleConstant GetDefaultDbcLocale() const { return m_defaultDbcLocale; }
/// Get the path where data (dbc, maps) are stored on disk
std::string GetDataPath() const { return m_dataPath; }
/// When server started?
time_t const& GetStartTime() const { return m_startTime; }
/// What time is it?
time_t const& GetGameTime() const { return m_gameTime; }
/// Uptime (in secs)
uint32 GetUptime() const { return uint32(m_gameTime - m_startTime); }
/// Next daily quests reset time
time_t GetNextDailyQuestsResetTime() const { return m_NextDailyQuestReset; }
time_t GetNextWeeklyQuestsResetTime() const { return m_NextWeeklyQuestReset; }
/// Get the maximum skill level a player can reach
uint16 GetConfigMaxSkillValue() const
{
uint32 lvl = getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL);
return lvl > 60 ? 300 + ((lvl - 60) * 75) / 10 : lvl*5;
}
void SetInitialWorldSettings();
void LoadConfigSettings(bool reload = false);
void SendWorldText(int32 string_id, ...);
void SendGlobalText(const char* text, WorldSession *self);
void SendGlobalMessage(WorldPacket *packet, WorldSession *self = 0, uint32 team = 0);
void SendZoneMessage(uint32 zone, WorldPacket *packet, WorldSession *self = 0, uint32 team = 0);
void SendZoneText(uint32 zone, const char *text, WorldSession *self = 0, uint32 team = 0);
void SendServerMessage(ServerMessageType type, const char *text = "", Player* player = NULL);
/// Are we in the middle of a shutdown?
bool IsShutdowning() const { return m_ShutdownTimer > 0; }
void ShutdownServ(uint32 time, uint32 options, uint8 exitcode);
void ShutdownCancel();
void ShutdownMsg(bool show = false, Player* player = NULL);
static uint8 GetExitCode() { return m_ExitCode; }
static void StopNow(uint8 exitcode) { m_stopEvent = true; m_ExitCode = exitcode; }
static bool IsStopped() { return m_stopEvent; }
void Update(uint32 diff);
void UpdateSessions( uint32 diff );
/// et a server configuration element (see #eConfigFloatValues)
void setConfig(eConfigFloatValues index,float value) { m_configFloatValues[index]=value; }
/// Get a server configuration element (see #eConfigFloatValues)
float getConfig(eConfigFloatValues rate) const { return m_configFloatValues[rate]; }
/// Set a server configuration element (see #eConfigUInt32Values)
void setConfig(eConfigUInt32Values index, uint32 value) { m_configUint32Values[index]=value; }
/// Get a server configuration element (see #eConfigUInt32Values)
uint32 getConfig(eConfigUInt32Values index) const { return m_configUint32Values[index]; }
/// Set a server configuration element (see #eConfigInt32Values)
void setConfig(eConfigInt32Values index, int32 value) { m_configInt32Values[index]=value; }
/// Get a server configuration element (see #eConfigInt32Values)
int32 getConfig(eConfigInt32Values index) const { return m_configInt32Values[index]; }
/// Set a server configuration element (see #eConfigBoolValues)
void setConfig(eConfigBoolValues index, bool value) { m_configBoolValues[index]=value; }
/// Get a server configuration element (see #eConfigBoolValues)
bool getConfig(eConfigBoolValues index) const { return m_configBoolValues[index]; }
/// Are we on a "Player versus Player" server?
bool IsPvPRealm() { return (getConfig(CONFIG_UINT32_GAME_TYPE) == REALM_TYPE_PVP || getConfig(CONFIG_UINT32_GAME_TYPE) == REALM_TYPE_RPPVP || getConfig(CONFIG_UINT32_GAME_TYPE) == REALM_TYPE_FFA_PVP); }
bool IsFFAPvPRealm() { return getConfig(CONFIG_UINT32_GAME_TYPE) == REALM_TYPE_FFA_PVP; }
void KickAll();
void KickAllLess(AccountTypes sec);
BanReturn BanAccount(BanMode mode, std::string nameOrIP, std::string duration, std::string reason, std::string author);
bool RemoveBanAccount(BanMode mode, std::string nameOrIP);
uint32 IncreaseScheduledScriptsCount() { return (uint32)++m_scheduledScripts; }
uint32 DecreaseScheduledScriptCount() { return (uint32)--m_scheduledScripts; }
uint32 DecreaseScheduledScriptCount(size_t count) { return (uint32)(m_scheduledScripts -= count); }
bool IsScriptScheduled() const { return m_scheduledScripts > 0; }
// for max speed access
static float GetMaxVisibleDistanceOnContinents() { return m_MaxVisibleDistanceOnContinents; }
static float GetMaxVisibleDistanceInInstances() { return m_MaxVisibleDistanceInInctances; }
static float GetMaxVisibleDistanceInBGArenas() { return m_MaxVisibleDistanceInBGArenas; }
static float GetMaxVisibleDistanceForObject() { return m_MaxVisibleDistanceForObject; }
static float GetMaxVisibleDistanceInFlight() { return m_MaxVisibleDistanceInFlight; }
static float GetVisibleUnitGreyDistance() { return m_VisibleUnitGreyDistance; }
static float GetVisibleObjectGreyDistance() { return m_VisibleObjectGreyDistance; }
void ProcessCliCommands();
void QueueCliCommand(CliCommandHolder* commandHolder) { cliCmdQueue.add(commandHolder); }
void UpdateResultQueue();
void InitResultQueue();
void UpdateRealmCharCount(uint32 accid);
LocaleConstant GetAvailableDbcLocale(LocaleConstant locale) const { if(m_availableDbcLocaleMask & (1 << locale)) return locale; else return m_defaultDbcLocale; }
//used World DB version
void LoadDBVersion();
char const* GetDBVersion() { return m_DBVersion.c_str(); }
char const* GetCreatureEventAIVersion() { return m_CreatureEventAIVersion.c_str(); }
//used Script version
void SetScriptsVersion(char const* version) { m_ScriptsVersion = version ? version : "unknown scripting library"; }
char const* GetScriptsVersion() { return m_ScriptsVersion.c_str(); }
protected:
void _UpdateGameTime();
// callback for UpdateRealmCharacters
void _UpdateRealmCharCount(QueryResult *resultCharCount, uint32 accountId);
void InitDailyQuestResetTime();
void InitWeeklyQuestResetTime();
void ResetDailyQuests();
void ResetWeeklyQuests();
private:
void setConfig(eConfigUInt32Values index, char const* fieldname, uint32 defvalue);
void setConfig(eConfigInt32Values index, char const* fieldname, int32 defvalue);
void setConfig(eConfigFloatValues index, char const* fieldname, float defvalue);
void setConfig(eConfigBoolValues index, char const* fieldname, bool defvalue);
void setConfigPos(eConfigUInt32Values index, char const* fieldname, uint32 defvalue);
void setConfigPos(eConfigFloatValues index, char const* fieldname, float defvalue);
void setConfigMin(eConfigUInt32Values index, char const* fieldname, uint32 defvalue, uint32 minvalue);
void setConfigMin(eConfigInt32Values index, char const* fieldname, int32 defvalue, int32 minvalue);
void setConfigMin(eConfigFloatValues index, char const* fieldname, float defvalue, float minvalue);
void setConfigMinMax(eConfigUInt32Values index, char const* fieldname, uint32 defvalue, uint32 minvalue, uint32 maxvalue);
void setConfigMinMax(eConfigInt32Values index, char const* fieldname, int32 defvalue, int32 minvalue, int32 maxvalue);
void setConfigMinMax(eConfigFloatValues index, char const* fieldname, float defvalue, float minvalue, float maxvalue);
bool configNoReload(bool reload, eConfigUInt32Values index, char const* fieldname, uint32 defvalue);
bool configNoReload(bool reload, eConfigInt32Values index, char const* fieldname, int32 defvalue);
bool configNoReload(bool reload, eConfigFloatValues index, char const* fieldname, float defvalue);
bool configNoReload(bool reload, eConfigBoolValues index, char const* fieldname, bool defvalue);
static volatile bool m_stopEvent;
static uint8 m_ExitCode;
uint32 m_ShutdownTimer;
uint32 m_ShutdownMask;
//atomic op counter for active scripts amount
ACE_Atomic_Op<ACE_Thread_Mutex, long> m_scheduledScripts;
time_t m_startTime;
time_t m_gameTime;
IntervalTimer m_timers[WUPDATE_COUNT];
uint32 mail_timer;
uint32 mail_timer_expires;
typedef UNORDERED_MAP<uint32, Weather*> WeatherMap;
WeatherMap m_weathers;
typedef UNORDERED_MAP<uint32, WorldSession*> SessionMap;
SessionMap m_sessions;
uint32 m_maxActiveSessionCount;
uint32 m_maxQueuedSessionCount;
uint32 m_configUint32Values[CONFIG_UINT32_VALUE_COUNT];
int32 m_configInt32Values[CONFIG_INT32_VALUE_COUNT];
float m_configFloatValues[CONFIG_FLOAT_VALUE_COUNT];
bool m_configBoolValues[CONFIG_BOOL_VALUE_COUNT];
int32 m_playerLimit;
LocaleConstant m_defaultDbcLocale; // from config for one from loaded DBC locales
uint32 m_availableDbcLocaleMask; // by loaded DBC
void DetectDBCLang();
bool m_allowMovement;
std::string m_motd;
std::string m_dataPath;
// for max speed access
static float m_MaxVisibleDistanceOnContinents;
static float m_MaxVisibleDistanceInInctances;
static float m_MaxVisibleDistanceInBGArenas;
static float m_MaxVisibleDistanceForObject;
static float m_MaxVisibleDistanceInFlight;
static float m_VisibleUnitGreyDistance;
static float m_VisibleObjectGreyDistance;
// CLI command holder to be thread safe
ACE_Based::LockedQueue<CliCommandHolder*,ACE_Thread_Mutex> cliCmdQueue;
SqlResultQueue *m_resultQueue;
// next daily quests reset time
time_t m_NextDailyQuestReset;
time_t m_NextWeeklyQuestReset;
//Player Queue
Queue m_QueuedPlayer;
//sessions that are added async
void AddSession_(WorldSession* s);
ACE_Based::LockedQueue<WorldSession*, ACE_Thread_Mutex> addSessQueue;
//used versions
std::string m_DBVersion;
std::string m_CreatureEventAIVersion;
std::string m_ScriptsVersion;
};
extern uint32 realmID;
#define sWorld MaNGOS::Singleton<World>::Instance()
#endif
/// @}