mirror of
https://github.com/mangosfour/server.git
synced 2025-12-12 10:37:03 +00:00
568 lines
17 KiB
C++
568 lines
17 KiB
C++
/*
|
|
* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
#include "ObjectAccessor.h"
|
|
#include "ObjectMgr.h"
|
|
#include "Policies/SingletonImp.h"
|
|
#include "Player.h"
|
|
#include "Creature.h"
|
|
#include "GameObject.h"
|
|
#include "DynamicObject.h"
|
|
#include "Corpse.h"
|
|
#include "WorldSession.h"
|
|
#include "WorldPacket.h"
|
|
#include "Item.h"
|
|
#include "Corpse.h"
|
|
#include "GridNotifiers.h"
|
|
#include "MapManager.h"
|
|
#include "Map.h"
|
|
#include "CellImpl.h"
|
|
#include "GridNotifiersImpl.h"
|
|
#include "Opcodes.h"
|
|
#include "ObjectDefines.h"
|
|
#include "MapInstanced.h"
|
|
|
|
#include <cmath>
|
|
|
|
#define CLASS_LOCK MaNGOS::ClassLevelLockable<ObjectAccessor, ZThread::FastMutex>
|
|
INSTANTIATE_SINGLETON_2(ObjectAccessor, CLASS_LOCK);
|
|
INSTANTIATE_CLASS_MUTEX(ObjectAccessor, ZThread::FastMutex);
|
|
|
|
namespace MaNGOS
|
|
{
|
|
|
|
struct MANGOS_DLL_DECL BuildUpdateForPlayer
|
|
{
|
|
Player &i_player;
|
|
UpdateDataMapType &i_updatePlayers;
|
|
|
|
BuildUpdateForPlayer(Player &player, UpdateDataMapType &data_map) : i_player(player), i_updatePlayers(data_map) {}
|
|
|
|
void Visit(PlayerMapType &m)
|
|
{
|
|
for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
|
|
{
|
|
if( iter->getSource() == &i_player )
|
|
continue;
|
|
|
|
UpdateDataMapType::iterator iter2 = i_updatePlayers.find(iter->getSource());
|
|
if( iter2 == i_updatePlayers.end() )
|
|
{
|
|
std::pair<UpdateDataMapType::iterator, bool> p = i_updatePlayers.insert( ObjectAccessor::UpdateDataValueType(iter->getSource(), UpdateData()) );
|
|
assert(p.second);
|
|
iter2 = p.first;
|
|
}
|
|
|
|
i_player.BuildValuesUpdateBlockForPlayer(&iter2->second, iter2->first);
|
|
}
|
|
}
|
|
|
|
template<class SKIP> void Visit(GridRefManager<SKIP> &) {}
|
|
};
|
|
}
|
|
|
|
ObjectAccessor::ObjectAccessor() {}
|
|
ObjectAccessor::~ObjectAccessor() {}
|
|
|
|
Creature*
|
|
ObjectAccessor::GetNPCIfCanInteractWith(Player const &player, uint64 guid, uint32 npcflagmask)
|
|
{
|
|
// unit checks
|
|
if (!guid)
|
|
return NULL;
|
|
|
|
// exist
|
|
Creature *unit = GetCreature(player, guid);
|
|
if (!unit)
|
|
return NULL;
|
|
|
|
// player check
|
|
if(!player.CanInteractWithNPCs(!unit->isSpiritService()))
|
|
return NULL;
|
|
|
|
// appropriate npc type
|
|
if(npcflagmask && !unit->HasFlag( UNIT_NPC_FLAGS, npcflagmask ))
|
|
return NULL;
|
|
|
|
// alive or spirit healer
|
|
if(!unit->isAlive() && (!unit->isSpiritService() || player.isAlive() ))
|
|
return NULL;
|
|
|
|
// not allow interaction under control
|
|
if(unit->GetCharmerOrOwnerGUID())
|
|
return NULL;
|
|
|
|
// not enemy
|
|
if( unit->IsHostileTo(&player))
|
|
return NULL;
|
|
|
|
// not unfriendly
|
|
FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(unit->getFaction());
|
|
if(factionTemplate)
|
|
{
|
|
FactionEntry const* faction = sFactionStore.LookupEntry(factionTemplate->faction);
|
|
if( faction->reputationListID >= 0 && player.GetReputationRank(faction) <= REP_UNFRIENDLY)
|
|
return NULL;
|
|
}
|
|
|
|
// not too far
|
|
if(!unit->IsWithinDistInMap(&player,INTERACTION_DISTANCE))
|
|
return NULL;
|
|
|
|
return unit;
|
|
}
|
|
|
|
Creature*
|
|
ObjectAccessor::GetCreatureOrPet(WorldObject const &u, uint64 guid)
|
|
{
|
|
if(Creature *unit = GetPet(guid))
|
|
return unit;
|
|
|
|
return GetCreature(u, guid);
|
|
}
|
|
|
|
Creature*
|
|
ObjectAccessor::GetCreature(WorldObject const &u, uint64 guid)
|
|
{
|
|
Creature * ret = GetObjectInWorld(guid, (Creature*)NULL);
|
|
if(!ret)
|
|
return NULL;
|
|
|
|
if(ret->GetMapId() != u.GetMapId())
|
|
return NULL;
|
|
|
|
if(ret->GetInstanceId() != u.GetInstanceId())
|
|
return NULL;
|
|
|
|
return ret;
|
|
}
|
|
|
|
Unit*
|
|
ObjectAccessor::GetUnit(WorldObject const &u, uint64 guid)
|
|
{
|
|
if(!guid)
|
|
return NULL;
|
|
|
|
if(IS_PLAYER_GUID(guid))
|
|
return FindPlayer(guid);
|
|
|
|
return GetCreatureOrPet(u, guid);
|
|
}
|
|
|
|
Corpse*
|
|
ObjectAccessor::GetCorpse(WorldObject const &u, uint64 guid)
|
|
{
|
|
Corpse * ret = GetObjectInWorld(guid, (Corpse*)NULL);
|
|
if(ret && ret->GetMapId() != u.GetMapId()) ret = NULL;
|
|
return ret;
|
|
}
|
|
|
|
Object* ObjectAccessor::GetObjectByTypeMask(Player const &p, uint64 guid, uint32 typemask)
|
|
{
|
|
Object *obj = NULL;
|
|
|
|
if(typemask & TYPEMASK_PLAYER)
|
|
{
|
|
obj = FindPlayer(guid);
|
|
if(obj) return obj;
|
|
}
|
|
|
|
if(typemask & TYPEMASK_UNIT)
|
|
{
|
|
obj = GetCreatureOrPet(p,guid);
|
|
if(obj) return obj;
|
|
}
|
|
|
|
if(typemask & TYPEMASK_GAMEOBJECT)
|
|
{
|
|
obj = GetGameObject(p,guid);
|
|
if(obj) return obj;
|
|
}
|
|
|
|
if(typemask & TYPEMASK_DYNAMICOBJECT)
|
|
{
|
|
obj = GetDynamicObject(p,guid);
|
|
if(obj) return obj;
|
|
}
|
|
|
|
if(typemask & TYPEMASK_ITEM)
|
|
{
|
|
obj = p.GetItemByGuid( guid );
|
|
if(obj) return obj;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
GameObject*
|
|
ObjectAccessor::GetGameObject(WorldObject const &u, uint64 guid)
|
|
{
|
|
GameObject * ret = GetObjectInWorld(guid, (GameObject*)NULL);
|
|
if(ret && ret->GetMapId() != u.GetMapId()) ret = NULL;
|
|
return ret;
|
|
}
|
|
|
|
DynamicObject*
|
|
ObjectAccessor::GetDynamicObject(Unit const &u, uint64 guid)
|
|
{
|
|
DynamicObject * ret = GetObjectInWorld(guid, (DynamicObject*)NULL);
|
|
if(ret && ret->GetMapId() != u.GetMapId()) ret = NULL;
|
|
return ret;
|
|
}
|
|
|
|
Player*
|
|
ObjectAccessor::FindPlayer(uint64 guid)
|
|
{
|
|
return GetObjectInWorld(guid, (Player*)NULL);
|
|
}
|
|
|
|
Player*
|
|
ObjectAccessor::FindPlayerByName(const char *name)
|
|
{
|
|
//TODO: Player Guard
|
|
HashMapHolder<Player>::MapType& m = HashMapHolder<Player>::GetContainer();
|
|
HashMapHolder<Player>::MapType::iterator iter = m.begin();
|
|
for(; iter != m.end(); ++iter)
|
|
if( ::strcmp(name, iter->second->GetName()) == 0 )
|
|
return iter->second;
|
|
return NULL;
|
|
}
|
|
|
|
void
|
|
ObjectAccessor::SaveAllPlayers()
|
|
{
|
|
Guard guard(*HashMapHolder<Player*>::GetLock());
|
|
HashMapHolder<Player>::MapType& m = HashMapHolder<Player>::GetContainer();
|
|
HashMapHolder<Player>::MapType::iterator itr = m.begin();
|
|
for(; itr != m.end(); ++itr)
|
|
itr->second->SaveToDB();
|
|
}
|
|
|
|
void
|
|
ObjectAccessor::UpdateObject(Object* obj, Player* exceptPlayer)
|
|
{
|
|
UpdateDataMapType update_players;
|
|
obj->BuildUpdate(update_players);
|
|
|
|
WorldPacket packet;
|
|
for(UpdateDataMapType::iterator iter = update_players.begin(); iter != update_players.end(); ++iter)
|
|
{
|
|
if(iter->first == exceptPlayer)
|
|
continue;
|
|
|
|
iter->second.BuildPacket(&packet);
|
|
iter->first->GetSession()->SendPacket(&packet);
|
|
packet.clear();
|
|
}
|
|
}
|
|
|
|
void
|
|
ObjectAccessor::AddUpdateObject(Object *obj)
|
|
{
|
|
Guard guard(i_updateGuard);
|
|
i_objects.insert(obj);
|
|
}
|
|
|
|
void
|
|
ObjectAccessor::RemoveUpdateObject(Object *obj)
|
|
{
|
|
Guard guard(i_updateGuard);
|
|
std::set<Object *>::iterator iter = i_objects.find(obj);
|
|
if( iter != i_objects.end() )
|
|
i_objects.erase( iter );
|
|
}
|
|
|
|
void
|
|
ObjectAccessor::_buildUpdateObject(Object *obj, UpdateDataMapType &update_players)
|
|
{
|
|
bool build_for_all = true;
|
|
Player *pl = NULL;
|
|
if( obj->isType(TYPEMASK_ITEM) )
|
|
{
|
|
Item *item = static_cast<Item *>(obj);
|
|
pl = item->GetOwner();
|
|
build_for_all = false;
|
|
}
|
|
|
|
if( pl != NULL )
|
|
_buildPacket(pl, obj, update_players);
|
|
|
|
// Capt: okey for all those fools who think its a real fix
|
|
// THIS IS A TEMP FIX
|
|
if( build_for_all )
|
|
{
|
|
WorldObject * temp = dynamic_cast<WorldObject*>(obj);
|
|
|
|
//assert(dynamic_cast<WorldObject*>(obj)!=NULL);
|
|
if (temp)
|
|
_buildChangeObjectForPlayer(temp, update_players);
|
|
else
|
|
sLog.outDebug("ObjectAccessor: Ln 405 Temp bug fix");
|
|
}
|
|
}
|
|
|
|
void
|
|
ObjectAccessor::_buildPacket(Player *pl, Object *obj, UpdateDataMapType &update_players)
|
|
{
|
|
UpdateDataMapType::iterator iter = update_players.find(pl);
|
|
|
|
if( iter == update_players.end() )
|
|
{
|
|
std::pair<UpdateDataMapType::iterator, bool> p = update_players.insert( UpdateDataValueType(pl, UpdateData()) );
|
|
assert(p.second);
|
|
iter = p.first;
|
|
}
|
|
|
|
obj->BuildValuesUpdateBlockForPlayer(&iter->second, iter->first);
|
|
}
|
|
|
|
void
|
|
ObjectAccessor::_buildChangeObjectForPlayer(WorldObject *obj, UpdateDataMapType &update_players)
|
|
{
|
|
CellPair p = MaNGOS::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
|
|
Cell cell(p);
|
|
cell.data.Part.reserved = ALL_DISTRICT;
|
|
cell.SetNoCreate();
|
|
WorldObjectChangeAccumulator notifier(*obj, update_players);
|
|
TypeContainerVisitor<WorldObjectChangeAccumulator, WorldTypeMapContainer > player_notifier(notifier);
|
|
CellLock<GridReadGuard> cell_lock(cell, p);
|
|
cell_lock->Visit(cell_lock, player_notifier, *obj->GetMap());
|
|
}
|
|
|
|
Pet*
|
|
ObjectAccessor::GetPet(uint64 guid)
|
|
{
|
|
return GetObjectInWorld(guid, (Pet*)NULL);
|
|
}
|
|
|
|
Corpse*
|
|
ObjectAccessor::GetCorpseForPlayerGUID(uint64 guid)
|
|
{
|
|
Guard guard(i_corpseGuard);
|
|
|
|
Player2CorpsesMapType::iterator iter = i_player2corpse.find(guid);
|
|
if( iter == i_player2corpse.end() ) return NULL;
|
|
|
|
assert(iter->second->GetType() != CORPSE_BONES);
|
|
|
|
return iter->second;
|
|
}
|
|
|
|
void
|
|
ObjectAccessor::RemoveCorpse(Corpse *corpse)
|
|
{
|
|
assert(corpse && corpse->GetType() != CORPSE_BONES);
|
|
|
|
Guard guard(i_corpseGuard);
|
|
Player2CorpsesMapType::iterator iter = i_player2corpse.find(corpse->GetOwnerGUID());
|
|
if( iter == i_player2corpse.end() )
|
|
return;
|
|
|
|
// build mapid*cellid -> guid_set map
|
|
CellPair cell_pair = MaNGOS::ComputeCellPair(corpse->GetPositionX(), corpse->GetPositionY());
|
|
uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
|
|
|
|
objmgr.DeleteCorpseCellData(corpse->GetMapId(),cell_id,corpse->GetOwnerGUID());
|
|
corpse->RemoveFromWorld();
|
|
|
|
i_player2corpse.erase(iter);
|
|
}
|
|
|
|
void
|
|
ObjectAccessor::AddCorpse(Corpse *corpse)
|
|
{
|
|
assert(corpse && corpse->GetType() != CORPSE_BONES);
|
|
|
|
Guard guard(i_corpseGuard);
|
|
assert(i_player2corpse.find(corpse->GetOwnerGUID()) == i_player2corpse.end());
|
|
i_player2corpse[corpse->GetOwnerGUID()] = corpse;
|
|
|
|
// build mapid*cellid -> guid_set map
|
|
CellPair cell_pair = MaNGOS::ComputeCellPair(corpse->GetPositionX(), corpse->GetPositionY());
|
|
uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
|
|
|
|
objmgr.AddCorpseCellData(corpse->GetMapId(),cell_id,corpse->GetOwnerGUID(),corpse->GetInstanceId());
|
|
}
|
|
|
|
void
|
|
ObjectAccessor::AddCorpsesToGrid(GridPair const& gridpair,GridType& grid,Map* map)
|
|
{
|
|
Guard guard(i_corpseGuard);
|
|
for(Player2CorpsesMapType::iterator iter = i_player2corpse.begin(); iter != i_player2corpse.end(); ++iter)
|
|
if(iter->second->GetGrid()==gridpair)
|
|
{
|
|
// verify, if the corpse in our instance (add only corpses which are)
|
|
if (map->Instanceable())
|
|
{
|
|
if (iter->second->GetInstanceId() == map->GetInstanceId())
|
|
{
|
|
grid.AddWorldObject(iter->second,iter->second->GetGUID());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
grid.AddWorldObject(iter->second,iter->second->GetGUID());
|
|
}
|
|
}
|
|
}
|
|
|
|
Corpse*
|
|
ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid)
|
|
{
|
|
Corpse *corpse = GetCorpseForPlayerGUID(player_guid);
|
|
if(!corpse)
|
|
{
|
|
//in fact this function is called from several places
|
|
//even when player doesn't have a corpse, not an error
|
|
//sLog.outError("ERROR: Try remove corpse that not in map for GUID %ul", player_guid);
|
|
return NULL;
|
|
}
|
|
|
|
DEBUG_LOG("Deleting Corpse and spawning bones.\n");
|
|
|
|
// remove corpse from player_guid -> corpse map
|
|
RemoveCorpse(corpse);
|
|
|
|
// remove resurrectble corpse from grid object registry (loaded state checked into call)
|
|
// do not load the map if it's not loaded
|
|
Map *map = MapManager::Instance().FindMap(corpse->GetMapId(), corpse->GetInstanceId());
|
|
if(map) map->Remove(corpse,false);
|
|
|
|
// remove corpse from DB
|
|
corpse->DeleteFromDB();
|
|
|
|
Corpse *bones = NULL;
|
|
// create the bones only if the map and the grid is loaded at the corpse's location
|
|
if(map && !map->IsRemovalGrid(corpse->GetPositionX(), corpse->GetPositionY()))
|
|
{
|
|
// Create bones, don't change Corpse
|
|
bones = new Corpse;
|
|
bones->Create(corpse->GetGUIDLow());
|
|
|
|
for (int i = 3; i < CORPSE_END; i++) // don't overwrite guid and object type
|
|
bones->SetUInt32Value(i, corpse->GetUInt32Value(i));
|
|
|
|
bones->SetGrid(corpse->GetGrid());
|
|
// bones->m_time = m_time; // don't overwrite time
|
|
// bones->m_inWorld = m_inWorld; // don't overwrite world state
|
|
// bones->m_type = m_type; // don't overwrite type
|
|
bones->Relocate(corpse->GetPositionX(), corpse->GetPositionY(), corpse->GetPositionZ(), corpse->GetOrientation());
|
|
bones->SetMapId(corpse->GetMapId());
|
|
bones->SetInstanceId(corpse->GetInstanceId());
|
|
|
|
bones->SetUInt32Value(CORPSE_FIELD_FLAGS, CORPSE_FLAG_UNK2 | CORPSE_FLAG_BONES);
|
|
bones->SetUInt64Value(CORPSE_FIELD_OWNER, 0);
|
|
|
|
for (int i = 0; i < EQUIPMENT_SLOT_END; i++)
|
|
{
|
|
if(corpse->GetUInt32Value(CORPSE_FIELD_ITEM + i))
|
|
bones->SetUInt32Value(CORPSE_FIELD_ITEM + i, 0);
|
|
}
|
|
|
|
// add bones in grid store if grid loaded where corpse placed
|
|
map->Add(bones);
|
|
}
|
|
|
|
// all references to the corpse should be removed at this point
|
|
delete corpse;
|
|
|
|
return bones;
|
|
}
|
|
|
|
void
|
|
ObjectAccessor::Update(uint32 diff)
|
|
{
|
|
UpdateDataMapType update_players;
|
|
{
|
|
Guard guard(i_updateGuard);
|
|
while(!i_objects.empty())
|
|
{
|
|
Object* obj = *i_objects.begin();
|
|
i_objects.erase(i_objects.begin());
|
|
if (!obj)
|
|
continue;
|
|
_buildUpdateObject(obj, update_players);
|
|
obj->ClearUpdateMask(false);
|
|
}
|
|
}
|
|
|
|
WorldPacket packet; // here we allocate a std::vector with a size of 0x10000
|
|
for(UpdateDataMapType::iterator iter = update_players.begin(); iter != update_players.end(); ++iter)
|
|
{
|
|
iter->second.BuildPacket(&packet);
|
|
iter->first->GetSession()->SendPacket(&packet);
|
|
packet.clear(); // clean the string
|
|
}
|
|
}
|
|
|
|
void
|
|
ObjectAccessor::UpdatePlayers(uint32 diff)
|
|
{
|
|
HashMapHolder<Player>::MapType& playerMap = HashMapHolder<Player>::GetContainer();
|
|
for(HashMapHolder<Player>::MapType::iterator iter = playerMap.begin(); iter != playerMap.end(); ++iter)
|
|
if(iter->second->IsInWorld())
|
|
iter->second->Update(diff);
|
|
}
|
|
|
|
void
|
|
ObjectAccessor::WorldObjectChangeAccumulator::Visit(PlayerMapType &m)
|
|
{
|
|
for(PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
|
|
if(iter->getSource()->HaveAtClient(&i_object))
|
|
ObjectAccessor::_buildPacket(iter->getSource(), &i_object, i_updateDatas);
|
|
}
|
|
|
|
void
|
|
ObjectAccessor::UpdateObjectVisibility(WorldObject *obj)
|
|
{
|
|
CellPair p = MaNGOS::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
|
|
Cell cell(p);
|
|
|
|
obj->GetMap()->UpdateObjectVisibility(obj,cell,p);
|
|
}
|
|
|
|
void ObjectAccessor::UpdateVisibilityForPlayer( Player* player )
|
|
{
|
|
CellPair p = MaNGOS::ComputeCellPair(player->GetPositionX(), player->GetPositionY());
|
|
Cell cell(p);
|
|
Map* m = player->GetMap();
|
|
|
|
m->UpdatePlayerVisibility(player,cell,p);
|
|
m->UpdateObjectsVisibilityFor(player,cell,p);
|
|
}
|
|
|
|
/// Define the static member of HashMapHolder
|
|
|
|
template <class T> UNORDERED_MAP< uint64, T* > HashMapHolder<T>::m_objectMap;
|
|
template <class T> ZThread::FastMutex HashMapHolder<T>::i_lock;
|
|
|
|
/// Global defintions for the hashmap storage
|
|
|
|
template class HashMapHolder<Player>;
|
|
template class HashMapHolder<Pet>;
|
|
template class HashMapHolder<GameObject>;
|
|
template class HashMapHolder<DynamicObject>;
|
|
template class HashMapHolder<Creature>;
|
|
template class HashMapHolder<Corpse>;
|
|
|
|
template Player* ObjectAccessor::GetObjectInWorld<Player>(uint32 mapid, float x, float y, uint64 guid, Player* /*fake*/);
|
|
template Pet* ObjectAccessor::GetObjectInWorld<Pet>(uint32 mapid, float x, float y, uint64 guid, Pet* /*fake*/);
|
|
template Creature* ObjectAccessor::GetObjectInWorld<Creature>(uint32 mapid, float x, float y, uint64 guid, Creature* /*fake*/);
|
|
template Corpse* ObjectAccessor::GetObjectInWorld<Corpse>(uint32 mapid, float x, float y, uint64 guid, Corpse* /*fake*/);
|
|
template GameObject* ObjectAccessor::GetObjectInWorld<GameObject>(uint32 mapid, float x, float y, uint64 guid, GameObject* /*fake*/);
|
|
template DynamicObject* ObjectAccessor::GetObjectInWorld<DynamicObject>(uint32 mapid, float x, float y, uint64 guid, DynamicObject* /*fake*/);
|