server/src/game/ObjectMgr.h
cmaranec 2d7768a5ab [11646] Implement support item converting at expire
Example: items 44623->44625->44627 convertion chain

* New table `item_enchantment_template` store original->final item pairs
  Original item must have duration setup.
* Small change in GetItemConvert for consistence (now 0 returned if no convert pair instead original entry id)

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2011-06-18 21:15:20 +04:00

1184 lines
46 KiB
C++

/*
* Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _OBJECTMGR_H
#define _OBJECTMGR_H
#include "Common.h"
#include "Log.h"
#include "Object.h"
#include "Bag.h"
#include "Creature.h"
#include "Player.h"
#include "GameObject.h"
#include "Corpse.h"
#include "QuestDef.h"
#include "ItemPrototype.h"
#include "NPCHandler.h"
#include "Database/DatabaseEnv.h"
#include "Map.h"
#include "MapPersistentStateMgr.h"
#include "ObjectAccessor.h"
#include "ObjectGuid.h"
#include "Policies/Singleton.h"
#include "SQLStorages.h"
#include <string>
#include <map>
#include <limits>
class Group;
class ArenaTeam;
class Item;
struct GameTele
{
float position_x;
float position_y;
float position_z;
float orientation;
uint32 mapId;
std::string name;
std::wstring wnameLow;
};
typedef UNORDERED_MAP<uint32, GameTele > GameTeleMap;
struct SpellClickInfo
{
uint32 spellId;
uint32 questStart; // quest start (quest must be active or rewarded for spell apply)
uint32 questEnd; // quest end (quest don't must be rewarded for spell apply)
bool questStartCanActive; // if true then quest start can be active (not only rewarded)
uint8 castFlags;
// helpers
bool IsFitToRequirements(Player const* player) const;
};
typedef std::multimap<uint32, SpellClickInfo> SpellClickInfoMap;
typedef std::pair<SpellClickInfoMap::const_iterator,SpellClickInfoMap::const_iterator> SpellClickInfoMapBounds;
struct AreaTrigger
{
uint8 requiredLevel;
uint32 requiredItem;
uint32 requiredItem2;
uint32 heroicKey;
uint32 heroicKey2;
uint32 requiredQuest;
uint32 requiredQuestHeroic;
std::string requiredFailedText;
uint32 target_mapId;
float target_X;
float target_Y;
float target_Z;
float target_Orientation;
};
typedef std::map<uint32/*player guid*/,uint32/*instance*/> CellCorpseSet;
struct CellObjectGuids
{
CellGuidSet creatures;
CellGuidSet gameobjects;
CellCorpseSet corpses;
};
typedef UNORDERED_MAP<uint32/*cell_id*/,CellObjectGuids> CellObjectGuidsMap;
typedef UNORDERED_MAP<uint32/*(mapid,spawnMode) pair*/,CellObjectGuidsMap> MapObjectGuids;
// mangos string ranges
#define MIN_MANGOS_STRING_ID 1 // 'mangos_string'
#define MAX_MANGOS_STRING_ID 2000000000
#define MIN_DB_SCRIPT_STRING_ID MAX_MANGOS_STRING_ID // 'db_script_string'
#define MAX_DB_SCRIPT_STRING_ID 2000010000
#define MIN_CREATURE_AI_TEXT_STRING_ID (-1) // 'creature_ai_texts'
#define MAX_CREATURE_AI_TEXT_STRING_ID (-1000000)
struct MangosStringLocale
{
std::vector<std::string> Content; // 0 -> default, i -> i-1 locale index
};
typedef UNORDERED_MAP<uint32,CreatureData> CreatureDataMap;
typedef CreatureDataMap::value_type CreatureDataPair;
class FindCreatureData
{
public:
FindCreatureData(uint32 id, Player* player) : i_id(id), i_player(player),
i_anyData(NULL), i_mapData(NULL), i_mapDist(0.0f), i_spawnedData(NULL), i_spawnedDist(0.0f) {}
bool operator() (CreatureDataPair const& dataPair);
CreatureDataPair const* GetResult() const;
private:
uint32 i_id;
Player* i_player;
CreatureDataPair const* i_anyData;
CreatureDataPair const* i_mapData;
float i_mapDist;
CreatureDataPair const* i_spawnedData;
float i_spawnedDist;
};
typedef UNORDERED_MAP<uint32,GameObjectData> GameObjectDataMap;
typedef GameObjectDataMap::value_type GameObjectDataPair;
class FindGOData
{
public:
FindGOData(uint32 id, Player* player) : i_id(id), i_player(player),
i_anyData(NULL), i_mapData(NULL), i_mapDist(0.0f), i_spawnedData(NULL), i_spawnedDist(0.0f) {}
bool operator() (GameObjectDataPair const& dataPair);
GameObjectDataPair const* GetResult() const;
private:
uint32 i_id;
Player* i_player;
GameObjectDataPair const* i_anyData;
GameObjectDataPair const* i_mapData;
float i_mapDist;
GameObjectDataPair const* i_spawnedData;
float i_spawnedDist;
};
typedef UNORDERED_MAP<uint32,CreatureLocale> CreatureLocaleMap;
typedef UNORDERED_MAP<uint32,GameObjectLocale> GameObjectLocaleMap;
typedef UNORDERED_MAP<uint32,ItemLocale> ItemLocaleMap;
typedef UNORDERED_MAP<uint32,QuestLocale> QuestLocaleMap;
typedef UNORDERED_MAP<uint32,NpcTextLocale> NpcTextLocaleMap;
typedef UNORDERED_MAP<uint32,PageTextLocale> PageTextLocaleMap;
typedef UNORDERED_MAP<int32,MangosStringLocale> MangosStringLocaleMap;
typedef UNORDERED_MAP<uint32,GossipMenuItemsLocale> GossipMenuItemsLocaleMap;
typedef UNORDERED_MAP<uint32,PointOfInterestLocale> PointOfInterestLocaleMap;
typedef UNORDERED_MAP<uint32,uint32> ItemConvertMap;
typedef std::multimap<int32, uint32> ExclusiveQuestGroupsMap;
typedef std::multimap<uint32, ItemRequiredTarget> ItemRequiredTargetMap;
typedef std::multimap<uint32, uint32> QuestRelationsMap;
typedef std::pair<ExclusiveQuestGroupsMap::const_iterator, ExclusiveQuestGroupsMap::const_iterator> ExclusiveQuestGroupsMapBounds;
typedef std::pair<ItemRequiredTargetMap::const_iterator, ItemRequiredTargetMap::const_iterator> ItemRequiredTargetMapBounds;
typedef std::pair<QuestRelationsMap::const_iterator, QuestRelationsMap::const_iterator> QuestRelationsMapBounds;
struct PetLevelInfo
{
PetLevelInfo() : health(0), mana(0) { for(int i=0; i < MAX_STATS; ++i ) stats[i] = 0; }
uint16 stats[MAX_STATS];
uint16 health;
uint16 mana;
uint16 armor;
};
struct MailLevelReward
{
MailLevelReward() : raceMask(0), mailTemplateId(0), senderEntry(0) {}
MailLevelReward(uint32 _raceMask, uint32 _mailTemplateId, uint32 _senderEntry) : raceMask(_raceMask), mailTemplateId(_mailTemplateId), senderEntry(_senderEntry) {}
uint32 raceMask;
uint32 mailTemplateId;
uint32 senderEntry;
};
typedef std::list<MailLevelReward> MailLevelRewardList;
typedef UNORDERED_MAP<uint8,MailLevelRewardList> MailLevelRewardMap;
// We assume the rate is in general the same for all three types below, but chose to keep three for scalability and customization
struct RepRewardRate
{
float quest_rate; // We allow rate = 0.0 in database. For this case,
float creature_rate; // it means that no reputation are given at all
float spell_rate; // for this faction/rate type.
};
struct ReputationOnKillEntry
{
uint32 repfaction1;
uint32 repfaction2;
bool is_teamaward1;
uint32 reputation_max_cap1;
int32 repvalue1;
bool is_teamaward2;
uint32 reputation_max_cap2;
int32 repvalue2;
bool team_dependent;
};
struct RepSpilloverTemplate
{
uint32 faction[MAX_SPILLOVER_FACTIONS];
float faction_rate[MAX_SPILLOVER_FACTIONS];
uint32 faction_rank[MAX_SPILLOVER_FACTIONS];
};
struct PointOfInterest
{
uint32 entry;
float x;
float y;
uint32 icon;
uint32 flags;
uint32 data;
std::string icon_name;
};
struct GossipMenuItems
{
uint32 menu_id;
uint32 id;
uint8 option_icon;
std::string option_text;
uint32 option_id;
uint32 npc_option_npcflag;
int32 action_menu_id;
uint32 action_poi_id;
uint32 action_script_id;
bool box_coded;
uint32 box_money;
std::string box_text;
uint16 cond_1;
uint16 cond_2;
uint16 cond_3;
};
struct GossipMenus
{
uint32 entry;
uint32 text_id;
uint16 cond_1;
uint16 cond_2;
};
typedef std::multimap<uint32,GossipMenus> GossipMenusMap;
typedef std::pair<GossipMenusMap::const_iterator, GossipMenusMap::const_iterator> GossipMenusMapBounds;
typedef std::multimap<uint32,GossipMenuItems> GossipMenuItemsMap;
typedef std::pair<GossipMenuItemsMap::const_iterator, GossipMenuItemsMap::const_iterator> GossipMenuItemsMapBounds;
struct QuestPOIPoint
{
int32 x;
int32 y;
QuestPOIPoint() : x(0), y(0) {}
QuestPOIPoint(int32 _x, int32 _y) : x(_x), y(_y) {}
};
struct QuestPOI
{
uint32 PoiId;
int32 ObjectiveIndex;
uint32 MapId;
uint32 MapAreaId;
uint32 FloorId;
uint32 Unk3;
uint32 Unk4;
std::vector<QuestPOIPoint> points;
QuestPOI() : PoiId(0), ObjectiveIndex(0), MapId(0), MapAreaId(0), FloorId(0), Unk3(0), Unk4(0) {}
QuestPOI(uint32 poiId, int32 objIndex, uint32 mapId, uint32 mapAreaId, uint32 floorId, uint32 unk3, uint32 unk4) : PoiId(poiId), ObjectiveIndex(objIndex), MapId(mapId), MapAreaId(mapAreaId), FloorId(floorId), Unk3(unk3), Unk4(unk4) {}
};
typedef std::vector<QuestPOI> QuestPOIVector;
typedef UNORDERED_MAP<uint32, QuestPOIVector> QuestPOIMap;
#define WEATHER_SEASONS 4
struct WeatherSeasonChances
{
uint32 rainChance;
uint32 snowChance;
uint32 stormChance;
};
struct WeatherZoneChances
{
WeatherSeasonChances data[WEATHER_SEASONS];
};
struct GraveYardData
{
uint32 safeLocId;
Team team;
};
typedef std::multimap<uint32, GraveYardData> GraveYardMap;
typedef std::pair<GraveYardMap::const_iterator, GraveYardMap::const_iterator> GraveYardMapBounds;
enum ConditionType
{ // value1 value2 for the Condition enumed
CONDITION_NONE = 0, // 0 0
CONDITION_AURA = 1, // spell_id effindex
CONDITION_ITEM = 2, // item_id count check present req. amount items in inventory
CONDITION_ITEM_EQUIPPED = 3, // item_id 0
CONDITION_AREAID = 4, // area_id 0, 1 (0: in (sub)area, 1: not in (sub)area)
CONDITION_REPUTATION_RANK = 5, // faction_id min_rank
CONDITION_TEAM = 6, // player_team 0, (469 - Alliance 67 - Horde)
CONDITION_SKILL = 7, // skill_id skill_value
CONDITION_QUESTREWARDED = 8, // quest_id 0
CONDITION_QUESTTAKEN = 9, // quest_id 0, for condition true while quest active.
CONDITION_AD_COMMISSION_AURA = 10, // 0 0, for condition true while one from AD commission aura active
CONDITION_NO_AURA = 11, // spell_id effindex
CONDITION_ACTIVE_GAME_EVENT = 12, // event_id 0
CONDITION_AREA_FLAG = 13, // area_flag area_flag_not
CONDITION_RACE_CLASS = 14, // race_mask class_mask
CONDITION_LEVEL = 15, // player_level 0, 1 or 2 (0: equal to, 1: equal or higher than, 2: equal or less than)
CONDITION_NOITEM = 16, // item_id count check not present req. amount items in inventory
CONDITION_SPELL = 17, // spell_id 0, 1 (0: has spell, 1: hasn't spell)
CONDITION_INSTANCE_SCRIPT = 18, // map_id instance_condition_id (instance script specific enum)
CONDITION_QUESTAVAILABLE = 19, // quest_id 0 for case when loot/gossip possible only if player can start quest
CONDITION_ACHIEVEMENT = 20, // ach_id 0, 1 (0: has achievement, 1: hasn't achievement) for player
CONDITION_ACHIEVEMENT_REALM = 21, // ach_id 0, 1 (0: has achievement, 1: hasn't achievement) for server
CONDITION_QUEST_NONE = 22, // quest_id 0 (quest did not take and not rewarded)
CONDITION_ITEM_WITH_BANK = 23, // item_id count check present req. amount items in inventory or bank
CONDITION_NOITEM_WITH_BANK = 24, // item_id count check not present req. amount items in inventory or bank
CONDITION_NOT_ACTIVE_GAME_EVENT = 25, // event_id 0
CONDITION_ACTIVE_HOLIDAY = 26, // holiday_id 0 preferred use instead CONDITION_ACTIVE_GAME_EVENT when possible
CONDITION_NOT_ACTIVE_HOLIDAY = 27, // holiday_id 0 preferred use instead CONDITION_NOT_ACTIVE_GAME_EVENT when possible
CONDITION_LEARNABLE_ABILITY = 28, // spell_id 0 or item_id
// True when player can learn ability (using min skill value from SkillLineAbility).
// Item_id can be defined in addition, to check if player has one (1) item in inventory or bank.
// When player has spell or has item (when defined), condition return false.
};
struct PlayerCondition
{
ConditionType condition; // additional condition type
uint32 value1; // data for the condition - see ConditionType definition
uint32 value2;
PlayerCondition(uint8 _condition = 0, uint32 _value1 = 0, uint32 _value2 = 0)
: condition(ConditionType(_condition)), value1(_value1), value2(_value2) {}
static bool IsValid(ConditionType condition, uint32 value1, uint32 value2);
// Checks correctness of values
bool Meets(Player const * APlayer) const; // Checks if the player meets the condition
bool operator == (PlayerCondition const& lc) const
{
return (lc.condition == condition && lc.value1 == value1 && lc.value2 == value2);
}
};
// NPC gossip text id
typedef UNORDERED_MAP<uint32, uint32> CacheNpcTextIdMap;
typedef UNORDERED_MAP<uint32, VendorItemData> CacheVendorItemMap;
typedef UNORDERED_MAP<uint32, TrainerSpellData> CacheTrainerSpellMap;
enum SkillRangeType
{
SKILL_RANGE_LANGUAGE, // 300..300
SKILL_RANGE_LEVEL, // 1..max skill for level
SKILL_RANGE_MONO, // 1..1, grey monolite bar
SKILL_RANGE_RANK, // 1..skill for known rank
SKILL_RANGE_NONE, // 0..0 always
};
SkillRangeType GetSkillRangeType(SkillLineEntry const *pSkill, bool racial);
#define MAX_PLAYER_NAME 12 // max allowed by client name length
#define MAX_INTERNAL_PLAYER_NAME 15 // max server internal player name length ( > MAX_PLAYER_NAME for support declined names )
#define MAX_PET_NAME 12 // max allowed by client name length
#define MAX_CHARTER_NAME 24 // max allowed by client name length
bool normalizePlayerName(std::string& name);
struct MANGOS_DLL_SPEC LanguageDesc
{
Language lang_id;
uint32 spell_id;
uint32 skill_id;
};
extern LanguageDesc lang_description[LANGUAGES_COUNT];
MANGOS_DLL_SPEC LanguageDesc const* GetLanguageDescByID(uint32 lang);
class PlayerDumpReader;
template<typename T>
class IdGenerator
{
public: // constructors
explicit IdGenerator(char const* _name) : m_name(_name), m_nextGuid(1) {}
public: // modifiers
void Set(T val) { m_nextGuid = val; }
T Generate();
public: // accessors
T GetNextAfterMaxUsed() const { return m_nextGuid; }
private: // fields
char const* m_name;
T m_nextGuid;
};
class ObjectMgr
{
friend class PlayerDumpReader;
public:
ObjectMgr();
~ObjectMgr();
typedef UNORDERED_MAP<uint32, Item*> ItemMap;
typedef UNORDERED_MAP<uint32, Group*> GroupMap;
typedef UNORDERED_MAP<uint32, ArenaTeam*> ArenaTeamMap;
typedef UNORDERED_MAP<uint32, Quest*> QuestMap;
typedef UNORDERED_MAP<uint32, AreaTrigger> AreaTriggerMap;
typedef UNORDERED_MAP<uint32, RepRewardRate > RepRewardRateMap;
typedef UNORDERED_MAP<uint32, ReputationOnKillEntry> RepOnKillMap;
typedef UNORDERED_MAP<uint32, RepSpilloverTemplate> RepSpilloverTemplateMap;
typedef UNORDERED_MAP<uint32, PointOfInterest> PointOfInterestMap;
typedef UNORDERED_MAP<uint32, WeatherZoneChances> WeatherZoneMap;
static Player* GetPlayer(const char* name) { return ObjectAccessor::FindPlayerByName(name);}
static Player* GetPlayer(ObjectGuid guid) { return ObjectAccessor::FindPlayer(guid); }
static GameObjectInfo const *GetGameObjectInfo(uint32 id) { return sGOStorage.LookupEntry<GameObjectInfo>(id); }
void LoadGameobjectInfo();
void AddGameobjectInfo(GameObjectInfo *goinfo);
void PackGroupIds();
Group* GetGroupById(uint32 id) const;
void AddGroup(Group* group);
void RemoveGroup(Group* group);
ArenaTeam* GetArenaTeamById(uint32 arenateamid) const;
ArenaTeam* GetArenaTeamByName(const std::string& arenateamname) const;
ArenaTeam* GetArenaTeamByCaptain(ObjectGuid guid) const;
void AddArenaTeam(ArenaTeam* arenaTeam);
void RemoveArenaTeam(uint32 Id);
ArenaTeamMap::iterator GetArenaTeamMapBegin() { return mArenaTeamMap.begin(); }
ArenaTeamMap::iterator GetArenaTeamMapEnd() { return mArenaTeamMap.end(); }
static CreatureInfo const *GetCreatureTemplate( uint32 id );
CreatureModelInfo const *GetCreatureModelInfo( uint32 modelid );
CreatureModelInfo const* GetCreatureModelRandomGender(uint32 display_id);
uint32 GetCreatureModelAlternativeModel(uint32 modelId);
EquipmentInfo const *GetEquipmentInfo( uint32 entry );
static CreatureDataAddon const *GetCreatureAddon( uint32 lowguid )
{
return sCreatureDataAddonStorage.LookupEntry<CreatureDataAddon>(lowguid);
}
static CreatureDataAddon const *GetCreatureTemplateAddon( uint32 entry )
{
return sCreatureInfoAddonStorage.LookupEntry<CreatureDataAddon>(entry);
}
static ItemPrototype const* GetItemPrototype(uint32 id) { return sItemStorage.LookupEntry<ItemPrototype>(id); }
static InstanceTemplate const* GetInstanceTemplate(uint32 map)
{
return sInstanceTemplate.LookupEntry<InstanceTemplate>(map);
}
static WorldTemplate const* GetWorldTemplate(uint32 map)
{
return sWorldTemplate.LookupEntry<WorldTemplate>(map);
}
PetLevelInfo const* GetPetLevelInfo(uint32 creature_id, uint32 level) const;
PlayerClassInfo const* GetPlayerClassInfo(uint32 class_) const
{
if(class_ >= MAX_CLASSES) return NULL;
return &playerClassInfo[class_];
}
void GetPlayerClassLevelInfo(uint32 class_,uint32 level, PlayerClassLevelInfo* info) const;
PlayerInfo const* GetPlayerInfo(uint32 race, uint32 class_) const
{
if(race >= MAX_RACES) return NULL;
if(class_ >= MAX_CLASSES) return NULL;
PlayerInfo const* info = &playerInfo[race][class_];
if(info->displayId_m==0 || info->displayId_f==0) return NULL;
return info;
}
void GetPlayerLevelInfo(uint32 race, uint32 class_,uint32 level, PlayerLevelInfo* info) const;
ObjectGuid GetPlayerGuidByName(std::string name) const;
bool GetPlayerNameByGUID(ObjectGuid guid, std::string &name) const;
Team GetPlayerTeamByGUID(ObjectGuid guid) const;
uint32 GetPlayerAccountIdByGUID(ObjectGuid guid) const;
uint32 GetPlayerAccountIdByPlayerName(const std::string& name) const;
uint32 GetNearestTaxiNode( float x, float y, float z, uint32 mapid, Team team );
void GetTaxiPath( uint32 source, uint32 destination, uint32 &path, uint32 &cost);
uint32 GetTaxiMountDisplayId( uint32 id, Team team, bool allowed_alt_team = false);
Quest const* GetQuestTemplate(uint32 quest_id) const
{
QuestMap::const_iterator itr = mQuestTemplates.find(quest_id);
return itr != mQuestTemplates.end() ? itr->second : NULL;
}
QuestMap const& GetQuestTemplates() const { return mQuestTemplates; }
uint32 GetQuestForAreaTrigger(uint32 Trigger_ID) const
{
QuestAreaTriggerMap::const_iterator itr = mQuestAreaTriggerMap.find(Trigger_ID);
if(itr != mQuestAreaTriggerMap.end())
return itr->second;
return 0;
}
bool IsTavernAreaTrigger(uint32 Trigger_ID) const
{
return mTavernAreaTriggerSet.find(Trigger_ID) != mTavernAreaTriggerSet.end();
}
bool IsGameObjectForQuests(uint32 entry) const
{
return mGameObjectForQuestSet.find(entry) != mGameObjectForQuestSet.end();
}
GossipText const* GetGossipText(uint32 Text_ID) const;
WorldSafeLocsEntry const *GetClosestGraveYard(float x, float y, float z, uint32 MapId, Team team);
bool AddGraveYardLink(uint32 id, uint32 zone, Team team, bool inDB = true);
void LoadGraveyardZones();
GraveYardData const* FindGraveYardData(uint32 id, uint32 zone) const;
AreaTrigger const* GetAreaTrigger(uint32 trigger) const
{
AreaTriggerMap::const_iterator itr = mAreaTriggers.find( trigger );
if( itr != mAreaTriggers.end( ) )
return &itr->second;
return NULL;
}
AreaTrigger const* GetGoBackTrigger(uint32 Map) const;
AreaTrigger const* GetMapEntranceTrigger(uint32 Map) const;
RepRewardRate const* GetRepRewardRate(uint32 factionId) const
{
RepRewardRateMap::const_iterator itr = m_RepRewardRateMap.find(factionId);
if (itr != m_RepRewardRateMap.end())
return &itr->second;
return NULL;
}
ReputationOnKillEntry const* GetReputationOnKillEntry(uint32 id) const
{
RepOnKillMap::const_iterator itr = mRepOnKill.find(id);
if(itr != mRepOnKill.end())
return &itr->second;
return NULL;
}
RepSpilloverTemplate const* GetRepSpilloverTemplate(uint32 factionId) const
{
RepSpilloverTemplateMap::const_iterator itr = m_RepSpilloverTemplateMap.find(factionId);
if (itr != m_RepSpilloverTemplateMap.end())
return &itr->second;
return NULL;
}
PointOfInterest const* GetPointOfInterest(uint32 id) const
{
PointOfInterestMap::const_iterator itr = mPointsOfInterest.find(id);
if(itr != mPointsOfInterest.end())
return &itr->second;
return NULL;
}
QuestPOIVector const* GetQuestPOIVector(uint32 questId)
{
QuestPOIMap::const_iterator itr = mQuestPOIMap.find(questId);
if(itr != mQuestPOIMap.end())
return &itr->second;
return NULL;
}
void LoadArenaTeams();
void LoadGroups();
void LoadQuests();
void LoadQuestRelations()
{
LoadGameobjectQuestRelations();
LoadGameobjectInvolvedRelations();
LoadCreatureQuestRelations();
LoadCreatureInvolvedRelations();
}
void LoadGameobjectQuestRelations();
void LoadGameobjectInvolvedRelations();
void LoadCreatureQuestRelations();
void LoadCreatureInvolvedRelations();
bool LoadMangosStrings(DatabaseType& db, char const* table, int32 min_value, int32 max_value);
bool LoadMangosStrings() { return LoadMangosStrings(WorldDatabase,"mangos_string",MIN_MANGOS_STRING_ID,MAX_MANGOS_STRING_ID); }
void LoadCreatureLocales();
void LoadCreatureTemplates();
void LoadCreatures();
void LoadCreatureAddons();
void LoadCreatureModelInfo();
void LoadCreatureModelRace();
void LoadEquipmentTemplates();
void LoadGameObjectLocales();
void LoadGameobjects();
void LoadItemPrototypes();
void LoadItemConverts();
void LoadItemExpireConverts();
void LoadItemRequiredTarget();
void LoadItemLocales();
void LoadQuestLocales();
void LoadGossipTextLocales();
void LoadPageTextLocales();
void LoadGossipMenuItemsLocales();
void LoadPointOfInterestLocales();
void LoadInstanceTemplate();
void LoadWorldTemplate();
void LoadMailLevelRewards();
void LoadGossipText();
void LoadAreaTriggerTeleports();
void LoadQuestAreaTriggers();
void LoadTavernAreaTriggers();
void LoadGameObjectForQuests();
void LoadPageTexts();
void LoadPlayerInfo();
void LoadPetLevelInfo();
void LoadExplorationBaseXP();
void LoadPetNames();
void LoadPetNumber();
void LoadCorpses();
void LoadFishingBaseSkillLevel();
void LoadReputationRewardRate();
void LoadReputationOnKill();
void LoadReputationSpilloverTemplate();
void LoadPointsOfInterest();
void LoadQuestPOI();
void LoadNPCSpellClickSpells();
void LoadWeatherZoneChances();
void LoadGameTele();
void LoadNpcGossips();
void LoadGossipMenu();
void LoadGossipMenuItems();
void LoadVendorTemplates();
void LoadVendors() { LoadVendors("npc_vendor", false); }
void LoadTrainerTemplates();
void LoadTrainers() { LoadTrainers("npc_trainer", false); }
std::string GeneratePetName(uint32 entry);
uint32 GetBaseXP(uint32 level) const;
uint32 GetXPForLevel(uint32 level) const;
uint32 GetXPForPetLevel(uint32 level) const { return GetXPForLevel(level)/20; }
int32 GetFishingBaseSkillLevel(uint32 entry) const
{
FishingBaseSkillMap::const_iterator itr = mFishingBaseForArea.find(entry);
return itr != mFishingBaseForArea.end() ? itr->second : 0;
}
void ReturnOrDeleteOldMails(bool serverUp);
void SetHighestGuids();
// used for set initial guid counter for map local guids
uint32 GetFirstTemporaryCreatureLowGuid() const { return m_FirstTemporaryCreatureGuid; }
uint32 GetFirstTemporaryGameObjectLowGuid() const { return m_FirstTemporaryGameObjectGuid; }
// used in .npc add/.gobject add commands for adding static spawns
uint32 GenerateStaticCreatureLowGuid() { if (m_StaticCreatureGuids.GetNextAfterMaxUsed() >= m_FirstTemporaryCreatureGuid) return 0; return m_StaticCreatureGuids.Generate(); }
uint32 GenerateStaticGameObjectLowGuid() { if (m_StaticGameObjectGuids.GetNextAfterMaxUsed() >= m_FirstTemporaryGameObjectGuid) return 0; return m_StaticGameObjectGuids.Generate(); }
uint32 GeneratePlayerLowGuid() { return m_CharGuids.Generate(); }
uint32 GenerateItemLowGuid() { return m_ItemGuids.Generate(); }
uint32 GenerateCorpseLowGuid() { return m_CorpseGuids.Generate(); }
uint32 GenerateInstanceLowGuid() { return m_InstanceGuids.Generate(); }
uint32 GenerateGroupLowGuid() { return m_GroupGuids.Generate(); }
uint32 GenerateArenaTeamId() { return m_ArenaTeamIds.Generate(); }
uint32 GenerateAuctionID() { return m_AuctionIds.Generate(); }
uint64 GenerateEquipmentSetGuid() { return m_EquipmentSetIds.Generate(); }
uint32 GenerateGuildId() { return m_GuildIds.Generate(); }
//uint32 GenerateItemTextID() { return m_ItemGuids.Generate(); }
uint32 GenerateMailID() { return m_MailIds.Generate(); }
uint32 GeneratePetNumber() { return m_PetNumbers.Generate(); }
MailLevelReward const* GetMailLevelReward(uint32 level,uint32 raceMask)
{
MailLevelRewardMap::const_iterator map_itr = m_mailLevelRewardMap.find(level);
if (map_itr == m_mailLevelRewardMap.end())
return NULL;
for(MailLevelRewardList::const_iterator set_itr = map_itr->second.begin(); set_itr != map_itr->second.end(); ++set_itr)
if (set_itr->raceMask & raceMask)
return &*set_itr;
return NULL;
}
WeatherZoneChances const* GetWeatherChances(uint32 zone_id) const
{
WeatherZoneMap::const_iterator itr = mWeatherZoneMap.find(zone_id);
if(itr != mWeatherZoneMap.end())
return &itr->second;
else
return NULL;
}
CreatureDataPair const* GetCreatureDataPair(uint32 guid) const
{
CreatureDataMap::const_iterator itr = mCreatureDataMap.find(guid);
if(itr==mCreatureDataMap.end()) return NULL;
return &*itr;
}
CreatureData const* GetCreatureData(uint32 guid) const
{
CreatureDataPair const* dataPair = GetCreatureDataPair(guid);
return dataPair ? &dataPair->second : NULL;
}
CreatureData& NewOrExistCreatureData(uint32 guid) { return mCreatureDataMap[guid]; }
void DeleteCreatureData(uint32 guid);
template<typename Worker>
void DoCreatureData(Worker& worker) const
{
for (CreatureDataMap::const_iterator itr = mCreatureDataMap.begin(); itr != mCreatureDataMap.end(); ++itr)
if (worker(*itr))
break;
}
CreatureLocale const* GetCreatureLocale(uint32 entry) const
{
CreatureLocaleMap::const_iterator itr = mCreatureLocaleMap.find(entry);
if(itr==mCreatureLocaleMap.end()) return NULL;
return &itr->second;
}
GameObjectLocale const* GetGameObjectLocale(uint32 entry) const
{
GameObjectLocaleMap::const_iterator itr = mGameObjectLocaleMap.find(entry);
if(itr==mGameObjectLocaleMap.end()) return NULL;
return &itr->second;
}
ItemLocale const* GetItemLocale(uint32 entry) const
{
ItemLocaleMap::const_iterator itr = mItemLocaleMap.find(entry);
if(itr==mItemLocaleMap.end()) return NULL;
return &itr->second;
}
QuestLocale const* GetQuestLocale(uint32 entry) const
{
QuestLocaleMap::const_iterator itr = mQuestLocaleMap.find(entry);
if(itr==mQuestLocaleMap.end()) return NULL;
return &itr->second;
}
NpcTextLocale const* GetNpcTextLocale(uint32 entry) const
{
NpcTextLocaleMap::const_iterator itr = mNpcTextLocaleMap.find(entry);
if(itr==mNpcTextLocaleMap.end()) return NULL;
return &itr->second;
}
PageTextLocale const* GetPageTextLocale(uint32 entry) const
{
PageTextLocaleMap::const_iterator itr = mPageTextLocaleMap.find(entry);
if(itr==mPageTextLocaleMap.end()) return NULL;
return &itr->second;
}
GossipMenuItemsLocale const* GetGossipMenuItemsLocale(uint32 entry) const
{
GossipMenuItemsLocaleMap::const_iterator itr = mGossipMenuItemsLocaleMap.find(entry);
if(itr==mGossipMenuItemsLocaleMap.end()) return NULL;
return &itr->second;
}
PointOfInterestLocale const* GetPointOfInterestLocale(uint32 poi_id) const
{
PointOfInterestLocaleMap::const_iterator itr = mPointOfInterestLocaleMap.find(poi_id);
if(itr==mPointOfInterestLocaleMap.end()) return NULL;
return &itr->second;
}
GameObjectDataPair const* GetGODataPair(uint32 guid) const
{
GameObjectDataMap::const_iterator itr = mGameObjectDataMap.find(guid);
if(itr==mGameObjectDataMap.end()) return NULL;
return &*itr;
}
GameObjectData const* GetGOData(uint32 guid) const
{
GameObjectDataPair const* dataPair = GetGODataPair(guid);
return dataPair ? &dataPair->second : NULL;
}
GameObjectData& NewGOData(uint32 guid) { return mGameObjectDataMap[guid]; }
void DeleteGOData(uint32 guid);
template<typename Worker>
void DoGOData(Worker& worker) const
{
for (GameObjectDataMap::const_iterator itr = mGameObjectDataMap.begin(); itr != mGameObjectDataMap.end(); ++itr)
if (worker(*itr)) // arg = GameObjectDataPair
break;
}
MangosStringLocale const* GetMangosStringLocale(int32 entry) const
{
MangosStringLocaleMap::const_iterator itr = mMangosStringLocaleMap.find(entry);
if(itr==mMangosStringLocaleMap.end()) return NULL;
return &itr->second;
}
const char *GetMangosString(int32 entry, int locale_idx) const;
const char *GetMangosStringForDBCLocale(int32 entry) const { return GetMangosString(entry,DBCLocaleIndex); }
int32 GetDBCLocaleIndex() const { return DBCLocaleIndex; }
void SetDBCLocaleIndex(uint32 lang) { DBCLocaleIndex = GetIndexForLocale(LocaleConstant(lang)); }
// global grid objects state (static DB spawns, global spawn mods from gameevent system)
CellObjectGuids const& GetCellObjectGuids(uint16 mapid, uint8 spawnMode, uint32 cell_id)
{
return mMapObjectGuids[MAKE_PAIR32(mapid,spawnMode)][cell_id];
}
// modifiers for global grid objects state (static DB spawns, global spawn mods from gameevent system)
// Don't must be used for modify instance specific spawn state modifications
void AddCreatureToGrid(uint32 guid, CreatureData const* data);
void RemoveCreatureFromGrid(uint32 guid, CreatureData const* data);
void AddGameobjectToGrid(uint32 guid, GameObjectData const* data);
void RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data);
void AddCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid, uint32 instance);
void DeleteCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid);
// reserved names
void LoadReservedPlayersNames();
bool IsReservedName(const std::string& name) const;
// name with valid structure and symbols
static uint8 CheckPlayerName( const std::string& name, bool create = false );
static PetNameInvalidReason CheckPetName( const std::string& name );
static bool IsValidCharterName( const std::string& name );
static bool CheckDeclinedNames(std::wstring mainpart, DeclinedName const& names);
int GetIndexForLocale(LocaleConstant loc);
LocaleConstant GetLocaleForIndex(int i);
uint16 GetConditionId(ConditionType condition, uint32 value1, uint32 value2);
bool IsPlayerMeetToCondition(Player const* player, uint16 condition_id) const
{
if(condition_id >= mConditions.size())
return false;
return mConditions[condition_id].Meets(player);
}
GameTele const* GetGameTele(uint32 id) const
{
GameTeleMap::const_iterator itr = m_GameTeleMap.find(id);
if(itr==m_GameTeleMap.end()) return NULL;
return &itr->second;
}
GameTele const* GetGameTele(const std::string& name) const;
GameTeleMap const& GetGameTeleMap() const { return m_GameTeleMap; }
bool AddGameTele(GameTele& data);
bool DeleteGameTele(const std::string& name);
uint32 GetNpcGossip(uint32 entry) const
{
CacheNpcTextIdMap::const_iterator iter = m_mCacheNpcTextIdMap.find(entry);
if(iter == m_mCacheNpcTextIdMap.end())
return 0;
return iter->second;
}
TrainerSpellData const* GetNpcTrainerSpells(uint32 entry) const
{
CacheTrainerSpellMap::const_iterator iter = m_mCacheTrainerSpellMap.find(entry);
if(iter == m_mCacheTrainerSpellMap.end())
return NULL;
return &iter->second;
}
TrainerSpellData const* GetNpcTrainerTemplateSpells(uint32 entry) const
{
CacheTrainerSpellMap::const_iterator iter = m_mCacheTrainerTemplateSpellMap.find(entry);
if(iter == m_mCacheTrainerTemplateSpellMap.end())
return NULL;
return &iter->second;
}
VendorItemData const* GetNpcVendorItemList(uint32 entry) const
{
CacheVendorItemMap::const_iterator iter = m_mCacheVendorItemMap.find(entry);
if(iter == m_mCacheVendorItemMap.end())
return NULL;
return &iter->second;
}
VendorItemData const* GetNpcVendorTemplateItemList(uint32 entry) const
{
CacheVendorItemMap::const_iterator iter = m_mCacheVendorTemplateItemMap.find(entry);
if(iter == m_mCacheVendorTemplateItemMap.end())
return NULL;
return &iter->second;
}
void AddVendorItem(uint32 entry,uint32 item, uint32 maxcount, uint32 incrtime, uint32 ExtendedCost);
bool RemoveVendorItem(uint32 entry,uint32 item);
bool IsVendorItemValid(bool isTemplate, char const* tableName, uint32 vendor_entry, uint32 item, uint32 maxcount, uint32 ptime, uint32 ExtendedCost, Player* pl = NULL, std::set<uint32>* skip_vendors = NULL) const;
int GetOrNewIndexForLocale(LocaleConstant loc);
SpellClickInfoMapBounds GetSpellClickInfoMapBounds(uint32 creature_id) const
{
return mSpellClickInfoMap.equal_range(creature_id);
}
uint32 GetItemConvert(uint32 itemEntry, uint32 raceMask) const
{
ItemConvertMap::const_iterator iter = m_ItemConvert.find(itemEntry);
if (iter == m_ItemConvert.end())
return 0;
ItemPrototype const* proto = GetItemPrototype(iter->second);
return (proto && proto->AllowableRace & raceMask) ? iter->second : 0;
}
uint32 GetItemExpireConvert(uint32 itemEntry) const
{
ItemConvertMap::const_iterator iter = m_ItemExpireConvert.find(itemEntry);
return iter != m_ItemExpireConvert.end() ? iter->second : 0;
}
ItemRequiredTargetMapBounds GetItemRequiredTargetMapBounds(uint32 uiItemEntry) const
{
return m_ItemRequiredTarget.equal_range(uiItemEntry);
}
GossipMenusMapBounds GetGossipMenusMapBounds(uint32 uiMenuId) const
{
return m_mGossipMenusMap.equal_range(uiMenuId);
}
GossipMenuItemsMapBounds GetGossipMenuItemsMapBounds(uint32 uiMenuId) const
{
return m_mGossipMenuItemsMap.equal_range(uiMenuId);
}
ExclusiveQuestGroupsMapBounds GetExclusiveQuestGroupsMapBounds(int32 groupId) const
{
return m_ExclusiveQuestGroups.equal_range(groupId);
}
QuestRelationsMapBounds GetCreatureQuestRelationsMapBounds(uint32 entry) const
{
return m_CreatureQuestRelations.equal_range(entry);
}
QuestRelationsMapBounds GetCreatureQuestInvolvedRelationsMapBounds(uint32 entry) const
{
return m_CreatureQuestInvolvedRelations.equal_range(entry);
}
QuestRelationsMapBounds GetGOQuestRelationsMapBounds(uint32 entry) const
{
return m_GOQuestRelations.equal_range(entry);
}
QuestRelationsMapBounds GetGOQuestInvolvedRelationsMapBounds(uint32 entry) const
{
return m_GOQuestInvolvedRelations.equal_range(entry);
}
QuestRelationsMap& GetCreatureQuestRelationsMap() { return m_CreatureQuestRelations; }
uint32 GetModelForRace(uint32 sourceModelId, uint32 racemask);
protected:
// first free id for selected id type
IdGenerator<uint32> m_ArenaTeamIds;
IdGenerator<uint32> m_AuctionIds;
IdGenerator<uint64> m_EquipmentSetIds;
IdGenerator<uint32> m_GuildIds;
IdGenerator<uint32> m_MailIds;
IdGenerator<uint32> m_PetNumbers;
// initial free low guid for selected guid type for map local guids
uint32 m_FirstTemporaryCreatureGuid;
uint32 m_FirstTemporaryGameObjectGuid;
// guids from reserved range for use in .npc add/.gobject add commands for adding new static spawns (saved in DB) from client.
ObjectGuidGenerator<HIGHGUID_UNIT> m_StaticCreatureGuids;
ObjectGuidGenerator<HIGHGUID_GAMEOBJECT> m_StaticGameObjectGuids;
// first free low guid for selected guid type
ObjectGuidGenerator<HIGHGUID_PLAYER> m_CharGuids;
ObjectGuidGenerator<HIGHGUID_ITEM> m_ItemGuids;
ObjectGuidGenerator<HIGHGUID_CORPSE> m_CorpseGuids;
ObjectGuidGenerator<HIGHGUID_INSTANCE> m_InstanceGuids;
ObjectGuidGenerator<HIGHGUID_GROUP> m_GroupGuids;
QuestMap mQuestTemplates;
typedef UNORDERED_MAP<uint32, GossipText> GossipTextMap;
typedef UNORDERED_MAP<uint32, uint32> QuestAreaTriggerMap;
typedef std::set<uint32> TavernAreaTriggerSet;
typedef std::set<uint32> GameObjectForQuestSet;
typedef std::multimap<uint32, CreatureModelRace> CreatureModelRaceMap;
typedef std::pair<CreatureModelRaceMap::const_iterator, CreatureModelRaceMap::const_iterator> CreatureModelRaceMapBounds;
GroupMap mGroupMap;
ArenaTeamMap mArenaTeamMap;
QuestAreaTriggerMap mQuestAreaTriggerMap;
TavernAreaTriggerSet mTavernAreaTriggerSet;
GameObjectForQuestSet mGameObjectForQuestSet;
GossipTextMap mGossipText;
AreaTriggerMap mAreaTriggers;
RepRewardRateMap m_RepRewardRateMap;
RepOnKillMap mRepOnKill;
RepSpilloverTemplateMap m_RepSpilloverTemplateMap;
GossipMenusMap m_mGossipMenusMap;
GossipMenuItemsMap m_mGossipMenuItemsMap;
PointOfInterestMap mPointsOfInterest;
QuestPOIMap mQuestPOIMap;
WeatherZoneMap mWeatherZoneMap;
//character reserved names
typedef std::set<std::wstring> ReservedNamesMap;
ReservedNamesMap m_ReservedNames;
GraveYardMap mGraveYardMap;
GameTeleMap m_GameTeleMap;
SpellClickInfoMap mSpellClickInfoMap;
ItemConvertMap m_ItemConvert;
ItemConvertMap m_ItemExpireConvert;
ItemRequiredTargetMap m_ItemRequiredTarget;
typedef std::vector<LocaleConstant> LocalForIndex;
LocalForIndex m_LocalForIndex;
ExclusiveQuestGroupsMap m_ExclusiveQuestGroups;
QuestRelationsMap m_CreatureQuestRelations;
QuestRelationsMap m_CreatureQuestInvolvedRelations;
QuestRelationsMap m_GOQuestRelations;
QuestRelationsMap m_GOQuestInvolvedRelations;
int DBCLocaleIndex;
private:
void LoadCreatureAddons(SQLStorage& creatureaddons, char const* entryName, char const* comment);
void ConvertCreatureAddonAuras(CreatureDataAddon* addon, char const* table, char const* guidEntryStr);
void LoadQuestRelationsHelper(QuestRelationsMap& map, char const* table);
void LoadVendors(char const* tableName, bool isTemplates);
void LoadTrainers(char const* tableName, bool isTemplates);
MailLevelRewardMap m_mailLevelRewardMap;
typedef std::map<uint32,PetLevelInfo*> PetLevelInfoMap;
// PetLevelInfoMap[creature_id][level]
PetLevelInfoMap petInfo; // [creature_id][level]
PlayerClassInfo playerClassInfo[MAX_CLASSES];
void BuildPlayerLevelInfo(uint8 race, uint8 class_, uint8 level, PlayerLevelInfo* plinfo) const;
PlayerInfo playerInfo[MAX_RACES][MAX_CLASSES];
typedef std::vector<uint32> PlayerXPperLevel; // [level]
PlayerXPperLevel mPlayerXPperLevel;
typedef std::map<uint32,uint32> BaseXPMap; // [area level][base xp]
BaseXPMap mBaseXPTable;
typedef std::map<uint32,int32> FishingBaseSkillMap; // [areaId][base skill level]
FishingBaseSkillMap mFishingBaseForArea;
typedef std::map<uint32,std::vector<std::string> > HalfNameMap;
HalfNameMap PetHalfName0;
HalfNameMap PetHalfName1;
MapObjectGuids mMapObjectGuids;
CreatureDataMap mCreatureDataMap;
CreatureLocaleMap mCreatureLocaleMap;
GameObjectDataMap mGameObjectDataMap;
GameObjectLocaleMap mGameObjectLocaleMap;
ItemLocaleMap mItemLocaleMap;
QuestLocaleMap mQuestLocaleMap;
NpcTextLocaleMap mNpcTextLocaleMap;
PageTextLocaleMap mPageTextLocaleMap;
MangosStringLocaleMap mMangosStringLocaleMap;
GossipMenuItemsLocaleMap mGossipMenuItemsLocaleMap;
PointOfInterestLocaleMap mPointOfInterestLocaleMap;
// Storage for Conditions. First element (index 0) is reserved for zero-condition (nothing required)
typedef std::vector<PlayerCondition> ConditionStore;
ConditionStore mConditions;
CreatureModelRaceMap m_mCreatureModelRaceMap;
CacheNpcTextIdMap m_mCacheNpcTextIdMap;
CacheVendorItemMap m_mCacheVendorTemplateItemMap;
CacheVendorItemMap m_mCacheVendorItemMap;
CacheTrainerSpellMap m_mCacheTrainerTemplateSpellMap;
CacheTrainerSpellMap m_mCacheTrainerSpellMap;
};
#define sObjectMgr MaNGOS::Singleton<ObjectMgr>::Instance()
// scripting access functions
MANGOS_DLL_SPEC bool LoadMangosStrings(DatabaseType& db, char const* table,int32 start_value = MAX_CREATURE_AI_TEXT_STRING_ID, int32 end_value = std::numeric_limits<int32>::min());
MANGOS_DLL_SPEC CreatureInfo const* GetCreatureTemplateStore(uint32 entry);
MANGOS_DLL_SPEC Quest const* GetQuestTemplateStore(uint32 entry);
#endif