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ASSERT hard use in predictable way because diff. 3rd party libs code redefine it inf different ways and hard make sure that used in end of mangos define version. This is real detected problem make some expected assert checks ignored and so bugs not detected as expected from code. In addition made related changes: * Common.h header expected to be first include in any src/game/header except most simple cases. * Related FILE.h header expected to be first include in FILE.cpp * Fixed some absent includes and type forwards for safe build without PCH enabled. * Avoid using MANGOS_ASSERT in src/framework code
111 lines
3.9 KiB
C++
111 lines
3.9 KiB
C++
/*
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* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef _REFERENCE_H
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#define _REFERENCE_H
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#include "Utilities/LinkedList.h"
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//=====================================================
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template<class TO, class FROM>
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class Reference : public LinkedListElement
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{
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private:
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TO* iRefTo;
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FROM* iRefFrom;
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protected:
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// Tell our refTo (target) object that we have a link
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virtual void targetObjectBuildLink() = 0;
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// Tell our refTo (taget) object, that the link is cut
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virtual void targetObjectDestroyLink() = 0;
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// Tell our refFrom (source) object, that the link is cut (Target destroyed)
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virtual void sourceObjectDestroyLink() = 0;
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public:
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Reference()
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: iRefTo(NULL), iRefFrom(NULL)
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{
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}
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virtual ~Reference() {}
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// Create new link
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void link(TO* toObj, FROM* fromObj)
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{
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assert(fromObj); // fromObj MUST not be NULL
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if (isValid())
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unlink();
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if (toObj != NULL)
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{
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iRefTo = toObj;
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iRefFrom = fromObj;
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targetObjectBuildLink();
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}
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}
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// We don't need the reference anymore. Call comes from the refFrom object
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// Tell our refTo object, that the link is cut
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void unlink()
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{
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targetObjectDestroyLink();
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delink();
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iRefTo = NULL;
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iRefFrom = NULL;
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}
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// Link is invalid due to destruction of referenced target object. Call comes from the refTo object
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// Tell our refFrom object, that the link is cut
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void invalidate() // the iRefFrom MUST remain!!
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{
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sourceObjectDestroyLink();
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delink();
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iRefTo = NULL;
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}
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bool isValid() const // Only check the iRefTo
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{
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return iRefTo != NULL;
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}
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Reference<TO,FROM> * next() { return((Reference<TO, FROM> *) LinkedListElement::next()); }
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Reference<TO,FROM> const* next() const { return((Reference<TO, FROM> const*) LinkedListElement::next()); }
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Reference<TO,FROM> * prev() { return((Reference<TO, FROM> *) LinkedListElement::prev()); }
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Reference<TO,FROM> const* prev() const { return((Reference<TO, FROM> const*) LinkedListElement::prev()); }
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Reference<TO,FROM> * nocheck_next() { return((Reference<TO, FROM> *) LinkedListElement::nocheck_next()); }
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Reference<TO,FROM> const* nocheck_next() const { return((Reference<TO, FROM> const*) LinkedListElement::nocheck_next()); }
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Reference<TO,FROM> * nocheck_prev() { return((Reference<TO, FROM> *) LinkedListElement::nocheck_prev()); }
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Reference<TO,FROM> const* nocheck_prev() const { return((Reference<TO, FROM> const*) LinkedListElement::nocheck_prev()); }
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TO* operator->() const { return iRefTo; }
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TO* getTarget() const { return iRefTo; }
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FROM* getSource() const { return iRefFrom; }
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};
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//=====================================================
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#endif
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