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* Enable server side recheck clear negative to friend or positive to enemy casts that already checks at client side * Use more fast way check in similar cases for non-players, and fall back to old way in unclear (for while at least) Please report if some spell stop propertly casted at friends/enemies.
4 lines
108 B
C
4 lines
108 B
C
#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "9035"
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#endif // __REVISION_NR_H__
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