server/dep/src/g3dlite/Log.cpp
Lynx3d ae3ad10bcf [10097] Update G3D up to v8.0b4
+ Got rid of zip lib requirement in G3D...
  Still can re-enable code by defining _HAVE_ZIP...

+ Remove silly X11 lib dependency from G3D
  Code doesn't seem to do anything yet anyway, and even if, we don't want it :p

+ Fix another weird G3D build problem...

+ Remove some __asm usage in g3d, which is not available on Win64
  My editor also decided to remove a ton of trailing white spaces...tss...

+ Reapply G3D fixes for 64bit VC

+ not use SSE specific header when SSE not enabled in *nix

+ Updated project files

+ New vmap_assembler VC90/VC80 Project

+ vmap assembler binaries updates

NOTE: Old vmap fikes expected work (as tests show) with new library version.
      But better use new generated versions. Its different in small parts to bad or good...

(based on Lynx3d's repo commit 44798d3)

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-06-23 06:45:25 +04:00

146 lines
3 KiB
C++

/**
@file Log.cpp
@maintainer Morgan McGuire, http://graphics.cs.williams.edu
@created 2001-08-04
@edited 2009-01-15
*/
#include "G3D/platform.h"
#include "G3D/Log.h"
#include "G3D/format.h"
#include "G3D/Array.h"
#include "G3D/fileutils.h"
#include <time.h>
#ifdef G3D_WIN32
#include <imagehlp.h>
#else
#include <stdarg.h>
#endif
namespace G3D {
void logPrintf(const char* fmt, ...) {
va_list arg_list;
va_start(arg_list, fmt);
Log::common()->vprintf(fmt, arg_list);
va_end(arg_list);
}
void logLazyPrintf(const char* fmt, ...) {
va_list arg_list;
va_start(arg_list, fmt);
Log::common()->lazyvprintf(fmt, arg_list);
va_end(arg_list);
}
Log* Log::commonLog = NULL;
Log::Log(const std::string& filename, int stripFromStackBottom) :
stripFromStackBottom(stripFromStackBottom) {
this->filename = filename;
logFile = fopen(filename.c_str(), "w");
if (logFile == NULL) {
std::string drive, base, ext;
Array<std::string> path;
parseFilename(filename, drive, path, base, ext);
std::string logName = base + ((ext != "") ? ("." + ext) : "");
// Write time is greater than 1ms. This may be a network drive.... try another file.
#ifdef G3D_WIN32
logName = std::string(std::getenv("TEMP")) + logName;
#else
logName = std::string("/tmp/") + logName;
#endif
logFile = fopen(logName.c_str(), "w");
}
// Use a large buffer (although we flush in logPrintf)
setvbuf(logFile, NULL, _IOFBF, 2048);
fprintf(logFile, "Application Log\n");
time_t t;
time(&t);
fprintf(logFile, "Start: %s\n", ctime(&t));
fflush(logFile);
if (commonLog == NULL) {
commonLog = this;
}
}
Log::~Log() {
section("Shutdown");
println("Closing log file");
// Make sure we don't leave a dangling pointer
if (Log::commonLog == this) {
Log::commonLog = NULL;
}
fclose(logFile);
}
FILE* Log::getFile() const {
return logFile;
}
Log* Log::common() {
if (commonLog == NULL) {
commonLog = new Log();
}
return commonLog;
}
std::string Log::getCommonLogFilename() {
return common()->filename;
}
void Log::section(const std::string& s) {
fprintf(logFile, "_____________________________________________________\n");
fprintf(logFile, "\n ### %s ###\n\n", s.c_str());
}
void __cdecl Log::printf(const char* fmt, ...) {
va_list arg_list;
va_start(arg_list, fmt);
print(vformat(fmt, arg_list));
va_end(arg_list);
}
void __cdecl Log::vprintf(const char* fmt, va_list argPtr) {
vfprintf(logFile, fmt, argPtr);
fflush(logFile);
}
void __cdecl Log::lazyvprintf(const char* fmt, va_list argPtr) {
vfprintf(logFile, fmt, argPtr);
}
void Log::print(const std::string& s) {
fprintf(logFile, "%s", s.c_str());
fflush(logFile);
}
void Log::println(const std::string& s) {
fprintf(logFile, "%s\n", s.c_str());
fflush(logFile);
}
}