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106 lines
2.7 KiB
C++
106 lines
2.7 KiB
C++
/*
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* Copyright (C) 2009-2012 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef THREADING_H
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#define THREADING_H
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#include <ace/Thread.h>
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#include <ace/TSS_T.h>
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#include "ace/Atomic_Op.h"
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#include <assert.h>
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namespace ACE_Based
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{
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class Runnable
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{
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public:
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virtual ~Runnable() {}
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virtual void run() = 0;
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void incReference() { ++m_refs; }
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void decReference()
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{
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if (!--m_refs)
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delete this;
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}
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private:
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ACE_Atomic_Op<ACE_Thread_Mutex, long> m_refs;
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};
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enum Priority
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{
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Idle,
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Lowest,
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Low,
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Normal,
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High,
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Highest,
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Realtime,
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};
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#define MAXPRIORITYNUM (Realtime + 1)
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class ThreadPriority
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{
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public:
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ThreadPriority();
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int getPriority(Priority p) const;
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private:
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int m_priority[MAXPRIORITYNUM];
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};
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class Thread
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{
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public:
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Thread();
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explicit Thread(Runnable* instance);
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~Thread();
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bool start();
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bool wait();
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void destroy();
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void suspend();
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void resume();
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void setPriority(Priority type);
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static void Sleep(unsigned long msecs);
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static ACE_thread_t currentId();
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static ACE_hthread_t currentHandle();
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static Thread* current();
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private:
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Thread(const Thread&);
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Thread& operator=(const Thread&);
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static ACE_THR_FUNC_RETURN ThreadTask(void* param);
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ACE_thread_t m_iThreadId;
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ACE_hthread_t m_hThreadHandle;
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Runnable* m_task;
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typedef ACE_TSS<Thread> ThreadStorage;
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//global object - container for Thread class representation of every thread
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static ThreadStorage m_ThreadStorage;
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//use this object to determine current OS thread priority values mapped to enum Priority{}
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static ThreadPriority m_TpEnum;
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};
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}
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#endif
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