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But note: like at use spells cast at loot open not implemnted yet. Also fixed typo in ITEM_DYNFLAG_READABLE.
1057 lines
37 KiB
C++
1057 lines
37 KiB
C++
/*
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* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/**
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* @addtogroup mailing
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* @{
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*
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* @file Mail.cpp
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* This file contains the the code needed for MaNGOS to handle mails.
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*
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*/
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#include "Mail.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "Opcodes.h"
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#include "Log.h"
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#include "World.h"
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#include "ObjectMgr.h"
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#include "ObjectGuid.h"
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#include "Player.h"
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#include "UpdateMask.h"
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#include "Unit.h"
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#include "Language.h"
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#include "DBCStores.h"
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#include "BattleGroundMgr.h"
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#include "Item.h"
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#include "AuctionHouseMgr.h"
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/**
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* Handles the Packet sent by the client when sending a mail.
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*
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* This methods takes the packet sent by the client and performs the following actions:
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* - Checks whether the mail is valid: i.e. can he send the selected items,
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* does he have enough money, etc.
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* - Creates a MailDraft and adds the needed items, money, cost data.
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* - Sends the mail.
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*
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* Depending on the outcome of the checks performed the player will recieve a different
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* MailResponseResult.
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*
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* @see MailResponseResult
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* @see SendMailResult()
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*
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* @param recv_data the WorldPacket containing the data sent by the client.
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*/
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void WorldSession::HandleSendMail(WorldPacket & recv_data )
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{
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uint64 mailbox, unk3;
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std::string receiver, subject, body;
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uint32 unk1, unk2, money, COD;
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uint8 unk4;
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recv_data >> mailbox;
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recv_data >> receiver;
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recv_data >> subject;
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recv_data >> body;
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recv_data >> unk1; // stationery?
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recv_data >> unk2; // 0x00000000
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uint8 items_count;
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recv_data >> items_count; // attached items count
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if (items_count > MAX_MAIL_ITEMS) // client limit
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{
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GetPlayer()->SendMailResult(0, MAIL_SEND, MAIL_ERR_TOO_MANY_ATTACHMENTS);
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recv_data.rpos(recv_data.wpos()); // set to end to avoid warnings spam
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return;
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}
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uint64 itemGUIDs[MAX_MAIL_ITEMS];
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for(uint8 i = 0; i < items_count; ++i)
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{
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recv_data.read_skip<uint8>(); // item slot in mail, not used
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recv_data >> itemGUIDs[i];
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}
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recv_data >> money >> COD; // money and cod
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recv_data >> unk3; // const 0
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recv_data >> unk4; // const 0
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// packet read complete, now do check
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if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
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return;
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if (receiver.empty())
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return;
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Player* pl = _player;
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uint64 rc = 0;
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if (normalizePlayerName(receiver))
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rc = sObjectMgr.GetPlayerGUIDByName(receiver);
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if (!rc)
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{
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DETAIL_LOG("Player %u is sending mail to %s (GUID: nonexistent!) with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u",
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pl->GetGUIDLow(), receiver.c_str(), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2);
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pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_NOT_FOUND);
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return;
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}
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DETAIL_LOG("Player %u is sending mail to %s (GUID: %u) with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u", pl->GetGUIDLow(), receiver.c_str(), GUID_LOPART(rc), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2);
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if (pl->GetGUID() == rc)
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{
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pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANNOT_SEND_TO_SELF);
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return;
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}
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uint32 cost = items_count ? 30 * items_count : 30; // price hardcoded in client
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uint32 reqmoney = cost + money;
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if (pl->GetMoney() < reqmoney)
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{
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pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_ENOUGH_MONEY);
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return;
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}
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Player *receive = sObjectMgr.GetPlayer(rc);
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uint32 rc_team = 0;
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uint8 mails_count = 0; // do not allow to send to one player more than 100 mails
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if (receive)
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{
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rc_team = receive->GetTeam();
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mails_count = receive->GetMailSize();
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}
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else
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{
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rc_team = sObjectMgr.GetPlayerTeamByGUID(rc);
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if (QueryResult* result = CharacterDatabase.PQuery("SELECT COUNT(*) FROM mail WHERE receiver = '%u'", GUID_LOPART(rc)))
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{
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Field *fields = result->Fetch();
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mails_count = fields[0].GetUInt32();
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delete result;
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}
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}
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// do not allow to have more than 100 mails in mailbox.. mails count is in opcode uint8!!! - so max can be 255..
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if (mails_count > 100)
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{
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pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_CAP_REACHED);
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return;
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}
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// check the receiver's Faction...
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if (!sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_MAIL) && pl->GetTeam() != rc_team && GetSecurity() == SEC_PLAYER)
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{
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pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_YOUR_TEAM);
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return;
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}
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uint32 rc_account = receive
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? receive->GetSession()->GetAccountId()
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: sObjectMgr.GetPlayerAccountIdByGUID(rc);
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Item* items[MAX_MAIL_ITEMS];
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for(uint8 i = 0; i < items_count; ++i)
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{
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if (!itemGUIDs[i])
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{
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pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID);
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return;
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}
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Item* item = pl->GetItemByGuid(itemGUIDs[i]);
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// prevent sending bag with items (cheat: can be placed in bag after adding equipped empty bag to mail)
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if(!item)
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{
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pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID);
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return;
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}
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if (!item->CanBeTraded(true))
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{
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pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM);
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return;
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}
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if (item->IsBoundAccountWide() && item->IsSoulBound() && pl->GetSession()->GetAccountId() != rc_account)
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{
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pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_ARTEFACTS_ONLY_FOR_OWN_CHARACTERS);
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return;
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}
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if ((item->GetProto()->Flags & ITEM_FLAG_CONJURED) || item->GetUInt32Value(ITEM_FIELD_DURATION))
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{
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pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM);
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return;
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}
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if (COD && item->HasFlag(ITEM_FIELD_FLAGS, ITEM_DYNFLAG_WRAPPED))
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{
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pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANT_SEND_WRAPPED_COD);
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return;
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}
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items[i] = item;
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}
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pl->SendMailResult(0, MAIL_SEND, MAIL_OK);
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pl->ModifyMoney( -int32(reqmoney) );
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pl->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL, cost);
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bool needItemDelay = false;
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MailDraft draft(subject, body);
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if (items_count > 0 || money > 0)
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{
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if (items_count > 0)
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{
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for(uint8 i = 0; i < items_count; ++i)
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{
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Item* item = items[i];
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if (GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE))
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{
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sLog.outCommand(GetAccountId(), "GM %s (Account: %u) mail item: %s (Entry: %u Count: %u) to player: %s (Account: %u)",
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GetPlayerName(), GetAccountId(), item->GetProto()->Name1, item->GetEntry(), item->GetCount(), receiver.c_str(), rc_account);
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}
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pl->MoveItemFromInventory(items[i]->GetBagSlot(), item->GetSlot(), true);
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CharacterDatabase.BeginTransaction();
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item->DeleteFromInventoryDB(); // deletes item from character's inventory
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item->SaveToDB(); // recursive and not have transaction guard into self, item not in inventory and can be save standalone
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// owner in data will set at mail receive and item extracting
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CharacterDatabase.PExecute("UPDATE item_instance SET owner_guid = '%u' WHERE guid='%u'", GUID_LOPART(rc), item->GetGUIDLow());
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CharacterDatabase.CommitTransaction();
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draft.AddItem(item);
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}
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// if item send to character at another account, then apply item delivery delay
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needItemDelay = pl->GetSession()->GetAccountId() != rc_account;
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}
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if (money > 0 && GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE))
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{
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sLog.outCommand(GetAccountId(),"GM %s (Account: %u) mail money: %u to player: %s (Account: %u)",
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GetPlayerName(), GetAccountId(), money, receiver.c_str(), rc_account);
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}
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}
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// If theres is an item, there is a one hour delivery delay if sent to another account's character.
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uint32 deliver_delay = needItemDelay ? sWorld.getConfig(CONFIG_UINT32_MAIL_DELIVERY_DELAY) : 0;
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// will delete item or place to receiver mail list
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draft
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.AddMoney(money)
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.AddCOD(COD)
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.SendMailTo(MailReceiver(receive, GUID_LOPART(rc)), pl, body.empty() ? MAIL_CHECK_MASK_COPIED : MAIL_CHECK_MASK_HAS_BODY, deliver_delay);
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CharacterDatabase.BeginTransaction();
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pl->SaveInventoryAndGoldToDB();
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CharacterDatabase.CommitTransaction();
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}
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/**
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* Handles the Packet sent by the client when reading a mail.
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*
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* This method is called when a client reads a mail that was previously unread.
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* It will add the MAIL_CHECK_MASK_READ flag to the mail being read.
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*
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* @see MailCheckMask
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*
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* @param recv_data the packet containing information about the mail the player read.
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*
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*/
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void WorldSession::HandleMailMarkAsRead(WorldPacket & recv_data )
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{
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uint64 mailbox;
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uint32 mailId;
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recv_data >> mailbox;
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recv_data >> mailId;
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if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
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return;
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Player *pl = _player;
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if (Mail *m = pl->GetMail(mailId))
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{
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if (pl->unReadMails)
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--pl->unReadMails;
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m->checked = m->checked | MAIL_CHECK_MASK_READ;
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pl->m_mailsUpdated = true;
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m->state = MAIL_STATE_CHANGED;
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}
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}
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/**
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* Handles the Packet sent by the client when deleting a mail.
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*
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* This method is called when a client deletes a mail in his mailbox.
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*
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* @param recv_data The packet containing information about the mail being deleted.
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*
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*/
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void WorldSession::HandleMailDelete(WorldPacket & recv_data )
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{
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uint64 mailbox;
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uint32 mailId;
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recv_data >> mailbox;
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recv_data >> mailId;
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recv_data.read_skip<uint32>(); // mailTemplateId
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if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
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return;
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Player* pl = _player;
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pl->m_mailsUpdated = true;
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if(Mail *m = pl->GetMail(mailId))
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{
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// delete shouldn't show up for COD mails
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if (m->COD)
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{
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pl->SendMailResult(mailId, MAIL_DELETED, MAIL_ERR_INTERNAL_ERROR);
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return;
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}
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m->state = MAIL_STATE_DELETED;
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}
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pl->SendMailResult(mailId, MAIL_DELETED, MAIL_OK);
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}
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/**
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* Handles the Packet sent by the client when returning a mail to sender.
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* This method is called when a player chooses to return a mail to its sender.
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* It will create a new MailDraft and add the items, money, etc. associated with the mail
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* and then send the mail to the original sender.
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*
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* @param recv_data The packet containing information about the mail being returned.
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*
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*/
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void WorldSession::HandleMailReturnToSender(WorldPacket & recv_data )
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{
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uint64 mailbox;
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uint32 mailId;
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recv_data >> mailbox;
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recv_data >> mailId;
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recv_data.read_skip<uint64>(); // original sender GUID for return to, not used
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if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
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return;
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Player *pl = _player;
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Mail *m = pl->GetMail(mailId);
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if(!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
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{
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pl->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, MAIL_ERR_INTERNAL_ERROR);
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return;
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}
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//we can return mail now
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//so firstly delete the old one
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CharacterDatabase.BeginTransaction();
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CharacterDatabase.PExecute("DELETE FROM mail WHERE id = '%u'", mailId);
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// needed?
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CharacterDatabase.PExecute("DELETE FROM mail_items WHERE mail_id = '%u'", mailId);
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CharacterDatabase.CommitTransaction();
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pl->RemoveMail(mailId);
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// send back only to existing players and simple drop for other cases
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if (m->messageType == MAIL_NORMAL && m->sender)
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{
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MailDraft draft(m->subject, m->body);
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if (m->mailTemplateId)
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draft = MailDraft(m->mailTemplateId, false); // items already included
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if(m->HasItems())
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{
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for(std::vector<MailItemInfo>::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
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{
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if(Item *item = pl->GetMItem(itr2->item_guid))
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draft.AddItem(item);
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pl->RemoveMItem(itr2->item_guid);
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}
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}
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draft.AddMoney(m->money).SendReturnToSender(GetAccountId(), m->receiver, m->sender);
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}
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delete m; // we can deallocate old mail
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pl->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, MAIL_OK);
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}
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/**
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* Handles the packet sent by the client when taking an item from the mail.
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*/
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void WorldSession::HandleMailTakeItem(WorldPacket & recv_data )
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{
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uint64 mailbox;
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uint32 mailId;
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uint32 itemId;
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recv_data >> mailbox;
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recv_data >> mailId;
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recv_data >> itemId; // item guid low
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if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
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return;
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Player* pl = _player;
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Mail* m = pl->GetMail(mailId);
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if(!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
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{
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pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_INTERNAL_ERROR);
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return;
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}
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// prevent cheating with skip client money check
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if(pl->GetMoney() < m->COD)
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{
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pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_NOT_ENOUGH_MONEY);
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return;
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}
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Item *it = pl->GetMItem(itemId);
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ItemPosCountVec dest;
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uint8 msg = _player->CanStoreItem( NULL_BAG, NULL_SLOT, dest, it, false );
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if( msg == EQUIP_ERR_OK )
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{
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m->RemoveItem(itemId);
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m->removedItems.push_back(itemId);
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if (m->COD > 0) // if there is COD, take COD money from player and send them to sender by mail
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{
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ObjectGuid sender_guid = ObjectGuid(HIGHGUID_PLAYER, m->sender);
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Player *receive = sObjectMgr.GetPlayer(sender_guid);
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uint32 sender_accId = 0;
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if( GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE) )
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{
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std::string sender_name;
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if(receive)
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{
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sender_accId = receive->GetSession()->GetAccountId();
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sender_name = receive->GetName();
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}
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else
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{
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// can be calculated early
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sender_accId = sObjectMgr.GetPlayerAccountIdByGUID(sender_guid);
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if(!sObjectMgr.GetPlayerNameByGUID(sender_guid, sender_name))
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sender_name = sObjectMgr.GetMangosStringForDBCLocale(LANG_UNKNOWN);
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}
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sLog.outCommand(GetAccountId(), "GM %s (Account: %u) receive mail item: %s (Entry: %u Count: %u) and send COD money: %u to player: %s (Account: %u)",
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GetPlayerName(), GetAccountId(), it->GetProto()->Name1, it->GetEntry(), it->GetCount(), m->COD, sender_name.c_str(), sender_accId);
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}
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else if(!receive)
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sender_accId = sObjectMgr.GetPlayerAccountIdByGUID(sender_guid);
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|
|
// check player existence
|
|
if(receive || sender_accId)
|
|
{
|
|
MailDraft(m->subject, "")
|
|
.AddMoney(m->COD)
|
|
.SendMailTo(MailReceiver(receive, m->sender), MailSender(MAIL_NORMAL, m->receiver), MAIL_CHECK_MASK_COD_PAYMENT);
|
|
}
|
|
|
|
pl->ModifyMoney( -int32(m->COD) );
|
|
}
|
|
m->COD = 0;
|
|
m->state = MAIL_STATE_CHANGED;
|
|
pl->m_mailsUpdated = true;
|
|
pl->RemoveMItem(it->GetGUIDLow());
|
|
|
|
uint32 count = it->GetCount(); // save counts before store and possible merge with deleting
|
|
pl->MoveItemToInventory(dest, it, true);
|
|
|
|
CharacterDatabase.BeginTransaction();
|
|
pl->SaveInventoryAndGoldToDB();
|
|
pl->_SaveMail();
|
|
CharacterDatabase.CommitTransaction();
|
|
|
|
pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_OK, 0, itemId, count);
|
|
}
|
|
else
|
|
pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_EQUIP_ERROR, msg);
|
|
}
|
|
/**
|
|
* Handles the packet sent by the client when taking money from the mail.
|
|
*/
|
|
void WorldSession::HandleMailTakeMoney(WorldPacket & recv_data )
|
|
{
|
|
uint64 mailbox;
|
|
uint32 mailId;
|
|
recv_data >> mailbox;
|
|
recv_data >> mailId;
|
|
|
|
if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
|
|
return;
|
|
|
|
Player *pl = _player;
|
|
|
|
Mail* m = pl->GetMail(mailId);
|
|
if(!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
|
|
{
|
|
pl->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_ERR_INTERNAL_ERROR);
|
|
return;
|
|
}
|
|
|
|
pl->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_OK);
|
|
|
|
pl->ModifyMoney(m->money);
|
|
m->money = 0;
|
|
m->state = MAIL_STATE_CHANGED;
|
|
pl->m_mailsUpdated = true;
|
|
|
|
// save money and mail to prevent cheating
|
|
CharacterDatabase.BeginTransaction();
|
|
pl->SaveGoldToDB();
|
|
pl->_SaveMail();
|
|
CharacterDatabase.CommitTransaction();
|
|
}
|
|
|
|
/**
|
|
* Handles the packet sent by the client when requesting the current mail list.
|
|
* It will send a list of all available mails in the players mailbox to the client.
|
|
*/
|
|
void WorldSession::HandleGetMailList(WorldPacket & recv_data )
|
|
{
|
|
uint64 mailbox;
|
|
recv_data >> mailbox;
|
|
|
|
if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
|
|
return;
|
|
|
|
// client can't work with packets > max int16 value
|
|
const uint32 maxPacketSize = 32767;
|
|
|
|
uint32 mailsCount = 0; // send to client mails amount
|
|
uint32 realCount = 0; // real mails amount
|
|
|
|
WorldPacket data(SMSG_MAIL_LIST_RESULT, 200); // guess size
|
|
data << uint32(0); // real mail's count
|
|
data << uint8(0); // mail's count
|
|
time_t cur_time = time(NULL);
|
|
|
|
for(PlayerMails::iterator itr = _player->GetMailBegin(); itr != _player->GetMailEnd(); ++itr)
|
|
{
|
|
// packet send mail count as uint8, prevent overflow
|
|
if(mailsCount >= 254)
|
|
{
|
|
realCount += 1;
|
|
continue;
|
|
}
|
|
|
|
// skip deleted or not delivered (deliver delay not expired) mails
|
|
if ((*itr)->state == MAIL_STATE_DELETED || cur_time < (*itr)->deliver_time)
|
|
continue;
|
|
|
|
uint8 item_count = (*itr)->items.size(); // max count is MAX_MAIL_ITEMS (12)
|
|
|
|
size_t next_mail_size = 2+4+1+((*itr)->messageType == MAIL_NORMAL ? 8 : 4)+4*8+((*itr)->subject.size()+1)+((*itr)->body.size()+1)+1+item_count*(1+4+4+7*3*4+4+4+4+4+4+4+1);
|
|
|
|
if(data.wpos()+next_mail_size > maxPacketSize)
|
|
{
|
|
realCount += 1;
|
|
continue;
|
|
}
|
|
|
|
data << uint16(next_mail_size); // Message size
|
|
data << uint32((*itr)->messageID); // Message ID
|
|
data << uint8((*itr)->messageType); // Message Type
|
|
|
|
switch((*itr)->messageType)
|
|
{
|
|
case MAIL_NORMAL: // sender guid
|
|
data << ObjectGuid(HIGHGUID_PLAYER, (*itr)->sender);
|
|
break;
|
|
case MAIL_CREATURE:
|
|
case MAIL_GAMEOBJECT:
|
|
case MAIL_AUCTION:
|
|
data << uint32((*itr)->sender); // creature/gameobject entry, auction id
|
|
break;
|
|
case MAIL_ITEM: // item entry (?) sender = "Unknown", NYI
|
|
data << uint32(0); // item entry
|
|
break;
|
|
}
|
|
|
|
data << uint32((*itr)->COD); // COD
|
|
data << uint32(0); // unknown, probably changed in 3.3.3
|
|
data << uint32((*itr)->stationery); // stationery (Stationery.dbc)
|
|
data << uint32((*itr)->money); // copper
|
|
data << uint32((*itr)->checked); // flags
|
|
data << float(((*itr)->expire_time-time(NULL))/DAY);// Time
|
|
data << uint32((*itr)->mailTemplateId); // mail template (MailTemplate.dbc)
|
|
data << (*itr)->subject; // Subject string - once 00, when mail type = 3, max 256
|
|
data << (*itr)->body; // message? max 8000
|
|
|
|
data << uint8(item_count); // client limit is 0x10
|
|
|
|
for(uint8 i = 0; i < item_count; ++i)
|
|
{
|
|
Item *item = _player->GetMItem((*itr)->items[i].item_guid);
|
|
// item index (0-6?)
|
|
data << uint8(i);
|
|
// item guid low?
|
|
data << uint32(item ? item->GetGUIDLow() : 0);
|
|
// entry
|
|
data << uint32(item ? item->GetEntry() : 0);
|
|
for(uint8 j = 0; j < MAX_INSPECTED_ENCHANTMENT_SLOT; ++j)
|
|
{
|
|
// unsure
|
|
data << uint32(item ? item->GetEnchantmentCharges((EnchantmentSlot)j) : 0);
|
|
// unsure
|
|
data << uint32(item ? item->GetEnchantmentDuration((EnchantmentSlot)j) : 0);
|
|
// unsure
|
|
data << uint32(item ? item->GetEnchantmentId((EnchantmentSlot)j) : 0);
|
|
}
|
|
// can be negative
|
|
data << uint32(item ? item->GetItemRandomPropertyId() : 0);
|
|
// unk
|
|
data << uint32(item ? item->GetItemSuffixFactor() : 0);
|
|
// stack count
|
|
data << uint32(item ? item->GetCount() : 0);
|
|
// charges
|
|
data << uint32(item ? item->GetSpellCharges() : 0);
|
|
// durability
|
|
data << uint32(item ? item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY) : 0);
|
|
// durability
|
|
data << uint32(item ? item->GetUInt32Value(ITEM_FIELD_DURABILITY) : 0);
|
|
// unknown wotlk
|
|
data << uint8(0);
|
|
}
|
|
|
|
mailsCount += 1;
|
|
realCount += 1;
|
|
}
|
|
|
|
data.put<uint32>(0, realCount); // this will display warning about undelivered mail to player if realCount > mailsCount
|
|
data.put<uint8>(4, mailsCount); // set real send mails to client
|
|
SendPacket(&data);
|
|
|
|
// recalculate m_nextMailDelivereTime and unReadMails
|
|
_player->UpdateNextMailTimeAndUnreads();
|
|
}
|
|
|
|
/**
|
|
* Handles the packet sent by the client when he copies the body a mail to his inventory.
|
|
*
|
|
* When a player copies the body of a mail to his inventory this method is called. It will create
|
|
* a new item with the text of the mail and store it in the players inventory (if possible).
|
|
*
|
|
*/
|
|
void WorldSession::HandleMailCreateTextItem(WorldPacket & recv_data )
|
|
{
|
|
uint64 mailbox;
|
|
uint32 mailId;
|
|
|
|
recv_data >> mailbox;
|
|
recv_data >> mailId;
|
|
|
|
if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
|
|
return;
|
|
|
|
Player *pl = _player;
|
|
|
|
Mail* m = pl->GetMail(mailId);
|
|
if (!m || (m->body.empty() && !m->mailTemplateId) || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
|
|
{
|
|
pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_INTERNAL_ERROR);
|
|
return;
|
|
}
|
|
|
|
Item *bodyItem = new Item; // This is not bag and then can be used new Item.
|
|
if(!bodyItem->Create(sObjectMgr.GenerateLowGuid(HIGHGUID_ITEM), MAIL_BODY_ITEM_TEMPLATE, pl))
|
|
{
|
|
delete bodyItem;
|
|
return;
|
|
}
|
|
|
|
// in mail template case we need create new item text
|
|
if(m->mailTemplateId)
|
|
{
|
|
MailTemplateEntry const* mailTemplateEntry = sMailTemplateStore.LookupEntry(m->mailTemplateId);
|
|
if(!mailTemplateEntry)
|
|
{
|
|
pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_INTERNAL_ERROR);
|
|
return;
|
|
}
|
|
|
|
bodyItem->SetText(mailTemplateEntry->content[GetSessionDbcLocale()]);
|
|
}
|
|
else
|
|
bodyItem->SetText(m->body);
|
|
|
|
bodyItem->SetGuidValue(ITEM_FIELD_CREATOR, ObjectGuid(HIGHGUID_PLAYER, m->sender));
|
|
bodyItem->SetFlag(ITEM_FIELD_FLAGS, ITEM_DYNFLAG_READABLE | ITEM_DYNFLAG_UNK15 | ITEM_DYNFLAG_UNK16);
|
|
|
|
|
|
DETAIL_LOG("HandleMailCreateTextItem mailid=%u", mailId);
|
|
|
|
ItemPosCountVec dest;
|
|
uint8 msg = _player->CanStoreItem( NULL_BAG, NULL_SLOT, dest, bodyItem, false );
|
|
if( msg == EQUIP_ERR_OK )
|
|
{
|
|
m->checked = m->checked | MAIL_CHECK_MASK_COPIED;
|
|
m->state = MAIL_STATE_CHANGED;
|
|
pl->m_mailsUpdated = true;
|
|
|
|
pl->StoreItem(dest, bodyItem, true);
|
|
pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_OK);
|
|
}
|
|
else
|
|
{
|
|
pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_EQUIP_ERROR, msg);
|
|
delete bodyItem;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* No idea when this is called.
|
|
*/
|
|
void WorldSession::HandleQueryNextMailTime(WorldPacket & /**recv_data*/ )
|
|
{
|
|
WorldPacket data(MSG_QUERY_NEXT_MAIL_TIME, 8);
|
|
|
|
if( _player->unReadMails > 0 )
|
|
{
|
|
data << uint32(0); // float
|
|
data << uint32(0); // count
|
|
|
|
uint32 count = 0;
|
|
time_t now = time(NULL);
|
|
for(PlayerMails::iterator itr = _player->GetMailBegin(); itr != _player->GetMailEnd(); ++itr)
|
|
{
|
|
Mail *m = (*itr);
|
|
// must be not checked yet
|
|
if(m->checked & MAIL_CHECK_MASK_READ)
|
|
continue;
|
|
|
|
// and already delivered
|
|
if(now < m->deliver_time)
|
|
continue;
|
|
|
|
data << uint64(m->sender); // sender guid
|
|
|
|
switch(m->messageType)
|
|
{
|
|
case MAIL_AUCTION:
|
|
data << uint32(m->sender); // auction house id
|
|
data << uint32(MAIL_AUCTION); // message type
|
|
break;
|
|
default:
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
break;
|
|
}
|
|
|
|
data << uint32(m->stationery);
|
|
data << uint32(0xC6000000); // float unk, time or something
|
|
|
|
++count;
|
|
if(count == 2) // do not display more than 2 mails
|
|
break;
|
|
}
|
|
data.put<uint32>(4, count);
|
|
}
|
|
else
|
|
{
|
|
data << uint32(0xC7A8C000);
|
|
data << uint32(0x00000000);
|
|
}
|
|
SendPacket(&data);
|
|
}
|
|
|
|
/**
|
|
* Creates a new MailSender object.
|
|
*
|
|
* @param sender The object/player sending this mail.
|
|
* @param stationery The stationary associated with this sender.
|
|
*/
|
|
MailSender::MailSender( Object* sender, MailStationery stationery ) : m_stationery(stationery)
|
|
{
|
|
switch(sender->GetTypeId())
|
|
{
|
|
case TYPEID_UNIT:
|
|
m_messageType = MAIL_CREATURE;
|
|
m_senderId = sender->GetEntry();
|
|
break;
|
|
case TYPEID_GAMEOBJECT:
|
|
m_messageType = MAIL_GAMEOBJECT;
|
|
m_senderId = sender->GetEntry();
|
|
break;
|
|
case TYPEID_ITEM:
|
|
m_messageType = MAIL_ITEM;
|
|
m_senderId = sender->GetEntry();
|
|
break;
|
|
case TYPEID_PLAYER:
|
|
m_messageType = MAIL_NORMAL;
|
|
m_senderId = sender->GetGUIDLow();
|
|
break;
|
|
default:
|
|
m_messageType = MAIL_NORMAL;
|
|
m_senderId = 0; // will show mail from nonexistent player
|
|
sLog.outError( "MailSender::MailSender - Mail have unexpected sender typeid (%u)", sender->GetTypeId());
|
|
break;
|
|
}
|
|
}
|
|
/**
|
|
* Creates a new MailSender object from an AuctionEntry.
|
|
*
|
|
* @param sender the AuctionEntry from which this mail is generated.
|
|
*/
|
|
MailSender::MailSender( AuctionEntry* sender )
|
|
: m_messageType(MAIL_AUCTION), m_senderId(sender->GetHouseId()), m_stationery(MAIL_STATIONERY_AUCTION)
|
|
{
|
|
}
|
|
|
|
/**
|
|
* Creates a new MailReceiver object.
|
|
*
|
|
* @param receiver The player receiving the mail.
|
|
*/
|
|
MailReceiver::MailReceiver( Player* receiver ) : m_receiver(receiver), m_receiver_lowguid(receiver->GetGUIDLow())
|
|
{
|
|
}
|
|
/**
|
|
* Creates a new MailReceiver object with a specified GUID.
|
|
*
|
|
* @param receiver The player receiving the mail.
|
|
* @param receiver_lowguid The GUID to use instead of the receivers.
|
|
*/
|
|
MailReceiver::MailReceiver( Player* receiver,uint32 receiver_lowguid ) : m_receiver(receiver), m_receiver_lowguid(receiver_lowguid)
|
|
{
|
|
MANGOS_ASSERT(!receiver || receiver->GetGUIDLow() == receiver_lowguid);
|
|
}
|
|
|
|
/**
|
|
* Adds an item to the MailDraft.
|
|
*
|
|
* @param item The item to be added to the MailDraft.
|
|
* @returns the MailDraft the item was added to.
|
|
*/
|
|
MailDraft& MailDraft::AddItem( Item* item )
|
|
{
|
|
m_items[item->GetGUIDLow()] = item;
|
|
return *this;
|
|
}
|
|
/**
|
|
* Prepares the items in a MailDraft.
|
|
*/
|
|
void MailDraft::prepareItems(Player* receiver)
|
|
{
|
|
if (!m_mailTemplateId || !m_mailTemplateItemsNeed)
|
|
return;
|
|
|
|
m_mailTemplateItemsNeed = false;
|
|
|
|
Loot mailLoot;
|
|
|
|
// can be empty
|
|
mailLoot.FillLoot(m_mailTemplateId, LootTemplates_Mail, receiver, true, true);
|
|
|
|
uint32 max_slot = mailLoot.GetMaxSlotInLootFor(receiver);
|
|
for(uint32 i = 0; m_items.size() < MAX_MAIL_ITEMS && i < max_slot; ++i)
|
|
{
|
|
if (LootItem* lootitem = mailLoot.LootItemInSlot(i, receiver))
|
|
{
|
|
if (Item* item = Item::CreateItem(lootitem->itemid, lootitem->count, receiver))
|
|
{
|
|
item->SaveToDB(); // save for prevent lost at next mail load, if send fail then item will deleted
|
|
AddItem(item);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
/**
|
|
* Deletes the items included in a MailDraft.
|
|
*
|
|
* @param inDB A boolean specifying whether the change should be saved to the database or not.
|
|
*/
|
|
void MailDraft::deleteIncludedItems( bool inDB /**= false*/ )
|
|
{
|
|
for(MailItemMap::iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter)
|
|
{
|
|
Item* item = mailItemIter->second;
|
|
|
|
if(inDB)
|
|
CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid='%u'", item->GetGUIDLow());
|
|
|
|
delete item;
|
|
}
|
|
|
|
m_items.clear();
|
|
}
|
|
/*
|
|
* Returns a mail to its sender.
|
|
* @param sender_acc The id of the account of the sender.
|
|
* @param sender_guid The low part of the GUID of the sender.
|
|
* @param receiver_guid The low part of the GUID of the receiver.
|
|
*/
|
|
void MailDraft::SendReturnToSender(uint32 sender_acc, uint32 sender_lowguid, uint32 receiver_lowguid)
|
|
{
|
|
ObjectGuid receiver_guid = ObjectGuid(HIGHGUID_PLAYER, receiver_lowguid);
|
|
Player *receiver = sObjectMgr.GetPlayer(receiver_guid);
|
|
|
|
uint32 rc_account = 0;
|
|
if(!receiver)
|
|
rc_account = sObjectMgr.GetPlayerAccountIdByGUID(receiver_guid);
|
|
|
|
if(!receiver && !rc_account) // sender not exist
|
|
{
|
|
deleteIncludedItems(true);
|
|
return;
|
|
}
|
|
|
|
// prepare mail and send in other case
|
|
bool needItemDelay = false;
|
|
|
|
if(!m_items.empty())
|
|
{
|
|
// if item send to character at another account, then apply item delivery delay
|
|
needItemDelay = sender_acc != rc_account;
|
|
|
|
// set owner to new receiver (to prevent delete item with sender char deleting)
|
|
CharacterDatabase.BeginTransaction();
|
|
for(MailItemMap::iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter)
|
|
{
|
|
Item* item = mailItemIter->second;
|
|
item->SaveToDB(); // item not in inventory and can be save standalone
|
|
// owner in data will set at mail receive and item extracting
|
|
CharacterDatabase.PExecute("UPDATE item_instance SET owner_guid = '%u' WHERE guid='%u'", receiver_lowguid, item->GetGUIDLow());
|
|
}
|
|
CharacterDatabase.CommitTransaction();
|
|
}
|
|
|
|
// If theres is an item, there is a one hour delivery delay.
|
|
uint32 deliver_delay = needItemDelay ? sWorld.getConfig(CONFIG_UINT32_MAIL_DELIVERY_DELAY) : 0;
|
|
|
|
// will delete item or place to receiver mail list
|
|
SendMailTo(MailReceiver(receiver,receiver_lowguid), MailSender(MAIL_NORMAL, sender_lowguid), MAIL_CHECK_MASK_RETURNED, deliver_delay);
|
|
}
|
|
/**
|
|
* Sends a mail.
|
|
*
|
|
* @param receiver The MailReceiver to which this mail is sent.
|
|
* @param sender The MailSender from which this mail is originated.
|
|
* @param checked The mask used to specify the mail.
|
|
* @param deliver_delay The delay after which the mail is delivered in seconds
|
|
*/
|
|
void MailDraft::SendMailTo(MailReceiver const& receiver, MailSender const& sender, MailCheckMask checked, uint32 deliver_delay)
|
|
{
|
|
Player* pReceiver = receiver.GetPlayer(); // can be NULL
|
|
|
|
if (pReceiver)
|
|
prepareItems(pReceiver); // generate mail template items
|
|
|
|
|
|
uint32 mailId = sObjectMgr.GenerateMailID();
|
|
|
|
time_t deliver_time = time(NULL) + deliver_delay;
|
|
|
|
uint32 expire_delay;
|
|
// auction mail without any items and money (auction sale note) pending 1 hour
|
|
if (sender.GetMailMessageType() == MAIL_AUCTION && m_items.empty() && !m_money)
|
|
expire_delay = HOUR;
|
|
// mail from battlemaster (rewardmarks) should last only one day
|
|
else if (sender.GetMailMessageType() == MAIL_CREATURE && sBattleGroundMgr.GetBattleMasterBG(sender.GetSenderId()) != BATTLEGROUND_TYPE_NONE)
|
|
expire_delay = DAY;
|
|
// default case: expire time if COD 3 days, if no COD 30 days
|
|
else
|
|
expire_delay = (m_COD > 0) ? 3 * DAY : 30 * DAY;
|
|
|
|
time_t expire_time = deliver_time + expire_delay;
|
|
|
|
// Add to DB
|
|
std::string safe_subject = GetSubject();
|
|
CharacterDatabase.BeginTransaction();
|
|
CharacterDatabase.escape_string(safe_subject);
|
|
|
|
std::string safe_body = GetBody();
|
|
CharacterDatabase.BeginTransaction();
|
|
CharacterDatabase.escape_string(safe_body);
|
|
|
|
CharacterDatabase.PExecute("INSERT INTO mail (id,messageType,stationery,mailTemplateId,sender,receiver,subject,body,has_items,expire_time,deliver_time,money,cod,checked) "
|
|
"VALUES ('%u', '%u', '%u', '%u', '%u', '%u', '%s', '%s', '%u', '" UI64FMTD "','" UI64FMTD "', '%u', '%u', '%d')",
|
|
mailId, sender.GetMailMessageType(), sender.GetStationery(), GetMailTemplateId(), sender.GetSenderId(), receiver.GetPlayerGUIDLow(), safe_subject.c_str(), safe_body.c_str(), (m_items.empty() ? 0 : 1), (uint64)expire_time, (uint64)deliver_time, m_money, m_COD, checked);
|
|
|
|
for(MailItemMap::const_iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter)
|
|
{
|
|
Item* item = mailItemIter->second;
|
|
CharacterDatabase.PExecute("INSERT INTO mail_items (mail_id,item_guid,item_template,receiver) VALUES ('%u', '%u', '%u','%u')", mailId, item->GetGUIDLow(), item->GetEntry(), receiver.GetPlayerGUIDLow());
|
|
}
|
|
CharacterDatabase.CommitTransaction();
|
|
|
|
// For online receiver update in game mail status and data
|
|
if (pReceiver)
|
|
{
|
|
pReceiver->AddNewMailDeliverTime(deliver_time);
|
|
|
|
Mail *m = new Mail;
|
|
m->messageID = mailId;
|
|
m->mailTemplateId = GetMailTemplateId();
|
|
m->subject = GetSubject();
|
|
m->body = GetBody();
|
|
m->money = GetMoney();
|
|
m->COD = GetCOD();
|
|
|
|
for(MailItemMap::const_iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter)
|
|
{
|
|
Item* item = mailItemIter->second;
|
|
m->AddItem(item->GetGUIDLow(), item->GetEntry());
|
|
}
|
|
|
|
m->messageType = sender.GetMailMessageType();
|
|
m->stationery = sender.GetStationery();
|
|
m->sender = sender.GetSenderId();
|
|
m->receiver = receiver.GetPlayerGUIDLow();
|
|
m->expire_time = expire_time;
|
|
m->deliver_time = deliver_time;
|
|
m->checked = checked;
|
|
m->state = MAIL_STATE_UNCHANGED;
|
|
|
|
pReceiver->AddMail(m); // to insert new mail to beginning of maillist
|
|
|
|
if (!m_items.empty())
|
|
{
|
|
for(MailItemMap::iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter)
|
|
pReceiver->AddMItem(mailItemIter->second);
|
|
}
|
|
}
|
|
else if (!m_items.empty())
|
|
deleteIncludedItems();
|
|
}
|
|
/*! @} */
|