server/src/game/BattleGroundAV.cpp
VladimirMangos a6413516f9 [8315] Fixed memory leaks (mostly at server shutdown) and code cleanups.
* Fixed leak in BattleGround::m_PlayerScores at BattleGround::Reset,
  add and use BattleGroundScoreMap typedef
* Delete AreaTeam objects stored in global map at shutdown
* Delete Corpse objects stored in global map at shutdown
* Store guild bank log entries as objectes instead pointers in log event lists
2009-08-05 14:27:30 +04:00

130 lines
3.8 KiB
C++

/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Object.h"
#include "Player.h"
#include "BattleGround.h"
#include "BattleGroundAV.h"
#include "Language.h"
BattleGroundAV::BattleGroundAV()
{
//TODO FIX ME!
m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_BG_EY_START_TWO_MINUTES;
m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_EY_START_ONE_MINUTE;
m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_EY_START_HALF_MINUTE;
m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_EY_HAS_BEGUN;
}
BattleGroundAV::~BattleGroundAV()
{
}
void BattleGroundAV::Update(uint32 diff)
{
BattleGround::Update(diff);
}
void BattleGroundAV::StartingEventCloseDoors()
{
}
void BattleGroundAV::StartingEventOpenDoors()
{
}
void BattleGroundAV::AddPlayer(Player *plr)
{
BattleGround::AddPlayer(plr);
//create score and add it to map, default values are set in constructor
BattleGroundAVScore* sc = new BattleGroundAVScore;
m_PlayerScores[plr->GetGUID()] = sc;
}
void BattleGroundAV::RemovePlayer(Player* /*plr*/,uint64 /*guid*/)
{
}
void BattleGroundAV::HandleAreaTrigger(Player *Source, uint32 Trigger)
{
// this is wrong way to implement these things. On official it done by gameobject spell cast.
if (GetStatus() != STATUS_IN_PROGRESS)
return;
uint32 SpellId = 0;
switch(Trigger)
{
case 95:
case 2606:
case 2608:
case 3326:
case 3327:
case 3328:
case 3329:
case 3330:
case 3331:
break;
default:
sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger);
Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger);
break;
}
if (SpellId)
Source->CastSpell(Source, SpellId, true);
}
void BattleGroundAV::UpdatePlayerScore(Player* Source, uint32 type, uint32 value)
{
BattleGroundScoreMap::iterator itr = m_PlayerScores.find(Source->GetGUID());
if(itr == m_PlayerScores.end()) // player not found...
return;
switch(type)
{
case SCORE_GRAVEYARDS_ASSAULTED:
((BattleGroundAVScore*)itr->second)->GraveyardsAssaulted += value;
break;
case SCORE_GRAVEYARDS_DEFENDED:
((BattleGroundAVScore*)itr->second)->GraveyardsDefended += value;
break;
case SCORE_TOWERS_ASSAULTED:
((BattleGroundAVScore*)itr->second)->TowersAssaulted += value;
break;
case SCORE_TOWERS_DEFENDED:
((BattleGroundAVScore*)itr->second)->TowersDefended += value;
break;
case SCORE_MINES_CAPTURED:
((BattleGroundAVScore*)itr->second)->MinesCaptured += value;
break;
case SCORE_LEADERS_KILLED:
((BattleGroundAVScore*)itr->second)->LeadersKilled += value;
break;
case SCORE_SECONDARY_OBJECTIVES:
((BattleGroundAVScore*)itr->second)->SecondaryObjectives += value;
break;
default:
BattleGround::UpdatePlayerScore(Source,type,value);
break;
}
}