mirror of
https://github.com/mangosfour/server.git
synced 2025-12-13 13:37:05 +00:00
This let solve problem with not despawned creature/gameobject at pool update in case when related grid not loaded. Signed-off-by: VladimirMangos <vladimir@getmangos.com>
175 lines
5.4 KiB
C++
175 lines
5.4 KiB
C++
/*
|
|
* Copyright (C) 2005-2010 MaNGOS <http://www.mangosproject.org/>
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
#ifndef MANGOS_POOLHANDLER_H
|
|
#define MANGOS_POOLHANDLER_H
|
|
|
|
#include "Platform/Define.h"
|
|
#include "Policies/Singleton.h"
|
|
#include "Creature.h"
|
|
#include "GameObject.h"
|
|
|
|
struct PoolTemplateData
|
|
{
|
|
uint32 MaxLimit;
|
|
};
|
|
|
|
struct PoolObject
|
|
{
|
|
uint32 guid;
|
|
float chance;
|
|
PoolObject(uint32 _guid, float _chance): guid(_guid), chance(fabs(_chance)) {}
|
|
};
|
|
|
|
class Pool // for Pool of Pool case
|
|
{
|
|
};
|
|
|
|
typedef std::set<uint32> SpawnedPoolObjects;
|
|
typedef std::map<uint32,uint32> SpawnedPoolPools;
|
|
|
|
class SpawnedPoolData
|
|
{
|
|
public:
|
|
template<typename T>
|
|
bool IsSpawnedObject(uint32 db_guid_or_pool_id) const;
|
|
|
|
uint32 GetSpawnedObjects(uint32 pool_id) const;
|
|
|
|
template<typename T>
|
|
void AddSpawn(uint32 db_guid_or_pool_id, uint32 pool_id);
|
|
|
|
template<typename T>
|
|
void RemoveSpawn(uint32 db_guid_or_pool_id, uint32 pool_id);
|
|
private:
|
|
SpawnedPoolObjects mSpawnedCreatures;
|
|
SpawnedPoolObjects mSpawnedGameobjects;
|
|
SpawnedPoolPools mSpawnedPools;
|
|
};
|
|
|
|
template <class T>
|
|
class PoolGroup
|
|
{
|
|
typedef std::vector<PoolObject> PoolObjectList;
|
|
public:
|
|
explicit PoolGroup() : poolId(0) { }
|
|
void SetPoolId(uint32 pool_id) { poolId = pool_id; }
|
|
~PoolGroup() {};
|
|
bool isEmpty() const { return ExplicitlyChanced.empty() && EqualChanced.empty(); }
|
|
void AddEntry(PoolObject& poolitem, uint32 maxentries);
|
|
bool CheckPool() const;
|
|
PoolObject* RollOne(SpawnedPoolData& spawns, uint32 triggerFrom);
|
|
void DespawnObject(SpawnedPoolData& spawns, uint32 guid=0);
|
|
void Despawn1Object(uint32 guid);
|
|
void SpawnObject(SpawnedPoolData& spawns, uint32 limit, uint32 triggerFrom, bool instantly);
|
|
|
|
void Spawn1Object(PoolObject* obj, bool instantly);
|
|
void ReSpawn1Object(PoolObject* obj);
|
|
void RemoveOneRelation(uint16 child_pool_id);
|
|
private:
|
|
uint32 poolId;
|
|
PoolObjectList ExplicitlyChanced;
|
|
PoolObjectList EqualChanced;
|
|
};
|
|
|
|
class PoolManager
|
|
{
|
|
public:
|
|
PoolManager();
|
|
~PoolManager() {};
|
|
|
|
void LoadFromDB();
|
|
void Initialize();
|
|
|
|
template<typename T>
|
|
uint16 IsPartOfAPool(uint32 db_guid_or_pool_id) const;
|
|
|
|
template<typename T>
|
|
bool IsSpawnedObject(uint32 db_guid_or_pool_id) const { return mSpawnedData.IsSpawnedObject<T>(db_guid_or_pool_id); }
|
|
|
|
bool CheckPool(uint16 pool_id) const;
|
|
|
|
void SpawnPool(uint16 pool_id, bool instantly);
|
|
void DespawnPool(uint16 pool_id);
|
|
|
|
template<typename T>
|
|
void UpdatePool(uint16 pool_id, uint32 db_guid_or_pool_id);
|
|
|
|
protected:
|
|
template<typename T>
|
|
void SpawnPoolGroup(uint16 pool_id, uint32 db_guid_or_pool_id, bool instantly);
|
|
|
|
uint16 max_pool_id;
|
|
typedef std::vector<PoolTemplateData> PoolTemplateDataMap;
|
|
|
|
typedef std::vector<PoolGroup<Creature> > PoolGroupCreatureMap;
|
|
typedef std::vector<PoolGroup<GameObject> > PoolGroupGameObjectMap;
|
|
typedef std::vector<PoolGroup<Pool> > PoolGroupPoolMap;
|
|
typedef std::pair<uint32, uint16> SearchPair;
|
|
typedef std::map<uint32, uint16> SearchMap;
|
|
|
|
PoolTemplateDataMap mPoolTemplate;
|
|
PoolGroupCreatureMap mPoolCreatureGroups;
|
|
PoolGroupGameObjectMap mPoolGameobjectGroups;
|
|
PoolGroupPoolMap mPoolPoolGroups;
|
|
|
|
// static maps DB low guid -> pool id
|
|
SearchMap mCreatureSearchMap;
|
|
SearchMap mGameobjectSearchMap;
|
|
SearchMap mPoolSearchMap;
|
|
|
|
// dynamic data
|
|
SpawnedPoolData mSpawnedData;
|
|
};
|
|
|
|
#define sPoolMgr MaNGOS::Singleton<PoolManager>::Instance()
|
|
|
|
// Method that tell if the creature is part of a pool and return the pool id if yes
|
|
template<>
|
|
inline uint16 PoolManager::IsPartOfAPool<Creature>(uint32 db_guid) const
|
|
{
|
|
SearchMap::const_iterator itr = mCreatureSearchMap.find(db_guid);
|
|
if (itr != mCreatureSearchMap.end())
|
|
return itr->second;
|
|
|
|
return 0;
|
|
}
|
|
|
|
// Method that tell if the gameobject is part of a pool and return the pool id if yes
|
|
template<>
|
|
inline uint16 PoolManager::IsPartOfAPool<GameObject>(uint32 db_guid) const
|
|
{
|
|
SearchMap::const_iterator itr = mGameobjectSearchMap.find(db_guid);
|
|
if (itr != mGameobjectSearchMap.end())
|
|
return itr->second;
|
|
|
|
return 0;
|
|
}
|
|
|
|
// Method that tell if the pool is part of another pool and return the pool id if yes
|
|
template<>
|
|
inline uint16 PoolManager::IsPartOfAPool<Pool>(uint32 pool_id) const
|
|
{
|
|
SearchMap::const_iterator itr = mPoolSearchMap.find(pool_id);
|
|
if (itr != mPoolSearchMap.end())
|
|
return itr->second;
|
|
|
|
return 0;
|
|
}
|
|
|
|
#endif
|