server/src/game/World.cpp
XTZGZoReX b3f3ffa885 [8793] Don't do operations through singleton if already in singleton context.
* Also, some minor things:
   - Remove duplicate sWorldLog define.
   - Add sRealmList macro for RealmList::Instance().
   - Use sLog macro in scripting log functions.
2009-11-08 19:32:59 +01:00

2203 lines
94 KiB
C++

/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/** \file
\ingroup world
*/
#include "Common.h"
#include "Database/DatabaseEnv.h"
#include "Config/ConfigEnv.h"
#include "SystemConfig.h"
#include "Log.h"
#include "Opcodes.h"
#include "WorldSession.h"
#include "WorldPacket.h"
#include "Weather.h"
#include "Player.h"
#include "Vehicle.h"
#include "SkillExtraItems.h"
#include "SkillDiscovery.h"
#include "World.h"
#include "AccountMgr.h"
#include "AchievementMgr.h"
#include "AuctionHouseMgr.h"
#include "ObjectMgr.h"
#include "CreatureEventAIMgr.h"
#include "SpellMgr.h"
#include "Chat.h"
#include "DBCStores.h"
#include "LootMgr.h"
#include "ItemEnchantmentMgr.h"
#include "MapManager.h"
#include "ScriptCalls.h"
#include "CreatureAIRegistry.h"
#include "Policies/SingletonImp.h"
#include "BattleGroundMgr.h"
#include "TemporarySummon.h"
#include "WaypointMovementGenerator.h"
#include "VMapFactory.h"
#include "GlobalEvents.h"
#include "GameEventMgr.h"
#include "PoolManager.h"
#include "Database/DatabaseImpl.h"
#include "GridNotifiersImpl.h"
#include "CellImpl.h"
#include "InstanceSaveMgr.h"
#include "WaypointManager.h"
#include "GMTicketMgr.h"
#include "Util.h"
INSTANTIATE_SINGLETON_1( World );
volatile bool World::m_stopEvent = false;
uint8 World::m_ExitCode = SHUTDOWN_EXIT_CODE;
volatile uint32 World::m_worldLoopCounter = 0;
float World::m_MaxVisibleDistanceOnContinents = DEFAULT_VISIBILITY_DISTANCE;
float World::m_MaxVisibleDistanceInInctances = DEFAULT_VISIBILITY_INSTANCE;
float World::m_MaxVisibleDistanceInBGArenas = DEFAULT_VISIBILITY_BGARENAS;
float World::m_MaxVisibleDistanceForObject = DEFAULT_VISIBILITY_DISTANCE;
float World::m_MaxVisibleDistanceInFlight = DEFAULT_VISIBILITY_DISTANCE;
float World::m_VisibleUnitGreyDistance = 0;
float World::m_VisibleObjectGreyDistance = 0;
/// World constructor
World::World()
{
m_playerLimit = 0;
m_allowMovement = true;
m_ShutdownMask = 0;
m_ShutdownTimer = 0;
m_gameTime=time(NULL);
m_startTime=m_gameTime;
m_maxActiveSessionCount = 0;
m_maxQueuedSessionCount = 0;
m_resultQueue = NULL;
m_NextDailyQuestReset = 0;
m_scheduledScripts = 0;
m_defaultDbcLocale = LOCALE_enUS;
m_availableDbcLocaleMask = 0;
}
/// World destructor
World::~World()
{
///- Empty the kicked session set
while (!m_sessions.empty())
{
// not remove from queue, prevent loading new sessions
delete m_sessions.begin()->second;
m_sessions.erase(m_sessions.begin());
}
///- Empty the WeatherMap
for (WeatherMap::const_iterator itr = m_weathers.begin(); itr != m_weathers.end(); ++itr)
delete itr->second;
m_weathers.clear();
CliCommandHolder* command;
while (cliCmdQueue.next(command))
delete command;
VMAP::VMapFactory::clear();
if(m_resultQueue) delete m_resultQueue;
//TODO free addSessQueue
}
/// Find a player in a specified zone
Player* World::FindPlayerInZone(uint32 zone)
{
///- circle through active sessions and return the first player found in the zone
SessionMap::const_iterator itr;
for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
{
if(!itr->second)
continue;
Player *player = itr->second->GetPlayer();
if(!player)
continue;
if( player->IsInWorld() && player->GetZoneId() == zone )
{
// Used by the weather system. We return the player to broadcast the change weather message to him and all players in the zone.
return player;
}
}
return NULL;
}
/// Find a session by its id
WorldSession* World::FindSession(uint32 id) const
{
SessionMap::const_iterator itr = m_sessions.find(id);
if(itr != m_sessions.end())
return itr->second; // also can return NULL for kicked session
else
return NULL;
}
/// Remove a given session
bool World::RemoveSession(uint32 id)
{
///- Find the session, kick the user, but we can't delete session at this moment to prevent iterator invalidation
SessionMap::const_iterator itr = m_sessions.find(id);
if(itr != m_sessions.end() && itr->second)
{
if (itr->second->PlayerLoading())
return false;
itr->second->KickPlayer();
}
return true;
}
void World::AddSession(WorldSession* s)
{
addSessQueue.add(s);
}
void
World::AddSession_ (WorldSession* s)
{
ASSERT (s);
//NOTE - Still there is race condition in WorldSession* being used in the Sockets
///- kick already loaded player with same account (if any) and remove session
///- if player is in loading and want to load again, return
if (!RemoveSession (s->GetAccountId ()))
{
s->KickPlayer ();
delete s; // session not added yet in session list, so not listed in queue
return;
}
// decrease session counts only at not reconnection case
bool decrease_session = true;
// if session already exist, prepare to it deleting at next world update
// NOTE - KickPlayer() should be called on "old" in RemoveSession()
{
SessionMap::const_iterator old = m_sessions.find(s->GetAccountId ());
if(old != m_sessions.end())
{
// prevent decrease sessions count if session queued
if(RemoveQueuedPlayer(old->second))
decrease_session = false;
// not remove replaced session form queue if listed
delete old->second;
}
}
m_sessions[s->GetAccountId ()] = s;
uint32 Sessions = GetActiveAndQueuedSessionCount ();
uint32 pLimit = GetPlayerAmountLimit ();
uint32 QueueSize = GetQueueSize (); //number of players in the queue
//so we don't count the user trying to
//login as a session and queue the socket that we are using
if(decrease_session)
--Sessions;
if (pLimit > 0 && Sessions >= pLimit && s->GetSecurity () == SEC_PLAYER )
{
AddQueuedPlayer (s);
UpdateMaxSessionCounters ();
sLog.outDetail ("PlayerQueue: Account id %u is in Queue Position (%u).", s->GetAccountId (), ++QueueSize);
return;
}
WorldPacket packet(SMSG_AUTH_RESPONSE, 1 + 4 + 1 + 4 + 1);
packet << uint8 (AUTH_OK);
packet << uint32 (0); // BillingTimeRemaining
packet << uint8 (0); // BillingPlanFlags
packet << uint32 (0); // BillingTimeRested
packet << uint8 (s->Expansion()); // 0 - normal, 1 - TBC, must be set in database manually for each account
s->SendPacket (&packet);
s->SendAddonsInfo();
WorldPacket pkt(SMSG_CLIENTCACHE_VERSION, 4);
pkt << uint32(getConfig(CONFIG_CLIENTCACHE_VERSION));
s->SendPacket(&pkt);
s->SendAccountDataTimes(GLOBAL_CACHE_MASK);
s->SendTutorialsData();
UpdateMaxSessionCounters ();
// Updates the population
if (pLimit > 0)
{
float popu = GetActiveSessionCount (); // updated number of users on the server
popu /= pLimit;
popu *= 2;
loginDatabase.PExecute ("UPDATE realmlist SET population = '%f' WHERE id = '%d'", popu, realmID);
sLog.outDetail ("Server Population (%f).", popu);
}
}
int32 World::GetQueuePos(WorldSession* sess)
{
uint32 position = 1;
for(Queue::const_iterator iter = m_QueuedPlayer.begin(); iter != m_QueuedPlayer.end(); ++iter, ++position)
if((*iter) == sess)
return position;
return 0;
}
void World::AddQueuedPlayer(WorldSession* sess)
{
sess->SetInQueue(true);
m_QueuedPlayer.push_back (sess);
// The 1st SMSG_AUTH_RESPONSE needs to contain other info too.
WorldPacket packet (SMSG_AUTH_RESPONSE, 1 + 4 + 1 + 4 + 1);
packet << uint8 (AUTH_WAIT_QUEUE);
packet << uint32 (0); // BillingTimeRemaining
packet << uint8 (0); // BillingPlanFlags
packet << uint32 (0); // BillingTimeRested
packet << uint8 (sess->Expansion()); // 0 - normal, 1 - TBC, must be set in database manually for each account
packet << uint32(GetQueuePos (sess));
sess->SendPacket (&packet);
//sess->SendAuthWaitQue (GetQueuePos (sess));
}
bool World::RemoveQueuedPlayer(WorldSession* sess)
{
// sessions count including queued to remove (if removed_session set)
uint32 sessions = GetActiveSessionCount();
uint32 position = 1;
Queue::iterator iter = m_QueuedPlayer.begin();
// search to remove and count skipped positions
bool found = false;
for(;iter != m_QueuedPlayer.end(); ++iter, ++position)
{
if(*iter==sess)
{
sess->SetInQueue(false);
iter = m_QueuedPlayer.erase(iter);
found = true; // removing queued session
break;
}
}
// iter point to next socked after removed or end()
// position store position of removed socket and then new position next socket after removed
// if session not queued then we need decrease sessions count
if(!found && sessions)
--sessions;
// accept first in queue
if( (!m_playerLimit || sessions < m_playerLimit) && !m_QueuedPlayer.empty() )
{
WorldSession* pop_sess = m_QueuedPlayer.front();
pop_sess->SetInQueue(false);
pop_sess->SendAuthWaitQue(0);
pop_sess->SendAddonsInfo();
WorldPacket pkt(SMSG_CLIENTCACHE_VERSION, 4);
pkt << uint32(getConfig(CONFIG_CLIENTCACHE_VERSION));
pop_sess->SendPacket(&pkt);
pop_sess->SendAccountDataTimes(GLOBAL_CACHE_MASK);
pop_sess->SendTutorialsData();
m_QueuedPlayer.pop_front();
// update iter to point first queued socket or end() if queue is empty now
iter = m_QueuedPlayer.begin();
position = 1;
}
// update position from iter to end()
// iter point to first not updated socket, position store new position
for(; iter != m_QueuedPlayer.end(); ++iter, ++position)
(*iter)->SendAuthWaitQue(position);
return found;
}
/// Find a Weather object by the given zoneid
Weather* World::FindWeather(uint32 id) const
{
WeatherMap::const_iterator itr = m_weathers.find(id);
if(itr != m_weathers.end())
return itr->second;
else
return 0;
}
/// Remove a Weather object for the given zoneid
void World::RemoveWeather(uint32 id)
{
// not called at the moment. Kept for completeness
WeatherMap::iterator itr = m_weathers.find(id);
if(itr != m_weathers.end())
{
delete itr->second;
m_weathers.erase(itr);
}
}
/// Add a Weather object to the list
Weather* World::AddWeather(uint32 zone_id)
{
WeatherZoneChances const* weatherChances = sObjectMgr.GetWeatherChances(zone_id);
// zone not have weather, ignore
if(!weatherChances)
return NULL;
Weather* w = new Weather(zone_id,weatherChances);
m_weathers[w->GetZone()] = w;
w->ReGenerate();
w->UpdateWeather();
return w;
}
/// Initialize config values
void World::LoadConfigSettings(bool reload)
{
if(reload)
{
if(!sConfig.Reload())
{
sLog.outError("World settings reload fail: can't read settings from %s.",sConfig.GetFilename().c_str());
return;
}
}
///- Read the version of the configuration file and warn the user in case of emptiness or mismatch
uint32 confVersion = sConfig.GetIntDefault("ConfVersion", 0);
if(!confVersion)
{
sLog.outError("*****************************************************************************");
sLog.outError(" WARNING: mangosd.conf does not include a ConfVersion variable.");
sLog.outError(" Your configuration file may be out of date!");
sLog.outError("*****************************************************************************");
clock_t pause = 3000 + clock();
while (pause > clock())
; // empty body
}
else
{
if (confVersion < _MANGOSDCONFVERSION)
{
sLog.outError("*****************************************************************************");
sLog.outError(" WARNING: Your mangosd.conf version indicates your conf file is out of date!");
sLog.outError(" Please check for updates, as your current default values may cause");
sLog.outError(" unexpected behavior.");
sLog.outError("*****************************************************************************");
clock_t pause = 3000 + clock();
while (pause > clock())
; // empty body
}
}
///- Read the player limit and the Message of the day from the config file
SetPlayerLimit( sConfig.GetIntDefault("PlayerLimit", DEFAULT_PLAYER_LIMIT), true );
SetMotd( sConfig.GetStringDefault("Motd", "Welcome to the Massive Network Game Object Server." ) );
///- Read all rates from the config file
rate_values[RATE_HEALTH] = sConfig.GetFloatDefault("Rate.Health", 1);
if(rate_values[RATE_HEALTH] < 0)
{
sLog.outError("Rate.Health (%f) must be > 0. Using 1 instead.",rate_values[RATE_HEALTH]);
rate_values[RATE_HEALTH] = 1;
}
rate_values[RATE_POWER_MANA] = sConfig.GetFloatDefault("Rate.Mana", 1);
if(rate_values[RATE_POWER_MANA] < 0)
{
sLog.outError("Rate.Mana (%f) must be > 0. Using 1 instead.",rate_values[RATE_POWER_MANA]);
rate_values[RATE_POWER_MANA] = 1;
}
rate_values[RATE_POWER_RAGE_INCOME] = sConfig.GetFloatDefault("Rate.Rage.Income", 1);
rate_values[RATE_POWER_RAGE_LOSS] = sConfig.GetFloatDefault("Rate.Rage.Loss", 1);
if(rate_values[RATE_POWER_RAGE_LOSS] < 0)
{
sLog.outError("Rate.Rage.Loss (%f) must be > 0. Using 1 instead.",rate_values[RATE_POWER_RAGE_LOSS]);
rate_values[RATE_POWER_RAGE_LOSS] = 1;
}
rate_values[RATE_POWER_RUNICPOWER_INCOME] = sConfig.GetFloatDefault("Rate.RunicPower.Income", 1);
rate_values[RATE_POWER_RUNICPOWER_LOSS] = sConfig.GetFloatDefault("Rate.RunicPower.Loss", 1);
if(rate_values[RATE_POWER_RUNICPOWER_LOSS] < 0)
{
sLog.outError("Rate.RunicPower.Loss (%f) must be > 0. Using 1 instead.",rate_values[RATE_POWER_RUNICPOWER_LOSS]);
rate_values[RATE_POWER_RUNICPOWER_LOSS] = 1;
}
rate_values[RATE_POWER_FOCUS] = sConfig.GetFloatDefault("Rate.Focus", 1.0f);
rate_values[RATE_SKILL_DISCOVERY] = sConfig.GetFloatDefault("Rate.Skill.Discovery", 1.0f);
rate_values[RATE_DROP_ITEM_POOR] = sConfig.GetFloatDefault("Rate.Drop.Item.Poor", 1.0f);
rate_values[RATE_DROP_ITEM_NORMAL] = sConfig.GetFloatDefault("Rate.Drop.Item.Normal", 1.0f);
rate_values[RATE_DROP_ITEM_UNCOMMON] = sConfig.GetFloatDefault("Rate.Drop.Item.Uncommon", 1.0f);
rate_values[RATE_DROP_ITEM_RARE] = sConfig.GetFloatDefault("Rate.Drop.Item.Rare", 1.0f);
rate_values[RATE_DROP_ITEM_EPIC] = sConfig.GetFloatDefault("Rate.Drop.Item.Epic", 1.0f);
rate_values[RATE_DROP_ITEM_LEGENDARY] = sConfig.GetFloatDefault("Rate.Drop.Item.Legendary", 1.0f);
rate_values[RATE_DROP_ITEM_ARTIFACT] = sConfig.GetFloatDefault("Rate.Drop.Item.Artifact", 1.0f);
rate_values[RATE_DROP_ITEM_REFERENCED] = sConfig.GetFloatDefault("Rate.Drop.Item.Referenced", 1.0f);
rate_values[RATE_DROP_MONEY] = sConfig.GetFloatDefault("Rate.Drop.Money", 1.0f);
rate_values[RATE_XP_KILL] = sConfig.GetFloatDefault("Rate.XP.Kill", 1.0f);
rate_values[RATE_XP_QUEST] = sConfig.GetFloatDefault("Rate.XP.Quest", 1.0f);
rate_values[RATE_XP_EXPLORE] = sConfig.GetFloatDefault("Rate.XP.Explore", 1.0f);
rate_values[RATE_REPUTATION_GAIN] = sConfig.GetFloatDefault("Rate.Reputation.Gain", 1.0f);
rate_values[RATE_REPUTATION_LOWLEVEL_KILL] = sConfig.GetFloatDefault("Rate.Reputation.LowLevel.Kill", 1.0f);
rate_values[RATE_REPUTATION_LOWLEVEL_QUEST] = sConfig.GetFloatDefault("Rate.Reputation.LowLevel.Quest", 1.0f);
rate_values[RATE_CREATURE_NORMAL_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Normal.Damage", 1.0f);
rate_values[RATE_CREATURE_ELITE_ELITE_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.Elite.Damage", 1.0f);
rate_values[RATE_CREATURE_ELITE_RAREELITE_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.RAREELITE.Damage", 1.0f);
rate_values[RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.Damage", 1.0f);
rate_values[RATE_CREATURE_ELITE_RARE_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.RARE.Damage", 1.0f);
rate_values[RATE_CREATURE_NORMAL_HP] = sConfig.GetFloatDefault("Rate.Creature.Normal.HP", 1.0f);
rate_values[RATE_CREATURE_ELITE_ELITE_HP] = sConfig.GetFloatDefault("Rate.Creature.Elite.Elite.HP", 1.0f);
rate_values[RATE_CREATURE_ELITE_RAREELITE_HP] = sConfig.GetFloatDefault("Rate.Creature.Elite.RAREELITE.HP", 1.0f);
rate_values[RATE_CREATURE_ELITE_WORLDBOSS_HP] = sConfig.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.HP", 1.0f);
rate_values[RATE_CREATURE_ELITE_RARE_HP] = sConfig.GetFloatDefault("Rate.Creature.Elite.RARE.HP", 1.0f);
rate_values[RATE_CREATURE_NORMAL_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Normal.SpellDamage", 1.0f);
rate_values[RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.Elite.SpellDamage", 1.0f);
rate_values[RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.RAREELITE.SpellDamage", 1.0f);
rate_values[RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.SpellDamage", 1.0f);
rate_values[RATE_CREATURE_ELITE_RARE_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.RARE.SpellDamage", 1.0f);
rate_values[RATE_CREATURE_AGGRO] = sConfig.GetFloatDefault("Rate.Creature.Aggro", 1.0f);
rate_values[RATE_REST_INGAME] = sConfig.GetFloatDefault("Rate.Rest.InGame", 1.0f);
rate_values[RATE_REST_OFFLINE_IN_TAVERN_OR_CITY] = sConfig.GetFloatDefault("Rate.Rest.Offline.InTavernOrCity", 1.0f);
rate_values[RATE_REST_OFFLINE_IN_WILDERNESS] = sConfig.GetFloatDefault("Rate.Rest.Offline.InWilderness", 1.0f);
rate_values[RATE_DAMAGE_FALL] = sConfig.GetFloatDefault("Rate.Damage.Fall", 1.0f);
rate_values[RATE_AUCTION_TIME] = sConfig.GetFloatDefault("Rate.Auction.Time", 1.0f);
rate_values[RATE_AUCTION_DEPOSIT] = sConfig.GetFloatDefault("Rate.Auction.Deposit", 1.0f);
rate_values[RATE_AUCTION_CUT] = sConfig.GetFloatDefault("Rate.Auction.Cut", 1.0f);
rate_values[RATE_HONOR] = sConfig.GetFloatDefault("Rate.Honor",1.0f);
rate_values[RATE_MINING_AMOUNT] = sConfig.GetFloatDefault("Rate.Mining.Amount",1.0f);
rate_values[RATE_MINING_NEXT] = sConfig.GetFloatDefault("Rate.Mining.Next",1.0f);
rate_values[RATE_INSTANCE_RESET_TIME] = sConfig.GetFloatDefault("Rate.InstanceResetTime",1.0f);
rate_values[RATE_TALENT] = sConfig.GetFloatDefault("Rate.Talent",1.0f);
if(rate_values[RATE_TALENT] < 0.0f)
{
sLog.outError("Rate.Talent (%f) mustbe > 0. Using 1 instead.",rate_values[RATE_TALENT]);
rate_values[RATE_TALENT] = 1.0f;
}
rate_values[RATE_CORPSE_DECAY_LOOTED] = sConfig.GetFloatDefault("Rate.Corpse.Decay.Looted",0.1f);
rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = sConfig.GetFloatDefault("TargetPosRecalculateRange",1.5f);
if(rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] < CONTACT_DISTANCE)
{
sLog.outError("TargetPosRecalculateRange (%f) must be >= %f. Using %f instead.",rate_values[RATE_TARGET_POS_RECALCULATION_RANGE],CONTACT_DISTANCE,CONTACT_DISTANCE);
rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = CONTACT_DISTANCE;
}
else if(rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] > ATTACK_DISTANCE)
{
sLog.outError("TargetPosRecalculateRange (%f) must be <= %f. Using %f instead.",
rate_values[RATE_TARGET_POS_RECALCULATION_RANGE],ATTACK_DISTANCE,ATTACK_DISTANCE);
rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = ATTACK_DISTANCE;
}
rate_values[RATE_DURABILITY_LOSS_DAMAGE] = sConfig.GetFloatDefault("DurabilityLossChance.Damage",0.5f);
if(rate_values[RATE_DURABILITY_LOSS_DAMAGE] < 0.0f)
{
sLog.outError("DurabilityLossChance.Damage (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_DAMAGE]);
rate_values[RATE_DURABILITY_LOSS_DAMAGE] = 0.0f;
}
rate_values[RATE_DURABILITY_LOSS_ABSORB] = sConfig.GetFloatDefault("DurabilityLossChance.Absorb",0.5f);
if(rate_values[RATE_DURABILITY_LOSS_ABSORB] < 0.0f)
{
sLog.outError("DurabilityLossChance.Absorb (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_ABSORB]);
rate_values[RATE_DURABILITY_LOSS_ABSORB] = 0.0f;
}
rate_values[RATE_DURABILITY_LOSS_PARRY] = sConfig.GetFloatDefault("DurabilityLossChance.Parry",0.05f);
if(rate_values[RATE_DURABILITY_LOSS_PARRY] < 0.0f)
{
sLog.outError("DurabilityLossChance.Parry (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_PARRY]);
rate_values[RATE_DURABILITY_LOSS_PARRY] = 0.0f;
}
rate_values[RATE_DURABILITY_LOSS_BLOCK] = sConfig.GetFloatDefault("DurabilityLossChance.Block",0.05f);
if(rate_values[RATE_DURABILITY_LOSS_BLOCK] < 0.0f)
{
sLog.outError("DurabilityLossChance.Block (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_BLOCK]);
rate_values[RATE_DURABILITY_LOSS_BLOCK] = 0.0f;
}
///- Read other configuration items from the config file
m_configs[CONFIG_COMPRESSION] = sConfig.GetIntDefault("Compression", 1);
if(m_configs[CONFIG_COMPRESSION] < 1 || m_configs[CONFIG_COMPRESSION] > 9)
{
sLog.outError("Compression level (%i) must be in range 1..9. Using default compression level (1).",m_configs[CONFIG_COMPRESSION]);
m_configs[CONFIG_COMPRESSION] = 1;
}
m_configs[CONFIG_ADDON_CHANNEL] = sConfig.GetBoolDefault("AddonChannel", true);
m_configs[CONFIG_GRID_UNLOAD] = sConfig.GetBoolDefault("GridUnload", true);
m_configs[CONFIG_INTERVAL_SAVE] = sConfig.GetIntDefault("PlayerSaveInterval", 15 * MINUTE * IN_MILISECONDS);
m_configs[CONFIG_INTERVAL_GRIDCLEAN] = sConfig.GetIntDefault("GridCleanUpDelay", 5 * MINUTE * IN_MILISECONDS);
if(m_configs[CONFIG_INTERVAL_GRIDCLEAN] < MIN_GRID_DELAY)
{
sLog.outError("GridCleanUpDelay (%i) must be greater %u. Use this minimal value.",m_configs[CONFIG_INTERVAL_GRIDCLEAN],MIN_GRID_DELAY);
m_configs[CONFIG_INTERVAL_GRIDCLEAN] = MIN_GRID_DELAY;
}
if(reload)
sMapMgr.SetGridCleanUpDelay(m_configs[CONFIG_INTERVAL_GRIDCLEAN]);
m_configs[CONFIG_INTERVAL_MAPUPDATE] = sConfig.GetIntDefault("MapUpdateInterval", 100);
if(m_configs[CONFIG_INTERVAL_MAPUPDATE] < MIN_MAP_UPDATE_DELAY)
{
sLog.outError("MapUpdateInterval (%i) must be greater %u. Use this minimal value.",m_configs[CONFIG_INTERVAL_MAPUPDATE],MIN_MAP_UPDATE_DELAY);
m_configs[CONFIG_INTERVAL_MAPUPDATE] = MIN_MAP_UPDATE_DELAY;
}
if(reload)
sMapMgr.SetMapUpdateInterval(m_configs[CONFIG_INTERVAL_MAPUPDATE]);
m_configs[CONFIG_INTERVAL_CHANGEWEATHER] = sConfig.GetIntDefault("ChangeWeatherInterval", 10 * MINUTE * IN_MILISECONDS);
if(reload)
{
uint32 val = sConfig.GetIntDefault("WorldServerPort", DEFAULT_WORLDSERVER_PORT);
if(val!=m_configs[CONFIG_PORT_WORLD])
sLog.outError("WorldServerPort option can't be changed at mangosd.conf reload, using current value (%u).",m_configs[CONFIG_PORT_WORLD]);
}
else
m_configs[CONFIG_PORT_WORLD] = sConfig.GetIntDefault("WorldServerPort", DEFAULT_WORLDSERVER_PORT);
if(reload)
{
uint32 val = sConfig.GetIntDefault("SocketSelectTime", DEFAULT_SOCKET_SELECT_TIME);
if(val!=m_configs[CONFIG_SOCKET_SELECTTIME])
sLog.outError("SocketSelectTime option can't be changed at mangosd.conf reload, using current value (%u).",m_configs[CONFIG_SOCKET_SELECTTIME]);
}
else
m_configs[CONFIG_SOCKET_SELECTTIME] = sConfig.GetIntDefault("SocketSelectTime", DEFAULT_SOCKET_SELECT_TIME);
m_configs[CONFIG_GROUP_XP_DISTANCE] = sConfig.GetIntDefault("MaxGroupXPDistance", 74);
/// \todo Add MonsterSight and GuarderSight (with meaning) in mangosd.conf or put them as define
m_configs[CONFIG_SIGHT_MONSTER] = sConfig.GetIntDefault("MonsterSight", 50);
m_configs[CONFIG_SIGHT_GUARDER] = sConfig.GetIntDefault("GuarderSight", 50);
if(reload)
{
uint32 val = sConfig.GetIntDefault("GameType", 0);
if(val!=m_configs[CONFIG_GAME_TYPE])
sLog.outError("GameType option can't be changed at mangosd.conf reload, using current value (%u).",m_configs[CONFIG_GAME_TYPE]);
}
else
m_configs[CONFIG_GAME_TYPE] = sConfig.GetIntDefault("GameType", 0);
if(reload)
{
uint32 val = sConfig.GetIntDefault("RealmZone", REALM_ZONE_DEVELOPMENT);
if(val!=m_configs[CONFIG_REALM_ZONE])
sLog.outError("RealmZone option can't be changed at mangosd.conf reload, using current value (%u).",m_configs[CONFIG_REALM_ZONE]);
}
else
m_configs[CONFIG_REALM_ZONE] = sConfig.GetIntDefault("RealmZone", REALM_ZONE_DEVELOPMENT);
m_configs[CONFIG_ALLOW_TWO_SIDE_ACCOUNTS] = sConfig.GetBoolDefault("AllowTwoSide.Accounts", false);
m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Chat",false);
m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Channel",false);
m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Group",false);
m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Guild",false);
m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Auction",false);
m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Mail",false);
m_configs[CONFIG_ALLOW_TWO_SIDE_WHO_LIST] = sConfig.GetBoolDefault("AllowTwoSide.WhoList", false);
m_configs[CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND] = sConfig.GetBoolDefault("AllowTwoSide.AddFriend", false);
m_configs[CONFIG_STRICT_PLAYER_NAMES] = sConfig.GetIntDefault ("StrictPlayerNames", 0);
m_configs[CONFIG_STRICT_CHARTER_NAMES] = sConfig.GetIntDefault ("StrictCharterNames", 0);
m_configs[CONFIG_STRICT_PET_NAMES] = sConfig.GetIntDefault ("StrictPetNames", 0);
m_configs[CONFIG_MIN_PLAYER_NAME] = sConfig.GetIntDefault ("MinPlayerName", 2);
if(m_configs[CONFIG_MIN_PLAYER_NAME] < 1 || m_configs[CONFIG_MIN_PLAYER_NAME] > MAX_PLAYER_NAME)
{
sLog.outError("MinPlayerName (%i) must be in range 1..%u. Set to 2.",m_configs[CONFIG_MIN_PLAYER_NAME],MAX_PLAYER_NAME);
m_configs[CONFIG_MIN_PLAYER_NAME] = 2;
}
m_configs[CONFIG_MIN_CHARTER_NAME] = sConfig.GetIntDefault ("MinCharterName", 2);
if(m_configs[CONFIG_MIN_CHARTER_NAME] < 1 || m_configs[CONFIG_MIN_CHARTER_NAME] > MAX_CHARTER_NAME)
{
sLog.outError("MinCharterName (%i) must be in range 1..%u. Set to 2.",m_configs[CONFIG_MIN_CHARTER_NAME],MAX_CHARTER_NAME);
m_configs[CONFIG_MIN_CHARTER_NAME] = 2;
}
m_configs[CONFIG_MIN_PET_NAME] = sConfig.GetIntDefault ("MinPetName", 2);
if(m_configs[CONFIG_MIN_PET_NAME] < 1 || m_configs[CONFIG_MIN_PET_NAME] > MAX_PET_NAME)
{
sLog.outError("MinPetName (%i) must be in range 1..%u. Set to 2.",m_configs[CONFIG_MIN_PET_NAME],MAX_PET_NAME);
m_configs[CONFIG_MIN_PET_NAME] = 2;
}
m_configs[CONFIG_CHARACTERS_CREATING_DISABLED] = sConfig.GetIntDefault ("CharactersCreatingDisabled", 0);
m_configs[CONFIG_CHARACTERS_PER_REALM] = sConfig.GetIntDefault("CharactersPerRealm", 10);
if(m_configs[CONFIG_CHARACTERS_PER_REALM] < 1 || m_configs[CONFIG_CHARACTERS_PER_REALM] > 10)
{
sLog.outError("CharactersPerRealm (%i) must be in range 1..10. Set to 10.",m_configs[CONFIG_CHARACTERS_PER_REALM]);
m_configs[CONFIG_CHARACTERS_PER_REALM] = 10;
}
// must be after CONFIG_CHARACTERS_PER_REALM
m_configs[CONFIG_CHARACTERS_PER_ACCOUNT] = sConfig.GetIntDefault("CharactersPerAccount", 50);
if(m_configs[CONFIG_CHARACTERS_PER_ACCOUNT] < m_configs[CONFIG_CHARACTERS_PER_REALM])
{
sLog.outError("CharactersPerAccount (%i) can't be less than CharactersPerRealm (%i).",m_configs[CONFIG_CHARACTERS_PER_ACCOUNT],m_configs[CONFIG_CHARACTERS_PER_REALM]);
m_configs[CONFIG_CHARACTERS_PER_ACCOUNT] = m_configs[CONFIG_CHARACTERS_PER_REALM];
}
m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM] = sConfig.GetIntDefault("HeroicCharactersPerRealm", 1);
if(int32(m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM]) < 0 || m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM] > 10)
{
sLog.outError("HeroicCharactersPerRealm (%i) must be in range 0..10. Set to 1.",m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM]);
m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM] = 1;
}
m_configs[CONFIG_MIN_LEVEL_FOR_HEROIC_CHARACTER_CREATING] = sConfig.GetIntDefault("MinLevelForHeroicCharacterCreating", 55);
m_configs[CONFIG_SKIP_CINEMATICS] = sConfig.GetIntDefault("SkipCinematics", 0);
if(int32(m_configs[CONFIG_SKIP_CINEMATICS]) < 0 || m_configs[CONFIG_SKIP_CINEMATICS] > 2)
{
sLog.outError("SkipCinematics (%i) must be in range 0..2. Set to 0.",m_configs[CONFIG_SKIP_CINEMATICS]);
m_configs[CONFIG_SKIP_CINEMATICS] = 0;
}
if(reload)
{
uint32 val = sConfig.GetIntDefault("MaxPlayerLevel", DEFAULT_MAX_LEVEL);
if(val!=m_configs[CONFIG_MAX_PLAYER_LEVEL])
sLog.outError("MaxPlayerLevel option can't be changed at mangosd.conf reload, using current value (%u).",m_configs[CONFIG_MAX_PLAYER_LEVEL]);
}
else
m_configs[CONFIG_MAX_PLAYER_LEVEL] = sConfig.GetIntDefault("MaxPlayerLevel", DEFAULT_MAX_LEVEL);
if(m_configs[CONFIG_MAX_PLAYER_LEVEL] > MAX_LEVEL)
{
sLog.outError("MaxPlayerLevel (%i) must be in range 1..%u. Set to %u.",m_configs[CONFIG_MAX_PLAYER_LEVEL],MAX_LEVEL,MAX_LEVEL);
m_configs[CONFIG_MAX_PLAYER_LEVEL] = MAX_LEVEL;
}
m_configs[CONFIG_START_PLAYER_LEVEL] = sConfig.GetIntDefault("StartPlayerLevel", 1);
if(m_configs[CONFIG_START_PLAYER_LEVEL] < 1)
{
sLog.outError("StartPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to 1.",m_configs[CONFIG_START_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL]);
m_configs[CONFIG_START_PLAYER_LEVEL] = 1;
}
else if(m_configs[CONFIG_START_PLAYER_LEVEL] > m_configs[CONFIG_MAX_PLAYER_LEVEL])
{
sLog.outError("StartPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to %u.",m_configs[CONFIG_START_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL]);
m_configs[CONFIG_START_PLAYER_LEVEL] = m_configs[CONFIG_MAX_PLAYER_LEVEL];
}
m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] = sConfig.GetIntDefault("StartHeroicPlayerLevel", 55);
if(m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] < 1)
{
sLog.outError("StartHeroicPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to 55.",
m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL]);
m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] = 55;
}
else if(m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] > m_configs[CONFIG_MAX_PLAYER_LEVEL])
{
sLog.outError("StartHeroicPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to %u.",
m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL]);
m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] = m_configs[CONFIG_MAX_PLAYER_LEVEL];
}
m_configs[CONFIG_START_PLAYER_MONEY] = sConfig.GetIntDefault("StartPlayerMoney", 0);
if(int32(m_configs[CONFIG_START_PLAYER_MONEY]) < 0)
{
sLog.outError("StartPlayerMoney (%i) must be in range 0..%u. Set to %u.",m_configs[CONFIG_START_PLAYER_MONEY],MAX_MONEY_AMOUNT,0);
m_configs[CONFIG_START_PLAYER_MONEY] = 0;
}
else if(m_configs[CONFIG_START_PLAYER_MONEY] > MAX_MONEY_AMOUNT)
{
sLog.outError("StartPlayerMoney (%i) must be in range 0..%u. Set to %u.",
m_configs[CONFIG_START_PLAYER_MONEY],MAX_MONEY_AMOUNT,MAX_MONEY_AMOUNT);
m_configs[CONFIG_START_PLAYER_MONEY] = MAX_MONEY_AMOUNT;
}
m_configs[CONFIG_MAX_HONOR_POINTS] = sConfig.GetIntDefault("MaxHonorPoints", 75000);
if(int32(m_configs[CONFIG_MAX_HONOR_POINTS]) < 0)
{
sLog.outError("MaxHonorPoints (%i) can't be negative. Set to 0.",m_configs[CONFIG_MAX_HONOR_POINTS]);
m_configs[CONFIG_MAX_HONOR_POINTS] = 0;
}
m_configs[CONFIG_START_HONOR_POINTS] = sConfig.GetIntDefault("StartHonorPoints", 0);
if(int32(m_configs[CONFIG_START_HONOR_POINTS]) < 0)
{
sLog.outError("StartHonorPoints (%i) must be in range 0..MaxHonorPoints(%u). Set to %u.",
m_configs[CONFIG_START_HONOR_POINTS],m_configs[CONFIG_MAX_HONOR_POINTS],0);
m_configs[CONFIG_START_HONOR_POINTS] = 0;
}
else if(m_configs[CONFIG_START_HONOR_POINTS] > m_configs[CONFIG_MAX_HONOR_POINTS])
{
sLog.outError("StartHonorPoints (%i) must be in range 0..MaxHonorPoints(%u). Set to %u.",
m_configs[CONFIG_START_HONOR_POINTS],m_configs[CONFIG_MAX_HONOR_POINTS],m_configs[CONFIG_MAX_HONOR_POINTS]);
m_configs[CONFIG_START_HONOR_POINTS] = m_configs[CONFIG_MAX_HONOR_POINTS];
}
m_configs[CONFIG_MAX_ARENA_POINTS] = sConfig.GetIntDefault("MaxArenaPoints", 5000);
if(int32(m_configs[CONFIG_MAX_ARENA_POINTS]) < 0)
{
sLog.outError("MaxArenaPoints (%i) can't be negative. Set to 0.",m_configs[CONFIG_MAX_ARENA_POINTS]);
m_configs[CONFIG_MAX_ARENA_POINTS] = 0;
}
m_configs[CONFIG_START_ARENA_POINTS] = sConfig.GetIntDefault("StartArenaPoints", 0);
if(int32(m_configs[CONFIG_START_ARENA_POINTS]) < 0)
{
sLog.outError("StartArenaPoints (%i) must be in range 0..MaxArenaPoints(%u). Set to %u.",
m_configs[CONFIG_START_ARENA_POINTS],m_configs[CONFIG_MAX_ARENA_POINTS],0);
m_configs[CONFIG_MAX_ARENA_POINTS] = 0;
}
else if(m_configs[CONFIG_START_ARENA_POINTS] > m_configs[CONFIG_MAX_ARENA_POINTS])
{
sLog.outError("StartArenaPoints (%i) must be in range 0..MaxArenaPoints(%u). Set to %u.",
m_configs[CONFIG_START_ARENA_POINTS],m_configs[CONFIG_MAX_ARENA_POINTS],m_configs[CONFIG_MAX_ARENA_POINTS]);
m_configs[CONFIG_START_ARENA_POINTS] = m_configs[CONFIG_MAX_ARENA_POINTS];
}
m_configs[CONFIG_ALL_TAXI_PATHS] = sConfig.GetBoolDefault("AllFlightPaths", false);
m_configs[CONFIG_INSTANCE_IGNORE_LEVEL] = sConfig.GetBoolDefault("Instance.IgnoreLevel", false);
m_configs[CONFIG_INSTANCE_IGNORE_RAID] = sConfig.GetBoolDefault("Instance.IgnoreRaid", false);
m_configs[CONFIG_CAST_UNSTUCK] = sConfig.GetBoolDefault("CastUnstuck", true);
m_configs[CONFIG_INSTANCE_RESET_TIME_HOUR] = sConfig.GetIntDefault("Instance.ResetTimeHour", 4);
m_configs[CONFIG_INSTANCE_UNLOAD_DELAY] = sConfig.GetIntDefault("Instance.UnloadDelay", 30 * MINUTE * IN_MILISECONDS);
m_configs[CONFIG_MAX_PRIMARY_TRADE_SKILL] = sConfig.GetIntDefault("MaxPrimaryTradeSkill", 2);
m_configs[CONFIG_MIN_PETITION_SIGNS] = sConfig.GetIntDefault("MinPetitionSigns", 9);
if(m_configs[CONFIG_MIN_PETITION_SIGNS] > 9)
{
sLog.outError("MinPetitionSigns (%i) must be in range 0..9. Set to 9.", m_configs[CONFIG_MIN_PETITION_SIGNS]);
m_configs[CONFIG_MIN_PETITION_SIGNS] = 9;
}
m_configs[CONFIG_GM_LOGIN_STATE] = sConfig.GetIntDefault("GM.LoginState", 2);
m_configs[CONFIG_GM_VISIBLE_STATE] = sConfig.GetIntDefault("GM.Visible", 2);
m_configs[CONFIG_GM_ACCEPT_TICKETS] = sConfig.GetIntDefault("GM.AcceptTickets", 2);
m_configs[CONFIG_GM_CHAT] = sConfig.GetIntDefault("GM.Chat", 2);
m_configs[CONFIG_GM_WISPERING_TO] = sConfig.GetIntDefault("GM.WhisperingTo", 2);
m_configs[CONFIG_GM_LEVEL_IN_GM_LIST] = sConfig.GetIntDefault("GM.InGMList.Level", SEC_ADMINISTRATOR);
m_configs[CONFIG_GM_LEVEL_IN_WHO_LIST] = sConfig.GetIntDefault("GM.InWhoList.Level", SEC_ADMINISTRATOR);
m_configs[CONFIG_GM_LOG_TRADE] = sConfig.GetBoolDefault("GM.LogTrade", false);
m_configs[CONFIG_START_GM_LEVEL] = sConfig.GetIntDefault("GM.StartLevel", 1);
if(m_configs[CONFIG_START_GM_LEVEL] < m_configs[CONFIG_START_PLAYER_LEVEL])
{
sLog.outError("GM.StartLevel (%i) must be in range StartPlayerLevel(%u)..%u. Set to %u.",
m_configs[CONFIG_START_GM_LEVEL],m_configs[CONFIG_START_PLAYER_LEVEL], MAX_LEVEL, m_configs[CONFIG_START_PLAYER_LEVEL]);
m_configs[CONFIG_START_GM_LEVEL] = m_configs[CONFIG_START_PLAYER_LEVEL];
}
else if(m_configs[CONFIG_START_GM_LEVEL] > MAX_LEVEL)
{
sLog.outError("GM.StartLevel (%i) must be in range 1..%u. Set to %u.", m_configs[CONFIG_START_GM_LEVEL], MAX_LEVEL, MAX_LEVEL);
m_configs[CONFIG_START_GM_LEVEL] = MAX_LEVEL;
}
m_configs[CONFIG_GM_LOWER_SECURITY] = sConfig.GetBoolDefault("GM.LowerSecurity", false);
m_configs[CONFIG_GM_ALLOW_ACHIEVEMENT_GAINS] = sConfig.GetBoolDefault("GM.AllowAchievementGain", true);
m_configs[CONFIG_GROUP_VISIBILITY] = sConfig.GetIntDefault("Visibility.GroupMode",0);
m_configs[CONFIG_MAIL_DELIVERY_DELAY] = sConfig.GetIntDefault("MailDeliveryDelay",HOUR);
m_configs[CONFIG_UPTIME_UPDATE] = sConfig.GetIntDefault("UpdateUptimeInterval", 10);
if(int32(m_configs[CONFIG_UPTIME_UPDATE])<=0)
{
sLog.outError("UpdateUptimeInterval (%i) must be > 0, set to default 10.",m_configs[CONFIG_UPTIME_UPDATE]);
m_configs[CONFIG_UPTIME_UPDATE] = 10;
}
if(reload)
{
m_timers[WUPDATE_UPTIME].SetInterval(m_configs[CONFIG_UPTIME_UPDATE]*MINUTE*IN_MILISECONDS);
m_timers[WUPDATE_UPTIME].Reset();
}
m_configs[CONFIG_SKILL_CHANCE_ORANGE] = sConfig.GetIntDefault("SkillChance.Orange",100);
m_configs[CONFIG_SKILL_CHANCE_YELLOW] = sConfig.GetIntDefault("SkillChance.Yellow",75);
m_configs[CONFIG_SKILL_CHANCE_GREEN] = sConfig.GetIntDefault("SkillChance.Green",25);
m_configs[CONFIG_SKILL_CHANCE_GREY] = sConfig.GetIntDefault("SkillChance.Grey",0);
m_configs[CONFIG_SKILL_CHANCE_MINING_STEPS] = sConfig.GetIntDefault("SkillChance.MiningSteps",75);
m_configs[CONFIG_SKILL_CHANCE_SKINNING_STEPS] = sConfig.GetIntDefault("SkillChance.SkinningSteps",75);
m_configs[CONFIG_SKILL_PROSPECTING] = sConfig.GetBoolDefault("SkillChance.Prospecting",false);
m_configs[CONFIG_SKILL_MILLING] = sConfig.GetBoolDefault("SkillChance.Milling",false);
m_configs[CONFIG_SKILL_GAIN_CRAFTING] = sConfig.GetIntDefault("SkillGain.Crafting", 1);
if(m_configs[CONFIG_SKILL_GAIN_CRAFTING] < 0)
{
sLog.outError("SkillGain.Crafting (%i) can't be negative. Set to 1.",m_configs[CONFIG_SKILL_GAIN_CRAFTING]);
m_configs[CONFIG_SKILL_GAIN_CRAFTING] = 1;
}
m_configs[CONFIG_SKILL_GAIN_DEFENSE] = sConfig.GetIntDefault("SkillGain.Defense", 1);
if(m_configs[CONFIG_SKILL_GAIN_DEFENSE] < 0)
{
sLog.outError("SkillGain.Defense (%i) can't be negative. Set to 1.",m_configs[CONFIG_SKILL_GAIN_DEFENSE]);
m_configs[CONFIG_SKILL_GAIN_DEFENSE] = 1;
}
m_configs[CONFIG_SKILL_GAIN_GATHERING] = sConfig.GetIntDefault("SkillGain.Gathering", 1);
if(m_configs[CONFIG_SKILL_GAIN_GATHERING] < 0)
{
sLog.outError("SkillGain.Gathering (%i) can't be negative. Set to 1.",m_configs[CONFIG_SKILL_GAIN_GATHERING]);
m_configs[CONFIG_SKILL_GAIN_GATHERING] = 1;
}
m_configs[CONFIG_SKILL_GAIN_WEAPON] = sConfig.GetIntDefault("SkillGain.Weapon", 1);
if(m_configs[CONFIG_SKILL_GAIN_WEAPON] < 0)
{
sLog.outError("SkillGain.Weapon (%i) can't be negative. Set to 1.",m_configs[CONFIG_SKILL_GAIN_WEAPON]);
m_configs[CONFIG_SKILL_GAIN_WEAPON] = 1;
}
m_configs[CONFIG_MAX_OVERSPEED_PINGS] = sConfig.GetIntDefault("MaxOverspeedPings",2);
if(m_configs[CONFIG_MAX_OVERSPEED_PINGS] != 0 && m_configs[CONFIG_MAX_OVERSPEED_PINGS] < 2)
{
sLog.outError("MaxOverspeedPings (%i) must be in range 2..infinity (or 0 to disable check). Set to 2.",m_configs[CONFIG_MAX_OVERSPEED_PINGS]);
m_configs[CONFIG_MAX_OVERSPEED_PINGS] = 2;
}
m_configs[CONFIG_SAVE_RESPAWN_TIME_IMMEDIATLY] = sConfig.GetBoolDefault("SaveRespawnTimeImmediately",true);
m_configs[CONFIG_WEATHER] = sConfig.GetBoolDefault("ActivateWeather",true);
m_configs[CONFIG_ALWAYS_MAX_SKILL_FOR_LEVEL] = sConfig.GetBoolDefault("AlwaysMaxSkillForLevel", false);
if(reload)
{
uint32 val = sConfig.GetIntDefault("Expansion",1);
if(val!=m_configs[CONFIG_EXPANSION])
sLog.outError("Expansion option can't be changed at mangosd.conf reload, using current value (%u).",m_configs[CONFIG_EXPANSION]);
}
else
m_configs[CONFIG_EXPANSION] = sConfig.GetIntDefault("Expansion",1);
m_configs[CONFIG_CHATFLOOD_MESSAGE_COUNT] = sConfig.GetIntDefault("ChatFlood.MessageCount",10);
m_configs[CONFIG_CHATFLOOD_MESSAGE_DELAY] = sConfig.GetIntDefault("ChatFlood.MessageDelay",1);
m_configs[CONFIG_CHATFLOOD_MUTE_TIME] = sConfig.GetIntDefault("ChatFlood.MuteTime",10);
m_configs[CONFIG_EVENT_ANNOUNCE] = sConfig.GetIntDefault("Event.Announce",0);
m_configs[CONFIG_CREATURE_FAMILY_FLEE_ASSISTANCE_RADIUS] = sConfig.GetIntDefault("CreatureFamilyFleeAssistanceRadius",30);
m_configs[CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS] = sConfig.GetIntDefault("CreatureFamilyAssistanceRadius",10);
m_configs[CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY] = sConfig.GetIntDefault("CreatureFamilyAssistanceDelay",1500);
m_configs[CONFIG_CREATURE_FAMILY_FLEE_DELAY] = sConfig.GetIntDefault("CreatureFamilyFleeDelay",7000);
m_configs[CONFIG_WORLD_BOSS_LEVEL_DIFF] = sConfig.GetIntDefault("WorldBossLevelDiff",3);
// note: disable value (-1) will assigned as 0xFFFFFFF, to prevent overflow at calculations limit it to max possible player level MAX_LEVEL(100)
m_configs[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF] = sConfig.GetIntDefault("Quests.LowLevelHideDiff", 4);
if(m_configs[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF] > MAX_LEVEL)
m_configs[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF] = MAX_LEVEL;
m_configs[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF] = sConfig.GetIntDefault("Quests.HighLevelHideDiff", 7);
if(m_configs[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF] > MAX_LEVEL)
m_configs[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF] = MAX_LEVEL;
m_configs[CONFIG_DETECT_POS_COLLISION] = sConfig.GetBoolDefault("DetectPosCollision", true);
m_configs[CONFIG_RESTRICTED_LFG_CHANNEL] = sConfig.GetBoolDefault("Channel.RestrictedLfg", true);
m_configs[CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL] = sConfig.GetBoolDefault("Channel.SilentlyGMJoin", false);
m_configs[CONFIG_TALENTS_INSPECTING] = sConfig.GetBoolDefault("TalentsInspecting", true);
m_configs[CONFIG_CHAT_FAKE_MESSAGE_PREVENTING] = sConfig.GetBoolDefault("ChatFakeMessagePreventing", false);
m_configs[CONFIG_CHAT_STRICT_LINK_CHECKING_SEVERITY] = sConfig.GetIntDefault("ChatStrictLinkChecking.Severity", 0);
m_configs[CONFIG_CHAT_STRICT_LINK_CHECKING_KICK] = sConfig.GetIntDefault("ChatStrictLinkChecking.Kick", 0);
m_configs[CONFIG_CORPSE_DECAY_NORMAL] = sConfig.GetIntDefault("Corpse.Decay.NORMAL", 60);
m_configs[CONFIG_CORPSE_DECAY_RARE] = sConfig.GetIntDefault("Corpse.Decay.RARE", 300);
m_configs[CONFIG_CORPSE_DECAY_ELITE] = sConfig.GetIntDefault("Corpse.Decay.ELITE", 300);
m_configs[CONFIG_CORPSE_DECAY_RAREELITE] = sConfig.GetIntDefault("Corpse.Decay.RAREELITE", 300);
m_configs[CONFIG_CORPSE_DECAY_WORLDBOSS] = sConfig.GetIntDefault("Corpse.Decay.WORLDBOSS", 3600);
m_configs[CONFIG_DEATH_SICKNESS_LEVEL] = sConfig.GetIntDefault ("Death.SicknessLevel", 11);
m_configs[CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP] = sConfig.GetBoolDefault("Death.CorpseReclaimDelay.PvP", true);
m_configs[CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE] = sConfig.GetBoolDefault("Death.CorpseReclaimDelay.PvE", true);
m_configs[CONFIG_DEATH_BONES_WORLD] = sConfig.GetBoolDefault("Death.Bones.World", true);
m_configs[CONFIG_DEATH_BONES_BG_OR_ARENA] = sConfig.GetBoolDefault("Death.Bones.BattlegroundOrArena", true);
m_configs[CONFIG_THREAT_RADIUS] = sConfig.GetIntDefault("ThreatRadius", 100);
// always use declined names in the russian client
m_configs[CONFIG_DECLINED_NAMES_USED] =
(m_configs[CONFIG_REALM_ZONE] == REALM_ZONE_RUSSIAN) ? true : sConfig.GetBoolDefault("DeclinedNames", false);
m_configs[CONFIG_LISTEN_RANGE_SAY] = sConfig.GetIntDefault("ListenRange.Say", 25);
m_configs[CONFIG_LISTEN_RANGE_TEXTEMOTE] = sConfig.GetIntDefault("ListenRange.TextEmote", 25);
m_configs[CONFIG_LISTEN_RANGE_YELL] = sConfig.GetIntDefault("ListenRange.Yell", 300);
m_configs[CONFIG_BATTLEGROUND_CAST_DESERTER] = sConfig.GetBoolDefault("Battleground.CastDeserter", true);
m_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE] = sConfig.GetBoolDefault("Battleground.QueueAnnouncer.Enable", false);
m_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY] = sConfig.GetBoolDefault("Battleground.QueueAnnouncer.PlayerOnly", false);
m_configs[CONFIG_BATTLEGROUND_INVITATION_TYPE] = sConfig.GetIntDefault ("Battleground.InvitationType", 0);
m_configs[CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER] = sConfig.GetIntDefault ("BattleGround.PrematureFinishTimer", 5 * MINUTE * IN_MILISECONDS);
m_configs[CONFIG_BATTLEGROUND_PREMADE_GROUP_WAIT_FOR_MATCH] = sConfig.GetIntDefault ("BattleGround.PremadeGroupWaitForMatch", 30 * MINUTE * IN_MILISECONDS);
m_configs[CONFIG_ARENA_MAX_RATING_DIFFERENCE] = sConfig.GetIntDefault ("Arena.MaxRatingDifference", 150);
m_configs[CONFIG_ARENA_RATING_DISCARD_TIMER] = sConfig.GetIntDefault ("Arena.RatingDiscardTimer", 10 * MINUTE * IN_MILISECONDS);
m_configs[CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS] = sConfig.GetBoolDefault("Arena.AutoDistributePoints", false);
m_configs[CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS] = sConfig.GetIntDefault ("Arena.AutoDistributeInterval", 7);
m_configs[CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE] = sConfig.GetBoolDefault("Arena.QueueAnnouncer.Enable", false);
m_configs[CONFIG_ARENA_SEASON_ID] = sConfig.GetIntDefault ("Arena.ArenaSeason.ID", 1);
m_configs[CONFIG_ARENA_SEASON_IN_PROGRESS] = sConfig.GetBoolDefault("Arena.ArenaSeason.InProgress", true);
m_configs[CONFIG_OFFHAND_CHECK_AT_TALENTS_RESET] = sConfig.GetBoolDefault("OffhandCheckAtTalentsReset", false);
if(int clientCacheId = sConfig.GetIntDefault("ClientCacheVersion", 0))
{
// overwrite DB/old value
if(clientCacheId > 0)
{
m_configs[CONFIG_CLIENTCACHE_VERSION] = clientCacheId;
sLog.outString("Client cache version set to: %u", clientCacheId);
}
else
sLog.outError("ClientCacheVersion can't be negative %d, ignored.", clientCacheId);
}
m_configs[CONFIG_INSTANT_LOGOUT] = sConfig.GetIntDefault("InstantLogout", SEC_MODERATOR);
m_configs[CONFIG_GUILD_EVENT_LOG_COUNT] = sConfig.GetIntDefault("Guild.EventLogRecordsCount", GUILD_EVENTLOG_MAX_RECORDS);
if (m_configs[CONFIG_GUILD_EVENT_LOG_COUNT] < GUILD_EVENTLOG_MAX_RECORDS)
m_configs[CONFIG_GUILD_EVENT_LOG_COUNT] = GUILD_EVENTLOG_MAX_RECORDS;
m_configs[CONFIG_GUILD_BANK_EVENT_LOG_COUNT] = sConfig.GetIntDefault("Guild.BankEventLogRecordsCount", GUILD_BANK_MAX_LOGS);
if (m_configs[CONFIG_GUILD_BANK_EVENT_LOG_COUNT] < GUILD_BANK_MAX_LOGS)
m_configs[CONFIG_GUILD_BANK_EVENT_LOG_COUNT] = GUILD_BANK_MAX_LOGS;
m_configs[CONFIG_TIMERBAR_FATIGUE_GMLEVEL] = sConfig.GetIntDefault("TimerBar.Fatigue.GMLevel", SEC_CONSOLE);
m_configs[CONFIG_TIMERBAR_FATIGUE_MAX] = sConfig.GetIntDefault("TimerBar.Fatigue.Max", 60);
m_configs[CONFIG_TIMERBAR_BREATH_GMLEVEL] = sConfig.GetIntDefault("TimerBar.Breath.GMLevel", SEC_CONSOLE);
m_configs[CONFIG_TIMERBAR_BREATH_MAX] = sConfig.GetIntDefault("TimerBar.Breath.Max", 180);
m_configs[CONFIG_TIMERBAR_FIRE_GMLEVEL] = sConfig.GetIntDefault("TimerBar.Fire.GMLevel", SEC_CONSOLE);
m_configs[CONFIG_TIMERBAR_FIRE_MAX] = sConfig.GetIntDefault("TimerBar.Fire.Max", 1);
m_VisibleUnitGreyDistance = sConfig.GetFloatDefault("Visibility.Distance.Grey.Unit", 1);
if(m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE)
{
sLog.outError("Visibility.Distance.Grey.Unit can't be greater %f",MAX_VISIBILITY_DISTANCE);
m_VisibleUnitGreyDistance = MAX_VISIBILITY_DISTANCE;
}
m_VisibleObjectGreyDistance = sConfig.GetFloatDefault("Visibility.Distance.Grey.Object", 10);
if(m_VisibleObjectGreyDistance > MAX_VISIBILITY_DISTANCE)
{
sLog.outError("Visibility.Distance.Grey.Object can't be greater %f",MAX_VISIBILITY_DISTANCE);
m_VisibleObjectGreyDistance = MAX_VISIBILITY_DISTANCE;
}
//visibility on continents
m_MaxVisibleDistanceOnContinents = sConfig.GetFloatDefault("Visibility.Distance.Continents", DEFAULT_VISIBILITY_DISTANCE);
if(m_MaxVisibleDistanceOnContinents < 45*getRate(RATE_CREATURE_AGGRO))
{
sLog.outError("Visibility.Distance.Continents can't be less max aggro radius %f", 45*getRate(RATE_CREATURE_AGGRO));
m_MaxVisibleDistanceOnContinents = 45*getRate(RATE_CREATURE_AGGRO);
}
else if(m_MaxVisibleDistanceOnContinents + m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE)
{
sLog.outError("Visibility.Distance.Continents can't be greater %f",MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance);
m_MaxVisibleDistanceOnContinents = MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance;
}
//visibility in instances
m_MaxVisibleDistanceInInctances = sConfig.GetFloatDefault("Visibility.Distance.Instances", DEFAULT_VISIBILITY_INSTANCE);
if(m_MaxVisibleDistanceInInctances < 45*getRate(RATE_CREATURE_AGGRO))
{
sLog.outError("Visibility.Distance.Instances can't be less max aggro radius %f",45*getRate(RATE_CREATURE_AGGRO));
m_MaxVisibleDistanceInInctances = 45*getRate(RATE_CREATURE_AGGRO);
}
else if(m_MaxVisibleDistanceInInctances + m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE)
{
sLog.outError("Visibility.Distance.Instances can't be greater %f",MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance);
m_MaxVisibleDistanceInInctances = MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance;
}
//visibility in BG/Arenas
m_MaxVisibleDistanceInBGArenas = sConfig.GetFloatDefault("Visibility.Distance.BGArenas", DEFAULT_VISIBILITY_BGARENAS);
if(m_MaxVisibleDistanceInBGArenas < 45*getRate(RATE_CREATURE_AGGRO))
{
sLog.outError("Visibility.Distance.BGArenas can't be less max aggro radius %f",45*getRate(RATE_CREATURE_AGGRO));
m_MaxVisibleDistanceInBGArenas = 45*getRate(RATE_CREATURE_AGGRO);
}
else if(m_MaxVisibleDistanceInBGArenas + m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE)
{
sLog.outError("Visibility.Distance.BGArenas can't be greater %f",MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance);
m_MaxVisibleDistanceInBGArenas = MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance;
}
m_MaxVisibleDistanceForObject = sConfig.GetFloatDefault("Visibility.Distance.Object", DEFAULT_VISIBILITY_DISTANCE);
if(m_MaxVisibleDistanceForObject < INTERACTION_DISTANCE)
{
sLog.outError("Visibility.Distance.Object can't be less max aggro radius %f",float(INTERACTION_DISTANCE));
m_MaxVisibleDistanceForObject = INTERACTION_DISTANCE;
}
else if(m_MaxVisibleDistanceForObject + m_VisibleObjectGreyDistance > MAX_VISIBILITY_DISTANCE)
{
sLog.outError("Visibility.Distance.Object can't be greater %f",MAX_VISIBILITY_DISTANCE-m_VisibleObjectGreyDistance);
m_MaxVisibleDistanceForObject = MAX_VISIBILITY_DISTANCE - m_VisibleObjectGreyDistance;
}
m_MaxVisibleDistanceInFlight = sConfig.GetFloatDefault("Visibility.Distance.InFlight", DEFAULT_VISIBILITY_DISTANCE);
if(m_MaxVisibleDistanceInFlight + m_VisibleObjectGreyDistance > MAX_VISIBILITY_DISTANCE)
{
sLog.outError("Visibility.Distance.InFlight can't be greater %f",MAX_VISIBILITY_DISTANCE-m_VisibleObjectGreyDistance);
m_MaxVisibleDistanceInFlight = MAX_VISIBILITY_DISTANCE - m_VisibleObjectGreyDistance;
}
///- Read the "Data" directory from the config file
std::string dataPath = sConfig.GetStringDefault("DataDir","./");
if( dataPath.at(dataPath.length()-1)!='/' && dataPath.at(dataPath.length()-1)!='\\' )
dataPath.append("/");
if(reload)
{
if(dataPath!=m_dataPath)
sLog.outError("DataDir option can't be changed at mangosd.conf reload, using current value (%s).",m_dataPath.c_str());
}
else
{
m_dataPath = dataPath;
sLog.outString("Using DataDir %s",m_dataPath.c_str());
}
bool enableLOS = sConfig.GetBoolDefault("vmap.enableLOS", false);
bool enableHeight = sConfig.GetBoolDefault("vmap.enableHeight", false);
std::string ignoreMapIds = sConfig.GetStringDefault("vmap.ignoreMapIds", "");
std::string ignoreSpellIds = sConfig.GetStringDefault("vmap.ignoreSpellIds", "");
VMAP::VMapFactory::createOrGetVMapManager()->setEnableLineOfSightCalc(enableLOS);
VMAP::VMapFactory::createOrGetVMapManager()->setEnableHeightCalc(enableHeight);
VMAP::VMapFactory::createOrGetVMapManager()->preventMapsFromBeingUsed(ignoreMapIds.c_str());
VMAP::VMapFactory::preventSpellsFromBeingTestedForLoS(ignoreSpellIds.c_str());
sLog.outString( "WORLD: VMap support included. LineOfSight:%i, getHeight:%i",enableLOS, enableHeight);
sLog.outString( "WORLD: VMap data directory is: %svmaps",m_dataPath.c_str());
sLog.outString( "WORLD: VMap config keys are: vmap.enableLOS, vmap.enableHeight, vmap.ignoreMapIds, vmap.ignoreSpellIds");
}
/// Initialize the World
void World::SetInitialWorldSettings()
{
///- Initialize the random number generator
srand((unsigned int)time(NULL));
///- Time server startup
uint32 uStartTime = getMSTime();
///- Initialize config settings
LoadConfigSettings();
///- Init highest guids before any table loading to prevent using not initialized guids in some code.
sObjectMgr.SetHighestGuids();
///- Check the existence of the map files for all races' startup areas.
if( !MapManager::ExistMapAndVMap(0,-6240.32f, 331.033f)
||!MapManager::ExistMapAndVMap(0,-8949.95f,-132.493f)
||!MapManager::ExistMapAndVMap(0,-8949.95f,-132.493f)
||!MapManager::ExistMapAndVMap(1,-618.518f,-4251.67f)
||!MapManager::ExistMapAndVMap(0, 1676.35f, 1677.45f)
||!MapManager::ExistMapAndVMap(1, 10311.3f, 832.463f)
||!MapManager::ExistMapAndVMap(1,-2917.58f,-257.98f)
||m_configs[CONFIG_EXPANSION] && (
!MapManager::ExistMapAndVMap(530,10349.6f,-6357.29f) || !MapManager::ExistMapAndVMap(530,-3961.64f,-13931.2f) ) )
{
sLog.outError("Correct *.map files not found in path '%smaps' or *.vmap/*vmdir files in '%svmaps'. Please place *.map/*.vmap/*.vmdir files in appropriate directories or correct the DataDir value in the mangosd.conf file.",m_dataPath.c_str(),m_dataPath.c_str());
exit(1);
}
///- Loading strings. Getting no records means core load has to be canceled because no error message can be output.
sLog.outString();
sLog.outString("Loading MaNGOS strings...");
if (!sObjectMgr.LoadMangosStrings())
exit(1); // Error message displayed in function already
///- Update the realm entry in the database with the realm type from the config file
//No SQL injection as values are treated as integers
// not send custom type REALM_FFA_PVP to realm list
uint32 server_type = IsFFAPvPRealm() ? REALM_TYPE_PVP : getConfig(CONFIG_GAME_TYPE);
uint32 realm_zone = getConfig(CONFIG_REALM_ZONE);
loginDatabase.PExecute("UPDATE realmlist SET icon = %u, timezone = %u WHERE id = '%d'", server_type, realm_zone, realmID);
///- Remove the bones after a restart
CharacterDatabase.PExecute("DELETE FROM corpse WHERE corpse_type = '0'");
///- Load the DBC files
sLog.outString("Initialize data stores...");
LoadDBCStores(m_dataPath);
DetectDBCLang();
sLog.outString( "Loading Script Names...");
sObjectMgr.LoadScriptNames();
sLog.outString( "Loading InstanceTemplate..." );
sObjectMgr.LoadInstanceTemplate();
sLog.outString( "Loading SkillLineAbilityMultiMap Data..." );
sSpellMgr.LoadSkillLineAbilityMap();
///- Clean up and pack instances
sLog.outString( "Cleaning up instances..." );
sInstanceSaveMgr.CleanupInstances(); // must be called before `creature_respawn`/`gameobject_respawn` tables
sLog.outString( "Packing instances..." );
sInstanceSaveMgr.PackInstances();
sLog.outString();
sLog.outString( "Loading Localization strings..." );
sObjectMgr.LoadCreatureLocales();
sObjectMgr.LoadGameObjectLocales();
sObjectMgr.LoadItemLocales();
sObjectMgr.LoadQuestLocales();
sObjectMgr.LoadNpcTextLocales();
sObjectMgr.LoadPageTextLocales();
sObjectMgr.LoadNpcOptionLocales();
sObjectMgr.LoadPointOfInterestLocales();
sObjectMgr.SetDBCLocaleIndex(GetDefaultDbcLocale()); // Get once for all the locale index of DBC language (console/broadcasts)
sLog.outString( ">>> Localization strings loaded" );
sLog.outString();
sLog.outString( "Loading Page Texts..." );
sObjectMgr.LoadPageTexts();
sLog.outString( "Loading Game Object Templates..." ); // must be after LoadPageTexts
sObjectMgr.LoadGameobjectInfo();
sLog.outString( "Loading Spell Chain Data..." );
sSpellMgr.LoadSpellChains();
sLog.outString( "Loading Spell Elixir types..." );
sSpellMgr.LoadSpellElixirs();
sLog.outString( "Loading Spell Learn Skills..." );
sSpellMgr.LoadSpellLearnSkills(); // must be after LoadSpellChains
sLog.outString( "Loading Spell Learn Spells..." );
sSpellMgr.LoadSpellLearnSpells();
sLog.outString( "Loading Spell Proc Event conditions..." );
sSpellMgr.LoadSpellProcEvents();
sLog.outString( "Loading Spell Bonus Data..." );
sSpellMgr.LoadSpellBonusess();
sLog.outString( "Loading Spell Proc Item Enchant..." );
sSpellMgr.LoadSpellProcItemEnchant(); // must be after LoadSpellChains
sLog.outString( "Loading Aggro Spells Definitions...");
sSpellMgr.LoadSpellThreats();
sLog.outString( "Loading NPC Texts..." );
sObjectMgr.LoadGossipText();
sLog.outString( "Loading Item Random Enchantments Table..." );
LoadRandomEnchantmentsTable();
sLog.outString( "Loading Items..." ); // must be after LoadRandomEnchantmentsTable and LoadPageTexts
sObjectMgr.LoadItemPrototypes();
sLog.outString( "Loading Item Texts..." );
sObjectMgr.LoadItemTexts();
sLog.outString( "Loading Creature Model Based Info Data..." );
sObjectMgr.LoadCreatureModelInfo();
sLog.outString( "Loading Equipment templates...");
sObjectMgr.LoadEquipmentTemplates();
sLog.outString( "Loading Creature templates..." );
sObjectMgr.LoadCreatureTemplates();
sLog.outString( "Loading SpellsScriptTarget...");
sSpellMgr.LoadSpellScriptTarget(); // must be after LoadCreatureTemplates and LoadGameobjectInfo
sLog.outString( "Loading ItemRequiredTarget...");
sObjectMgr.LoadItemRequiredTarget();
sLog.outString( "Loading Creature Reputation OnKill Data..." );
sObjectMgr.LoadReputationOnKill();
sLog.outString( "Loading Points Of Interest Data..." );
sObjectMgr.LoadPointsOfInterest();
sLog.outString( "Loading Creature Data..." );
sObjectMgr.LoadCreatures();
sLog.outString( "Loading pet levelup spells..." );
sSpellMgr.LoadPetLevelupSpellMap();
sLog.outString( "Loading pet default spell additional to levelup spells..." );
sSpellMgr.LoadPetDefaultSpells();
sLog.outString( "Loading Creature Addon Data..." );
sLog.outString();
sObjectMgr.LoadCreatureAddons(); // must be after LoadCreatureTemplates() and LoadCreatures()
sLog.outString( ">>> Creature Addon Data loaded" );
sLog.outString();
sLog.outString( "Loading Creature Respawn Data..." ); // must be after PackInstances()
sObjectMgr.LoadCreatureRespawnTimes();
sLog.outString( "Loading Gameobject Data..." );
sObjectMgr.LoadGameobjects();
sLog.outString( "Loading Gameobject Respawn Data..." ); // must be after PackInstances()
sObjectMgr.LoadGameobjectRespawnTimes();
sLog.outString( "Loading Objects Pooling Data...");
sPoolMgr.LoadFromDB();
sLog.outString( "Loading Game Event Data...");
sLog.outString();
gameeventmgr.LoadFromDB();
sLog.outString( ">>> Game Event Data loaded" );
sLog.outString();
sLog.outString( "Loading Weather Data..." );
sObjectMgr.LoadWeatherZoneChances();
sLog.outString( "Loading Quests..." );
sObjectMgr.LoadQuests(); // must be loaded after DBCs, creature_template, item_template, gameobject tables
sLog.outString( "Loading Quests Relations..." );
sLog.outString();
sObjectMgr.LoadQuestRelations(); // must be after quest load
sLog.outString( ">>> Quests Relations loaded" );
sLog.outString();
sLog.outString( "Loading UNIT_NPC_FLAG_SPELLCLICK Data..." );
sObjectMgr.LoadNPCSpellClickSpells();
sLog.outString( "Loading SpellArea Data..." ); // must be after quest load
sSpellMgr.LoadSpellAreas();
sLog.outString( "Loading AreaTrigger definitions..." );
sObjectMgr.LoadAreaTriggerTeleports(); // must be after item template load
sLog.outString( "Loading Quest Area Triggers..." );
sObjectMgr.LoadQuestAreaTriggers(); // must be after LoadQuests
sLog.outString( "Loading Tavern Area Triggers..." );
sObjectMgr.LoadTavernAreaTriggers();
sLog.outString( "Loading AreaTrigger script names..." );
sObjectMgr.LoadAreaTriggerScripts();
sLog.outString( "Loading Graveyard-zone links...");
sObjectMgr.LoadGraveyardZones();
sLog.outString( "Loading Spell target coordinates..." );
sSpellMgr.LoadSpellTargetPositions();
sLog.outString( "Loading spell pet auras..." );
sSpellMgr.LoadSpellPetAuras();
sLog.outString( "Loading Player Create Info & Level Stats..." );
sLog.outString();
sObjectMgr.LoadPlayerInfo();
sLog.outString( ">>> Player Create Info & Level Stats loaded" );
sLog.outString();
sLog.outString( "Loading Exploration BaseXP Data..." );
sObjectMgr.LoadExplorationBaseXP();
sLog.outString( "Loading Pet Name Parts..." );
sObjectMgr.LoadPetNames();
sLog.outString( "Loading the max pet number..." );
sObjectMgr.LoadPetNumber();
sLog.outString( "Loading pet level stats..." );
sObjectMgr.LoadPetLevelInfo();
sLog.outString( "Loading Player Corpses..." );
sObjectMgr.LoadCorpses();
sLog.outString( "Loading Player level dependent mail rewards..." );
sObjectMgr.LoadMailLevelRewards();
sLog.outString( "Loading Loot Tables..." );
sLog.outString();
LoadLootTables();
sLog.outString( ">>> Loot Tables loaded" );
sLog.outString();
sLog.outString( "Loading Skill Discovery Table..." );
LoadSkillDiscoveryTable();
sLog.outString( "Loading Skill Extra Item Table..." );
LoadSkillExtraItemTable();
sLog.outString( "Loading Skill Fishing base level requirements..." );
sObjectMgr.LoadFishingBaseSkillLevel();
sLog.outString( "Loading Achievements..." );
sLog.outString();
sAchievementMgr.LoadAchievementReferenceList();
sAchievementMgr.LoadAchievementCriteriaList();
sAchievementMgr.LoadAchievementCriteriaRequirements();
sAchievementMgr.LoadRewards();
sAchievementMgr.LoadRewardLocales();
sAchievementMgr.LoadCompletedAchievements();
sLog.outString( ">>> Achievements loaded" );
sLog.outString();
///- Load dynamic data tables from the database
sLog.outString( "Loading Auctions..." );
sLog.outString();
sAuctionMgr.LoadAuctionItems();
sAuctionMgr.LoadAuctions();
sLog.outString( ">>> Auctions loaded" );
sLog.outString();
sLog.outString( "Loading Guilds..." );
sObjectMgr.LoadGuilds();
sLog.outString( "Loading ArenaTeams..." );
sObjectMgr.LoadArenaTeams();
sLog.outString( "Loading Groups..." );
sObjectMgr.LoadGroups();
sLog.outString( "Loading ReservedNames..." );
sObjectMgr.LoadReservedPlayersNames();
sLog.outString( "Loading GameObjects for quests..." );
sObjectMgr.LoadGameObjectForQuests();
sLog.outString( "Loading BattleMasters..." );
sBattleGroundMgr.LoadBattleMastersEntry();
sLog.outString( "Loading BattleGround event indexes..." );
sBattleGroundMgr.LoadBattleEventIndexes();
sLog.outString( "Loading GameTeleports..." );
sObjectMgr.LoadGameTele();
sLog.outString( "Loading Npc Text Id..." );
sObjectMgr.LoadNpcTextId(); // must be after load Creature and NpcText
sLog.outString( "Loading Npc Options..." );
sObjectMgr.LoadNpcOptions();
sLog.outString( "Loading Vendors..." );
sObjectMgr.LoadVendors(); // must be after load CreatureTemplate and ItemTemplate
sLog.outString( "Loading Trainers..." );
sObjectMgr.LoadTrainerSpell(); // must be after load CreatureTemplate
sLog.outString( "Loading Waypoints..." );
sLog.outString();
sWaypointMgr.Load();
sLog.outString( "Loading GM tickets...");
sTicketMgr.LoadGMTickets();
///- Handle outdated emails (delete/return)
sLog.outString( "Returning old mails..." );
sObjectMgr.ReturnOrDeleteOldMails(false);
///- Load and initialize scripts
sLog.outString( "Loading Scripts..." );
sLog.outString();
sObjectMgr.LoadQuestStartScripts(); // must be after load Creature/Gameobject(Template/Data) and QuestTemplate
sObjectMgr.LoadQuestEndScripts(); // must be after load Creature/Gameobject(Template/Data) and QuestTemplate
sObjectMgr.LoadSpellScripts(); // must be after load Creature/Gameobject(Template/Data)
sObjectMgr.LoadGameObjectScripts(); // must be after load Creature/Gameobject(Template/Data)
sObjectMgr.LoadEventScripts(); // must be after load Creature/Gameobject(Template/Data)
sLog.outString( ">>> Scripts loaded" );
sLog.outString();
sLog.outString( "Loading Scripts text locales..." ); // must be after Load*Scripts calls
sObjectMgr.LoadDbScriptStrings();
sLog.outString( "Loading CreatureEventAI Texts...");
sEventAIMgr.LoadCreatureEventAI_Texts(false); // false, will checked in LoadCreatureEventAI_Scripts
sLog.outString( "Loading CreatureEventAI Summons...");
sEventAIMgr.LoadCreatureEventAI_Summons(false); // false, will checked in LoadCreatureEventAI_Scripts
sLog.outString( "Loading CreatureEventAI Scripts...");
sEventAIMgr.LoadCreatureEventAI_Scripts();
sLog.outString( "Initializing Scripts..." );
if(!LoadScriptingModule())
exit(1);
///- Initialize game time and timers
sLog.outString( "DEBUG:: Initialize game time and timers" );
m_gameTime = time(NULL);
m_startTime=m_gameTime;
tm local;
time_t curr;
time(&curr);
local=*(localtime(&curr)); // dereference and assign
char isoDate[128];
sprintf( isoDate, "%04d-%02d-%02d %02d:%02d:%02d",
local.tm_year+1900, local.tm_mon+1, local.tm_mday, local.tm_hour, local.tm_min, local.tm_sec);
loginDatabase.PExecute("INSERT INTO uptime (realmid, starttime, startstring, uptime) VALUES('%u', " UI64FMTD ", '%s', 0)",
realmID, uint64(m_startTime), isoDate);
m_timers[WUPDATE_OBJECTS].SetInterval(0);
m_timers[WUPDATE_SESSIONS].SetInterval(0);
m_timers[WUPDATE_WEATHERS].SetInterval(1*IN_MILISECONDS);
m_timers[WUPDATE_AUCTIONS].SetInterval(MINUTE*IN_MILISECONDS);
m_timers[WUPDATE_UPTIME].SetInterval(m_configs[CONFIG_UPTIME_UPDATE]*MINUTE*IN_MILISECONDS);
//Update "uptime" table based on configuration entry in minutes.
m_timers[WUPDATE_CORPSES].SetInterval(20*MINUTE*IN_MILISECONDS);
//erase corpses every 20 minutes
//to set mailtimer to return mails every day between 4 and 5 am
//mailtimer is increased when updating auctions
//one second is 1000 -(tested on win system)
mail_timer = ((((localtime( &m_gameTime )->tm_hour + 20) % 24)* HOUR * IN_MILISECONDS) / m_timers[WUPDATE_AUCTIONS].GetInterval() );
//1440
mail_timer_expires = ( (DAY * IN_MILISECONDS) / (m_timers[WUPDATE_AUCTIONS].GetInterval()));
sLog.outDebug("Mail timer set to: %u, mail return is called every %u minutes", mail_timer, mail_timer_expires);
///- Initilize static helper structures
AIRegistry::Initialize();
WaypointMovementGenerator<Creature>::Initialize();
Player::InitVisibleBits();
///- Initialize MapManager
sLog.outString( "Starting Map System" );
sMapMgr.Initialize();
///- Initialize Battlegrounds
sLog.outString( "Starting BattleGround System" );
sBattleGroundMgr.CreateInitialBattleGrounds();
sBattleGroundMgr.InitAutomaticArenaPointDistribution();
//Not sure if this can be moved up in the sequence (with static data loading) as it uses MapManager
sLog.outString( "Loading Transports..." );
sMapMgr.LoadTransports();
sLog.outString("Deleting expired bans..." );
loginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate<=UNIX_TIMESTAMP() AND unbandate<>bandate");
sLog.outString("Calculate next daily quest reset time..." );
InitDailyQuestResetTime();
sLog.outString("Starting objects Pooling system..." );
sPoolMgr.Initialize();
sLog.outString("Starting Game Event system..." );
uint32 nextGameEvent = gameeventmgr.Initialize();
m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent); //depend on next event
sLog.outString( "WORLD: World initialized" );
uint32 uStartInterval = getMSTimeDiff(uStartTime, getMSTime());
sLog.outString( "SERVER STARTUP TIME: %i minutes %i seconds", uStartInterval / 60000, (uStartInterval % 60000) / 1000 );
}
void World::DetectDBCLang()
{
uint32 m_lang_confid = sConfig.GetIntDefault("DBC.Locale", 255);
if(m_lang_confid != 255 && m_lang_confid >= MAX_LOCALE)
{
sLog.outError("Incorrect DBC.Locale! Must be >= 0 and < %d (set to 0)",MAX_LOCALE);
m_lang_confid = LOCALE_enUS;
}
ChrRacesEntry const* race = sChrRacesStore.LookupEntry(1);
std::string availableLocalsStr;
int default_locale = MAX_LOCALE;
for (int i = MAX_LOCALE-1; i >= 0; --i)
{
if ( strlen(race->name[i]) > 0) // check by race names
{
default_locale = i;
m_availableDbcLocaleMask |= (1 << i);
availableLocalsStr += localeNames[i];
availableLocalsStr += " ";
}
}
if( default_locale != m_lang_confid && m_lang_confid < MAX_LOCALE &&
(m_availableDbcLocaleMask & (1 << m_lang_confid)) )
{
default_locale = m_lang_confid;
}
if(default_locale >= MAX_LOCALE)
{
sLog.outError("Unable to determine your DBC Locale! (corrupt DBC?)");
exit(1);
}
m_defaultDbcLocale = LocaleConstant(default_locale);
sLog.outString("Using %s DBC Locale as default. All available DBC locales: %s",localeNames[m_defaultDbcLocale],availableLocalsStr.empty() ? "<none>" : availableLocalsStr.c_str());
sLog.outString();
}
/// Update the World !
void World::Update(uint32 diff)
{
///- Update the different timers
for(int i = 0; i < WUPDATE_COUNT; ++i)
if(m_timers[i].GetCurrent()>=0)
m_timers[i].Update(diff);
else m_timers[i].SetCurrent(0);
///- Update the game time and check for shutdown time
_UpdateGameTime();
/// Handle daily quests reset time
if(m_gameTime > m_NextDailyQuestReset)
{
ResetDailyQuests();
m_NextDailyQuestReset += DAY;
}
/// <ul><li> Handle auctions when the timer has passed
if (m_timers[WUPDATE_AUCTIONS].Passed())
{
m_timers[WUPDATE_AUCTIONS].Reset();
///- Update mails (return old mails with item, or delete them)
//(tested... works on win)
if (++mail_timer > mail_timer_expires)
{
mail_timer = 0;
sObjectMgr.ReturnOrDeleteOldMails(true);
}
///- Handle expired auctions
sAuctionMgr.Update();
}
/// <li> Handle session updates when the timer has passed
if (m_timers[WUPDATE_SESSIONS].Passed())
{
m_timers[WUPDATE_SESSIONS].Reset();
UpdateSessions(diff);
}
/// <li> Handle weather updates when the timer has passed
if (m_timers[WUPDATE_WEATHERS].Passed())
{
m_timers[WUPDATE_WEATHERS].Reset();
///- Send an update signal to Weather objects
WeatherMap::iterator itr, next;
for (itr = m_weathers.begin(); itr != m_weathers.end(); itr = next)
{
next = itr;
++next;
///- and remove Weather objects for zones with no player
//As interval > WorldTick
if(!itr->second->Update(m_timers[WUPDATE_WEATHERS].GetInterval()))
{
delete itr->second;
m_weathers.erase(itr);
}
}
}
/// <li> Update uptime table
if (m_timers[WUPDATE_UPTIME].Passed())
{
uint32 tmpDiff = (m_gameTime - m_startTime);
uint32 maxClientsNum = GetMaxActiveSessionCount();
m_timers[WUPDATE_UPTIME].Reset();
loginDatabase.PExecute("UPDATE uptime SET uptime = %u, maxplayers = %u WHERE realmid = %u AND starttime = " UI64FMTD, tmpDiff, maxClientsNum, realmID, uint64(m_startTime));
}
/// <li> Handle all other objects
if (m_timers[WUPDATE_OBJECTS].Passed())
{
m_timers[WUPDATE_OBJECTS].Reset();
///- Update objects when the timer has passed (maps, transport, creatures,...)
sMapMgr.Update(diff); // As interval = 0
sBattleGroundMgr.Update(diff);
}
// execute callbacks from sql queries that were queued recently
UpdateResultQueue();
///- Erase corpses once every 20 minutes
if (m_timers[WUPDATE_CORPSES].Passed())
{
m_timers[WUPDATE_CORPSES].Reset();
CorpsesErase();
}
///- Process Game events when necessary
if (m_timers[WUPDATE_EVENTS].Passed())
{
m_timers[WUPDATE_EVENTS].Reset(); // to give time for Update() to be processed
uint32 nextGameEvent = gameeventmgr.Update();
m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent);
m_timers[WUPDATE_EVENTS].Reset();
}
/// </ul>
///- Move all creatures with "delayed move" and remove and delete all objects with "delayed remove"
sMapMgr.DoDelayedMovesAndRemoves();
// update the instance reset times
sInstanceSaveMgr.Update();
// And last, but not least handle the issued cli commands
ProcessCliCommands();
}
/// Send a packet to all players (except self if mentioned)
void World::SendGlobalMessage(WorldPacket *packet, WorldSession *self, uint32 team)
{
SessionMap::const_iterator itr;
for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
{
if (itr->second &&
itr->second->GetPlayer() &&
itr->second->GetPlayer()->IsInWorld() &&
itr->second != self &&
(team == 0 || itr->second->GetPlayer()->GetTeam() == team) )
{
itr->second->SendPacket(packet);
}
}
}
namespace MaNGOS
{
class WorldWorldTextBuilder
{
public:
typedef std::vector<WorldPacket*> WorldPacketList;
explicit WorldWorldTextBuilder(int32 textId, va_list* args = NULL) : i_textId(textId), i_args(args) {}
void operator()(WorldPacketList& data_list, int32 loc_idx)
{
char const* text = sObjectMgr.GetMangosString(i_textId,loc_idx);
if(i_args)
{
// we need copy va_list before use or original va_list will corrupted
va_list ap;
va_copy(ap,*i_args);
char str [2048];
vsnprintf(str,2048,text, ap );
va_end(ap);
do_helper(data_list,&str[0]);
}
else
do_helper(data_list,(char*)text);
}
private:
char* lineFromMessage(char*& pos) { char* start = strtok(pos,"\n"); pos = NULL; return start; }
void do_helper(WorldPacketList& data_list, char* text)
{
char* pos = text;
while(char* line = lineFromMessage(pos))
{
WorldPacket* data = new WorldPacket();
uint32 lineLength = (line ? strlen(line) : 0) + 1;
data->Initialize(SMSG_MESSAGECHAT, 100); // guess size
*data << uint8(CHAT_MSG_SYSTEM);
*data << uint32(LANG_UNIVERSAL);
*data << uint64(0);
*data << uint32(0); // can be chat msg group or something
*data << uint64(0);
*data << uint32(lineLength);
*data << line;
*data << uint8(0);
data_list.push_back(data);
}
}
int32 i_textId;
va_list* i_args;
};
} // namespace MaNGOS
/// Send a System Message to all players (except self if mentioned)
void World::SendWorldText(int32 string_id, ...)
{
va_list ap;
va_start(ap, string_id);
MaNGOS::WorldWorldTextBuilder wt_builder(string_id, &ap);
MaNGOS::LocalizedPacketListDo<MaNGOS::WorldWorldTextBuilder> wt_do(wt_builder);
for(SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
{
if(!itr->second || !itr->second->GetPlayer() || !itr->second->GetPlayer()->IsInWorld() )
continue;
wt_do(itr->second->GetPlayer());
}
va_end(ap);
}
/// DEPRICATED, only for debug purpose. Send a System Message to all players (except self if mentioned)
void World::SendGlobalText(const char* text, WorldSession *self)
{
WorldPacket data;
// need copy to prevent corruption by strtok call in LineFromMessage original string
char* buf = mangos_strdup(text);
char* pos = buf;
while(char* line = ChatHandler::LineFromMessage(pos))
{
ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_SYSTEM, LANG_UNIVERSAL, NULL, 0, line, NULL);
SendGlobalMessage(&data, self);
}
delete [] buf;
}
/// Send a packet to all players (or players selected team) in the zone (except self if mentioned)
void World::SendZoneMessage(uint32 zone, WorldPacket *packet, WorldSession *self, uint32 team)
{
SessionMap::const_iterator itr;
for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
{
if (itr->second &&
itr->second->GetPlayer() &&
itr->second->GetPlayer()->IsInWorld() &&
itr->second->GetPlayer()->GetZoneId() == zone &&
itr->second != self &&
(team == 0 || itr->second->GetPlayer()->GetTeam() == team) )
{
itr->second->SendPacket(packet);
}
}
}
/// Send a System Message to all players in the zone (except self if mentioned)
void World::SendZoneText(uint32 zone, const char* text, WorldSession *self, uint32 team)
{
WorldPacket data;
ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_SYSTEM, LANG_UNIVERSAL, NULL, 0, text, NULL);
SendZoneMessage(zone, &data, self,team);
}
/// Kick (and save) all players
void World::KickAll()
{
m_QueuedPlayer.clear(); // prevent send queue update packet and login queued sessions
// session not removed at kick and will removed in next update tick
for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
itr->second->KickPlayer();
}
/// Kick (and save) all players with security level less `sec`
void World::KickAllLess(AccountTypes sec)
{
// session not removed at kick and will removed in next update tick
for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
if(itr->second->GetSecurity() < sec)
itr->second->KickPlayer();
}
/// Ban an account or ban an IP address, duration will be parsed using TimeStringToSecs if it is positive, otherwise permban
BanReturn World::BanAccount(BanMode mode, std::string nameOrIP, std::string duration, std::string reason, std::string author)
{
loginDatabase.escape_string(nameOrIP);
loginDatabase.escape_string(reason);
std::string safe_author=author;
loginDatabase.escape_string(safe_author);
uint32 duration_secs = TimeStringToSecs(duration);
QueryResult *resultAccounts = NULL; //used for kicking
///- Update the database with ban information
switch(mode)
{
case BAN_IP:
//No SQL injection as strings are escaped
resultAccounts = loginDatabase.PQuery("SELECT id FROM account WHERE last_ip = '%s'",nameOrIP.c_str());
loginDatabase.PExecute("INSERT INTO ip_banned VALUES ('%s',UNIX_TIMESTAMP(),UNIX_TIMESTAMP()+%u,'%s','%s')",nameOrIP.c_str(),duration_secs,safe_author.c_str(),reason.c_str());
break;
case BAN_ACCOUNT:
//No SQL injection as string is escaped
resultAccounts = loginDatabase.PQuery("SELECT id FROM account WHERE username = '%s'",nameOrIP.c_str());
break;
case BAN_CHARACTER:
//No SQL injection as string is escaped
resultAccounts = CharacterDatabase.PQuery("SELECT account FROM characters WHERE name = '%s'",nameOrIP.c_str());
break;
default:
return BAN_SYNTAX_ERROR;
}
if(!resultAccounts)
{
if(mode==BAN_IP)
return BAN_SUCCESS; // ip correctly banned but nobody affected (yet)
else
return BAN_NOTFOUND; // Nobody to ban
}
///- Disconnect all affected players (for IP it can be several)
do
{
Field* fieldsAccount = resultAccounts->Fetch();
uint32 account = fieldsAccount->GetUInt32();
if(mode!=BAN_IP)
{
//No SQL injection as strings are escaped
loginDatabase.PExecute("INSERT INTO account_banned VALUES ('%u', UNIX_TIMESTAMP(), UNIX_TIMESTAMP()+%u, '%s', '%s', '1')",
account,duration_secs,safe_author.c_str(),reason.c_str());
}
if (WorldSession* sess = FindSession(account))
if(std::string(sess->GetPlayerName()) != author)
sess->KickPlayer();
}
while( resultAccounts->NextRow() );
delete resultAccounts;
return BAN_SUCCESS;
}
/// Remove a ban from an account or IP address
bool World::RemoveBanAccount(BanMode mode, std::string nameOrIP)
{
if (mode == BAN_IP)
{
loginDatabase.escape_string(nameOrIP);
loginDatabase.PExecute("DELETE FROM ip_banned WHERE ip = '%s'",nameOrIP.c_str());
}
else
{
uint32 account = 0;
if (mode == BAN_ACCOUNT)
account = accmgr.GetId (nameOrIP);
else if (mode == BAN_CHARACTER)
account = sObjectMgr.GetPlayerAccountIdByPlayerName (nameOrIP);
if (!account)
return false;
//NO SQL injection as account is uint32
loginDatabase.PExecute("UPDATE account_banned SET active = '0' WHERE id = '%u'",account);
}
return true;
}
/// Update the game time
void World::_UpdateGameTime()
{
///- update the time
time_t thisTime = time(NULL);
uint32 elapsed = uint32(thisTime - m_gameTime);
m_gameTime = thisTime;
///- if there is a shutdown timer
if(!m_stopEvent && m_ShutdownTimer > 0 && elapsed > 0)
{
///- ... and it is overdue, stop the world (set m_stopEvent)
if( m_ShutdownTimer <= elapsed )
{
if(!(m_ShutdownMask & SHUTDOWN_MASK_IDLE) || GetActiveAndQueuedSessionCount()==0)
m_stopEvent = true; // exist code already set
else
m_ShutdownTimer = 1; // minimum timer value to wait idle state
}
///- ... else decrease it and if necessary display a shutdown countdown to the users
else
{
m_ShutdownTimer -= elapsed;
ShutdownMsg();
}
}
}
/// Shutdown the server
void World::ShutdownServ(uint32 time, uint32 options, uint8 exitcode)
{
// ignore if server shutdown at next tick
if(m_stopEvent)
return;
m_ShutdownMask = options;
m_ExitCode = exitcode;
///- If the shutdown time is 0, set m_stopEvent (except if shutdown is 'idle' with remaining sessions)
if(time==0)
{
if(!(options & SHUTDOWN_MASK_IDLE) || GetActiveAndQueuedSessionCount()==0)
m_stopEvent = true; // exist code already set
else
m_ShutdownTimer = 1; //So that the session count is re-evaluated at next world tick
}
///- Else set the shutdown timer and warn users
else
{
m_ShutdownTimer = time;
ShutdownMsg(true);
}
}
/// Display a shutdown message to the user(s)
void World::ShutdownMsg(bool show, Player* player)
{
// not show messages for idle shutdown mode
if(m_ShutdownMask & SHUTDOWN_MASK_IDLE)
return;
///- Display a message every 12 hours, hours, 5 minutes, minute, 5 seconds and finally seconds
if ( show ||
(m_ShutdownTimer < 10) ||
// < 30 sec; every 5 sec
(m_ShutdownTimer<30 && (m_ShutdownTimer % 5 )==0) ||
// < 5 min ; every 1 min
(m_ShutdownTimer<5*MINUTE && (m_ShutdownTimer % MINUTE )==0) ||
// < 30 min ; every 5 min
(m_ShutdownTimer<30*MINUTE && (m_ShutdownTimer % (5*MINUTE))==0) ||
// < 12 h ; every 1 h
(m_ShutdownTimer<12*HOUR && (m_ShutdownTimer % HOUR )==0) ||
// > 12 h ; every 12 h
(m_ShutdownTimer>12*HOUR && (m_ShutdownTimer % (12*HOUR) )==0))
{
std::string str = secsToTimeString(m_ShutdownTimer);
ServerMessageType msgid = (m_ShutdownMask & SHUTDOWN_MASK_RESTART) ? SERVER_MSG_RESTART_TIME : SERVER_MSG_SHUTDOWN_TIME;
SendServerMessage(msgid,str.c_str(),player);
DEBUG_LOG("Server is %s in %s",(m_ShutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shuttingdown"),str.c_str());
}
}
/// Cancel a planned server shutdown
void World::ShutdownCancel()
{
// nothing cancel or too later
if(!m_ShutdownTimer || m_stopEvent)
return;
ServerMessageType msgid = (m_ShutdownMask & SHUTDOWN_MASK_RESTART) ? SERVER_MSG_RESTART_CANCELLED : SERVER_MSG_SHUTDOWN_CANCELLED;
m_ShutdownMask = 0;
m_ShutdownTimer = 0;
m_ExitCode = SHUTDOWN_EXIT_CODE; // to default value
SendServerMessage(msgid);
DEBUG_LOG("Server %s cancelled.",(m_ShutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shuttingdown"));
}
/// Send a server message to the user(s)
void World::SendServerMessage(ServerMessageType type, const char *text, Player* player)
{
WorldPacket data(SMSG_SERVER_MESSAGE, 50); // guess size
data << uint32(type);
if(type <= SERVER_MSG_STRING)
data << text;
if(player)
player->GetSession()->SendPacket(&data);
else
SendGlobalMessage( &data );
}
void World::UpdateSessions( uint32 diff )
{
///- Add new sessions
WorldSession* sess;
while(addSessQueue.next(sess))
AddSession_ (sess);
///- Then send an update signal to remaining ones
for (SessionMap::iterator itr = m_sessions.begin(), next; itr != m_sessions.end(); itr = next)
{
next = itr;
++next;
if(!itr->second)
continue;
///- and remove not active sessions from the list
if(!itr->second->Update(diff)) // As interval = 0
{
RemoveQueuedPlayer (itr->second);
delete itr->second;
m_sessions.erase(itr);
}
}
}
// This handles the issued and queued CLI commands
void World::ProcessCliCommands()
{
CliCommandHolder::Print* zprint = NULL;
CliCommandHolder* command;
while (cliCmdQueue.next(command))
{
sLog.outDebug("CLI command under processing...");
zprint = command->m_print;
CliHandler(zprint).ParseCommands(command->m_command);
delete command;
}
// print the console message here so it looks right
if (zprint)
zprint("mangos>");
}
void World::InitResultQueue()
{
m_resultQueue = new SqlResultQueue;
CharacterDatabase.SetResultQueue(m_resultQueue);
}
void World::UpdateResultQueue()
{
m_resultQueue->Update();
}
void World::UpdateRealmCharCount(uint32 accountId)
{
CharacterDatabase.AsyncPQuery(this, &World::_UpdateRealmCharCount, accountId,
"SELECT COUNT(guid) FROM characters WHERE account = '%u'", accountId);
}
void World::_UpdateRealmCharCount(QueryResult *resultCharCount, uint32 accountId)
{
if (resultCharCount)
{
Field *fields = resultCharCount->Fetch();
uint32 charCount = fields[0].GetUInt32();
delete resultCharCount;
loginDatabase.PExecute("DELETE FROM realmcharacters WHERE acctid= '%d' AND realmid = '%d'", accountId, realmID);
loginDatabase.PExecute("INSERT INTO realmcharacters (numchars, acctid, realmid) VALUES (%u, %u, %u)", charCount, accountId, realmID);
}
}
void World::InitDailyQuestResetTime()
{
time_t mostRecentQuestTime;
QueryResult* result = CharacterDatabase.Query("SELECT MAX(time) FROM character_queststatus_daily");
if(result)
{
Field *fields = result->Fetch();
mostRecentQuestTime = (time_t)fields[0].GetUInt64();
delete result;
}
else
mostRecentQuestTime = 0;
// client built-in time for reset is 6:00 AM
// FIX ME: client not show day start time
time_t curTime = time(NULL);
tm localTm = *localtime(&curTime);
localTm.tm_hour = 6;
localTm.tm_min = 0;
localTm.tm_sec = 0;
// current day reset time
time_t curDayResetTime = mktime(&localTm);
// last reset time before current moment
time_t resetTime = (curTime < curDayResetTime) ? curDayResetTime - DAY : curDayResetTime;
// need reset (if we have quest time before last reset time (not processed by some reason)
if(mostRecentQuestTime && mostRecentQuestTime <= resetTime)
m_NextDailyQuestReset = mostRecentQuestTime;
else
{
// plan next reset time
m_NextDailyQuestReset = (curTime >= curDayResetTime) ? curDayResetTime + DAY : curDayResetTime;
}
}
void World::ResetDailyQuests()
{
sLog.outDetail("Daily quests reset for all characters.");
CharacterDatabase.Execute("DELETE FROM character_queststatus_daily");
for(SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
if(itr->second->GetPlayer())
itr->second->GetPlayer()->ResetDailyQuestStatus();
}
void World::SetPlayerLimit( int32 limit, bool needUpdate )
{
if(limit < -SEC_ADMINISTRATOR)
limit = -SEC_ADMINISTRATOR;
// lock update need
bool db_update_need = needUpdate || (limit < 0) != (m_playerLimit < 0) || (limit < 0 && m_playerLimit < 0 && limit != m_playerLimit);
m_playerLimit = limit;
if(db_update_need)
loginDatabase.PExecute("UPDATE realmlist SET allowedSecurityLevel = '%u' WHERE id = '%d'",uint8(GetPlayerSecurityLimit()),realmID);
}
void World::UpdateMaxSessionCounters()
{
m_maxActiveSessionCount = std::max(m_maxActiveSessionCount,uint32(m_sessions.size()-m_QueuedPlayer.size()));
m_maxQueuedSessionCount = std::max(m_maxQueuedSessionCount,uint32(m_QueuedPlayer.size()));
}
void World::LoadDBVersion()
{
QueryResult* result = WorldDatabase.Query("SELECT version, creature_ai_version, cache_id FROM db_version LIMIT 1");
if(result)
{
Field* fields = result->Fetch();
m_DBVersion = fields[0].GetCppString();
m_CreatureEventAIVersion = fields[1].GetCppString();
// will be overwrite by config values if different and non-0
m_configs[CONFIG_CLIENTCACHE_VERSION] = fields[2].GetUInt32();
delete result;
}
if(m_DBVersion.empty())
m_DBVersion = "Unknown world database.";
if(m_CreatureEventAIVersion.empty())
m_CreatureEventAIVersion = "Unknown creature EventAI.";
}