server/src/game/MapInstanced.h
Ambal 58209ee79a [8182] Store and use Map* pointer in WorldObject instead map ids for speedup
Also some code logic cleanups.
Changes let make more cleanups in base map access and other places,
but this chnages not inlcuded in patch.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-07-15 02:13:52 +04:00

76 lines
2.6 KiB
C++

/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef MANGOS_MAP_INSTANCED_H
#define MANGOS_MAP_INSTANCED_H
#include "Map.h"
#include "InstanceSaveMgr.h"
class MANGOS_DLL_DECL MapInstanced : public Map
{
friend class MapManager;
public:
typedef UNORDERED_MAP< uint32, Map* > InstancedMaps;
MapInstanced(uint32 id, time_t expiry);
~MapInstanced() {}
// functions overwrite Map versions
void Update(const uint32&);
void MoveAllCreaturesInMoveList();
void RemoveAllObjectsInRemoveList();
bool RemoveBones(uint64 guid, float x, float y);
void UnloadAll(bool pForce);
Map* CreateInstance(const uint32 mapId, Player * player);
Map* FindMap(uint32 InstanceId) const { return _FindMap(InstanceId); }
void DestroyInstance(uint32 InstanceId);
void DestroyInstance(InstancedMaps::iterator &itr);
void AddGridMapReference(const GridPair &p)
{
++GridMapReference[p.x_coord][p.y_coord];
SetUnloadReferenceLock(GridPair(63-p.x_coord, 63-p.y_coord), true);
}
void RemoveGridMapReference(GridPair const& p)
{
--GridMapReference[p.x_coord][p.y_coord];
if (!GridMapReference[p.x_coord][p.y_coord])
SetUnloadReferenceLock(GridPair(63-p.x_coord, 63-p.y_coord), false);
}
InstancedMaps &GetInstancedMaps() { return m_InstancedMaps; }
private:
InstanceMap* CreateInstance(uint32 InstanceId, InstanceSave *save, uint8 difficulty);
BattleGroundMap* CreateBattleGround(uint32 InstanceId);
InstancedMaps m_InstancedMaps;
Map* _FindMap(uint32 InstanceId) const
{
InstancedMaps::const_iterator i = m_InstancedMaps.find(InstanceId);
return(i == m_InstancedMaps.end() ? NULL : i->second);
}
uint16 GridMapReference[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS];
};
#endif