server/src/tools/vmap-extractor/model.h
Charles A Edwards b44710683f Corrections made to the extractor
All libmpq entries in the make files have been removed.

Correct path entries for loadlib and Stormlib entered in the make files.

loadlib sub-folder in map-extractor removed.

At this point the only part for the extractor that works, is the
extraction of the DBC files.
2020-02-17 12:08:30 +00:00

83 lines
2.2 KiB
C++

/**
* MaNGOS is a full featured server for World of Warcraft, supporting
* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
*
* Copyright (C) 2005-2015 MaNGOS project <http://getmangos.eu>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* World of Warcraft, and all World of Warcraft or Warcraft art, images,
* and lore are copyrighted by Blizzard Entertainment, Inc.
*/
#ifndef MODEL_H
#define MODEL_H
#include "vec3d.h"
//#include "mpq.h"
#include "modelheaders.h"
#include <vector>
#include "vmapexport.h"
class WMOInstance;
class MPQFile;
Vec3D fixCoordSystem(Vec3D v);
class Model
{
public:
ModelHeader header;
uint32 offsBB_vertices, offsBB_indices;
Vec3D* BB_vertices, *vertices;
uint16* BB_indices, *indices;
size_t nIndices;
bool open(StringSet& failedPaths);
bool ConvertToVMAPModel(const char* outfilename);
bool ok;
Model(std::string& filename);
~Model() {_unload();}
private:
void _unload()
{
delete[] vertices;
delete[] indices;
vertices = NULL;
indices = NULL;
}
std::string filename;
char outfilename;
};
class ModelInstance
{
public:
Model* model;
uint32 id;
Vec3D pos, rot;
unsigned int d1, scale;
float w, sc;
ModelInstance() {}
ModelInstance(MPQFile& f, const char* ModelInstName, uint32 mapID, uint32 tileX, uint32 tileY, FILE* pDirfile);
};
#endif