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All libmpq entries in the make files have been removed. Correct path entries for loadlib and Stormlib entered in the make files. loadlib sub-folder in map-extractor removed. At this point the only part for the extractor that works, is the extraction of the DBC files.
83 lines
2.2 KiB
C++
83 lines
2.2 KiB
C++
/**
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* MaNGOS is a full featured server for World of Warcraft, supporting
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* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
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*
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* Copyright (C) 2005-2015 MaNGOS project <http://getmangos.eu>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* World of Warcraft, and all World of Warcraft or Warcraft art, images,
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* and lore are copyrighted by Blizzard Entertainment, Inc.
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*/
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#ifndef MODEL_H
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#define MODEL_H
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#include "vec3d.h"
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//#include "mpq.h"
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#include "modelheaders.h"
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#include <vector>
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#include "vmapexport.h"
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class WMOInstance;
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class MPQFile;
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Vec3D fixCoordSystem(Vec3D v);
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class Model
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{
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public:
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ModelHeader header;
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uint32 offsBB_vertices, offsBB_indices;
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Vec3D* BB_vertices, *vertices;
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uint16* BB_indices, *indices;
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size_t nIndices;
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bool open(StringSet& failedPaths);
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bool ConvertToVMAPModel(const char* outfilename);
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bool ok;
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Model(std::string& filename);
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~Model() {_unload();}
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private:
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void _unload()
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{
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delete[] vertices;
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delete[] indices;
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vertices = NULL;
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indices = NULL;
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}
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std::string filename;
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char outfilename;
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};
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class ModelInstance
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{
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public:
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Model* model;
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uint32 id;
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Vec3D pos, rot;
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unsigned int d1, scale;
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float w, sc;
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ModelInstance() {}
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ModelInstance(MPQFile& f, const char* ModelInstName, uint32 mapID, uint32 tileX, uint32 tileY, FILE* pDirfile);
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};
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#endif
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