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* Moved actual script processing code to ScriptMgr * Unifed and improved log output. Now table-name is passed to each script execution * Added the "buddy concept" to all commands (except the outdated direct field change commands): Now all commands support to search a creature (or go for some commands) in a radius, with which to do some stuff. See doc/script_commands.txt for more details and information Attention DB Devs: Current DB-Scripts are converted automatically as far as possible, but some old target selecting mechanics were not reasonable to do automated. For such cases the command is marked with data_flags & 0x10 (==16), which will throw DB-Errors to track them down faster Thanks to NeatElves and especially Grz3s for testing! Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com> |
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| .. | ||
| .gitignore | ||
| AuctionHouseBot.txt | ||
| DocStructure.dox | ||
| Doxyfile.in | ||
| EventAI.txt | ||
| script_commands.txt | ||