server/src/game/GridNotifiersImpl.h

607 lines
17 KiB
C++

/*
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef MANGOS_GRIDNOTIFIERSIMPL_H
#define MANGOS_GRIDNOTIFIERSIMPL_H
#include "GridNotifiers.h"
#include "WorldPacket.h"
#include "Corpse.h"
#include "Player.h"
#include "UpdateData.h"
#include "CreatureAI.h"
#include "SpellAuras.h"
#include "DBCEnums.h"
template<class T>
inline void MaNGOS::VisibleNotifier::Visit(GridRefManager<T> &m)
{
for(typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
{
i_camera.UpdateVisibilityOf(iter->getSource(), i_data, i_visibleNow);
i_clientGUIDs.erase(iter->getSource()->GetGUID());
}
}
inline void MaNGOS::ObjectUpdater::Visit(CreatureMapType &m)
{
for(CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
iter->getSource()->Update(i_timeDiff);
}
inline void MaNGOS::PlayerRelocationNotifier::Visit(PlayerMapType &m)
{
for(PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
if (&i_player==iter->getSource())
continue;
// visibility for players updated by ObjectAccessor::UpdateVisibilityFor calls in appropriate places
// Cancel Trade
if (i_player.GetTrader()==iter->getSource())
// iteraction distance
if (!i_player.IsWithinDistInMap(iter->getSource(), INTERACTION_DISTANCE))
i_player.GetSession()->SendCancelTrade(); // will clode both side trade windows
}
}
inline void PlayerCreatureRelocationWorker(Player* pl, WorldObject const* viewPoint, Creature* c)
{
// update creature visibility at player/creature move
pl->UpdateVisibilityOf(viewPoint,c);
// Creature AI reaction
if (!c->hasUnitState(UNIT_STAT_LOST_CONTROL))
{
if (c->AI() && c->AI()->IsVisible(pl) && !c->IsInEvadeMode())
c->AI()->MoveInLineOfSight(pl);
}
}
inline void CreatureCreatureRelocationWorker(Creature* c1, Creature* c2)
{
if (!c1->hasUnitState(UNIT_STAT_LOST_CONTROL))
{
if (c1->AI() && c1->AI()->IsVisible(c2) && !c1->IsInEvadeMode())
c1->AI()->MoveInLineOfSight(c2);
}
if (!c2->hasUnitState(UNIT_STAT_LOST_CONTROL))
{
if (c2->AI() && c2->AI()->IsVisible(c1) && !c2->IsInEvadeMode())
c2->AI()->MoveInLineOfSight(c1);
}
}
inline void MaNGOS::PlayerRelocationNotifier::Visit(CreatureMapType &m)
{
if (!i_player.isAlive() || i_player.isInFlight())
return;
WorldObject const* viewPoint = i_player.GetCamera().GetBody();
for(CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
if (iter->getSource()->isAlive())
PlayerCreatureRelocationWorker(&i_player, viewPoint, iter->getSource());
}
template<>
inline void MaNGOS::CreatureRelocationNotifier::Visit(PlayerMapType &m)
{
if (!i_creature.isAlive())
return;
for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
if (Player* player = iter->getSource())
if (player->isAlive() && !player->isInFlight())
PlayerCreatureRelocationWorker(player, player->GetCamera().GetBody(), &i_creature);
}
template<>
inline void MaNGOS::CreatureRelocationNotifier::Visit(CreatureMapType &m)
{
if (!i_creature.isAlive())
return;
for(CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
Creature* c = iter->getSource();
if (c != &i_creature && c->isAlive())
CreatureCreatureRelocationWorker(c, &i_creature);
}
}
inline void MaNGOS::DynamicObjectUpdater::VisitHelper(Unit* target)
{
if (!target->isAlive() || target->isInFlight() )
return;
if (target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isTotem())
return;
if (!i_dynobject.IsWithinDistInMap(target, i_dynobject.GetRadius()))
return;
//Check targets for not_selectable unit flag and remove
if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE))
return;
// Evade target
if (target->GetTypeId()==TYPEID_UNIT && ((Creature*)target)->IsInEvadeMode())
return;
//Check player targets and remove if in GM mode or GM invisibility (for not self casting case)
if (target->GetTypeId() == TYPEID_PLAYER && target != i_check && (((Player*)target)->isGameMaster() || ((Player*)target)->GetVisibility() == VISIBILITY_OFF))
return;
if (i_check->GetTypeId() == TYPEID_PLAYER )
{
if (i_check->IsFriendlyTo( target ))
return;
}
else
{
if (!i_check->IsHostileTo( target ))
return;
}
if (i_dynobject.IsAffecting(target))
return;
SpellEntry const *spellInfo = sSpellStore.LookupEntry(i_dynobject.GetSpellId());
SpellEffectIndex eff_index = i_dynobject.GetEffIndex();
// Check target immune to spell or aura
if (target->IsImmunedToSpell(spellInfo) || target->IsImmunedToSpellEffect(spellInfo, eff_index))
return;
// Apply PersistentAreaAura on target
SpellAuraHolder *holder = target->GetSpellAuraHolder(spellInfo->Id, i_dynobject.GetCaster()->GetGUID());
bool addedToExisting = true;
if (!holder)
{
holder = CreateSpellAuraHolder(spellInfo, target, i_dynobject.GetCaster());
addedToExisting = false;
}
PersistentAreaAura* Aur = new PersistentAreaAura(spellInfo, eff_index, NULL, holder, target, i_dynobject.GetCaster());
holder->AddAura(Aur, eff_index);
if (addedToExisting)
{
target->AddAuraToModList(Aur);
holder->SetInUse(true);
Aur->ApplyModifier(true,true);
holder->SetInUse(false);
}
else
target->AddSpellAuraHolder(holder);
i_dynobject.AddAffected(target);
}
template<>
inline void MaNGOS::DynamicObjectUpdater::Visit(CreatureMapType &m)
{
for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
VisitHelper(itr->getSource());
}
template<>
inline void MaNGOS::DynamicObjectUpdater::Visit(PlayerMapType &m)
{
for(PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
VisitHelper(itr->getSource());
}
// SEARCHERS & LIST SEARCHERS & WORKERS
// WorldObject searchers & workers
template<class Check>
void MaNGOS::WorldObjectSearcher<Check>::Visit(GameObjectMapType &m)
{
// already found
if (i_object)
return;
for(GameObjectMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->getSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->getSource()))
{
i_object = itr->getSource();
return;
}
}
}
template<class Check>
void MaNGOS::WorldObjectSearcher<Check>::Visit(PlayerMapType &m)
{
// already found
if (i_object)
return;
for(PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->getSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->getSource()))
{
i_object = itr->getSource();
return;
}
}
}
template<class Check>
void MaNGOS::WorldObjectSearcher<Check>::Visit(CreatureMapType &m)
{
// already found
if (i_object)
return;
for(CreatureMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->getSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->getSource()))
{
i_object = itr->getSource();
return;
}
}
}
template<class Check>
void MaNGOS::WorldObjectSearcher<Check>::Visit(CorpseMapType &m)
{
// already found
if (i_object)
return;
for(CorpseMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->getSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->getSource()))
{
i_object = itr->getSource();
return;
}
}
}
template<class Check>
void MaNGOS::WorldObjectSearcher<Check>::Visit(DynamicObjectMapType &m)
{
// already found
if (i_object)
return;
for(DynamicObjectMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->getSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->getSource()))
{
i_object = itr->getSource();
return;
}
}
}
template<class Check>
void MaNGOS::WorldObjectListSearcher<Check>::Visit(PlayerMapType &m)
{
for(PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
if (itr->getSource()->InSamePhase(i_phaseMask))
if (i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
}
template<class Check>
void MaNGOS::WorldObjectListSearcher<Check>::Visit(CreatureMapType &m)
{
for(CreatureMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
if (itr->getSource()->InSamePhase(i_phaseMask))
if (i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
}
template<class Check>
void MaNGOS::WorldObjectListSearcher<Check>::Visit(CorpseMapType &m)
{
for(CorpseMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
if (itr->getSource()->InSamePhase(i_phaseMask))
if (i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
}
template<class Check>
void MaNGOS::WorldObjectListSearcher<Check>::Visit(GameObjectMapType &m)
{
for(GameObjectMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
if (itr->getSource()->InSamePhase(i_phaseMask))
if (i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
}
template<class Check>
void MaNGOS::WorldObjectListSearcher<Check>::Visit(DynamicObjectMapType &m)
{
for(DynamicObjectMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
if (itr->getSource()->InSamePhase(i_phaseMask))
if (i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
}
// Gameobject searchers
template<class Check>
void MaNGOS::GameObjectSearcher<Check>::Visit(GameObjectMapType &m)
{
// already found
if (i_object)
return;
for(GameObjectMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->getSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->getSource()))
{
i_object = itr->getSource();
return;
}
}
}
template<class Check>
void MaNGOS::GameObjectLastSearcher<Check>::Visit(GameObjectMapType &m)
{
for(GameObjectMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->getSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->getSource()))
i_object = itr->getSource();
}
}
template<class Check>
void MaNGOS::GameObjectListSearcher<Check>::Visit(GameObjectMapType &m)
{
for(GameObjectMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
if (itr->getSource()->InSamePhase(i_phaseMask))
if (i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
}
// Unit searchers
template<class Check>
void MaNGOS::UnitSearcher<Check>::Visit(CreatureMapType &m)
{
// already found
if (i_object)
return;
for(CreatureMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->getSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->getSource()))
{
i_object = itr->getSource();
return;
}
}
}
template<class Check>
void MaNGOS::UnitSearcher<Check>::Visit(PlayerMapType &m)
{
// already found
if (i_object)
return;
for(PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->getSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->getSource()))
{
i_object = itr->getSource();
return;
}
}
}
template<class Check>
void MaNGOS::UnitLastSearcher<Check>::Visit(CreatureMapType &m)
{
for(CreatureMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->getSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->getSource()))
i_object = itr->getSource();
}
}
template<class Check>
void MaNGOS::UnitLastSearcher<Check>::Visit(PlayerMapType &m)
{
for(PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->getSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->getSource()))
i_object = itr->getSource();
}
}
template<class Check>
void MaNGOS::UnitListSearcher<Check>::Visit(PlayerMapType &m)
{
for(PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
if (itr->getSource()->InSamePhase(i_phaseMask))
if (i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
}
template<class Check>
void MaNGOS::UnitListSearcher<Check>::Visit(CreatureMapType &m)
{
for(CreatureMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
if (itr->getSource()->InSamePhase(i_phaseMask))
if (i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
}
// Creature searchers
template<class Check>
void MaNGOS::CreatureSearcher<Check>::Visit(CreatureMapType &m)
{
// already found
if (i_object)
return;
for(CreatureMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->getSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->getSource()))
{
i_object = itr->getSource();
return;
}
}
}
template<class Check>
void MaNGOS::CreatureLastSearcher<Check>::Visit(CreatureMapType &m)
{
for(CreatureMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->getSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->getSource()))
i_object = itr->getSource();
}
}
template<class Check>
void MaNGOS::CreatureListSearcher<Check>::Visit(CreatureMapType &m)
{
for(CreatureMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
if (itr->getSource()->InSamePhase(i_phaseMask))
if (i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
}
template<class Check>
void MaNGOS::PlayerSearcher<Check>::Visit(PlayerMapType &m)
{
// already found
if (i_object)
return;
for(PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->getSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->getSource()))
{
i_object = itr->getSource();
return;
}
}
}
template<class Builder>
void MaNGOS::LocalizedPacketDo<Builder>::operator()( Player* p )
{
int32 loc_idx = p->GetSession()->GetSessionDbLocaleIndex();
uint32 cache_idx = loc_idx+1;
WorldPacket* data;
// create if not cached yet
if (i_data_cache.size() < cache_idx+1 || !i_data_cache[cache_idx])
{
if (i_data_cache.size() < cache_idx+1)
i_data_cache.resize(cache_idx+1);
data = new WorldPacket(SMSG_MESSAGECHAT, 200);
i_builder(*data, loc_idx);
i_data_cache[cache_idx] = data;
}
else
data = i_data_cache[cache_idx];
p->SendDirectMessage(data);
}
template<class Builder>
void MaNGOS::LocalizedPacketListDo<Builder>::operator()( Player* p )
{
int32 loc_idx = p->GetSession()->GetSessionDbLocaleIndex();
uint32 cache_idx = loc_idx+1;
WorldPacketList* data_list;
// create if not cached yet
if (i_data_cache.size() < cache_idx+1 || i_data_cache[cache_idx].empty())
{
if (i_data_cache.size() < cache_idx+1)
i_data_cache.resize(cache_idx+1);
data_list = &i_data_cache[cache_idx];
i_builder(*data_list, loc_idx);
}
else
data_list = &i_data_cache[cache_idx];
for(size_t i = 0; i < data_list->size(); ++i)
p->SendDirectMessage((*data_list)[i]);
}
#endif // MANGOS_GRIDNOTIFIERSIMPL_H