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607 lines
17 KiB
C++
607 lines
17 KiB
C++
/*
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* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef MANGOS_GRIDNOTIFIERSIMPL_H
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#define MANGOS_GRIDNOTIFIERSIMPL_H
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#include "GridNotifiers.h"
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#include "WorldPacket.h"
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#include "Corpse.h"
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#include "Player.h"
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#include "UpdateData.h"
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#include "CreatureAI.h"
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#include "SpellAuras.h"
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#include "DBCEnums.h"
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template<class T>
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inline void MaNGOS::VisibleNotifier::Visit(GridRefManager<T> &m)
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{
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for(typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
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{
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i_camera.UpdateVisibilityOf(iter->getSource(), i_data, i_visibleNow);
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i_clientGUIDs.erase(iter->getSource()->GetGUID());
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}
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}
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inline void MaNGOS::ObjectUpdater::Visit(CreatureMapType &m)
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{
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for(CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
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iter->getSource()->Update(i_timeDiff);
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}
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inline void MaNGOS::PlayerRelocationNotifier::Visit(PlayerMapType &m)
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{
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for(PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
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{
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if (&i_player==iter->getSource())
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continue;
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// visibility for players updated by ObjectAccessor::UpdateVisibilityFor calls in appropriate places
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// Cancel Trade
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if (i_player.GetTrader()==iter->getSource())
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// iteraction distance
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if (!i_player.IsWithinDistInMap(iter->getSource(), INTERACTION_DISTANCE))
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i_player.GetSession()->SendCancelTrade(); // will clode both side trade windows
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}
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}
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inline void PlayerCreatureRelocationWorker(Player* pl, WorldObject const* viewPoint, Creature* c)
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{
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// update creature visibility at player/creature move
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pl->UpdateVisibilityOf(viewPoint,c);
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// Creature AI reaction
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if (!c->hasUnitState(UNIT_STAT_LOST_CONTROL))
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{
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if (c->AI() && c->AI()->IsVisible(pl) && !c->IsInEvadeMode())
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c->AI()->MoveInLineOfSight(pl);
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}
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}
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inline void CreatureCreatureRelocationWorker(Creature* c1, Creature* c2)
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{
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if (!c1->hasUnitState(UNIT_STAT_LOST_CONTROL))
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{
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if (c1->AI() && c1->AI()->IsVisible(c2) && !c1->IsInEvadeMode())
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c1->AI()->MoveInLineOfSight(c2);
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}
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if (!c2->hasUnitState(UNIT_STAT_LOST_CONTROL))
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{
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if (c2->AI() && c2->AI()->IsVisible(c1) && !c2->IsInEvadeMode())
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c2->AI()->MoveInLineOfSight(c1);
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}
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}
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inline void MaNGOS::PlayerRelocationNotifier::Visit(CreatureMapType &m)
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{
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if (!i_player.isAlive() || i_player.isInFlight())
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return;
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WorldObject const* viewPoint = i_player.GetCamera().GetBody();
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for(CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
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if (iter->getSource()->isAlive())
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PlayerCreatureRelocationWorker(&i_player, viewPoint, iter->getSource());
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}
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template<>
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inline void MaNGOS::CreatureRelocationNotifier::Visit(PlayerMapType &m)
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{
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if (!i_creature.isAlive())
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return;
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for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
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if (Player* player = iter->getSource())
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if (player->isAlive() && !player->isInFlight())
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PlayerCreatureRelocationWorker(player, player->GetCamera().GetBody(), &i_creature);
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}
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template<>
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inline void MaNGOS::CreatureRelocationNotifier::Visit(CreatureMapType &m)
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{
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if (!i_creature.isAlive())
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return;
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for(CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
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{
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Creature* c = iter->getSource();
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if (c != &i_creature && c->isAlive())
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CreatureCreatureRelocationWorker(c, &i_creature);
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}
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}
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inline void MaNGOS::DynamicObjectUpdater::VisitHelper(Unit* target)
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{
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if (!target->isAlive() || target->isInFlight() )
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return;
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if (target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isTotem())
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return;
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if (!i_dynobject.IsWithinDistInMap(target, i_dynobject.GetRadius()))
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return;
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//Check targets for not_selectable unit flag and remove
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if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE))
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return;
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// Evade target
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if (target->GetTypeId()==TYPEID_UNIT && ((Creature*)target)->IsInEvadeMode())
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return;
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//Check player targets and remove if in GM mode or GM invisibility (for not self casting case)
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if (target->GetTypeId() == TYPEID_PLAYER && target != i_check && (((Player*)target)->isGameMaster() || ((Player*)target)->GetVisibility() == VISIBILITY_OFF))
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return;
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if (i_check->GetTypeId() == TYPEID_PLAYER )
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{
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if (i_check->IsFriendlyTo( target ))
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return;
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}
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else
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{
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if (!i_check->IsHostileTo( target ))
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return;
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}
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if (i_dynobject.IsAffecting(target))
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return;
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SpellEntry const *spellInfo = sSpellStore.LookupEntry(i_dynobject.GetSpellId());
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SpellEffectIndex eff_index = i_dynobject.GetEffIndex();
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// Check target immune to spell or aura
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if (target->IsImmunedToSpell(spellInfo) || target->IsImmunedToSpellEffect(spellInfo, eff_index))
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return;
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// Apply PersistentAreaAura on target
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SpellAuraHolder *holder = target->GetSpellAuraHolder(spellInfo->Id, i_dynobject.GetCaster()->GetGUID());
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bool addedToExisting = true;
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if (!holder)
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{
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holder = CreateSpellAuraHolder(spellInfo, target, i_dynobject.GetCaster());
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addedToExisting = false;
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}
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PersistentAreaAura* Aur = new PersistentAreaAura(spellInfo, eff_index, NULL, holder, target, i_dynobject.GetCaster());
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holder->AddAura(Aur, eff_index);
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if (addedToExisting)
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{
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target->AddAuraToModList(Aur);
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holder->SetInUse(true);
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Aur->ApplyModifier(true,true);
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holder->SetInUse(false);
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}
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else
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target->AddSpellAuraHolder(holder);
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i_dynobject.AddAffected(target);
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}
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template<>
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inline void MaNGOS::DynamicObjectUpdater::Visit(CreatureMapType &m)
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{
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for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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VisitHelper(itr->getSource());
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}
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template<>
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inline void MaNGOS::DynamicObjectUpdater::Visit(PlayerMapType &m)
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{
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for(PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
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VisitHelper(itr->getSource());
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}
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// SEARCHERS & LIST SEARCHERS & WORKERS
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// WorldObject searchers & workers
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template<class Check>
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void MaNGOS::WorldObjectSearcher<Check>::Visit(GameObjectMapType &m)
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{
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// already found
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if (i_object)
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return;
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for(GameObjectMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
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{
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if (!itr->getSource()->InSamePhase(i_phaseMask))
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continue;
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if (i_check(itr->getSource()))
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{
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i_object = itr->getSource();
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return;
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}
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}
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}
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template<class Check>
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void MaNGOS::WorldObjectSearcher<Check>::Visit(PlayerMapType &m)
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{
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// already found
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if (i_object)
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return;
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for(PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
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{
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if (!itr->getSource()->InSamePhase(i_phaseMask))
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continue;
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if (i_check(itr->getSource()))
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{
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i_object = itr->getSource();
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return;
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}
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}
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}
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template<class Check>
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void MaNGOS::WorldObjectSearcher<Check>::Visit(CreatureMapType &m)
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{
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// already found
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if (i_object)
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return;
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for(CreatureMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
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{
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if (!itr->getSource()->InSamePhase(i_phaseMask))
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continue;
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if (i_check(itr->getSource()))
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{
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i_object = itr->getSource();
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return;
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}
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}
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}
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template<class Check>
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void MaNGOS::WorldObjectSearcher<Check>::Visit(CorpseMapType &m)
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{
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// already found
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if (i_object)
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return;
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for(CorpseMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
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{
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if (!itr->getSource()->InSamePhase(i_phaseMask))
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continue;
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if (i_check(itr->getSource()))
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{
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i_object = itr->getSource();
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return;
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}
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}
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}
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template<class Check>
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void MaNGOS::WorldObjectSearcher<Check>::Visit(DynamicObjectMapType &m)
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{
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// already found
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if (i_object)
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return;
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for(DynamicObjectMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
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{
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if (!itr->getSource()->InSamePhase(i_phaseMask))
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continue;
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if (i_check(itr->getSource()))
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{
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i_object = itr->getSource();
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return;
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}
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}
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}
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template<class Check>
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void MaNGOS::WorldObjectListSearcher<Check>::Visit(PlayerMapType &m)
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{
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for(PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
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if (itr->getSource()->InSamePhase(i_phaseMask))
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if (i_check(itr->getSource()))
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i_objects.push_back(itr->getSource());
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}
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template<class Check>
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void MaNGOS::WorldObjectListSearcher<Check>::Visit(CreatureMapType &m)
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{
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for(CreatureMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
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if (itr->getSource()->InSamePhase(i_phaseMask))
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if (i_check(itr->getSource()))
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i_objects.push_back(itr->getSource());
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}
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template<class Check>
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void MaNGOS::WorldObjectListSearcher<Check>::Visit(CorpseMapType &m)
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{
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for(CorpseMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
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if (itr->getSource()->InSamePhase(i_phaseMask))
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if (i_check(itr->getSource()))
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i_objects.push_back(itr->getSource());
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}
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template<class Check>
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void MaNGOS::WorldObjectListSearcher<Check>::Visit(GameObjectMapType &m)
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{
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for(GameObjectMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
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if (itr->getSource()->InSamePhase(i_phaseMask))
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if (i_check(itr->getSource()))
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i_objects.push_back(itr->getSource());
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}
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template<class Check>
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void MaNGOS::WorldObjectListSearcher<Check>::Visit(DynamicObjectMapType &m)
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{
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for(DynamicObjectMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
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if (itr->getSource()->InSamePhase(i_phaseMask))
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if (i_check(itr->getSource()))
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i_objects.push_back(itr->getSource());
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}
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// Gameobject searchers
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template<class Check>
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void MaNGOS::GameObjectSearcher<Check>::Visit(GameObjectMapType &m)
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{
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// already found
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if (i_object)
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return;
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for(GameObjectMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
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{
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if (!itr->getSource()->InSamePhase(i_phaseMask))
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continue;
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if (i_check(itr->getSource()))
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{
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i_object = itr->getSource();
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return;
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}
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}
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}
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template<class Check>
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void MaNGOS::GameObjectLastSearcher<Check>::Visit(GameObjectMapType &m)
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{
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for(GameObjectMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
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{
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if (!itr->getSource()->InSamePhase(i_phaseMask))
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continue;
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if (i_check(itr->getSource()))
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i_object = itr->getSource();
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}
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}
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template<class Check>
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void MaNGOS::GameObjectListSearcher<Check>::Visit(GameObjectMapType &m)
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{
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for(GameObjectMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
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if (itr->getSource()->InSamePhase(i_phaseMask))
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if (i_check(itr->getSource()))
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i_objects.push_back(itr->getSource());
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}
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// Unit searchers
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template<class Check>
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void MaNGOS::UnitSearcher<Check>::Visit(CreatureMapType &m)
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{
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// already found
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if (i_object)
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return;
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for(CreatureMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
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{
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if (!itr->getSource()->InSamePhase(i_phaseMask))
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continue;
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if (i_check(itr->getSource()))
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{
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i_object = itr->getSource();
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return;
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}
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}
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}
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template<class Check>
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void MaNGOS::UnitSearcher<Check>::Visit(PlayerMapType &m)
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{
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// already found
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if (i_object)
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return;
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for(PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
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{
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if (!itr->getSource()->InSamePhase(i_phaseMask))
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continue;
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if (i_check(itr->getSource()))
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{
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i_object = itr->getSource();
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return;
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}
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}
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}
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template<class Check>
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void MaNGOS::UnitLastSearcher<Check>::Visit(CreatureMapType &m)
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{
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for(CreatureMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
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{
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if (!itr->getSource()->InSamePhase(i_phaseMask))
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continue;
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if (i_check(itr->getSource()))
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i_object = itr->getSource();
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}
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}
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template<class Check>
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void MaNGOS::UnitLastSearcher<Check>::Visit(PlayerMapType &m)
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{
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for(PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
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{
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if (!itr->getSource()->InSamePhase(i_phaseMask))
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continue;
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if (i_check(itr->getSource()))
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i_object = itr->getSource();
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}
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}
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template<class Check>
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void MaNGOS::UnitListSearcher<Check>::Visit(PlayerMapType &m)
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{
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for(PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
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if (itr->getSource()->InSamePhase(i_phaseMask))
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if (i_check(itr->getSource()))
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i_objects.push_back(itr->getSource());
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}
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template<class Check>
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void MaNGOS::UnitListSearcher<Check>::Visit(CreatureMapType &m)
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{
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for(CreatureMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
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if (itr->getSource()->InSamePhase(i_phaseMask))
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if (i_check(itr->getSource()))
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i_objects.push_back(itr->getSource());
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}
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// Creature searchers
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template<class Check>
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void MaNGOS::CreatureSearcher<Check>::Visit(CreatureMapType &m)
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{
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// already found
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if (i_object)
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return;
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for(CreatureMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
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{
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if (!itr->getSource()->InSamePhase(i_phaseMask))
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continue;
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if (i_check(itr->getSource()))
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{
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i_object = itr->getSource();
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return;
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}
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}
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}
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template<class Check>
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void MaNGOS::CreatureLastSearcher<Check>::Visit(CreatureMapType &m)
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{
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for(CreatureMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
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{
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if (!itr->getSource()->InSamePhase(i_phaseMask))
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continue;
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|
if (i_check(itr->getSource()))
|
|
i_object = itr->getSource();
|
|
}
|
|
}
|
|
|
|
template<class Check>
|
|
void MaNGOS::CreatureListSearcher<Check>::Visit(CreatureMapType &m)
|
|
{
|
|
for(CreatureMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
|
|
if (itr->getSource()->InSamePhase(i_phaseMask))
|
|
if (i_check(itr->getSource()))
|
|
i_objects.push_back(itr->getSource());
|
|
}
|
|
|
|
template<class Check>
|
|
void MaNGOS::PlayerSearcher<Check>::Visit(PlayerMapType &m)
|
|
{
|
|
// already found
|
|
if (i_object)
|
|
return;
|
|
|
|
for(PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
|
|
{
|
|
if (!itr->getSource()->InSamePhase(i_phaseMask))
|
|
continue;
|
|
|
|
if (i_check(itr->getSource()))
|
|
{
|
|
i_object = itr->getSource();
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
template<class Builder>
|
|
void MaNGOS::LocalizedPacketDo<Builder>::operator()( Player* p )
|
|
{
|
|
int32 loc_idx = p->GetSession()->GetSessionDbLocaleIndex();
|
|
uint32 cache_idx = loc_idx+1;
|
|
WorldPacket* data;
|
|
|
|
// create if not cached yet
|
|
if (i_data_cache.size() < cache_idx+1 || !i_data_cache[cache_idx])
|
|
{
|
|
if (i_data_cache.size() < cache_idx+1)
|
|
i_data_cache.resize(cache_idx+1);
|
|
|
|
data = new WorldPacket(SMSG_MESSAGECHAT, 200);
|
|
|
|
i_builder(*data, loc_idx);
|
|
|
|
i_data_cache[cache_idx] = data;
|
|
}
|
|
else
|
|
data = i_data_cache[cache_idx];
|
|
|
|
p->SendDirectMessage(data);
|
|
}
|
|
|
|
template<class Builder>
|
|
void MaNGOS::LocalizedPacketListDo<Builder>::operator()( Player* p )
|
|
{
|
|
int32 loc_idx = p->GetSession()->GetSessionDbLocaleIndex();
|
|
uint32 cache_idx = loc_idx+1;
|
|
WorldPacketList* data_list;
|
|
|
|
// create if not cached yet
|
|
if (i_data_cache.size() < cache_idx+1 || i_data_cache[cache_idx].empty())
|
|
{
|
|
if (i_data_cache.size() < cache_idx+1)
|
|
i_data_cache.resize(cache_idx+1);
|
|
|
|
data_list = &i_data_cache[cache_idx];
|
|
|
|
i_builder(*data_list, loc_idx);
|
|
}
|
|
else
|
|
data_list = &i_data_cache[cache_idx];
|
|
|
|
for(size_t i = 0; i < data_list->size(); ++i)
|
|
p->SendDirectMessage((*data_list)[i]);
|
|
}
|
|
|
|
#endif // MANGOS_GRIDNOTIFIERSIMPL_H
|