server/src/game/PointMovementGenerator.cpp
2011-01-01 20:33:43 +03:00

135 lines
4.4 KiB
C++

/*
* Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "PointMovementGenerator.h"
#include "Errors.h"
#include "Creature.h"
#include "CreatureAI.h"
#include "TemporarySummon.h"
#include "DestinationHolderImp.h"
#include "World.h"
//----- Point Movement Generator
template<class T>
void PointMovementGenerator<T>::Initialize(T &unit)
{
if (!unit.IsStopped())
unit.StopMoving();
unit.addUnitState(UNIT_STAT_ROAMING|UNIT_STAT_ROAMING_MOVE);
Traveller<T> traveller(unit);
i_destinationHolder.SetDestination(traveller, i_x, i_y, i_z);
if (unit.GetTypeId() == TYPEID_UNIT && ((Creature*)&unit)->CanFly())
((Creature&)unit).AddSplineFlag(SPLINEFLAG_UNKNOWN7);
}
template<class T>
void PointMovementGenerator<T>::Finalize(T &unit)
{
unit.clearUnitState(UNIT_STAT_ROAMING|UNIT_STAT_ROAMING_MOVE);
}
template<class T>
void PointMovementGenerator<T>::Interrupt(T &unit)
{
unit.clearUnitState(UNIT_STAT_ROAMING|UNIT_STAT_ROAMING_MOVE);
}
template<class T>
void PointMovementGenerator<T>::Reset(T &unit)
{
if (!unit.IsStopped())
unit.StopMoving();
unit.addUnitState(UNIT_STAT_ROAMING|UNIT_STAT_ROAMING_MOVE);
}
template<class T>
bool PointMovementGenerator<T>::Update(T &unit, const uint32 &diff)
{
if(!&unit)
return false;
if(unit.hasUnitState(UNIT_STAT_CAN_NOT_MOVE))
{
unit.clearUnitState(UNIT_STAT_ROAMING_MOVE);
return true;
}
unit.addUnitState(UNIT_STAT_ROAMING_MOVE);
Traveller<T> traveller(unit);
if (i_destinationHolder.UpdateTraveller(traveller, diff, false))
{
if (!IsActive(unit)) // force stop processing (movement can move out active zone with cleanup movegens list)
return true; // not expire now, but already lost
}
if(i_destinationHolder.HasArrived())
{
unit.clearUnitState(UNIT_STAT_ROAMING_MOVE);
MovementInform(unit);
return false;
}
return true;
}
template<>
void PointMovementGenerator<Player>::MovementInform(Player&)
{
}
template <>
void PointMovementGenerator<Creature>::MovementInform(Creature &unit)
{
if (unit.AI())
unit.AI()->MovementInform(POINT_MOTION_TYPE, id);
if (unit.IsTemporarySummon())
{
TemporarySummon* pSummon = (TemporarySummon*)(&unit);
if (pSummon->GetSummonerGuid().IsCreature())
if(Creature* pSummoner = unit.GetMap()->GetCreature(pSummon->GetSummonerGuid()))
if (pSummoner->AI())
pSummoner->AI()->SummonedMovementInform(&unit, POINT_MOTION_TYPE, id);
}
}
template void PointMovementGenerator<Player>::Initialize(Player&);
template void PointMovementGenerator<Creature>::Initialize(Creature&);
template void PointMovementGenerator<Player>::Finalize(Player&);
template void PointMovementGenerator<Creature>::Finalize(Creature&);
template void PointMovementGenerator<Player>::Interrupt(Player&);
template void PointMovementGenerator<Creature>::Interrupt(Creature&);
template void PointMovementGenerator<Player>::Reset(Player&);
template void PointMovementGenerator<Creature>::Reset(Creature&);
template bool PointMovementGenerator<Player>::Update(Player &, const uint32 &diff);
template bool PointMovementGenerator<Creature>::Update(Creature&, const uint32 &diff);
void AssistanceMovementGenerator::Finalize(Unit &unit)
{
unit.clearUnitState(UNIT_STAT_ROAMING|UNIT_STAT_ROAMING_MOVE);
((Creature*)&unit)->SetNoCallAssistance(false);
((Creature*)&unit)->CallAssistance();
if (unit.isAlive())
unit.GetMotionMaster()->MoveSeekAssistanceDistract(sWorld.getConfig(CONFIG_UINT32_CREATURE_FAMILY_ASSISTANCE_DELAY));
}