server/src/game/Mail.h
gc 47bdcd1595 [10804] Restore build at *nix.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-12-02 00:29:51 +03:00

348 lines
13 KiB
C++

/*
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/**
* @addtogroup mailing The mail system
* The mailing system in MaNGOS consists of mostly two files:
* - Mail.h
* - Mail.cpp
*
* @{
*
* @file Mail.h
* This file contains the the headers needed for MaNGOS to handle mails.
*
*/
#ifndef MANGOS_MAIL_H
#define MANGOS_MAIL_H
#include "Common.h"
#include "ObjectGuid.h"
#include <map>
struct AuctionEntry;
class Item;
class Object;
class Player;
#define MAIL_BODY_ITEM_TEMPLATE 8383 ///< - plain letter, A Dusty Unsent Letter: 889
/// The maximal amount of items a mail can contain.
#define MAX_MAIL_ITEMS 12
/**
* The type of the mail.
* A mail can have 5 Different Types.
*/
enum MailMessageType
{
MAIL_NORMAL = 0,
MAIL_AUCTION = 2,
MAIL_CREATURE = 3, /// client send CMSG_CREATURE_QUERY on this mailmessagetype
MAIL_GAMEOBJECT = 4, /// client send CMSG_GAMEOBJECT_QUERY on this mailmessagetype
MAIL_ITEM = 5, /// client send CMSG_ITEM_QUERY on this mailmessagetype
};
/**
* A Mask representing the status of the mail.
*/
enum MailCheckMask
{
MAIL_CHECK_MASK_NONE = 0x00, /// Nothing.
MAIL_CHECK_MASK_READ = 0x01, /// This mail was read.
MAIL_CHECK_MASK_RETURNED = 0x02, /// This mail was returned. No allow return mail.
MAIL_CHECK_MASK_COPIED = 0x04, /// This mail was copied. No allow make item copy from mail text.
MAIL_CHECK_MASK_COD_PAYMENT = 0x08, /// This mail is payable on delivery.
MAIL_CHECK_MASK_HAS_BODY = 0x10, /// This mail has body text.
};
/**
* The different types of Stationaries that exist for mails.
* They have been gathered from Stationery.dbc
*/
enum MailStationery
{
MAIL_STATIONERY_TEST = 1,
MAIL_STATIONERY_DEFAULT = 41,
MAIL_STATIONERY_GM = 61,
MAIL_STATIONERY_AUCTION = 62,
MAIL_STATIONERY_VAL = 64,
MAIL_STATIONERY_CHR = 65,
MAIL_STATIONERY_ORP = 67, // new in 3.2.2
};
/**
* Representation of the State of a mail.
*/
enum MailState
{
MAIL_STATE_UNCHANGED = 1,
MAIL_STATE_CHANGED = 2,
MAIL_STATE_DELETED = 3
};
/**
* Answers contained in mails from auctionhouses.
*/
enum MailAuctionAnswers
{
AUCTION_OUTBIDDED = 0,
AUCTION_WON = 1,
AUCTION_SUCCESSFUL = 2,
AUCTION_EXPIRED = 3,
AUCTION_CANCELLED_TO_BIDDER = 4,
AUCTION_CANCELED = 5,
AUCTION_SALE_PENDING = 6
};
/**
* A class to represent the sender of a mail.
*/
class MailSender
{
public: // Constructors
/**
* Creates a new MailSender object.
*
* @param messageType the type of the mail.
* @param sender_guidlow_or_entry The lower part of the GUID of the player sending
* this mail, or the Entry of the non-player object.
* @param stationery The stationary associated with this MailSender.
*
*/
MailSender(MailMessageType messageType, uint32 sender_guidlow_or_entry, MailStationery stationery = MAIL_STATIONERY_DEFAULT)
: m_messageType(messageType), m_senderId(sender_guidlow_or_entry), m_stationery(stationery)
{
}
MailSender(Object* sender, MailStationery stationery = MAIL_STATIONERY_DEFAULT);
MailSender(AuctionEntry* sender);
public: // Accessors
/// The Messagetype of this MailSender.
MailMessageType GetMailMessageType() const { return m_messageType; }
/// The GUID of the player represented by this MailSender, or the Entry of the non-player object.
uint32 GetSenderId() const { return m_senderId; }
/// The stationary associated with this MailSender
MailStationery GetStationery() const { return m_stationery; }
private:
// Trap for wrong used guid as low guid, no body
MailSender(MailMessageType messageType, uint64 wrong_guid, MailStationery stationery = MAIL_STATIONERY_DEFAULT);
MailMessageType m_messageType;
uint32 m_senderId; // player low guid or other object entry
MailStationery m_stationery;
};
/**
* A class to represent the receiver of a mail.
*/
class MailReceiver
{
public: // Constructors
explicit MailReceiver(ObjectGuid receiver_guid) : m_receiver(NULL), m_receiver_guid(receiver_guid) {}
MailReceiver(Player* receiver);
MailReceiver(Player* receiver, ObjectGuid receiver_guid);
public: // Accessors
/**
* Gets the player associated with this MailReciever
*
* @see Player
*
* @returns a pointer to the Player this mail is for.
*
*/
Player* GetPlayer() const { return m_receiver; }
/**
* Gets the low part of the recievers GUID.
*
* @returns the low part of the GUID of the player associated with this MailReciever
*/
ObjectGuid const& GetPlayerGuid() const { return m_receiver_guid; }
private:
Player* m_receiver;
ObjectGuid m_receiver_guid;
};
/**
* The class to represent the draft of a mail.
*/
class MailDraft
{
/**
* Holds a Map of GUIDs of items and pointers to the items.
*/
typedef std::map<uint32, Item*> MailItemMap;
public: // Constructors
/**
* Creates a new MailDraft object using mail template id.
*
* @param mailTemplateId The ID of the Template to be used.
* @param a boolean specifying whether the mail needs items or not.
*
*/
explicit MailDraft(uint16 mailTemplateId, bool need_items = true)
: m_mailTemplateId(mailTemplateId), m_mailTemplateItemsNeed(need_items), m_money(0), m_COD(0)
{}
/**
* Creates a new MailDraft object using subject and content texts.
*
* @param subject The subject of the mail.
* @param itemText The text of the body of the mail.
*/
MailDraft(std::string subject, std::string body)
: m_mailTemplateId(0), m_mailTemplateItemsNeed(false), m_subject(subject), m_body(body), m_money(0), m_COD(0) {}
public: // Accessors
/// Returns the template ID used for this MailDraft.
uint16 GetMailTemplateId() const { return m_mailTemplateId; }
/// Returns the subject of this MailDraft.
std::string const& GetSubject() const { return m_subject; }
/// Returns the subject of this MailDraft.
std::string const& GetBody() const { return m_body; }
/// Returns the amount of money in this MailDraft.
uint32 GetMoney() const { return m_money; }
/// Returns the Cost of delivery of this MailDraft.
uint32 GetCOD() const { return m_COD; }
public: // modifiers
MailDraft& AddItem(Item* item);
/**
* Modifies the amount of money in a MailDraft.
*
* @param money The amount of money included in this MailDraft.
*/
MailDraft& AddMoney(uint32 money) { m_money = money; return *this; }
/**
* Modifies the cost of delivery of the MailDraft.
*
* @param COD the amount to which the cod should be set.
*/
MailDraft& AddCOD(uint32 COD) { m_COD = COD; return *this; }
public: // finishers
void SendReturnToSender(uint32 sender_acc, ObjectGuid sender_guid, ObjectGuid receiver_guid);
void SendMailTo(MailReceiver const& receiver, MailSender const& sender, MailCheckMask checked = MAIL_CHECK_MASK_NONE, uint32 deliver_delay = 0);
private:
void deleteIncludedItems(bool inDB = false);
void prepareItems(Player* receiver); ///< called from SendMailTo for generate mailTemplateBase items
/// The ID of the template associated with this MailDraft.
uint16 m_mailTemplateId;
/// Boolean specifying whether items are required or not.
bool m_mailTemplateItemsNeed;
/// The subject of the MailDraft.
std::string m_subject;
/// The body of the MailDraft.
std::string m_body;
/// A map of items in this MailDraft.
MailItemMap m_items; ///< Keep the items in a map to avoid duplicate guids (which can happen), store only low part of guid
/// The amount of money in this MailDraft.
uint32 m_money;
/// The cod amount of this MailDraft.
uint32 m_COD;
};
/**
* Structure holding information about an item in the mail.
*/
struct MailItemInfo
{
uint32 item_guid; ///< the GUID of the item.
uint32 item_template; ///< the ID of the template of the item.
};
/**
* Structure that holds an actual mail.
*/
struct Mail
{
/// the ID of the message contained in the mail.
uint32 messageID;
/// the type of the message
uint8 messageType;
/// the stationary used in this mail.
uint8 stationery;
/// the ID of the template this mail is based on.
uint16 mailTemplateId;
/// the LowGUID of the player that sent this mail, or creature low guid, or other id
uint32 sender;
/// the GUID of the player that this mail is sent to.
ObjectGuid receiverGuid;
/// the subject of the mail
std::string subject;
/// the body of the mail
std::string body;
/// A vector containing Information about the items in this mail.
std::vector<MailItemInfo> items;
/// A vector containing Information about the items that where already take from this mail.
std::vector<uint32> removedItems;
/// The time at which this mail will expire
time_t expire_time;
/// The time at which this mail (was/will be) delivered
time_t deliver_time;
/// The amount of money contained in this mail.
uint32 money;
/// The amount of money the receiver has to pay to get this mail.
uint32 COD;
/// The time at which this mail was read.
uint32 checked;
/// The state of this mail.
MailState state;
/**
* Adds an item to the mail.
* This method adds an item to mail represented by this structure.
* There is no checking done whether this is a legal action or not; it is up
* to the caller to make sure there is still room for more items in the mail.
*
* @param itemGuidLow the GUID(low) of the item added to the mail.
* @param item_template the ID of the template of the item.
*
*/
void AddItem(uint32 itemGuidLow, uint32 item_template)
{
MailItemInfo mii;
mii.item_guid = itemGuidLow;
mii.item_template = item_template;
items.push_back(mii);
}
/**
* Removes an item from the mail.
* This method removes an item from the mail.
*
* @see MailItemInfo
*
* @param item_guid The GUID of the item to be removed.
* @returns true if the item was removed, or false if no item with that GUID was found.
*
*/
bool RemoveItem(uint32 item_guid)
{
for(std::vector<MailItemInfo>::iterator itr = items.begin(); itr != items.end(); ++itr)
{
if(itr->item_guid == item_guid)
{
items.erase(itr);
return true;
}
}
return false;
}
/*
* Checks whether a mail contains items or not.
* HasItems() checks whether the mail contains items or not.
*
* @returns true if the mail contains items, false otherwise.
*
*/
bool HasItems() const { return !items.empty(); }
};
#endif
/*! @} */