server/src/game/ObjectGuid.cpp
2010-03-26 06:54:33 +03:00

97 lines
3.1 KiB
C++

/*
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "ObjectGuid.h"
#include "World.h"
#include <sstream>
char const* ObjectGuid::GetTypeName(HighGuid high)
{
switch(high)
{
case HIGHGUID_ITEM: return "Item";
case HIGHGUID_PLAYER: return "Player";
case HIGHGUID_GAMEOBJECT: return "Gameobject";
case HIGHGUID_TRANSPORT: return "Transport";
case HIGHGUID_UNIT: return "Creature";
case HIGHGUID_PET: return "Pet";
case HIGHGUID_VEHICLE: return "Vehicle";
case HIGHGUID_DYNAMICOBJECT:return "DynObject";
case HIGHGUID_CORPSE: return "Corpse";
case HIGHGUID_MO_TRANSPORT: return "MoTransport";
default:
return "<unknown>";
}
}
std::string ObjectGuid::GetString() const
{
std::ostringstream str;
str << GetTypeName() << " (";
if (HasEntry())
str << "Entry: " << GetEntry() << " ";
str << "Guid: " << GetCounter() << ")";
return str.str();
}
template<HighGuid high>
uint32 ObjectGuidGenerator<high>::Generate()
{
if (m_nextGuid >= ObjectGuid::GetMaxCounter(high)-1)
{
sLog.outError("%s guid overflow!! Can't continue, shutting down server. ",ObjectGuid::GetTypeName(high));
World::StopNow(ERROR_EXIT_CODE);
}
return m_nextGuid++;
}
ByteBuffer& operator<< (ByteBuffer& buf, ObjectGuid const& guid)
{
buf << uint64(guid.GetRawValue());
return buf;
}
ByteBuffer &operator>>(ByteBuffer& buf, ObjectGuid& guid)
{
guid.Set(buf.read<uint64>());
return buf;
}
ByteBuffer& operator<< (ByteBuffer& buf, PackedGuid const& guid)
{
buf.append(guid.m_packedGuid);
return buf;
}
ByteBuffer &operator>>(ByteBuffer& buf, PackedGuidReader const& guid)
{
guid.m_guidPtr->Set(buf.readPackGUID());
return buf;
}
template uint32 ObjectGuidGenerator<HIGHGUID_ITEM>::Generate();
template uint32 ObjectGuidGenerator<HIGHGUID_PLAYER>::Generate();
template uint32 ObjectGuidGenerator<HIGHGUID_GAMEOBJECT>::Generate();
template uint32 ObjectGuidGenerator<HIGHGUID_TRANSPORT>::Generate();
template uint32 ObjectGuidGenerator<HIGHGUID_UNIT>::Generate();
template uint32 ObjectGuidGenerator<HIGHGUID_PET>::Generate();
template uint32 ObjectGuidGenerator<HIGHGUID_VEHICLE>::Generate();
template uint32 ObjectGuidGenerator<HIGHGUID_DYNAMICOBJECT>::Generate();
template uint32 ObjectGuidGenerator<HIGHGUID_CORPSE>::Generate();