server/contrib/vmap_assembler/VC90/vmap_assembler.vcproj
Neo2003 c7c5449545 [10826] Fix vmap_assembler compilation after vmap folder move
Also make vmap_assembler compile sucessfuly with VC80.

Signed-off-by: Neo2003 <Neo.2003@Hotmail.fr>
2010-12-05 10:10:48 +01:00

249 lines
5.3 KiB
XML

<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="vmap_assembler"
ProjectGUID="{572FFF74-480C-4472-8ABF-81733BB4049D}"
RootNamespace="vmap_assembler"
Keyword="Win32Proj"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="..\bin\$(PlatformName)_$(ConfigurationName)\"
IntermediateDirectory="bin\$(ProjectName)__$(PlatformName)_$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\dep\include\g3dlite;..\..\..\src\shared;..\..\..\src\game\vmap;..\..\..\src\framework;..\..\..\dep\ACE_wrappers"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;NO_CORE_FUNCS"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
EnableEnhancedInstructionSet="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)/vmap_assembler.exe"
LinkIncremental="1"
IgnoreDefaultLibraryNames=""
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)/vmap_assembler.pdb"
SubSystem="1"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="..\bin\$(PlatformName)_$(ConfigurationName)\"
IntermediateDirectory="bin\$(ProjectName)__$(PlatformName)_$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="..\..\..\dep\include\g3dlite;..\..\..\src\shared;..\..\..\src\game\vmap;..\..\..\src\framework;..\..\..\dep\ACE_wrappers"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;NO_CORE_FUNCS"
RuntimeLibrary="2"
EnableEnhancedInstructionSet="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)/vmap_assembler.exe"
LinkIncremental="1"
GenerateDebugInformation="true"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath=".\..\vmap_assembler.cpp"
>
</File>
</Filter>
<Filter
Name="vmaplib"
>
<File
RelativePath="..\..\..\src\game\vmap\BIH.cpp"
>
</File>
<File
RelativePath="..\..\..\src\game\vmap\BIH.h"
>
</File>
<File
RelativePath="..\..\..\src\game\vmap\MapTree.cpp"
>
</File>
<File
RelativePath="..\..\..\src\game\vmap\MapTree.h"
>
</File>
<File
RelativePath="..\..\..\src\game\vmap\ModelInstance.cpp"
>
</File>
<File
RelativePath="..\..\..\src\game\vmap\ModelInstance.h"
>
</File>
<File
RelativePath="..\..\..\src\game\vmap\TileAssembler.cpp"
>
</File>
<File
RelativePath="..\..\..\src\game\vmap\TileAssembler.h"
>
</File>
<File
RelativePath="..\..\..\src\game\vmap\VMapManager2.cpp"
>
</File>
<File
RelativePath="..\..\..\src\game\vmap\VMapManager2.h"
>
</File>
<File
RelativePath="..\..\..\src\game\vmap\VMapTools.h"
>
</File>
<File
RelativePath="..\..\..\src\game\vmap\WorldModel.cpp"
>
</File>
<File
RelativePath="..\..\..\src\game\vmap\WorldModel.h"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>