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Also make vmap_assembler compile sucessfuly with VC80. Signed-off-by: Neo2003 <Neo.2003@Hotmail.fr>
249 lines
5.3 KiB
XML
249 lines
5.3 KiB
XML
<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9.00"
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Name="vmap_assembler"
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ProjectGUID="{572FFF74-480C-4472-8ABF-81733BB4049D}"
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RootNamespace="vmap_assembler"
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Keyword="Win32Proj"
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TargetFrameworkVersion="131072"
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>
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<Platforms>
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<Platform
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Name="Win32"
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/>
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</Platforms>
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<ToolFiles>
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</ToolFiles>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="..\bin\$(PlatformName)_$(ConfigurationName)\"
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IntermediateDirectory="bin\$(ProjectName)__$(PlatformName)_$(ConfigurationName)\"
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ConfigurationType="1"
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InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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CharacterSet="2"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\..\dep\include\g3dlite;..\..\..\src\shared;..\..\..\src\game\vmap;..\..\..\src\framework;..\..\..\dep\ACE_wrappers"
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PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;NO_CORE_FUNCS"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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EnableEnhancedInstructionSet="1"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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Detect64BitPortabilityProblems="true"
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DebugInformationFormat="4"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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OutputFile="$(OutDir)/vmap_assembler.exe"
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LinkIncremental="1"
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IgnoreDefaultLibraryNames=""
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GenerateDebugInformation="true"
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ProgramDatabaseFile="$(OutDir)/vmap_assembler.pdb"
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SubSystem="1"
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RandomizedBaseAddress="1"
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DataExecutionPrevention="0"
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TargetMachine="1"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="..\bin\$(PlatformName)_$(ConfigurationName)\"
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IntermediateDirectory="bin\$(ProjectName)__$(PlatformName)_$(ConfigurationName)\"
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ConfigurationType="1"
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InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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CharacterSet="2"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories="..\..\..\dep\include\g3dlite;..\..\..\src\shared;..\..\..\src\game\vmap;..\..\..\src\framework;..\..\..\dep\ACE_wrappers"
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PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;NO_CORE_FUNCS"
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RuntimeLibrary="2"
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EnableEnhancedInstructionSet="1"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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Detect64BitPortabilityProblems="true"
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DebugInformationFormat="3"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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OutputFile="$(OutDir)/vmap_assembler.exe"
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LinkIncremental="1"
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GenerateDebugInformation="true"
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SubSystem="1"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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RandomizedBaseAddress="1"
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DataExecutionPrevention="0"
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TargetMachine="1"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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Name="Source Files"
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Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
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UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
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>
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<File
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RelativePath=".\..\vmap_assembler.cpp"
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>
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</File>
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</Filter>
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<Filter
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Name="vmaplib"
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>
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<File
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RelativePath="..\..\..\src\game\vmap\BIH.cpp"
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>
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</File>
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<File
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RelativePath="..\..\..\src\game\vmap\BIH.h"
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>
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</File>
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<File
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RelativePath="..\..\..\src\game\vmap\MapTree.cpp"
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>
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</File>
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<File
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RelativePath="..\..\..\src\game\vmap\MapTree.h"
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>
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</File>
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<File
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RelativePath="..\..\..\src\game\vmap\ModelInstance.cpp"
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>
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</File>
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<File
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RelativePath="..\..\..\src\game\vmap\ModelInstance.h"
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>
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</File>
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<File
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RelativePath="..\..\..\src\game\vmap\TileAssembler.cpp"
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>
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</File>
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<File
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RelativePath="..\..\..\src\game\vmap\TileAssembler.h"
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>
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</File>
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<File
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RelativePath="..\..\..\src\game\vmap\VMapManager2.cpp"
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>
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</File>
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<File
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RelativePath="..\..\..\src\game\vmap\VMapManager2.h"
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>
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</File>
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<File
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RelativePath="..\..\..\src\game\vmap\VMapTools.h"
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>
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</File>
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<File
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RelativePath="..\..\..\src\game\vmap\WorldModel.cpp"
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>
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</File>
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<File
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RelativePath="..\..\..\src\game\vmap\WorldModel.h"
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>
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</File>
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</Filter>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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