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ASSERT hard use in predictable way because diff. 3rd party libs code redefine it inf different ways and hard make sure that used in end of mangos define version. This is real detected problem make some expected assert checks ignored and so bugs not detected as expected from code. In addition made related changes: * Common.h header expected to be first include in any src/game/header except most simple cases. * Related FILE.h header expected to be first include in FILE.cpp * Fixed some absent includes and type forwards for safe build without PCH enabled. * Avoid using MANGOS_ASSERT in src/framework code
76 lines
2.4 KiB
C++
76 lines
2.4 KiB
C++
/*
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* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef MANGOS_BAG_H
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#define MANGOS_BAG_H
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#include "Common.h"
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#include "ItemPrototype.h"
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#include "Item.h"
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// Maximum 36 Slots ( (CONTAINER_END - CONTAINER_FIELD_SLOT_1)/2
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#define MAX_BAG_SIZE 36 // 2.0.12
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class Bag : public Item
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{
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public:
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Bag();
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~Bag();
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void AddToWorld();
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void RemoveFromWorld();
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bool Create(uint32 guidlow, uint32 itemid, Player const* owner);
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void Clear();
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void StoreItem( uint8 slot, Item *pItem, bool update );
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void RemoveItem( uint8 slot, bool update );
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Item* GetItemByPos( uint8 slot ) const;
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Item* GetItemByEntry( uint32 item ) const;
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Item* GetItemByLimitedCategory(uint32 limitedCategory) const;
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uint32 GetItemCount( uint32 item, Item* eItem = NULL ) const;
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uint32 GetItemCountWithLimitCategory(uint32 limitCategory) const;
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uint8 GetSlotByItemGUID(uint64 guid) const;
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bool IsEmpty() const;
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uint32 GetFreeSlots() const;
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uint32 GetBagSize() const { return GetUInt32Value(CONTAINER_FIELD_NUM_SLOTS); }
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// DB operations
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// overwrite virtual Item::SaveToDB
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void SaveToDB();
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// overwrite virtual Item::LoadFromDB
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bool LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult *result);
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// overwrite virtual Item::DeleteFromDB
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void DeleteFromDB();
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void BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) const;
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protected:
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// Bag Storage space
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Item* m_bagslot[MAX_BAG_SIZE];
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};
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inline Item* NewItemOrBag(ItemPrototype const * proto)
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{
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return (proto->InventoryType == INVTYPE_BAG) ? new Bag : new Item;
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}
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#endif
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