server/contrib/vmap_extractor_v2/vmapextract/modelheaders.h
Lynx3d cda38d9370 [10163] Update vmap_extractor to support new vmap implementation.
Note: This is not compatible with current assembler, wait for upcoming commits

* Now also supports Linux (CMake) and Visual Studio 2010,
  see README for build and use instructions
* Uses libmpq for now, since at project start stormlib did not work
  properly on 64bit linux.
* Should be a lot faster, a few badly written lines ate most CPU time for
nothing...

Special thanks to arrai and faramir118 for additional code and fixes
2010-07-08 23:09:01 +02:00

81 lines
1.9 KiB
C

#ifndef MODELHEADERS_H
#define MODELHEADERS_H
/* typedef unsigned char uint8;
typedef char int8;
typedef unsigned short uint16;
typedef short int16;
typedef unsigned int uint32;
typedef int int32; */
#pragma pack(push,1)
struct ModelHeader
{
char id[4];
uint8 version[4];
uint32 nameLength;
uint32 nameOfs;
uint32 type;
uint32 nGlobalSequences;
uint32 ofsGlobalSequences;
uint32 nAnimations;
uint32 ofsAnimations;
uint32 nAnimationLookup;
uint32 ofsAnimationLookup;
uint32 nBones;
uint32 ofsBones;
uint32 nKeyBoneLookup;
uint32 ofsKeyBoneLookup;
uint32 nVertices;
uint32 ofsVertices;
uint32 nViews;
uint32 nColors;
uint32 ofsColors;
uint32 nTextures;
uint32 ofsTextures;
uint32 nTransparency;
uint32 ofsTransparency;
uint32 nTextureanimations;
uint32 ofsTextureanimations;
uint32 nTexReplace;
uint32 ofsTexReplace;
uint32 nRenderFlags;
uint32 ofsRenderFlags;
uint32 nBoneLookupTable;
uint32 ofsBoneLookupTable;
uint32 nTexLookup;
uint32 ofsTexLookup;
uint32 nTexUnits;
uint32 ofsTexUnits;
uint32 nTransLookup;
uint32 ofsTransLookup;
uint32 nTexAnimLookup;
uint32 ofsTexAnimLookup;
float floats[14];
uint32 nBoundingTriangles;
uint32 ofsBoundingTriangles;
uint32 nBoundingVertices;
uint32 ofsBoundingVertices;
uint32 nBoundingNormals;
uint32 ofsBoundingNormals;
uint32 nAttachments;
uint32 ofsAttachments;
uint32 nAttachLookup;
uint32 ofsAttachLookup;
uint32 nAttachments_2;
uint32 ofsAttachments_2;
uint32 nLights;
uint32 ofsLights;
uint32 nCameras;
uint32 ofsCameras;
uint32 nCameraLookup;
uint32 ofsCameraLookup;
uint32 nRibbonEmitters;
uint32 ofsRibbonEmitters;
uint32 nParticleEmitters;
uint32 ofsParticleEmitters;
};
#pragma pack(pop)
#endif