server/src/game/GridDefines.h
Ambal cfea99ea62 [8524] New cell search algorithm implemented. You can now choose different visibility distances on continents, in BG/Arenas and instances.
Please, update your config files and check new options:

Visibility.Distance.Continents    = 90
Visibility.Distance.Instances     = 120
Visibility.Distance.BGArenas      = 180

Thanks everyone involved in patch tests!

Signed-off-by: Ambal <pogrebniak@gala.net>
2009-09-21 23:25:29 +03:00

178 lines
5.5 KiB
C++

/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef MANGOS_GRIDDEFINES_H
#define MANGOS_GRIDDEFINES_H
#include "Common.h"
#include "GameSystem/NGrid.h"
#include <cmath>
// Forward class definitions
class Corpse;
class Creature;
class DynamicObject;
class GameObject;
class Pet;
class Player;
#define MAX_NUMBER_OF_GRIDS 64
#define SIZE_OF_GRIDS 533.33333f
#define CENTER_GRID_ID (MAX_NUMBER_OF_GRIDS/2)
#define CENTER_GRID_OFFSET (SIZE_OF_GRIDS/2)
#define MIN_GRID_DELAY (MINUTE*IN_MILISECONDS)
#define MIN_MAP_UPDATE_DELAY 50
#define MAX_NUMBER_OF_CELLS 8
#define SIZE_OF_GRID_CELL (SIZE_OF_GRIDS/MAX_NUMBER_OF_CELLS)
#define CENTER_GRID_CELL_ID (MAX_NUMBER_OF_CELLS*MAX_NUMBER_OF_GRIDS/2)
#define CENTER_GRID_CELL_OFFSET (SIZE_OF_GRID_CELL/2)
#define TOTAL_NUMBER_OF_CELLS_PER_MAP (MAX_NUMBER_OF_GRIDS*MAX_NUMBER_OF_CELLS)
#define MAP_RESOLUTION 128
#define MAP_SIZE (SIZE_OF_GRIDS*MAX_NUMBER_OF_GRIDS)
#define MAP_HALFSIZE (MAP_SIZE/2)
// Creature used instead pet to simplify *::Visit templates (not required duplicate code for Creature->Pet case)
typedef TYPELIST_3(Player, Creature/*pets*/, Corpse/*resurrectable*/) AllWorldObjectTypes;
typedef TYPELIST_4(GameObject, Creature/*except pets*/, DynamicObject, Corpse/*Bones*/) AllGridObjectTypes;
typedef GridRefManager<Corpse> CorpseMapType;
typedef GridRefManager<Creature> CreatureMapType;
typedef GridRefManager<DynamicObject> DynamicObjectMapType;
typedef GridRefManager<GameObject> GameObjectMapType;
typedef GridRefManager<Player> PlayerMapType;
typedef Grid<Player, AllWorldObjectTypes,AllGridObjectTypes> GridType;
typedef NGrid<MAX_NUMBER_OF_CELLS, Player, AllWorldObjectTypes, AllGridObjectTypes> NGridType;
typedef TypeMapContainer<AllGridObjectTypes> GridTypeMapContainer;
typedef TypeMapContainer<AllWorldObjectTypes> WorldTypeMapContainer;
template<const unsigned int LIMIT>
struct MANGOS_DLL_DECL CoordPair
{
CoordPair(uint32 x=0, uint32 y=0) : x_coord(x), y_coord(y) {}
CoordPair(const CoordPair<LIMIT> &obj) : x_coord(obj.x_coord), y_coord(obj.y_coord) {}
bool operator==(const CoordPair<LIMIT> &obj) const { return (obj.x_coord == x_coord && obj.y_coord == y_coord); }
bool operator!=(const CoordPair<LIMIT> &obj) const { return !operator==(obj); }
CoordPair<LIMIT>& operator=(const CoordPair<LIMIT> &obj)
{
x_coord = obj.x_coord;
y_coord = obj.y_coord;
return *this;
}
void operator<<(const uint32 val)
{
if( x_coord > val )
x_coord -= val;
else
x_coord = 0;
}
void operator>>(const uint32 val)
{
if( x_coord+val < LIMIT )
x_coord += val;
else
x_coord = LIMIT - 1;
}
void operator-=(const uint32 val)
{
if( y_coord > val )
y_coord -= val;
else
y_coord = 0;
}
void operator+=(const uint32 val)
{
if( y_coord+val < LIMIT )
y_coord += val;
else
y_coord = LIMIT - 1;
}
uint32 x_coord;
uint32 y_coord;
};
typedef CoordPair<MAX_NUMBER_OF_GRIDS> GridPair;
typedef CoordPair<TOTAL_NUMBER_OF_CELLS_PER_MAP> CellPair;
namespace MaNGOS
{
template<class RET_TYPE, int CENTER_VAL>
inline RET_TYPE Compute(float x, float y, float center_offset, float size)
{
// calculate and store temporary values in double format for having same result as same mySQL calculations
double x_offset = (double(x) - center_offset)/size;
double y_offset = (double(y) - center_offset)/size;
int x_val = int(x_offset+CENTER_VAL + 0.5);
int y_val = int(y_offset+CENTER_VAL + 0.5);
return RET_TYPE(x_val, y_val);
}
inline GridPair ComputeGridPair(float x, float y)
{
return Compute<GridPair, CENTER_GRID_ID>(x, y, CENTER_GRID_OFFSET, SIZE_OF_GRIDS);
}
inline CellPair ComputeCellPair(float x, float y)
{
return Compute<CellPair, CENTER_GRID_CELL_ID>(x, y, CENTER_GRID_CELL_OFFSET, SIZE_OF_GRID_CELL);
}
inline void NormalizeMapCoord(float &c)
{
if(c > MAP_HALFSIZE - 0.5)
c = MAP_HALFSIZE - 0.5;
else if(c < -(MAP_HALFSIZE - 0.5))
c = -(MAP_HALFSIZE - 0.5);
}
inline bool IsValidMapCoord(float c)
{
return finite(c) && (std::fabs(c) <= MAP_HALFSIZE - 0.5);
}
inline bool IsValidMapCoord(float x, float y)
{
return IsValidMapCoord(x) && IsValidMapCoord(y);
}
inline bool IsValidMapCoord(float x, float y, float z)
{
return IsValidMapCoord(x,y) && finite(z);
}
inline bool IsValidMapCoord(float x, float y, float z, float o)
{
return IsValidMapCoord(x,y,z) && finite(o);
}
}
#endif