mirror of
https://github.com/mangosfour/server.git
synced 2025-12-26 16:37:06 +00:00
829 lines
36 KiB
C++
829 lines
36 KiB
C++
/*
|
|
* Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/>
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
#ifndef __SPELL_H
|
|
#define __SPELL_H
|
|
|
|
#include "Common.h"
|
|
#include "GridDefines.h"
|
|
#include "SharedDefines.h"
|
|
#include "DBCEnums.h"
|
|
#include "ObjectGuid.h"
|
|
#include "LootMgr.h"
|
|
#include "Unit.h"
|
|
#include "Player.h"
|
|
|
|
class WorldSession;
|
|
class WorldPacket;
|
|
class DynamicObj;
|
|
class Item;
|
|
class GameObject;
|
|
class Group;
|
|
class Aura;
|
|
|
|
enum SpellCastFlags
|
|
{
|
|
CAST_FLAG_NONE = 0x00000000,
|
|
CAST_FLAG_UNKNOWN0 = 0x00000001, // may be pending spell cast
|
|
CAST_FLAG_UNKNOWN1 = 0x00000002,
|
|
CAST_FLAG_UNKNOWN11 = 0x00000004,
|
|
CAST_FLAG_UNKNOWN12 = 0x00000008,
|
|
CAST_FLAG_UNKNOWN2 = 0x00000010,
|
|
CAST_FLAG_AMMO = 0x00000020, // Projectiles visual
|
|
CAST_FLAG_UNKNOWN8 = 0x00000040,
|
|
CAST_FLAG_UNKNOWN9 = 0x00000080,
|
|
CAST_FLAG_UNKNOWN3 = 0x00000100,
|
|
CAST_FLAG_UNKNOWN13 = 0x00000200,
|
|
CAST_FLAG_UNKNOWN14 = 0x00000400,
|
|
CAST_FLAG_UNKNOWN6 = 0x00000800, // wotlk, trigger rune cooldown
|
|
CAST_FLAG_UNKNOWN15 = 0x00001000,
|
|
CAST_FLAG_UNKNOWN16 = 0x00002000,
|
|
CAST_FLAG_UNKNOWN17 = 0x00004000,
|
|
CAST_FLAG_UNKNOWN18 = 0x00008000,
|
|
CAST_FLAG_UNKNOWN19 = 0x00010000,
|
|
CAST_FLAG_UNKNOWN4 = 0x00020000, // wotlk
|
|
CAST_FLAG_UNKNOWN10 = 0x00040000,
|
|
CAST_FLAG_UNKNOWN5 = 0x00080000, // wotlk
|
|
CAST_FLAG_UNKNOWN20 = 0x00100000,
|
|
CAST_FLAG_UNKNOWN7 = 0x00200000, // wotlk, rune cooldown list
|
|
CAST_FLAG_UNKNOWN21 = 0x04000000
|
|
};
|
|
|
|
enum SpellNotifyPushType
|
|
{
|
|
PUSH_IN_FRONT,
|
|
PUSH_IN_FRONT_90,
|
|
PUSH_IN_FRONT_30,
|
|
PUSH_IN_FRONT_15,
|
|
PUSH_IN_BACK,
|
|
PUSH_SELF_CENTER,
|
|
PUSH_DEST_CENTER,
|
|
PUSH_TARGET_CENTER
|
|
};
|
|
|
|
bool IsQuestTameSpell(uint32 spellId);
|
|
|
|
namespace MaNGOS
|
|
{
|
|
struct SpellNotifierPlayer;
|
|
struct SpellNotifierCreatureAndPlayer;
|
|
}
|
|
|
|
class SpellCastTargets;
|
|
|
|
struct SpellCastTargetsReader
|
|
{
|
|
explicit SpellCastTargetsReader(SpellCastTargets& _targets, Unit* _caster) : targets(_targets), caster(_caster) {}
|
|
|
|
SpellCastTargets& targets;
|
|
Unit* caster;
|
|
};
|
|
|
|
class SpellCastTargets
|
|
{
|
|
public:
|
|
SpellCastTargets();
|
|
~SpellCastTargets();
|
|
|
|
void read( ByteBuffer& data, Unit *caster );
|
|
void write( ByteBuffer& data ) const;
|
|
|
|
SpellCastTargetsReader ReadForCaster(Unit* caster) { return SpellCastTargetsReader(*this,caster); }
|
|
|
|
SpellCastTargets& operator=(const SpellCastTargets &target)
|
|
{
|
|
m_unitTarget = target.m_unitTarget;
|
|
m_itemTarget = target.m_itemTarget;
|
|
m_GOTarget = target.m_GOTarget;
|
|
|
|
m_unitTargetGUID = target.m_unitTargetGUID;
|
|
m_GOTargetGUID = target.m_GOTargetGUID;
|
|
m_CorpseTargetGUID = target.m_CorpseTargetGUID;
|
|
m_itemTargetGUID = target.m_itemTargetGUID;
|
|
m_srcTransportGUID = target.m_srcTransportGUID;
|
|
m_destTransportGUID = target.m_destTransportGUID;
|
|
|
|
m_itemTargetEntry = target.m_itemTargetEntry;
|
|
|
|
m_srcX = target.m_srcX;
|
|
m_srcY = target.m_srcY;
|
|
m_srcZ = target.m_srcZ;
|
|
|
|
m_destX = target.m_destX;
|
|
m_destY = target.m_destY;
|
|
m_destZ = target.m_destZ;
|
|
|
|
m_strTarget = target.m_strTarget;
|
|
|
|
m_targetMask = target.m_targetMask;
|
|
|
|
return *this;
|
|
}
|
|
|
|
uint64 getUnitTargetGUID() const { return m_unitTargetGUID.GetRawValue(); }
|
|
Unit *getUnitTarget() const { return m_unitTarget; }
|
|
void setUnitTarget(Unit *target);
|
|
void setDestination(float x, float y, float z);
|
|
void setSource(float x, float y, float z);
|
|
|
|
uint64 getGOTargetGUID() const { return m_GOTargetGUID.GetRawValue(); }
|
|
GameObject *getGOTarget() const { return m_GOTarget; }
|
|
void setGOTarget(GameObject *target);
|
|
|
|
uint64 getCorpseTargetGUID() const { return m_CorpseTargetGUID.GetRawValue(); }
|
|
void setCorpseTarget(Corpse* corpse);
|
|
uint64 getItemTargetGUID() const { return m_itemTargetGUID.GetRawValue(); }
|
|
Item* getItemTarget() const { return m_itemTarget; }
|
|
uint32 getItemTargetEntry() const { return m_itemTargetEntry; }
|
|
void setItemTarget(Item* item);
|
|
void setTradeItemTarget(Player* caster);
|
|
void updateTradeSlotItem()
|
|
{
|
|
if(m_itemTarget && (m_targetMask & TARGET_FLAG_TRADE_ITEM))
|
|
{
|
|
m_itemTargetGUID = m_itemTarget->GetGUID();
|
|
m_itemTargetEntry = m_itemTarget->GetEntry();
|
|
}
|
|
}
|
|
|
|
bool IsEmpty() const { return m_GOTargetGUID.IsEmpty() && m_unitTargetGUID.IsEmpty() && m_itemTarget==NULL && m_CorpseTargetGUID.IsEmpty(); }
|
|
|
|
void Update(Unit* caster);
|
|
|
|
float m_srcX, m_srcY, m_srcZ;
|
|
float m_destX, m_destY, m_destZ;
|
|
std::string m_strTarget;
|
|
|
|
uint32 m_targetMask;
|
|
private:
|
|
// objects (can be used at spell creating and after Update at casting
|
|
Unit *m_unitTarget;
|
|
GameObject *m_GOTarget;
|
|
Item *m_itemTarget;
|
|
|
|
// object GUID/etc, can be used always
|
|
ObjectGuid m_unitTargetGUID;
|
|
ObjectGuid m_GOTargetGUID;
|
|
ObjectGuid m_CorpseTargetGUID;
|
|
ObjectGuid m_itemTargetGUID;
|
|
ObjectGuid m_srcTransportGUID;
|
|
ObjectGuid m_destTransportGUID;
|
|
uint32 m_itemTargetEntry;
|
|
};
|
|
|
|
inline ByteBuffer& operator<< (ByteBuffer& buf, SpellCastTargets const& targets)
|
|
{
|
|
targets.write(buf);
|
|
return buf;
|
|
}
|
|
|
|
inline ByteBuffer& operator>> (ByteBuffer& buf, SpellCastTargetsReader const& targets)
|
|
{
|
|
targets.targets.read(buf,targets.caster);
|
|
return buf;
|
|
}
|
|
|
|
enum SpellState
|
|
{
|
|
SPELL_STATE_NULL = 0,
|
|
SPELL_STATE_PREPARING = 1,
|
|
SPELL_STATE_CASTING = 2,
|
|
SPELL_STATE_FINISHED = 3,
|
|
SPELL_STATE_IDLE = 4,
|
|
SPELL_STATE_DELAYED = 5
|
|
};
|
|
|
|
enum SpellTargets
|
|
{
|
|
SPELL_TARGETS_HOSTILE,
|
|
SPELL_TARGETS_NOT_FRIENDLY,
|
|
SPELL_TARGETS_NOT_HOSTILE,
|
|
SPELL_TARGETS_FRIENDLY,
|
|
SPELL_TARGETS_AOE_DAMAGE,
|
|
SPELL_TARGETS_ALL
|
|
};
|
|
|
|
#define SPELL_SPELL_CHANNEL_UPDATE_INTERVAL (1*IN_MILLISECONDS)
|
|
|
|
typedef std::multimap<uint64, uint64> SpellTargetTimeMap;
|
|
|
|
class Spell
|
|
{
|
|
friend struct MaNGOS::SpellNotifierPlayer;
|
|
friend struct MaNGOS::SpellNotifierCreatureAndPlayer;
|
|
friend void Unit::SetCurrentCastedSpell( Spell * pSpell );
|
|
public:
|
|
|
|
void EffectEmpty(SpellEffectIndex eff_idx);
|
|
void EffectNULL(SpellEffectIndex eff_idx);
|
|
void EffectUnused(SpellEffectIndex eff_idx);
|
|
void EffectDistract(SpellEffectIndex eff_idx);
|
|
void EffectPull(SpellEffectIndex eff_idx);
|
|
void EffectSchoolDMG(SpellEffectIndex eff_idx);
|
|
void EffectEnvironmentalDMG(SpellEffectIndex eff_idx);
|
|
void EffectInstaKill(SpellEffectIndex eff_idx);
|
|
void EffectDummy(SpellEffectIndex eff_idx);
|
|
void EffectTeleportUnits(SpellEffectIndex eff_idx);
|
|
void EffectApplyAura(SpellEffectIndex eff_idx);
|
|
void EffectSendEvent(SpellEffectIndex eff_idx);
|
|
void EffectPowerBurn(SpellEffectIndex eff_idx);
|
|
void EffectPowerDrain(SpellEffectIndex eff_idx);
|
|
void EffectHeal(SpellEffectIndex eff_idx);
|
|
void EffectBind(SpellEffectIndex eff_idx);
|
|
void EffectHealthLeech(SpellEffectIndex eff_idx);
|
|
void EffectQuestComplete(SpellEffectIndex eff_idx);
|
|
void EffectCreateItem(SpellEffectIndex eff_idx);
|
|
void EffectCreateItem2(SpellEffectIndex eff_idx);
|
|
void EffectCreateRandomItem(SpellEffectIndex eff_idx);
|
|
void EffectPersistentAA(SpellEffectIndex eff_idx);
|
|
void EffectEnergize(SpellEffectIndex eff_idx);
|
|
void EffectOpenLock(SpellEffectIndex eff_idx);
|
|
void EffectSummonChangeItem(SpellEffectIndex eff_idx);
|
|
void EffectProficiency(SpellEffectIndex eff_idx);
|
|
void EffectApplyAreaAura(SpellEffectIndex eff_idx);
|
|
void EffectSummonType(SpellEffectIndex eff_idx);
|
|
void EffectLearnSpell(SpellEffectIndex eff_idx);
|
|
void EffectDispel(SpellEffectIndex eff_idx);
|
|
void EffectDualWield(SpellEffectIndex eff_idx);
|
|
void EffectPickPocket(SpellEffectIndex eff_idx);
|
|
void EffectAddFarsight(SpellEffectIndex eff_idx);
|
|
void EffectHealMechanical(SpellEffectIndex eff_idx);
|
|
void EffectJump(SpellEffectIndex eff_idx);
|
|
void EffectTeleUnitsFaceCaster(SpellEffectIndex eff_idx);
|
|
void EffectLearnSkill(SpellEffectIndex eff_idx);
|
|
void EffectAddHonor(SpellEffectIndex eff_idx);
|
|
void EffectTradeSkill(SpellEffectIndex eff_idx);
|
|
void EffectEnchantItemPerm(SpellEffectIndex eff_idx);
|
|
void EffectEnchantItemTmp(SpellEffectIndex eff_idx);
|
|
void EffectTameCreature(SpellEffectIndex eff_idx);
|
|
void EffectSummonPet(SpellEffectIndex eff_idx);
|
|
void EffectLearnPetSpell(SpellEffectIndex eff_idx);
|
|
void EffectWeaponDmg(SpellEffectIndex eff_idx);
|
|
void EffectClearQuest(SpellEffectIndex eff_idx);
|
|
void EffectForceCast(SpellEffectIndex eff_idx);
|
|
void EffectTriggerSpell(SpellEffectIndex eff_idx);
|
|
void EffectTriggerMissileSpell(SpellEffectIndex eff_idx);
|
|
void EffectThreat(SpellEffectIndex eff_idx);
|
|
void EffectRestoreItemCharges(SpellEffectIndex eff_idx);
|
|
void EffectHealMaxHealth(SpellEffectIndex eff_idx);
|
|
void EffectInterruptCast(SpellEffectIndex eff_idx);
|
|
void EffectSummonObjectWild(SpellEffectIndex eff_idx);
|
|
void EffectScriptEffect(SpellEffectIndex eff_idx);
|
|
void EffectSanctuary(SpellEffectIndex eff_idx);
|
|
void EffectAddComboPoints(SpellEffectIndex eff_idx);
|
|
void EffectDuel(SpellEffectIndex eff_idx);
|
|
void EffectStuck(SpellEffectIndex eff_idx);
|
|
void EffectSummonPlayer(SpellEffectIndex eff_idx);
|
|
void EffectActivateObject(SpellEffectIndex eff_idx);
|
|
void EffectApplyGlyph(SpellEffectIndex eff_idx);
|
|
void EffectEnchantHeldItem(SpellEffectIndex eff_idx);
|
|
void EffectSummonObject(SpellEffectIndex eff_idx);
|
|
void EffectResurrect(SpellEffectIndex eff_idx);
|
|
void EffectParry(SpellEffectIndex eff_idx);
|
|
void EffectBlock(SpellEffectIndex eff_idx);
|
|
void EffectLeapForward(SpellEffectIndex eff_idx);
|
|
void EffectLeapBack(SpellEffectIndex eff_idx);
|
|
void EffectTransmitted(SpellEffectIndex eff_idx);
|
|
void EffectDisEnchant(SpellEffectIndex eff_idx);
|
|
void EffectInebriate(SpellEffectIndex eff_idx);
|
|
void EffectFeedPet(SpellEffectIndex eff_idx);
|
|
void EffectDismissPet(SpellEffectIndex eff_idx);
|
|
void EffectReputation(SpellEffectIndex eff_idx);
|
|
void EffectSelfResurrect(SpellEffectIndex eff_idx);
|
|
void EffectSkinning(SpellEffectIndex eff_idx);
|
|
void EffectCharge(SpellEffectIndex eff_idx);
|
|
void EffectCharge2(SpellEffectIndex eff_idx);
|
|
void EffectProspecting(SpellEffectIndex eff_idx);
|
|
void EffectRedirectThreat(SpellEffectIndex eff_idx);
|
|
void EffectMilling(SpellEffectIndex eff_idx);
|
|
void EffectRenamePet(SpellEffectIndex eff_idx);
|
|
void EffectSendTaxi(SpellEffectIndex eff_idx);
|
|
void EffectKnockBack(SpellEffectIndex eff_idx);
|
|
void EffectPlayerPull(SpellEffectIndex eff_idx);
|
|
void EffectDispelMechanic(SpellEffectIndex eff_idx);
|
|
void EffectSummonDeadPet(SpellEffectIndex eff_idx);
|
|
void EffectSummonAllTotems(SpellEffectIndex eff_idx);
|
|
void EffectBreakPlayerTargeting (SpellEffectIndex eff_idx);
|
|
void EffectDestroyAllTotems(SpellEffectIndex eff_idx);
|
|
void EffectDurabilityDamage(SpellEffectIndex eff_idx);
|
|
void EffectSkill(SpellEffectIndex eff_idx);
|
|
void EffectTaunt(SpellEffectIndex eff_idx);
|
|
void EffectDurabilityDamagePCT(SpellEffectIndex eff_idx);
|
|
void EffectModifyThreatPercent(SpellEffectIndex eff_idx);
|
|
void EffectResurrectNew(SpellEffectIndex eff_idx);
|
|
void EffectAddExtraAttacks(SpellEffectIndex eff_idx);
|
|
void EffectSpiritHeal(SpellEffectIndex eff_idx);
|
|
void EffectSkinPlayerCorpse(SpellEffectIndex eff_idx);
|
|
void EffectStealBeneficialBuff(SpellEffectIndex eff_idx);
|
|
void EffectUnlearnSpecialization(SpellEffectIndex eff_idx);
|
|
void EffectHealPct(SpellEffectIndex eff_idx);
|
|
void EffectEnergisePct(SpellEffectIndex eff_idx);
|
|
void EffectTriggerSpellWithValue(SpellEffectIndex eff_idx);
|
|
void EffectTriggerRitualOfSummoning(SpellEffectIndex eff_idx);
|
|
void EffectKillCreditPersonal(SpellEffectIndex eff_idx);
|
|
void EffectKillCreditGroup(SpellEffectIndex eff_idx);
|
|
void EffectQuestFail(SpellEffectIndex eff_idx);
|
|
void EffectActivateRune(SpellEffectIndex eff_idx);
|
|
|
|
void EffectTeachTaxiNode(SpellEffectIndex eff_idx);
|
|
void EffectTitanGrip(SpellEffectIndex eff_idx);
|
|
void EffectEnchantItemPrismatic(SpellEffectIndex eff_idx);
|
|
void EffectPlayMusic(SpellEffectIndex eff_idx);
|
|
void EffectSpecCount(SpellEffectIndex eff_idx);
|
|
void EffectActivateSpec(SpellEffectIndex eff_idx);
|
|
|
|
Spell(Unit* caster, SpellEntry const *info, bool triggered, ObjectGuid originalCasterGUID = ObjectGuid(), SpellEntry const* triggeredBy = NULL);
|
|
~Spell();
|
|
|
|
void prepare(SpellCastTargets const* targets, Aura* triggeredByAura = NULL);
|
|
|
|
void cancel();
|
|
|
|
void update(uint32 difftime);
|
|
void cast(bool skipCheck = false);
|
|
void finish(bool ok = true);
|
|
void TakePower();
|
|
void TakeReagents();
|
|
void TakeCastItem();
|
|
|
|
SpellCastResult CheckCast(bool strict);
|
|
SpellCastResult CheckPetCast(Unit* target);
|
|
|
|
// handlers
|
|
void handle_immediate();
|
|
uint64 handle_delayed(uint64 t_offset);
|
|
// handler helpers
|
|
void _handle_immediate_phase();
|
|
void _handle_finish_phase();
|
|
|
|
SpellCastResult CheckItems();
|
|
SpellCastResult CheckRange(bool strict);
|
|
SpellCastResult CheckPower();
|
|
SpellCastResult CheckOrTakeRunePower(bool take);
|
|
SpellCastResult CheckCasterAuras() const;
|
|
|
|
int32 CalculateDamage(SpellEffectIndex i, Unit* target) { return m_caster->CalculateSpellDamage(target, m_spellInfo, i, &m_currentBasePoints[i]); }
|
|
static uint32 CalculatePowerCost(SpellEntry const* spellInfo, Unit* caster, Spell const* spell = NULL, Item* castItem = NULL);
|
|
|
|
bool HaveTargetsForEffect(SpellEffectIndex effect) const;
|
|
void Delayed();
|
|
void DelayedChannel();
|
|
uint32 getState() const { return m_spellState; }
|
|
void setState(uint32 state) { m_spellState = state; }
|
|
|
|
void DoCreateItem(SpellEffectIndex eff_idx, uint32 itemtype);
|
|
void DoSummon(SpellEffectIndex eff_idx);
|
|
void DoSummonWild(SpellEffectIndex eff_idx, uint32 forceFaction = 0);
|
|
void DoSummonGuardian(SpellEffectIndex eff_idx, uint32 forceFaction = 0);
|
|
void DoSummonTotem(SpellEffectIndex eff_idx, uint8 slot_dbc = 0);
|
|
void DoSummonCritter(SpellEffectIndex eff_idx, uint32 forceFaction = 0);
|
|
|
|
void WriteSpellGoTargets( WorldPacket * data );
|
|
void WriteAmmoToPacket( WorldPacket * data );
|
|
|
|
typedef std::list<Unit*> UnitList;
|
|
void FillTargetMap();
|
|
void SetTargetMap(SpellEffectIndex effIndex, uint32 targetMode, UnitList &targetUnitMap);
|
|
|
|
void FillAreaTargets(UnitList &targetUnitMap, float x, float y, float radius, SpellNotifyPushType pushType, SpellTargets spellTargets, WorldObject* originalCaster = NULL);
|
|
void FillRaidOrPartyTargets(UnitList &targetUnitMap, Unit* member, Unit* center, float radius, bool raid, bool withPets, bool withcaster);
|
|
void FillRaidOrPartyManaPriorityTargets(UnitList &targetUnitMap, Unit* member, Unit* center, float radius, uint32 count, bool raid, bool withPets, bool withcaster);
|
|
void FillRaidOrPartyHealthPriorityTargets(UnitList &targetUnitMap, Unit* member, Unit* center, float radius, uint32 count, bool raid, bool withPets, bool withcaster);
|
|
|
|
template<typename T> WorldObject* FindCorpseUsing();
|
|
|
|
bool CheckTarget( Unit* target, SpellEffectIndex eff );
|
|
bool CanAutoCast(Unit* target);
|
|
|
|
static void MANGOS_DLL_SPEC SendCastResult(Player* caster, SpellEntry const* spellInfo, uint8 cast_count, SpellCastResult result);
|
|
void SendCastResult(SpellCastResult result);
|
|
void SendSpellStart();
|
|
void SendSpellGo();
|
|
void SendSpellCooldown();
|
|
void SendLogExecute();
|
|
void SendInterrupted(uint8 result);
|
|
void SendChannelUpdate(uint32 time);
|
|
void SendChannelStart(uint32 duration);
|
|
void SendResurrectRequest(Player* target);
|
|
void SendPlaySpellVisual(uint32 SpellID);
|
|
|
|
void HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTarget,SpellEffectIndex i, float DamageMultiplier = 1.0);
|
|
void HandleThreatSpells();
|
|
//void HandleAddAura(Unit* Target);
|
|
|
|
SpellEntry const* m_spellInfo;
|
|
SpellEntry const* m_triggeredBySpellInfo;
|
|
int32 m_currentBasePoints[MAX_EFFECT_INDEX]; // cache SpellEntry::CalculateSimpleValue and use for set custom base points
|
|
Item* m_CastItem;
|
|
uint8 m_cast_count;
|
|
uint32 m_glyphIndex;
|
|
SpellCastTargets m_targets;
|
|
|
|
int32 GetCastTime() const { return m_casttime; }
|
|
uint32 GetCastedTime() { return m_timer; }
|
|
bool IsAutoRepeat() const { return m_autoRepeat; }
|
|
void SetAutoRepeat(bool rep) { m_autoRepeat = rep; }
|
|
void ReSetTimer() { m_timer = m_casttime > 0 ? m_casttime : 0; }
|
|
bool IsNextMeleeSwingSpell() const
|
|
{
|
|
return m_spellInfo->Attributes & (SPELL_ATTR_ON_NEXT_SWING_1|SPELL_ATTR_ON_NEXT_SWING_2);
|
|
}
|
|
bool IsRangedSpell() const
|
|
{
|
|
return m_spellInfo->Attributes & SPELL_ATTR_RANGED;
|
|
}
|
|
bool IsChannelActive() const { return m_caster->GetUInt32Value(UNIT_CHANNEL_SPELL) != 0; }
|
|
bool IsMeleeAttackResetSpell() const { return !m_IsTriggeredSpell && (m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_AUTOATTACK); }
|
|
bool IsRangedAttackResetSpell() const { return !m_IsTriggeredSpell && IsRangedSpell() && (m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_AUTOATTACK); }
|
|
|
|
bool IsDeletable() const { return !m_referencedFromCurrentSpell && !m_executedCurrently; }
|
|
void SetReferencedFromCurrent(bool yes) { m_referencedFromCurrentSpell = yes; }
|
|
void SetExecutedCurrently(bool yes) { m_executedCurrently = yes; }
|
|
uint64 GetDelayStart() const { return m_delayStart; }
|
|
void SetDelayStart(uint64 m_time) { m_delayStart = m_time; }
|
|
uint64 GetDelayMoment() const { return m_delayMoment; }
|
|
|
|
bool IsNeedSendToClient() const; // use for hide spell cast for client in case when cast not have client side affect (animation or log entries)
|
|
bool IsTriggeredSpellWithRedundentData() const; // use for ignore some spell data for triggered spells like cast time, some triggered spells have redundent copy data from main spell for client use purpose
|
|
|
|
CurrentSpellTypes GetCurrentContainer();
|
|
|
|
// caster types:
|
|
// formal spell caster, in game source of spell affects cast
|
|
Unit* GetCaster() const { return m_caster; }
|
|
// real source of cast affects, explicit caster, or DoT/HoT applier, or GO owner, or wild GO itself. Can be NULL
|
|
WorldObject* GetAffectiveCasterObject() const;
|
|
// limited version returning NULL in cases not Unit* caster object, need for Aura (auras currently not support non-Unit caster)
|
|
Unit* GetAffectiveCaster() const { return !m_originalCasterGUID.IsEmpty() ? m_originalCaster : m_caster; }
|
|
// m_originalCasterGUID can store GO guid, and in this case this is visual caster
|
|
WorldObject* GetCastingObject() const;
|
|
|
|
uint32 GetPowerCost() const { return m_powerCost; }
|
|
|
|
void UpdatePointers(); // must be used at call Spell code after time delay (non triggered spell cast/update spell call/etc)
|
|
|
|
bool CheckTargetCreatureType(Unit* target) const;
|
|
|
|
void AddTriggeredSpell(SpellEntry const* spellInfo) { m_TriggerSpells.push_back(spellInfo); }
|
|
void AddPrecastSpell(SpellEntry const* spellInfo) { m_preCastSpells.push_back(spellInfo); }
|
|
void AddTriggeredSpell(uint32 spellId);
|
|
void AddPrecastSpell(uint32 spellId);
|
|
void CastPreCastSpells(Unit* target);
|
|
void CastTriggerSpells();
|
|
|
|
void CleanupTargetList();
|
|
void ClearCastItem();
|
|
|
|
static void SelectMountByAreaAndSkill(Unit* target, uint32 spellId75, uint32 spellId150, uint32 spellId225, uint32 spellId300, uint32 spellIdSpecial);
|
|
protected:
|
|
bool HasGlobalCooldown();
|
|
void TriggerGlobalCooldown();
|
|
void CancelGlobalCooldown();
|
|
|
|
void SendLoot(uint64 guid, LootType loottype);
|
|
bool IgnoreItemRequirements() const; // some item use spells have unexpected reagent data
|
|
void UpdateOriginalCasterPointer();
|
|
|
|
Unit* m_caster;
|
|
|
|
ObjectGuid m_originalCasterGUID; // real source of cast (aura caster/etc), used for spell targets selection
|
|
// e.g. damage around area spell trigered by victim aura and da,age emeies of aura caster
|
|
Unit* m_originalCaster; // cached pointer for m_originalCaster, updated at Spell::UpdatePointers()
|
|
|
|
Spell** m_selfContainer; // pointer to our spell container (if applicable)
|
|
|
|
//Spell data
|
|
SpellSchoolMask m_spellSchoolMask; // Spell school (can be overwrite for some spells (wand shoot for example)
|
|
WeaponAttackType m_attackType; // For weapon based attack
|
|
uint32 m_powerCost; // Calculated spell cost initialized only in Spell::prepare
|
|
int32 m_casttime; // Calculated spell cast time initialized only in Spell::prepare
|
|
bool m_canReflect; // can reflect this spell?
|
|
bool m_autoRepeat;
|
|
uint8 m_runesState;
|
|
|
|
uint8 m_delayAtDamageCount;
|
|
bool isDelayableNoMore()
|
|
{
|
|
if(m_delayAtDamageCount >= 2)
|
|
return true;
|
|
|
|
m_delayAtDamageCount++;
|
|
return false;
|
|
}
|
|
|
|
// Delayed spells system
|
|
uint64 m_delayStart; // time of spell delay start, filled by event handler, zero = just started
|
|
uint64 m_delayMoment; // moment of next delay call, used internally
|
|
bool m_immediateHandled; // were immediate actions handled? (used by delayed spells only)
|
|
|
|
// These vars are used in both delayed spell system and modified immediate spell system
|
|
bool m_referencedFromCurrentSpell; // mark as references to prevent deleted and access by dead pointers
|
|
bool m_executedCurrently; // mark as executed to prevent deleted and access by dead pointers
|
|
bool m_needSpellLog; // need to send spell log?
|
|
uint8 m_applyMultiplierMask; // by effect: damage multiplier needed?
|
|
float m_damageMultipliers[3]; // by effect: damage multiplier
|
|
|
|
// Current targets, to be used in SpellEffects (MUST BE USED ONLY IN SPELL EFFECTS)
|
|
Unit* unitTarget;
|
|
Item* itemTarget;
|
|
GameObject* gameObjTarget;
|
|
SpellAuraHolder* spellAuraHolder; // spell aura holder for current target, created only if spell has aura applying effect
|
|
int32 damage;
|
|
|
|
// this is set in Spell Hit, but used in Apply Aura handler
|
|
DiminishingLevels m_diminishLevel;
|
|
DiminishingGroup m_diminishGroup;
|
|
|
|
// -------------------------------------------
|
|
GameObject* focusObject;
|
|
|
|
// Damage and healing in effects need just calculate
|
|
int32 m_damage; // Damage in effects count here
|
|
int32 m_healing; // Healing in effects count here
|
|
int32 m_healthLeech; // Health leech in effects for all targets count here
|
|
|
|
//******************************************
|
|
// Spell trigger system
|
|
//******************************************
|
|
bool m_canTrigger; // Can start trigger (m_IsTriggeredSpell can`t use for this)
|
|
uint8 m_negativeEffectMask; // Use for avoid sent negative spell procs for additional positive effects only targets
|
|
uint32 m_procAttacker; // Attacker trigger flags
|
|
uint32 m_procVictim; // Victim trigger flags
|
|
void prepareDataForTriggerSystem();
|
|
|
|
//*****************************************
|
|
// Spell target subsystem
|
|
//*****************************************
|
|
// Targets store structures and data
|
|
struct TargetInfo
|
|
{
|
|
ObjectGuid targetGUID;
|
|
uint64 timeDelay;
|
|
uint32 HitInfo;
|
|
uint32 damage;
|
|
SpellMissInfo missCondition:8;
|
|
SpellMissInfo reflectResult:8;
|
|
uint8 effectMask:8;
|
|
bool processed:1;
|
|
};
|
|
std::list<TargetInfo> m_UniqueTargetInfo;
|
|
uint8 m_needAliveTargetMask; // Mask req. alive targets
|
|
|
|
struct GOTargetInfo
|
|
{
|
|
ObjectGuid targetGUID;
|
|
uint64 timeDelay;
|
|
uint8 effectMask:8;
|
|
bool processed:1;
|
|
};
|
|
std::list<GOTargetInfo> m_UniqueGOTargetInfo;
|
|
|
|
struct ItemTargetInfo
|
|
{
|
|
Item *item;
|
|
uint8 effectMask;
|
|
};
|
|
std::list<ItemTargetInfo> m_UniqueItemInfo;
|
|
|
|
void AddUnitTarget(Unit* target, SpellEffectIndex effIndex);
|
|
void AddUnitTarget(uint64 unitGUID, SpellEffectIndex effIndex);
|
|
void AddGOTarget(GameObject* target, SpellEffectIndex effIndex);
|
|
void AddGOTarget(uint64 goGUID, SpellEffectIndex effIndex);
|
|
void AddItemTarget(Item* target, SpellEffectIndex effIndex);
|
|
void DoAllEffectOnTarget(TargetInfo *target);
|
|
void HandleDelayedSpellLaunch(TargetInfo *target);
|
|
void InitializeDamageMultipliers();
|
|
void ResetEffectDamageAndHeal();
|
|
void DoSpellHitOnUnit(Unit *unit, uint32 effectMask);
|
|
void DoAllEffectOnTarget(GOTargetInfo *target);
|
|
void DoAllEffectOnTarget(ItemTargetInfo *target);
|
|
bool IsAliveUnitPresentInTargetList();
|
|
SpellCastResult CanOpenLock(SpellEffectIndex effIndex, uint32 lockid, SkillType& skillid, int32& reqSkillValue, int32& skillValue);
|
|
// -------------------------------------------
|
|
|
|
//List For Triggered Spells
|
|
typedef std::list<SpellEntry const*> SpellInfoList;
|
|
SpellInfoList m_TriggerSpells; // casted by caster to same targets settings in m_targets at success finish of current spell
|
|
SpellInfoList m_preCastSpells; // casted by caster to each target at spell hit before spell effects apply
|
|
|
|
uint32 m_spellState;
|
|
uint32 m_timer;
|
|
|
|
float m_castPositionX;
|
|
float m_castPositionY;
|
|
float m_castPositionZ;
|
|
float m_castOrientation;
|
|
bool m_IsTriggeredSpell;
|
|
|
|
// if need this can be replaced by Aura copy
|
|
// we can't store original aura link to prevent access to deleted auras
|
|
// and in same time need aura data and after aura deleting.
|
|
SpellEntry const* m_triggeredByAuraSpell;
|
|
};
|
|
|
|
enum ReplenishType
|
|
{
|
|
REPLENISH_UNDEFINED = 0,
|
|
REPLENISH_HEALTH = 20,
|
|
REPLENISH_MANA = 21,
|
|
REPLENISH_RAGE = 22
|
|
};
|
|
|
|
namespace MaNGOS
|
|
{
|
|
struct MANGOS_DLL_DECL SpellNotifierPlayer
|
|
{
|
|
std::list<Unit*> &i_data;
|
|
Spell &i_spell;
|
|
const uint32& i_index;
|
|
float i_radius;
|
|
WorldObject* i_originalCaster;
|
|
|
|
SpellNotifierPlayer(Spell &spell, std::list<Unit*> &data, const uint32 &i, float radius)
|
|
: i_data(data), i_spell(spell), i_index(i), i_radius(radius)
|
|
{
|
|
i_originalCaster = i_spell.GetAffectiveCasterObject();
|
|
}
|
|
|
|
void Visit(PlayerMapType &m)
|
|
{
|
|
if(!i_originalCaster)
|
|
return;
|
|
|
|
for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
|
|
{
|
|
Player * pPlayer = itr->getSource();
|
|
if( !pPlayer->isAlive() || pPlayer->IsTaxiFlying())
|
|
continue;
|
|
|
|
if( i_originalCaster->IsFriendlyTo(pPlayer) )
|
|
continue;
|
|
|
|
if( pPlayer->IsWithinDist3d(i_spell.m_targets.m_destX, i_spell.m_targets.m_destY, i_spell.m_targets.m_destZ,i_radius))
|
|
i_data.push_back(pPlayer);
|
|
}
|
|
}
|
|
template<class SKIP> void Visit(GridRefManager<SKIP> &) {}
|
|
};
|
|
|
|
struct MANGOS_DLL_DECL SpellNotifierCreatureAndPlayer
|
|
{
|
|
std::list<Unit*> *i_data;
|
|
Spell &i_spell;
|
|
SpellNotifyPushType i_push_type;
|
|
float i_radius;
|
|
SpellTargets i_TargetType;
|
|
WorldObject* i_originalCaster;
|
|
bool i_playerControlled;
|
|
|
|
SpellNotifierCreatureAndPlayer(Spell &spell, std::list<Unit*> &data, float radius, SpellNotifyPushType type,
|
|
SpellTargets TargetType = SPELL_TARGETS_NOT_FRIENDLY, WorldObject* originalCaster = NULL)
|
|
: i_data(&data), i_spell(spell), i_push_type(type), i_radius(radius), i_TargetType(TargetType),
|
|
i_originalCaster(originalCaster)
|
|
{
|
|
if (!i_originalCaster)
|
|
i_originalCaster = i_spell.GetAffectiveCasterObject();
|
|
i_playerControlled = i_originalCaster ? i_originalCaster->IsControlledByPlayer() : false;
|
|
}
|
|
|
|
template<class T> inline void Visit(GridRefManager<T> &m)
|
|
{
|
|
MANGOS_ASSERT(i_data);
|
|
|
|
if(!i_originalCaster)
|
|
return;
|
|
|
|
for(typename GridRefManager<T>::iterator itr = m.begin(); itr != m.end(); ++itr)
|
|
{
|
|
// there are still more spells which can be casted on dead, but
|
|
// they are no AOE and don't have such a nice SPELL_ATTR flag
|
|
if ( (i_TargetType != SPELL_TARGETS_ALL && !itr->getSource()->isTargetableForAttack(i_spell.m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_CAST_ON_DEAD))
|
|
// mostly phase check
|
|
|| !itr->getSource()->IsInMap(i_originalCaster))
|
|
continue;
|
|
|
|
switch (i_TargetType)
|
|
{
|
|
case SPELL_TARGETS_HOSTILE:
|
|
if (!i_originalCaster->IsHostileTo( itr->getSource() ))
|
|
continue;
|
|
break;
|
|
case SPELL_TARGETS_NOT_FRIENDLY:
|
|
if (i_originalCaster->IsFriendlyTo( itr->getSource() ))
|
|
continue;
|
|
break;
|
|
case SPELL_TARGETS_NOT_HOSTILE:
|
|
if (i_originalCaster->IsHostileTo( itr->getSource() ))
|
|
continue;
|
|
break;
|
|
case SPELL_TARGETS_FRIENDLY:
|
|
if (!i_originalCaster->IsFriendlyTo( itr->getSource() ))
|
|
continue;
|
|
break;
|
|
case SPELL_TARGETS_AOE_DAMAGE:
|
|
{
|
|
if (itr->getSource()->GetTypeId()==TYPEID_UNIT && ((Creature*)itr->getSource())->IsTotem())
|
|
continue;
|
|
|
|
if (i_playerControlled)
|
|
{
|
|
if (i_originalCaster->IsFriendlyTo( itr->getSource() ))
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
if (!i_originalCaster->IsHostileTo( itr->getSource() ))
|
|
continue;
|
|
}
|
|
}
|
|
break;
|
|
case SPELL_TARGETS_ALL:
|
|
break;
|
|
default: continue;
|
|
}
|
|
|
|
// we don't need to check InMap here, it's already done some lines above
|
|
switch(i_push_type)
|
|
{
|
|
case PUSH_IN_FRONT:
|
|
if(i_spell.GetCaster()->isInFront((Unit*)(itr->getSource()), i_radius, 2*M_PI_F/3 ))
|
|
i_data->push_back(itr->getSource());
|
|
break;
|
|
case PUSH_IN_FRONT_90:
|
|
if(i_spell.GetCaster()->isInFront((Unit*)(itr->getSource()), i_radius, M_PI_F/2 ))
|
|
i_data->push_back(itr->getSource());
|
|
break;
|
|
case PUSH_IN_FRONT_30:
|
|
if(i_spell.GetCaster()->isInFront((Unit*)(itr->getSource()), i_radius, M_PI_F/6 ))
|
|
i_data->push_back(itr->getSource());
|
|
break;
|
|
case PUSH_IN_FRONT_15:
|
|
if(i_spell.GetCaster()->isInFront((Unit*)(itr->getSource()), i_radius, M_PI_F/12 ))
|
|
i_data->push_back(itr->getSource());
|
|
break;
|
|
case PUSH_IN_BACK:
|
|
if(i_spell.GetCaster()->isInBack((Unit*)(itr->getSource()), i_radius, 2*M_PI_F/3 ))
|
|
i_data->push_back(itr->getSource());
|
|
break;
|
|
case PUSH_SELF_CENTER:
|
|
if(i_spell.GetCaster()->IsWithinDist((Unit*)(itr->getSource()), i_radius))
|
|
i_data->push_back(itr->getSource());
|
|
break;
|
|
case PUSH_DEST_CENTER:
|
|
if(itr->getSource()->IsWithinDist3d(i_spell.m_targets.m_destX, i_spell.m_targets.m_destY, i_spell.m_targets.m_destZ,i_radius))
|
|
i_data->push_back(itr->getSource());
|
|
break;
|
|
case PUSH_TARGET_CENTER:
|
|
if(i_spell.m_targets.getUnitTarget()->IsWithinDist((Unit*)(itr->getSource()), i_radius))
|
|
i_data->push_back(itr->getSource());
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef WIN32
|
|
template<> inline void Visit(CorpseMapType & ) {}
|
|
template<> inline void Visit(GameObjectMapType & ) {}
|
|
template<> inline void Visit(DynamicObjectMapType & ) {}
|
|
template<> inline void Visit(CameraMapType & ) {}
|
|
#endif
|
|
};
|
|
|
|
#ifndef WIN32
|
|
template<> inline void SpellNotifierCreatureAndPlayer::Visit(CorpseMapType& ) {}
|
|
template<> inline void SpellNotifierCreatureAndPlayer::Visit(GameObjectMapType& ) {}
|
|
template<> inline void SpellNotifierCreatureAndPlayer::Visit(DynamicObjectMapType& ) {}
|
|
template<> inline void SpellNotifierCreatureAndPlayer::Visit(CameraMapType& ) {}
|
|
#endif
|
|
}
|
|
|
|
typedef void(Spell::*pEffect)(SpellEffectIndex eff_idx);
|
|
|
|
class SpellEvent : public BasicEvent
|
|
{
|
|
public:
|
|
SpellEvent(Spell* spell);
|
|
virtual ~SpellEvent();
|
|
|
|
virtual bool Execute(uint64 e_time, uint32 p_time);
|
|
virtual void Abort(uint64 e_time);
|
|
virtual bool IsDeletable() const;
|
|
protected:
|
|
Spell* m_Spell;
|
|
};
|
|
#endif
|