mirror of
https://github.com/mangosfour/server.git
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1604 lines
51 KiB
C++
1604 lines
51 KiB
C++
/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Common.h"
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#include "Language.h"
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#include "Database/DatabaseEnv.h"
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#include "Database/DatabaseImpl.h"
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#include "WorldPacket.h"
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#include "Opcodes.h"
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#include "Log.h"
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#include "Player.h"
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#include "World.h"
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#include "ObjectMgr.h"
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#include "WorldSession.h"
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#include "Auth/BigNumber.h"
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#include "Auth/Sha1.h"
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#include "UpdateData.h"
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#include "LootMgr.h"
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#include "Chat.h"
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#include "ScriptCalls.h"
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#include <zlib/zlib.h>
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#include "ObjectAccessor.h"
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#include "Object.h"
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#include "BattleGround.h"
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#include "Pet.h"
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#include "SocialMgr.h"
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void WorldSession::HandleRepopRequestOpcode( WorldPacket & /*recv_data*/ )
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{
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sLog.outDebug( "WORLD: Recvd CMSG_REPOP_REQUEST Message" );
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if(GetPlayer()->isAlive()||GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
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return;
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// the world update order is sessions, players, creatures
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// the netcode runs in parallel with all of these
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// creatures can kill players
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// so if the server is lagging enough the player can
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// release spirit after he's killed but before he is updated
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if(GetPlayer()->getDeathState() == JUST_DIED)
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{
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sLog.outDebug("HandleRepopRequestOpcode: got request after player %s(%d) was killed and before he was updated", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow());
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GetPlayer()->KillPlayer();
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}
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//this is spirit release confirm?
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GetPlayer()->RemovePet(NULL,PET_SAVE_NOT_IN_SLOT, true);
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GetPlayer()->BuildPlayerRepop();
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GetPlayer()->RepopAtGraveyard();
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}
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void WorldSession::HandleWhoOpcode( WorldPacket & recv_data )
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{
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CHECK_PACKET_SIZE(recv_data,4+4+1+1+4+4+4+4);
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sLog.outDebug( "WORLD: Recvd CMSG_WHO Message" );
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//recv_data.hexlike();
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uint32 clientcount = 0;
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uint32 level_min, level_max, racemask, classmask, zones_count, str_count;
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uint32 zoneids[10]; // 10 is client limit
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std::string player_name, guild_name;
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recv_data >> level_min; // maximal player level, default 0
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recv_data >> level_max; // minimal player level, default 100 (MAX_LEVEL)
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recv_data >> player_name; // player name, case sensitive...
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// recheck
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CHECK_PACKET_SIZE(recv_data,4+4+(player_name.size()+1)+1+4+4+4+4);
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recv_data >> guild_name; // guild name, case sensitive...
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// recheck
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CHECK_PACKET_SIZE(recv_data,4+4+(player_name.size()+1)+(guild_name.size()+1)+4+4+4+4);
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recv_data >> racemask; // race mask
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recv_data >> classmask; // class mask
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recv_data >> zones_count; // zones count, client limit=10 (2.0.10)
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if(zones_count > 10)
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return; // can't be received from real client or broken packet
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// recheck
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CHECK_PACKET_SIZE(recv_data,4+4+(player_name.size()+1)+(guild_name.size()+1)+4+4+4+(4*zones_count)+4);
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for(uint32 i = 0; i < zones_count; ++i)
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{
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uint32 temp;
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recv_data >> temp; // zone id, 0 if zone is unknown...
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zoneids[i] = temp;
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sLog.outDebug("Zone %u: %u", i, zoneids[i]);
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}
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recv_data >> str_count; // user entered strings count, client limit=4 (checked on 2.0.10)
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if(str_count > 4)
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return; // can't be received from real client or broken packet
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// recheck
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CHECK_PACKET_SIZE(recv_data,4+4+(player_name.size()+1)+(guild_name.size()+1)+4+4+4+(4*zones_count)+4+(1*str_count));
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sLog.outDebug("Minlvl %u, maxlvl %u, name %s, guild %s, racemask %u, classmask %u, zones %u, strings %u", level_min, level_max, player_name.c_str(), guild_name.c_str(), racemask, classmask, zones_count, str_count);
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std::wstring str[4]; // 4 is client limit
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for(uint32 i = 0; i < str_count; ++i)
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{
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// recheck (have one more byte)
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CHECK_PACKET_SIZE(recv_data,recv_data.rpos());
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std::string temp;
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recv_data >> temp; // user entered string, it used as universal search pattern(guild+player name)?
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if(!Utf8toWStr(temp,str[i]))
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continue;
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wstrToLower(str[i]);
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sLog.outDebug("String %u: %s", i, temp.c_str());
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}
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std::wstring wplayer_name;
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std::wstring wguild_name;
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if(!(Utf8toWStr(player_name, wplayer_name) && Utf8toWStr(guild_name, wguild_name)))
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return;
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wstrToLower(wplayer_name);
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wstrToLower(wguild_name);
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// client send in case not set max level value 100 but mangos support 255 max level,
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// update it to show GMs with characters after 100 level
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if(level_max >= MAX_LEVEL)
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level_max = STRONG_MAX_LEVEL;
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uint32 team = _player->GetTeam();
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uint32 security = GetSecurity();
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bool allowTwoSideWhoList = sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST);
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bool gmInWhoList = sWorld.getConfig(CONFIG_GM_IN_WHO_LIST);
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WorldPacket data( SMSG_WHO, 50 ); // guess size
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data << clientcount; // clientcount place holder
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data << clientcount; // clientcount place holder
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//TODO: Guard Player map
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HashMapHolder<Player>::MapType& m = ObjectAccessor::Instance().GetPlayers();
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for(HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr)
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{
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if (security == SEC_PLAYER)
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{
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// player can see member of other team only if CONFIG_ALLOW_TWO_SIDE_WHO_LIST
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if (itr->second->GetTeam() != team && !allowTwoSideWhoList )
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continue;
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// player can see MODERATOR, GAME MASTER, ADMINISTRATOR only if CONFIG_GM_IN_WHO_LIST
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if ((itr->second->GetSession()->GetSecurity() > SEC_PLAYER && !gmInWhoList))
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continue;
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}
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// check if target is globally visible for player
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if (!(itr->second->IsVisibleGloballyFor(_player)))
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continue;
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// check if target's level is in level range
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uint32 lvl = itr->second->getLevel();
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if (lvl < level_min || lvl > level_max)
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continue;
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// check if class matches classmask
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uint32 class_ = itr->second->getClass();
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if (!(classmask & (1 << class_)))
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continue;
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// check if race matches racemask
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uint32 race = itr->second->getRace();
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if (!(racemask & (1 << race)))
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continue;
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uint32 pzoneid = itr->second->GetZoneId();
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bool z_show = true;
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for(uint32 i = 0; i < zones_count; ++i)
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{
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if(zoneids[i] == pzoneid)
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{
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z_show = true;
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break;
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}
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z_show = false;
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}
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if (!z_show)
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continue;
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std::string pname = itr->second->GetName();
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std::wstring wpname;
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if(!Utf8toWStr(pname,wpname))
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continue;
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wstrToLower(wpname);
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if (!(wplayer_name.empty() || wpname.find(wplayer_name) != std::wstring::npos))
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continue;
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std::string gname = objmgr.GetGuildNameById(itr->second->GetGuildId());
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std::wstring wgname;
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if(!Utf8toWStr(gname,wgname))
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continue;
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wstrToLower(wgname);
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if (!(wguild_name.empty() || wgname.find(wguild_name) != std::wstring::npos))
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continue;
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std::string aname;
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if(AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(itr->second->GetZoneId()))
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aname = areaEntry->area_name[GetSessionDbcLocale()];
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bool s_show = true;
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for(uint32 i = 0; i < str_count; ++i)
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{
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if (!str[i].empty())
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{
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if (wgname.find(str[i]) != std::wstring::npos ||
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wpname.find(str[i]) != std::wstring::npos ||
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Utf8FitTo(aname, str[i]) )
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{
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s_show = true;
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break;
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}
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s_show = false;
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}
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}
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if (!s_show)
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continue;
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data << pname; // player name
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data << gname; // guild name
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data << uint32( lvl ); // player level
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data << uint32( class_ ); // player class
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data << uint32( race ); // player race
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data << uint8(0); // new 2.4.0
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data << uint32( pzoneid ); // player zone id
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// 49 is maximum player count sent to client
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if ((++clientcount) == 49)
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break;
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}
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data.put( 0, clientcount ); //insert right count
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data.put( sizeof(uint32), clientcount ); //insert right count
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SendPacket(&data);
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sLog.outDebug( "WORLD: Send SMSG_WHO Message" );
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}
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void WorldSession::HandleLogoutRequestOpcode( WorldPacket & /*recv_data*/ )
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{
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sLog.outDebug( "WORLD: Recvd CMSG_LOGOUT_REQUEST Message, security - %u", GetSecurity() );
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if (uint64 lguid = GetPlayer()->GetLootGUID())
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DoLootRelease(lguid);
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//Can not logout if...
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if( GetPlayer()->isInCombat() || //...is in combat
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GetPlayer()->duel || //...is in Duel
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//...is jumping ...is falling
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GetPlayer()->HasUnitMovementFlag(MOVEMENTFLAG_JUMPING | MOVEMENTFLAG_FALLING))
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{
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WorldPacket data( SMSG_LOGOUT_RESPONSE, (2+4) ) ;
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data << (uint8)0xC;
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data << uint32(0);
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data << uint8(0);
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SendPacket( &data );
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LogoutRequest(0);
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return;
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}
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//instant logout in taverns/cities or on taxi or for admins, gm's, mod's if its enabled in mangosd.conf
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if (GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) || GetPlayer()->isInFlight() ||
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GetSecurity() >= sWorld.getConfig(CONFIG_INSTANT_LOGOUT))
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{
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LogoutPlayer(true);
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return;
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}
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// not set flags if player can't free move to prevent lost state at logout cancel
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if(GetPlayer()->CanFreeMove())
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{
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GetPlayer()->SetStandState(UNIT_STAND_STATE_SIT);
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WorldPacket data( SMSG_FORCE_MOVE_ROOT, (8+4) ); // guess size
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data.append(GetPlayer()->GetPackGUID());
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data << (uint32)2;
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SendPacket( &data );
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GetPlayer()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
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}
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WorldPacket data( SMSG_LOGOUT_RESPONSE, 5 );
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data << uint32(0);
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data << uint8(0);
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SendPacket( &data );
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LogoutRequest(time(NULL));
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}
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void WorldSession::HandlePlayerLogoutOpcode( WorldPacket & /*recv_data*/ )
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{
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sLog.outDebug( "WORLD: Recvd CMSG_PLAYER_LOGOUT Message" );
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}
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void WorldSession::HandleLogoutCancelOpcode( WorldPacket & /*recv_data*/ )
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{
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sLog.outDebug( "WORLD: Recvd CMSG_LOGOUT_CANCEL Message" );
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LogoutRequest(0);
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WorldPacket data( SMSG_LOGOUT_CANCEL_ACK, 0 );
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SendPacket( &data );
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// not remove flags if can't free move - its not set in Logout request code.
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if(GetPlayer()->CanFreeMove())
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{
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//!we can move again
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data.Initialize( SMSG_FORCE_MOVE_UNROOT, 8 ); // guess size
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data.append(GetPlayer()->GetPackGUID());
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data << uint32(0);
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SendPacket( &data );
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//! Stand Up
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GetPlayer()->SetStandState(UNIT_STAND_STATE_STAND);
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//! DISABLE_ROTATE
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GetPlayer()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
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}
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sLog.outDebug( "WORLD: sent SMSG_LOGOUT_CANCEL_ACK Message" );
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}
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void WorldSession::HandleTogglePvP( WorldPacket & recv_data )
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{
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// this opcode can be used in two ways: Either set explicit new status or toggle old status
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if(recv_data.size() == 1)
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{
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bool newPvPStatus;
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recv_data >> newPvPStatus;
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GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP, newPvPStatus);
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GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_PVP_TIMER, !newPvPStatus);
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}
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else
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{
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GetPlayer()->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP);
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GetPlayer()->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_PVP_TIMER);
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}
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if(GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP))
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{
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if(!GetPlayer()->IsPvP() || GetPlayer()->pvpInfo.endTimer != 0)
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GetPlayer()->UpdatePvP(true, true);
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}
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else
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{
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if(!GetPlayer()->pvpInfo.inHostileArea && GetPlayer()->IsPvP())
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GetPlayer()->pvpInfo.endTimer = time(NULL); // start toggle-off
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}
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}
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void WorldSession::HandleZoneUpdateOpcode( WorldPacket & recv_data )
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{
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CHECK_PACKET_SIZE(recv_data,4);
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uint32 newZone;
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recv_data >> newZone;
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sLog.outDetail("WORLD: Recvd ZONE_UPDATE: %u", newZone);
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// use server size data
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uint32 newzone, newarea;
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GetPlayer()->GetZoneAndAreaId(newzone,newarea);
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GetPlayer()->UpdateZone(newzone,newarea);
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}
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void WorldSession::HandleSetTargetOpcode( WorldPacket & recv_data )
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{
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// When this packet send?
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CHECK_PACKET_SIZE(recv_data,8);
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uint64 guid ;
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recv_data >> guid;
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_player->SetUInt32Value(UNIT_FIELD_TARGET,guid);
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// update reputation list if need
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Unit* unit = ObjectAccessor::GetUnit(*_player, guid );
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if(!unit)
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return;
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if(FactionTemplateEntry const* factionTemplateEntry = sFactionTemplateStore.LookupEntry(unit->getFaction()))
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_player->GetReputationMgr().SetVisible(factionTemplateEntry);
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}
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void WorldSession::HandleSetSelectionOpcode( WorldPacket & recv_data )
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{
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CHECK_PACKET_SIZE(recv_data,8);
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uint64 guid;
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recv_data >> guid;
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_player->SetSelection(guid);
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// update reputation list if need
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Unit* unit = ObjectAccessor::GetUnit(*_player, guid );
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if(!unit)
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return;
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if(FactionTemplateEntry const* factionTemplateEntry = sFactionTemplateStore.LookupEntry(unit->getFaction()))
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_player->GetReputationMgr().SetVisible(factionTemplateEntry);
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}
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void WorldSession::HandleStandStateChangeOpcode( WorldPacket & recv_data )
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{
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CHECK_PACKET_SIZE(recv_data,1);
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sLog.outDebug( "WORLD: Received CMSG_STAND_STATE_CHANGE" );
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uint8 animstate;
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recv_data >> animstate;
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_player->SetStandState(animstate);
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}
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void WorldSession::HandleFriendListOpcode( WorldPacket & recv_data )
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{
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CHECK_PACKET_SIZE(recv_data, 4);
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sLog.outDebug( "WORLD: Received CMSG_CONTACT_LIST" );
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uint32 unk;
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recv_data >> unk;
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sLog.outDebug("unk value is %u", unk);
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_player->GetSocial()->SendSocialList();
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}
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void WorldSession::HandleAddFriendOpcode( WorldPacket & recv_data )
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{
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CHECK_PACKET_SIZE(recv_data, 1+1);
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sLog.outDebug( "WORLD: Received CMSG_ADD_FRIEND" );
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std::string friendName = GetMangosString(LANG_FRIEND_IGNORE_UNKNOWN);
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std::string friendNote;
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recv_data >> friendName;
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// recheck
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CHECK_PACKET_SIZE(recv_data, (friendName.size()+1)+1);
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recv_data >> friendNote;
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if(!normalizePlayerName(friendName))
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return;
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CharacterDatabase.escape_string(friendName); // prevent SQL injection - normal name don't must changed by this call
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sLog.outDebug( "WORLD: %s asked to add friend : '%s'",
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GetPlayer()->GetName(), friendName.c_str() );
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CharacterDatabase.AsyncPQuery(&WorldSession::HandleAddFriendOpcodeCallBack, GetAccountId(), friendNote, "SELECT guid, race FROM characters WHERE name = '%s'", friendName.c_str());
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}
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void WorldSession::HandleAddFriendOpcodeCallBack(QueryResult *result, uint32 accountId, std::string friendNote)
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{
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if(!result)
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return;
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uint64 friendGuid = MAKE_NEW_GUID((*result)[0].GetUInt32(), 0, HIGHGUID_PLAYER);
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uint32 team = Player::TeamForRace((*result)[1].GetUInt8());
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delete result;
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WorldSession * session = sWorld.FindSession(accountId);
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if(!session || !session->GetPlayer())
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|
return;
|
|
|
|
FriendsResult friendResult = FRIEND_NOT_FOUND;
|
|
if(friendGuid)
|
|
{
|
|
if(friendGuid==session->GetPlayer()->GetGUID())
|
|
friendResult = FRIEND_SELF;
|
|
else if(session->GetPlayer()->GetTeam() != team && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND) && session->GetSecurity() < SEC_MODERATOR)
|
|
friendResult = FRIEND_ENEMY;
|
|
else if(session->GetPlayer()->GetSocial()->HasFriend(GUID_LOPART(friendGuid)))
|
|
friendResult = FRIEND_ALREADY;
|
|
else
|
|
{
|
|
Player* pFriend = ObjectAccessor::FindPlayer(friendGuid);
|
|
if( pFriend && pFriend->IsInWorld() && pFriend->IsVisibleGloballyFor(session->GetPlayer()))
|
|
friendResult = FRIEND_ADDED_ONLINE;
|
|
else
|
|
friendResult = FRIEND_ADDED_OFFLINE;
|
|
|
|
if(!session->GetPlayer()->GetSocial()->AddToSocialList(GUID_LOPART(friendGuid), false))
|
|
{
|
|
friendResult = FRIEND_LIST_FULL;
|
|
sLog.outDebug( "WORLD: %s's friend list is full.", session->GetPlayer()->GetName());
|
|
}
|
|
|
|
session->GetPlayer()->GetSocial()->SetFriendNote(GUID_LOPART(friendGuid), friendNote);
|
|
}
|
|
}
|
|
|
|
sSocialMgr.SendFriendStatus(session->GetPlayer(), friendResult, GUID_LOPART(friendGuid), false);
|
|
|
|
sLog.outDebug( "WORLD: Sent (SMSG_FRIEND_STATUS)" );
|
|
}
|
|
|
|
void WorldSession::HandleDelFriendOpcode( WorldPacket & recv_data )
|
|
{
|
|
CHECK_PACKET_SIZE(recv_data, 8);
|
|
|
|
uint64 FriendGUID;
|
|
|
|
sLog.outDebug( "WORLD: Received CMSG_DEL_FRIEND" );
|
|
|
|
recv_data >> FriendGUID;
|
|
|
|
_player->GetSocial()->RemoveFromSocialList(GUID_LOPART(FriendGUID), false);
|
|
|
|
sSocialMgr.SendFriendStatus(GetPlayer(), FRIEND_REMOVED, GUID_LOPART(FriendGUID), false);
|
|
|
|
sLog.outDebug( "WORLD: Sent motd (SMSG_FRIEND_STATUS)" );
|
|
}
|
|
|
|
void WorldSession::HandleAddIgnoreOpcode( WorldPacket & recv_data )
|
|
{
|
|
CHECK_PACKET_SIZE(recv_data,1);
|
|
|
|
sLog.outDebug( "WORLD: Received CMSG_ADD_IGNORE" );
|
|
|
|
std::string IgnoreName = GetMangosString(LANG_FRIEND_IGNORE_UNKNOWN);
|
|
|
|
recv_data >> IgnoreName;
|
|
|
|
if(!normalizePlayerName(IgnoreName))
|
|
return;
|
|
|
|
CharacterDatabase.escape_string(IgnoreName); // prevent SQL injection - normal name don't must changed by this call
|
|
|
|
sLog.outDebug( "WORLD: %s asked to Ignore: '%s'",
|
|
GetPlayer()->GetName(), IgnoreName.c_str() );
|
|
|
|
CharacterDatabase.AsyncPQuery(&WorldSession::HandleAddIgnoreOpcodeCallBack, GetAccountId(), "SELECT guid FROM characters WHERE name = '%s'", IgnoreName.c_str());
|
|
}
|
|
|
|
void WorldSession::HandleAddIgnoreOpcodeCallBack(QueryResult *result, uint32 accountId)
|
|
{
|
|
if(!result)
|
|
return;
|
|
|
|
uint64 IgnoreGuid = MAKE_NEW_GUID((*result)[0].GetUInt32(), 0, HIGHGUID_PLAYER);
|
|
|
|
delete result;
|
|
|
|
WorldSession * session = sWorld.FindSession(accountId);
|
|
if(!session || !session->GetPlayer())
|
|
return;
|
|
|
|
FriendsResult ignoreResult = FRIEND_IGNORE_NOT_FOUND;
|
|
if(IgnoreGuid)
|
|
{
|
|
if(IgnoreGuid==session->GetPlayer()->GetGUID()) //not add yourself
|
|
ignoreResult = FRIEND_IGNORE_SELF;
|
|
else if( session->GetPlayer()->GetSocial()->HasIgnore(GUID_LOPART(IgnoreGuid)) )
|
|
ignoreResult = FRIEND_IGNORE_ALREADY;
|
|
else
|
|
{
|
|
ignoreResult = FRIEND_IGNORE_ADDED;
|
|
|
|
// ignore list full
|
|
if(!session->GetPlayer()->GetSocial()->AddToSocialList(GUID_LOPART(IgnoreGuid), true))
|
|
ignoreResult = FRIEND_IGNORE_FULL;
|
|
}
|
|
}
|
|
|
|
sSocialMgr.SendFriendStatus(session->GetPlayer(), ignoreResult, GUID_LOPART(IgnoreGuid), false);
|
|
|
|
sLog.outDebug( "WORLD: Sent (SMSG_FRIEND_STATUS)" );
|
|
}
|
|
|
|
void WorldSession::HandleDelIgnoreOpcode( WorldPacket & recv_data )
|
|
{
|
|
CHECK_PACKET_SIZE(recv_data, 8);
|
|
|
|
uint64 IgnoreGUID;
|
|
|
|
sLog.outDebug( "WORLD: Received CMSG_DEL_IGNORE" );
|
|
|
|
recv_data >> IgnoreGUID;
|
|
|
|
_player->GetSocial()->RemoveFromSocialList(GUID_LOPART(IgnoreGUID), true);
|
|
|
|
sSocialMgr.SendFriendStatus(GetPlayer(), FRIEND_IGNORE_REMOVED, GUID_LOPART(IgnoreGUID), false);
|
|
|
|
sLog.outDebug( "WORLD: Sent motd (SMSG_FRIEND_STATUS)" );
|
|
}
|
|
|
|
void WorldSession::HandleSetFriendNoteOpcode( WorldPacket & recv_data )
|
|
{
|
|
CHECK_PACKET_SIZE(recv_data, 8+1);
|
|
uint64 guid;
|
|
std::string note;
|
|
recv_data >> guid >> note;
|
|
_player->GetSocial()->SetFriendNote(guid, note);
|
|
}
|
|
|
|
void WorldSession::HandleBugOpcode( WorldPacket & recv_data )
|
|
{
|
|
CHECK_PACKET_SIZE(recv_data,4+4+1+4+1);
|
|
|
|
uint32 suggestion, contentlen;
|
|
std::string content;
|
|
uint32 typelen;
|
|
std::string type;
|
|
|
|
recv_data >> suggestion >> contentlen >> content;
|
|
|
|
//recheck
|
|
CHECK_PACKET_SIZE(recv_data,4+4+(content.size()+1)+4+1);
|
|
|
|
recv_data >> typelen >> type;
|
|
|
|
if( suggestion == 0 )
|
|
sLog.outDebug( "WORLD: Received CMSG_BUG [Bug Report]" );
|
|
else
|
|
sLog.outDebug( "WORLD: Received CMSG_BUG [Suggestion]" );
|
|
|
|
sLog.outDebug( type.c_str( ) );
|
|
sLog.outDebug( content.c_str( ) );
|
|
|
|
CharacterDatabase.escape_string(type);
|
|
CharacterDatabase.escape_string(content);
|
|
CharacterDatabase.PExecute ("INSERT INTO bugreport (type,content) VALUES('%s', '%s')", type.c_str( ), content.c_str( ));
|
|
}
|
|
|
|
void WorldSession::HandleCorpseReclaimOpcode(WorldPacket &recv_data)
|
|
{
|
|
CHECK_PACKET_SIZE(recv_data,8);
|
|
|
|
sLog.outDetail("WORLD: Received CMSG_RECLAIM_CORPSE");
|
|
if (GetPlayer()->isAlive())
|
|
return;
|
|
|
|
// do not allow corpse reclaim in arena
|
|
if (GetPlayer()->InArena())
|
|
return;
|
|
|
|
// body not released yet
|
|
if(!GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
|
|
return;
|
|
|
|
Corpse *corpse = GetPlayer()->GetCorpse();
|
|
|
|
if (!corpse )
|
|
return;
|
|
|
|
// prevent resurrect before 30-sec delay after body release not finished
|
|
if(corpse->GetGhostTime() + GetPlayer()->GetCorpseReclaimDelay(corpse->GetType()==CORPSE_RESURRECTABLE_PVP) > time(NULL))
|
|
return;
|
|
|
|
float dist = corpse->GetDistance2d(GetPlayer());
|
|
sLog.outDebug("Corpse 2D Distance: \t%f",dist);
|
|
if (dist > CORPSE_RECLAIM_RADIUS)
|
|
return;
|
|
|
|
uint64 guid;
|
|
recv_data >> guid;
|
|
|
|
// resurrect
|
|
GetPlayer()->ResurrectPlayer(GetPlayer()->InBattleGround() ? 1.0f : 0.5f);
|
|
|
|
// spawn bones
|
|
GetPlayer()->SpawnCorpseBones();
|
|
|
|
GetPlayer()->SaveToDB();
|
|
}
|
|
|
|
void WorldSession::HandleResurrectResponseOpcode(WorldPacket & recv_data)
|
|
{
|
|
CHECK_PACKET_SIZE(recv_data,8+1);
|
|
|
|
sLog.outDetail("WORLD: Received CMSG_RESURRECT_RESPONSE");
|
|
|
|
if(GetPlayer()->isAlive())
|
|
return;
|
|
|
|
uint64 guid;
|
|
uint8 status;
|
|
recv_data >> guid;
|
|
recv_data >> status;
|
|
|
|
if(status == 0)
|
|
{
|
|
GetPlayer()->clearResurrectRequestData(); // reject
|
|
return;
|
|
}
|
|
|
|
if(!GetPlayer()->isRessurectRequestedBy(guid))
|
|
return;
|
|
|
|
GetPlayer()->ResurectUsingRequestData();
|
|
GetPlayer()->SaveToDB();
|
|
}
|
|
|
|
void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data)
|
|
{
|
|
CHECK_PACKET_SIZE(recv_data,4);
|
|
|
|
sLog.outDebug("WORLD: Received CMSG_AREATRIGGER");
|
|
|
|
uint32 Trigger_ID;
|
|
|
|
recv_data >> Trigger_ID;
|
|
sLog.outDebug("Trigger ID:%u",Trigger_ID);
|
|
|
|
if(GetPlayer()->isInFlight())
|
|
{
|
|
sLog.outDebug("Player '%s' (GUID: %u) in flight, ignore Area Trigger ID:%u",GetPlayer()->GetName(),GetPlayer()->GetGUIDLow(), Trigger_ID);
|
|
return;
|
|
}
|
|
|
|
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
|
|
if(!atEntry)
|
|
{
|
|
sLog.outDebug("Player '%s' (GUID: %u) send unknown (by DBC) Area Trigger ID:%u",GetPlayer()->GetName(),GetPlayer()->GetGUIDLow(), Trigger_ID);
|
|
return;
|
|
}
|
|
|
|
if (GetPlayer()->GetMapId()!=atEntry->mapid)
|
|
{
|
|
sLog.outDebug("Player '%s' (GUID: %u) too far (trigger map: %u player map: %u), ignore Area Trigger ID: %u", GetPlayer()->GetName(), atEntry->mapid, GetPlayer()->GetMapId(), GetPlayer()->GetGUIDLow(), Trigger_ID);
|
|
return;
|
|
}
|
|
|
|
// delta is safe radius
|
|
const float delta = 5.0f;
|
|
// check if player in the range of areatrigger
|
|
Player* pl = GetPlayer();
|
|
|
|
if (atEntry->radius > 0)
|
|
{
|
|
// if we have radius check it
|
|
float dist = pl->GetDistance(atEntry->x,atEntry->y,atEntry->z);
|
|
if(dist > atEntry->radius + delta)
|
|
{
|
|
sLog.outDebug("Player '%s' (GUID: %u) too far (radius: %f distance: %f), ignore Area Trigger ID: %u",
|
|
pl->GetName(), pl->GetGUIDLow(), atEntry->radius, dist, Trigger_ID);
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// we have only extent
|
|
float dx = pl->GetPositionX() - atEntry->x;
|
|
float dy = pl->GetPositionY() - atEntry->y;
|
|
float dz = pl->GetPositionZ() - atEntry->z;
|
|
double es = sin(atEntry->box_orientation);
|
|
double ec = cos(atEntry->box_orientation);
|
|
// calc rotated vector based on extent axis
|
|
double rotateDx = dx*ec - dy*es;
|
|
double rotateDy = dx*es + dy*ec;
|
|
|
|
if( (fabs(rotateDx) > atEntry->box_x/2 + delta) ||
|
|
(fabs(rotateDy) > atEntry->box_y/2 + delta) ||
|
|
(fabs(dz) > atEntry->box_z/2 + delta) )
|
|
{
|
|
sLog.outDebug("Player '%s' (GUID: %u) too far (1/2 box X: %f 1/2 box Y: %f 1/2 box Z: %f rotate dX: %f rotate dY: %f dZ:%f), ignore Area Trigger ID: %u",
|
|
pl->GetName(), pl->GetGUIDLow(), atEntry->box_x/2, atEntry->box_y/2, atEntry->box_z/2, rotateDx, rotateDy, dz, Trigger_ID);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if(Script->scriptAreaTrigger(GetPlayer(), atEntry))
|
|
return;
|
|
|
|
uint32 quest_id = objmgr.GetQuestForAreaTrigger( Trigger_ID );
|
|
if( quest_id && GetPlayer()->isAlive() && GetPlayer()->IsActiveQuest(quest_id) )
|
|
{
|
|
Quest const* pQuest = objmgr.GetQuestTemplate(quest_id);
|
|
if( pQuest )
|
|
{
|
|
if(GetPlayer()->GetQuestStatus(quest_id) == QUEST_STATUS_INCOMPLETE)
|
|
GetPlayer()->AreaExploredOrEventHappens( quest_id );
|
|
}
|
|
}
|
|
|
|
if(objmgr.IsTavernAreaTrigger(Trigger_ID))
|
|
{
|
|
// set resting flag we are in the inn
|
|
GetPlayer()->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
|
|
GetPlayer()->InnEnter(time(NULL), atEntry->mapid, atEntry->x, atEntry->y, atEntry->z);
|
|
GetPlayer()->SetRestType(REST_TYPE_IN_TAVERN);
|
|
|
|
if(sWorld.IsFFAPvPRealm())
|
|
GetPlayer()->RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
|
|
|
|
return;
|
|
}
|
|
|
|
if(GetPlayer()->InBattleGround())
|
|
{
|
|
BattleGround* bg = GetPlayer()->GetBattleGround();
|
|
if(bg)
|
|
if(bg->GetStatus() == STATUS_IN_PROGRESS)
|
|
bg->HandleAreaTrigger(GetPlayer(), Trigger_ID);
|
|
|
|
return;
|
|
}
|
|
|
|
// NULL if all values default (non teleport trigger)
|
|
AreaTrigger const* at = objmgr.GetAreaTrigger(Trigger_ID);
|
|
if(!at)
|
|
return;
|
|
|
|
if(!GetPlayer()->isGameMaster())
|
|
{
|
|
uint32 missingLevel = 0;
|
|
if(GetPlayer()->getLevel() < at->requiredLevel && !sWorld.getConfig(CONFIG_INSTANCE_IGNORE_LEVEL))
|
|
missingLevel = at->requiredLevel;
|
|
|
|
// must have one or the other, report the first one that's missing
|
|
uint32 missingItem = 0;
|
|
if(at->requiredItem)
|
|
{
|
|
if(!GetPlayer()->HasItemCount(at->requiredItem, 1) &&
|
|
(!at->requiredItem2 || !GetPlayer()->HasItemCount(at->requiredItem2, 1)))
|
|
missingItem = at->requiredItem;
|
|
}
|
|
else if(at->requiredItem2 && !GetPlayer()->HasItemCount(at->requiredItem2, 1))
|
|
missingItem = at->requiredItem2;
|
|
|
|
uint32 missingKey = 0;
|
|
if(GetPlayer()->GetDifficulty() == DIFFICULTY_HEROIC)
|
|
{
|
|
if(at->heroicKey)
|
|
{
|
|
if(!GetPlayer()->HasItemCount(at->heroicKey, 1) &&
|
|
(!at->heroicKey2 || !GetPlayer()->HasItemCount(at->heroicKey2, 1)))
|
|
missingKey = at->heroicKey;
|
|
}
|
|
else if(at->heroicKey2 && !GetPlayer()->HasItemCount(at->heroicKey2, 1))
|
|
missingKey = at->heroicKey2;
|
|
}
|
|
|
|
uint32 missingQuest = 0;
|
|
if(GetPlayer()->GetDifficulty() == DIFFICULTY_HEROIC)
|
|
{
|
|
if (at->requiredQuestHeroic && !GetPlayer()->GetQuestRewardStatus(at->requiredQuestHeroic))
|
|
missingQuest = at->requiredQuestHeroic;
|
|
}
|
|
else
|
|
{
|
|
if(at->requiredQuest && !GetPlayer()->GetQuestRewardStatus(at->requiredQuest))
|
|
missingQuest = at->requiredQuest;
|
|
}
|
|
|
|
if(missingLevel || missingItem || missingKey || missingQuest)
|
|
{
|
|
// TODO: all this is probably wrong
|
|
if(missingItem)
|
|
SendAreaTriggerMessage(GetMangosString(LANG_LEVEL_MINREQUIRED_AND_ITEM), at->requiredLevel, objmgr.GetItemPrototype(missingItem)->Name1);
|
|
else if(missingKey)
|
|
GetPlayer()->SendTransferAborted(at->target_mapId, TRANSFER_ABORT_DIFFICULTY, DIFFICULTY_HEROIC);
|
|
else if(missingQuest)
|
|
SendAreaTriggerMessage(at->requiredFailedText.c_str());
|
|
else if(missingLevel)
|
|
SendAreaTriggerMessage(GetMangosString(LANG_LEVEL_MINREQUIRED), missingLevel);
|
|
return;
|
|
}
|
|
}
|
|
|
|
GetPlayer()->TeleportTo(at->target_mapId,at->target_X,at->target_Y,at->target_Z,at->target_Orientation,TELE_TO_NOT_LEAVE_TRANSPORT);
|
|
}
|
|
|
|
void WorldSession::HandleUpdateAccountData(WorldPacket &recv_data)
|
|
{
|
|
sLog.outDetail("WORLD: Received CMSG_UPDATE_ACCOUNT_DATA");
|
|
|
|
CHECK_PACKET_SIZE(recv_data, 4+4+4);
|
|
|
|
uint32 type, timestamp, decompressedSize;
|
|
recv_data >> type >> timestamp >> decompressedSize;
|
|
|
|
sLog.outDebug("UAD: type %u, time %u, decompressedSize %u", type, timestamp, decompressedSize);
|
|
|
|
if(type > NUM_ACCOUNT_DATA_TYPES)
|
|
return;
|
|
|
|
if(decompressedSize == 0) // erase
|
|
{
|
|
SetAccountData(type, 0, "");
|
|
|
|
WorldPacket data(SMSG_UPDATE_ACCOUNT_DATA_COMPLETE, 4+4);
|
|
data << uint32(type);
|
|
data << uint32(0);
|
|
SendPacket(&data);
|
|
|
|
return;
|
|
}
|
|
|
|
if(decompressedSize > 0xFFFF)
|
|
{
|
|
sLog.outError("UAD: Account data packet too big, size %u", decompressedSize);
|
|
return;
|
|
}
|
|
|
|
ByteBuffer dest;
|
|
dest.resize(decompressedSize);
|
|
|
|
uLongf realSize = decompressedSize;
|
|
if(uncompress(const_cast<uint8*>(dest.contents()), &realSize, const_cast<uint8*>(recv_data.contents() + recv_data.rpos()), recv_data.size() - recv_data.rpos()) != Z_OK)
|
|
{
|
|
sLog.outError("UAD: Failed to decompress account data");
|
|
return;
|
|
}
|
|
|
|
std::string adata;
|
|
dest >> adata;
|
|
|
|
SetAccountData(type, timestamp, adata);
|
|
|
|
WorldPacket data(SMSG_UPDATE_ACCOUNT_DATA_COMPLETE, 4+4);
|
|
data << uint32(type);
|
|
data << uint32(0);
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::HandleRequestAccountData(WorldPacket& recv_data)
|
|
{
|
|
sLog.outDetail("WORLD: Received CMSG_REQUEST_ACCOUNT_DATA");
|
|
|
|
CHECK_PACKET_SIZE(recv_data, 4);
|
|
|
|
uint32 type;
|
|
recv_data >> type;
|
|
|
|
sLog.outDebug("RAD: type %u", type);
|
|
|
|
if(type > NUM_ACCOUNT_DATA_TYPES)
|
|
return;
|
|
|
|
AccountData *adata = GetAccountData(type);
|
|
|
|
uint32 size = adata->Data.size();
|
|
|
|
ByteBuffer dest;
|
|
dest.resize(size);
|
|
|
|
uLongf destSize = size;
|
|
if(size && compress(const_cast<uint8*>(dest.contents()), &destSize, (uint8*)adata->Data.c_str(), size) != Z_OK)
|
|
{
|
|
sLog.outDebug("RAD: Failed to compress account data");
|
|
return;
|
|
}
|
|
|
|
dest.resize(destSize);
|
|
|
|
WorldPacket data (SMSG_UPDATE_ACCOUNT_DATA, 8+4+4+4+destSize);
|
|
data << uint64(_player->GetGUID()); // player guid
|
|
data << uint32(type); // type (0-7)
|
|
data << uint32(adata->Time); // unix time
|
|
data << uint32(size); // decompressed length
|
|
data.append(dest); // compressed data
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recv_data)
|
|
{
|
|
CHECK_PACKET_SIZE(recv_data,1+2+1+1);
|
|
|
|
sLog.outDebug( "WORLD: Received CMSG_SET_ACTION_BUTTON" );
|
|
uint8 button, misc, type;
|
|
uint16 action;
|
|
recv_data >> button >> action >> misc >> type;
|
|
sLog.outDetail( "BUTTON: %u ACTION: %u TYPE: %u MISC: %u", button, action, type, misc );
|
|
if(action==0)
|
|
{
|
|
sLog.outDetail( "MISC: Remove action from button %u", button );
|
|
|
|
GetPlayer()->removeActionButton(button);
|
|
}
|
|
else
|
|
{
|
|
if(type==ACTION_BUTTON_MACRO || type==ACTION_BUTTON_CMACRO)
|
|
{
|
|
sLog.outDetail( "MISC: Added Macro %u into button %u", action, button );
|
|
GetPlayer()->addActionButton(button,action,type,misc);
|
|
}
|
|
else if(type==ACTION_BUTTON_EQSET)
|
|
{
|
|
sLog.outDetail( "MISC: Added EquipmentSet %u into button %u", action, button );
|
|
GetPlayer()->addActionButton(button,action,type,misc);
|
|
}
|
|
else if(type==ACTION_BUTTON_SPELL)
|
|
{
|
|
sLog.outDetail( "MISC: Added Spell %u into button %u", action, button );
|
|
GetPlayer()->addActionButton(button,action,type,misc);
|
|
}
|
|
else if(type==ACTION_BUTTON_ITEM)
|
|
{
|
|
sLog.outDetail( "MISC: Added Item %u into button %u", action, button );
|
|
GetPlayer()->addActionButton(button,action,type,misc);
|
|
}
|
|
else
|
|
sLog.outError( "MISC: Unknown action button type %u for action %u into button %u", type, action, button );
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandleCompleteCinema( WorldPacket & /*recv_data*/ )
|
|
{
|
|
DEBUG_LOG( "WORLD: Player is watching cinema" );
|
|
}
|
|
|
|
void WorldSession::HandleNextCinematicCamera( WorldPacket & /*recv_data*/ )
|
|
{
|
|
DEBUG_LOG( "WORLD: Which movie to play" );
|
|
}
|
|
|
|
void WorldSession::HandleMoveTimeSkippedOpcode( WorldPacket & /*recv_data*/ )
|
|
{
|
|
/* WorldSession::Update( getMSTime() );*/
|
|
DEBUG_LOG( "WORLD: Time Lag/Synchronization Resent/Update" );
|
|
|
|
/*
|
|
CHECK_PACKET_SIZE(recv_data,8+4);
|
|
uint64 guid;
|
|
uint32 time_skipped;
|
|
recv_data >> guid;
|
|
recv_data >> time_skipped;
|
|
sLog.outDebug( "WORLD: CMSG_MOVE_TIME_SKIPPED" );
|
|
|
|
/// TODO
|
|
must be need use in mangos
|
|
We substract server Lags to move time ( AntiLags )
|
|
for exmaple
|
|
GetPlayer()->ModifyLastMoveTime( -int32(time_skipped) );
|
|
*/
|
|
}
|
|
|
|
void WorldSession::HandleFeatherFallAck(WorldPacket &/*recv_data*/)
|
|
{
|
|
DEBUG_LOG("WORLD: CMSG_MOVE_FEATHER_FALL_ACK");
|
|
}
|
|
|
|
void WorldSession::HandleMoveUnRootAck(WorldPacket&/* recv_data*/)
|
|
{
|
|
/*
|
|
CHECK_PACKET_SIZE(recv_data,8+8+4+4+4+4+4);
|
|
|
|
sLog.outDebug( "WORLD: CMSG_FORCE_MOVE_UNROOT_ACK" );
|
|
recv_data.hexlike();
|
|
uint64 guid;
|
|
uint64 unknown1;
|
|
uint32 unknown2;
|
|
float PositionX;
|
|
float PositionY;
|
|
float PositionZ;
|
|
float Orientation;
|
|
|
|
recv_data >> guid;
|
|
recv_data >> unknown1;
|
|
recv_data >> unknown2;
|
|
recv_data >> PositionX;
|
|
recv_data >> PositionY;
|
|
recv_data >> PositionZ;
|
|
recv_data >> Orientation;
|
|
|
|
// TODO for later may be we can use for anticheat
|
|
DEBUG_LOG("Guid " I64FMTD,guid);
|
|
DEBUG_LOG("unknown1 " I64FMTD,unknown1);
|
|
DEBUG_LOG("unknown2 %u",unknown2);
|
|
DEBUG_LOG("X %f",PositionX);
|
|
DEBUG_LOG("Y %f",PositionY);
|
|
DEBUG_LOG("Z %f",PositionZ);
|
|
DEBUG_LOG("O %f",Orientation);
|
|
*/
|
|
}
|
|
|
|
void WorldSession::HandleMoveRootAck(WorldPacket&/* recv_data*/)
|
|
{
|
|
/*
|
|
CHECK_PACKET_SIZE(recv_data,8+8+4+4+4+4+4);
|
|
|
|
sLog.outDebug( "WORLD: CMSG_FORCE_MOVE_ROOT_ACK" );
|
|
recv_data.hexlike();
|
|
uint64 guid;
|
|
uint64 unknown1;
|
|
uint32 unknown2;
|
|
float PositionX;
|
|
float PositionY;
|
|
float PositionZ;
|
|
float Orientation;
|
|
|
|
recv_data >> guid;
|
|
recv_data >> unknown1;
|
|
recv_data >> unknown2;
|
|
recv_data >> PositionX;
|
|
recv_data >> PositionY;
|
|
recv_data >> PositionZ;
|
|
recv_data >> Orientation;
|
|
|
|
// for later may be we can use for anticheat
|
|
DEBUG_LOG("Guid " I64FMTD,guid);
|
|
DEBUG_LOG("unknown1 " I64FMTD,unknown1);
|
|
DEBUG_LOG("unknown1 %u",unknown2);
|
|
DEBUG_LOG("X %f",PositionX);
|
|
DEBUG_LOG("Y %f",PositionY);
|
|
DEBUG_LOG("Z %f",PositionZ);
|
|
DEBUG_LOG("O %f",Orientation);
|
|
*/
|
|
}
|
|
|
|
void WorldSession::HandleSetActionBar(WorldPacket& recv_data)
|
|
{
|
|
CHECK_PACKET_SIZE(recv_data,1);
|
|
|
|
uint8 ActionBar;
|
|
|
|
recv_data >> ActionBar;
|
|
|
|
if(!GetPlayer()) // ignore until not logged (check needed because STATUS_AUTHED)
|
|
{
|
|
if(ActionBar!=0)
|
|
sLog.outError("WorldSession::HandleSetActionBar in not logged state with value: %u, ignored",uint32(ActionBar));
|
|
return;
|
|
}
|
|
|
|
GetPlayer()->SetByteValue(PLAYER_FIELD_BYTES, 2, ActionBar);
|
|
}
|
|
|
|
void WorldSession::HandleWardenDataOpcode(WorldPacket& /*recv_data*/)
|
|
{
|
|
/*
|
|
CHECK_PACKET_SIZE(recv_data,1);
|
|
|
|
uint8 tmp;
|
|
recv_data >> tmp;
|
|
sLog.outDebug("Received opcode CMSG_WARDEN_DATA, not resolve.uint8 = %u",tmp);
|
|
*/
|
|
}
|
|
|
|
void WorldSession::HandlePlayedTime(WorldPacket& /*recv_data*/)
|
|
{
|
|
uint32 TotalTimePlayed = GetPlayer()->GetTotalPlayedTime();
|
|
uint32 LevelPlayedTime = GetPlayer()->GetLevelPlayedTime();
|
|
|
|
WorldPacket data(SMSG_PLAYED_TIME, 9);
|
|
data << TotalTimePlayed;
|
|
data << LevelPlayedTime;
|
|
data << uint8(0);
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::HandleInspectOpcode(WorldPacket& recv_data)
|
|
{
|
|
CHECK_PACKET_SIZE(recv_data, 8);
|
|
|
|
uint64 guid;
|
|
recv_data >> guid;
|
|
DEBUG_LOG("Inspected guid is " I64FMTD, guid);
|
|
|
|
_player->SetSelection(guid);
|
|
|
|
Player *plr = objmgr.GetPlayer(guid);
|
|
if(!plr) // wrong player
|
|
return;
|
|
|
|
WorldPacket data(SMSG_INSPECT_TALENT, 50);
|
|
data.append(plr->GetPackGUID());
|
|
|
|
if(sWorld.getConfig(CONFIG_TALENTS_INSPECTING) || _player->isGameMaster())
|
|
{
|
|
plr->BuildPlayerTalentsInfoData(&data);
|
|
plr->BuildEnchantmentsInfoData(&data);
|
|
}
|
|
else
|
|
{
|
|
data << uint32(0); // unspentTalentPoints
|
|
data << uint8(0); // talentGroupCount
|
|
data << uint8(0); // talentGroupIndex
|
|
data << uint32(0); // slotUsedMask
|
|
}
|
|
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::HandleInspectHonorStatsOpcode(WorldPacket& recv_data)
|
|
{
|
|
CHECK_PACKET_SIZE(recv_data, 8);
|
|
|
|
uint64 guid;
|
|
recv_data >> guid;
|
|
|
|
Player *player = objmgr.GetPlayer(guid);
|
|
|
|
if(!player)
|
|
{
|
|
sLog.outError("InspectHonorStats: WTF, player not found...");
|
|
return;
|
|
}
|
|
|
|
WorldPacket data(MSG_INSPECT_HONOR_STATS, 8+1+4*4);
|
|
data << uint64(player->GetGUID());
|
|
data << uint8(player->GetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY));
|
|
data << uint32(player->GetUInt32Value(PLAYER_FIELD_KILLS));
|
|
data << uint32(player->GetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION));
|
|
data << uint32(player->GetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION));
|
|
data << uint32(player->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORBALE_KILLS));
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::HandleWorldTeleportOpcode(WorldPacket& recv_data)
|
|
{
|
|
CHECK_PACKET_SIZE(recv_data,4+4+4+4+4+4);
|
|
|
|
// write in client console: worldport 469 452 6454 2536 180 or /console worldport 469 452 6454 2536 180
|
|
// Received opcode CMSG_WORLD_TELEPORT
|
|
// Time is ***, map=469, x=452.000000, y=6454.000000, z=2536.000000, orient=3.141593
|
|
|
|
//sLog.outDebug("Received opcode CMSG_WORLD_TELEPORT");
|
|
|
|
if(GetPlayer()->isInFlight())
|
|
{
|
|
sLog.outDebug("Player '%s' (GUID: %u) in flight, ignore worldport command.",GetPlayer()->GetName(),GetPlayer()->GetGUIDLow());
|
|
return;
|
|
}
|
|
|
|
uint32 time;
|
|
uint32 mapid;
|
|
float PositionX;
|
|
float PositionY;
|
|
float PositionZ;
|
|
float Orientation;
|
|
|
|
recv_data >> time; // time in m.sec.
|
|
recv_data >> mapid;
|
|
recv_data >> PositionX;
|
|
recv_data >> PositionY;
|
|
recv_data >> PositionZ;
|
|
recv_data >> Orientation; // o (3.141593 = 180 degrees)
|
|
DEBUG_LOG("Time %u sec, map=%u, x=%f, y=%f, z=%f, orient=%f", time/1000, mapid, PositionX, PositionY, PositionZ, Orientation);
|
|
|
|
if (GetSecurity() >= SEC_ADMINISTRATOR)
|
|
GetPlayer()->TeleportTo(mapid,PositionX,PositionY,PositionZ,Orientation);
|
|
else
|
|
SendNotification(LANG_YOU_NOT_HAVE_PERMISSION);
|
|
sLog.outDebug("Received worldport command from player %s", GetPlayer()->GetName());
|
|
}
|
|
|
|
void WorldSession::HandleWhoisOpcode(WorldPacket& recv_data)
|
|
{
|
|
CHECK_PACKET_SIZE(recv_data, 1);
|
|
|
|
sLog.outDebug("Received opcode CMSG_WHOIS");
|
|
std::string charname;
|
|
recv_data >> charname;
|
|
|
|
if (GetSecurity() < SEC_ADMINISTRATOR)
|
|
{
|
|
SendNotification(LANG_YOU_NOT_HAVE_PERMISSION);
|
|
return;
|
|
}
|
|
|
|
if(charname.empty() || !normalizePlayerName (charname))
|
|
{
|
|
SendNotification(LANG_NEED_CHARACTER_NAME);
|
|
return;
|
|
}
|
|
|
|
Player *plr = objmgr.GetPlayer(charname.c_str());
|
|
|
|
if(!plr)
|
|
{
|
|
SendNotification(LANG_PLAYER_NOT_EXIST_OR_OFFLINE, charname.c_str());
|
|
return;
|
|
}
|
|
|
|
uint32 accid = plr->GetSession()->GetAccountId();
|
|
|
|
QueryResult *result = loginDatabase.PQuery("SELECT username,email,last_ip FROM account WHERE id=%u", accid);
|
|
if(!result)
|
|
{
|
|
SendNotification(LANG_ACCOUNT_FOR_PLAYER_NOT_FOUND, charname.c_str());
|
|
return;
|
|
}
|
|
|
|
Field *fields = result->Fetch();
|
|
std::string acc = fields[0].GetCppString();
|
|
if(acc.empty())
|
|
acc = "Unknown";
|
|
std::string email = fields[1].GetCppString();
|
|
if(email.empty())
|
|
email = "Unknown";
|
|
std::string lastip = fields[2].GetCppString();
|
|
if(lastip.empty())
|
|
lastip = "Unknown";
|
|
|
|
std::string msg = charname + "'s " + "account is " + acc + ", e-mail: " + email + ", last ip: " + lastip;
|
|
|
|
WorldPacket data(SMSG_WHOIS, msg.size()+1);
|
|
data << msg;
|
|
_player->GetSession()->SendPacket(&data);
|
|
|
|
delete result;
|
|
|
|
sLog.outDebug("Received whois command from player %s for character %s", GetPlayer()->GetName(), charname.c_str());
|
|
}
|
|
|
|
void WorldSession::HandleReportSpamOpcode( WorldPacket & recv_data )
|
|
{
|
|
CHECK_PACKET_SIZE(recv_data, 1+8);
|
|
sLog.outDebug("WORLD: CMSG_REPORT_SPAM");
|
|
recv_data.hexlike();
|
|
|
|
uint8 spam_type; // 0 - mail, 1 - chat
|
|
uint64 spammer_guid;
|
|
uint32 unk1 = 0;
|
|
uint32 unk2 = 0;
|
|
uint32 unk3 = 0;
|
|
uint32 unk4 = 0;
|
|
std::string description = "";
|
|
recv_data >> spam_type; // unk 0x01 const, may be spam type (mail/chat)
|
|
recv_data >> spammer_guid; // player guid
|
|
switch(spam_type)
|
|
{
|
|
case 0:
|
|
CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4+4+4);
|
|
recv_data >> unk1; // const 0
|
|
recv_data >> unk2; // probably mail id
|
|
recv_data >> unk3; // const 0
|
|
break;
|
|
case 1:
|
|
CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4+4+4+4+1);
|
|
recv_data >> unk1; // probably language
|
|
recv_data >> unk2; // message type?
|
|
recv_data >> unk3; // probably channel id
|
|
recv_data >> unk4; // unk random value
|
|
recv_data >> description; // spam description string (messagetype, channel name, player name, message)
|
|
break;
|
|
}
|
|
|
|
// NOTE: all chat messages from this spammer automatically ignored by spam reporter until logout in case chat spam.
|
|
// if it's mail spam - ALL mails from this spammer automatically removed by client
|
|
|
|
// Complaint Received message
|
|
WorldPacket data(SMSG_COMPLAIN_RESULT, 1);
|
|
data << uint8(0);
|
|
SendPacket(&data);
|
|
|
|
sLog.outDebug("REPORT SPAM: type %u, guid %u, unk1 %u, unk2 %u, unk3 %u, unk4 %u, message %s", spam_type, GUID_LOPART(spammer_guid), unk1, unk2, unk3, unk4, description.c_str());
|
|
}
|
|
|
|
void WorldSession::HandleRealmStateRequestOpcode( WorldPacket & recv_data )
|
|
{
|
|
CHECK_PACKET_SIZE(recv_data, 4);
|
|
|
|
sLog.outDebug("CMSG_REALM_SPLIT");
|
|
|
|
uint32 unk;
|
|
std::string split_date = "01/01/01";
|
|
recv_data >> unk;
|
|
|
|
WorldPacket data(SMSG_REALM_SPLIT, 4+4+split_date.size()+1);
|
|
data << unk;
|
|
data << uint32(0x00000000); // realm split state
|
|
// split states:
|
|
// 0x0 realm normal
|
|
// 0x1 realm split
|
|
// 0x2 realm split pending
|
|
data << split_date;
|
|
SendPacket(&data);
|
|
//sLog.outDebug("response sent %u", unk);
|
|
}
|
|
|
|
void WorldSession::HandleFarSightOpcode( WorldPacket & recv_data )
|
|
{
|
|
CHECK_PACKET_SIZE(recv_data, 1);
|
|
|
|
sLog.outDebug("WORLD: CMSG_FAR_SIGHT");
|
|
//recv_data.hexlike();
|
|
|
|
uint8 unk;
|
|
recv_data >> unk;
|
|
|
|
switch(unk)
|
|
{
|
|
case 0:
|
|
//WorldPacket data(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE, 0)
|
|
//SendPacket(&data);
|
|
//_player->SetUInt64Value(PLAYER_FARSIGHT, 0);
|
|
sLog.outDebug("Removed FarSight from player %u", _player->GetGUIDLow());
|
|
break;
|
|
case 1:
|
|
sLog.outDebug("Added FarSight " I64FMT " to player %u", _player->GetFarSight(), _player->GetGUIDLow());
|
|
break;
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandleChooseTitleOpcode( WorldPacket & recv_data )
|
|
{
|
|
CHECK_PACKET_SIZE(recv_data, 4);
|
|
|
|
sLog.outDebug("CMSG_SET_TITLE");
|
|
|
|
int32 title;
|
|
recv_data >> title;
|
|
|
|
// -1 at none
|
|
if(title > 0 && title < 128)
|
|
{
|
|
if(!GetPlayer()->HasTitle(title))
|
|
return;
|
|
}
|
|
else
|
|
title = 0;
|
|
|
|
GetPlayer()->SetUInt32Value(PLAYER_CHOSEN_TITLE, title);
|
|
}
|
|
|
|
void WorldSession::HandleTimeSyncResp( WorldPacket & recv_data )
|
|
{
|
|
CHECK_PACKET_SIZE(recv_data, 4+4);
|
|
|
|
sLog.outDebug("CMSG_TIME_SYNC_RESP");
|
|
|
|
uint32 counter, time_;
|
|
recv_data >> counter >> time_;
|
|
|
|
// time_ seems always more than getMSTime()
|
|
uint32 diff = getMSTimeDiff(getMSTime(),time_);
|
|
|
|
sLog.outDebug("response sent: counter %u, time %u (HEX: %X), ms. time %u, diff %u", counter, time_, time_, getMSTime(), diff);
|
|
}
|
|
|
|
void WorldSession::HandleResetInstancesOpcode( WorldPacket & /*recv_data*/ )
|
|
{
|
|
sLog.outDebug("WORLD: CMSG_RESET_INSTANCES");
|
|
Group *pGroup = _player->GetGroup();
|
|
if(pGroup)
|
|
{
|
|
if(pGroup->IsLeader(_player->GetGUID()))
|
|
pGroup->ResetInstances(INSTANCE_RESET_ALL, _player);
|
|
}
|
|
else
|
|
_player->ResetInstances(INSTANCE_RESET_ALL);
|
|
}
|
|
|
|
void WorldSession::HandleDungeonDifficultyOpcode( WorldPacket & recv_data )
|
|
{
|
|
CHECK_PACKET_SIZE(recv_data, 4);
|
|
|
|
sLog.outDebug("MSG_SET_DUNGEON_DIFFICULTY");
|
|
|
|
uint32 mode;
|
|
recv_data >> mode;
|
|
|
|
if(mode == _player->GetDifficulty())
|
|
return;
|
|
|
|
if(mode > DIFFICULTY_HEROIC)
|
|
{
|
|
sLog.outError("WorldSession::HandleDungeonDifficultyOpcode: player %d sent an invalid instance mode %d!", _player->GetGUIDLow(), mode);
|
|
return;
|
|
}
|
|
|
|
// cannot reset while in an instance
|
|
Map *map = _player->GetMap();
|
|
if(map && map->IsDungeon())
|
|
{
|
|
sLog.outError("WorldSession::HandleDungeonDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow());
|
|
return;
|
|
}
|
|
|
|
if(_player->getLevel() < LEVELREQUIREMENT_HEROIC)
|
|
return;
|
|
Group *pGroup = _player->GetGroup();
|
|
if(pGroup)
|
|
{
|
|
if(pGroup->IsLeader(_player->GetGUID()))
|
|
{
|
|
// the difficulty is set even if the instances can't be reset
|
|
//_player->SendDungeonDifficulty(true);
|
|
pGroup->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, _player);
|
|
pGroup->SetDifficulty(mode);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
_player->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY);
|
|
_player->SetDifficulty(mode);
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandleDismountOpcode( WorldPacket & /*recv_data*/ )
|
|
{
|
|
sLog.outDebug("WORLD: CMSG_CANCEL_MOUNT_AURA");
|
|
//recv_data.hexlike();
|
|
|
|
//If player is not mounted, so go out :)
|
|
if (!_player->IsMounted()) // not blizz like; no any messages on blizz
|
|
{
|
|
ChatHandler(this).SendSysMessage(LANG_CHAR_NON_MOUNTED);
|
|
return;
|
|
}
|
|
|
|
if(_player->isInFlight()) // not blizz like; no any messages on blizz
|
|
{
|
|
ChatHandler(this).SendSysMessage(LANG_YOU_IN_FLIGHT);
|
|
return;
|
|
}
|
|
|
|
_player->Unmount();
|
|
_player->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED);
|
|
}
|
|
|
|
void WorldSession::HandleMoveFlyModeChangeAckOpcode( WorldPacket & recv_data )
|
|
{
|
|
CHECK_PACKET_SIZE(recv_data, 8+4+4);
|
|
|
|
// fly mode on/off
|
|
sLog.outDebug("WORLD: CMSG_MOVE_SET_CAN_FLY_ACK");
|
|
//recv_data.hexlike();
|
|
|
|
uint64 guid;
|
|
uint32 unk;
|
|
uint32 flags;
|
|
|
|
recv_data >> guid >> unk >> flags;
|
|
|
|
_player->SetUnitMovementFlags(flags);
|
|
/*
|
|
on:
|
|
25 00 00 00 00 00 00 00 | 00 00 00 00 00 00 80 00
|
|
85 4E A9 01 19 BA 7A C3 | 42 0D 70 44 44 B0 A8 42
|
|
78 15 94 40 39 03 00 00 | 00 00 80 3F
|
|
off:
|
|
25 00 00 00 00 00 00 00 | 00 00 00 00 00 00 00 00
|
|
10 FD A9 01 19 BA 7A C3 | 42 0D 70 44 44 B0 A8 42
|
|
78 15 94 40 39 03 00 00 | 00 00 00 00
|
|
*/
|
|
}
|
|
|
|
void WorldSession::HandleRequestPetInfoOpcode( WorldPacket & /*recv_data */)
|
|
{
|
|
/*
|
|
sLog.outDebug("WORLD: CMSG_REQUEST_PET_INFO");
|
|
recv_data.hexlike();
|
|
*/
|
|
}
|
|
|
|
void WorldSession::HandleSetTaxiBenchmarkOpcode( WorldPacket & recv_data )
|
|
{
|
|
CHECK_PACKET_SIZE(recv_data, 1);
|
|
|
|
uint8 mode;
|
|
recv_data >> mode;
|
|
|
|
sLog.outDebug("Client used \"/timetest %d\" command", mode);
|
|
}
|
|
|
|
void WorldSession::HandleSpellClick( WorldPacket & recv_data )
|
|
{
|
|
CHECK_PACKET_SIZE(recv_data, 8);
|
|
|
|
uint64 guid;
|
|
recv_data >> guid;
|
|
|
|
Vehicle *vehicle = ObjectAccessor::GetVehicle(guid);
|
|
|
|
if(!vehicle)
|
|
return;
|
|
|
|
_player->EnterVehicle(vehicle);
|
|
}
|
|
|
|
void WorldSession::HandleInspectAchievements( WorldPacket & recv_data )
|
|
{
|
|
CHECK_PACKET_SIZE(recv_data, 1);
|
|
uint64 guid;
|
|
if(!recv_data.readPackGUID(guid))
|
|
return;
|
|
|
|
Player *player = objmgr.GetPlayer(guid);
|
|
if(!player)
|
|
return;
|
|
|
|
player->GetAchievementMgr().SendRespondInspectAchievements(_player);
|
|
}
|