server/src/game/movement/MoveSplineInitArgs.h
2020-02-17 12:11:13 +00:00

116 lines
3.1 KiB
C++

/**
* MaNGOS is a full featured server for World of Warcraft, supporting
* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
*
* Copyright (C) 2005-2017 MaNGOS project <https://getmangos.eu>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* World of Warcraft, and all World of Warcraft or Warcraft art, images,
* and lore are copyrighted by Blizzard Entertainment, Inc.
*/
#ifndef MANGOSSERVER_MOVESPLINEINIT_ARGS_H
#define MANGOSSERVER_MOVESPLINEINIT_ARGS_H
#include "MoveSplineFlag.h"
#include <G3D/Vector3.h>
class Unit;
namespace Movement
{
/**
* @brief
*
*/
typedef std::vector<Vector3> PointsArray;
/**
* @brief
*
*/
union FacingInfo
{
/**
* @brief
*
*/
struct
{
float x, y, z; /**< TODO */
} f; /**< TODO */
uint64 target; /**< TODO */
float angle; /**< TODO */
/**
* @brief
*
* @param o
*/
FacingInfo(float o) : angle(o) {}
/**
* @brief
*
* @param t
*/
FacingInfo(uint64 t) : target(t) {}
/**
* @brief
*
*/
FacingInfo() {}
};
/**
* @brief
*
*/
struct MoveSplineInitArgs
{
MoveSplineInitArgs(size_t path_capacity = 16) : path_Idx_offset(0),
velocity(0.f), parabolic_amplitude(0.f), time_perc(0.f), splineId(0), initialOrientation(0.f)
{
path.reserve(path_capacity);
}
PointsArray path; /**< TODO */
FacingInfo facing; /**< TODO */
MoveSplineFlag flags; /**< TODO */
int32 path_Idx_offset; /**< TODO */
float velocity; /**< TODO */
float parabolic_amplitude;
float time_perc;
uint32 splineId; /**< TODO */
float initialOrientation;
/**
* @brief Returns true to show that the arguments were configured correctly and MoveSpline initialization will succeed.
*
* @param unit
* @return bool
*/
bool Validate(Unit* unit) const;
private:
/**
* @brief
*
* @return bool
*/
bool _checkPathBounds() const;
};
}
#endif // MANGOSSERVER_MOVESPLINEINIT_ARGS_H