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2195 lines
73 KiB
C++
2195 lines
73 KiB
C++
/**
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* MaNGOS is a full featured server for World of Warcraft, supporting
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* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
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*
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* Copyright (C) 2005-2017 MaNGOS project <https://getmangos.eu>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* World of Warcraft, and all World of Warcraft or Warcraft art, images,
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* and lore are copyrighted by Blizzard Entertainment, Inc.
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*/
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#include "Pet.h"
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#include "Database/DatabaseEnv.h"
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#include "Log.h"
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#include "WorldPacket.h"
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#include "ObjectMgr.h"
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#include "SpellMgr.h"
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#include "Formulas.h"
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#include "SpellAuras.h"
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#include "CreatureAI.h"
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#include "Unit.h"
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#include "Util.h"
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Pet::Pet(PetType type) :
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Creature(CREATURE_SUBTYPE_PET),
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m_resetTalentsCost(0), m_resetTalentsTime(0), m_usedTalentCount(0),
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m_removed(false), m_petType(type), m_duration(0),
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m_bonusdamage(0), m_auraUpdateMask(0), m_loading(false),
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m_declinedname(NULL), m_petModeFlags(PET_MODE_DEFAULT), m_retreating(false),
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m_stayPosSet(false), m_stayPosX(0), m_stayPosY(0), m_stayPosZ(0), m_stayPosO(0),
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m_opener(0), m_openerMinRange(0), m_openerMaxRange(0)
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{
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m_name = "Pet";
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m_regenTimer = 4000;
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m_holyPowerRegenTimer = REGEN_TIME_HOLY_POWER;
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// pets always have a charminfo, even if they are not actually charmed
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CharmInfo* charmInfo = InitCharmInfo(this);
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if (type == MINI_PET) // always passive
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charmInfo->SetReactState(REACT_PASSIVE);
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}
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Pet::~Pet()
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{
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delete m_declinedname;
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}
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void Pet::AddToWorld()
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{
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///- Register the pet for guid lookup
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if (!IsInWorld())
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GetMap()->GetObjectsStore().insert<Pet>(GetObjectGuid(), (Pet*)this);
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Unit::AddToWorld();
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}
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void Pet::RemoveFromWorld()
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{
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///- Remove the pet from the accessor
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if (IsInWorld())
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GetMap()->GetObjectsStore().erase<Pet>(GetObjectGuid(), (Pet*)NULL);
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///- Don't call the function for Creature, normal mobs + totems go in a different storage
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Unit::RemoveFromWorld();
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}
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bool Pet::LoadPetFromDB(Player* owner, uint32 petentry, uint32 petnumber, bool current)
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{
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m_loading = true;
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uint32 ownerid = owner->GetGUIDLow();
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QueryResult* result;
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if (petnumber)
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// known petnumber entry 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
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result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType "
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"FROM character_pet WHERE owner = '%u' AND id = '%u'",
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ownerid, petnumber);
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else if (current)
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// current pet (slot 0) 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
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result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType "
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"FROM character_pet WHERE owner = '%u' AND slot = '%u'",
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ownerid, PET_SAVE_AS_CURRENT );
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else if (petentry)
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// known petentry entry (unique for summoned pet, but non unique for hunter pet (only from current or not stabled pets)
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// 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
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result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType "
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"FROM character_pet WHERE owner = '%u' AND entry = '%u' AND (slot = '%u' OR slot > '%u') ",
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ownerid, petentry,PET_SAVE_AS_CURRENT,PET_SAVE_LAST_STABLE_SLOT);
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else
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// any current or other non-stabled pet (for hunter "call pet")
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// 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
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result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType "
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"FROM character_pet WHERE owner = '%u' AND (slot = '%u' OR slot > '%u') ",
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ownerid,PET_SAVE_AS_CURRENT,PET_SAVE_LAST_STABLE_SLOT);
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if (!result)
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return false;
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Field* fields = result->Fetch();
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// update for case of current pet "slot = 0"
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petentry = fields[1].GetUInt32();
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if (!petentry)
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{
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delete result;
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return false;
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}
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CreatureInfo const* creatureInfo = ObjectMgr::GetCreatureTemplate(petentry);
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if (!creatureInfo)
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{
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sLog.outError("Pet entry %u does not exist but used at pet load (owner: %s).", petentry, owner->GetGuidStr().c_str());
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delete result;
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return false;
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}
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uint32 summon_spell_id = fields[16].GetUInt32();
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SpellEntry const* spellInfo = sSpellStore.LookupEntry(summon_spell_id);
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bool is_temporary_summoned = spellInfo && GetSpellDuration(spellInfo) > 0;
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// check temporary summoned pets like mage water elemental
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if (current && is_temporary_summoned)
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{
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delete result;
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return false;
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}
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PetType pet_type = PetType(fields[17].GetUInt8());
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if (pet_type == HUNTER_PET)
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{
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if (!creatureInfo->isTameable(owner->CanTameExoticPets()))
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{
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delete result;
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return false;
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}
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}
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uint32 pet_number = fields[0].GetUInt32();
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Map* map = owner->GetMap();
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CreatureCreatePos pos(owner, owner->GetOrientation(), PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
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uint32 guid = pos.GetMap()->GenerateLocalLowGuid(HIGHGUID_PET);
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if (!Create(guid, pos, creatureInfo, pet_number))
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{
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delete result;
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return false;
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}
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setPetType(pet_type);
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setFaction(owner->getFaction());
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SetUInt32Value(UNIT_CREATED_BY_SPELL, summon_spell_id);
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// reget for sure use real creature info selected for Pet at load/creating
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CreatureInfo const* cinfo = GetCreatureInfo();
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if (cinfo->CreatureType == CREATURE_TYPE_CRITTER)
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{
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AIM_Initialize();
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pos.GetMap()->Add((Creature*)this);
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delete result;
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return true;
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}
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m_charmInfo->SetPetNumber(pet_number, isControlled());
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SetOwnerGuid(owner->GetObjectGuid());
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SetDisplayId(fields[3].GetUInt32());
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SetNativeDisplayId(fields[3].GetUInt32());
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uint32 petlevel = fields[4].GetUInt32();
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SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
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SetName(fields[8].GetString());
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SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SUPPORTABLE | UNIT_BYTE2_FLAG_AURAS);
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SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
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if (getPetType() == HUNTER_PET)
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{
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SetByteFlag(UNIT_FIELD_BYTES_2, 2, fields[9].GetBool() ? UNIT_CAN_BE_ABANDONED : UNIT_CAN_BE_RENAMED | UNIT_CAN_BE_ABANDONED);
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SetPowerType(POWER_FOCUS);
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}
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else if (getPetType() != SUMMON_PET)
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sLog.outError("Pet have incorrect type (%u) for pet loading.", getPetType());
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if (owner->IsPvP())
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SetPvP(true);
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if (owner->IsFFAPvP())
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SetFFAPvP(true);
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SetCanModifyStats(true);
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InitStatsForLevel(petlevel);
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InitTalentForLevel(); // set original talents points before spell loading
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SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(time(NULL)));
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SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, fields[5].GetUInt32());
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SetCreatorGuid(owner->GetObjectGuid());
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m_charmInfo->SetReactState(ReactStates(fields[6].GetUInt8()));
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uint32 savedhealth = fields[10].GetUInt32();
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uint32 savedpower = fields[11].GetUInt32();
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// set current pet as current
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// 0=current
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// 1..MAX_PET_STABLES in stable slot
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// PET_SAVE_NOT_IN_SLOT(100) = not stable slot (summoning))
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if (fields[7].GetUInt32() != 0)
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{
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CharacterDatabase.BeginTransaction();
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static SqlStatementID id_1;
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static SqlStatementID id_2;
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SqlStatement stmt = CharacterDatabase.CreateStatement(id_1, "UPDATE character_pet SET slot = ? WHERE owner = ? AND slot = ? AND id <> ?");
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stmt.PExecute(uint32(PET_SAVE_NOT_IN_SLOT), ownerid, uint32(PET_SAVE_AS_CURRENT), m_charmInfo->GetPetNumber());
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stmt = CharacterDatabase.CreateStatement(id_2, "UPDATE character_pet SET slot = ? WHERE owner = ? AND id = ?");
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stmt.PExecute(uint32(PET_SAVE_AS_CURRENT), ownerid, m_charmInfo->GetPetNumber());
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CharacterDatabase.CommitTransaction();
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}
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// load action bar, if data broken will fill later by default spells.
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if (!is_temporary_summoned)
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m_charmInfo->LoadPetActionBar(fields[12].GetCppString());
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// since last save (in seconds)
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uint32 timediff = uint32(time(NULL) - fields[13].GetUInt64());
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m_resetTalentsCost = fields[14].GetUInt32();
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m_resetTalentsTime = fields[15].GetUInt64();
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delete result;
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// load spells/cooldowns/auras
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_LoadAuras(timediff);
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// init AB
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if (is_temporary_summoned)
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{
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// Temporary summoned pets always have initial spell list at load
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InitPetCreateSpells();
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}
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else
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{
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LearnPetPassives();
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CastPetAuras(current);
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CastOwnerTalentAuras();
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}
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Powers powerType = GetPowerType();;
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SetHealth(savedhealth > GetMaxHealth() ? GetMaxHealth() : savedhealth);
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SetPower(powerType, savedpower > GetMaxPower(powerType) ? GetMaxPower(powerType) : savedpower);
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if (getPetType() == HUNTER_PET && savedhealth <= 0)
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SetDeathState(JUST_DIED);
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map->Add((Creature*)this);
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AIM_Initialize();
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// Spells should be loaded after pet is added to map, because in CheckCast is check on it
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_LoadSpells();
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InitLevelupSpellsForLevel();
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CleanupActionBar(); // remove unknown spells from action bar after load
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_LoadSpellCooldowns();
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owner->SetPet(this); // in DB stored only full controlled creature
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DEBUG_LOG("New Pet has guid %u", GetGUIDLow());
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if (owner->GetTypeId() == TYPEID_PLAYER)
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{
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((Player*)owner)->PetSpellInitialize();
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if (((Player*)owner)->GetGroup())
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((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_PET);
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((Player*)owner)->SendTalentsInfoData(true);
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}
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if (owner->GetTypeId() == TYPEID_PLAYER && getPetType() == HUNTER_PET)
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{
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result = CharacterDatabase.PQuery("SELECT genitive, dative, accusative, instrumental, prepositional FROM character_pet_declinedname WHERE owner = '%u' AND id = '%u'", owner->GetGUIDLow(), GetCharmInfo()->GetPetNumber());
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if (result)
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{
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delete m_declinedname;
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m_declinedname = new DeclinedName;
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Field* fields2 = result->Fetch();
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for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
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m_declinedname->name[i] = fields2[i].GetCppString();
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delete result;
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}
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}
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m_loading = false;
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SynchronizeLevelWithOwner();
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return true;
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}
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void Pet::SavePetToDB(PetSaveMode mode)
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{
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if (!GetEntry())
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return;
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// save only fully controlled creature
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if (!isControlled())
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return;
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// not save not player pets
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if (!GetOwnerGuid().IsPlayer())
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return;
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Player* pOwner = (Player*)GetOwner();
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if (!pOwner)
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return;
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// current/stable/not_in_slot
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if (mode >= PET_SAVE_AS_CURRENT)
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{
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// reagents must be returned before save call
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if (mode == PET_SAVE_REAGENTS)
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{
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// Hunter Pets always save as current if dismissed or unsummoned due to range/etc.
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if (getPetType() == HUNTER_PET)
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mode = PET_SAVE_AS_CURRENT;
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else
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mode = PET_SAVE_NOT_IN_SLOT;
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}
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// not save pet as current if another pet temporary unsummoned
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else if (mode == PET_SAVE_AS_CURRENT && pOwner->GetTemporaryUnsummonedPetNumber() &&
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pOwner->GetTemporaryUnsummonedPetNumber() != m_charmInfo->GetPetNumber())
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{
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// pet will lost anyway at restore temporary unsummoned
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if (getPetType() == HUNTER_PET)
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return;
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// for warlock case
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mode = PET_SAVE_NOT_IN_SLOT;
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}
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uint32 curhealth = GetHealth();
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uint32 curpower = GetPower(GetPowerType());
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// stable and not in slot saves
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if (mode != PET_SAVE_AS_CURRENT)
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RemoveAllAuras();
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// save pet's data as one single transaction
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CharacterDatabase.BeginTransaction();
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_SaveSpells();
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_SaveSpellCooldowns();
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_SaveAuras();
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uint32 ownerLow = GetOwnerGuid().GetCounter();
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// remove current data
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static SqlStatementID delPet ;
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static SqlStatementID insPet ;
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SqlStatement stmt = CharacterDatabase.CreateStatement(delPet, "DELETE FROM character_pet WHERE owner = ? AND id = ?");
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stmt.PExecute(ownerLow, m_charmInfo->GetPetNumber());
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// prevent duplicate using slot (except PET_SAVE_NOT_IN_SLOT)
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if (mode <= PET_SAVE_LAST_STABLE_SLOT)
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{
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static SqlStatementID updPet ;
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stmt = CharacterDatabase.CreateStatement(updPet, "UPDATE character_pet SET slot = ? WHERE owner = ? AND slot = ?");
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stmt.PExecute(uint32(PET_SAVE_NOT_IN_SLOT), ownerLow, uint32(mode));
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}
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// prevent existence another hunter pet in PET_SAVE_AS_CURRENT and PET_SAVE_NOT_IN_SLOT
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if (getPetType() == HUNTER_PET && (mode == PET_SAVE_AS_CURRENT || mode > PET_SAVE_LAST_STABLE_SLOT))
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{
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static SqlStatementID del ;
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stmt = CharacterDatabase.CreateStatement(del, "DELETE FROM character_pet WHERE owner = ? AND (slot = ? OR slot > ?)");
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stmt.PExecute(ownerLow, uint32(PET_SAVE_AS_CURRENT), uint32(PET_SAVE_LAST_STABLE_SLOT));
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}
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// save pet
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SqlStatement savePet = CharacterDatabase.CreateStatement(insPet, "INSERT INTO character_pet ( id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, "
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"curmana, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType) "
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"VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)");
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savePet.addUInt32(m_charmInfo->GetPetNumber());
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savePet.addUInt32(GetEntry());
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savePet.addUInt32(ownerLow);
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savePet.addUInt32(GetNativeDisplayId());
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savePet.addUInt32(getLevel());
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savePet.addUInt32(GetUInt32Value(UNIT_FIELD_PETEXPERIENCE));
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savePet.addUInt32(uint32(m_charmInfo->GetReactState()));
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savePet.addUInt32(uint32(mode));
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savePet.addString(m_name);
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savePet.addUInt32(uint32(HasByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED) ? 0 : 1));
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savePet.addUInt32(curhealth);
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savePet.addUInt32(curpower);
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std::ostringstream ss;
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for (uint32 i = ACTION_BAR_INDEX_START; i < ACTION_BAR_INDEX_END; ++i)
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{
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ss << uint32(m_charmInfo->GetActionBarEntry(i)->GetType()) << " "
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<< uint32(m_charmInfo->GetActionBarEntry(i)->GetAction()) << " ";
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};
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savePet.addString(ss);
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savePet.addUInt64(uint64(time(NULL)));
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savePet.addUInt32(uint32(m_resetTalentsCost));
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savePet.addUInt64(uint64(m_resetTalentsTime));
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savePet.addUInt32(GetUInt32Value(UNIT_CREATED_BY_SPELL));
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savePet.addUInt32(uint32(getPetType()));
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savePet.Execute();
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CharacterDatabase.CommitTransaction();
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}
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else
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{
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RemoveAllAuras(AURA_REMOVE_BY_DELETE);
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DeleteFromDB(m_charmInfo->GetPetNumber());
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}
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}
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void Pet::DeleteFromDB(uint32 guidlow, bool separate_transaction)
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{
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if (separate_transaction)
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CharacterDatabase.BeginTransaction();
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static SqlStatementID delPet ;
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static SqlStatementID delDeclName ;
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static SqlStatementID delAuras ;
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static SqlStatementID delSpells ;
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static SqlStatementID delSpellCD ;
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SqlStatement stmt = CharacterDatabase.CreateStatement(delPet, "DELETE FROM character_pet WHERE id = ?");
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stmt.PExecute(guidlow);
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stmt = CharacterDatabase.CreateStatement(delDeclName, "DELETE FROM character_pet_declinedname WHERE id = ?");
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stmt.PExecute(guidlow);
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stmt = CharacterDatabase.CreateStatement(delAuras, "DELETE FROM pet_aura WHERE guid = ?");
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stmt.PExecute(guidlow);
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|
|
stmt = CharacterDatabase.CreateStatement(delSpells, "DELETE FROM pet_spell WHERE guid = ?");
|
|
stmt.PExecute(guidlow);
|
|
|
|
stmt = CharacterDatabase.CreateStatement(delSpellCD, "DELETE FROM pet_spell_cooldown WHERE guid = ?");
|
|
stmt.PExecute(guidlow);
|
|
|
|
if (separate_transaction)
|
|
CharacterDatabase.CommitTransaction();
|
|
}
|
|
|
|
void Pet::SetDeathState(DeathState s) // overwrite virtual Creature::SetDeathState and Unit::SetDeathState
|
|
{
|
|
Creature::SetDeathState(s);
|
|
if (getDeathState() == CORPSE)
|
|
{
|
|
// remove summoned pet (no corpse)
|
|
if (getPetType() == SUMMON_PET)
|
|
Unsummon(PET_SAVE_NOT_IN_SLOT);
|
|
// other will despawn at corpse desppawning (Pet::Update code)
|
|
else
|
|
{
|
|
// pet corpse non lootable and non skinnable
|
|
SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_NONE);
|
|
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
|
|
|
|
}
|
|
}
|
|
else if (getDeathState() == ALIVE)
|
|
{
|
|
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
|
|
CastPetAuras(true);
|
|
}
|
|
CastOwnerTalentAuras();
|
|
}
|
|
|
|
void Pet::Update(uint32 update_diff, uint32 diff)
|
|
{
|
|
if (m_removed) // pet already removed, just wait in remove queue, no updates
|
|
return;
|
|
|
|
switch (m_deathState)
|
|
{
|
|
case CORPSE:
|
|
{
|
|
if (m_corpseDecayTimer <= update_diff)
|
|
{
|
|
MANGOS_ASSERT(getPetType() != SUMMON_PET && "Must be already removed.");
|
|
Unsummon(PET_SAVE_NOT_IN_SLOT); // hunters' pets never get removed because of death, NEVER!
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
case ALIVE:
|
|
{
|
|
// unsummon pet that lost owner
|
|
Unit* owner = GetOwner();
|
|
if (!owner ||
|
|
(!IsWithinDistInMap(owner, GetMap()->GetVisibilityDistance()) && (owner->GetCharmGuid() && (owner->GetCharmGuid() != GetObjectGuid()))) ||
|
|
(isControlled() && !owner->GetPetGuid()))
|
|
{
|
|
Unsummon(PET_SAVE_REAGENTS);
|
|
return;
|
|
}
|
|
|
|
if (isControlled())
|
|
{
|
|
if (owner->GetPetGuid() != GetObjectGuid())
|
|
{
|
|
Unsummon(getPetType() == HUNTER_PET ? PET_SAVE_AS_DELETED : PET_SAVE_NOT_IN_SLOT, owner);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (m_duration > 0)
|
|
{
|
|
if (m_duration > (int32)update_diff)
|
|
m_duration -= (int32)update_diff;
|
|
else
|
|
{
|
|
Unsummon(getPetType() != SUMMON_PET ? PET_SAVE_AS_DELETED : PET_SAVE_NOT_IN_SLOT, owner);
|
|
return;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
Creature::Update(update_diff, diff);
|
|
}
|
|
|
|
void Pet::RegenerateAll(uint32 update_diff)
|
|
{
|
|
// regenerate focus for hunter pets or energy for deathknight's ghoul
|
|
if (m_regenTimer <= update_diff)
|
|
{
|
|
if (!IsInCombat() || IsPolymorphed())
|
|
RegenerateHealth();
|
|
|
|
RegeneratePower();
|
|
|
|
m_regenTimer = 4000;
|
|
}
|
|
else
|
|
m_regenTimer -= update_diff;
|
|
}
|
|
|
|
bool Pet::CanTakeMoreActiveSpells(uint32 spellid)
|
|
{
|
|
uint8 activecount = 1;
|
|
uint32 chainstartstore[ACTIVE_SPELLS_MAX];
|
|
|
|
if (IsPassiveSpell(spellid))
|
|
return true;
|
|
|
|
chainstartstore[0] = sSpellMgr.GetFirstSpellInChain(spellid);
|
|
|
|
for (PetSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
|
|
{
|
|
if (itr->second.state == PETSPELL_REMOVED)
|
|
continue;
|
|
|
|
if (IsPassiveSpell(itr->first))
|
|
continue;
|
|
|
|
uint32 chainstart = sSpellMgr.GetFirstSpellInChain(itr->first);
|
|
|
|
uint8 x;
|
|
|
|
for (x = 0; x < activecount; ++x)
|
|
{
|
|
if (chainstart == chainstartstore[x])
|
|
break;
|
|
}
|
|
|
|
if (x == activecount) // spellchain not yet saved -> add active count
|
|
{
|
|
++activecount;
|
|
if (activecount > ACTIVE_SPELLS_MAX)
|
|
return false;
|
|
chainstartstore[x] = chainstart;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void Pet::Unsummon(PetSaveMode mode, Unit* owner /*= NULL*/)
|
|
{
|
|
if (!owner)
|
|
owner = GetOwner();
|
|
|
|
CombatStop();
|
|
|
|
if (owner)
|
|
{
|
|
if (GetOwnerGuid() != owner->GetObjectGuid())
|
|
return;
|
|
|
|
Player* p_owner = owner->GetTypeId() == TYPEID_PLAYER ? (Player*)owner : NULL;
|
|
|
|
if (p_owner)
|
|
{
|
|
|
|
// not save secondary permanent pet as current
|
|
if (mode == PET_SAVE_AS_CURRENT && p_owner->GetTemporaryUnsummonedPetNumber() &&
|
|
p_owner->GetTemporaryUnsummonedPetNumber() != GetCharmInfo()->GetPetNumber())
|
|
mode = PET_SAVE_NOT_IN_SLOT;
|
|
|
|
if (mode == PET_SAVE_REAGENTS)
|
|
{
|
|
// returning of reagents only for players, so best done here
|
|
uint32 spellId = GetUInt32Value(UNIT_CREATED_BY_SPELL);
|
|
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
|
|
SpellReagentsEntry const* spellReagents = spellInfo ? spellInfo->GetSpellReagents() : NULL;
|
|
|
|
if (spellReagents)
|
|
{
|
|
for (uint32 i = 0; i < MAX_SPELL_REAGENTS; ++i)
|
|
{
|
|
if (spellReagents->Reagent[i] > 0)
|
|
{
|
|
ItemPosCountVec dest; //for succubus, voidwalker, felhunter and felguard credit soulshard when despawn reason other than death (out of range, logout)
|
|
uint8 msg = p_owner->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, spellReagents->Reagent[i], spellReagents->ReagentCount[i]);
|
|
if (msg == EQUIP_ERR_OK)
|
|
{
|
|
Item* item = p_owner->StoreNewItem(dest, spellReagents->Reagent[i], true);
|
|
if (p_owner->IsInWorld())
|
|
p_owner->SendNewItem(item, spellReagents->ReagentCount[i], true, false);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (isControlled())
|
|
{
|
|
p_owner->RemovePetActionBar();
|
|
|
|
if (p_owner->GetGroup())
|
|
p_owner->SetGroupUpdateFlag(GROUP_UPDATE_PET);
|
|
}
|
|
}
|
|
|
|
// only if current pet in slot
|
|
switch (getPetType())
|
|
{
|
|
case MINI_PET:
|
|
if (p_owner)
|
|
p_owner->SetMiniPet(NULL);
|
|
break;
|
|
case PROTECTOR_PET:
|
|
case GUARDIAN_PET:
|
|
owner->RemoveGuardian(this);
|
|
break;
|
|
default:
|
|
if (owner->GetPetGuid() == GetObjectGuid())
|
|
owner->SetPet(NULL);
|
|
break;
|
|
}
|
|
}
|
|
|
|
SavePetToDB(mode);
|
|
AddObjectToRemoveList();
|
|
m_removed = true;
|
|
}
|
|
|
|
void Pet::GivePetXP(uint32 xp)
|
|
{
|
|
if (getPetType() != HUNTER_PET)
|
|
return;
|
|
|
|
if (xp < 1)
|
|
return;
|
|
|
|
if (!IsAlive())
|
|
return;
|
|
|
|
uint32 level = getLevel();
|
|
uint32 maxlevel = std::min(sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL), GetOwner()->getLevel());
|
|
|
|
// pet not receive xp for level equal to owner level
|
|
if (level >= maxlevel)
|
|
return;
|
|
|
|
xp *= sWorld.getConfig(CONFIG_FLOAT_RATE_PET_XP_KILL);
|
|
|
|
uint32 nextLvlXP = GetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP);
|
|
uint32 curXP = GetUInt32Value(UNIT_FIELD_PETEXPERIENCE);
|
|
uint32 newXP = curXP + xp;
|
|
|
|
while (newXP >= nextLvlXP && level < maxlevel)
|
|
{
|
|
newXP -= nextLvlXP;
|
|
++level;
|
|
|
|
GivePetLevel(level); // also update UNIT_FIELD_PETNEXTLEVELEXP and UNIT_FIELD_PETEXPERIENCE to level start
|
|
|
|
nextLvlXP = GetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP);
|
|
}
|
|
|
|
SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, level < maxlevel ? newXP : 0);
|
|
}
|
|
|
|
void Pet::GivePetLevel(uint32 level)
|
|
{
|
|
if (!level || level == getLevel())
|
|
return;
|
|
|
|
if (getPetType() == HUNTER_PET)
|
|
{
|
|
SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0);
|
|
SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, sObjectMgr.GetXPForPetLevel(level));
|
|
}
|
|
|
|
InitStatsForLevel(level);
|
|
InitLevelupSpellsForLevel();
|
|
InitTalentForLevel();
|
|
}
|
|
|
|
bool Pet::CreateBaseAtCreature(Creature* creature)
|
|
{
|
|
if (!creature)
|
|
{
|
|
sLog.outError("CRITICAL: NULL pointer passed into CreateBaseAtCreature()");
|
|
return false;
|
|
}
|
|
|
|
CreatureCreatePos pos(creature, creature->GetOrientation());
|
|
|
|
uint32 guid = creature->GetMap()->GenerateLocalLowGuid(HIGHGUID_PET);
|
|
|
|
BASIC_LOG("Create pet");
|
|
uint32 pet_number = sObjectMgr.GeneratePetNumber();
|
|
if (!Create(guid, pos, creature->GetCreatureInfo(), pet_number))
|
|
return false;
|
|
|
|
CreatureInfo const* cInfo = GetCreatureInfo();
|
|
if (!cInfo)
|
|
{
|
|
sLog.outError("CreateBaseAtCreature() failed, creatureInfo is missing!");
|
|
return false;
|
|
}
|
|
|
|
SetDisplayId(creature->GetDisplayId());
|
|
SetNativeDisplayId(creature->GetNativeDisplayId());
|
|
SetPowerType(POWER_FOCUS);
|
|
SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, 0);
|
|
SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0);
|
|
SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, sObjectMgr.GetXPForPetLevel(creature->getLevel()));
|
|
SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
|
|
|
|
if (CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cInfo->Family))
|
|
SetName(cFamily->Name[sWorld.GetDefaultDbcLocale()]);
|
|
else
|
|
SetName(creature->GetNameForLocaleIdx(sObjectMgr.GetDBCLocaleIndex()));
|
|
|
|
SetByteValue(UNIT_FIELD_BYTES_0, 1, CLASS_WARRIOR);
|
|
SetByteValue(UNIT_FIELD_BYTES_0, 2, GENDER_NONE);
|
|
SetByteValue(UNIT_FIELD_BYTES_0, 3, POWER_FOCUS);
|
|
SetSheath(SHEATH_STATE_MELEE);
|
|
|
|
SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SUPPORTABLE | UNIT_BYTE2_FLAG_AURAS);
|
|
SetByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED | UNIT_CAN_BE_ABANDONED);
|
|
|
|
SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE | UNIT_FLAG_RENAME);
|
|
|
|
SetUInt32Value(UNIT_MOD_CAST_SPEED, creature->GetUInt32Value(UNIT_MOD_CAST_SPEED));
|
|
|
|
return true;
|
|
}
|
|
|
|
void Pet::InitStatsForLevel(uint32 petlevel)
|
|
{
|
|
Unit* owner = GetOwner();
|
|
CreatureInfo const* cInfo = GetCreatureInfo();
|
|
MANGOS_ASSERT(cInfo);
|
|
|
|
SetLevel(petlevel);
|
|
|
|
SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0);
|
|
|
|
int32 createResistance[MAX_SPELL_SCHOOL] = {0, 0, 0, 0, 0, 0, 0};
|
|
|
|
if (getPetType() == HUNTER_PET)
|
|
{
|
|
SetMeleeDamageSchool(SpellSchools(SPELL_SCHOOL_NORMAL));
|
|
SetAttackTime(BASE_ATTACK, BASE_ATTACK_TIME);
|
|
SetAttackTime(OFF_ATTACK, BASE_ATTACK_TIME);
|
|
SetAttackTime(RANGED_ATTACK, BASE_ATTACK_TIME);
|
|
}
|
|
else
|
|
{
|
|
SetMeleeDamageSchool(SpellSchools(cInfo->DamageSchool));
|
|
SetAttackTime(BASE_ATTACK, cInfo->MeleeBaseAttackTime);
|
|
SetAttackTime(OFF_ATTACK, cInfo->MeleeBaseAttackTime);
|
|
SetAttackTime(RANGED_ATTACK, cInfo->RangedBaseAttackTime);
|
|
|
|
createResistance[SPELL_SCHOOL_HOLY] = cInfo->ResistanceHoly;
|
|
createResistance[SPELL_SCHOOL_FIRE] = cInfo->ResistanceFire;
|
|
createResistance[SPELL_SCHOOL_NATURE] = cInfo->ResistanceNature;
|
|
createResistance[SPELL_SCHOOL_FROST] = cInfo->ResistanceFrost;
|
|
createResistance[SPELL_SCHOOL_SHADOW] = cInfo->ResistanceShadow;
|
|
createResistance[SPELL_SCHOOL_ARCANE] = cInfo->ResistanceArcane;
|
|
}
|
|
|
|
for (int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
|
|
SetModifierValue(UnitMods(UNIT_MOD_RESISTANCE_START + i), BASE_VALUE, float(createResistance[i]));
|
|
|
|
float health, mana, armor, minDmg;
|
|
|
|
switch (getPetType())
|
|
{
|
|
case HUNTER_PET:
|
|
{
|
|
CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cInfo->Family);
|
|
|
|
if (cFamily && cFamily->minScale > 0.0f)
|
|
{
|
|
float scale;
|
|
if (getLevel() >= cFamily->maxScaleLevel)
|
|
scale = cFamily->maxScale;
|
|
else if (getLevel() <= cFamily->minScaleLevel)
|
|
scale = cFamily->minScale;
|
|
else
|
|
scale = cFamily->minScale + float(getLevel() - cFamily->minScaleLevel) / cFamily->maxScaleLevel * (cFamily->maxScale - cFamily->minScale);
|
|
|
|
SetObjectScale(scale);
|
|
UpdateModelData();
|
|
}
|
|
|
|
// Max level
|
|
if (petlevel < sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
|
|
SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, sObjectMgr.GetXPForPetLevel(petlevel));
|
|
else
|
|
{
|
|
SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0);
|
|
SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, 1000);
|
|
}
|
|
|
|
// Info found in pet_levelstats
|
|
if (PetLevelInfo const* pInfo = sObjectMgr.GetPetLevelInfo(1, petlevel))
|
|
{
|
|
for (int i = STAT_STRENGTH; i < MAX_STATS;++i)
|
|
SetCreateStat(Stats(i), float(pInfo->stats[i]));
|
|
|
|
health = pInfo->health;
|
|
mana = 0;
|
|
armor = pInfo->armor;
|
|
|
|
// First we divide attack time by standard attack time, and then multipy by level and damage mod.
|
|
uint32 mDmg = (GetAttackTime(BASE_ATTACK) * petlevel) / 2000;
|
|
|
|
// Set damage
|
|
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(mDmg - mDmg / 4));
|
|
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float((mDmg - mDmg / 4) * 1.5));
|
|
}
|
|
else
|
|
{
|
|
sLog.outErrorDb("HUNTER PET levelstats missing in DB! 'Weakifying' pet");
|
|
|
|
for (int i = STAT_STRENGTH; i < MAX_STATS;++i)
|
|
SetCreateStat(Stats(i), 1.0f);
|
|
|
|
health = 1;
|
|
mana = 0;
|
|
armor = 0;
|
|
|
|
// Set damage
|
|
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, 1);
|
|
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, 1);
|
|
}
|
|
|
|
break;
|
|
}
|
|
case SUMMON_PET:
|
|
{
|
|
if (owner)
|
|
{
|
|
switch (owner->getClass())
|
|
{
|
|
case CLASS_WARLOCK:
|
|
{
|
|
// the damage bonus used for pets is either fire or shadow damage, whatever is higher
|
|
uint32 fire = owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FIRE);
|
|
uint32 shadow = owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_SHADOW);
|
|
uint32 val = (fire > shadow) ? fire : shadow;
|
|
|
|
SetBonusDamage(int32(val * 0.15f));
|
|
// bonusAP += val * 0.57;
|
|
break;
|
|
}
|
|
case CLASS_MAGE:
|
|
{
|
|
// 40% damage bonus of mage's frost damage
|
|
float val = owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FROST) * 0.4f;
|
|
if (val < 0)
|
|
val = 0;
|
|
SetBonusDamage(int32(val));
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
sLog.outError("Pet::InitStatsForLevel> No owner for creature pet %s !", GetGuidStr().c_str());
|
|
|
|
SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0);
|
|
SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, 1000);
|
|
|
|
// Info found in pet_levelstats
|
|
if (PetLevelInfo const* pInfo = sObjectMgr.GetPetLevelInfo(cInfo->Entry, petlevel))
|
|
{
|
|
for (int i = STAT_STRENGTH; i < MAX_STATS;++i)
|
|
SetCreateStat(Stats(i), float(pInfo->stats[i]));
|
|
|
|
health = pInfo->health;
|
|
mana = pInfo->mana;
|
|
armor = pInfo->armor;
|
|
|
|
// Info found in ClassLevelStats
|
|
if (CreatureClassLvlStats const* cCLS = sObjectMgr.GetCreatureClassLvlStats(petlevel, cInfo->UnitClass, cInfo->Expansion))
|
|
{
|
|
minDmg = (cCLS->BaseDamage * cInfo->DamageVariance + (cCLS->BaseMeleeAttackPower / 14) * (cInfo->MeleeBaseAttackTime/1000)) * cInfo->DamageMultiplier;
|
|
|
|
// Apply custom damage setting (from config)
|
|
minDmg *= _GetDamageMod(cInfo->Rank);
|
|
|
|
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(minDmg));
|
|
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(minDmg * 1.5));
|
|
}
|
|
else
|
|
{
|
|
sLog.outErrorDb("SUMMON_PET creature_template not finished (expansion field = -1) on creature %s! (entry: %u)", GetGuidStr().c_str(), cInfo->Entry);
|
|
|
|
float dMinLevel = cInfo->MinMeleeDmg / cInfo->MinLevel;
|
|
float dMaxLevel = cInfo->MaxMeleeDmg / cInfo->MaxLevel;
|
|
float mDmg = (dMaxLevel - ((dMaxLevel - dMinLevel) / 2)) * petlevel;
|
|
|
|
// Set damage
|
|
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(mDmg - mDmg / 4));
|
|
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float((mDmg - mDmg / 4) * 1.5));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
sLog.outErrorDb("SUMMON_PET levelstats missing in DB! 'Weakifying' pet and giving it mana to make it obvious");
|
|
|
|
for (int i = STAT_STRENGTH; i < MAX_STATS;++i)
|
|
SetCreateStat(Stats(i), 1.0f);
|
|
|
|
health = 1;
|
|
mana = 1;
|
|
armor = 1;
|
|
|
|
// Set damage
|
|
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, 1);
|
|
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, 1);
|
|
}
|
|
|
|
break;
|
|
}
|
|
case PROTECTOR_PET:
|
|
case GUARDIAN_PET:
|
|
{
|
|
if (CreatureClassLvlStats const* cCLS = sObjectMgr.GetCreatureClassLvlStats(petlevel, cInfo->UnitClass, cInfo->Expansion))
|
|
{
|
|
health = cCLS->BaseHealth;
|
|
mana = cCLS->BaseMana;
|
|
armor = cCLS->BaseArmor;
|
|
|
|
// Melee
|
|
minDmg = (cCLS->BaseDamage * cInfo->DamageVariance + (cCLS->BaseMeleeAttackPower / 14) * (cInfo->MeleeBaseAttackTime/1000)) * cInfo->DamageMultiplier;
|
|
|
|
// Get custom setting
|
|
minDmg *= _GetDamageMod(cInfo->Rank);
|
|
|
|
// If the damage value is not passed on as float it will result in damage = 1; but only for guardian type pets, though...
|
|
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(minDmg));
|
|
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(minDmg * 1.5));
|
|
|
|
// Ranged
|
|
minDmg = (cCLS->BaseDamage * cInfo->DamageVariance + (cCLS->BaseRangedAttackPower / 14) * (cInfo->RangedBaseAttackTime/1000)) * cInfo->DamageMultiplier;
|
|
|
|
// Get custom setting
|
|
minDmg *= _GetDamageMod(cInfo->Rank);
|
|
|
|
SetBaseWeaponDamage(RANGED_ATTACK, MINDAMAGE, float(minDmg));
|
|
SetBaseWeaponDamage(RANGED_ATTACK, MAXDAMAGE, float(minDmg * 1.5));
|
|
}
|
|
else // TODO: Remove fallback to creature_template data when DB is ready
|
|
{
|
|
if (petlevel >= cInfo->MaxLevel)
|
|
{
|
|
health = cInfo->MaxLevelHealth;
|
|
mana = cInfo->MaxLevelMana;
|
|
}
|
|
else if (petlevel <= cInfo->MinLevel)
|
|
{
|
|
health = cInfo->MinLevelHealth;
|
|
mana = cInfo->MinLevelMana;
|
|
}
|
|
else
|
|
{
|
|
float hMinLevel = cInfo->MinLevelHealth / cInfo->MinLevel;
|
|
float hMaxLevel = cInfo->MaxLevelHealth / cInfo->MaxLevel;
|
|
float mMinLevel = cInfo->MinLevelMana / cInfo->MinLevel;
|
|
float mMaxLevel = cInfo->MaxLevelMana / cInfo->MaxLevel;
|
|
|
|
health = (hMaxLevel - ((hMaxLevel - hMinLevel) / 2)) * petlevel;
|
|
mana = (mMaxLevel - ((mMaxLevel - mMinLevel) / 2)) * petlevel;
|
|
}
|
|
|
|
sLog.outErrorDb("Pet::InitStatsForLevel> Error trying to set stats for creature %s (entry: %u) using ClassLevelStats; not enough data to do it!", GetGuidStr().c_str(), cInfo->Entry);
|
|
|
|
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(cInfo->MinMeleeDmg));
|
|
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(cInfo->MaxMeleeDmg));
|
|
|
|
SetBaseWeaponDamage(RANGED_ATTACK, MINDAMAGE, float(cInfo->MinRangedDmg));
|
|
SetBaseWeaponDamage(RANGED_ATTACK, MAXDAMAGE, float(cInfo->MaxRangedDmg));
|
|
}
|
|
|
|
break;
|
|
}
|
|
default:
|
|
sLog.outError("Pet have incorrect type (%u) for level handling.", getPetType());
|
|
}
|
|
|
|
// Hunter's pets' should NOT use creature's original modifiers/multipliers
|
|
if (getPetType() != HUNTER_PET)
|
|
{
|
|
health *= cInfo->HealthMultiplier;
|
|
|
|
if (mana > 0)
|
|
mana *= cInfo->PowerMultiplier;
|
|
|
|
armor *= cInfo->ArmorMultiplier;
|
|
}
|
|
|
|
// Apply custom health setting (from config)
|
|
health *= _GetHealthMod(cInfo->Rank);
|
|
|
|
// Need to update stats before setting health and power or it will bug out in-game displaying it as the mob missing about 2/3
|
|
UpdateAllStats();
|
|
|
|
// A pet cannot not have health
|
|
if (health < 1)
|
|
health = 1;
|
|
|
|
// Set health
|
|
SetCreateHealth(health);
|
|
SetMaxHealth(health);
|
|
SetHealth(health);
|
|
SetModifierValue(UNIT_MOD_HEALTH, BASE_VALUE, health);
|
|
|
|
// Set mana
|
|
SetCreateMana(mana);
|
|
SetMaxPower(POWER_MANA, mana);
|
|
SetPower(POWER_MANA, mana);
|
|
SetModifierValue(UNIT_MOD_MANA, BASE_VALUE, mana);
|
|
|
|
// Remove rage bar from pets (By setting rage = 0, and ensuring it stays that way by setting max rage = 0 as well)
|
|
SetMaxPower(POWER_RAGE, 0);
|
|
SetPower(POWER_RAGE, 0);
|
|
SetModifierValue(UNIT_MOD_RAGE, BASE_VALUE, 0);
|
|
|
|
// Set armor
|
|
SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, armor);
|
|
|
|
return;
|
|
}
|
|
|
|
bool Pet::HaveInDiet(ItemPrototype const* item) const
|
|
{
|
|
if (!item->FoodType)
|
|
return false;
|
|
|
|
CreatureInfo const* cInfo = GetCreatureInfo();
|
|
if (!cInfo)
|
|
return false;
|
|
|
|
CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cInfo->Family);
|
|
if (!cFamily)
|
|
return false;
|
|
|
|
uint32 diet = cFamily->petFoodMask;
|
|
uint32 FoodMask = 1 << (item->FoodType - 1);
|
|
return diet & FoodMask;
|
|
}
|
|
|
|
uint32 Pet::GetCurrentFoodBenefitLevel(uint32 itemlevel)
|
|
{
|
|
// -5 or greater food level
|
|
if (getLevel() <= itemlevel + 5) // possible to feed level 60 pet with level 55 level food for full effect
|
|
return 35000;
|
|
// -10..-6
|
|
else if (getLevel() <= itemlevel + 10) // pure guess, but sounds good
|
|
return 17000;
|
|
// -14..-11
|
|
else if (getLevel() <= itemlevel + 14) // level 55 food gets green on 70, makes sense to me
|
|
return 8000;
|
|
// -15 or less
|
|
else
|
|
return 0; // food too low level
|
|
}
|
|
|
|
void Pet::_LoadSpellCooldowns()
|
|
{
|
|
m_CreatureSpellCooldowns.clear();
|
|
m_CreatureCategoryCooldowns.clear();
|
|
|
|
QueryResult* result = CharacterDatabase.PQuery("SELECT spell,time FROM pet_spell_cooldown WHERE guid = '%u'", m_charmInfo->GetPetNumber());
|
|
|
|
if (result)
|
|
{
|
|
time_t curTime = time(NULL);
|
|
|
|
WorldPacket data(SMSG_SPELL_COOLDOWN, (8 + 1 + size_t(result->GetRowCount()) * 8));
|
|
data << ObjectGuid(GetObjectGuid());
|
|
data << uint8(0x0); // flags (0x1, 0x2)
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 spell_id = fields[0].GetUInt32();
|
|
time_t db_time = (time_t)fields[1].GetUInt64();
|
|
|
|
if (!sSpellStore.LookupEntry(spell_id))
|
|
{
|
|
sLog.outError("Pet %u have unknown spell %u in `pet_spell_cooldown`, skipping.", m_charmInfo->GetPetNumber(), spell_id);
|
|
continue;
|
|
}
|
|
|
|
// skip outdated cooldown
|
|
if (db_time <= curTime)
|
|
continue;
|
|
|
|
data << uint32(spell_id);
|
|
data << uint32(uint32(db_time - curTime)*IN_MILLISECONDS);
|
|
|
|
_AddCreatureSpellCooldown(spell_id, db_time);
|
|
|
|
DEBUG_LOG("Pet (Number: %u) spell %u cooldown loaded (%u secs).", m_charmInfo->GetPetNumber(), spell_id, uint32(db_time - curTime));
|
|
}
|
|
while (result->NextRow());
|
|
|
|
delete result;
|
|
|
|
if (!m_CreatureSpellCooldowns.empty() && GetOwner())
|
|
{
|
|
((Player*)GetOwner())->GetSession()->SendPacket(&data);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Pet::_SaveSpellCooldowns()
|
|
{
|
|
static SqlStatementID delSpellCD ;
|
|
static SqlStatementID insSpellCD ;
|
|
|
|
SqlStatement stmt = CharacterDatabase.CreateStatement(delSpellCD, "DELETE FROM pet_spell_cooldown WHERE guid = ?");
|
|
stmt.PExecute(m_charmInfo->GetPetNumber());
|
|
|
|
time_t curTime = time(NULL);
|
|
|
|
// remove oudated and save active
|
|
for (CreatureSpellCooldowns::iterator itr = m_CreatureSpellCooldowns.begin(); itr != m_CreatureSpellCooldowns.end();)
|
|
{
|
|
if (itr->second <= curTime)
|
|
m_CreatureSpellCooldowns.erase(itr++);
|
|
else
|
|
{
|
|
stmt = CharacterDatabase.CreateStatement(insSpellCD, "INSERT INTO pet_spell_cooldown (guid,spell,time) VALUES (?, ?, ?)");
|
|
stmt.PExecute(m_charmInfo->GetPetNumber(), itr->first, uint64(itr->second));
|
|
++itr;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Pet::_LoadSpells()
|
|
{
|
|
QueryResult* result = CharacterDatabase.PQuery("SELECT spell,active FROM pet_spell WHERE guid = '%u'", m_charmInfo->GetPetNumber());
|
|
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
addSpell(fields[0].GetUInt32(), ActiveStates(fields[1].GetUInt8()), PETSPELL_UNCHANGED);
|
|
}
|
|
while (result->NextRow());
|
|
|
|
delete result;
|
|
}
|
|
}
|
|
|
|
void Pet::_SaveSpells()
|
|
{
|
|
static SqlStatementID delSpell ;
|
|
static SqlStatementID insSpell ;
|
|
|
|
for (PetSpellMap::iterator itr = m_spells.begin(), next = m_spells.begin(); itr != m_spells.end(); itr = next)
|
|
{
|
|
++next;
|
|
|
|
// prevent saving family passives to DB
|
|
if (itr->second.type == PETSPELL_FAMILY)
|
|
continue;
|
|
|
|
switch (itr->second.state)
|
|
{
|
|
case PETSPELL_REMOVED:
|
|
{
|
|
SqlStatement stmt = CharacterDatabase.CreateStatement(delSpell, "DELETE FROM pet_spell WHERE guid = ? and spell = ?");
|
|
stmt.PExecute(m_charmInfo->GetPetNumber(), itr->first);
|
|
m_spells.erase(itr);
|
|
}
|
|
continue;
|
|
case PETSPELL_CHANGED:
|
|
{
|
|
SqlStatement stmt = CharacterDatabase.CreateStatement(delSpell, "DELETE FROM pet_spell WHERE guid = ? and spell = ?");
|
|
stmt.PExecute(m_charmInfo->GetPetNumber(), itr->first);
|
|
|
|
stmt = CharacterDatabase.CreateStatement(insSpell, "INSERT INTO pet_spell (guid,spell,active) VALUES (?, ?, ?)");
|
|
stmt.PExecute(m_charmInfo->GetPetNumber(), itr->first, uint32(itr->second.active));
|
|
}
|
|
break;
|
|
case PETSPELL_NEW:
|
|
{
|
|
SqlStatement stmt = CharacterDatabase.CreateStatement(insSpell, "INSERT INTO pet_spell (guid,spell,active) VALUES (?, ?, ?)");
|
|
stmt.PExecute(m_charmInfo->GetPetNumber(), itr->first, uint32(itr->second.active));
|
|
}
|
|
break;
|
|
case PETSPELL_UNCHANGED:
|
|
continue;
|
|
}
|
|
|
|
itr->second.state = PETSPELL_UNCHANGED;
|
|
}
|
|
}
|
|
|
|
void Pet::_LoadAuras(uint32 timediff)
|
|
{
|
|
RemoveAllAuras();
|
|
|
|
QueryResult* result = CharacterDatabase.PQuery("SELECT caster_guid,item_guid,spell,stackcount,remaincharges,basepoints0,basepoints1,basepoints2,periodictime0,periodictime1,periodictime2,maxduration,remaintime,effIndexMask FROM pet_aura WHERE guid = '%u'", m_charmInfo->GetPetNumber());
|
|
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
ObjectGuid casterGuid = ObjectGuid(fields[0].GetUInt64());
|
|
uint32 item_lowguid = fields[1].GetUInt32();
|
|
uint32 spellid = fields[2].GetUInt32();
|
|
uint32 stackcount = fields[3].GetUInt32();
|
|
uint32 remaincharges = fields[4].GetUInt32();
|
|
int32 damage[MAX_EFFECT_INDEX];
|
|
uint32 periodicTime[MAX_EFFECT_INDEX];
|
|
|
|
for (int32 i = 0; i < MAX_EFFECT_INDEX; ++i)
|
|
{
|
|
damage[i] = fields[i + 5].GetInt32();
|
|
periodicTime[i] = fields[i + 8].GetUInt32();
|
|
}
|
|
|
|
int32 maxduration = fields[11].GetInt32();
|
|
int32 remaintime = fields[12].GetInt32();
|
|
uint32 effIndexMask = fields[13].GetUInt32();
|
|
|
|
SpellEntry const* spellproto = sSpellStore.LookupEntry(spellid);
|
|
if (!spellproto)
|
|
{
|
|
sLog.outError("Unknown spell (spellid %u), ignore.", spellid);
|
|
continue;
|
|
}
|
|
|
|
// do not load single target auras (unless they were cast by the player)
|
|
if (casterGuid != GetObjectGuid() && IsSingleTargetSpell(spellproto))
|
|
continue;
|
|
|
|
if (remaintime != -1 && !IsPositiveSpell(spellproto))
|
|
{
|
|
if (remaintime / IN_MILLISECONDS <= int32(timediff))
|
|
continue;
|
|
|
|
remaintime -= timediff * IN_MILLISECONDS;
|
|
}
|
|
|
|
// prevent wrong values of remaincharges
|
|
uint32 procCharges = spellproto->GetProcCharges();
|
|
if (procCharges)
|
|
{
|
|
if (remaincharges <= 0 || remaincharges > procCharges)
|
|
remaincharges = procCharges;
|
|
}
|
|
else
|
|
remaincharges = 0;
|
|
|
|
uint32 defstackamount = spellproto->GetStackAmount();
|
|
if (!defstackamount)
|
|
stackcount = 1;
|
|
else if (defstackamount < stackcount)
|
|
stackcount = defstackamount;
|
|
else if (!stackcount)
|
|
stackcount = 1;
|
|
|
|
SpellAuraHolder* holder = CreateSpellAuraHolder(spellproto, this, NULL);
|
|
holder->SetLoadedState(casterGuid, ObjectGuid(HIGHGUID_ITEM, item_lowguid), stackcount, remaincharges, maxduration, remaintime);
|
|
|
|
for (int32 i = 0; i < MAX_EFFECT_INDEX; ++i)
|
|
{
|
|
if ((effIndexMask & (1 << i)) == 0)
|
|
continue;
|
|
|
|
Aura* aura = CreateAura(spellproto, SpellEffectIndex(i), NULL, holder, this);
|
|
if (!damage[i])
|
|
damage[i] = aura->GetModifier()->m_amount;
|
|
|
|
aura->SetLoadedState(damage[i], periodicTime[i]);
|
|
holder->AddAura(aura, SpellEffectIndex(i));
|
|
}
|
|
|
|
if (!holder->IsEmptyHolder())
|
|
AddSpellAuraHolder(holder);
|
|
else
|
|
delete holder;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
delete result;
|
|
}
|
|
}
|
|
|
|
void Pet::_SaveAuras()
|
|
{
|
|
static SqlStatementID delAuras ;
|
|
static SqlStatementID insAuras ;
|
|
|
|
SqlStatement stmt = CharacterDatabase.CreateStatement(delAuras, "DELETE FROM pet_aura WHERE guid = ?");
|
|
stmt.PExecute(m_charmInfo->GetPetNumber());
|
|
|
|
SpellAuraHolderMap const& auraHolders = GetSpellAuraHolderMap();
|
|
|
|
if (auraHolders.empty())
|
|
return;
|
|
|
|
stmt = CharacterDatabase.CreateStatement(insAuras, "INSERT INTO pet_aura (guid, caster_guid, item_guid, spell, stackcount, remaincharges, "
|
|
"basepoints0, basepoints1, basepoints2, periodictime0, periodictime1, periodictime2, maxduration, remaintime, effIndexMask) "
|
|
"VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)");
|
|
|
|
for (SpellAuraHolderMap::const_iterator itr = auraHolders.begin(); itr != auraHolders.end(); ++itr)
|
|
{
|
|
SpellAuraHolder* holder = itr->second;
|
|
|
|
bool save = true;
|
|
for (int32 j = 0; j < MAX_EFFECT_INDEX; ++j)
|
|
{
|
|
SpellEntry const* spellInfo = holder->GetSpellProto();
|
|
SpellEffectEntry const* effectEntry = spellInfo->GetSpellEffect(SpellEffectIndex(j));
|
|
if(!effectEntry)
|
|
continue;
|
|
|
|
if (effectEntry->EffectApplyAuraName == SPELL_AURA_MOD_STEALTH ||
|
|
effectEntry->Effect == SPELL_EFFECT_APPLY_AREA_AURA_OWNER ||
|
|
effectEntry->Effect == SPELL_EFFECT_APPLY_AREA_AURA_PET )
|
|
{
|
|
save = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// skip all holders from spells that are passive or channeled
|
|
// do not save single target holders (unless they were cast by the player)
|
|
if (save && !holder->IsPassive() && !IsChanneledSpell(holder->GetSpellProto()) && (holder->GetCasterGuid() == GetObjectGuid() || holder->GetTrackedAuraType() != TRACK_AURA_TYPE_NOT_TRACKED))
|
|
{
|
|
int32 damage[MAX_EFFECT_INDEX];
|
|
uint32 periodicTime[MAX_EFFECT_INDEX];
|
|
uint32 effIndexMask = 0;
|
|
|
|
for (uint32 i = 0; i < MAX_EFFECT_INDEX; ++i)
|
|
{
|
|
damage[i] = 0;
|
|
periodicTime[i] = 0;
|
|
|
|
if (Aura* aur = holder->GetAuraByEffectIndex(SpellEffectIndex(i)))
|
|
{
|
|
// don't save not own area auras
|
|
if (aur->IsAreaAura() && holder->GetCasterGuid() != GetObjectGuid())
|
|
continue;
|
|
|
|
damage[i] = aur->GetModifier()->m_amount;
|
|
periodicTime[i] = aur->GetModifier()->periodictime;
|
|
effIndexMask |= (1 << i);
|
|
}
|
|
}
|
|
|
|
if (!effIndexMask)
|
|
continue;
|
|
|
|
stmt.addUInt32(m_charmInfo->GetPetNumber());
|
|
stmt.addUInt64(holder->GetCasterGuid().GetRawValue());
|
|
stmt.addUInt32(holder->GetCastItemGuid().GetCounter());
|
|
stmt.addUInt32(holder->GetId());
|
|
stmt.addUInt32(holder->GetStackAmount());
|
|
stmt.addUInt8(holder->GetAuraCharges());
|
|
|
|
for (uint32 i = 0; i < MAX_EFFECT_INDEX; ++i)
|
|
stmt.addInt32(damage[i]);
|
|
|
|
for (uint32 i = 0; i < MAX_EFFECT_INDEX; ++i)
|
|
stmt.addUInt32(periodicTime[i]);
|
|
|
|
stmt.addInt32(holder->GetAuraMaxDuration());
|
|
stmt.addInt32(holder->GetAuraDuration());
|
|
stmt.addUInt32(effIndexMask);
|
|
stmt.Execute();
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Pet::addSpell(uint32 spell_id, ActiveStates active /*= ACT_DECIDE*/, PetSpellState state /*= PETSPELL_NEW*/, PetSpellType type /*= PETSPELL_NORMAL*/)
|
|
{
|
|
SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell_id);
|
|
if (!spellInfo)
|
|
{
|
|
// do pet spell book cleanup
|
|
if (state == PETSPELL_UNCHANGED) // spell load case
|
|
{
|
|
sLog.outError("Pet::addSpell: nonexistent in SpellStore spell #%u request, deleting for all pets in `pet_spell`.", spell_id);
|
|
CharacterDatabase.PExecute("DELETE FROM pet_spell WHERE spell = '%u'", spell_id);
|
|
}
|
|
else
|
|
sLog.outError("Pet::addSpell: nonexistent in SpellStore spell #%u request.", spell_id);
|
|
|
|
return false;
|
|
}
|
|
|
|
PetSpellMap::iterator itr = m_spells.find(spell_id);
|
|
if (itr != m_spells.end())
|
|
{
|
|
if (itr->second.state == PETSPELL_REMOVED)
|
|
{
|
|
m_spells.erase(itr);
|
|
state = PETSPELL_CHANGED;
|
|
}
|
|
else if (state == PETSPELL_UNCHANGED && itr->second.state != PETSPELL_UNCHANGED)
|
|
{
|
|
// can be in case spell loading but learned at some previous spell loading
|
|
itr->second.state = PETSPELL_UNCHANGED;
|
|
|
|
if (active == ACT_ENABLED)
|
|
ToggleAutocast(spell_id, true);
|
|
else if (active == ACT_DISABLED)
|
|
ToggleAutocast(spell_id, false);
|
|
|
|
return false;
|
|
}
|
|
else
|
|
return false;
|
|
}
|
|
|
|
uint32 oldspell_id = 0;
|
|
|
|
PetSpell newspell;
|
|
newspell.state = state;
|
|
newspell.type = type;
|
|
|
|
if (active == ACT_DECIDE) // active was not used before, so we save it's autocast/passive state here
|
|
{
|
|
if (IsPassiveSpell(spellInfo))
|
|
newspell.active = ACT_PASSIVE;
|
|
else
|
|
newspell.active = ACT_DISABLED;
|
|
}
|
|
else
|
|
newspell.active = active;
|
|
|
|
// talent: unlearn all other talent ranks (high and low)
|
|
if (TalentSpellPos const* talentPos = GetTalentSpellPos(spell_id))
|
|
{
|
|
if (TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentPos->talent_id))
|
|
{
|
|
for (int i = 0; i < MAX_TALENT_RANK; ++i)
|
|
{
|
|
// skip learning spell and no rank spell case
|
|
uint32 rankSpellId = talentInfo->RankID[i];
|
|
if (!rankSpellId || rankSpellId == spell_id)
|
|
continue;
|
|
|
|
// skip unknown ranks
|
|
if (!HasSpell(rankSpellId))
|
|
continue;
|
|
removeSpell(rankSpellId, false, false);
|
|
}
|
|
}
|
|
}
|
|
else if (sSpellMgr.GetSpellRank(spell_id) != 0)
|
|
{
|
|
for (PetSpellMap::const_iterator itr2 = m_spells.begin(); itr2 != m_spells.end(); ++itr2)
|
|
{
|
|
if (itr2->second.state == PETSPELL_REMOVED) continue;
|
|
|
|
if (sSpellMgr.IsRankSpellDueToSpell(spellInfo, itr2->first))
|
|
{
|
|
// replace by new high rank
|
|
if (sSpellMgr.IsHighRankOfSpell(spell_id, itr2->first))
|
|
{
|
|
newspell.active = itr2->second.active;
|
|
|
|
if (newspell.active == ACT_ENABLED)
|
|
ToggleAutocast(itr2->first, false);
|
|
|
|
oldspell_id = itr2->first;
|
|
unlearnSpell(itr2->first, false, false);
|
|
break;
|
|
}
|
|
// ignore new lesser rank
|
|
else if (sSpellMgr.IsHighRankOfSpell(itr2->first, spell_id))
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
m_spells[spell_id] = newspell;
|
|
|
|
if (IsPassiveSpell(spellInfo))
|
|
CastSpell(this, spell_id, true);
|
|
else
|
|
m_charmInfo->AddSpellToActionBar(spell_id, ActiveStates(newspell.active));
|
|
|
|
if (newspell.active == ACT_ENABLED)
|
|
ToggleAutocast(spell_id, true);
|
|
|
|
uint32 talentCost = GetTalentSpellCost(spell_id);
|
|
if (talentCost)
|
|
{
|
|
m_usedTalentCount += talentCost;
|
|
UpdateFreeTalentPoints(false);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Pet::learnSpell(uint32 spell_id)
|
|
{
|
|
// prevent duplicated entires in spell book
|
|
if (!addSpell(spell_id))
|
|
return false;
|
|
|
|
if (!m_loading)
|
|
{
|
|
Unit* owner = GetOwner();
|
|
if (owner && owner->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
WorldPacket data(SMSG_PET_LEARNED_SPELL, 4);
|
|
data << uint32(spell_id);
|
|
((Player*)owner)->GetSession()->SendPacket(&data);
|
|
|
|
((Player*)owner)->PetSpellInitialize();
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void Pet::InitLevelupSpellsForLevel()
|
|
{
|
|
uint32 level = getLevel();
|
|
|
|
if (PetLevelupSpellSet const* levelupSpells = GetCreatureInfo()->Family ? sSpellMgr.GetPetLevelupSpellList(GetCreatureInfo()->Family) : NULL)
|
|
{
|
|
// PetLevelupSpellSet ordered by levels, process in reversed order
|
|
for (PetLevelupSpellSet::const_reverse_iterator itr = levelupSpells->rbegin(); itr != levelupSpells->rend(); ++itr)
|
|
{
|
|
// will called first if level down
|
|
if (itr->first > level)
|
|
unlearnSpell(itr->second, true); // will learn prev rank if any
|
|
// will called if level up
|
|
else
|
|
learnSpell(itr->second); // will unlearn prev rank if any
|
|
}
|
|
}
|
|
|
|
int32 petSpellsId = GetCreatureInfo()->PetSpellDataId ? -(int32)GetCreatureInfo()->PetSpellDataId : GetEntry();
|
|
|
|
// default spells (can be not learned if pet level (as owner level decrease result for example) less first possible in normal game)
|
|
if (PetDefaultSpellsEntry const* defSpells = sSpellMgr.GetPetDefaultSpellsEntry(petSpellsId))
|
|
{
|
|
for (int i = 0; i < MAX_CREATURE_SPELL_DATA_SLOT; ++i)
|
|
{
|
|
SpellEntry const* spellEntry = sSpellStore.LookupEntry(defSpells->spellid[i]);
|
|
if (!spellEntry)
|
|
continue;
|
|
|
|
// will called first if level down
|
|
if(spellEntry->GetSpellLevel() > level)
|
|
unlearnSpell(spellEntry->Id,true);
|
|
// will called if level up
|
|
else
|
|
learnSpell(spellEntry->Id);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Pet::unlearnSpell(uint32 spell_id, bool learn_prev, bool clear_ab)
|
|
{
|
|
if (removeSpell(spell_id, learn_prev, clear_ab))
|
|
{
|
|
if (!m_loading)
|
|
{
|
|
if (Unit* owner = GetOwner())
|
|
{
|
|
if (owner->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
WorldPacket data(SMSG_PET_REMOVED_SPELL, 4);
|
|
data << uint32(spell_id);
|
|
((Player*)owner)->GetSession()->SendPacket(&data);
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Pet::removeSpell(uint32 spell_id, bool learn_prev, bool clear_ab)
|
|
{
|
|
PetSpellMap::iterator itr = m_spells.find(spell_id);
|
|
if (itr == m_spells.end())
|
|
return false;
|
|
|
|
if (itr->second.state == PETSPELL_REMOVED)
|
|
return false;
|
|
|
|
if (itr->second.state == PETSPELL_NEW)
|
|
m_spells.erase(itr);
|
|
else
|
|
itr->second.state = PETSPELL_REMOVED;
|
|
|
|
RemoveAurasDueToSpell(spell_id);
|
|
|
|
uint32 talentCost = GetTalentSpellCost(spell_id);
|
|
if (talentCost > 0)
|
|
{
|
|
if (m_usedTalentCount > talentCost)
|
|
m_usedTalentCount -= talentCost;
|
|
else
|
|
m_usedTalentCount = 0;
|
|
|
|
UpdateFreeTalentPoints(false);
|
|
}
|
|
|
|
if (learn_prev)
|
|
{
|
|
if (uint32 prev_id = sSpellMgr.GetPrevSpellInChain(spell_id))
|
|
learnSpell(prev_id);
|
|
else
|
|
learn_prev = false;
|
|
}
|
|
|
|
// if remove last rank or non-ranked then update action bar at server and client if need
|
|
if (clear_ab && !learn_prev && m_charmInfo->RemoveSpellFromActionBar(spell_id))
|
|
{
|
|
if (!m_loading)
|
|
{
|
|
// need update action bar for last removed rank
|
|
if (Unit* owner = GetOwner())
|
|
if (owner->GetTypeId() == TYPEID_PLAYER)
|
|
((Player*)owner)->PetSpellInitialize();
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void Pet::CleanupActionBar()
|
|
{
|
|
for (int i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
|
|
if (UnitActionBarEntry const* ab = m_charmInfo->GetActionBarEntry(i))
|
|
if (uint32 action = ab->GetAction())
|
|
if (ab->IsActionBarForSpell() && !HasSpell(action))
|
|
m_charmInfo->SetActionBar(i, 0, ACT_DISABLED);
|
|
}
|
|
|
|
void Pet::InitPetCreateSpells()
|
|
{
|
|
m_charmInfo->InitPetActionBar();
|
|
m_spells.clear();
|
|
|
|
LearnPetPassives();
|
|
|
|
CastPetAuras(false);
|
|
}
|
|
|
|
bool Pet::resetTalents(bool no_cost)
|
|
{
|
|
Unit* owner = GetOwner();
|
|
if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
|
|
return false;
|
|
|
|
// not need after this call
|
|
if (((Player*)owner)->HasAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS))
|
|
((Player*)owner)->RemoveAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS, true);
|
|
|
|
CreatureInfo const* ci = GetCreatureInfo();
|
|
if (!ci)
|
|
return false;
|
|
// Check pet talent type
|
|
CreatureFamilyEntry const* pet_family = sCreatureFamilyStore.LookupEntry(ci->Family);
|
|
if (!pet_family || pet_family->petTalentType < 0)
|
|
return false;
|
|
|
|
Player* player = (Player*)owner;
|
|
|
|
if (m_usedTalentCount == 0)
|
|
{
|
|
UpdateFreeTalentPoints(false); // for fix if need counter
|
|
return false;
|
|
}
|
|
|
|
uint32 cost = 0;
|
|
|
|
if (!no_cost)
|
|
{
|
|
cost = resetTalentsCost();
|
|
|
|
if (player->GetMoney() < cost)
|
|
{
|
|
player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, 0, 0, 0);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
for (unsigned int i = 0; i < sTalentStore.GetNumRows(); ++i)
|
|
{
|
|
TalentEntry const* talentInfo = sTalentStore.LookupEntry(i);
|
|
|
|
if (!talentInfo) continue;
|
|
|
|
TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
|
|
|
|
if (!talentTabInfo)
|
|
continue;
|
|
|
|
// unlearn only talents for pets family talent type
|
|
if (!((1 << pet_family->petTalentType) & talentTabInfo->petTalentMask))
|
|
continue;
|
|
|
|
for (int j = 0; j < MAX_TALENT_RANK; ++j)
|
|
if (talentInfo->RankID[j])
|
|
removeSpell(talentInfo->RankID[j], !IsPassiveSpell(talentInfo->RankID[j]), false);
|
|
}
|
|
|
|
UpdateFreeTalentPoints(false);
|
|
|
|
if (!no_cost)
|
|
{
|
|
player->ModifyMoney(-(int64)cost);
|
|
|
|
m_resetTalentsCost = cost;
|
|
m_resetTalentsTime = time(NULL);
|
|
}
|
|
player->PetSpellInitialize();
|
|
return true;
|
|
}
|
|
|
|
void Pet::resetTalentsForAllPetsOf(Player* owner, Pet* online_pet /*= NULL*/)
|
|
{
|
|
// not need after this call
|
|
if (((Player*)owner)->HasAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS))
|
|
((Player*)owner)->RemoveAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS, true);
|
|
|
|
// reset for online
|
|
if (online_pet)
|
|
online_pet->resetTalents(true);
|
|
|
|
// now need only reset for offline pets (all pets except online case)
|
|
uint32 except_petnumber = online_pet ? online_pet->GetCharmInfo()->GetPetNumber() : 0;
|
|
|
|
QueryResult* resultPets = CharacterDatabase.PQuery(
|
|
"SELECT id FROM character_pet WHERE owner = '%u' AND id <> '%u'",
|
|
owner->GetGUIDLow(), except_petnumber);
|
|
|
|
// no offline pets
|
|
if (!resultPets)
|
|
return;
|
|
|
|
QueryResult* result = CharacterDatabase.PQuery(
|
|
"SELECT DISTINCT pet_spell.spell FROM pet_spell, character_pet "
|
|
"WHERE character_pet.owner = '%u' AND character_pet.id = pet_spell.guid AND character_pet.id <> %u",
|
|
owner->GetGUIDLow(), except_petnumber);
|
|
|
|
if (!result)
|
|
{
|
|
delete resultPets;
|
|
return;
|
|
}
|
|
|
|
bool need_comma = false;
|
|
std::ostringstream ss;
|
|
ss << "DELETE FROM pet_spell WHERE guid IN (";
|
|
|
|
do
|
|
{
|
|
Field* fields = resultPets->Fetch();
|
|
|
|
uint32 id = fields[0].GetUInt32();
|
|
|
|
if (need_comma)
|
|
ss << ",";
|
|
|
|
ss << id;
|
|
|
|
need_comma = true;
|
|
}
|
|
while (resultPets->NextRow());
|
|
|
|
delete resultPets;
|
|
|
|
ss << ") AND spell IN (";
|
|
|
|
bool need_execute = false;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 spell = fields[0].GetUInt32();
|
|
|
|
if (!GetTalentSpellCost(spell))
|
|
continue;
|
|
|
|
if (need_execute)
|
|
ss << ",";
|
|
|
|
ss << spell;
|
|
|
|
need_execute = true;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
delete result;
|
|
|
|
if (!need_execute)
|
|
return;
|
|
|
|
ss << ")";
|
|
|
|
CharacterDatabase.Execute(ss.str().c_str());
|
|
}
|
|
|
|
void Pet::UpdateFreeTalentPoints(bool resetIfNeed)
|
|
{
|
|
uint32 level = getLevel();
|
|
uint32 talentPointsForLevel = GetMaxTalentPointsForLevel(level);
|
|
// Reset talents in case low level (on level down) or wrong points for level (hunter can unlearn TP increase talent)
|
|
if (talentPointsForLevel == 0 || m_usedTalentCount > talentPointsForLevel)
|
|
{
|
|
// Remove all talent points (except for admin pets)
|
|
if (resetIfNeed)
|
|
{
|
|
Unit* owner = GetOwner();
|
|
if (!owner || owner->GetTypeId() != TYPEID_PLAYER || ((Player*)owner)->GetSession()->GetSecurity() < SEC_ADMINISTRATOR)
|
|
resetTalents(true);
|
|
else
|
|
SetFreeTalentPoints(0);
|
|
}
|
|
else
|
|
SetFreeTalentPoints(0);
|
|
}
|
|
else
|
|
SetFreeTalentPoints(talentPointsForLevel - m_usedTalentCount);
|
|
}
|
|
|
|
void Pet::InitTalentForLevel()
|
|
{
|
|
UpdateFreeTalentPoints();
|
|
|
|
Unit* owner = GetOwner();
|
|
if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
if (!m_loading)
|
|
((Player*)owner)->SendTalentsInfoData(true);
|
|
}
|
|
|
|
uint32 Pet::resetTalentsCost() const
|
|
{
|
|
uint32 days = uint32(sWorld.GetGameTime() - m_resetTalentsTime) / DAY;
|
|
|
|
// The first time reset costs 10 silver; after 1 day cost is reset to 10 silver
|
|
if (m_resetTalentsCost < 10 * SILVER || days > 0)
|
|
return 10 * SILVER;
|
|
// then 50 silver
|
|
else if (m_resetTalentsCost < 50 * SILVER)
|
|
return 50 * SILVER;
|
|
// then 1 gold
|
|
else if (m_resetTalentsCost < 1 * GOLD)
|
|
return 1 * GOLD;
|
|
// then increasing at a rate of 1 gold; cap 10 gold
|
|
else
|
|
return (m_resetTalentsCost + 1 * GOLD > 10 * GOLD ? 10 * GOLD : m_resetTalentsCost + 1 * GOLD);
|
|
}
|
|
|
|
uint8 Pet::GetMaxTalentPointsForLevel(uint32 level)
|
|
{
|
|
uint8 points = (level >= 20) ? ((level - 16) / 4) : 0;
|
|
// Mod points from owner SPELL_AURA_MOD_PET_TALENT_POINTS
|
|
if (Unit* owner = GetOwner())
|
|
points += owner->GetTotalAuraModifier(SPELL_AURA_MOD_PET_TALENT_POINTS);
|
|
return points;
|
|
}
|
|
|
|
void Pet::ToggleAutocast(uint32 spellid, bool apply)
|
|
{
|
|
if (IsPassiveSpell(spellid))
|
|
return;
|
|
|
|
PetSpellMap::iterator itr = m_spells.find(spellid);
|
|
PetSpell& petSpell = itr->second;
|
|
|
|
uint32 i;
|
|
|
|
if (apply)
|
|
{
|
|
for (i = 0; i < m_autospells.size() && m_autospells[i] != spellid; ++i)
|
|
; // just search
|
|
|
|
if (i == m_autospells.size())
|
|
{
|
|
m_autospells.push_back(spellid);
|
|
|
|
if (petSpell.active != ACT_ENABLED)
|
|
{
|
|
petSpell.active = ACT_ENABLED;
|
|
if (petSpell.state != PETSPELL_NEW)
|
|
petSpell.state = PETSPELL_CHANGED;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
AutoSpellList::iterator itr2 = m_autospells.begin();
|
|
for (i = 0; i < m_autospells.size() && m_autospells[i] != spellid; ++i, ++itr2)
|
|
; // just search
|
|
|
|
if (i < m_autospells.size())
|
|
{
|
|
m_autospells.erase(itr2);
|
|
if (petSpell.active != ACT_DISABLED)
|
|
{
|
|
petSpell.active = ACT_DISABLED;
|
|
if (petSpell.state != PETSPELL_NEW)
|
|
petSpell.state = PETSPELL_CHANGED;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Pet::Create(uint32 guidlow, CreatureCreatePos& cPos, CreatureInfo const* cinfo, uint32 pet_number)
|
|
{
|
|
SetMap(cPos.GetMap());
|
|
SetPhaseMask(cPos.GetPhaseMask(), false);
|
|
|
|
Object::_Create(guidlow, pet_number, HIGHGUID_PET);
|
|
|
|
m_originalEntry = cinfo->Entry;
|
|
|
|
if (!InitEntry(cinfo->Entry))
|
|
return false;
|
|
|
|
cPos.SelectFinalPoint(this);
|
|
|
|
if (!cPos.Relocate(this))
|
|
return false;
|
|
|
|
SetSheath(SHEATH_STATE_MELEE);
|
|
|
|
if (getPetType() == MINI_PET) // always non-attackable
|
|
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Pet::HasSpell(uint32 spell) const
|
|
{
|
|
PetSpellMap::const_iterator itr = m_spells.find(spell);
|
|
return (itr != m_spells.end() && itr->second.state != PETSPELL_REMOVED);
|
|
}
|
|
|
|
// Get all passive spells in our skill line
|
|
void Pet::LearnPetPassives()
|
|
{
|
|
CreatureInfo const* cInfo = GetCreatureInfo();
|
|
if (!cInfo)
|
|
return;
|
|
|
|
CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cInfo->Family);
|
|
if (!cFamily)
|
|
return;
|
|
|
|
PetFamilySpellsStore::const_iterator petStore = sPetFamilySpellsStore.find(cFamily->ID);
|
|
if (petStore != sPetFamilySpellsStore.end())
|
|
{
|
|
for (PetFamilySpellsSet::const_iterator petSet = petStore->second.begin(); petSet != petStore->second.end(); ++petSet)
|
|
addSpell(*petSet, ACT_DECIDE, PETSPELL_NEW, PETSPELL_FAMILY);
|
|
}
|
|
}
|
|
|
|
void Pet::CastPetAuras(bool current)
|
|
{
|
|
if (!isControlled())
|
|
return;
|
|
|
|
Unit* owner = GetOwner();
|
|
|
|
for (PetAuraSet::const_iterator itr = owner->m_petAuras.begin(); itr != owner->m_petAuras.end();)
|
|
{
|
|
PetAura const* pa = *itr;
|
|
++itr;
|
|
|
|
if (!current && pa->IsRemovedOnChangePet())
|
|
owner->RemovePetAura(pa);
|
|
else
|
|
CastPetAura(pa);
|
|
}
|
|
}
|
|
|
|
void Pet::CastOwnerTalentAuras()
|
|
{
|
|
if (!GetOwner() || GetOwner()->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
Player* pOwner = static_cast<Player*>(GetOwner());
|
|
|
|
// Handle Ferocious Inspiration Talent
|
|
if (pOwner && pOwner->getClass() == CLASS_HUNTER)
|
|
{
|
|
// clear any existing Ferocious Inspiration auras
|
|
RemoveAurasDueToSpell(75593);
|
|
RemoveAurasDueToSpell(75446);
|
|
RemoveAurasDueToSpell(75447);
|
|
|
|
if (IsAlive())
|
|
{
|
|
const SpellEntry* seTalent = pOwner->GetKnownTalentRankById(1800); // Ferocious Inspiration
|
|
|
|
if (seTalent)
|
|
{
|
|
switch (seTalent->Id)
|
|
{
|
|
case 34455: // Ferocious Inspiration Rank 1
|
|
CastSpell(this, 75593, true); // Ferocious Inspiration 1%
|
|
break;
|
|
case 34459: // Ferocious Inspiration Rank 2
|
|
CastSpell(this, 75446, true); // Ferocious Inspiration 2%
|
|
break;
|
|
case 34460: // Ferocious Inspiration Rank 3
|
|
CastSpell(this, 75447, true); // Ferocious Inspiration 3%
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
} // End Ferocious Inspiration Talent
|
|
}
|
|
|
|
void Pet::CastPetAura(PetAura const* aura)
|
|
{
|
|
uint32 auraId = aura->GetAura(GetEntry());
|
|
if (!auraId)
|
|
return;
|
|
|
|
if (auraId == 35696) // Demonic Knowledge
|
|
{
|
|
int32 basePoints = int32(aura->GetDamage() * (GetStat(STAT_STAMINA) + GetStat(STAT_INTELLECT)) / 100);
|
|
CastCustomSpell(this, auraId, &basePoints, NULL, NULL, true);
|
|
}
|
|
else
|
|
CastSpell(this, auraId, true);
|
|
}
|
|
|
|
struct DoPetLearnSpell
|
|
{
|
|
DoPetLearnSpell(Pet& _pet) : pet(_pet) {}
|
|
void operator()(uint32 spell_id) { pet.learnSpell(spell_id); }
|
|
Pet& pet;
|
|
};
|
|
|
|
void Pet::learnSpellHighRank(uint32 spellid)
|
|
{
|
|
learnSpell(spellid);
|
|
|
|
DoPetLearnSpell worker(*this);
|
|
sSpellMgr.doForHighRanks(spellid, worker);
|
|
}
|
|
|
|
void Pet::SynchronizeLevelWithOwner()
|
|
{
|
|
Unit* owner = GetOwner();
|
|
if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
switch (getPetType())
|
|
{
|
|
// always same level
|
|
case SUMMON_PET:
|
|
GivePetLevel(owner->getLevel());
|
|
break;
|
|
// can't be greater owner level
|
|
case HUNTER_PET:
|
|
if (getLevel() > owner->getLevel())
|
|
GivePetLevel(owner->getLevel());
|
|
else if (getLevel() + 5 < owner->getLevel())
|
|
GivePetLevel(owner->getLevel() - 5);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Pet::SetModeFlags(PetModeFlags mode)
|
|
{
|
|
m_petModeFlags = mode;
|
|
|
|
Unit* owner = GetOwner();
|
|
if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
WorldPacket data(SMSG_PET_MODE, 12);
|
|
data << GetObjectGuid();
|
|
data << uint32(m_petModeFlags);
|
|
((Player*)owner)->GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Pet::SetStayPosition(bool stay)
|
|
{
|
|
if (stay)
|
|
{
|
|
m_stayPosX = GetPositionX();
|
|
m_stayPosY = GetPositionY();
|
|
m_stayPosZ = GetPositionZ();
|
|
m_stayPosO = GetOrientation();
|
|
}
|
|
else
|
|
{
|
|
m_stayPosX = 0;
|
|
m_stayPosY = 0;
|
|
m_stayPosZ = 0;
|
|
m_stayPosO = 0;
|
|
}
|
|
|
|
m_stayPosSet = stay;
|
|
}
|
|
|
|
void Pet::ApplyModeFlags(PetModeFlags mode, bool apply)
|
|
{
|
|
if (apply)
|
|
m_petModeFlags = PetModeFlags(m_petModeFlags | mode);
|
|
else
|
|
m_petModeFlags = PetModeFlags(m_petModeFlags & ~mode);
|
|
|
|
Unit* owner = GetOwner();
|
|
if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
WorldPacket data(SMSG_PET_MODE, 12);
|
|
data << GetObjectGuid();
|
|
data << uint32(m_petModeFlags);
|
|
((Player*)owner)->GetSession()->SendPacket(&data);
|
|
}
|