server/src/game/Object/Pet.cpp
Antz d6a0814c5b Revert "Remove unused include directives"
This reverts commit 10d2f8c3488d1a7ded1513de7cf4a1e1c04a4032.
2020-02-17 12:11:34 +00:00

2195 lines
73 KiB
C++

/**
* MaNGOS is a full featured server for World of Warcraft, supporting
* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
*
* Copyright (C) 2005-2017 MaNGOS project <https://getmangos.eu>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* World of Warcraft, and all World of Warcraft or Warcraft art, images,
* and lore are copyrighted by Blizzard Entertainment, Inc.
*/
#include "Pet.h"
#include "Database/DatabaseEnv.h"
#include "Log.h"
#include "WorldPacket.h"
#include "ObjectMgr.h"
#include "SpellMgr.h"
#include "Formulas.h"
#include "SpellAuras.h"
#include "CreatureAI.h"
#include "Unit.h"
#include "Util.h"
Pet::Pet(PetType type) :
Creature(CREATURE_SUBTYPE_PET),
m_resetTalentsCost(0), m_resetTalentsTime(0), m_usedTalentCount(0),
m_removed(false), m_petType(type), m_duration(0),
m_bonusdamage(0), m_auraUpdateMask(0), m_loading(false),
m_declinedname(NULL), m_petModeFlags(PET_MODE_DEFAULT), m_retreating(false),
m_stayPosSet(false), m_stayPosX(0), m_stayPosY(0), m_stayPosZ(0), m_stayPosO(0),
m_opener(0), m_openerMinRange(0), m_openerMaxRange(0)
{
m_name = "Pet";
m_regenTimer = 4000;
m_holyPowerRegenTimer = REGEN_TIME_HOLY_POWER;
// pets always have a charminfo, even if they are not actually charmed
CharmInfo* charmInfo = InitCharmInfo(this);
if (type == MINI_PET) // always passive
charmInfo->SetReactState(REACT_PASSIVE);
}
Pet::~Pet()
{
delete m_declinedname;
}
void Pet::AddToWorld()
{
///- Register the pet for guid lookup
if (!IsInWorld())
GetMap()->GetObjectsStore().insert<Pet>(GetObjectGuid(), (Pet*)this);
Unit::AddToWorld();
}
void Pet::RemoveFromWorld()
{
///- Remove the pet from the accessor
if (IsInWorld())
GetMap()->GetObjectsStore().erase<Pet>(GetObjectGuid(), (Pet*)NULL);
///- Don't call the function for Creature, normal mobs + totems go in a different storage
Unit::RemoveFromWorld();
}
bool Pet::LoadPetFromDB(Player* owner, uint32 petentry, uint32 petnumber, bool current)
{
m_loading = true;
uint32 ownerid = owner->GetGUIDLow();
QueryResult* result;
if (petnumber)
// known petnumber entry 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType "
"FROM character_pet WHERE owner = '%u' AND id = '%u'",
ownerid, petnumber);
else if (current)
// current pet (slot 0) 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType "
"FROM character_pet WHERE owner = '%u' AND slot = '%u'",
ownerid, PET_SAVE_AS_CURRENT );
else if (petentry)
// known petentry entry (unique for summoned pet, but non unique for hunter pet (only from current or not stabled pets)
// 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType "
"FROM character_pet WHERE owner = '%u' AND entry = '%u' AND (slot = '%u' OR slot > '%u') ",
ownerid, petentry,PET_SAVE_AS_CURRENT,PET_SAVE_LAST_STABLE_SLOT);
else
// any current or other non-stabled pet (for hunter "call pet")
// 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType "
"FROM character_pet WHERE owner = '%u' AND (slot = '%u' OR slot > '%u') ",
ownerid,PET_SAVE_AS_CURRENT,PET_SAVE_LAST_STABLE_SLOT);
if (!result)
return false;
Field* fields = result->Fetch();
// update for case of current pet "slot = 0"
petentry = fields[1].GetUInt32();
if (!petentry)
{
delete result;
return false;
}
CreatureInfo const* creatureInfo = ObjectMgr::GetCreatureTemplate(petentry);
if (!creatureInfo)
{
sLog.outError("Pet entry %u does not exist but used at pet load (owner: %s).", petentry, owner->GetGuidStr().c_str());
delete result;
return false;
}
uint32 summon_spell_id = fields[16].GetUInt32();
SpellEntry const* spellInfo = sSpellStore.LookupEntry(summon_spell_id);
bool is_temporary_summoned = spellInfo && GetSpellDuration(spellInfo) > 0;
// check temporary summoned pets like mage water elemental
if (current && is_temporary_summoned)
{
delete result;
return false;
}
PetType pet_type = PetType(fields[17].GetUInt8());
if (pet_type == HUNTER_PET)
{
if (!creatureInfo->isTameable(owner->CanTameExoticPets()))
{
delete result;
return false;
}
}
uint32 pet_number = fields[0].GetUInt32();
Map* map = owner->GetMap();
CreatureCreatePos pos(owner, owner->GetOrientation(), PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
uint32 guid = pos.GetMap()->GenerateLocalLowGuid(HIGHGUID_PET);
if (!Create(guid, pos, creatureInfo, pet_number))
{
delete result;
return false;
}
setPetType(pet_type);
setFaction(owner->getFaction());
SetUInt32Value(UNIT_CREATED_BY_SPELL, summon_spell_id);
// reget for sure use real creature info selected for Pet at load/creating
CreatureInfo const* cinfo = GetCreatureInfo();
if (cinfo->CreatureType == CREATURE_TYPE_CRITTER)
{
AIM_Initialize();
pos.GetMap()->Add((Creature*)this);
delete result;
return true;
}
m_charmInfo->SetPetNumber(pet_number, isControlled());
SetOwnerGuid(owner->GetObjectGuid());
SetDisplayId(fields[3].GetUInt32());
SetNativeDisplayId(fields[3].GetUInt32());
uint32 petlevel = fields[4].GetUInt32();
SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
SetName(fields[8].GetString());
SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SUPPORTABLE | UNIT_BYTE2_FLAG_AURAS);
SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
if (getPetType() == HUNTER_PET)
{
SetByteFlag(UNIT_FIELD_BYTES_2, 2, fields[9].GetBool() ? UNIT_CAN_BE_ABANDONED : UNIT_CAN_BE_RENAMED | UNIT_CAN_BE_ABANDONED);
SetPowerType(POWER_FOCUS);
}
else if (getPetType() != SUMMON_PET)
sLog.outError("Pet have incorrect type (%u) for pet loading.", getPetType());
if (owner->IsPvP())
SetPvP(true);
if (owner->IsFFAPvP())
SetFFAPvP(true);
SetCanModifyStats(true);
InitStatsForLevel(petlevel);
InitTalentForLevel(); // set original talents points before spell loading
SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(time(NULL)));
SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, fields[5].GetUInt32());
SetCreatorGuid(owner->GetObjectGuid());
m_charmInfo->SetReactState(ReactStates(fields[6].GetUInt8()));
uint32 savedhealth = fields[10].GetUInt32();
uint32 savedpower = fields[11].GetUInt32();
// set current pet as current
// 0=current
// 1..MAX_PET_STABLES in stable slot
// PET_SAVE_NOT_IN_SLOT(100) = not stable slot (summoning))
if (fields[7].GetUInt32() != 0)
{
CharacterDatabase.BeginTransaction();
static SqlStatementID id_1;
static SqlStatementID id_2;
SqlStatement stmt = CharacterDatabase.CreateStatement(id_1, "UPDATE character_pet SET slot = ? WHERE owner = ? AND slot = ? AND id <> ?");
stmt.PExecute(uint32(PET_SAVE_NOT_IN_SLOT), ownerid, uint32(PET_SAVE_AS_CURRENT), m_charmInfo->GetPetNumber());
stmt = CharacterDatabase.CreateStatement(id_2, "UPDATE character_pet SET slot = ? WHERE owner = ? AND id = ?");
stmt.PExecute(uint32(PET_SAVE_AS_CURRENT), ownerid, m_charmInfo->GetPetNumber());
CharacterDatabase.CommitTransaction();
}
// load action bar, if data broken will fill later by default spells.
if (!is_temporary_summoned)
m_charmInfo->LoadPetActionBar(fields[12].GetCppString());
// since last save (in seconds)
uint32 timediff = uint32(time(NULL) - fields[13].GetUInt64());
m_resetTalentsCost = fields[14].GetUInt32();
m_resetTalentsTime = fields[15].GetUInt64();
delete result;
// load spells/cooldowns/auras
_LoadAuras(timediff);
// init AB
if (is_temporary_summoned)
{
// Temporary summoned pets always have initial spell list at load
InitPetCreateSpells();
}
else
{
LearnPetPassives();
CastPetAuras(current);
CastOwnerTalentAuras();
}
Powers powerType = GetPowerType();;
SetHealth(savedhealth > GetMaxHealth() ? GetMaxHealth() : savedhealth);
SetPower(powerType, savedpower > GetMaxPower(powerType) ? GetMaxPower(powerType) : savedpower);
if (getPetType() == HUNTER_PET && savedhealth <= 0)
SetDeathState(JUST_DIED);
map->Add((Creature*)this);
AIM_Initialize();
// Spells should be loaded after pet is added to map, because in CheckCast is check on it
_LoadSpells();
InitLevelupSpellsForLevel();
CleanupActionBar(); // remove unknown spells from action bar after load
_LoadSpellCooldowns();
owner->SetPet(this); // in DB stored only full controlled creature
DEBUG_LOG("New Pet has guid %u", GetGUIDLow());
if (owner->GetTypeId() == TYPEID_PLAYER)
{
((Player*)owner)->PetSpellInitialize();
if (((Player*)owner)->GetGroup())
((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_PET);
((Player*)owner)->SendTalentsInfoData(true);
}
if (owner->GetTypeId() == TYPEID_PLAYER && getPetType() == HUNTER_PET)
{
result = CharacterDatabase.PQuery("SELECT genitive, dative, accusative, instrumental, prepositional FROM character_pet_declinedname WHERE owner = '%u' AND id = '%u'", owner->GetGUIDLow(), GetCharmInfo()->GetPetNumber());
if (result)
{
delete m_declinedname;
m_declinedname = new DeclinedName;
Field* fields2 = result->Fetch();
for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
m_declinedname->name[i] = fields2[i].GetCppString();
delete result;
}
}
m_loading = false;
SynchronizeLevelWithOwner();
return true;
}
void Pet::SavePetToDB(PetSaveMode mode)
{
if (!GetEntry())
return;
// save only fully controlled creature
if (!isControlled())
return;
// not save not player pets
if (!GetOwnerGuid().IsPlayer())
return;
Player* pOwner = (Player*)GetOwner();
if (!pOwner)
return;
// current/stable/not_in_slot
if (mode >= PET_SAVE_AS_CURRENT)
{
// reagents must be returned before save call
if (mode == PET_SAVE_REAGENTS)
{
// Hunter Pets always save as current if dismissed or unsummoned due to range/etc.
if (getPetType() == HUNTER_PET)
mode = PET_SAVE_AS_CURRENT;
else
mode = PET_SAVE_NOT_IN_SLOT;
}
// not save pet as current if another pet temporary unsummoned
else if (mode == PET_SAVE_AS_CURRENT && pOwner->GetTemporaryUnsummonedPetNumber() &&
pOwner->GetTemporaryUnsummonedPetNumber() != m_charmInfo->GetPetNumber())
{
// pet will lost anyway at restore temporary unsummoned
if (getPetType() == HUNTER_PET)
return;
// for warlock case
mode = PET_SAVE_NOT_IN_SLOT;
}
uint32 curhealth = GetHealth();
uint32 curpower = GetPower(GetPowerType());
// stable and not in slot saves
if (mode != PET_SAVE_AS_CURRENT)
RemoveAllAuras();
// save pet's data as one single transaction
CharacterDatabase.BeginTransaction();
_SaveSpells();
_SaveSpellCooldowns();
_SaveAuras();
uint32 ownerLow = GetOwnerGuid().GetCounter();
// remove current data
static SqlStatementID delPet ;
static SqlStatementID insPet ;
SqlStatement stmt = CharacterDatabase.CreateStatement(delPet, "DELETE FROM character_pet WHERE owner = ? AND id = ?");
stmt.PExecute(ownerLow, m_charmInfo->GetPetNumber());
// prevent duplicate using slot (except PET_SAVE_NOT_IN_SLOT)
if (mode <= PET_SAVE_LAST_STABLE_SLOT)
{
static SqlStatementID updPet ;
stmt = CharacterDatabase.CreateStatement(updPet, "UPDATE character_pet SET slot = ? WHERE owner = ? AND slot = ?");
stmt.PExecute(uint32(PET_SAVE_NOT_IN_SLOT), ownerLow, uint32(mode));
}
// prevent existence another hunter pet in PET_SAVE_AS_CURRENT and PET_SAVE_NOT_IN_SLOT
if (getPetType() == HUNTER_PET && (mode == PET_SAVE_AS_CURRENT || mode > PET_SAVE_LAST_STABLE_SLOT))
{
static SqlStatementID del ;
stmt = CharacterDatabase.CreateStatement(del, "DELETE FROM character_pet WHERE owner = ? AND (slot = ? OR slot > ?)");
stmt.PExecute(ownerLow, uint32(PET_SAVE_AS_CURRENT), uint32(PET_SAVE_LAST_STABLE_SLOT));
}
// save pet
SqlStatement savePet = CharacterDatabase.CreateStatement(insPet, "INSERT INTO character_pet ( id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, "
"curmana, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType) "
"VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)");
savePet.addUInt32(m_charmInfo->GetPetNumber());
savePet.addUInt32(GetEntry());
savePet.addUInt32(ownerLow);
savePet.addUInt32(GetNativeDisplayId());
savePet.addUInt32(getLevel());
savePet.addUInt32(GetUInt32Value(UNIT_FIELD_PETEXPERIENCE));
savePet.addUInt32(uint32(m_charmInfo->GetReactState()));
savePet.addUInt32(uint32(mode));
savePet.addString(m_name);
savePet.addUInt32(uint32(HasByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED) ? 0 : 1));
savePet.addUInt32(curhealth);
savePet.addUInt32(curpower);
std::ostringstream ss;
for (uint32 i = ACTION_BAR_INDEX_START; i < ACTION_BAR_INDEX_END; ++i)
{
ss << uint32(m_charmInfo->GetActionBarEntry(i)->GetType()) << " "
<< uint32(m_charmInfo->GetActionBarEntry(i)->GetAction()) << " ";
};
savePet.addString(ss);
savePet.addUInt64(uint64(time(NULL)));
savePet.addUInt32(uint32(m_resetTalentsCost));
savePet.addUInt64(uint64(m_resetTalentsTime));
savePet.addUInt32(GetUInt32Value(UNIT_CREATED_BY_SPELL));
savePet.addUInt32(uint32(getPetType()));
savePet.Execute();
CharacterDatabase.CommitTransaction();
}
else
{
RemoveAllAuras(AURA_REMOVE_BY_DELETE);
DeleteFromDB(m_charmInfo->GetPetNumber());
}
}
void Pet::DeleteFromDB(uint32 guidlow, bool separate_transaction)
{
if (separate_transaction)
CharacterDatabase.BeginTransaction();
static SqlStatementID delPet ;
static SqlStatementID delDeclName ;
static SqlStatementID delAuras ;
static SqlStatementID delSpells ;
static SqlStatementID delSpellCD ;
SqlStatement stmt = CharacterDatabase.CreateStatement(delPet, "DELETE FROM character_pet WHERE id = ?");
stmt.PExecute(guidlow);
stmt = CharacterDatabase.CreateStatement(delDeclName, "DELETE FROM character_pet_declinedname WHERE id = ?");
stmt.PExecute(guidlow);
stmt = CharacterDatabase.CreateStatement(delAuras, "DELETE FROM pet_aura WHERE guid = ?");
stmt.PExecute(guidlow);
stmt = CharacterDatabase.CreateStatement(delSpells, "DELETE FROM pet_spell WHERE guid = ?");
stmt.PExecute(guidlow);
stmt = CharacterDatabase.CreateStatement(delSpellCD, "DELETE FROM pet_spell_cooldown WHERE guid = ?");
stmt.PExecute(guidlow);
if (separate_transaction)
CharacterDatabase.CommitTransaction();
}
void Pet::SetDeathState(DeathState s) // overwrite virtual Creature::SetDeathState and Unit::SetDeathState
{
Creature::SetDeathState(s);
if (getDeathState() == CORPSE)
{
// remove summoned pet (no corpse)
if (getPetType() == SUMMON_PET)
Unsummon(PET_SAVE_NOT_IN_SLOT);
// other will despawn at corpse desppawning (Pet::Update code)
else
{
// pet corpse non lootable and non skinnable
SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_NONE);
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
}
}
else if (getDeathState() == ALIVE)
{
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
CastPetAuras(true);
}
CastOwnerTalentAuras();
}
void Pet::Update(uint32 update_diff, uint32 diff)
{
if (m_removed) // pet already removed, just wait in remove queue, no updates
return;
switch (m_deathState)
{
case CORPSE:
{
if (m_corpseDecayTimer <= update_diff)
{
MANGOS_ASSERT(getPetType() != SUMMON_PET && "Must be already removed.");
Unsummon(PET_SAVE_NOT_IN_SLOT); // hunters' pets never get removed because of death, NEVER!
return;
}
break;
}
case ALIVE:
{
// unsummon pet that lost owner
Unit* owner = GetOwner();
if (!owner ||
(!IsWithinDistInMap(owner, GetMap()->GetVisibilityDistance()) && (owner->GetCharmGuid() && (owner->GetCharmGuid() != GetObjectGuid()))) ||
(isControlled() && !owner->GetPetGuid()))
{
Unsummon(PET_SAVE_REAGENTS);
return;
}
if (isControlled())
{
if (owner->GetPetGuid() != GetObjectGuid())
{
Unsummon(getPetType() == HUNTER_PET ? PET_SAVE_AS_DELETED : PET_SAVE_NOT_IN_SLOT, owner);
return;
}
}
if (m_duration > 0)
{
if (m_duration > (int32)update_diff)
m_duration -= (int32)update_diff;
else
{
Unsummon(getPetType() != SUMMON_PET ? PET_SAVE_AS_DELETED : PET_SAVE_NOT_IN_SLOT, owner);
return;
}
}
break;
}
default:
break;
}
Creature::Update(update_diff, diff);
}
void Pet::RegenerateAll(uint32 update_diff)
{
// regenerate focus for hunter pets or energy for deathknight's ghoul
if (m_regenTimer <= update_diff)
{
if (!IsInCombat() || IsPolymorphed())
RegenerateHealth();
RegeneratePower();
m_regenTimer = 4000;
}
else
m_regenTimer -= update_diff;
}
bool Pet::CanTakeMoreActiveSpells(uint32 spellid)
{
uint8 activecount = 1;
uint32 chainstartstore[ACTIVE_SPELLS_MAX];
if (IsPassiveSpell(spellid))
return true;
chainstartstore[0] = sSpellMgr.GetFirstSpellInChain(spellid);
for (PetSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
{
if (itr->second.state == PETSPELL_REMOVED)
continue;
if (IsPassiveSpell(itr->first))
continue;
uint32 chainstart = sSpellMgr.GetFirstSpellInChain(itr->first);
uint8 x;
for (x = 0; x < activecount; ++x)
{
if (chainstart == chainstartstore[x])
break;
}
if (x == activecount) // spellchain not yet saved -> add active count
{
++activecount;
if (activecount > ACTIVE_SPELLS_MAX)
return false;
chainstartstore[x] = chainstart;
}
}
return true;
}
void Pet::Unsummon(PetSaveMode mode, Unit* owner /*= NULL*/)
{
if (!owner)
owner = GetOwner();
CombatStop();
if (owner)
{
if (GetOwnerGuid() != owner->GetObjectGuid())
return;
Player* p_owner = owner->GetTypeId() == TYPEID_PLAYER ? (Player*)owner : NULL;
if (p_owner)
{
// not save secondary permanent pet as current
if (mode == PET_SAVE_AS_CURRENT && p_owner->GetTemporaryUnsummonedPetNumber() &&
p_owner->GetTemporaryUnsummonedPetNumber() != GetCharmInfo()->GetPetNumber())
mode = PET_SAVE_NOT_IN_SLOT;
if (mode == PET_SAVE_REAGENTS)
{
// returning of reagents only for players, so best done here
uint32 spellId = GetUInt32Value(UNIT_CREATED_BY_SPELL);
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
SpellReagentsEntry const* spellReagents = spellInfo ? spellInfo->GetSpellReagents() : NULL;
if (spellReagents)
{
for (uint32 i = 0; i < MAX_SPELL_REAGENTS; ++i)
{
if (spellReagents->Reagent[i] > 0)
{
ItemPosCountVec dest; //for succubus, voidwalker, felhunter and felguard credit soulshard when despawn reason other than death (out of range, logout)
uint8 msg = p_owner->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, spellReagents->Reagent[i], spellReagents->ReagentCount[i]);
if (msg == EQUIP_ERR_OK)
{
Item* item = p_owner->StoreNewItem(dest, spellReagents->Reagent[i], true);
if (p_owner->IsInWorld())
p_owner->SendNewItem(item, spellReagents->ReagentCount[i], true, false);
}
}
}
}
}
if (isControlled())
{
p_owner->RemovePetActionBar();
if (p_owner->GetGroup())
p_owner->SetGroupUpdateFlag(GROUP_UPDATE_PET);
}
}
// only if current pet in slot
switch (getPetType())
{
case MINI_PET:
if (p_owner)
p_owner->SetMiniPet(NULL);
break;
case PROTECTOR_PET:
case GUARDIAN_PET:
owner->RemoveGuardian(this);
break;
default:
if (owner->GetPetGuid() == GetObjectGuid())
owner->SetPet(NULL);
break;
}
}
SavePetToDB(mode);
AddObjectToRemoveList();
m_removed = true;
}
void Pet::GivePetXP(uint32 xp)
{
if (getPetType() != HUNTER_PET)
return;
if (xp < 1)
return;
if (!IsAlive())
return;
uint32 level = getLevel();
uint32 maxlevel = std::min(sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL), GetOwner()->getLevel());
// pet not receive xp for level equal to owner level
if (level >= maxlevel)
return;
xp *= sWorld.getConfig(CONFIG_FLOAT_RATE_PET_XP_KILL);
uint32 nextLvlXP = GetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP);
uint32 curXP = GetUInt32Value(UNIT_FIELD_PETEXPERIENCE);
uint32 newXP = curXP + xp;
while (newXP >= nextLvlXP && level < maxlevel)
{
newXP -= nextLvlXP;
++level;
GivePetLevel(level); // also update UNIT_FIELD_PETNEXTLEVELEXP and UNIT_FIELD_PETEXPERIENCE to level start
nextLvlXP = GetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP);
}
SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, level < maxlevel ? newXP : 0);
}
void Pet::GivePetLevel(uint32 level)
{
if (!level || level == getLevel())
return;
if (getPetType() == HUNTER_PET)
{
SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0);
SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, sObjectMgr.GetXPForPetLevel(level));
}
InitStatsForLevel(level);
InitLevelupSpellsForLevel();
InitTalentForLevel();
}
bool Pet::CreateBaseAtCreature(Creature* creature)
{
if (!creature)
{
sLog.outError("CRITICAL: NULL pointer passed into CreateBaseAtCreature()");
return false;
}
CreatureCreatePos pos(creature, creature->GetOrientation());
uint32 guid = creature->GetMap()->GenerateLocalLowGuid(HIGHGUID_PET);
BASIC_LOG("Create pet");
uint32 pet_number = sObjectMgr.GeneratePetNumber();
if (!Create(guid, pos, creature->GetCreatureInfo(), pet_number))
return false;
CreatureInfo const* cInfo = GetCreatureInfo();
if (!cInfo)
{
sLog.outError("CreateBaseAtCreature() failed, creatureInfo is missing!");
return false;
}
SetDisplayId(creature->GetDisplayId());
SetNativeDisplayId(creature->GetNativeDisplayId());
SetPowerType(POWER_FOCUS);
SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, 0);
SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0);
SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, sObjectMgr.GetXPForPetLevel(creature->getLevel()));
SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
if (CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cInfo->Family))
SetName(cFamily->Name[sWorld.GetDefaultDbcLocale()]);
else
SetName(creature->GetNameForLocaleIdx(sObjectMgr.GetDBCLocaleIndex()));
SetByteValue(UNIT_FIELD_BYTES_0, 1, CLASS_WARRIOR);
SetByteValue(UNIT_FIELD_BYTES_0, 2, GENDER_NONE);
SetByteValue(UNIT_FIELD_BYTES_0, 3, POWER_FOCUS);
SetSheath(SHEATH_STATE_MELEE);
SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SUPPORTABLE | UNIT_BYTE2_FLAG_AURAS);
SetByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED | UNIT_CAN_BE_ABANDONED);
SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE | UNIT_FLAG_RENAME);
SetUInt32Value(UNIT_MOD_CAST_SPEED, creature->GetUInt32Value(UNIT_MOD_CAST_SPEED));
return true;
}
void Pet::InitStatsForLevel(uint32 petlevel)
{
Unit* owner = GetOwner();
CreatureInfo const* cInfo = GetCreatureInfo();
MANGOS_ASSERT(cInfo);
SetLevel(petlevel);
SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0);
int32 createResistance[MAX_SPELL_SCHOOL] = {0, 0, 0, 0, 0, 0, 0};
if (getPetType() == HUNTER_PET)
{
SetMeleeDamageSchool(SpellSchools(SPELL_SCHOOL_NORMAL));
SetAttackTime(BASE_ATTACK, BASE_ATTACK_TIME);
SetAttackTime(OFF_ATTACK, BASE_ATTACK_TIME);
SetAttackTime(RANGED_ATTACK, BASE_ATTACK_TIME);
}
else
{
SetMeleeDamageSchool(SpellSchools(cInfo->DamageSchool));
SetAttackTime(BASE_ATTACK, cInfo->MeleeBaseAttackTime);
SetAttackTime(OFF_ATTACK, cInfo->MeleeBaseAttackTime);
SetAttackTime(RANGED_ATTACK, cInfo->RangedBaseAttackTime);
createResistance[SPELL_SCHOOL_HOLY] = cInfo->ResistanceHoly;
createResistance[SPELL_SCHOOL_FIRE] = cInfo->ResistanceFire;
createResistance[SPELL_SCHOOL_NATURE] = cInfo->ResistanceNature;
createResistance[SPELL_SCHOOL_FROST] = cInfo->ResistanceFrost;
createResistance[SPELL_SCHOOL_SHADOW] = cInfo->ResistanceShadow;
createResistance[SPELL_SCHOOL_ARCANE] = cInfo->ResistanceArcane;
}
for (int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
SetModifierValue(UnitMods(UNIT_MOD_RESISTANCE_START + i), BASE_VALUE, float(createResistance[i]));
float health, mana, armor, minDmg;
switch (getPetType())
{
case HUNTER_PET:
{
CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cInfo->Family);
if (cFamily && cFamily->minScale > 0.0f)
{
float scale;
if (getLevel() >= cFamily->maxScaleLevel)
scale = cFamily->maxScale;
else if (getLevel() <= cFamily->minScaleLevel)
scale = cFamily->minScale;
else
scale = cFamily->minScale + float(getLevel() - cFamily->minScaleLevel) / cFamily->maxScaleLevel * (cFamily->maxScale - cFamily->minScale);
SetObjectScale(scale);
UpdateModelData();
}
// Max level
if (petlevel < sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, sObjectMgr.GetXPForPetLevel(petlevel));
else
{
SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0);
SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, 1000);
}
// Info found in pet_levelstats
if (PetLevelInfo const* pInfo = sObjectMgr.GetPetLevelInfo(1, petlevel))
{
for (int i = STAT_STRENGTH; i < MAX_STATS;++i)
SetCreateStat(Stats(i), float(pInfo->stats[i]));
health = pInfo->health;
mana = 0;
armor = pInfo->armor;
// First we divide attack time by standard attack time, and then multipy by level and damage mod.
uint32 mDmg = (GetAttackTime(BASE_ATTACK) * petlevel) / 2000;
// Set damage
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(mDmg - mDmg / 4));
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float((mDmg - mDmg / 4) * 1.5));
}
else
{
sLog.outErrorDb("HUNTER PET levelstats missing in DB! 'Weakifying' pet");
for (int i = STAT_STRENGTH; i < MAX_STATS;++i)
SetCreateStat(Stats(i), 1.0f);
health = 1;
mana = 0;
armor = 0;
// Set damage
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, 1);
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, 1);
}
break;
}
case SUMMON_PET:
{
if (owner)
{
switch (owner->getClass())
{
case CLASS_WARLOCK:
{
// the damage bonus used for pets is either fire or shadow damage, whatever is higher
uint32 fire = owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FIRE);
uint32 shadow = owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_SHADOW);
uint32 val = (fire > shadow) ? fire : shadow;
SetBonusDamage(int32(val * 0.15f));
// bonusAP += val * 0.57;
break;
}
case CLASS_MAGE:
{
// 40% damage bonus of mage's frost damage
float val = owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FROST) * 0.4f;
if (val < 0)
val = 0;
SetBonusDamage(int32(val));
break;
}
default:
break;
}
}
else
sLog.outError("Pet::InitStatsForLevel> No owner for creature pet %s !", GetGuidStr().c_str());
SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0);
SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, 1000);
// Info found in pet_levelstats
if (PetLevelInfo const* pInfo = sObjectMgr.GetPetLevelInfo(cInfo->Entry, petlevel))
{
for (int i = STAT_STRENGTH; i < MAX_STATS;++i)
SetCreateStat(Stats(i), float(pInfo->stats[i]));
health = pInfo->health;
mana = pInfo->mana;
armor = pInfo->armor;
// Info found in ClassLevelStats
if (CreatureClassLvlStats const* cCLS = sObjectMgr.GetCreatureClassLvlStats(petlevel, cInfo->UnitClass, cInfo->Expansion))
{
minDmg = (cCLS->BaseDamage * cInfo->DamageVariance + (cCLS->BaseMeleeAttackPower / 14) * (cInfo->MeleeBaseAttackTime/1000)) * cInfo->DamageMultiplier;
// Apply custom damage setting (from config)
minDmg *= _GetDamageMod(cInfo->Rank);
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(minDmg));
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(minDmg * 1.5));
}
else
{
sLog.outErrorDb("SUMMON_PET creature_template not finished (expansion field = -1) on creature %s! (entry: %u)", GetGuidStr().c_str(), cInfo->Entry);
float dMinLevel = cInfo->MinMeleeDmg / cInfo->MinLevel;
float dMaxLevel = cInfo->MaxMeleeDmg / cInfo->MaxLevel;
float mDmg = (dMaxLevel - ((dMaxLevel - dMinLevel) / 2)) * petlevel;
// Set damage
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(mDmg - mDmg / 4));
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float((mDmg - mDmg / 4) * 1.5));
}
}
else
{
sLog.outErrorDb("SUMMON_PET levelstats missing in DB! 'Weakifying' pet and giving it mana to make it obvious");
for (int i = STAT_STRENGTH; i < MAX_STATS;++i)
SetCreateStat(Stats(i), 1.0f);
health = 1;
mana = 1;
armor = 1;
// Set damage
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, 1);
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, 1);
}
break;
}
case PROTECTOR_PET:
case GUARDIAN_PET:
{
if (CreatureClassLvlStats const* cCLS = sObjectMgr.GetCreatureClassLvlStats(petlevel, cInfo->UnitClass, cInfo->Expansion))
{
health = cCLS->BaseHealth;
mana = cCLS->BaseMana;
armor = cCLS->BaseArmor;
// Melee
minDmg = (cCLS->BaseDamage * cInfo->DamageVariance + (cCLS->BaseMeleeAttackPower / 14) * (cInfo->MeleeBaseAttackTime/1000)) * cInfo->DamageMultiplier;
// Get custom setting
minDmg *= _GetDamageMod(cInfo->Rank);
// If the damage value is not passed on as float it will result in damage = 1; but only for guardian type pets, though...
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(minDmg));
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(minDmg * 1.5));
// Ranged
minDmg = (cCLS->BaseDamage * cInfo->DamageVariance + (cCLS->BaseRangedAttackPower / 14) * (cInfo->RangedBaseAttackTime/1000)) * cInfo->DamageMultiplier;
// Get custom setting
minDmg *= _GetDamageMod(cInfo->Rank);
SetBaseWeaponDamage(RANGED_ATTACK, MINDAMAGE, float(minDmg));
SetBaseWeaponDamage(RANGED_ATTACK, MAXDAMAGE, float(minDmg * 1.5));
}
else // TODO: Remove fallback to creature_template data when DB is ready
{
if (petlevel >= cInfo->MaxLevel)
{
health = cInfo->MaxLevelHealth;
mana = cInfo->MaxLevelMana;
}
else if (petlevel <= cInfo->MinLevel)
{
health = cInfo->MinLevelHealth;
mana = cInfo->MinLevelMana;
}
else
{
float hMinLevel = cInfo->MinLevelHealth / cInfo->MinLevel;
float hMaxLevel = cInfo->MaxLevelHealth / cInfo->MaxLevel;
float mMinLevel = cInfo->MinLevelMana / cInfo->MinLevel;
float mMaxLevel = cInfo->MaxLevelMana / cInfo->MaxLevel;
health = (hMaxLevel - ((hMaxLevel - hMinLevel) / 2)) * petlevel;
mana = (mMaxLevel - ((mMaxLevel - mMinLevel) / 2)) * petlevel;
}
sLog.outErrorDb("Pet::InitStatsForLevel> Error trying to set stats for creature %s (entry: %u) using ClassLevelStats; not enough data to do it!", GetGuidStr().c_str(), cInfo->Entry);
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(cInfo->MinMeleeDmg));
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(cInfo->MaxMeleeDmg));
SetBaseWeaponDamage(RANGED_ATTACK, MINDAMAGE, float(cInfo->MinRangedDmg));
SetBaseWeaponDamage(RANGED_ATTACK, MAXDAMAGE, float(cInfo->MaxRangedDmg));
}
break;
}
default:
sLog.outError("Pet have incorrect type (%u) for level handling.", getPetType());
}
// Hunter's pets' should NOT use creature's original modifiers/multipliers
if (getPetType() != HUNTER_PET)
{
health *= cInfo->HealthMultiplier;
if (mana > 0)
mana *= cInfo->PowerMultiplier;
armor *= cInfo->ArmorMultiplier;
}
// Apply custom health setting (from config)
health *= _GetHealthMod(cInfo->Rank);
// Need to update stats before setting health and power or it will bug out in-game displaying it as the mob missing about 2/3
UpdateAllStats();
// A pet cannot not have health
if (health < 1)
health = 1;
// Set health
SetCreateHealth(health);
SetMaxHealth(health);
SetHealth(health);
SetModifierValue(UNIT_MOD_HEALTH, BASE_VALUE, health);
// Set mana
SetCreateMana(mana);
SetMaxPower(POWER_MANA, mana);
SetPower(POWER_MANA, mana);
SetModifierValue(UNIT_MOD_MANA, BASE_VALUE, mana);
// Remove rage bar from pets (By setting rage = 0, and ensuring it stays that way by setting max rage = 0 as well)
SetMaxPower(POWER_RAGE, 0);
SetPower(POWER_RAGE, 0);
SetModifierValue(UNIT_MOD_RAGE, BASE_VALUE, 0);
// Set armor
SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, armor);
return;
}
bool Pet::HaveInDiet(ItemPrototype const* item) const
{
if (!item->FoodType)
return false;
CreatureInfo const* cInfo = GetCreatureInfo();
if (!cInfo)
return false;
CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cInfo->Family);
if (!cFamily)
return false;
uint32 diet = cFamily->petFoodMask;
uint32 FoodMask = 1 << (item->FoodType - 1);
return diet & FoodMask;
}
uint32 Pet::GetCurrentFoodBenefitLevel(uint32 itemlevel)
{
// -5 or greater food level
if (getLevel() <= itemlevel + 5) // possible to feed level 60 pet with level 55 level food for full effect
return 35000;
// -10..-6
else if (getLevel() <= itemlevel + 10) // pure guess, but sounds good
return 17000;
// -14..-11
else if (getLevel() <= itemlevel + 14) // level 55 food gets green on 70, makes sense to me
return 8000;
// -15 or less
else
return 0; // food too low level
}
void Pet::_LoadSpellCooldowns()
{
m_CreatureSpellCooldowns.clear();
m_CreatureCategoryCooldowns.clear();
QueryResult* result = CharacterDatabase.PQuery("SELECT spell,time FROM pet_spell_cooldown WHERE guid = '%u'", m_charmInfo->GetPetNumber());
if (result)
{
time_t curTime = time(NULL);
WorldPacket data(SMSG_SPELL_COOLDOWN, (8 + 1 + size_t(result->GetRowCount()) * 8));
data << ObjectGuid(GetObjectGuid());
data << uint8(0x0); // flags (0x1, 0x2)
do
{
Field* fields = result->Fetch();
uint32 spell_id = fields[0].GetUInt32();
time_t db_time = (time_t)fields[1].GetUInt64();
if (!sSpellStore.LookupEntry(spell_id))
{
sLog.outError("Pet %u have unknown spell %u in `pet_spell_cooldown`, skipping.", m_charmInfo->GetPetNumber(), spell_id);
continue;
}
// skip outdated cooldown
if (db_time <= curTime)
continue;
data << uint32(spell_id);
data << uint32(uint32(db_time - curTime)*IN_MILLISECONDS);
_AddCreatureSpellCooldown(spell_id, db_time);
DEBUG_LOG("Pet (Number: %u) spell %u cooldown loaded (%u secs).", m_charmInfo->GetPetNumber(), spell_id, uint32(db_time - curTime));
}
while (result->NextRow());
delete result;
if (!m_CreatureSpellCooldowns.empty() && GetOwner())
{
((Player*)GetOwner())->GetSession()->SendPacket(&data);
}
}
}
void Pet::_SaveSpellCooldowns()
{
static SqlStatementID delSpellCD ;
static SqlStatementID insSpellCD ;
SqlStatement stmt = CharacterDatabase.CreateStatement(delSpellCD, "DELETE FROM pet_spell_cooldown WHERE guid = ?");
stmt.PExecute(m_charmInfo->GetPetNumber());
time_t curTime = time(NULL);
// remove oudated and save active
for (CreatureSpellCooldowns::iterator itr = m_CreatureSpellCooldowns.begin(); itr != m_CreatureSpellCooldowns.end();)
{
if (itr->second <= curTime)
m_CreatureSpellCooldowns.erase(itr++);
else
{
stmt = CharacterDatabase.CreateStatement(insSpellCD, "INSERT INTO pet_spell_cooldown (guid,spell,time) VALUES (?, ?, ?)");
stmt.PExecute(m_charmInfo->GetPetNumber(), itr->first, uint64(itr->second));
++itr;
}
}
}
void Pet::_LoadSpells()
{
QueryResult* result = CharacterDatabase.PQuery("SELECT spell,active FROM pet_spell WHERE guid = '%u'", m_charmInfo->GetPetNumber());
if (result)
{
do
{
Field* fields = result->Fetch();
addSpell(fields[0].GetUInt32(), ActiveStates(fields[1].GetUInt8()), PETSPELL_UNCHANGED);
}
while (result->NextRow());
delete result;
}
}
void Pet::_SaveSpells()
{
static SqlStatementID delSpell ;
static SqlStatementID insSpell ;
for (PetSpellMap::iterator itr = m_spells.begin(), next = m_spells.begin(); itr != m_spells.end(); itr = next)
{
++next;
// prevent saving family passives to DB
if (itr->second.type == PETSPELL_FAMILY)
continue;
switch (itr->second.state)
{
case PETSPELL_REMOVED:
{
SqlStatement stmt = CharacterDatabase.CreateStatement(delSpell, "DELETE FROM pet_spell WHERE guid = ? and spell = ?");
stmt.PExecute(m_charmInfo->GetPetNumber(), itr->first);
m_spells.erase(itr);
}
continue;
case PETSPELL_CHANGED:
{
SqlStatement stmt = CharacterDatabase.CreateStatement(delSpell, "DELETE FROM pet_spell WHERE guid = ? and spell = ?");
stmt.PExecute(m_charmInfo->GetPetNumber(), itr->first);
stmt = CharacterDatabase.CreateStatement(insSpell, "INSERT INTO pet_spell (guid,spell,active) VALUES (?, ?, ?)");
stmt.PExecute(m_charmInfo->GetPetNumber(), itr->first, uint32(itr->second.active));
}
break;
case PETSPELL_NEW:
{
SqlStatement stmt = CharacterDatabase.CreateStatement(insSpell, "INSERT INTO pet_spell (guid,spell,active) VALUES (?, ?, ?)");
stmt.PExecute(m_charmInfo->GetPetNumber(), itr->first, uint32(itr->second.active));
}
break;
case PETSPELL_UNCHANGED:
continue;
}
itr->second.state = PETSPELL_UNCHANGED;
}
}
void Pet::_LoadAuras(uint32 timediff)
{
RemoveAllAuras();
QueryResult* result = CharacterDatabase.PQuery("SELECT caster_guid,item_guid,spell,stackcount,remaincharges,basepoints0,basepoints1,basepoints2,periodictime0,periodictime1,periodictime2,maxduration,remaintime,effIndexMask FROM pet_aura WHERE guid = '%u'", m_charmInfo->GetPetNumber());
if (result)
{
do
{
Field* fields = result->Fetch();
ObjectGuid casterGuid = ObjectGuid(fields[0].GetUInt64());
uint32 item_lowguid = fields[1].GetUInt32();
uint32 spellid = fields[2].GetUInt32();
uint32 stackcount = fields[3].GetUInt32();
uint32 remaincharges = fields[4].GetUInt32();
int32 damage[MAX_EFFECT_INDEX];
uint32 periodicTime[MAX_EFFECT_INDEX];
for (int32 i = 0; i < MAX_EFFECT_INDEX; ++i)
{
damage[i] = fields[i + 5].GetInt32();
periodicTime[i] = fields[i + 8].GetUInt32();
}
int32 maxduration = fields[11].GetInt32();
int32 remaintime = fields[12].GetInt32();
uint32 effIndexMask = fields[13].GetUInt32();
SpellEntry const* spellproto = sSpellStore.LookupEntry(spellid);
if (!spellproto)
{
sLog.outError("Unknown spell (spellid %u), ignore.", spellid);
continue;
}
// do not load single target auras (unless they were cast by the player)
if (casterGuid != GetObjectGuid() && IsSingleTargetSpell(spellproto))
continue;
if (remaintime != -1 && !IsPositiveSpell(spellproto))
{
if (remaintime / IN_MILLISECONDS <= int32(timediff))
continue;
remaintime -= timediff * IN_MILLISECONDS;
}
// prevent wrong values of remaincharges
uint32 procCharges = spellproto->GetProcCharges();
if (procCharges)
{
if (remaincharges <= 0 || remaincharges > procCharges)
remaincharges = procCharges;
}
else
remaincharges = 0;
uint32 defstackamount = spellproto->GetStackAmount();
if (!defstackamount)
stackcount = 1;
else if (defstackamount < stackcount)
stackcount = defstackamount;
else if (!stackcount)
stackcount = 1;
SpellAuraHolder* holder = CreateSpellAuraHolder(spellproto, this, NULL);
holder->SetLoadedState(casterGuid, ObjectGuid(HIGHGUID_ITEM, item_lowguid), stackcount, remaincharges, maxduration, remaintime);
for (int32 i = 0; i < MAX_EFFECT_INDEX; ++i)
{
if ((effIndexMask & (1 << i)) == 0)
continue;
Aura* aura = CreateAura(spellproto, SpellEffectIndex(i), NULL, holder, this);
if (!damage[i])
damage[i] = aura->GetModifier()->m_amount;
aura->SetLoadedState(damage[i], periodicTime[i]);
holder->AddAura(aura, SpellEffectIndex(i));
}
if (!holder->IsEmptyHolder())
AddSpellAuraHolder(holder);
else
delete holder;
}
while (result->NextRow());
delete result;
}
}
void Pet::_SaveAuras()
{
static SqlStatementID delAuras ;
static SqlStatementID insAuras ;
SqlStatement stmt = CharacterDatabase.CreateStatement(delAuras, "DELETE FROM pet_aura WHERE guid = ?");
stmt.PExecute(m_charmInfo->GetPetNumber());
SpellAuraHolderMap const& auraHolders = GetSpellAuraHolderMap();
if (auraHolders.empty())
return;
stmt = CharacterDatabase.CreateStatement(insAuras, "INSERT INTO pet_aura (guid, caster_guid, item_guid, spell, stackcount, remaincharges, "
"basepoints0, basepoints1, basepoints2, periodictime0, periodictime1, periodictime2, maxduration, remaintime, effIndexMask) "
"VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)");
for (SpellAuraHolderMap::const_iterator itr = auraHolders.begin(); itr != auraHolders.end(); ++itr)
{
SpellAuraHolder* holder = itr->second;
bool save = true;
for (int32 j = 0; j < MAX_EFFECT_INDEX; ++j)
{
SpellEntry const* spellInfo = holder->GetSpellProto();
SpellEffectEntry const* effectEntry = spellInfo->GetSpellEffect(SpellEffectIndex(j));
if(!effectEntry)
continue;
if (effectEntry->EffectApplyAuraName == SPELL_AURA_MOD_STEALTH ||
effectEntry->Effect == SPELL_EFFECT_APPLY_AREA_AURA_OWNER ||
effectEntry->Effect == SPELL_EFFECT_APPLY_AREA_AURA_PET )
{
save = false;
break;
}
}
// skip all holders from spells that are passive or channeled
// do not save single target holders (unless they were cast by the player)
if (save && !holder->IsPassive() && !IsChanneledSpell(holder->GetSpellProto()) && (holder->GetCasterGuid() == GetObjectGuid() || holder->GetTrackedAuraType() != TRACK_AURA_TYPE_NOT_TRACKED))
{
int32 damage[MAX_EFFECT_INDEX];
uint32 periodicTime[MAX_EFFECT_INDEX];
uint32 effIndexMask = 0;
for (uint32 i = 0; i < MAX_EFFECT_INDEX; ++i)
{
damage[i] = 0;
periodicTime[i] = 0;
if (Aura* aur = holder->GetAuraByEffectIndex(SpellEffectIndex(i)))
{
// don't save not own area auras
if (aur->IsAreaAura() && holder->GetCasterGuid() != GetObjectGuid())
continue;
damage[i] = aur->GetModifier()->m_amount;
periodicTime[i] = aur->GetModifier()->periodictime;
effIndexMask |= (1 << i);
}
}
if (!effIndexMask)
continue;
stmt.addUInt32(m_charmInfo->GetPetNumber());
stmt.addUInt64(holder->GetCasterGuid().GetRawValue());
stmt.addUInt32(holder->GetCastItemGuid().GetCounter());
stmt.addUInt32(holder->GetId());
stmt.addUInt32(holder->GetStackAmount());
stmt.addUInt8(holder->GetAuraCharges());
for (uint32 i = 0; i < MAX_EFFECT_INDEX; ++i)
stmt.addInt32(damage[i]);
for (uint32 i = 0; i < MAX_EFFECT_INDEX; ++i)
stmt.addUInt32(periodicTime[i]);
stmt.addInt32(holder->GetAuraMaxDuration());
stmt.addInt32(holder->GetAuraDuration());
stmt.addUInt32(effIndexMask);
stmt.Execute();
}
}
}
bool Pet::addSpell(uint32 spell_id, ActiveStates active /*= ACT_DECIDE*/, PetSpellState state /*= PETSPELL_NEW*/, PetSpellType type /*= PETSPELL_NORMAL*/)
{
SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell_id);
if (!spellInfo)
{
// do pet spell book cleanup
if (state == PETSPELL_UNCHANGED) // spell load case
{
sLog.outError("Pet::addSpell: nonexistent in SpellStore spell #%u request, deleting for all pets in `pet_spell`.", spell_id);
CharacterDatabase.PExecute("DELETE FROM pet_spell WHERE spell = '%u'", spell_id);
}
else
sLog.outError("Pet::addSpell: nonexistent in SpellStore spell #%u request.", spell_id);
return false;
}
PetSpellMap::iterator itr = m_spells.find(spell_id);
if (itr != m_spells.end())
{
if (itr->second.state == PETSPELL_REMOVED)
{
m_spells.erase(itr);
state = PETSPELL_CHANGED;
}
else if (state == PETSPELL_UNCHANGED && itr->second.state != PETSPELL_UNCHANGED)
{
// can be in case spell loading but learned at some previous spell loading
itr->second.state = PETSPELL_UNCHANGED;
if (active == ACT_ENABLED)
ToggleAutocast(spell_id, true);
else if (active == ACT_DISABLED)
ToggleAutocast(spell_id, false);
return false;
}
else
return false;
}
uint32 oldspell_id = 0;
PetSpell newspell;
newspell.state = state;
newspell.type = type;
if (active == ACT_DECIDE) // active was not used before, so we save it's autocast/passive state here
{
if (IsPassiveSpell(spellInfo))
newspell.active = ACT_PASSIVE;
else
newspell.active = ACT_DISABLED;
}
else
newspell.active = active;
// talent: unlearn all other talent ranks (high and low)
if (TalentSpellPos const* talentPos = GetTalentSpellPos(spell_id))
{
if (TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentPos->talent_id))
{
for (int i = 0; i < MAX_TALENT_RANK; ++i)
{
// skip learning spell and no rank spell case
uint32 rankSpellId = talentInfo->RankID[i];
if (!rankSpellId || rankSpellId == spell_id)
continue;
// skip unknown ranks
if (!HasSpell(rankSpellId))
continue;
removeSpell(rankSpellId, false, false);
}
}
}
else if (sSpellMgr.GetSpellRank(spell_id) != 0)
{
for (PetSpellMap::const_iterator itr2 = m_spells.begin(); itr2 != m_spells.end(); ++itr2)
{
if (itr2->second.state == PETSPELL_REMOVED) continue;
if (sSpellMgr.IsRankSpellDueToSpell(spellInfo, itr2->first))
{
// replace by new high rank
if (sSpellMgr.IsHighRankOfSpell(spell_id, itr2->first))
{
newspell.active = itr2->second.active;
if (newspell.active == ACT_ENABLED)
ToggleAutocast(itr2->first, false);
oldspell_id = itr2->first;
unlearnSpell(itr2->first, false, false);
break;
}
// ignore new lesser rank
else if (sSpellMgr.IsHighRankOfSpell(itr2->first, spell_id))
return false;
}
}
}
m_spells[spell_id] = newspell;
if (IsPassiveSpell(spellInfo))
CastSpell(this, spell_id, true);
else
m_charmInfo->AddSpellToActionBar(spell_id, ActiveStates(newspell.active));
if (newspell.active == ACT_ENABLED)
ToggleAutocast(spell_id, true);
uint32 talentCost = GetTalentSpellCost(spell_id);
if (talentCost)
{
m_usedTalentCount += talentCost;
UpdateFreeTalentPoints(false);
}
return true;
}
bool Pet::learnSpell(uint32 spell_id)
{
// prevent duplicated entires in spell book
if (!addSpell(spell_id))
return false;
if (!m_loading)
{
Unit* owner = GetOwner();
if (owner && owner->GetTypeId() == TYPEID_PLAYER)
{
WorldPacket data(SMSG_PET_LEARNED_SPELL, 4);
data << uint32(spell_id);
((Player*)owner)->GetSession()->SendPacket(&data);
((Player*)owner)->PetSpellInitialize();
}
}
return true;
}
void Pet::InitLevelupSpellsForLevel()
{
uint32 level = getLevel();
if (PetLevelupSpellSet const* levelupSpells = GetCreatureInfo()->Family ? sSpellMgr.GetPetLevelupSpellList(GetCreatureInfo()->Family) : NULL)
{
// PetLevelupSpellSet ordered by levels, process in reversed order
for (PetLevelupSpellSet::const_reverse_iterator itr = levelupSpells->rbegin(); itr != levelupSpells->rend(); ++itr)
{
// will called first if level down
if (itr->first > level)
unlearnSpell(itr->second, true); // will learn prev rank if any
// will called if level up
else
learnSpell(itr->second); // will unlearn prev rank if any
}
}
int32 petSpellsId = GetCreatureInfo()->PetSpellDataId ? -(int32)GetCreatureInfo()->PetSpellDataId : GetEntry();
// default spells (can be not learned if pet level (as owner level decrease result for example) less first possible in normal game)
if (PetDefaultSpellsEntry const* defSpells = sSpellMgr.GetPetDefaultSpellsEntry(petSpellsId))
{
for (int i = 0; i < MAX_CREATURE_SPELL_DATA_SLOT; ++i)
{
SpellEntry const* spellEntry = sSpellStore.LookupEntry(defSpells->spellid[i]);
if (!spellEntry)
continue;
// will called first if level down
if(spellEntry->GetSpellLevel() > level)
unlearnSpell(spellEntry->Id,true);
// will called if level up
else
learnSpell(spellEntry->Id);
}
}
}
bool Pet::unlearnSpell(uint32 spell_id, bool learn_prev, bool clear_ab)
{
if (removeSpell(spell_id, learn_prev, clear_ab))
{
if (!m_loading)
{
if (Unit* owner = GetOwner())
{
if (owner->GetTypeId() == TYPEID_PLAYER)
{
WorldPacket data(SMSG_PET_REMOVED_SPELL, 4);
data << uint32(spell_id);
((Player*)owner)->GetSession()->SendPacket(&data);
}
}
}
return true;
}
return false;
}
bool Pet::removeSpell(uint32 spell_id, bool learn_prev, bool clear_ab)
{
PetSpellMap::iterator itr = m_spells.find(spell_id);
if (itr == m_spells.end())
return false;
if (itr->second.state == PETSPELL_REMOVED)
return false;
if (itr->second.state == PETSPELL_NEW)
m_spells.erase(itr);
else
itr->second.state = PETSPELL_REMOVED;
RemoveAurasDueToSpell(spell_id);
uint32 talentCost = GetTalentSpellCost(spell_id);
if (talentCost > 0)
{
if (m_usedTalentCount > talentCost)
m_usedTalentCount -= talentCost;
else
m_usedTalentCount = 0;
UpdateFreeTalentPoints(false);
}
if (learn_prev)
{
if (uint32 prev_id = sSpellMgr.GetPrevSpellInChain(spell_id))
learnSpell(prev_id);
else
learn_prev = false;
}
// if remove last rank or non-ranked then update action bar at server and client if need
if (clear_ab && !learn_prev && m_charmInfo->RemoveSpellFromActionBar(spell_id))
{
if (!m_loading)
{
// need update action bar for last removed rank
if (Unit* owner = GetOwner())
if (owner->GetTypeId() == TYPEID_PLAYER)
((Player*)owner)->PetSpellInitialize();
}
}
return true;
}
void Pet::CleanupActionBar()
{
for (int i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
if (UnitActionBarEntry const* ab = m_charmInfo->GetActionBarEntry(i))
if (uint32 action = ab->GetAction())
if (ab->IsActionBarForSpell() && !HasSpell(action))
m_charmInfo->SetActionBar(i, 0, ACT_DISABLED);
}
void Pet::InitPetCreateSpells()
{
m_charmInfo->InitPetActionBar();
m_spells.clear();
LearnPetPassives();
CastPetAuras(false);
}
bool Pet::resetTalents(bool no_cost)
{
Unit* owner = GetOwner();
if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
return false;
// not need after this call
if (((Player*)owner)->HasAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS))
((Player*)owner)->RemoveAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS, true);
CreatureInfo const* ci = GetCreatureInfo();
if (!ci)
return false;
// Check pet talent type
CreatureFamilyEntry const* pet_family = sCreatureFamilyStore.LookupEntry(ci->Family);
if (!pet_family || pet_family->petTalentType < 0)
return false;
Player* player = (Player*)owner;
if (m_usedTalentCount == 0)
{
UpdateFreeTalentPoints(false); // for fix if need counter
return false;
}
uint32 cost = 0;
if (!no_cost)
{
cost = resetTalentsCost();
if (player->GetMoney() < cost)
{
player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, 0, 0, 0);
return false;
}
}
for (unsigned int i = 0; i < sTalentStore.GetNumRows(); ++i)
{
TalentEntry const* talentInfo = sTalentStore.LookupEntry(i);
if (!talentInfo) continue;
TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
if (!talentTabInfo)
continue;
// unlearn only talents for pets family talent type
if (!((1 << pet_family->petTalentType) & talentTabInfo->petTalentMask))
continue;
for (int j = 0; j < MAX_TALENT_RANK; ++j)
if (talentInfo->RankID[j])
removeSpell(talentInfo->RankID[j], !IsPassiveSpell(talentInfo->RankID[j]), false);
}
UpdateFreeTalentPoints(false);
if (!no_cost)
{
player->ModifyMoney(-(int64)cost);
m_resetTalentsCost = cost;
m_resetTalentsTime = time(NULL);
}
player->PetSpellInitialize();
return true;
}
void Pet::resetTalentsForAllPetsOf(Player* owner, Pet* online_pet /*= NULL*/)
{
// not need after this call
if (((Player*)owner)->HasAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS))
((Player*)owner)->RemoveAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS, true);
// reset for online
if (online_pet)
online_pet->resetTalents(true);
// now need only reset for offline pets (all pets except online case)
uint32 except_petnumber = online_pet ? online_pet->GetCharmInfo()->GetPetNumber() : 0;
QueryResult* resultPets = CharacterDatabase.PQuery(
"SELECT id FROM character_pet WHERE owner = '%u' AND id <> '%u'",
owner->GetGUIDLow(), except_petnumber);
// no offline pets
if (!resultPets)
return;
QueryResult* result = CharacterDatabase.PQuery(
"SELECT DISTINCT pet_spell.spell FROM pet_spell, character_pet "
"WHERE character_pet.owner = '%u' AND character_pet.id = pet_spell.guid AND character_pet.id <> %u",
owner->GetGUIDLow(), except_petnumber);
if (!result)
{
delete resultPets;
return;
}
bool need_comma = false;
std::ostringstream ss;
ss << "DELETE FROM pet_spell WHERE guid IN (";
do
{
Field* fields = resultPets->Fetch();
uint32 id = fields[0].GetUInt32();
if (need_comma)
ss << ",";
ss << id;
need_comma = true;
}
while (resultPets->NextRow());
delete resultPets;
ss << ") AND spell IN (";
bool need_execute = false;
do
{
Field* fields = result->Fetch();
uint32 spell = fields[0].GetUInt32();
if (!GetTalentSpellCost(spell))
continue;
if (need_execute)
ss << ",";
ss << spell;
need_execute = true;
}
while (result->NextRow());
delete result;
if (!need_execute)
return;
ss << ")";
CharacterDatabase.Execute(ss.str().c_str());
}
void Pet::UpdateFreeTalentPoints(bool resetIfNeed)
{
uint32 level = getLevel();
uint32 talentPointsForLevel = GetMaxTalentPointsForLevel(level);
// Reset talents in case low level (on level down) or wrong points for level (hunter can unlearn TP increase talent)
if (talentPointsForLevel == 0 || m_usedTalentCount > talentPointsForLevel)
{
// Remove all talent points (except for admin pets)
if (resetIfNeed)
{
Unit* owner = GetOwner();
if (!owner || owner->GetTypeId() != TYPEID_PLAYER || ((Player*)owner)->GetSession()->GetSecurity() < SEC_ADMINISTRATOR)
resetTalents(true);
else
SetFreeTalentPoints(0);
}
else
SetFreeTalentPoints(0);
}
else
SetFreeTalentPoints(talentPointsForLevel - m_usedTalentCount);
}
void Pet::InitTalentForLevel()
{
UpdateFreeTalentPoints();
Unit* owner = GetOwner();
if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
return;
if (!m_loading)
((Player*)owner)->SendTalentsInfoData(true);
}
uint32 Pet::resetTalentsCost() const
{
uint32 days = uint32(sWorld.GetGameTime() - m_resetTalentsTime) / DAY;
// The first time reset costs 10 silver; after 1 day cost is reset to 10 silver
if (m_resetTalentsCost < 10 * SILVER || days > 0)
return 10 * SILVER;
// then 50 silver
else if (m_resetTalentsCost < 50 * SILVER)
return 50 * SILVER;
// then 1 gold
else if (m_resetTalentsCost < 1 * GOLD)
return 1 * GOLD;
// then increasing at a rate of 1 gold; cap 10 gold
else
return (m_resetTalentsCost + 1 * GOLD > 10 * GOLD ? 10 * GOLD : m_resetTalentsCost + 1 * GOLD);
}
uint8 Pet::GetMaxTalentPointsForLevel(uint32 level)
{
uint8 points = (level >= 20) ? ((level - 16) / 4) : 0;
// Mod points from owner SPELL_AURA_MOD_PET_TALENT_POINTS
if (Unit* owner = GetOwner())
points += owner->GetTotalAuraModifier(SPELL_AURA_MOD_PET_TALENT_POINTS);
return points;
}
void Pet::ToggleAutocast(uint32 spellid, bool apply)
{
if (IsPassiveSpell(spellid))
return;
PetSpellMap::iterator itr = m_spells.find(spellid);
PetSpell& petSpell = itr->second;
uint32 i;
if (apply)
{
for (i = 0; i < m_autospells.size() && m_autospells[i] != spellid; ++i)
; // just search
if (i == m_autospells.size())
{
m_autospells.push_back(spellid);
if (petSpell.active != ACT_ENABLED)
{
petSpell.active = ACT_ENABLED;
if (petSpell.state != PETSPELL_NEW)
petSpell.state = PETSPELL_CHANGED;
}
}
}
else
{
AutoSpellList::iterator itr2 = m_autospells.begin();
for (i = 0; i < m_autospells.size() && m_autospells[i] != spellid; ++i, ++itr2)
; // just search
if (i < m_autospells.size())
{
m_autospells.erase(itr2);
if (petSpell.active != ACT_DISABLED)
{
petSpell.active = ACT_DISABLED;
if (petSpell.state != PETSPELL_NEW)
petSpell.state = PETSPELL_CHANGED;
}
}
}
}
bool Pet::Create(uint32 guidlow, CreatureCreatePos& cPos, CreatureInfo const* cinfo, uint32 pet_number)
{
SetMap(cPos.GetMap());
SetPhaseMask(cPos.GetPhaseMask(), false);
Object::_Create(guidlow, pet_number, HIGHGUID_PET);
m_originalEntry = cinfo->Entry;
if (!InitEntry(cinfo->Entry))
return false;
cPos.SelectFinalPoint(this);
if (!cPos.Relocate(this))
return false;
SetSheath(SHEATH_STATE_MELEE);
if (getPetType() == MINI_PET) // always non-attackable
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
return true;
}
bool Pet::HasSpell(uint32 spell) const
{
PetSpellMap::const_iterator itr = m_spells.find(spell);
return (itr != m_spells.end() && itr->second.state != PETSPELL_REMOVED);
}
// Get all passive spells in our skill line
void Pet::LearnPetPassives()
{
CreatureInfo const* cInfo = GetCreatureInfo();
if (!cInfo)
return;
CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cInfo->Family);
if (!cFamily)
return;
PetFamilySpellsStore::const_iterator petStore = sPetFamilySpellsStore.find(cFamily->ID);
if (petStore != sPetFamilySpellsStore.end())
{
for (PetFamilySpellsSet::const_iterator petSet = petStore->second.begin(); petSet != petStore->second.end(); ++petSet)
addSpell(*petSet, ACT_DECIDE, PETSPELL_NEW, PETSPELL_FAMILY);
}
}
void Pet::CastPetAuras(bool current)
{
if (!isControlled())
return;
Unit* owner = GetOwner();
for (PetAuraSet::const_iterator itr = owner->m_petAuras.begin(); itr != owner->m_petAuras.end();)
{
PetAura const* pa = *itr;
++itr;
if (!current && pa->IsRemovedOnChangePet())
owner->RemovePetAura(pa);
else
CastPetAura(pa);
}
}
void Pet::CastOwnerTalentAuras()
{
if (!GetOwner() || GetOwner()->GetTypeId() != TYPEID_PLAYER)
return;
Player* pOwner = static_cast<Player*>(GetOwner());
// Handle Ferocious Inspiration Talent
if (pOwner && pOwner->getClass() == CLASS_HUNTER)
{
// clear any existing Ferocious Inspiration auras
RemoveAurasDueToSpell(75593);
RemoveAurasDueToSpell(75446);
RemoveAurasDueToSpell(75447);
if (IsAlive())
{
const SpellEntry* seTalent = pOwner->GetKnownTalentRankById(1800); // Ferocious Inspiration
if (seTalent)
{
switch (seTalent->Id)
{
case 34455: // Ferocious Inspiration Rank 1
CastSpell(this, 75593, true); // Ferocious Inspiration 1%
break;
case 34459: // Ferocious Inspiration Rank 2
CastSpell(this, 75446, true); // Ferocious Inspiration 2%
break;
case 34460: // Ferocious Inspiration Rank 3
CastSpell(this, 75447, true); // Ferocious Inspiration 3%
break;
}
}
}
} // End Ferocious Inspiration Talent
}
void Pet::CastPetAura(PetAura const* aura)
{
uint32 auraId = aura->GetAura(GetEntry());
if (!auraId)
return;
if (auraId == 35696) // Demonic Knowledge
{
int32 basePoints = int32(aura->GetDamage() * (GetStat(STAT_STAMINA) + GetStat(STAT_INTELLECT)) / 100);
CastCustomSpell(this, auraId, &basePoints, NULL, NULL, true);
}
else
CastSpell(this, auraId, true);
}
struct DoPetLearnSpell
{
DoPetLearnSpell(Pet& _pet) : pet(_pet) {}
void operator()(uint32 spell_id) { pet.learnSpell(spell_id); }
Pet& pet;
};
void Pet::learnSpellHighRank(uint32 spellid)
{
learnSpell(spellid);
DoPetLearnSpell worker(*this);
sSpellMgr.doForHighRanks(spellid, worker);
}
void Pet::SynchronizeLevelWithOwner()
{
Unit* owner = GetOwner();
if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
return;
switch (getPetType())
{
// always same level
case SUMMON_PET:
GivePetLevel(owner->getLevel());
break;
// can't be greater owner level
case HUNTER_PET:
if (getLevel() > owner->getLevel())
GivePetLevel(owner->getLevel());
else if (getLevel() + 5 < owner->getLevel())
GivePetLevel(owner->getLevel() - 5);
break;
default:
break;
}
}
void Pet::SetModeFlags(PetModeFlags mode)
{
m_petModeFlags = mode;
Unit* owner = GetOwner();
if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
return;
WorldPacket data(SMSG_PET_MODE, 12);
data << GetObjectGuid();
data << uint32(m_petModeFlags);
((Player*)owner)->GetSession()->SendPacket(&data);
}
void Pet::SetStayPosition(bool stay)
{
if (stay)
{
m_stayPosX = GetPositionX();
m_stayPosY = GetPositionY();
m_stayPosZ = GetPositionZ();
m_stayPosO = GetOrientation();
}
else
{
m_stayPosX = 0;
m_stayPosY = 0;
m_stayPosZ = 0;
m_stayPosO = 0;
}
m_stayPosSet = stay;
}
void Pet::ApplyModeFlags(PetModeFlags mode, bool apply)
{
if (apply)
m_petModeFlags = PetModeFlags(m_petModeFlags | mode);
else
m_petModeFlags = PetModeFlags(m_petModeFlags & ~mode);
Unit* owner = GetOwner();
if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
return;
WorldPacket data(SMSG_PET_MODE, 12);
data << GetObjectGuid();
data << uint32(m_petModeFlags);
((Player*)owner)->GetSession()->SendPacket(&data);
}