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127 lines
3.9 KiB
C++
127 lines
3.9 KiB
C++
/**
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* MaNGOS is a full featured server for World of Warcraft, supporting
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* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
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*
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* Copyright (C) 2005-2017 MaNGOS project <https://getmangos.eu>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* World of Warcraft, and all World of Warcraft or Warcraft art, images,
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* and lore are copyrighted by Blizzard Entertainment, Inc.
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*/
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#include "ByteBuffer.h"
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#include "ReactorAI.h"
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#include "Errors.h"
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#include "Creature.h"
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#include "Map.h"
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#include "Log.h"
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#define REACTOR_VISIBLE_RANGE (26.46f)
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int
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ReactorAI::Permissible(const Creature* creature)
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{
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if (creature->IsCivilian() || creature->IsNeutralToAll())
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return PERMIT_BASE_REACTIVE;
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return PERMIT_BASE_NO;
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}
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void
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ReactorAI::MoveInLineOfSight(Unit*)
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{
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}
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void
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ReactorAI::AttackStart(Unit* p)
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{
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if (!p || !m_creature->CanAttackByItself())
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return;
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if (m_creature->Attack(p, true))
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{
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DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "Tag unit GUID: %u (TypeId: %u) as a victim", p->GetGUIDLow(), p->GetTypeId());
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i_victimGuid = p->GetObjectGuid();
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m_creature->AddThreat(p);
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m_creature->SetInCombatWith(p);
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p->SetInCombatWith(m_creature);
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HandleMovementOnAttackStart(p);
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}
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}
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bool
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ReactorAI::IsVisible(Unit*) const
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{
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return false;
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}
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void
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ReactorAI::UpdateAI(const uint32 /*time_diff*/)
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{
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// update i_victimGuid if i_creature.getVictim() !=0 and changed
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if (!m_creature->SelectHostileTarget() || !m_creature->getVictim())
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return;
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i_victimGuid = m_creature->getVictim()->GetObjectGuid();
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DoMeleeAttackIfReady();
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}
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void
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ReactorAI::EnterEvadeMode()
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{
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if (!m_creature->IsAlive())
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{
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DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "Creature stopped attacking, he is dead [guid=%u]", m_creature->GetGUIDLow());
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m_creature->GetMotionMaster()->MovementExpired();
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m_creature->GetMotionMaster()->MoveIdle();
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i_victimGuid.Clear();
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m_creature->CombatStop(true);
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m_creature->DeleteThreatList();
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return;
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}
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Unit* victim = m_creature->GetMap()->GetUnit(i_victimGuid);
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if (!victim)
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{
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DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "Creature stopped attacking, no victim [guid=%u]", m_creature->GetGUIDLow());
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}
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else if (victim->HasStealthAura())
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{
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DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "Creature stopped attacking, victim is in stealth [guid=%u]", m_creature->GetGUIDLow());
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}
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else if (victim->IsTaxiFlying())
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{
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DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "Creature stopped attacking, victim is in flight [guid=%u]", m_creature->GetGUIDLow());
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}
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else
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{
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DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "Creature stopped attacking, victim %s [guid=%u]", victim->IsAlive() ? "out run him" : "is dead", m_creature->GetGUIDLow());
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}
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m_creature->RemoveAllAurasOnEvade();
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m_creature->DeleteThreatList();
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i_victimGuid.Clear();
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m_creature->CombatStop(true);
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m_creature->SetLootRecipient(NULL);
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// Remove ChaseMovementGenerator from MotionMaster stack list, and add HomeMovementGenerator instead
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if (m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() == CHASE_MOTION_TYPE)
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m_creature->GetMotionMaster()->MoveTargetedHome();
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}
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