server/src/game/AchievementMgr.cpp
arrai d885ba7fe1 Implemented ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE
Implemented faction specific achievements
2008-10-31 14:42:33 +01:00

391 lines
16 KiB
C++

/*
* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "AchievementMgr.h"
#include "Common.h"
#include "Player.h"
#include "WorldPacket.h"
#include "Database/DBCEnums.h"
#include "ObjectMgr.h"
#include "Guild.h"
#include "Database/DatabaseEnv.h"
AchievementMgr::AchievementMgr(Player *player)
{
m_player = player;
}
AchievementMgr::~AchievementMgr()
{
for(CriteriaProgressMap::iterator iter = m_criteriaProgress.begin(); iter!=m_criteriaProgress.end(); ++iter)
delete iter->second;
m_criteriaProgress.clear();
}
void AchievementMgr::SaveToDB()
{
if(!m_completedAchievements.empty())
{
CharacterDatabase.PExecute("DELETE FROM character_achievement WHERE guid = %u", GetPlayer()->GetGUIDLow());
std::ostringstream ss;
ss << "INSERT INTO character_achievement (guid, achievement, date) VALUES ";
for(CompletedAchievementMap::iterator iter = m_completedAchievements.begin(); iter!=m_completedAchievements.end(); iter++)
{
if(iter != m_completedAchievements.begin())
ss << ", ";
ss << "("<<GetPlayer()->GetGUIDLow() << ", " << iter->first << ", " << iter->second << ")";
}
CharacterDatabase.Execute( ss.str().c_str() );
}
if(!m_criteriaProgress.empty())
{
CharacterDatabase.PExecute("DELETE FROM character_achievement_progress WHERE guid = %u", GetPlayer()->GetGUIDLow());
std::ostringstream ss;
ss << "INSERT INTO character_achievement_progress (guid, criteria, counter, date) VALUES ";
for(CriteriaProgressMap::iterator iter = m_criteriaProgress.begin(); iter!=m_criteriaProgress.end(); ++iter)
{
if(iter != m_criteriaProgress.begin())
ss << ", ";
ss << "(" << GetPlayer()->GetGUIDLow() << ", " << iter->first << ", " << iter->second->counter << ", " << iter->second->date << ")";
}
CharacterDatabase.Execute( ss.str().c_str() );
}
}
void AchievementMgr::LoadFromDB(QueryResult *achievementResult, QueryResult *criteriaResult)
{
if(achievementResult)
{
do
{
Field *fields = achievementResult->Fetch();
m_completedAchievements[fields[0].GetUInt32()] = fields[1].GetUInt32();
} while(achievementResult->NextRow());
delete achievementResult;
}
if(criteriaResult)
{
do
{
Field *fields = criteriaResult->Fetch();
CriteriaProgress *progress = new CriteriaProgress(fields[0].GetUInt32(), fields[1].GetUInt32(), fields[2].GetUInt64());
m_criteriaProgress[progress->id] = progress;
} while(criteriaResult->NextRow());
delete criteriaResult;
}
}
void AchievementMgr::SendAchievementEarned(uint32 achievementId)
{
sLog.outString("AchievementMgr::SendAchievementEarned(%u)", achievementId);
WorldPacket data(SMSG_MESSAGECHAT, 200);
data << uint8(CHAT_MSG_ACHIEVEMENT);
data << uint32(LANG_UNIVERSAL);
data << uint64(GetPlayer()->GetGUID());
data << uint32(5);
data << uint64(GetPlayer()->GetGUID());
const char *msg = "|Hplayer:$N|h[$N]|h has earned the achievement $a!";
data << uint32(strlen(msg)+1);
data << msg;
data << uint8(0);
data << uint32(achievementId);
GetPlayer()->SendMessageToSet(&data, true);
if(Guild* guild = objmgr.GetGuildById(GetPlayer()->GetGuildId()))
{
data.Initialize(SMSG_MESSAGECHAT, 200);
data << uint8(CHAT_MSG_GUILD_ACHIEVEMENT);
data << uint32(LANG_UNIVERSAL);
data << uint64(GetPlayer()->GetGUID());
data << uint32(5);
data << uint64(GetPlayer()->GetGUID());
data << uint32(strlen(msg)+1);
data << msg;
data << uint8(0);
data << uint32(achievementId);
guild->BroadcastPacket(&data);
}
data.Initialize(SMSG_ACHIEVEMENT_EARNED, 8+4+8);
data.append(GetPlayer()->GetPackGUID());
data << uint32(achievementId);
data << uint32(secsToTimeBitFields(time(NULL)));
data << uint32(0);
GetPlayer()->SendMessageToSet(&data, true);
}
void AchievementMgr::SendCriteriaUpdate(CriteriaProgress *progress)
{
WorldPacket data(SMSG_CRITERIA_UPDATE, 8+4+8);
data << uint32(progress->id);
// the counter is packed like a packed Guid
data.appendPackGUID(progress->counter);
data.append(GetPlayer()->GetPackGUID());
data << uint32(0);
data << uint32(secsToTimeBitFields(progress->date));
data << uint32(0); // timer 1
data << uint32(0); // timer 2
GetPlayer()->SendMessageToSet(&data, true);
}
/**
* called at player login. The player might have fulfilled some achievements when the achievement system wasn't working yet
*/
void AchievementMgr::CheckAllAchievementCriteria()
{
// suppress sending packets
for(uint32 i=0; i<ACHIEVEMENT_CRITERIA_TYPE_TOTAL; i++)
UpdateAchievementCriteria(AchievementCriteriaTypes(i));
}
/**
* this function will be called whenever the user might have done a criteria relevant action
*/
void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1, uint32 miscvalue2, uint32 time)
{
sLog.outString("AchievementMgr::UpdateAchievementCriteria(%u, %u, %u, %u)", type, miscvalue1, miscvalue2, time);
AchievementCriteriaEntryList const& achievementCriteriaList = objmgr.GetAchievementCriteriaByType(type);
for(AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i!=achievementCriteriaList.end(); ++i)
{
AchievementCriteriaEntry const *achievementCriteria = (*i);
// don't update already completed criteria
if(IsCompletedCriteria(achievementCriteria))
continue;
if(achievementCriteria->groupFlag & ACHIEVEMENT_CRITERIA_GROUP_NOT_IN_GROUP && GetPlayer()->GetGroup())
continue;
AchievementEntry const *achievement = sAchievementStore.LookupEntry(achievementCriteria->referredAchievement);
if(!achievement)
continue;
if(achievement->factionFlag == ACHIEVEMENT_FACTION_FLAG_HORDE && GetPlayer()->GetTeam() != HORDE ||
achievement->factionFlag == ACHIEVEMENT_FACTION_FLAG_ALLIANCE && GetPlayer()->GetTeam() != ALLIANCE)
continue;
switch (type)
{
case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
SetCriteriaProgress(achievementCriteria, GetPlayer()->getLevel());
break;
case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT:
SetCriteriaProgress(achievementCriteria, GetPlayer()->GetByteValue(PLAYER_BYTES_2, 2)+1);
break;
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
if(!miscvalue1)
continue;
if(achievementCriteria->kill_creature.creatureID != miscvalue1)
continue;
SetCriteriaProgress(achievementCriteria, miscvalue2, true);
}
if(IsCompletedCriteria(achievementCriteria))
CompletedCriteria(achievementCriteria);
}
}
bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achievementCriteria)
{
AchievementEntry const* achievement = sAchievementStore.LookupEntry(achievementCriteria->referredAchievement);
if(!achievement)
return false;
// counter can never complete
if(achievement->flags & ACHIEVEMENT_FLAG_COUNTER)
return false;
if(achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_KILL))
{
// someone on this realm has already completed that achievement
if(objmgr.allCompletedAchievements.find(achievement->ID)!=objmgr.allCompletedAchievements.end())
return false;
}
CriteriaProgressMap::iterator itr = m_criteriaProgress.find(achievementCriteria->ID);
if(itr == m_criteriaProgress.end())
return false;
CriteriaProgress *progress = itr->second;
switch(achievementCriteria->requiredType)
{
case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
if(achievement->ID == 467 && GetPlayer()->getClass() != CLASS_SHAMAN ||
achievement->ID == 466 && GetPlayer()->getClass() != CLASS_DRUID ||
achievement->ID == 465 && GetPlayer()->getClass() != CLASS_PALADIN ||
achievement->ID == 464 && GetPlayer()->getClass() != CLASS_PRIEST ||
achievement->ID == 463 && GetPlayer()->getClass() != CLASS_WARLOCK ||
achievement->ID == 462 && GetPlayer()->getClass() != CLASS_HUNTER ||
achievement->ID == 461 && GetPlayer()->getClass() != CLASS_DEATH_KNIGHT ||
achievement->ID == 460 && GetPlayer()->getClass() != CLASS_MAGE ||
achievement->ID == 459 && GetPlayer()->getClass() != CLASS_WARRIOR ||
achievement->ID == 458 && GetPlayer()->getClass() != CLASS_ROGUE ||
achievement->ID == 1404 && GetPlayer()->getRace() != RACE_GNOME ||
achievement->ID == 1405 && GetPlayer()->getRace() != RACE_BLOODELF ||
achievement->ID == 1406 && GetPlayer()->getRace() != RACE_DRAENEI ||
achievement->ID == 1407 && GetPlayer()->getRace() != RACE_DWARF ||
achievement->ID == 1408 && GetPlayer()->getRace() != RACE_HUMAN ||
achievement->ID == 1409 && GetPlayer()->getRace() != RACE_NIGHTELF ||
achievement->ID == 1410 && GetPlayer()->getRace() != RACE_ORC ||
achievement->ID == 1411 && GetPlayer()->getRace() != RACE_TAUREN ||
achievement->ID == 1412 && GetPlayer()->getRace() != RACE_TROLL ||
achievement->ID == 1413 && GetPlayer()->getRace() != RACE_UNDEAD_PLAYER )
return false;
return progress->counter >= achievementCriteria->reach_level.level;
case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT:
return progress->counter >= achievementCriteria->buy_bank_slot.numberOfSlots;
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
return progress->counter >= achievementCriteria->kill_creature.creatureCount;
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT:
return m_completedAchievements.find(achievementCriteria->complete_achievement.linkedAchievement) != m_completedAchievements.end();
}
return false;
}
void AchievementMgr::CompletedCriteria(AchievementCriteriaEntry const* criteria)
{
AchievementEntry const* achievement = sAchievementStore.LookupEntry(criteria->referredAchievement);
if(!achievement)
return;
// counter can never complete
if(achievement->flags & ACHIEVEMENT_FLAG_COUNTER)
return;
if(criteria->completionFlag & ACHIEVEMENT_CRITERIA_COMPLETE_FLAG_ALL || GetAchievementCompletionState(achievement)==ACHIEVEMENT_COMPLETED_COMPLETED_NOT_STORED)
{
CompletedAchievement(achievement);
}
}
AchievementCompletionState AchievementMgr::GetAchievementCompletionState(AchievementEntry const* entry)
{
if(m_completedAchievements.find(entry->ID)!=m_completedAchievements.end())
return ACHIEVEMENT_COMPLETED_COMPLETED_STORED;
bool foundOutstanding = false;
for (uint32 entryId = 0; entryId<sAchievementCriteriaStore.GetNumRows(); entryId++)
{
AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(entryId);
if(!criteria || criteria->referredAchievement!= entry->ID)
continue;
if(IsCompletedCriteria(criteria) && criteria->completionFlag & ACHIEVEMENT_CRITERIA_COMPLETE_FLAG_ALL)
return ACHIEVEMENT_COMPLETED_COMPLETED_NOT_STORED;
// found an umcompleted criteria, but DONT return false yet - there might be a completed criteria with ACHIEVEMENT_CRITERIA_COMPLETE_FLAG_ALL
if(!IsCompletedCriteria(criteria))
foundOutstanding = true;
}
if(foundOutstanding)
return ACHIEVEMENT_COMPLETED_NONE;
else
return ACHIEVEMENT_COMPLETED_COMPLETED_NOT_STORED;
}
void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry, uint32 newValue, bool relative)
{
sLog.outString("AchievementMgr::SetCriteriaProgress(%u, %u)", entry->ID, newValue);
CriteriaProgress *progress = NULL;
if(m_criteriaProgress.find(entry->ID) == m_criteriaProgress.end())
{
progress = new CriteriaProgress(entry->ID, newValue);
m_criteriaProgress[entry->ID]=progress;
}
else
{
progress = m_criteriaProgress[entry->ID];
if(relative)
newValue += progress->counter;
if(progress->counter == newValue)
return;
progress->counter = newValue;
}
SendCriteriaUpdate(progress);
}
void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement)
{
sLog.outString("AchievementMgr::CompletedAchievement(%u)", achievement->ID);
if(achievement->flags & ACHIEVEMENT_FLAG_COUNTER || m_completedAchievements.find(achievement->ID)!=m_completedAchievements.end())
return;
SendAchievementEarned(achievement->ID);
m_completedAchievements[achievement->ID] = time(NULL);
// don't insert for ACHIEVEMENT_FLAG_REALM_FIRST_KILL since otherwise only the first group member would reach that achievement
// TODO: where do set this instead?
if(!(achievement->flags & ACHIEVEMENT_FLAG_REALM_FIRST_KILL))
objmgr.allCompletedAchievements.insert(achievement->ID);
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT);
// TODO: reward titles and items
}
void AchievementMgr::SendAllAchievementData()
{
// since we don't know the exact size of the packed GUIDs this is just an approximation
WorldPacket data(SMSG_ALL_ACHIEVEMENT_DATA, 4*2+m_completedAchievements.size()*4*2+m_completedAchievements.size()*7*4);
BuildAllDataPacket(&data);
GetPlayer()->GetSession()->SendPacket(&data);
}
void AchievementMgr::SendRespondInspectAchievements(Player* player)
{
// since we don't know the exact size of the packed GUIDs this is just an approximation
WorldPacket data(SMSG_RESPOND_INSPECT_ACHIEVEMENTS, 4+4*2+m_completedAchievements.size()*4*2+m_completedAchievements.size()*7*4);
data.append(GetPlayer()->GetPackGUID());
BuildAllDataPacket(&data);
player->GetSession()->SendPacket(&data);
}
/**
* used by both SMSG_ALL_ACHIEVEMENT_DATA and SMSG_RESPOND_INSPECT_ACHIEVEMENT
*/
void AchievementMgr::BuildAllDataPacket(WorldPacket *data)
{
for(CompletedAchievementMap::iterator iter = m_completedAchievements.begin(); iter!=m_completedAchievements.end(); ++iter)
{
*data << uint32(iter->first);
*data << uint32(secsToTimeBitFields(iter->second));
}
*data << int32(-1);
for(CriteriaProgressMap::iterator iter = m_criteriaProgress.begin(); iter!=m_criteriaProgress.end(); ++iter)
{
*data << uint32(iter->second->id);
data->appendPackGUID(iter->second->counter);
data->append(GetPlayer()->GetPackGUID());
*data << uint32(0);
*data << uint32(secsToTimeBitFields(iter->second->date));
*data << uint32(0);
*data << uint32(0);
}
*data << int32(-1);
}